I'm a french game developer, working at Ubisoft on AAA and casual games like Red Steel 2, Ghost Recon and Rabbids series, as a game and level designer.
I'm also a graphic designer, musician and hobbyist coder, working on personnal indie game projects.
Visit my website for more informations about my work : http://yoannpignole.fr
Let's go for a second episode of the "hobbyist coder", where I want to share one of my approach of coding by visual flowchart representations.
This is my first post-mortem of a series about how a designer think about code. I decided to start with a custom controller for a 2D classic platformer game, in Unity.
[Blog - 11/06/2013 - 09:00]
Thanks a lot, I 'm ...
Thanks a lot, I 'm glad you liked this article. Playmaker and others visual scripting tools are really a very good way to approach code.
[News - 10/16/2013 - 04:03]
[Blog - 10/10/2013 - 09:00]
No, I 'm not using ...
No, I 'm not using a rigidbody. To be honest, the reason is I never give attention to them, how they work and when to use them... Rigidbodies are entities affected by the unity physics engine, right Is it needed to move them adding physics forces , as I never ...