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February 23, 2017
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Yowan Langlais's Blog


Yowan Langlais is a co-founder at Juicy Beast Studio. They are 4 friends making games under that name. They founded the studio back in 2009 and they released over 10 games since then. They're located near Montreal (Canada), and they work in a classy office at the top of a skyscraper. Okay, that was a lie. They actually work from an old tiny storage room in a basement.


Member Blogs

Posted by Yowan Langlais on Wed, 27 Jan 2016 12:55:00 EST in Business/Marketing, Console/PC, Indie
We released Toto Temple Deluxe on PS4, Xbox One, Wii U and Steam on September 29th 2015. The game didn’t sell very well, and we think we know why.

Posted by Yowan Langlais on Tue, 01 Dec 2015 01:41:00 EST in Business/Marketing, Design, Programming, Art, Indie
Throughout the development process of Toto Temple Deluxe, we published multiple articles demonstrating how we designed and coded it into the game that it is now. This is the official, centralized list of all the “making of” articles.

Posted by Yowan Langlais on Tue, 17 Nov 2015 01:12:00 EST in Programming, Indie
Here is a conceptual step by step guide on how to make a simple AI.

Posted by Yowan Langlais on Wed, 07 Oct 2015 12:16:00 EDT in Design, Production, Console/PC, Indie
Using rules, grid, "actions", time, trial, error, modifications, improvements, doing things differently, bad decisions, starting all over, and more to design the levels of Toto Temple Deluxe!

Posted by Yowan Langlais on Wed, 18 Mar 2015 01:54:00 EDT in Business/Marketing, Console/PC, Indie
It was our very first PAX, with our very first 10′ x 10′ booth, for our very first console game release! We thought it’d be a good idea to share our overall experience, especially since we experimented a bit with marketing, as you can see in t

Posted by Yowan Langlais on Wed, 29 Oct 2014 01:59:00 EDT in Design, Art, Console/PC, Indie
A thorough breakdown of how we designed a fully "playable" UI for our local-multiplayer party game, Toto Temple Deluxe!

Yowan Langlais's Comments

Comment In: [Blog - 01/27/2016 - 12:55]

We can 't really go ...

We can 't really go in details, unfortunately. It 's still doable, it 's just that it 's not as easy and fast as the other 2 consoles. Is there a reason why you 're targeting Wii U and Steam particularly

Comment In: [Blog - 12/01/2015 - 01:41]

You 're welcome We 're ...

You 're welcome We 're also planning on adding a post-mortem article in there too.

Comment In: [Blog - 11/17/2015 - 01:12]

As briefly explained in the ...

As briefly explained in the article, I did not aim for a fully fledged AI at the beginning they were just dummies on rail that make decisions. Not knowing A at all, I did not deem useful to learn it for such a simple task, and I did and do ...

Comment In: [Blog - 10/29/2014 - 01:59]

Thanks a lot, we 're ...

Thanks a lot, we 're glad you liked it If you ever try the game, please let us know what you think, since the theory can sometimes differ from the actual experience.

Comment In: [Blog - 03/04/2014 - 05:12]

I 've tested many cases ...

I 've tested many cases and ways to organize things before coming to these conclusions, not to say they are the absolute truth or anything, but I searched as much as I could to fix this without having to compensate. If anyone is ever able to tell me I have ...

Comment In: [Blog - 02/14/2014 - 12:17]

Thanks Adam And by the ...

Thanks Adam And by the way, really nice post on how to keep players ' interest