Yowan Langlais's Blog
Yowan Langlais is a co-founder at Juicy Beast Studio. They are 4 friends making games under that name. They founded the studio back in 2009 and they released over 10 games since then. They're located near Montreal (Canada), and they work in a classy office at the top of a skyscraper. Okay, that was a lie. They actually work from an old tiny storage room in a basement.
A thorough breakdown of how we designed a fully "playable" UI for our local-multiplayer party game, Toto Temple Deluxe!
Designing a game with an appropriate difficulty curve is something really hard, but what happens when you try to scale difficulty, but without a curve?
Making a game is rarely a straightforward process, and if so odds are the maker did not care enough. Game design is much like an ecosystem; we can see the birth and death of many ideas through the evolution of the design. Here are examples.
A finished game is rarely the same as its original concept, but why and how the basic rules of a game can be transformed through a loop of four simple but fundamental steps: execute, test, evaluate, find solution. See how we managed it in Toto Temple.
We need an unique game, with rules that set it apart from a generic platformer. Now it’s time to take you through the journey that has been designing Toto Temple as an unique game!
Collision/Physics engine in unity have been a blessing, but it has it’s fair share of flaws when trying to adapt it to a fast paced platformer, now I will talk about these and the workarounds to get near perfect collision detection.
Yowan Langlais's Comments
[Blog - 10/29/2014 - 01:59]
Thanks a lot, we 're ...
Thanks a lot, we 're glad you liked it If you ever try the game, please let us know what you think, since the theory can sometimes differ from the actual experience.
[Blog - 03/04/2014 - 05:12]
I 've tested many cases ...
I 've tested many cases and ways to organize things before coming to these conclusions, not to say they are the absolute truth or anything, but I searched as much as I could to fix this without having to compensate. If anyone is ever able to tell me I have ...
[Blog - 02/14/2014 - 12:17]
Thanks Adam And by the ...
Thanks Adam And by the way, really nice post on how to keep players ' interest http://www.gamasutra.com/blogs/AdamKramarzewski/20140210/209461/