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Yowan Langlais's Blog

 

Yowan Langlais is a co-founder at Juicy Beast Studio. They are 4 friends making games under that name. They founded the studio back in 2009 and they released over 10 games since then. They're located near Montreal (Canada), and they work in a classy office at the top of a skyscraper. Okay, that was a lie. They actually work from an old tiny storage room in a basement.

http://juicybeast.com

 

Member Blogs

Posted by Yowan Langlais on Wed, 18 Mar 2015 01:54:00 EDT in Business/Marketing, Console/PC, Indie
It was our very first PAX, with our very first 10′ x 10′ booth, for our very first console game release! We thought it’d be a good idea to share our overall experience, especially since we experimented a bit with marketing, as you can see in t


Posted by Yowan Langlais on Wed, 29 Oct 2014 01:59:00 EDT in Design, Art, Console/PC, Indie
A thorough breakdown of how we designed a fully "playable" UI for our local-multiplayer party game, Toto Temple Deluxe!


Posted by Yowan Langlais on Fri, 25 Jul 2014 04:24:00 EDT in Design, Console/PC, Indie
Designing a game with an appropriate difficulty curve is something really hard, but what happens when you try to scale difficulty, but without a curve?


Posted by Yowan Langlais on Fri, 25 Jul 2014 04:22:00 EDT in Design, Console/PC, Indie
Making a game is rarely a straightforward process, and if so odds are the maker did not care enough. Game design is much like an ecosystem; we can see the birth and death of many ideas through the evolution of the design. Here are examples.


Posted by Yowan Langlais on Wed, 09 Apr 2014 02:47:00 EDT in Design, Console/PC, Indie
A finished game is rarely the same as its original concept, but why and how the basic rules of a game can be transformed through a loop of four simple but fundamental steps: execute, test, evaluate, find solution. See how we managed it in Toto Temple.


Posted by Yowan Langlais on Wed, 12 Mar 2014 09:31:00 EDT in Design, Programming, Production, Indie
We need an unique game, with rules that set it apart from a generic platformer. Now it’s time to take you through the journey that has been designing Toto Temple as an unique game!



Yowan Langlais's Comments

Comment In: [Blog - 10/29/2014 - 01:59]

Thanks a lot, we 're ...

Thanks a lot, we 're glad you liked it If you ever try the game, please let us know what you think, since the theory can sometimes differ from the actual experience.

Comment In: [Blog - 03/04/2014 - 05:12]

I 've tested many cases ...

I 've tested many cases and ways to organize things before coming to these conclusions, not to say they are the absolute truth or anything, but I searched as much as I could to fix this without having to compensate. If anyone is ever able to tell me I have ...

Comment In: [Blog - 02/14/2014 - 12:17]

Thanks Adam And by the ...

Thanks Adam And by the way, really nice post on how to keep players ' interest http://www.gamasutra.com/blogs/AdamKramarzewski/20140210/209461/