Lead programmer and CEO of Midgar Studio, an indie game studio based on Nîmes, France. i'm passionate about graphics programming, network programming, game marketing and designing deep rpg mechanics. I'm also doing programming consulting for a lot of big companies.
How we created a GPU based semi-procedural terrain and vegetation system with Unity to fit the need of our openworld game
[Blog - 05/09/2018 - 07:51]
Thanks Wes This method should ...
Thanks Wes This method should work on mobile and the nicest part of it on mobile is the scalability, for quality setting you just add a bias to your generator and based on the device you generate the amount of assets needed to match the targeted device, we did run ...
[Blog - 05/04/2018 - 08:05]