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Zac Zidik's Blog


I have a great deal of experience in organizing, planning, designing and programming many types of multimedia including web applications and games, CD-ROM and DVD based applications and video with both 2D and 3D animation. I have designed and programmed applications with a wide variety of purposes including training and educational materials, advertising, annual reports, educational and casual games and a variety of marketing support materials. My animation work also has been used for a wide variety of purposes including 3D medical procedures, invitations, advertising and product messages, opening videos to large business events, and scoreboard graphics at sports stadiums. 

Recently, I have been designing and developing educational games as well as programming an HTML 5 game engine that suits the accessibility needs of the university. I have three published educational games to my credit including, Econ U: a strategy game for Economics 102 where you must use economic concepts to successfully build and maintain a university for 100 turns, Chemblaster: a bubble shooter game for Chemistry 101 used to aid in memorization of the elements and compounds of the periodic table, and Bucket of Beans: a trading game for Social Anthropology used to illustrate the concept of reciprocity. 

To view my games, and read more about my game engine please visit:

To view samples of all types of my work please visit:


Zac Zidik
Multimedia Specialist / Educational Game Developer
The Pennsylvania State University


Member Blogs

Posted by Zac Zidik on Wed, 14 May 2014 12:15:00 EDT in Design, Serious
This post describes a method of educational game design that uses metrics and events as pillars. It also describes a prototyping tool called WIND. This is thought process is meant to be a bridge between game designer and instructors.

Posted by Zac Zidik on Wed, 08 Jan 2014 01:13:00 EST in Design, Serious
I have been developing educational games, at a university, for a few years now and I thought it was about time I share a collection my thoughts. I have created a checklist, of sorts, that might be useful for anyone starting to make educational games.

Zac Zidik's Comments

Comment In: [Blog - 05/21/2013 - 06:36]

Sure. The game I am ...

Sure. The game I am referring to is called Econ U. It is being used in Economics classes. It a city builder type sim where players use economics concepts to examine a virtual market, navigate random events while building and maintaining a college campus for 100 turns. If you search ...