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Zac Zidik's Blog

 

I am a 1999 graduate of Kutztown University with a BFA in Communication Design. I have been a Multimedia Developer for 15 years, including the last 6 years with Education Technology Services at Penn State University.

I have a great deal of experience in organizing, planning, designing and programming many types of electronic media including web, CD-ROM and DVD based interactive applications, interactive kiosk, video and both 2D and 3D animation. I have designed and programmed interactive work with a wide variety of applications including web based training and educational materials, interactive annual reports, educational and casual games and a variety of marketing support materials.

Most of my interactive work also contains animation. My animation work also has been used in wide variety of applications including full length animated 3D medical procedures, web based Flash invitations and product messages, character animation and motion graphics for opening videos to large business events, and scoreboard graphics at professional sports stadiums.

I am also the developer of FLAG which is an HTML5 game engine built to run 2D games on any HTML5 compatible device. Included in FLAG is the Box2D physics engine. Together with POLE, a browser based editor, and WIND, a dedicated metrics and events system, FLAG is a complete HTML5 game creation solution.

To read more about my game engine please visit:

http://www.flagamengine.com

To view samples of all types of my work please visit:

http://www.zaczidik.com

To read more please visit my blog:

http://www.gamefullyemployed.com

 

Zac Zidik
Multimedia Specialist / Educational Game Developer
The Pennsylvania State University
zac@flagamengine.com
 

 

Member Blogs

Posted by Zac Zidik on Wed, 30 Jul 2014 08:50:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
This post describes two types of achievements that can inspire people to play your games and keep them coming back for more.


Posted by Zac Zidik on Fri, 25 Jul 2014 07:48:00 EDT in Programming, Serious, Indie
Reasons I created an HTML5 game engine called FLAG.


Posted by Zac Zidik on Wed, 14 May 2014 12:15:00 EDT in Design, Serious
This post describes a method of educational game design that uses metrics and events as pillars. It also describes a prototyping tool called WIND. This is thought process is meant to be a bridge between game designer and instructors.


Posted by Zac Zidik on Wed, 08 Jan 2014 01:13:00 EST in Design, Serious
I have been developing educational games, at a university, for a few years now and I thought it was about time I share a collection my thoughts. I have created a checklist, of sorts, that might be useful for anyone starting to make educational games.



Zac Zidik's Comments

Comment In: [Blog - 07/25/2014 - 07:48]

Good point All the more ...

Good point All the more reason to really know how things work.

Comment In: [Blog - 05/21/2013 - 06:36]

Sure. The game I am ...

Sure. The game I am referring to is called Econ U. It is being used in Economics classes. It a city builder type sim where players use economics concepts to examine a virtual market, navigate random events while building and maintaining a college campus for 100 turns. If you search ...