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Blogs

Zack Wood's Blog

Thoughts on game design, based on my experience playing games, studying game design in Japan, and working on my first game, Cafe Murder.

more @Cafe_Murder on Twitter

and beavertoad.com

Member Blogs

Borderlands: A post-apocalyptic world of silly insanity  Featured Blogs
Posted by Zack Wood on Wed, 29 May 2013 09:36:00 EDT in Console/PC, Design
A look at the world of Borderlands. Re-posted from my blog at gamemakeworld.wordpress.com
Read More... | 0 Comments

The World of Lennus: A Game Design Analysis  Featured Blogs
Posted by Zack Wood on Wed, 22 May 2013 06:13:00 EDT in Design, Serious
An analysis of the game-world created by SNES cult classic "Paladin's Quest" (AKA Lennus).
Read More... | 8 Comments

Cafe Murder Development: Looking Back
Posted by Zack Wood on Wed, 02 Jan 2013 05:05:00 EST in
What I've learned working on my first game, a restaurant sim called Cafe Murder for iOS
Read More... | 0 Comments

The benefits of playing games as "research"
Posted by Zack Wood on Sun, 25 Nov 2012 06:53:00 EST in
How "research time" playing games actually helped me out a lot with Cafe Murder
Read More... | 0 Comments

What I'm playing now: Opoona
Posted by Zack Wood on Wed, 21 Nov 2012 12:42:00 EST in Art, Console/PC
Opoona shows incredible world, character and art design
Read More... | 0 Comments

   

Zack Wood's Comments

Comment In: Characters and Worldbuilding: Analyzing the Strength of Japanese Games [Feature - 05/31/2013 - 04:00]

Well, focusing on what you ...

Well, focusing on what you want the player to experience makes a lot of sense to me. I think making a game creating an experience/world. Stories aren 't an essential part of games so it seems amiss to build everything around the story. But I 've only made one game ...

Comment In: Gamasutra got a facelift [Blog - 05/30/2013 - 01:43]

Looks great, and I like ...

Looks great, and I like the gigantic features section

Comment In: E3 and the start of an unprecedented generation [News - 05/28/2013 - 04:13]

I think some men and ...

I think some men and women in sexy clothes, and some in standard clothes, would be fine. Having people in sexy clothes isn 't necessarily a bad thing, and having everyone wear non-sexy clothes isn 't a solution. Obviously it is different when some of the only women at the ...

Comment In: Words and Feelings: Thoughts on PR for Indie Developers [Blog - 05/28/2013 - 06:45]

Great post, and very interesting. ...

Great post, and very interesting. Thanks Good things to think about.

Comment In: Maturity, Challenge, Art and Games [Blog - 05/22/2013 - 09:05]

Derek, thanks for the great ...

Derek, thanks for the great article Very good point and well made. I 'm always kind of wary of when some game or anything is considered high art because it tackles mature themes. Usually high quality craft excites me a lot more. I think that 's especially true for games ...

Comment In: Survey: Talk About Game Development, Help The MADE [Blog - 06/04/2012 - 07:19]

Filled it out ...

Filled it out

[More Zack Wood Comments]   

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