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April 24, 2014
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Zack Wood's Blog

 

Thoughts on game design, based on my experience playing games, studying game design in Japan, and working on my first game, Cafe Murder.

more @Cafe_Murder on Twitter

and beavertoad.com

 

Member Blogs

Posted by Zack Wood on Thu, 13 Mar 2014 12:59:00 EDT in Audio, Design, Art, Console/PC, Serious
A look at the cyberpunk world of Natsume's 1990 classic for the NES, Shadow of the Ninja.


Posted by Zack Wood on Tue, 11 Feb 2014 05:21:00 EST in Audio, Design, Production, Art, Console/PC, Serious
A look at the world created in "The Fantastic Adventures of Dizzy" ("Fantastic Dizzy") for the NES.


Posted by Zack Wood on Mon, 30 Dec 2013 12:25:00 EST in Design, Production, Art, Console/PC, Serious
Analysis of the world of Kirby's Epic Yarn for the Wii. The game creates a warm world of yarn with endless imagination.


Posted by Zack Wood on Wed, 06 Nov 2013 09:37:00 EST in Audio, Design, Production, Art, Serious
A look at the world of Summoner: Goddess Reborn, a Gamecube port of Summoner 2 (PS2). The imaginative game-world is full of mystery and deception, but the player is encouraged to follow the lead of the proud protagonist and take a brute force approach.


Posted by Zack Wood on Wed, 21 Aug 2013 08:02:00 EDT in Design, Social/Online
A look at PixelJunk Monsters Online by Q-Games. It takes advantage of free-to-play and social gaming conventions to create an endearing and engaging game-world.


Posted by Zack Wood on Wed, 24 Jul 2013 09:11:00 EDT in Design, Console/PC
Taking a look at the world of Lennus II, the sequel to Paladin's Quest for the SNES.



Zack Wood's Comments

Comment In: [News - 02/17/2014 - 08:30]

The island looks awesome, but ...

The island looks awesome, but none of the rest of the game looks like that... Definitely original and interesting though.

Comment In: [News - 01/14/2014 - 08:10]

Good luck to them. Everyone ...

Good luck to them. Everyone is doing Kickstarter these days...

Comment In: [Blog - 01/02/2014 - 02:19]

I also found Candy Crush ...

I also found Candy Crush impressive once I actually played it. I got into the hundreds Levels and thought there were lots of interesting and fun mechanics. It 's just that so many hard levels rely totally on luck to complete.

Comment In: [Blog - 12/30/2013 - 09:22]

Good luck I really like ...

Good luck I really like the design of your tattoos :D

Comment In: [Blog - 12/30/2013 - 12:25]

I can see what you ...

I can see what you mean about the light jazzy piano- it wasn 't always my favorite, either. But it also didn 't bother me or feel out of place. r n r nThat 's a good point about the whip. I didn 't even notice the limitations on the ...

Comment In: [News - 12/16/2013 - 02:50]

I want to play them ...

I want to play them allll And I didn 't know about SteamWorld Dig, so thanks.