Zack Wood's Blog
Thoughts on game design, based on my experience playing games, studying game design in Japan, and working on my first game, Cafe Murder.
more @Cafe_Murder on Twitter
A look at the world of Summoner: Goddess Reborn, a Gamecube port of Summoner 2 (PS2). The imaginative game-world is full of mystery and deception, but the player is encouraged to follow the lead of the proud protagonist and take a brute force approach.
A look at PixelJunk Monsters Online by Q-Games. It takes advantage of free-to-play and social gaming conventions to create an endearing and engaging game-world.
Taking a look at the world of Lennus II, the sequel to Paladin's Quest for the SNES.
Advice and experience from the designer of Cafe Murder, which was initially funded through Kickstarter one-and-a-half years ago and recently released in the iTunes App Store.
A look at the world of Borderlands. Re-posted from my blog at gamemakeworld.wordpress.com
An analysis of the game-world created by SNES cult classic "Paladin's Quest" (AKA Lennus).
Zack Wood's Comments
[News - 11/29/2013 - 09:24]
Oh wow, they made Lufia ...
Oh wow, they made Lufia II, too I never got a chance to play Rune Factory hope I will someday , but I liked Lufia II a lot. r n r nI totally agree about the indie scene in Japan, super exciting times
[News - 11/07/2013 - 12:43]
Playing solo isn 't that ...
Playing solo isn 't that recent a development if you include drawing which is kind of playing by yourself , reading books which like single player games is communicating with the creator , or anything else people do alone that is entertaining.
[News - 11/06/2013 - 06:49]
Of course there will always ...
Of course there will always be a special spot for consoles. Some games are just better on TVs, not mobile devices. So I think it 's smart of them to use mobile networks, but not actually compete with mobile games.
[News - 08/13/2013 - 12:22]
[Blog - 08/11/2013 - 01:24]
[Feature - 08/09/2013 - 01:16]