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Zack Wood's Blog

 

Game designer of digital and physical games. blogger of gamemakeworld.wordpress.com

@williamzwood on Twitter

wzackw.com and beavertoad.com

 

Member Blogs

Posted by Zack Wood on Tue, 27 Jan 2015 01:29:00 EST in Audio, Design, Art, Console/PC, Indie
As someone constantly on the look-out for otherworldly and heart-warming journeys through alien worlds, I just have to inform you about the following five fantastic, flawed, and forgotten RPGs.


Posted by Zack Wood on Mon, 29 Dec 2014 02:17:00 EST in Design, Production, Art, Console/PC
The Fire Emblem series' unique approach to character development and relationships, combining story and strategy.


Posted by Zack Wood on Fri, 21 Nov 2014 02:24:00 EST in Design, Production, Art, Console/PC, Serious, Indie
Any RPG fan knows the feeling when battle stops being fun and starts being work, when you're just grinding because you feel you have to. But it isn't necessary- just look at what some of the classic RPGs have done to keep "leveling up" fun!


Posted by Zack Wood on Fri, 24 Oct 2014 01:56:00 EDT in Design, Indie
Recap of Playpublik 2014 in Krakow, Poland- a new kind of games festival.


Posted by Zack Wood on Thu, 09 Oct 2014 04:48:00 EDT in Business/Marketing, Design, Production, Art, Console/PC, Serious
A game's magic system is an opportunity to set it apart with unique vision, style and mechanics, yet we often just see the same "fire and ice" spells in many RPGs. Let's see how some classic games have implemented alternative systems of magic.


Posted by Zack Wood on Wed, 10 Sep 2014 09:40:00 EDT in Design, Console/PC, Serious, Indie
Tired of having 0MP and no Ethers? Let's take a look at alternatives to the stereotypical "MP System" from some older RPGs. Part of a new series of posts called "Lessons from the Classics."



Zack Wood's Comments

Comment In: [Blog - 01/26/2015 - 03:41]

Congrats I love the visual ...

Congrats I love the visual style. Looks great, especially for such a short time.

Comment In: [Blog - 12/29/2014 - 02:17]

That 's the thing, many ...

That 's the thing, many people have a hard time just going on without dead characters, and will instead play the level over and over, which is just frustrating and not fun. I just abuse save states, but it 's still frustrating only at the beginning actually- from the middle ...

Comment In: [Blog - 11/21/2014 - 02:24]

Yea, maybe insta-kill is more ...

Yea, maybe insta-kill is more handy than run away. Unless they run away so slowly that you can easily catch them if you want to. I like the cuteness of running away at least.

Comment In: [Blog - 10/09/2014 - 04:48]

Cool thoughts... I like the ...

Cool thoughts... I like the idea of summoning a neutral beast that could hurt you or the enemy- but to be safer you could summon one that the enemy is weak against and that you are strong against, or cast spells to direct the beasts attacks towards the enemy... r ...

Comment In: [News - 10/13/2014 - 11:43]

Wish I could 've been ...

Wish I could 've been at Indiecade to be there in person Thanks for the recap though.

Comment In: [Blog - 10/07/2014 - 06:45]

I 'm still a big ...

I 'm still a big Kickstarter fan and I don 't think it will collapse any time soon. People will just figure out how to use it best.