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Blogs

Zack Wood's Blog

Thoughts on game design, based on my experience playing games, studying game design in Japan, and working on my first game, Cafe Murder.

more @Cafe_Murder on Twitter

and beavertoad.com

Member Blogs

Cafe Murder Development: Looking Back
Posted by Zack Wood on Wed, 02 Jan 2013 05:05:00 EST in
What I've learned working on my first game, a restaurant sim called Cafe Murder for iOS
Read More... | 0 Comments

The benefits of playing games as "research"
Posted by Zack Wood on Sun, 25 Nov 2012 06:53:00 EST in
How "research time" playing games actually helped me out a lot with Cafe Murder
Read More... | 0 Comments

What I'm playing now: Opoona
Posted by Zack Wood on Wed, 21 Nov 2012 12:42:00 EST in Art, Console/PC
Opoona shows incredible world, character and art design
Read More... | 0 Comments

   

Zack Wood's Comments

Comment In: Killer & Dragons: The GungHo and Grasshopper Interview [Feature - 05/17/2013 - 04:10]

Neato, glad to hear about ...

Neato, glad to hear about these guys, thanks

Comment In: App Store Optimization: The basics [Blog - 05/14/2013 - 03:35]

What does use borders mean ...

What does use borders mean

Comment In: PR Pro Tips: Targeting And Pitching Your Game To Media [Blog - 05/10/2013 - 12:41]

Thanks for a great article. ...

Thanks for a great article. Great timing since our game comes out in a few weeks and I 'm working on these very things right now

Comment In: Warren Spector: Use the storytelling tools that work for games [News - 05/10/2013 - 05:18]

It is true that people ...

It is true that people need to focus on making worlds, but that doesn 't necessarily mean huge open worlds to explore. Those kind of worlds are a slim fraction of all potential fun worlds out there. r n r nWe need to focus on world-building- thinking about what kind ...

Comment In: Take the Risk [Blog - 05/07/2013 - 05:13]

Hey, thanks for the article. ...

Hey, thanks for the article. For me it doesn 't seem risky to include a variety of characters, it just seems like common sense. Making a radically straight-white-male world seems too kookoo to consider at this point, and thankfully that worldview is starting to be more questioned and not have ...

Comment In: Denis Dyack is working on a followup to Eternal Darkness [News - 05/03/2013 - 06:49]

Very exciting. Eternal Darkness was ...

Very exciting. Eternal Darkness was a really neat game. I loved having a sanity meter for my character. I personally liked even the gimmicky elements, but just how they start moving erratically and mumbling as they go insane was really cool

[More Zack Wood Comments]   

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