Zack Wood's Blog
Thoughts on game design, based on my experience playing games, studying game design in Japan, and working on my first game, Cafe Murder.
more @Cafe_Murder on Twitter
A look back at the "Ogre Battle Saga" games (1994-2002) and the worlds they created.
With 10+ entries, the "Saga" Series has been Square Enix's special side project since 1989. Here are some of the characteristic features that have earned it a passionate fan-base and kept the series going.
A quick look at Chrysanthemum, the little known Mac OS7 game from 1993 based on the art of flower arranging.
A look at the cyberpunk world of Natsume's 1990 classic for the NES, Shadow of the Ninja.
A look at the world created in "The Fantastic Adventures of Dizzy" ("Fantastic Dizzy") for the NES.
Analysis of the world of Kirby's Epic Yarn for the Wii. The game creates a warm world of yarn with endless imagination.
Zack Wood's Comments
[News - 08/06/2014 - 10:02]
Well, games are limited safe ...
Well, games are limited safe worlds that make you feel empowered and connected, but I don 't think that 's such a negative thing...
[Blog - 07/15/2014 - 01:26]
[News - 07/11/2014 - 02:09]
[News - 07/04/2014 - 03:52]
Need more joy Idk why ...
Need more joy Idk why American culture is so intensely violent and interested in shooting... but I think we got some issues we need to deal with...
[Blog - 07/03/2014 - 07:39]
Seems like people love to ...
Seems like people love to knock Nintendo, yet they continue to be solidly creative and innovative I have been totally blown away by Mario World 3D , not to mention totally polished. I have high hopes and expectations, and I don 't think they are unfounded. r n r nI ...
[Blog - 06/03/2014 - 12:03]
I agree. I feel like ...
I agree. I feel like some really fun PS1 games like Legend of Legaia got gipped by bad graphics that are slightly painful nowadays.