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April 25, 2017
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Zack Wood's Blog


Currently working on Monster Garden. Blogging at

@_monstergarden (game) or @williamzwood (general) on Twitter


Member Blogs

Posted by Zack Wood on Wed, 14 Oct 2015 03:46:00 EDT in Design, Art, Console/PC, Serious, Indie
In advance of the new Mac version of RPG Maker coming out on October 23rd (RPG Maker MV), I wrote this recap of some of the weirdest and wildest RPG Maker games that I discovered during research for making my own.

Posted by Zack Wood on Tue, 27 Jan 2015 01:29:00 EST in Audio, Design, Art, Console/PC, Indie
As someone constantly on the look-out for otherworldly and heart-warming journeys through alien worlds, I just have to inform you about the following five fantastic, flawed, and forgotten RPGs.

Posted by Zack Wood on Mon, 29 Dec 2014 02:17:00 EST in Design, Production, Art, Console/PC
The Fire Emblem series' unique approach to character development and relationships, combining story and strategy.

Posted by Zack Wood on Fri, 21 Nov 2014 02:24:00 EST in Design, Production, Art, Console/PC, Serious, Indie
Any RPG fan knows the feeling when battle stops being fun and starts being work, when you're just grinding because you feel you have to. But it isn't necessary- just look at what some of the classic RPGs have done to keep "leveling up" fun!

Posted by Zack Wood on Fri, 24 Oct 2014 01:56:00 EDT in Design, Indie
Recap of Playpublik 2014 in Krakow, Poland- a new kind of games festival.

Posted by Zack Wood on Thu, 09 Oct 2014 04:48:00 EDT in Business/Marketing, Design, Production, Art, Console/PC, Serious
A game's magic system is an opportunity to set it apart with unique vision, style and mechanics, yet we often just see the same "fire and ice" spells in many RPGs. Let's see how some classic games have implemented alternative systems of magic.

Zack Wood's Comments

Comment In: [Blog - 01/26/2015 - 03:41]

Congrats I love the visual ...

Congrats I love the visual style. Looks great, especially for such a short time.

Comment In: [Blog - 12/29/2014 - 02:17]

That 's true. A more ...

That 's true. A more central version would be a lot of fun. r n r nSpeaking of which, I haven 't played any Persona games

Comment In: [Blog - 11/21/2014 - 02:24]

I get your point, and ...

I get your point, and of course randomized dungeons and well-designed systems are fun for replayability, but there is definitely something incredibly fun about a set route that has been carefully crafted to be fun. The new Super Mario Bros games for Wii and Wii U are the best examples ...

Comment In: [News - 10/13/2014 - 11:43]

Wish I could 've been ...

Wish I could 've been at Indiecade to be there in person Thanks for the recap though.

Comment In: [Blog - 10/09/2014 - 04:48]

I thought about Rudra, but ...

I thought about Rudra, but like you said the spells are still just normal elements in the end. Rudra 's words would fall into a third post about how to select/input spells writing words, drawing like in Black and White... well there 's not really enough for a whole post ...

Comment In: [Blog - 10/07/2014 - 06:45]

I 'm still a big ...

I 'm still a big Kickstarter fan and I don 't think it will collapse any time soon. People will just figure out how to use it best.