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June 6, 2013
 
KingsIsle Entertainment, Inc.
Concept Artist
 
Red Storm Entertainment, a Ubisoft Studio
Assistant/Associate Producer
 
Wargaming.net
Build Engineer
 
Gameloft - New York
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Wargaming.net
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Virdyne Technologies
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Blogs

Zack Wood's Comments

Comment In: The World of Lennus: A Game Design Analysis [Blog - 05/22/2013 - 06:13]

The muted color scheme definitely ...

The muted color scheme definitely makes it feel antiquated/forgotten, which for me goes along with decay maybe another word would have been better . r n r nI was thinking that purple and blue are the colors of bruises and yellow of dying plants, although almost any color except green ...

Comment In: Fingle marketing effort and numbers [Blog - 05/20/2013 - 02:19]

Thanks for the interesting article ...

Thanks for the interesting article Lots of useful tips and information. Fingle sounds really neat, too.

Comment In: Killer & Dragons: The GungHo and Grasshopper Interview [Feature - 05/17/2013 - 04:10]

Neato, glad to hear about ...

Neato, glad to hear about these guys, thanks

Comment In: App Store Optimization: The basics [Blog - 05/14/2013 - 03:35]

What does use borders mean ...

What does use borders mean

Comment In: PR Pro Tips: Targeting And Pitching Your Game To Media [Blog - 05/10/2013 - 12:41]

Thanks for a great article. ...

Thanks for a great article. Great timing since our game comes out in a few weeks and I 'm working on these very things right now

Comment In: Warren Spector: Use the storytelling tools that work for games [News - 05/10/2013 - 05:18]

It is true that people ...

It is true that people need to focus on making worlds, but that doesn 't necessarily mean huge open worlds to explore. Those kind of worlds are a slim fraction of all potential fun worlds out there. r n r nWe need to focus on world-building- thinking about what kind ...

Comment In: Take the Risk [Blog - 05/07/2013 - 05:13]

Hey, thanks for the article. ...

Hey, thanks for the article. For me it doesn 't seem risky to include a variety of characters, it just seems like common sense. Making a radically straight-white-male world seems too kookoo to consider at this point, and thankfully that worldview is starting to be more questioned and not have ...

Comment In: Denis Dyack is working on a followup to Eternal Darkness [News - 05/03/2013 - 06:49]

Very exciting. Eternal Darkness was ...

Very exciting. Eternal Darkness was a really neat game. I loved having a sanity meter for my character. I personally liked even the gimmicky elements, but just how they start moving erratically and mumbling as they go insane was really cool

Comment In: 'Democracy is a killer, sometimes, in making games' [News - 05/01/2013 - 12:17]

Great article. I envied and ...

Great article. I envied and admired how people in Japan were capable of working hard on something without constantly questioning the leader or wanting to do their own thing or whatever how Americans always are .

Comment In: Paid vs. free-to-play: Advice from notable mobile studios [News - 04/26/2013 - 11:29]

10,000 - 50,000 downloads in ...

10,000 - 50,000 downloads in one week is barely enough to fund a single developer Sounds impressive to me.

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