Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 19, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


zion siton's Blog


Hi I'm Zion of Objective-Z.

I'm a C++ programmer with a background in graphic design.

Most recently I collaborated with ShedWorks on a mobile game called "Swing King And The Temple Of Bling".

Nuff said!


twitter: @ObjectiveZee


Member Blogs

Posted by zion siton on Tue, 13 Jun 2017 11:37:00 EDT in Design, Programming, Production, Indie
This blog sheds some light on how the order of execution in the Unity3D pipeline can be used to your advantage by looking at a use-case example from an existing game.