Zoran Cunningham's Blog
Professor of game studies and narrative design.
Freelance consultant for indie gaming projects.
Aspirant Design Director for BioWare.
Director of JipsyDangerous eSports team in Romania, EU.
While still only in beta, Heroes of the Storm is creative and playful in ways that will likely do more for the MOBA genre than most would expect by exhibiting the all too rare design balance between genre iteration and innovation.
Has WB Games mistakenly shipped a majority of their retail PC copies of Middle Earth: Shadow of Mordor without activation keys?
Latency, or lag as it's commonly known among gamers, can create surprising and divergent strategies by forcing even top players to adapt to unexpected changes in gameplay mechanics.
After years of fan requests and ongoing adoration, Killer Instinct finally makes its return to the gaming world. Developer Double Helix Games hopes its design philosophy and unique mechanics will exceed all player expectations.
The developer of Injustice: Gods Among Us and Mortal Kombat has turned the typical approach to balancing fighting games on its head and more relaxed next-gen policies could help push the bar even further.
Blizzard reveals the numerous design decisions that will establish Heroes of the Storm as a unique competitive online experience.
Zoran Cunningham's Comments
[Blog - 11/27/2013 - 04:04]
This event was sensationalized by ...
This event was sensationalized by some of the worst gaming sites on the net. Gamasutra as a whole didn 't touch that situation for good reason. r n r nEven Aris admitted that he could have handled that situation better, but when you consider he was playing to an audience ...
[News - 11/27/2013 - 11:29]
I 've never seen Day ...
I 've never seen Day 9 so sharp. Having met him in person at eSports events on several occasions I will admit he seems at the top of his game now. With this talk he 's delivered on ideas that were desperately needed in the developer and public lexicon. Amazing ...
[Blog - 11/15/2013 - 05:46]
This is fascinating. I 've ...
This is fascinating. I 've always been a secret admirer of hidden-object-games. It 's nice to see the visual process of how they come together.
[Blog - 11/15/2013 - 09:39]
Can you please stop with ...
Can you please stop with these nonsensical blog posts When readers visit Gamasutra and see these shenanigans, it adversely affects the integrity of the site. Gamasutra is a site for talented and aspiring individuals to share truly insightful stories, ideas, and information. It 's highly recommended you simply use your ...
[Blog - 10/04/2013 - 03:14]
You are absolutely not alone ...
You are absolutely not alone in that camp. My modus operandi for games over the past few years is to always check if they will be using PunkBuster. I have found that I can uninstall PunkBuster for any game that utilizes it for multiplayer and still enjoy the single-player portion ...
[News - 05/15/2013 - 11:04]