Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 27, 2015
arrowPress Releases
March 27, 2015
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Zoran Cunningham's Blog


Professor of game studies and narrative design.    

Freelance consultant for indie gaming projects.

Aspirant Design Director for BioWare.

Director of JipsyDanger eSports team in Romania, EU.



Member Blogs

Posted by Zoran Cunningham on Tue, 30 Sep 2014 05:24:00 EDT in
Has WB Games mistakenly shipped a majority of their retail PC copies of Middle Earth: Shadow of Mordor without activation keys?

Posted by Zoran Cunningham on Wed, 27 Nov 2013 04:04:00 EST in Console/PC
Latency, or lag as it's commonly known among gamers, can create surprising and divergent strategies by forcing even top players to adapt to unexpected changes in gameplay mechanics.

Posted by Zoran Cunningham on Fri, 15 Nov 2013 05:50:00 EST in Console/PC
After years of fan requests and ongoing adoration, Killer Instinct finally makes its return to the gaming world. Developer Double Helix Games hopes its design philosophy and unique mechanics will exceed all player expectations.

Posted by Zoran Cunningham on Sat, 09 Nov 2013 06:52:00 EST in Console/PC
The developer of Injustice: Gods Among Us and Mortal Kombat has turned the typical approach to balancing fighting games on its head and more relaxed next-gen policies could help push the bar even further.

Posted by Zoran Cunningham on Fri, 08 Nov 2013 06:01:00 EST in
Blizzard reveals the numerous design decisions that will establish Heroes of the Storm as a unique competitive online experience.

Posted by Zoran Cunningham on Fri, 04 Oct 2013 03:14:00 EDT in
A decade after its release, PunkBuster remains one of the most invasive and consumer unfriendly anti-cheat services for PC gamers. So why are big-time publishers like EA and Ubisoft still using it for their games?

Zoran Cunningham's Comments

Comment In: [Blog - 11/27/2013 - 04:04]

This event was sensationalized by ...

This event was sensationalized by some of the worst gaming sites on the net. Gamasutra as a whole didn 't touch that situation for good reason. r n r nEven Aris admitted that he could have handled that situation better, but when you consider he was playing to an audience ...

Comment In: [News - 11/27/2013 - 11:29]

I 've never seen Day ...

I 've never seen Day 9 so sharp. Having met him in person at eSports events on several occasions I will admit he seems at the top of his game now. With this talk he 's delivered on ideas that were desperately needed in the developer and public lexicon. Amazing ...

Comment In: [Blog - 11/15/2013 - 05:46]

This is fascinating. I 've ...

This is fascinating. I 've always been a secret admirer of hidden-object-games. It 's nice to see the visual process of how they come together.

Comment In: [Blog - 11/15/2013 - 09:39]

Can you please stop with ...

Can you please stop with these nonsensical blog posts When readers visit Gamasutra and see these shenanigans, it adversely affects the integrity of the site. Gamasutra is a site for talented and aspiring individuals to share truly insightful stories, ideas, and information. It 's highly recommended you simply use your ...

Comment In: [Blog - 10/04/2013 - 03:14]

You are absolutely not alone ...

You are absolutely not alone in that camp. My modus operandi for games over the past few years is to always check if they will be using PunkBuster. I have found that I can uninstall PunkBuster for any game that utilizes it for multiplayer and still enjoy the single-player portion ...

Comment In: [News - 05/15/2013 - 11:04]

It is indeed an insane ...

It is indeed an insane amount of capital for anyone looking to acquire a top tier publisher.