In this article, game designer Sande Chen examines the role of agency in the social impact game, SPENT.
I never thought the day would come where I would passionately argue that fans should pirate my game rather than pay for it, but here we are.
Historians Bob Whitaker, Christopher Dietrich, and Joseph Parrot discuss Call of Duty Black Ops 1 and 2. Topics include the Cold War, the CIA, Jonas Savimbi, Manuel Noriega, Black Ops lawsuits, and secret operations.
Continuing an ongoing multi-part series on the relationship between music creation and the VR environment, this article explores how composers can use stand-alone virtual reality music applications to create original compositions in a virtual space.
Indie game developer David Pittman examines the structure of professional wrestling storylines, learns how to adapt them to his vampire FPS game, and draws parallels between the wrestling and games industries.
I just want to make sure you know why you felt barfy after playing virtual reality games at E3.
Can we really create a game with the main purpose of entertaining when we have to integrate monetization mechanics such as progression blockers, time blockers or premium contents?
If you are running user acquisition, you need to be counting your ad revenue to make your bids as competitive as possible. See how Kongregate looks at this data along with some simple ways to build ad revenue into your ARPU model and acquisition bids.
Today's post looks at 3 important things to watch out for on Kickstarter game projects, whether as a consumer or developer.
Since most of the requests we get are legit but they differ a lot in how they are structured and a lot of them are missing important information I thought I’d write a post about how you should approach a developer requesting a game key.
The launch of Sol Trader did not go according to plan. Here's my take on what happened, and what I'm doing about it for a 1.1 release in July.
I transpose Simon Sinek's idea of the golden circle into game design language in order to figure out how the parts of a game concept influence each other from a replay value perspective.