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May 29, 2016
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May 29, 2016
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Category: Business Marketing

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The game market generated 91.8 billion USD globally in 2015, of which Asian public companies shared 32% of it. The revenue of Asian companies is holding its impressive growing trend and mobile will overtake PC became the most important platform in Asia.

Posted by Bob Whitaker on 05/26/16 11:06:00 am in Console/PC, Serious
Historians Bob Whitaker and Christopher Heaney discuss Uncharted 4. Topics included archeology versus grave robbing, the real Nathan Drake/Indiana Jones, the meaning of treasure, and traps in tombs.

Posted by Junxue Li on 05/25/16 11:57:00 am in Design, Art, VR
In this series, I share with you my experience of visiting the most exciting VR museums in the world.

Posted by Denis Dyack on 05/25/16 11:54:00 am in Design, Programming
Ever wanted to know more about how Eternal Darkness was created?

Posted by Michail Katkoff on 05/24/16 02:28:00 pm in Design, Smartphone/Tablet
Clash Royale is probably the best game ever released for touchscreen devices. It's fun, beautiful, fast, aggressive, full of emotions and yet you're just waiting for the day when you'll finally have the courage quit playing it.

Posted by Andreas Papathanasis on 05/24/16 02:02:00 pm in Design, Smartphone/Tablet
My recent experiences going back to PC and console games have reminded me of friction I can no longer tolerate.

Posted by Davi Vasc on 05/27/16 01:08:00 pm in Design, Production, Serious
Save you and your game dev team a massive amount of time by taking steps to prevent rework requests.

Posted by Jake Parmley on 05/27/16 10:55:00 am in Business/Marketing, Production, Console/PC, Serious
Red Fox Insights found that the number gamers watching esports more than once a week in the US and UK was still relatively low - particularly in the UK. Discover how game brands are borrowing from other industries to improve esports engagement.

Posted by M. Joshua Cauller on 05/27/16 09:59:00 am in Business/Marketing, Design, Console/PC, Indie
Mighty No. 9’s latest trailer has over ten thousand dislikes—and for good reason. Let's learn from its mistakes.

In this post I talk about my experience reaching out to YouTubers and Streamers to play our game. We've managed to reach some of the biggest content creators and haven't paid a cent for it. Here are my ideas.

Posted by Brittany Jackson on 05/27/16 09:58:00 am in Business/Marketing, Design, Production, Serious, Indie
We've all said our piece about the 'Exposure' machine when it comes to ideas and potential pay outs, but what about keeping friendships alive when projects and ideas come around? Here's what I've learned since joining the industry.

Posted by Jose Alejandro Silva Ruiz on 05/27/16 09:56:00 am in Programming, Art, Indie
Return to programming after a while, I'll keep alive my inclusive one button project.