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July 7, 2015
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Posted by Mike Stout on 07/07/15 01:37:00 pm in Design
We’re going to talk about how I use the combat Archetypes we made in the previous article to create a series of enemy “Setups.”

Posted by Samuel Rantaeskola on 07/07/15 01:37:00 pm in Design, Smartphone/Tablet
A game called Turf is becoming increasingly popular in Sweden, it is simple in it's mechanics but yet so addictive. Exersice comes as added bonus from playing.

Posted by Dmitri Williams on 07/07/15 01:13:00 pm in Social/Online
Individual User Metrics--Happy players make healthy communities, but how do you make your players want to stick around? This article will cover individual user targeting programs.

Posted by Adrian Chmielarz on 07/06/15 01:34:00 pm in Business/Marketing, Design, Console/PC, Indie
Sunset was their final game, and Tale of Tales is no more. But what really happened?

Posted by Pascal Bestebroer on 07/06/15 01:34:00 pm in Business/Marketing, Indie
The revenue stats of a ten-year-indie developer, the failures, the wins, the changes and the road ahead. Not a millionaire, but making a handsome living from creating games

Tale of Tales has stopped making commercial videogames. But why did we start more than 12 years ago? What made videogames attractive as an artistic medium for us? What have we been trying to do all this time? And how is Sunset similar and different?





Posted by Floyd Bishop on 07/07/15 01:37:00 pm in Production, Serious
How can you tell if you are about to get laid off? Sometimes you can't, but this handy guide outlines some of the key signs that the worst is about to happen.

Posted by Daniel Dowsing on 07/07/15 01:37:00 pm in Design, Console/PC, Serious, Indie
Reflections and musings lamenting the death of the 'jump' button in adventure games and the impact this has on challenging game design.

Posted by Christopher Gile on 07/07/15 01:37:00 pm in Design, Console/PC
How do you make a sequel to a mechanically complete game?

Posted by James Bordner on 07/07/15 01:37:00 pm in Audio, Console/PC, Indie, Smartphone/Tablet
Integrating sound effects into music tracks is fun and helps create deep atmosphere. Doing it in a musical way is the key. Here are some basic ideas for organizing chaotic noise.

Posted by Asar Dhandala on 07/07/15 01:37:00 pm in Production, Smartphone/Tablet
Here are eight qualities that you should always consider when planning to make a flight simulator game.

Posted by John Sahas on 07/07/15 01:37:00 pm in Business/Marketing, Design, Indie
After 12 years of hard time in the 'AAA' game development industry, I made the decision to try to part ways and go on my own. I wanted to remove myself from an industry that exploits customers, but my new mobile market is much worse in that regard.