The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Switch's launch, the deep fandom of Pokemon, & lots more.
Starting a video game is a lot easier than finishing it. There are a lot of reasons why things get put to the wayside, and in this 2016 retrospective, we discuss five things that we just couldn't finish.
We talked to former developers from Nintendo, Rockstar Games and Origin for their opinions on Nintendo Switch's Rollout
How I dug myself out of a depression by making a game.
Let's look at the nature of choices in Telltale's The Walking Dead, and how they affect the experience and characters.
In this article, game designer Sande Chen discusses the role of the game designer at game jams and describes her first experience at Global Game Jam.
This is a post-mortem of Hell Snails, the game that delivered the first MangoJam. We decided to experiment with a game jam as a tool to integrate new members into the development team.
Here we discuss some of the latest gaming trends which could be seen in year 2017 and beyond for the betterment of gaming industry in different ways across the world
In indie development, we often talk about "wearing many hats". It means we have to take on a lot of different jobs. What we don't say is that that we might not like or even be good at them!
How history can lead to a good future for video games.
We conclude this series investigating what are interesting characteristics of a level and determine if we can now answer our original question: "Can computer-aided puzzle design help us create fair, fun and interesting challenges?"
Matt Cook shares his predictions for cybersecurity in online games for 2017, and discusses potential threats for the coming year.