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July 29, 2014
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Posted by Radek Koncewicz on 07/29/14 11:40:00 am in Art, Indie, Smartphone/Tablet
In which we talk mascots and learn that it's not OK to steal from old ladies... but it's cool to steal from slightly younger gentlemen?

Posted by Junxue Li on 07/29/14 06:59:00 am in Design, Production, Art, Social/Online, Smartphone/Tablet
A tip about how to quickly set the correct size for all the objects in a 3D scene. I think this tip is not only useful to artists who work for HOPA/adventure games, but also to guys who handle 3D scenes for all kinds of purpose.

Posted by Jamie Fristrom on 07/28/14 06:32:00 pm in Business/Marketing, Console/PC
You might think that making a game for Xbox One through their ID@Xbox program would be cheap-as-free - they're even *giving away* dev kits, after all - but there are a couple of costs that might surprise you.

Posted by E McNeill on 07/28/14 05:47:00 pm in Design, Programming, Indie
How the puzzles in Darknet are procedurally generated.

Posted by Anton Wiegert on 07/26/14 08:12:00 am in Business/Marketing, Production, Art, Console/PC, Serious
You might think game developers only outsource "to save money" - but that's not completely accurate. In fact, there is a very long list of advantages that are much less obvious; even counter-intuitive.

Jeff Sutherland recently wrote about that being agile means getting rid of separate test teams. So why should game testers not be a separate team? Why should most game testers be integrated into the development teams? This is my opinion on the subject.





Posted by Sergio Hidalgo on 07/29/14 06:57:00 pm in Design, Console/PC
With the brand new Oculus Rift DK2 now getting in the hands of developers, it's useful to know what are the main changes you can expect to see coming from the old devkit.

Posted by Chad Etzel on 07/29/14 04:51:00 pm in Business/Marketing, Programming, Indie, Smartphone/Tablet
In the last year I wrote and published 3 iOS indie-games. While everyone dreams of striking gold in the App Store, it wasn't the case for me. In this post I share hard download and sales numbers in the hope of shedding some light on the current market.

Posted by Josh Bycer on 07/29/14 03:32:00 pm in Design, Console/PC, Indie, Social/Online
Min/Max is a popular term for hardcore gamers and represents playing a game in the most optimal fashion. For today's post, we're going to examine this phenomenon and what it means for game designers.

Posted by Shauni Hyslop on 07/29/14 12:57:00 pm in Console/PC
A frank look at the Virtuix Omni from the perspective of a consumer.

After performing an extensive analysis of the games industry's use of data science, mathematician and middleware developer Tom Matcham gives some insight into what studios can do to improve their game analytics.

Posted by Shauni Hyslop on 07/29/14 12:54:00 pm in Business/Marketing, Console/PC, Social/Online
A look at how gaming has become a community past time as well as services bringing the join of gaming to the wider masses - instead of strictly gamers.