Behold the Kickmen, a pastiche on football most certainly. In the following post I will explain why I believe it could be a hugely important title for the indie scene, and perhaps even beyond.
This week's longform articles & videos of the week include the making of the Castlevania Netflix series, hardcore Pokemon Go players, and an in-depth Arms interview.
Despite the mobile market being challenging and full of uncertainty, we are comfortable staying far away from one of the most popular ways to make money in it.
In this video we'll talk about why Game of Thrones should not allow to retry failed game segments.
Plague Inc: The Board Game was my first tabletop game project, and when it all began I was hungry for any advice I could get. Now that we have successfully fulfilled our Kickstarter I wanted to share some of the lessons I’ve learned.
On strangely enchanting old games, thinking of games in physical terms, and the potential of flaws to create liminal spaces.
Take a ridiculous concept, pair it with exceptional design and gameplay, and what do you get? Dream Daddy, of course.
Interview with Jose Gomez, founder of the now defunct Venezuelan studio Gasp Inc. Responsible for Battle Tennis for the Xbox 360 and Power Ping Pong for smartphones.
This interview serves as an appendix for "Game Development in Latin America
Ever felt like you're a fraud? Like you're faking it? That all of you're successes are attributed to luck and not hard work? Me too! This article explores my dealings with Impostor Syndrome and suggestions on how to combat it.
Rather than thinking about your game in terms of "game vs story" it is more useful to think of it as an experience. Some experiences are great because of their agency, some because of what they mean, and some because they help us solve a practical problem
Fire Emblem Heroes has been Nintendo's most successful self-developed mobile game. But what makes it successful?
This article serves only one purpose, explain in a simple way on how our memory works and how it’s affected by hormones and neurotransmitters. Why? To explain why and how psychological models works.