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June 30, 2016
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June 30, 2016
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Posted by Sande Chen on 06/29/16 06:19:00 pm in Design, Serious, Indie
In this article, game designer Sande Chen examines the role of agency in the social impact game, SPENT.

Posted by Lars Doucet on 06/28/16 02:07:00 pm in Business/Marketing, Production, Console/PC, Indie
I never thought the day would come where I would passionately argue that fans should pirate my game rather than pay for it, but here we are.

Posted by Bob Whitaker on 06/28/16 11:21:00 am in Console/PC, Serious
Historians Bob Whitaker, Christopher Dietrich, and Joseph Parrot discuss Call of Duty Black Ops 1 and 2. Topics include the Cold War, the CIA, Jonas Savimbi, Manuel Noriega, Black Ops lawsuits, and secret operations.

Posted by Winifred Phillips on 06/28/16 11:20:00 am in Audio, VR
Continuing an ongoing multi-part series on the relationship between music creation and the VR environment, this article explores how composers can use stand-alone virtual reality music applications to create original compositions in a virtual space.

Posted by David Pittman on 06/27/16 10:44:00 am in Design, Indie
Indie game developer David Pittman examines the structure of professional wrestling storylines, learns how to adapt them to his vampire FPS game, and draws parallels between the wrestling and games industries.

Posted by Kris Graft on 06/24/16 06:07:00 pm in
I just want to make sure you know why you felt barfy after playing virtual reality games at E3.





Posted by Rémi Mallette on 06/30/16 10:36:00 am in Design
Can we really create a game with the main purpose of entertaining when we have to integrate monetization mechanics such as progression blockers, time blockers or premium contents?

Posted by Jeff Gurian on 06/29/16 06:19:00 pm in Business/Marketing, Social/Online, Smartphone/Tablet
If you are running user acquisition, you need to be counting your ad revenue to make your bids as competitive as possible. See how Kongregate looks at this data along with some simple ways to build ad revenue into your ARPU model and acquisition bids.

Today's post looks at 3 important things to watch out for on Kickstarter game projects, whether as a consumer or developer.

Posted by Mikael Forslind on 06/29/16 09:57:00 am in Business/Marketing
Since most of the requests we get are legit but they differ a lot in how they are structured and a lot of them are missing important information I thought I’d write a post about how you should approach a developer requesting a game key.

Posted by Chris Parsons on 06/29/16 09:46:00 am in Business/Marketing, Design, Programming
The launch of Sol Trader did not go according to plan. Here's my take on what happened, and what I'm doing about it for a 1.1 release in July.

Posted by Maxime Babin on 06/28/16 04:48:00 pm in Design
I transpose Simon Sinek's idea of the golden circle into game design language in order to figure out how the parts of a game concept influence each other from a replay value perspective.