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February 27, 2017
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Category: Console/PC

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Posted by Simon Carless on 02/27/17 10:18:00 am in Console/PC
This week's longform game article/video highlights include the magic of The Void, John Romero on the TEd tool, Hyper Light Drifter's charm, & much more.

Posted by Brandon Sheffield on 02/24/17 05:14:00 pm in Console/PC
A lot of people don't realize how much you can do with an expo pass. I'm a big advocate for them, so here's a big explainer!

Posted by Joel Burgess on 02/24/17 02:15:00 am in Console/PC
Get a sneak preview of the 2017 Level Design workshop, hosted by GDC on Feb 28. The speakers will introduce their topics, as well as roundtable some questions submitted by the LD community.

Posted by Andrew Maximov on 02/23/17 02:40:00 pm in Console/PC
Art directors from Naughty Dog, Firaxis, Sucker Punch, Infinity Ward Goodgame Studios get together for a Q&A panel.

Posted by Tanya Short on 02/22/17 12:47:00 pm in Console/PC
A designer delves into the relationship between reasoning and behaviour in procedurally generated AI personalities, and makes a few practical suggestions for an improved player experience.

Posted by Alexander Freed on 02/21/17 08:52:00 am in Console/PC
Let's go back to basics in a quick discussion on narrative, cutscenes, and viewpoint changes. What are the downsides of the old "Meanwhile..." trick in a video game story, and how do you mitigate them?