Here's how we balanced our last game using a simple model built in MS Excel.
On the differences between how people perceive game development and the costs and realities, via a recent article on Double Fine.
I wanted to use the idea of gradually advancing, uh, harbingers for virtual reality, now that I've tried four or five VR systems with games, movies, and apps. Which will win - and which needs to?
On Towerfall Ascension's diverse but mechanically indistinguishable roster, and why player choice matters.
Star Wars Galaxies has been controversial for years thanks to a series of design decisions made both before and after launch. Among these was how Jedis were handled. Here's the design postmortem!
How to manage risk as a sustainable indie game company.