Game developers must understand the value they generate, and learn to benefit from it.
Here is Part 2 of the presentation that I gave at the recent GameSoundCon in LA a few weeks back. In this part I introduce the experiment I performed to compare the functionality of three of the most popular middleware solutions for adaptive music.
Today, the documentary feature film "Beep: A History of Video Game Sound" posted a 39 minute video of an interview I did with them, in which we discuss the art and craft of game music composition. Included: interactive techniques, working with dev teams.
My experience porting 80 Days from iOS (Native) to Unity for release on PC and Mac.
Sometimes random loot is too random. A look into the process of adding logic to the loot drop system in Bunker Punks and how it plays to the core gameplay experience.
What the heck is Yo-Kai Watch and how does the game actually work? What are its strengths? Christian Nutt dives in.