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April 25, 2015
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Category: Console/PC

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Posted by Robert Zubek on 04/24/15 01:43:00 pm in Console/PC
Here's how we balanced our last game using a simple model built in MS Excel.

Posted by Robert Fearon on 04/21/15 03:55:00 pm in Console/PC
On the differences between how people perceive game development and the costs and realities, via a recent article on Double Fine.

Posted by Simon Carless on 04/17/15 08:28:00 pm in Console/PC
I wanted to use the idea of gradually advancing, uh, harbingers for virtual reality, now that I've tried four or five VR systems with games, movies, and apps. Which will win - and which needs to?

Posted by Christian Nutt on 04/17/15 07:48:00 pm in Console/PC
On Towerfall Ascension's diverse but mechanically indistinguishable roster, and why player choice matters.

Posted by Raph Koster on 04/17/15 02:06:00 pm in Console/PC
Star Wars Galaxies has been controversial for years thanks to a series of design decisions made both before and after launch. Among these was how Jedis were handled. Here's the design postmortem!

Posted by Daniel Cook on 04/15/15 02:28:00 pm in Console/PC
How to manage risk as a sustainable indie game company.