The game market generated 91.8 billion USD globally in 2015, of which Asian public companies shared 32% of it. The revenue of Asian companies is holding its impressive growing trend and mobile will overtake PC became the most important platform in Asia.
Historians Bob Whitaker and Christopher Heaney discuss Uncharted 4. Topics included archeology versus grave robbing, the real Nathan Drake/Indiana Jones, the meaning of treasure, and traps in tombs.
Designer Keith Burgun makes the case for why single-player should be perhaps considered the ideal/default way to make strategy games.
A look at coming "cloud based" game development methods compared to traditional development from the perspective of one veteran video game developer. This article is intended to be informative to non-developers as well as developers.
With the help of self-made 'mission design heatmaps', I look at the efficiency of open-world space usage in Assassin's Creed II missions.
Learn about ArtCraft Entertainment's brand development process used to create throne war MMO and Kickstarter success, Crowfall. We dissect and pass on insights for logo creation, visual identity and the impact of community.