Studio culture is defined by it's people, but what makes some studios great places to work vs. others? A key aspect (in my experience) is Positive Energy.
Implementing an easy to use coroutine-based timer in Unity.
A designer describes her studio's methods for choosing the level of detail of their procedural generation algorithms.
For decades, branching conversation systems have been a powerful tool in game narrative. In part three of our series, we discuss toolsets and how to structure a conversation for easy review and later editing.
A furtive look at the secret history of the Souls games and how a shoddy localization might have sparked the imaginations of its developers.
Thoughts on the upcoming software catalogue of Gear VR and how mobile VR games will be viewed by players.