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August 29, 2016
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Category: Console/PC


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Posted by Stanislav Costiuc on 08/29/16 09:28:00 am in Console/PC
In this post I discuss what constitutes social stealth, and what's missing from Assassin's Creed for the games to have it.

Posted by Junxue Li on 08/29/16 09:27:00 am in Console/PC
Now it seems to be hard time for Chinese art outsourcers, the hike of the salary, the depreciation of US dollars, and the console game market isnít so good. However there are a handful of them are doing well. This article explores a few points of how to

Posted by Mare Sheppard on 08/26/16 10:17:00 am in Console/PC
We're Metanet Software (Mare Sheppard and Raigan Burns), and we have been making games since 2001. We just launched N++ on Steam, completing the twelve-year journey that began with the free Flash version of N back in 2004. This is a retrospective.

Posted by Brad Wardell on 08/25/16 01:49:00 pm in Console/PC
A day in the life of the CEO of one of, if not these oldest PC gaming studios in the industry.

Posted by Michael Cook on 08/25/16 12:32:00 pm in Console/PC
The right words can motivate anyone about your game - but are we all speaking the same language? The response to No Man's Sky is the latest warning that a lot of what we mean when we talk about procedural generation is getting lost in translation.

Posted by Stanislav Costiuc on 08/23/16 10:13:00 am in Console/PC
In this blog post I look at what components make an open-world collectible good.