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September 21, 2014
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September 21, 2014
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Category: Console/PC


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Posted by Heinz Schuller on 09/18/14 02:56:00 pm in Production, Art, Console/PC, Indie
Studio culture is defined by it's people, but what makes some studios great places to work vs. others? A key aspect (in my experience) is Positive Energy.

Posted by Adam Winkels on 09/18/14 11:31:00 am in Programming, Console/PC, Indie
Implementing an easy to use coroutine-based timer in Unity.

Posted by Tanya X Short on 09/16/14 08:01:00 pm in Design, Console/PC, Indie
A designer describes her studio's methods for choosing the level of detail of their procedural generation algorithms.

Posted by Alexander Freed on 09/16/14 07:59:00 pm in Design, Console/PC, Indie
For decades, branching conversation systems have been a powerful tool in game narrative. In part three of our series, we discuss toolsets and how to structure a conversation for easy review and later editing.

Posted by Radek Koncewicz on 09/16/14 03:55:00 pm in Design, Console/PC
A furtive look at the secret history of the Souls games and how a shoddy localization might have sparked the imaginations of its developers.

Posted by E McNeill on 09/16/14 02:48:00 pm in Business/Marketing, Console/PC, Indie, Smartphone/Tablet
Thoughts on the upcoming software catalogue of Gear VR and how mobile VR games will be viewed by players.