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November 28, 2015
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November 28, 2015
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Category: Console/PC

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Posted by Martin Annander on 11/24/15 06:26:00 pm in Console/PC
Game developers must understand the value they generate, and learn to benefit from it.

Posted by Dale Crowley on 11/24/15 06:26:00 pm in Console/PC
Here is Part 2 of the presentation that I gave at the recent GameSoundCon in LA a few weeks back. In this part I introduce the experiment I performed to compare the functionality of three of the most popular middleware solutions for adaptive music.

Posted by Winifred Phillips on 11/24/15 06:26:00 pm in Console/PC
Today, the documentary feature film "Beep: A History of Video Game Sound" posted a 39 minute video of an interview I did with them, in which we discuss the art and craft of game music composition. Included: interactive techniques, working with dev teams.

Posted by Ben Nicholson on 11/24/15 05:47:00 pm in Console/PC
My experience porting 80 Days from iOS (Native) to Unity for release on PC and Mac.

Posted by Shane Neville on 11/20/15 02:00:00 pm in Console/PC
Sometimes random loot is too random. A look into the process of adding logic to the loot drop system in Bunker Punks and how it plays to the core gameplay experience.

Posted by Christian Nutt on 11/20/15 01:43:00 pm in Console/PC
What the heck is Yo-Kai Watch and how does the game actually work? What are its strengths? Christian Nutt dives in.