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July 29, 2016
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July 29, 2016
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Category: Console/PC


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Posted by Sande Chen on 07/28/16 11:00:00 am in Console/PC
In this podcast, writer and game designer Sande Chen, writer and designer C.J. Kershner, and game designer Ryon Levitt discuss the issue of games with mature themes.

Posted by Stanislav Costiuc on 07/28/16 10:08:00 am in Console/PC
Sharing what I've learned about open-world mission design from analyzing Assassin's Creed III

Posted by Alexander Freed on 07/25/16 11:16:00 am in Console/PC
Romance subplots are tough to write even in traditional media. What special challenges do writers face bringing them into the interactive sphere? In this post, we look specifically at romances in non-branching games and how best to deploy them.

Posted by Celia Hodent on 07/22/16 02:43:00 pm in Console/PC
This detailed post describes all the Game UX Summit 2016 sessions, one by one. This event brought together 15 renowned speakers from various UX-related disciplines, from game studios and academia. The keynote speakers were Don Norman and Dan Ariely.

Posted by Stanislav Costiuc on 07/22/16 02:42:00 pm in Console/PC
Let's examine how cutting features from a game can help make a better experience.

Posted by Leszek Godlewski on 07/21/16 04:53:00 pm in Console/PC
The Vanishing of Ethan Carter, with its rich visuals and a graphics workload somewhat uncommon for Unreal Engine 4, has been a difficult case for attaining VR perf targets. This is a story of scraping off frame render time, microsecond by microsecond.