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October 27, 2016
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Category: Console/PC

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Posted by Thomas Bidaux on 10/25/16 09:23:00 am in Console/PC
A look into the media coverage of the Nintendo Switch announcement.

Posted by Neil Schneider on 10/24/16 10:12:00 am in Console/PC
It's not you, it's me. Well, mostly you. Why the immersive technology industry needs to start seeing new people so the market can grow.

Posted by Trent Polack on 10/24/16 10:06:00 am in Console/PC
Steel Harvest is a game I'm making that I really want to start getting people involved in and excited about. This isn't a dev blog post, but it'll lead to a whole bunch down the road.

Posted by Simon Carless on 10/23/16 10:31:00 pm in Console/PC
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Mario speedrunning, the state of 'indiepocalypse', & why it's hard to make games.

Posted by Ryan Darcey on 10/21/16 09:02:00 am in Console/PC
Explains how to setup your UE4 code project to use P4 as your main source depot and how to integrate latest releases of the engine from Epic's GitHub source depot.

Posted by Hardy LeBel on 10/20/16 09:49:00 am in Console/PC
Tips for strengthening your creative process, and techniques to help you capture your creative ideas.