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Category: Console/PC

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Posted by Thomas Grip on 04/28/17 09:21:00 am in Console/PC
Reality is a fiction created by our brains, a mental model of the outside world. Knowing how this works is crucial to game development and these mental simulations has a huge effect on how a game feels and plays.

Posted by Trent Polack on 04/28/17 09:20:00 am in Console/PC
I wrote a late night ramble thing on WAIT FOR IT systems design! Kinda. Also ghostbusters and persona and MGS5 and Far Cry 2. Which have so much (nothing) in common.

Posted by John Krajewski on 04/25/17 10:32:00 am in Console/PC
Our goals for video games beyond education, and how we believe they can make an impact on education and the environment.

Posted by Martin Annander on 04/25/17 10:21:00 am in Console/PC
It makes all the difference how we portray violence in our gams, and how we think about violence.

Posted by Bob Whitaker on 04/24/17 10:44:00 am in Console/PC
Historian Bob Whitaker talks with Kevin Chen about his new game Four Horsemen. Topics include the history of immigration and refugee crises as well as how the Syrian Civil War and Trump's Muslim Ban have influenced the development of Four Horsemen.

Posted by Thomas Grip on 04/24/17 10:00:00 am in Console/PC
Playing a videogame can put you in a state where the borders between your self and the character gets blurry. When creating games, evoking this feeling of presence is worth trying to achieve.