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Category: Console/PC


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Posted by Richard Wood on 07/02/15 06:17:00 pm in Console/PC
Throughout my time in production it's been the fundamentals that have kept me sane, improved my output or taken me off the wrong path onto the right one. In this post I share what I believe production fundamentals are.

Posted by Steve Ince on 06/30/15 01:28:00 pm in Console/PC
Her Story’s excellent approach to narrative gives a new take on the player’s role in revealing the story. Here, Steve Ince looks at these ideas and the question of whose story it actually is.

Posted by Paul Tozour on 06/29/15 01:49:00 pm in Console/PC
A GameDevsLikeYou interview with Paul Tozour discussing game development in the '80s, Unreal Engine 4, scripting languages, AI, negotiation, game developer education, AR/VR, teamwork, emotional intelligence, and the origins of the @GameOutcomes Project.

Posted by Alexander Freed on 06/29/15 01:49:00 pm in Console/PC
Novelists can't get data on how long it takes someone to read a given chapter or whether anyone finishes their books. You can do much better than that. Shore up your game narrative with the magic of data!

Posted by Jesse Schell on 06/26/15 08:17:00 pm in Console/PC
A collection of VR tips from Jesse Schell, a 20 year VR veteran, featuring examples and illustrations from "I Expect You To Die", an Oculus Rift project from Schell Games.

Posted by Jamie Madigan on 06/26/15 02:41:00 pm in Console/PC
What do the ending of the Mass Effect series and a painful medical procedure have in common? They both illustrate how memory and evaluation of experiences interact.