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January 25, 2015
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January 25, 2015
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Despite record $24B game company exits in 2014 (or 10 Minecrafts at $2.5B), $100B games revenue forecast revised to 2018 as growth stabilizes and the middle gets squeezed

Posted by Neil Schneider on 01/21/15 12:51:00 pm in Business/Marketing, Console/PC, Smartphone/Tablet
Virtual Reality standards and open source initiatives are all the rage since CES, but what does this actually mean? This guide will highlight the industry success stories and map out the politics of how things are done. Open Source is covered as well.

Posted by Hardy LeBel on 01/20/15 04:58:00 pm in Design, Console/PC
Part Three of the series about depth and data design in Halo: Combat Evolved. Please join the conversation at www.hardylebel.com

Part 4 in a 5-part series analyzing the results of the Game Outcomes Project survey, which polled hundreds of game developers to determine how teamwork, culture, leadership, production, and project management contribute to game project success or failure.

Posted by Peter Kojesta on 01/20/15 11:38:00 am in Art, Console/PC, Indie
This is a technique we developed to remove skewing on normal maps for mechanical models. It comlpetely eliminates poor skewed normals.

An excerpt from the live Q&A session held on Jan. 18, 2015 during the North American Conference on Video Game Music. Topics include game music production, career building, live performance and issues related to game music study.