Greetings. This is part 5 of a 6 part series on Designing Interactive Story. A lot has been written about Interactive story, but very little in way of practical "how do you do it" guides have been made available. Reading these in order is recommended!
A review of the year that went by, and how well games did on the Kickstarter platform.
Looking into more details tabletop games as well as video games.
This is the fourth post in a series of six. If you want this to make a bit more sense (well, relatively speaking) you'll read them in order. :) I hope you find it sparks some ideas and inspires you to make some innovative new games!
Everybody's buzzing about Firewatch, but nobody seems to be talking about one of the best bits of the game's design: the map.
Research into online addictions has grown considerably over the last two decades and Internet Gaming Disorder was tentatively classed as a behavioural addiction in 2013 by the American Psychiatric Association. But what's new on the topic?
2016 is shaping up to be a pivotal year for the games market in China, with revenue from PC online, mobile and console games rising to more than $26 billion. Here are Niko Partners' top 14 predictions for digital games in China for 2016.