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Category: Console/PC


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Posted by Anton Wiegert on 07/26/14 08:12:00 am in Business/Marketing, Production, Art, Console/PC, Serious
You might think game developers only outsource "to save money" - but that's not completely accurate. In fact, there is a very long list of advantages that are much less obvious; even counter-intuitive.

Jeff Sutherland recently wrote about that being agile means getting rid of separate test teams. So why should game testers not be a separate team? Why should most game testers be integrated into the development teams? This is my opinion on the subject.

Posted by John Broomhall on 07/22/14 09:27:00 am in Audio, Console/PC
Reflections on re-imagining the distinctive soundtrack of a classic videogame

A simple "rule of thumb" for quick "smell-test" risk assessment of crowdfunded game projects.

Some personal thoughts on good game ideas and things to avoid when choosing a new game project as an indie game developer.

What is the major difference between testing an application or a software system compared to testing a game?