Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 2, 2015
arrowPress Releases
September 2, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Category: Console/PC


Expert RSS


Posted by Jobye Karmaker on 09/01/15 01:35:00 pm in Console/PC
Through the development of Splinter Cell: Blacklist & Far Cry 4, I realized I've developed some personal Guiding Art Principles that inform my day to day decision-making whether I'm tackling props or full environments. Thought it'd be worth sharing!

Posted by Aidan Minter on 09/01/15 01:35:00 pm in Console/PC
Product Positioning is one of the most important aspects of games marketing to a prospective audience, here this blog post looks at the importance of positioning in a busy marketplace and defining your products feature strengths against competitors.

Posted by Warren Spector on 08/31/15 01:07:00 pm in Console/PC
A recent David Brooks column in The New York Times dealt with the unknowability of the consequences of choices. Clearly Brooks didn't know there's a medium out there (games, obviously) that let's you make choices and experience consequences for yourself.

Posted by Geoff Ellenor on 08/31/15 01:07:00 pm in Console/PC
Time management vs AAA level design problems, and why Ninjas might be my solution.

Posted by Matt Matthews on 08/31/15 01:07:00 pm in Console/PC
Let me tell you about the hidden 34 percent decline in GameStop's new software business, how it's affecting used software sales, and how the company will survive nonetheless.

Posted by David D'Angelo on 08/31/15 02:48:00 am in Console/PC
Designing Plague Knight's mobility for the upcoming Shovel Knight: Plague of Shadows expansion.