Reality is a fiction created by our brains, a mental model of the outside world. Knowing how this works is crucial to game development and these mental simulations has a huge effect on how a game feels and plays.
I wrote a late night ramble thing on — WAIT FOR IT — systems design! Kinda. Also ghostbusters and persona and MGS5 and Far Cry 2. Which have so much (nothing) in common.
Our goals for video games beyond education, and how we believe they can make an impact on education and the environment.
It makes all the difference how we portray violence in our gams, and how we think about violence.
Historian Bob Whitaker talks with Kevin Chen about his new game Four Horsemen. Topics include the history of immigration and refugee crises as well as how the Syrian Civil War and Trump's Muslim Ban have influenced the development of Four Horsemen.
Playing a videogame can put you in a state where the borders between your self and the character gets blurry. When creating games, evoking this feeling of presence is worth trying to achieve.