In this article I will try to give a list of different types of test that I think should at least be considered before development of a new game starts. This will not be a complete, all-comprehensive list, but my hope is that it will be a good start.
When Steam makes your blood boil...
Feelings on being a solid mid-level success in a world with predatory dream factories.
Anyone else feeling the hurt of asset pipelines? =)
How narrative influenced the design of my game Darknet, viewed through the lens of the MDA framework.
When designing a level you're able to freely compose your virtual environment with any objects you want. A level designers' work can be compared to that of a painter. Now let's see the level as the art gallery and the level vistas as paintings.