GAME JOBS
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 6, 2013
 
LeapFrog
Associate Producer
 
Off Base Productions
Senior Front End Software Engineer
 
EA - Austin
Producer
 
Zindagi Games
Senior/Lead Online Multiplayer
 
Off Base Productions
Web Application Developer
 
Gameloft
Java Developers
spacer
Blogs

Category: Console/PC

Expert Blogs                                                                                 Expert RSS

Deep Plaid Games, one year later
Posted by Shay Pierce on 06/05/13 02:48:00 pm in Business/Marketing, Design, Programming, Console/PC, Indie, Social/Online, Smartphone/Tablet
I briefly talk about the OMGPOP/Zynga drama, and relate the indie projects I've been working on with my newfound freedom over the past year.
Read More... | 0 Comments
The Perfect Console for Indies   Featured Blogs
Posted by Martin Pichlmair on 06/04/13 12:46:00 am in Business/Marketing, Production, Console/PC, Indie
A new console generation is finally arriving. In this article I take a look at what would make a console perfect for indie developers – from hardware to software, from Kickstarter support to age ratings.
Read More... | 5 Comments
How Developers Can Capitalize on the Reason Prices End in .99  Featured Blogs
Posted by Jamie Madigan on 06/03/13 02:16:00 pm in Design, Console/PC
The "left digit effect" is why game prices usually end in .99, but it also has implications for people looking to sell in-game items and for developers who want to tweak in-game systems.
Read More... | 3 Comments
BazaarBot: An Open-Source Economics Engine  Featured Blogs
Posted by Lars Doucet on 06/03/13 09:15:00 am in Design, Programming, Console/PC, Serious, Indie
We have physics engines, so why not economics engines? I present my latest work on a simple open-source free market simulation engine.
Read More... | 23 Comments
Assembling an indie dream team, learning from Big Fish and Grubby Games, and making a roguelike for dancing  Featured Blogs
Posted by John Polson on 05/31/13 12:15:00 am in Business/Marketing, Design, Programming, Production, Console/PC, Indie
The rhythm roguelike Crypt of the NecroDancer developer and IGF 2006 finalist Ryan Clark shares tips on netting big-time indie developers, lessons from shipping 10 games, and more.
Read More... | 3 Comments
Next Gen Development: Beware the long tail  Featured Blogs
Posted by Oliver Teckert on 05/30/13 01:22:00 am in Business/Marketing, Production, Console/PC
The cost of next gen AAA development is sure to rise. Here is why...
Read More... | 15 Comments

[More Console/PC Blogs]   

UBM Tech