| Are we ready for next gen and do we want it? Updated for 2013 |
| Posted by Andrzej Marczewski on 05/29/13 10:43:00 am
in
Design,
Console/PC
|
| This was written in May 2011. Exactly 2 years later, I have rediscovered it and added the latest generation of upcoming consoles. |  |
| Read More... | 0 Comments |
8 Reasons I Can't Help You  |
| Posted by Keith Fuller on 05/28/13 05:44:00 pm
in
Business/Marketing,
Production,
Console/PC,
Serious,
Indie,
Social/Online,
Smartphone/Tablet
|
| What happens when you try to help game companies improve their leadership and production practices without charging a fee? |  |
| Read More... | 25 Comments |
| What Is Changing With Xbox One |
| Posted by Benjamin Quintero on 05/28/13 02:32:00 pm
in
Console/PC
|
| Ramblings of a graying gamer. Some thoughts about our connected future. |  |
| Read More... | 4 Comments |
Xbox Live Arcade Sales Analysis In Short, May 2013  |
| Posted by Ryan Langley on 05/28/13 10:19:00 am
in
Business/Marketing,
Console/PC
|
| A look back at the month of May, 2013 for the Xbox Live Marketplace. |  |
| Read More... | 0 Comments |
Is the project manager role outdated?  |
| Posted by Samuel Rantaeskola on 05/27/13 10:38:00 am
in
Production,
Console/PC
|
| The traditional project manager keeps track of all the work in a project and makes sure that things are moving along nicely. This mentality has also influenced the producer role. Is that really the best way to approach the situation? |  |
| Read More... | 14 Comments |
We're Indie, we like Microsoft. Too Controversial?  |
| Posted by James Silva on 05/23/13 12:00:00 pm
in
Business/Marketing,
Console/PC
|
| We're a small indie developer that's published three games through Microsoft in the last five years, and our experience has been nothing but great. Pass that along, please, because it's currently the best kept secret in the industry. |  |
| Read More... | 54 Comments |
Xbox One: a flawed plan, well executed  |
| Posted by Nicholas Lovell on 05/23/13 09:43:00 am
in
Business/Marketing,
Console/PC
|
| The Xbox One misses the mark because it is the culmination of a strategy formulated in the 1990s. It is a weapon to win the battle of the living room, when the real battle is for the personal screen. |  |
| Read More... | 70 Comments |
Letting the Player Find the Fun  |
| Posted by Ben Serviss on 05/23/13 09:15:00 am
in
Design,
Console/PC,
Indie
|
| Are hand-holding tutorials holding games back? Starseed Pilgrim offers lessons in increasing player discoverability. |  |
| Read More... | 2 Comments |
| Why every developer should play Aliens: Colonial Marines |
| Posted by Luis Levy on 05/22/13 05:49:00 pm
in
Design,
Console/PC
|
| There is a veritable pot of gold at the end of this tragic game – if you know where to look |  |
| Read More... | 0 Comments |
| 10 PS4 Touch Pad Ideas You Can Steal |
| Posted by Benjamin Quintero on 05/22/13 05:05:00 pm
in
Design,
Console/PC
|
| Here are some cheap ideas you can steal for your current/next game. Because.. Why not?! |  |
| Read More... | 5 Comments |