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July 18, 2018
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Category: Console/PC


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Posted by Simon Carless on 07/08/18 10:43:00 pm in Console/PC
This week's highlights include a fascinating longform piece on a video streamer, Fortnite's unexpected story flourishes, and more on gaming addiction being 'singled out'.

Posted by Simon Carless on 07/01/18 10:27:00 pm in Console/PC
This week's highlights include a piece on random number generation in classic games, what the upcoming Tetris Effect can learn from other classic updates, & lots more.

Posted by Raph Koster on 06/27/18 02:00:00 pm in Console/PC
POSTMORTEMS is a new book of selected design essays by Raph Koster, covering a quarter-century of online game design from MUDs through major MMOs like Ultima Online and Star Wars Galaxies. Here is an exclusive excerpt.

Posted by Tommy Thompson on 06/27/18 11:18:00 am in Console/PC
Building scalable and flexible level generation isn't easy. So I started a research project and wound up launching a game on Steam.

Posted by Trent Polack on 06/27/18 10:10:00 am in Console/PC
Mostly a development update on my indie game (Steel Hunters), some highlights, some budget low-low-low-low-lights (and publishing? maybe?), environment creation/iteration, gameplay this and that, MICROMORTS/Banana Equivalent Dose, and syyyystems design!

Posted by Richard Wood on 06/25/18 09:44:00 am in Console/PC
How do you get more content from your current social materials without creating something new?

Posted by Simon Carless on 06/24/18 01:34:00 pm in Console/PC
This week's highlights include a discussion on 'asset flips' and store-bought assets for games, an emotive postmortem of canned arcade game Primal Rage II, and lots more besides.

Posted by Simon Carless on 06/18/18 12:01:00 am in Console/PC
This week's highlights include lots of E3 news, a Grim Fandango reading to remember, and a stellar analysis of Another World/Out Of This World.

Posted by Simon Carless on 06/10/18 07:36:00 pm in Console/PC
This week's highlights include a retrospective of the Diggin' In The Carts game music album, a unique video on the history of Bethesda, and many more besides.

Posted by Lars Doucet on 05/30/18 04:00:00 am in Console/PC
Porting our game to the Vita required lots of optimizations that helped all of our platforms. Read about what we did!