| Tenets of Videodreams, Part 3: Musicality |
| Posted by Robin Arnott on 06/06/13 04:01:00 pm
in
Design
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| Exploring the patterns in a new genre of games that defy goals for a dreamlike experience. |  |
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Free to Play: A Call for Games Lacking Challenge  |
| Posted by Adam Miller on 06/06/13 02:14:00 pm
in
Design,
Serious
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| Inorganic challenges can undermine other possible goals--narrative, atmospheric, social, etc. This post urges developers to reconsider the merit of focusing player interaction on the task of completing challenges--to allow play to occur "unchallenged." |  |
| Read More... | 1 Comment |
Cracking the Touchscreen Code  |
| Posted by Ben Serviss on 06/06/13 09:15:00 am
in
Business/Marketing,
Design,
Indie,
Smartphone/Tablet
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| If touchscreen devices are the future, are game controllers holding us back? |  |
| Read More... | 3 Comments |
| Deep Plaid Games, one year later |
| Posted by Shay Pierce on 06/05/13 02:48:00 pm
in
Business/Marketing,
Design,
Programming,
Console/PC,
Indie,
Social/Online,
Smartphone/Tablet
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| I briefly talk about the OMGPOP/Zynga drama, and relate the indie projects I've been working on with my newfound freedom over the past year. |  |
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| The Competition of Sportsmanship in Online Games |
| Posted by Josh Bycer on 06/05/13 01:14:00 pm
in
Design
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| Sportsmanship has been an ignored element of online and competitive games, but as games move further into the public eye, is it time for a change? |  |
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| Gamification, Games, Teams and Competitive play |
| Posted by Andrzej Marczewski on 06/05/13 10:21:00 am
in
Design,
Serious
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| Last week there was no post from me. The reason was that I was working on rebuilding my games review site (www.yetanotherreviewsite.co.uk). Take a look, you may like it!! |  |
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