The "left digit effect" is why game prices usually end in .99, but it also has implications for people looking to sell in-game items and for developers who want to tweak in-game systems.
Games like Dwarf Fortress, Prison Architect, and SimCity promise you a rich, simulated world where stories can come to life. But is this dream real? And if not, how can we save it?
In this article virtual economist Ramin Shokrizade explains the trend towards smaller online games since 2003, what is causing it and why, and presents some solutions.
The rhythm roguelike Crypt of the NecroDancer developer and IGF 2006 finalist Ryan Clark shares tips on netting big-time indie developers, lessons from shipping 10 games, and more.
Storytelling in most video games is hero focused to the point that it upsets the narrative and presents a common trope of storytelling that we can examine.
The Stanley Parable Helpful Development Showcase is an extremely insightful and informative look into what it takes to make a video game. This week: Writing to the press