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Blogs

Category: Design

Expert Blogs                                                                                 Expert RSS

How Developers Can Capitalize on the Reason Prices End in .99  Featured Blogs
Posted by Jamie Madigan on 06/03/13 02:16:00 pm in Design, Console/PC
The "left digit effect" is why game prices usually end in .99, but it also has implications for people looking to sell in-game items and for developers who want to tweak in-game systems.
Read More... | 3 Comments
BazaarBot: An Open-Source Economics Engine  Featured Blogs
Posted by Lars Doucet on 06/03/13 09:15:00 am in Design, Programming, Console/PC, Serious, Indie
We have physics engines, so why not economics engines? I present my latest work on a simple open-source free market simulation engine.
Read More... | 22 Comments
The Simulation Dream  Featured Blogs
Posted by Tynan Sylvester on 06/02/13 04:09:00 pm in Design
Games like Dwarf Fortress, Prison Architect, and SimCity promise you a rich, simulated world where stories can come to life. But is this dream real? And if not, how can we save it?
Read More... | 19 Comments
You Are What You Build: The Dangers of Developing in Isolation
Posted by Ryan Creighton on 05/31/13 01:49:00 pm in Design, Indie
Fat, useless, and unloved. And that was just my game.
Read More... | 2 Comments
The Barrier to Big  Featured Blogs
Posted by Ramin Shokrizade on 05/31/13 01:10:00 pm in Design, Social/Online
In this article virtual economist Ramin Shokrizade explains the trend towards smaller online games since 2003, what is causing it and why, and presents some solutions.
Read More... | 74 Comments
Assembling an indie dream team, learning from Big Fish and Grubby Games, and making a roguelike for dancing  Featured Blogs
Posted by John Polson on 05/31/13 12:15:00 am in Business/Marketing, Design, Programming, Production, Console/PC, Indie
The rhythm roguelike Crypt of the NecroDancer developer and IGF 2006 finalist Ryan Clark shares tips on netting big-time indie developers, lessons from shipping 10 games, and more.
Read More... | 3 Comments
Ask me anything! - Unity Going Free
Posted by Benjamin Sipe on 05/30/13 02:43:00 pm in Business/Marketing, Design, Production, Indie, Social/Online, Smartphone/Tablet
The NativeX Games Task Force (GTF) has a wealth of knowledge and data at their fingertips for mobile developers.
Read More... | 0 Comments
Why Aren’t There Games About [Blank]?  Featured Blogs
Posted by Ben Serviss on 05/30/13 09:10:00 am in Design, Indie
What do you do when no game addresses a topic you're passionate about? Simple: make it yourself.
Read More... | 12 Comments
The Hero's World or the Worldly Hero  Featured Blogs
Posted by Josh Bycer on 05/29/13 03:05:00 pm in Design
Storytelling in most video games is hero focused to the point that it upsets the narrative and presents a common trope of storytelling that we can examine.
Read More... | 4 Comments
The Stanley Parable Dev Showcase: Press
Posted by Davey Wreden on 05/29/13 01:14:00 pm in Design, Serious
The Stanley Parable Helpful Development Showcase is an extremely insightful and informative look into what it takes to make a video game. This week: Writing to the press
Read More... | 0 Comments

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