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April 22, 2019
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Category: Design


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Posted by Simon Carless on 04/14/19 10:16:00 pm in Design
This week's roundup includes intriguing debuts from Falcon Age and Vacation Simulator, a historical tour of The Division's New York, John Romero's finishing of the DOOM saga, the trickiness of marketing your weed tycoon game, & heaps more besides.

Posted by Richard Atlas on 04/12/19 10:35:00 am in Design
"Tough Questions to Improve Your Leadership" is the name of a talk I gave at GDC this year. Along with the talk, there was a handout with questions that the audience could ponder about their leadership. This post is about the talk and those questions!

Posted by Kenneth Liu on 04/12/19 10:34:00 am in Design
Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Simon Carless on 04/07/19 10:34:00 pm in Design
This week's roundup includes the smash success of indie sequel Risk of Rain 2, a fascinating new Lego coding toy, and what's up with the new Super Meat Boy game, as well as looks at Anthem's troubled dev cycle, the 'grit' behind No Man's Sky, & more.

Posted by Junxue Li on 04/03/19 04:15:00 pm in Design
This March our company Sunny Painter attends Game Connection and GDC in SF. This article is our GC walk-through. I hope this article would help industry friends to know more about GC, and decide if the event would promote their business.

Posted by Kenneth Liu on 04/02/19 09:27:00 am in Design
Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Stanislav Costiuc on 04/02/19 09:26:00 am in Design
Leonardo as a character does not appear in the main campaign of Assassin's Creed II too often, and yet players grow very attached to him. Let's examine why.

Posted by Simon Carless on 03/29/19 07:55:00 pm in Design
This week's roundup includes a variety of looks at the Apple Arcade subscription announcement, an intriguing video on how the Mongolian steppes do gaming, plus pieces on Sekiro, clicker games, AR, video game folklorists, and lots more besides.

Posted by Lars Doucet on 03/28/19 01:29:00 am in Design
Playing a game with unclear mechanics is like peering through a dirty, smudged window. This calls for some Windex!

Posted by Pascal Luban on 03/27/19 11:23:00 am in Design
Apple has announced its new game distribution service, Apple Arcade. This subscription-based service offers unlimited access to games present in its catalog. Is it a good opportunity for independent studios?