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August 22, 2018
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Category: Design


Expert RSS


Posted by Anne Gibeault on 08/02/18 10:35:00 am in Design
As any production phases can be very, very demanding and stressful, but the most creative and painful period for me is the conception phase. This is both my dream period and nightmare at the same time.

Posted by Simon Carless on 07/29/18 09:57:00 pm in Design
This week's highlights include juicy math(s) in Slay The Spire, the creation of Totally Accurate Battlegrounds, and loads more.

Posted by Stephen Jacobs on 07/25/18 01:28:00 pm in Design
Pigs in Clover, the 1889 analog, mobile puzzle game "featured" in HBO's Westworld kicked off a craze and a genre. Learn more about this style of game and their recreation on mobile platforms.

Posted by Simon Carless on 07/22/18 11:40:00 pm in Design
This week's highlights include a report on the latest Pokemon Go Fest, the return of Sean Murray & No Man's Sky, and lots more besides.

Posted by Richard Atlas on 07/22/18 09:41:00 pm in Design
In this post, I'd like to hypothesize that consistency, in terms of marketing, genre, and the game itself, is one of the best predictors for a game's success.

Posted by Travis Hoffstetter on 07/19/18 11:17:00 am in Design
Creating a fun stealth encounter is difficult, with bad execution resulting in players giving up on stealth. The following breakdowns lessons learned from working on 3 stealth games to encourage stealth gameplay and keep it feeling fresh and exciting.

Posted by Sande Chen on 07/16/18 12:56:00 pm in Design
In this article, game writer Sande Chen looks at a virtual reality experience made for social impact.

Posted by Simon Carless on 07/15/18 10:22:00 pm in Design
This week's highlights include a rounded look at Octopath Traveler, the dev making a DOS game in 2018, and the evolution of the PlayStation 1-style demake as a genre.

Posted by James Margaris on 07/11/18 03:04:00 am in Design
Examining the "ideas are cheap" mantra via Breath of the Wild and Xenoblade Chronicles

Posted by Bryant Francis on 07/10/18 03:41:00 pm in Design
Fantasy Flight Games' X-Wing 2.0 offers some interesting lessons for game developers as the industry moves toward supporting more live, always-updated games.