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Blogs

Category: Design

Expert Blogs                                                                                 Expert RSS

Why Aren’t There Games About [Blank]?  Featured Blogs
Posted by Ben Serviss on 05/30/13 09:10:00 am in Design, Indie
What do you do when no game addresses a topic you're passionate about? Simple: make it yourself.
Read More... | 12 Comments
The Hero's World or the Worldly Hero  Featured Blogs
Posted by Josh Bycer on 05/29/13 03:05:00 pm in Design
Storytelling in most video games is hero focused to the point that it upsets the narrative and presents a common trope of storytelling that we can examine.
Read More... | 4 Comments
The Stanley Parable Dev Showcase: Press
Posted by Davey Wreden on 05/29/13 01:14:00 pm in Design, Serious
The Stanley Parable Helpful Development Showcase is an extremely insightful and informative look into what it takes to make a video game. This week: Writing to the press
Read More... | 0 Comments
Are we ready for next gen and do we want it? Updated for 2013
Posted by Andrzej Marczewski on 05/29/13 10:43:00 am in Design, Console/PC
This was written in May 2011. Exactly 2 years later, I have rediscovered it and added the latest generation of upcoming consoles.
Read More... | 0 Comments
Nailing down storytelling terminology  Featured Blogs
Posted by Thomas Grip on 05/28/13 08:13:00 am in Design
The current usage of words such as narrative, story and immersion in game design is quite messy. This blog post is an attempt at making the terms and definitions clearer and making communication about interactive storytelling easier and more useful.
Read More... | 6 Comments
Making Better Hallways  Featured Blogs
Posted by Travis Hoffstetter on 05/27/13 05:51:00 pm in Design
Hallways are a necessary evil in video games and more specifically level design. However, if done correctly, hallways can go from being a bland part of your level to one of the highlights.
Read More... | 7 Comments
The Saturday Paper: Use NEW IDEA On GENRE  Featured Blogs
Posted by Michael Cook on 05/27/13 07:49:00 am in Design, Programming
A fortnightly blog post showing off a new or unusual bit of academic research about games. This week - a system that generates replayable adventure game puzzles using chains of cause and effect.
Read More... | 6 Comments
The Procession of Progression in Game Design  Featured Blogs
Posted by Josh Bycer on 05/23/13 11:10:00 am in Design
Progression in Game Design can be tracked between the player themselves and the game. In today's post I'm going to take analyze the two and their intended effects on game design.
Read More... | 1 Comment
Letting the Player Find the Fun  Featured Blogs
Posted by Ben Serviss on 05/23/13 09:15:00 am in Design, Console/PC, Indie
Are hand-holding tutorials holding games back? Starseed Pilgrim offers lessons in increasing player discoverability.
Read More... | 2 Comments
Combat Analysis: Guacamelee  Featured Blogs
Posted by Ben Ruiz on 05/22/13 07:02:00 pm in Design, Indie
As a combat designer, I do a lot of meticulous and thorough analysis of other game's combat mechanics and systems. My most recent analysis was of Drinkbox Studio's Guacamelee on PS3 and Vita.
Read More... | 3 Comments

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