The future of videogames is not in the hands of the mob that shouts the loudest. A look at the past, present and future of videogames and a theory on why we're maybe where we are right now.
A series about what and how I teach. In this lesson: understanding the uses and limits of framing games by their rules, plus an exercise on the rules of Pac-Man and a mini-essay on games and formalism.
Can I just buy my games please?
The Amazon/Twitch deal has now taken games acquisitions to $9.2B for 2014 (so far)
A dev journal of how a terrible tutorial was made not-so-terrible.
Video (screencast): D&D has been a massive influence on video and tabletop games.
With thanks to . . . Robert Fulghum’s little poem “All I really needed to know I learned in kindergarten.” It has inspired people since the late ‘80s.
Transitioning from console to mobile game development can be a daunting task. 3D Artist Juan Mendiola has worked in both platforms, and shares how he transitioned from console to mobile as well as the lessons he learned along the way.
Looking at July and the post E3 media coverage of video games ahead of a look at the media coverage generated around the gamescom.
Despite having produced many critically-acclaimed games in my 35-year-career, I find it increasingly difficult to find a company willing to hire me now that I am in my mid-fifties. Do we need to add ageism to our fight for diversity in the game industry?
Sony just launched its PlayStation Now service that lets you rent access to streaming games. The pricing seems a bit odd to some, but it actually uses some well established psychological tricks to nudge you towards the option that Sony wants you to take.