Good communication is incredibly critical in a work environment. However speaking from experience we don't always have the necessary skills or tools, especially when things get tense. Check out my first book suggestion and up your communication game today
The Beginner's Guide is an intensely honest game that has left my mind spinning since finishing it weeks ago.
The architect from The Witness shares leanings from their collaborative process, things to consider in order to design digital environments with gravitas and what to know when hiring an architect.
Crucial steps to being a successful game studio. From valuing software over presentations and showing respect for your player base, these are seven important elements teams – both large and small – should keep in mind.
Jesse's back with the second of a series of articles featuring an in-depth discussion of programming principles, with a focus on how they apply in Video Game programming. The topic this time is a very important principle - "Ya Ain't Gonna Need It"
This question is often asked at the beginning of a new game project, and the decision has profound effects on its whole life cycle and possibly even on its follow up projects. Here’s how and why we have chosen to answer this question over the last decade.
It seems like half the indie devs I know are having babies for the first time either basically right now or in the very near future. This is the "advice" I usually give based on our experience.
How you hire, fire, and build your team will define your success as a leader, so you better be good at it...or you won't be a leader for long.
A look into the media coverage of some of the key video game events.
The second installment of a three-part blog series on arrangement for dynamic music systems, with examples from the LittleBigPlanet franchise. Part 2 focuses on techniques for employing countermelody in a complex vertical arrangement.