Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 26, 2016
arrowPress Releases
July 26, 2016
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Expert RSS

This detailed post describes all the Game UX Summit 2016 sessions, one by one. This event brought together 15 renowned speakers from various UX-related disciplines, from game studios and academia. The keynote speakers were Don Norman and Dan Ariely.

Posted by Stanislav Costiuc on 07/22/16 02:42:00 pm in Design, Console/PC
Let's examine how cutting features from a game can help make a better experience.

It did so many things wrong at launch and it just didn't matter.

Posted by Leszek Godlewski on 07/21/16 04:53:00 pm in Programming, Console/PC, Indie, VR
The Vanishing of Ethan Carter, with its rich visuals and a graphics workload somewhat uncommon for Unreal Engine 4, has been a difficult case for attaining VR perf targets. This is a story of scraping off frame render time, microsecond by microsecond.

Posted by Junxue Li on 07/21/16 12:56:00 pm in Smartphone/Tablet, VR
This article introduces some special smart phones, for example those are able to play exclusive VR games, and those can take underwater shots, etc.

Posted by Thomas Bidaux on 07/20/16 01:03:00 pm in Business/Marketing, Smartphone/Tablet
Currently there is no way to miss Pokemon Go. In its short lifetime, the game is breaking records left and right like being the biggest mobile game in the US ever or attracting more users than services like Twitter or Tinder.

Why does Pokémon Go need propping-up from the hundreds of how-to guides that have popped up this week? This article highlights how Niantic have broken or ignored principles for designing a learnable game.

Posted by Sande Chen on 07/20/16 01:02:00 pm in Design, Programming, Production, Console/PC, Serious, Indie
In this article, game designer Sande Chen describes what happens when players have a supercomputer for a mentor and what this development means for games in the future.

Posted by Stieg Hedlund on 07/19/16 01:56:00 pm in Design
This post is about a language I created for the game ChronoBlade, with some things about worldbuilding and game narrative thrown in.

Posted by Benjamin Quintero on 07/19/16 01:53:00 pm in Business/Marketing, Indie
If you thought video games were about passion, you've never made a tabletop game.