Some details about the 1972 that inspired Sunset, from modernism and eclecticism to blaxploitation and objectification.
Midnight Star is a sci-fi shooter aimed at the core gamer. It used an energy F2P mechanic that didn't work, so we're axing it. Here's why...
A look at the media presence of Goat Simulator.
This article offers some tips for managing an art team, to meet the goal of delivering good works within deadline, and within your budget.
Even a good game design may be doomed from the start: anyone launching in a competitive game category requires a strange attractor for user attention. Learn how to develop a good game concept using the principle of a strange attractor.
This crash course aims to provide a simple toolkit for anyone interested in introducing more realism to the armors of their game, and making them functional rather than just decorative.
With Kickstarter opening in both Germany and France during the month of May, I am doing an analysis of the projects from those countries to date.
Understanding what systems are and how to construct effective game systems are vital for game designers. Game systems are an important subset of systems overall, and systemic games give us a view of a flourishing part of game design.
"Bloodborne is user unfriendly", "Bloodborne proves your job isn't needed", "People like you are why games aren't hard like they used to be". As a Games User Researcher I have seen these comments many times. They are understandable but inaccurate.
3 psychological phenomena that can help determine the success (or failure) of a Kickstarter video game pitch.