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Posted by Sande Chen on 04/26/16 12:56:00 pm in Design, Serious, Indie, Social/Online
In this article, game designer Sande Chen follows up on the ways games can provide a truly emotional experience.

Deep dive in to hooks and baits of social casino games, utilisation of psychological principles for unique monetisation and conversion opportunities.

Posted by Mantin Lu on 04/25/16 01:53:00 pm in Business/Marketing, Smartphone/Tablet
Latest App Annie report reveals that revenue from China iOS App Store surpassed Japan for the very first time. The remarkable increase on revenue makes China iOS App Store the second largest revenue generator, which is estimated to surpass US very soon.

Posted by Clinton Keith on 04/22/16 03:39:00 pm in Production
Early in my career, I'd been the victim and inflictor of extended crunch (death marches). I'm a slow learner, but eventually found many of the root causes and solutions to avoid it.

Posted by David Galindo on 04/22/16 03:28:00 pm in Business/Marketing, Console/PC
Why this disruptive new idea in the game space makes sense, and how it will change the game industry.

Posted by Eric Kozlowsky on 04/22/16 03:28:00 pm in Art, Indie
Kai Kennedy voice actor extraordinaire interviewed me about my journey from college student to AAA development to Indie development with Lab Zero games.

Last year was the†worst games deals ice age in a decade, but†the topline numbers in†Digi-Capitalís Games Report†for Q1 2016 make it look like there has been a thaw. However,†the buoyant waters of the first quarter hide rocks beneath the surface.

Posted by Winifred Phillips on 04/20/16 12:30:00 pm in Audio, Console/PC
Interactive music systems are increasingly important in games. In this article, I discuss two music system prototypes that were revealed at GDC 2016. I also discuss a music system from one of my own released projects: the Spore Hero game (EA).

Posted by Kris Graft on 04/19/16 06:51:00 pm in
Hey readers! I realize that often some of Gamasutra's best blogs and articles get buried over the course of time, so I figure it's worthwhile to start highlighting some of our best recently-published articles.

Posted by Anthony Panecasio on 04/19/16 12:21:00 pm in Design, Console/PC
A level design deep dive on why Dark Souls 3's Cemetery of Ash serves as an expertly-designed tutorial that can push newcomers to their first major victory within the first hour of play.