Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
May 27, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:



Expert RSS


Posted by Michael Samyn on 05/22/15 04:14:00 pm in Design, Art, Console/PC, Indie
Some details about the 1972 that inspired Sunset, from modernism and eclecticism to blaxploitation and objectification.

Posted by Timothy Harris on 05/22/15 01:16:00 pm in Design, Smartphone/Tablet
Midnight Star is a sci-fi shooter aimed at the core gamer. It used an energy F2P mechanic that didn't work, so we're axing it. Here's why...

Posted by Thomas Bidaux on 05/22/15 01:16:00 pm in Business/Marketing, Console/PC, Indie
A look at the media presence of Goat Simulator.

Posted by Junxue Li on 05/21/15 02:10:00 pm in Design, Art, Social/Online, Smartphone/Tablet
This article offers some tips for managing an art team, to meet the goal of delivering good works within deadline, and within your budget.

Even a good game design may be doomed from the start: anyone launching in a competitive game category requires a strange attractor for user attention. Learn how to develop a good game concept using the principle of a strange attractor.

Posted by Anna Jenelius on 05/20/15 02:13:00 pm in Design, Art, Console/PC, Social/Online, Smartphone/Tablet
This crash course aims to provide a simple toolkit for anyone interested in introducing more realism to the armors of their game, and making them functional rather than just decorative.

Posted by Thomas Bidaux on 05/20/15 02:13:00 pm in Business/Marketing, Console/PC
With Kickstarter opening in both Germany and France during the month of May, I am doing an analysis of the projects from those countries to date.

Posted by Mike Sellers on 05/18/15 06:54:00 pm in Design
Understanding what systems are and how to construct effective game systems are vital for game designers. Game systems are an important subset of systems overall, and systemic games give us a view of a flourishing part of game design.

Posted by Ben Lewis-Evans on 05/18/15 06:37:00 pm in Design, Console/PC
"Bloodborne is user unfriendly", "Bloodborne proves your job isn't needed", "People like you are why games aren't hard like they used to be". As a Games User Researcher I have seen these comments many times. They are understandable but inaccurate.

3 psychological phenomena that can help determine the success (or failure) of a Kickstarter video game pitch.