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September 3, 2015
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Posted by Alex Fleetwood on 09/01/15 01:35:00 pm in Design, Production, Indie
It's increasingly important to create games that stand out with original mechanics and features. Designer and studio director Alex Fleetwood describes "This We Believe" - a design tool that he's used for the last five years to do just that.

Posted by Warren Spector on 08/31/15 01:07:00 pm in Design, Console/PC
A recent David Brooks column in The New York Times dealt with the unknowability of the consequences of choices. Clearly Brooks didn't know there's a medium out there (games, obviously) that let's you make choices and experience consequences for yourself.

Posted by Geoff Ellenor on 08/31/15 01:07:00 pm in Design, Console/PC
Time management vs AAA level design problems, and why Ninjas might be my solution.

Posted by Matt Matthews on 08/31/15 01:07:00 pm in Business/Marketing, Console/PC
Let me tell you about the hidden 34 percent decline in GameStop's new software business, how it's affecting used software sales, and how the company will survive nonetheless.

Posted by David D'Angelo on 08/31/15 02:48:00 am in Design, Console/PC
Designing Plague Knight's mobility for the upcoming Shovel Knight: Plague of Shadows expansion.

Now in its 13th year, ChinaJoy is one of the world’s biggest tradeshows. Niko Partners sent two analysts to China Joy this year; here is a summary of their observations of the show.

Posted by Paul Kilduff-Taylor on 08/28/15 01:18:00 pm in Business/Marketing, Design, Console/PC, Indie
I discuss the idea of games as a hobby, partially as a response to Keith Stuart's recent Eurogamer article on the subject.

Posted by Harry Mack on 08/27/15 01:00:00 pm in Audio, Indie
Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers. This entry focuses on composing techniques for small vs big games.

Posted by Thomas Grove on 08/27/15 01:00:00 pm in Design, Console/PC
In this video presentation, dxSaigon founder Thomas Grové speaks about how game designers create user experiences in action games. The talk focuses on the importance of making controls ergonomic, responsive, and intuitive.

Posted by Joseph Kim on 08/27/15 01:00:00 pm in Business/Marketing, Smartphone/Tablet
Huge pent-up demand exists for Blizzard IP based mobile games. Activision Blizzard should acquire Glu Mobile and Ember Entertainment to create a world dominating mobile games powerhouse... to be the world's greatest. Read how and why!