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December 11, 2016
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Posted by Junxue Li on 12/07/16 11:40:00 am in Design, Production, Art, Smartphone/Tablet
This article includes a comprehensive list of specs for mobile game Saga Map creation. If you are making map art for a client, or need assign such a map creation task to your team, you can use this article for initial communication.

Posted by Sande Chen on 12/07/16 11:38:00 am in Design, Smartphone/Tablet
In this article, game designer Sande Chen reflects on the level design of puzzle games and how allowing the player to win can help in the success of the game.

Posted by Pete Ellis on 12/06/16 03:04:00 pm in Design, Console/PC
A look at how the arrangement of geometry for an environment influences and affects the difficulty of a combat encounter by effecting enemy behaviour.

The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, examines Dishonored 2, the making of Majestic & GTA V's Easter Eggs.

Posted by Alex Nichiporchik on 12/05/16 09:35:00 am in Production, Art, Indie
An art-guide to Punch Club's pixel art

Posted by Stanislav Costiuc on 12/01/16 10:04:00 am in Design, Console/PC, Indie
I examine what makes Guacamelee's so impactful, and why I think the alternative ending lessens its meaning.

If you've ever been in the position of starting a new project you know that it requires a lot of thinking to get all the pieces of the puzzle together. The Game Project Canvas is a cheat sheet for helping with that.

Posted by Stieg Hedlund on 11/30/16 09:59:00 am in Design, Production, Art
Iconoclasts are annoying and hard to work with, but is it still worth it?

Posted by Lisa Hanson on 11/30/16 09:59:00 am in Business/Marketing, Console/PC, Indie, Smartphone/Tablet
Its no secret that Chinese gamers prefer Free-to-Play (F2P) online titles. That being said, we at Niko Partners have noticed a growing contingent of gamers who are willing to spend on paid games on services like Steam and Tencent's Game Platform.

Posted by Winifred Phillips on 11/29/16 10:52:00 am in Audio, VR
In the 1st of a 3-part series, video game music composer Winifred Phillips explores how music enhances focus & cognition in strategy gamers. In Part 1: music-message congruency, with examples of Phillips's music from the Dragon Front virtual reality game.