Part of the regular data mining we do on Kickstarter, this is a look at the state of the platform for video games mid-2015.
And I doesn't make me optimistic.
A razor is a simple, often used tool to keep large, creative teams on the right track.
An in-depth overview of a very important programming principle often used in game code: Don't Repeat Yourself.
A direct response to Warren Spector's post on Telltale and their games
A quick summary of the changes for software at retail in the last 18 months. Bottom line: only Sony's PlayStation 4 and Microsoft's Xbox One showed software growth in the first half of 2015.
Let's look through a large dataset of game titles and see what we can find...
Individual metrics and cohort analysis seems to be the next big thing for analytics programs, but what about community targeting? This article will examine the burgeoning field of community targeting, and ways to address communities as a whole.
The 90s schoolyard question answered by an informative video - can the Saturn do transparencies? How about its 3D capabilities!?
Designing to encourage balanced sessions.
Should game composers think of all gamers as musical performers? Fascinating research suggests that the musical scores of all games can be regarded as "chance music" governed by both random factors and the whims of the "gamer musicians."