This article by video game music composer Winifred Phillips explores the technology of audio headphones built specifically for virtual reality. Topics include galvanic vestibular stimulation, VR motion sickness issues and ergonomic design considerations.
With iOS 10, iMessage now has 3rd party apps. Because these apps sit in the context of a chat session, and players can add apps during a chat session, this makes player to player social gaming far more appealing by removing friction in the process.
The latest Video Game Deep Cuts compilation of intriguing video game longreads from around the web includes the upcoming death of the 'light gun' game, the trickiest Myst puzzle around, & lots more.
Most leaders I encounter in game dev (myself included) were thrust into their first leadership role with no preparation. I help reverse that trend by training managers. Here's the most comprehensive curriculum I've ever created.
Part 3 of 3
Blue Isle Studios' Valley can feel a lot like BioShock sometimes, and that's not just because it's a retro sci-fi dystopia. But by aiming a little smaller, it may succeed at some things that BioShock didn't quite land.
In this article, I tried to answer the question "Why Successful Games in China Rarely Obtain the Equivalent Success in the West". I explained some of the differences in taste, culture, monetization mindset, and development mentality between East and West.
Designing a game often feels like finding your game. And yourself.
From the designer of Subnautica and Natural Selection 2.
How a VR blind simulation came from a radio show to Virtual Reality.
If we are to tell new, interesting stories in game, we need to consider whose stories we are telling as well. This blog post offers some tips on how to create diverse characters.
In this article, game designer Sande Chen examines the little known role of game editors in game development.