Letting the Player Find the Fun  |
| Posted by Ben Serviss on 05/23/13 09:15:00 am
in
Design,
Console/PC,
Indie
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| Are hand-holding tutorials holding games back? Starseed Pilgrim offers lessons in increasing player discoverability. |  |
| Read More... | 2 Comments |
| Using Small Studios As Stepping Stones In Your Career |
| Posted by Brice Morrison on 05/23/13 08:25:00 am
in
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| Many students have a favorite game or a favorite game studio: Nintendo, Infinity Ward, Rockstar. However when I advise students and parents, I always make sure to tell them not to limit themselves. You should look at small studios as stepping stones. |  |
| Read More... | 4 Comments |
HDR Audio in Wwise: Best Practices (so far)  |
| Posted by Rev Dr Bradley Meyer on 05/23/13 01:48:00 am
in
Audio
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| Learn some best practices learned (so far) in using the new HDR audio feature in Wwise 2013.1. Originally published here: http://bit.ly/11OdWRS |  |
| Read More... | 0 Comments |
Maturity, Challenge, Art and Games  |
| Posted by Derek Yu on 05/22/13 09:05:00 pm
in
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| When it comes to evaluating the "maturity" of video games as an art form, what should we be thinking about? Some recent online discussions have prompted me to write a little something on this sometimes frustrating topic. |  |
| Read More... | 11 Comments |
Combat Analysis: Guacamelee  |
| Posted by Ben Ruiz on 05/22/13 07:02:00 pm
in
Design,
Indie
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| As a combat designer, I do a lot of meticulous and thorough analysis of other game's combat mechanics and systems. My most recent analysis was of Drinkbox Studio's Guacamelee on PS3 and Vita. |  |
| Read More... | 3 Comments |
Kickstarter Fu  |
| Posted by Jamie Fristrom on 05/22/13 05:58:00 pm
in
Business/Marketing,
Indie
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| Some of the strategy and tactics Jamie Fristrom used when launching the Energy Hook kickstarter. |  |
| Read More... | 1 Comment |
| Why every developer should play Aliens: Colonial Marines |
| Posted by Luis Levy on 05/22/13 05:49:00 pm
in
Design,
Console/PC
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| There is a veritable pot of gold at the end of this tragic game – if you know where to look |  |
| Read More... | 0 Comments |
Coding "To The Metal" is a dangerous ideal.  |
| Posted by Simon Roth on 05/22/13 05:37:00 pm
in
Programming
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| Let's start this new console generation by ditching our bad habits and learning to love high level API's. |  |
| Read More... | 33 Comments |
| 10 PS4 Touch Pad Ideas You Can Steal |
| Posted by Benjamin Quintero on 05/22/13 05:05:00 pm
in
Design,
Console/PC
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| Here are some cheap ideas you can steal for your current/next game. Because.. Why not?! |  |
| Read More... | 4 Comments |
First Blog Post, in which Robin Tears His Heart Out.  |
| Posted by Robin Arnott on 05/22/13 03:42:00 pm
in
Design,
Indie
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| Putting something personal and intimate out in the world to be judged worthy or unworthy of funding was a trial of self-trust. |  |
| Read More... | 1 Comment |