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July 31, 2015
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Part of the regular data mining we do on Kickstarter, this is a look at the state of the platform for video games mid-2015. And I doesn't make me optimistic.

Posted by Asher Einhorn on 07/28/15 05:04:00 pm in Design, Production, Console/PC, Indie
A razor is a simple, often used tool to keep large, creative teams on the right track.

Posted by Jesse Attard on 07/28/15 05:03:00 pm in Programming
An in-depth overview of a very important programming principle often used in game code: Don't Repeat Yourself.

Posted by Taekwan Kim on 07/27/15 03:18:00 pm in Design
A direct response to Warren Spector's post on Telltale and their games

Posted by Matt Matthews on 07/27/15 03:18:00 pm in Business/Marketing, Console/PC
A quick summary of the changes for software at retail in the last 18 months. Bottom line: only Sony's PlayStation 4 and Microsoft's Xbox One showed software growth in the first half of 2015.

Posted by Rob Lockhart on 07/27/15 03:18:00 pm in Business/Marketing, Console/PC
Let's look through a large dataset of game titles and see what we can find...

Posted by Dmitri Williams on 07/27/15 03:18:00 pm in Business/Marketing, Console/PC
Individual metrics and cohort analysis seems to be the next big thing for analytics programs, but what about community targeting? This article will examine the burgeoning field of community targeting, and ways to address communities as a whole.

Posted by Brandon Sheffield on 07/24/15 08:25:00 pm in Design, Programming, Production, Console/PC
The 90s schoolyard question answered by an informative video - can the Saturn do transparencies? How about its 3D capabilities!?

Posted by Neils Clark on 07/24/15 06:24:00 pm in Design, Console/PC, Social/Online
Designing to encourage balanced sessions.

Posted by Winifred Phillips on 07/24/15 06:24:00 pm in Audio, Console/PC
Should game composers think of all gamers as musical performers? Fascinating research suggests that the musical scores of all games can be regarded as "chance music" governed by both random factors and the whims of the "gamer musicians."