Gamasutra got a facelift  |
| Posted by Kris Graft on 05/30/13 01:43:00 pm
in
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| We made some changes to our front page layout that we hope will help you find the most relevant stories of the day. Editor-in-chief Kris Graft offers a rundown. |  |
| Read More... | 22 Comments |
Why Aren’t There Games About [Blank]?  |
| Posted by Ben Serviss on 05/30/13 09:10:00 am
in
Design,
Indie
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| What do you do when no game addresses a topic you're passionate about? Simple: make it yourself. |  |
| Read More... | 12 Comments |
Deploy to platform first (and often)  |
| Posted by Karl Schmidt on 05/29/13 06:00:00 pm
in
Programming
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| When developing games on different platforms (or even a single one), some choose to delay or put off going through the steps to get up and running on your target hardware. This should be one of the first things you do, and here is why. |  |
| Read More... | 9 Comments |
The Hero's World or the Worldly Hero  |
| Posted by Josh Bycer on 05/29/13 03:05:00 pm
in
Design
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| Storytelling in most video games is hero focused to the point that it upsets the narrative and presents a common trope of storytelling that we can examine. |  |
| Read More... | 4 Comments |
| The Stanley Parable Dev Showcase: Press |
| Posted by Davey Wreden on 05/29/13 01:14:00 pm
in
Design,
Serious
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| The Stanley Parable Helpful Development Showcase is an extremely insightful and informative look into what it takes to make a video game. This week: Writing to the press |  |
| Read More... | 0 Comments |
| Are we ready for next gen and do we want it? Updated for 2013 |
| Posted by Andrzej Marczewski on 05/29/13 10:43:00 am
in
Design,
Console/PC
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| This was written in May 2011. Exactly 2 years later, I have rediscovered it and added the latest generation of upcoming consoles. |  |
| Read More... | 0 Comments |
Beer and Diversity  |
| Posted by Jen Whitson on 05/29/13 08:15:00 am
in
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| Does the game industry's love of beer inadvertently create a glass ceiling? In this post, I look at how Execution Lab's difficulty finding female playtesters relates to larger issues about how we in the game industry network, socialize, and do business. |  |
| Read More... | 56 Comments |
Transitioning From Flash to HTML5: Developer Tools  |
| Posted by Austin Hallock on 05/29/13 04:52:00 am
in
Production,
Social/Online
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| Tools and resources for those making the switch from Flash to HTML5. |  |
| Read More... | 9 Comments |
8 Reasons I Can't Help You  |
| Posted by Keith Fuller on 05/28/13 05:44:00 pm
in
Business/Marketing,
Production,
Console/PC,
Serious,
Indie,
Social/Online,
Smartphone/Tablet
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| What happens when you try to help game companies improve their leadership and production practices without charging a fee? |  |
| Read More... | 25 Comments |