Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 19, 2019
arrowPress Releases








If you enjoy reading this site, you might also want to check out these UBM Tech sites:



Expert RSS


Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Bob Whitaker on 02/28/19 09:46:00 am in Console/PC, Serious
Historians Bob Whitaker and Charlie Thomas discuss Far Cry 2. Topics include the game's setting, postcolonial wars in Africa, Cold War ideologies, the African environment and diseases, and displaced populations.

Posted by Edward Wu on 02/27/19 09:58:00 am in Design, Programming, Social/Online, Smartphone/Tablet, VR
At Niantic, we’re in the process of developing an incredible planet-scale Augmented Reality (AR) platform. In this post, we explore where we believe AR experiences are heading and the tech stack we’ve built in anticipation of that trajectory.

So, with Game Developers Conference 2019 rapidly approaching (it’s March 18th to 22nd, date fans!), I thought it would be good to highlight some of the interesting new conference content we’ve rolled out this year.

Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

This week's highlights include a look at smash hit Taiwanese horror game Devotion, quirky AI art tutoring game Art Sqool, and the latest behind-the-scenes video on Supergiant's Early Access title Hades.

Posted by Jacques Kerner on 02/22/19 12:11:00 pm in Programming, Console/PC
This article delves into the techniques used to simulate aerodynamics and extreme weather events in Just Cause 4

Posted by Neil Schneider on 02/21/19 09:55:00 am in Business/Marketing, Console/PC, VR
“The History of The Future” by Blake Harris covers the history of Oculus and the early beginnings of modern VR. As Founder of Meant to be Seen, the launch point of Oculus, Neil Schneider talks about the amazing ramifications of what was achieved.

Posted by Stanislav Costiuc on 02/18/19 01:59:00 pm in Design, Console/PC
Let's talk about what the first Assassin's Creed does to make itself feel larger than it actually is.

This week's highlights include a piece on Chinese romance games for women, a look at a multitude of new titles - from Crackdown 3 through Metro Exodus to Anthem, and the weird history that led to the Wu-Tang fighting game.