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Blogs

Category: Game Design

Expert Blogs                                                                                 Expert RSS

The Devil Is in the Details of Action RPGs - Part One: The Logistics of Loot  Featured Blogs
Posted by Josh Bycer on 02/08/12 04:27:00 pm in Game Design
In this first of several parts aimed at Action RPG design, I examine the use of loot as a motivator.
Read More... | 4 Comments
Minmaxing - Is turn-based fun anymore?  Featured Blogs
Posted by Wesley Paugh on 02/06/12 04:14:00 pm in Game Design
Are turn-based games less fun when a programmer does his best to win?
Read More... | 53 Comments
What happened with Shadow Physics: An Introduction
Posted by scott anderson on 02/05/12 09:33:00 pm in Business, Game Design, Production, Console/PC, Indie
First in a series of posts about the development of the cancelled indie game Shadow Physics
Read More... | 3 Comments
Examining The Concept of the "Anti-Co-op" Experience  Featured Blogs
Posted by Josh Bycer on 02/03/12 02:56:00 pm in Game Design
Is there more to cooperative games then being cooperative? Today's post takes a look at another form of "working together."
Read More... | 14 Comments
An Ode to War Metal Tyrant's Game Design  Featured Blogs
Posted by Greg McClanahan on 01/30/12 05:46:00 pm in Game Design, Social/Online
An in-depth look at several key design decisions made in War Metal: Tyrant, a free to play online CCG.
Read More... | 3 Comments
Maddening For the Wrong Reasons- An Analysis of Alice: Madness Returns  Featured Blogs
Posted by Josh Bycer on 01/30/12 03:22:00 pm in Game Design
Alice: Madness Returns was a strange example of being too much of an average thing.
Read More... | 14 Comments

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