A comparison of the main ways to reference objects: names and GUIDs.
On April 6th, composer Winifred Phillips delivered the 1st game music composition lecture ever given at the Library of Congress, as part of their first-ever video game music event. This article includes a partial transcript of the lecture's Q&A session.
A little story of a Game Designer who found what type of videos he should make on YouTube
A detailed look at what went into showing and announcing Heart Shaped Games' We Are The Caretakers at PAX East.
Inspired by the recent conversations on game difficulty surrounding the release of Sekiro, designer Keith Burgun gives his take. Beyond exclusionary gatekeeping, is there any good reason not to have easier/more accessible gameplay modes in such games?
Every game has ways to monitor and add gameplay at the right times. Interested in how sandbox game events differ from traditional linear ones? PART 1 looks at the Event Gameloop.
While 99% of the time we're using our skills to make games, sometimes we get to use them to create something truly special—in this case a mural for a hospital room in partnership with Momentum Children's Charity.
The article addresses creating an in-game balance and will be interesting to anyone who takes part in the creation of games, especially producers and game designers.
An article about what methods great game prologues use to grip players attention, as well as about which goals they strive to achieve.
Six months ago, my tiny indie studio failed our first attempt at crowdfunding a game. Without the inspiration that came from entering game jams, we may have never tried again.
Does ArtStation bring artists closer together or their art, making it more similar in the process? In this article, I discuss if there is an underlying pattern beyond industry quality standards and style from a pragmatic and artistic perspective.
This is the transcription of a talk I did at an Indie Dev Workshop at the GamesBCN in Barcelona. It covers branding, communication and content strategy, how to find your community and how to build a Hub and work with your community to develop better games