Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 16, 2014
arrowPress Releases
April 16, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


Category: Indie


Expert RSS


Posted by Kert Gartner on 04/15/14 11:54:00 am in Business/Marketing, Console/PC, Indie
Every two months I'm rounding up some of the best indie game trailers and discussing what I think makes them good or bad, and effective or ineffective in marketing their respective game.

Posted by Jane Jensen on 04/14/14 10:43:00 pm in Design, Console/PC, Indie
What makes a male lead character 'hot' to women players, and why would you, as a game designer, want to go there? Includes a mini analysis of some of the male characters in my games.

Posted by John Polson on 04/11/14 05:14:00 pm in Design, Console/PC, Indie, VR
"Everyone else is doing immersion wrong," says Please Don't, Spacedog! developer KO-OP Mode. They used the Oculus and a MIDI device to put players somewhere new, and it was a big hit at alt.ctrl.GDC last month.

There are two important surveys running right now - one is focused on development trends, platforms, and tools; the other is focused on developer job satisfaction and quality of life issues. We are looking for your support and feedback.

Posted by Dan Marshall on 04/11/14 06:50:00 am in Business/Marketing, Production, Indie
Being an indie dev is brilliant and fun, but there's always dull paperwork to do. Here's what to expect, and how to get it done sharpish.

Posted by Scott Brodie on 04/10/14 01:39:00 pm in Design, Console/PC, Indie
A common concern about the Hero Generations concept is that the "1 Turn = 1 Year of Life" rule in Hero Generations feels limiting. This article explains how the rule came about and why it leads to long term fun, thoughtful, and strategic gameplay.