A quick look at why some indie devs aren't happy and how to deal with it.
Curious about the copyright implications of Let's Play and the YouTube Content ID Claim system? Read on...
People won't buy your game just because it has awesome gameplay - sad but true. Here's some pragmatic thoughts on solving this conundrum without having to be inauthentic.
I used to be the sort of ass who said "there are people who can grok coding and people who can't". I've completely flipped since then.
Is the indie bubble really going to pop? Not only is the answer no, but the concept of an indie bubble may point to something more meaningful for the future of games.
Exploring various escape/running away mechanics in RPG's over the years.