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July 24, 2014
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Category: Indie


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A simple "rule of thumb" for quick "smell-test" risk assessment of crowdfunded game projects.

Posted by Phil Elliott on 07/21/14 12:02:00 pm in Business/Marketing, Indie
Crowdfunding is a fantastic opportunity to introduce such a wide range of games to a wide range of gaming tastes. So is there a way that more confidence can be built into that relationship?

Some personal thoughts on good game ideas and things to avoid when choosing a new game project as an indie game developer.

Posted by Tyler Sigman on 07/18/14 02:01:00 am in Business/Marketing, Design, Production, Indie
Part 2 of the Darkest Dungeon Kickstarter Post-Mortem covers the second half of our successful campaign, plus preparing for fulfillment and logistics. There will eventually be a part 3, after Darkest Dungeon ships!

Posted by Dan Rogers on 07/17/14 11:47:00 pm in Business/Marketing, Indie
The lawsuit between ZeniMax and Oculus offers game developers and publishers new insight into the power of a non-disclosure agreement.

Posted by Chris Simpson on 07/17/14 09:35:00 pm in Programming, Console/PC, Indie
An introduction to Behavior Trees, with examples and in-depth descriptions, as well as some tips on creating powerful expressive trees.