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April 25, 2017
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Category: Indie


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Posted by Thomas Grip on 04/24/17 10:00:00 am in Indie
Playing a videogame can put you in a state where the borders between your self and the character gets blurry. When creating games, evoking this feeling of presence is worth trying to achieve.

Posted by Simon Carless on 04/23/17 11:02:00 pm in Indie
This week's Video Game Deep Cuts longform articles/videos include a classic Deus Ex postmortem, making Steam games successful in China, and the surprise smash hit Lineage 2 mobile game, among other things.

Posted by Pascal Bestebroer on 04/20/17 10:13:00 am in Indie
Post mortem for Meganoid(2017). A roguelike - platformer released on iOS,Android and Steam three weeks ago, some insights on the launch-period stats and results so far.

Posted by Thomas Grip on 04/18/17 10:39:00 am in Indie
Designing a game spawns an endless set of ideas - ideas that need to be sorted. In order to do this, you need a method of evaluating them. The following discusses five different gameplay models - ways of thinking about game design.

Posted by Simon Carless on 04/16/17 11:09:00 pm in Indie
This week's VGDC highlights include the making of a Hearthstone card, a couple of neat Horizon: Zero Dawn video pieces, and behind the scenes on seminal 2D fighting game Samurai Shodown.

Posted by Ted Brown on 04/12/17 10:07:00 am in Indie
Our team hacked together an interactive journey driven by microphone inputs, bringing together the audience, performer, and experience. Here's how it worked.