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January 21, 2017
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Category: Indie


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Posted by Kuba Stokalski on 01/19/17 10:46:00 am in Indie
How do you design emotionally meaningful decisions? This post aims to explore a dissonance in player motivation that can be leveraged to imbue decisions with emotional heft.

Posted by Edward McNeill on 01/17/17 09:12:00 am in Indie
Optimizing a Unity game for the Gear VR.

Posted by Simon Carless on 01/15/17 10:37:00 pm in Indie
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Switch's launch, the deep fandom of Pokemon, & lots more.

Posted by Brandon Sheffield on 01/15/17 09:36:00 pm in Indie
Starting a video game is a lot easier than finishing it. There are a lot of reasons why things get put to the wayside, and in this 2016 retrospective, we discuss five things that we just couldn't finish.

Posted by Bryan Cashman on 01/13/17 06:18:00 pm in Indie
We talked to former developers from Nintendo, Rockstar Games and Origin for their opinions on Nintendo Switch's Rollout

Posted by Byron AtkinsonJones on 01/13/17 10:41:00 am in Indie
How I dug myself out of a depression by making a game.