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Category: Indie


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Posted by Michael Samyn on 05/22/15 04:14:00 pm in Indie
Some details about the 1972 that inspired Sunset, from modernism and eclecticism to blaxploitation and objectification.

Posted by Thomas Bidaux on 05/22/15 01:16:00 pm in Indie
A look at the media presence of Goat Simulator.

Posted by Joseph Kim on 05/20/15 02:13:00 pm in Indie
Even a good game design may be doomed from the start: anyone launching in a competitive game category requires a strange attractor for user attention. Learn how to develop a good game concept using the principle of a strange attractor.

Posted by Jamie Madigan on 05/15/15 01:02:00 pm in Indie
3 psychological phenomena that can help determine the success (or failure) of a Kickstarter video game pitch.

Posted by Trent Polack on 05/14/15 02:14:00 pm in Indie
Some things written about the tech I'm employing/integrating/whatever-ing for my next game, All Things Die; including: Voxelfarm, Popcorn FX, and trueSKY.

Posted by Michael Samyn on 05/14/15 02:13:00 pm in Indie
Realism is attractive but can get banal very quickly. It is where art deviates from reality that we can be moved by it.