One man game creator Mike Hanson breaks down a bit of the process behind his sound and music.
In which we talk mascots and learn that it's not OK to steal from old ladies... but it's cool to steal from slightly younger gentlemen?
How the puzzles in Darknet are procedurally generated.
A simple "rule of thumb" for quick "smell-test" risk assessment of crowdfunded game projects.
Crowdfunding is a fantastic opportunity to introduce such a wide range of games to a wide range of gaming tastes. So is there a way that more confidence can be built into that relationship?
Some personal thoughts on good game ideas and things to avoid when choosing a new game project as an indie game developer.