The team at Owlchemy Labs discusses the process of bringing two Unity-based titles to WebGL using the alpha version of Unity 5 and breaks down the porting process from an engineering and design standpoint.
Let's analyze nearly 2 months of traffic patterns on "New Steam"
An article on how I learned a fundamental lesson about communication and empiricism regarding game design.
Don’t go into VR with the intention of making a “genre game”. Instead, think about what would work best in this new medium.
As a lawyer in the video game industry, I explain here the numerous high-profile Right of Publicity lawsuits filed recently and the most common pitfalls that arise when a game developer wants to use a real person's likeness in their game.
A very common application for procedural mesh generation is terrain. We are going to have a look at some simple ways of generating terrain meshes.