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Category: Indie

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Posted by Kevin Ryan on 03/31/15 02:49:00 pm in Indie
A discussion of how reading Nate Silver's "The Signal and the Noise" reminded me of several challenges I had in implementing physics for Contraption Maker.

Posted by Ben Lewis-Evans on 03/31/15 02:49:00 pm in Indie
What does a Games User Researcher attending GDC for the first time (along with the Games User Researcher Summit) think of the whole thing? This is an attempt to catalog and describe my experiences, with summaries of every talk I attended.

Posted by Rob Lockhart on 03/31/15 02:49:00 pm in Indie
When creating proper names for fictional people, places and things in a game (or other creative endeavor), there are some tricks you can use to help your players keep them distinct and organized in their minds.

Posted by Lewis Pulsipher on 03/30/15 01:30:00 pm in Indie
Modern gamers often mean "variety" (breadth) when they say "depth;" in fact gameplay depth is disappearing from games in general, led by "games" that you cannot lose (puzzles, many single-player video games).

Posted by Kevin Geisler on 03/30/15 01:30:00 pm in Indie
Technical lessons learned from the creation and release of Octodad: Dadliest Catch.

Posted by Brandon Sheffield on 03/29/15 04:47:00 pm in Indie
Amanita Design, makers of Samorost, Machinarium, Botanicula and others, took to a curious method to sell games in the Czech Republic: Newspaper stands.