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June 29, 2017
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Category: Indie

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Posted by Max Pears on 06/27/17 12:40:00 pm in Indie
I talk about how it is better to invest in the depth of a mechanic over having 100s of mechanics. Showing how it is important to give players a chance to learn and grow with the mechanic. Enjoy

Posted by Trent Polack on 06/26/17 10:43:00 am in Indie
Video games: let's mix the creative risks of mass media projects with technology that's work-in-progress alongside the game's production! What could go wrong? And why being indie and having freedom comes with a cost.

Posted by Greg McClanahan on 06/26/17 09:47:00 am in Indie
Having trouble coming up with achievement names? That's because it's really hard! This article provides some tips and shortcuts for the achievement-naming process, plus commentary on the value of inserting small "personality details" into your game

Posted by Simon Carless on 06/25/17 01:21:00 pm in Indie
This week's longform article/video highlights include a history of the You Don't Know Jack developers, two pieces about Crash Bandicoot - both original and remaster - and lots more.

Posted by Greg Wohlwend on 06/23/17 09:47:00 am in Indie
Now two months after launching TumbleSeed we’ve had enough time to ponder what went wrong and have put together an update to address it.

Posted by Free Lives on 06/23/17 09:43:00 am in Indie
Genital Jousting is a popular and somewhat shocking game about penises penetrating each other. The developers weigh in on why they are making it and their anxieties about possibly making a bad sex game.