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November 22, 2014
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November 22, 2014
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Category: Indie


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Posted by Alex Schwartz on 11/20/14 01:40:00 pm in Business/Marketing, Programming, Console/PC, Indie
The team at Owlchemy Labs discusses the process of bringing two Unity-based titles to WebGL using the alpha version of Unity 5 and breaks down the porting process from an engineering and design standpoint.

Posted by Lars Doucet on 11/19/14 04:17:00 pm in Business/Marketing, Production, Console/PC, Indie
Let's analyze nearly 2 months of traffic patterns on "New Steam"

Posted by Adriaan De Jongh on 11/19/14 02:13:00 pm in Design, Programming, Indie
An article on how I learned a fundamental lesson about communication and empiricism regarding game design.

Posted by E McNeill on 11/18/14 01:51:00 pm in Business/Marketing, Design, Console/PC, Indie, VR
Don’t go into VR with the intention of making a “genre game”. Instead, think about what would work best in this new medium.

As a lawyer in the video game industry, I explain here the numerous high-profile Right of Publicity lawsuits filed recently and the most common pitfalls that arise when a game developer wants to use a real person's likeness in their game.

Posted by Jayelinda Suridge on 11/13/14 08:52:00 pm in Programming, Console/PC, Indie, Smartphone/Tablet
A very common application for procedural mesh generation is terrain. We are going to have a look at some simple ways of generating terrain meshes.