We're Metanet Software (Mare Sheppard and Raigan Burns), and we have been making games since 2001.
We just launched N++ on Steam, completing the twelve-year journey that began with the free Flash version of N back in 2004. This is a retrospective.
A day in the life of the CEO of one of, if not these oldest PC gaming studios in the industry.
The right words can motivate anyone about your game - but are we all speaking the same language? The response to No Man's Sky is the latest warning that a lot of what we mean when we talk about procedural generation is getting lost in translation.
I hung out with some of the developers of the InnoGames jam, a 48-hour jam hidden from the crowds of Gamescom in Germany.
Sharing the entire process behind building a single major alpha version, from start to finish. Project management and marketing all in one!
An international line-up of indie developers was brought together by the IGDA Switzerland Chapter to discuss the topic of death and consequence in game design. What emerged were varied perspectives that reflected the complex nature of death.