The first part of the tutorial series on special effects (as requested by you) is up on the 2d game art guru blog ( http://tinyurl.com/jgfjxxu ). I started the series with vector art motion trails using inkscape.
A look at coming "cloud based" game development methods compared to traditional development from the perspective of one veteran video game developer. This article is intended to be informative to non-developers as well as developers.
Raw Fury is an indie game publisher (or micro publisher or whatever they're calling us). Kathy Rain, our second title, was a critical success. It wasn't a financial success though, at least not yet. Despite that we'll continue funding the studio.
In this article, game designer Sande Chen argues that commercial game developers can benefit from adapting their games for education.
Learn about ArtCraft Entertainment's brand development process used to create throne war MMO and Kickstarter success, Crowfall. We dissect and pass on insights for logo creation, visual identity and the impact of community.
For Heroes of Loot 2, which launched in Early Access this week, I wanted to improve on all my previous attempts of a level-generator by not just generating interesting dungeons, but also adding solvable quests and challenges.