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July 26, 2016
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Category: Indie


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Posted by Brian'Psychochild' Green on 07/26/16 06:28:00 pm in Indie
Metrics were discussed by MMO developers, but it was the social game developers who took the idea and ran with it. How should a modern game designer work with metrics?

Posted by Alexander Freed on 07/25/16 11:16:00 am in Indie
Romance subplots are tough to write even in traditional media. What special challenges do writers face bringing them into the interactive sphere? In this post, we look specifically at romances in non-branching games and how best to deploy them.

Posted by Nathan Fouts on 07/22/16 02:42:00 pm in Indie
It did so many things wrong at launch and it just didn't matter.

Posted by Leszek Godlewski on 07/21/16 04:53:00 pm in Indie
The Vanishing of Ethan Carter, with its rich visuals and a graphics workload somewhat uncommon for Unreal Engine 4, has been a difficult case for attaining VR perf targets. This is a story of scraping off frame render time, microsecond by microsecond.

Posted by Sande Chen on 07/20/16 01:02:00 pm in Indie
In this article, game designer Sande Chen describes what happens when players have a supercomputer for a mentor and what this development means for games in the future.

Posted by Benjamin Quintero on 07/19/16 01:53:00 pm in Indie
If you thought video games were about passion, you've never made a tabletop game.