Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 10, 2016
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Category: Indie


Expert RSS


Posted by Om Tandon on 12/09/16 09:51:00 am in Indie
A close look at some seemingly unconventional monetisation patterns in F2P games, designed using Behavioural economics that work incredibly well.

Posted by Ryan Juckett on 12/08/16 09:53:00 am in Indie
An in-depth look into how INVERSUS uses rollback networking technology to create a responsive and robust online experience that is hard to distinguish from its local-multiplayer counterpart.

Posted by Simon Carless on 12/05/16 10:13:00 am in Indie
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, examines Dishonored 2, the making of Majestic & GTA V's Easter Eggs.

Posted by Alex Nichiporchik on 12/05/16 09:35:00 am in Indie
An art-guide to Punch Club's pixel art

Posted by Stanislav Costiuc on 12/01/16 10:04:00 am in Indie
I examine what makes Guacamelee's so impactful, and why I think the alternative ending lessens its meaning.

Posted by Martin Pichlmair on 12/01/16 10:03:00 am in Indie
If you've ever been in the position of starting a new project you know that it requires a lot of thinking to get all the pieces of the puzzle together. The Game Project Canvas is a cheat sheet for helping with that.