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Category: Indie

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Posted by John Harris on 04/27/15 12:33:00 pm in Indie
The least copied aspect of Rogue is its ingenious item identification system. The system's origins in 1E AD&D. An example of the system in play. What it does well, and the pitfalls in implementing something like it. Closing notes.

Posted by Yoann Pignole on 04/27/15 12:32:00 pm in Indie
On this third episode of the "hobbyst coder", I would like to share my approach to 2d platformer pathfinding. In this first part, we'll be talking about the navigation mesh generation...

Posted by Thomas Bidaux on 04/27/15 12:28:00 pm in Indie
In an attempt to go further with the media monitor analysis, I will change the rhythm to a quarterly review schedule, in addition to Special Editions whenever a major event has occurred like the latest GDC one.

Posted by Cassandra Khaw on 04/24/15 01:43:00 pm in Indie
Southeast Asian micropublisher Ysbryd Games recently took to PAX East for their first exhibition ever. Here is what they've learned from that week of insanity, new friends, and oh-my-gawd-whys.

Posted by Robert Zubek on 04/24/15 01:43:00 pm in Indie
Here's how we balanced our last game using a simple model built in MS Excel.

Posted by Keith Burgun on 04/23/15 06:17:00 pm in Indie
There's been a lot of discussion about how to prevent toxic behavior in players of online competitive games. Today I'd like to suggest a different approach.