In this podcast, writer and game designer Sande Chen, writer and designer C.J. Kershner, and game designer Ryon Levitt discuss the issue of games with mature themes.
How Rogue-Lites are making me a better person.
Metrics were discussed by MMO developers, but it was the social game developers who took the idea and ran with it. How should a modern game designer work with metrics?
Romance subplots are tough to write even in traditional media. What special challenges do writers face bringing them into the interactive sphere? In this post, we look specifically at romances in non-branching games and how best to deploy them.
It did so many things wrong at launch and it just didn't matter.
The Vanishing of Ethan Carter, with its rich visuals and a graphics workload somewhat uncommon for Unreal Engine 4, has been a difficult case for attaining VR perf targets. This is a story of scraping off frame render time, microsecond by microsecond.