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February 26, 2017
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Category: Indie


Expert RSS


Posted by Brandon Sheffield on 02/24/17 05:14:00 pm in Indie
A lot of people don't realize how much you can do with an expo pass. I'm a big advocate for them, so here's a big explainer!

Posted by Joel Burgess on 02/24/17 02:15:00 am in Indie
Get a sneak preview of the 2017 Level Design workshop, hosted by GDC on Feb 28. The speakers will introduce their topics, as well as roundtable some questions submitted by the LD community.

Posted by Tanya Short on 02/22/17 12:47:00 pm in Indie
A designer delves into the relationship between reasoning and behaviour in procedurally generated AI personalities, and makes a few practical suggestions for an improved player experience.

Posted by Pascal Bestebroer on 02/21/17 09:24:00 am in Indie
The first in a series of blogs showing the process behind game development from a 13-year full-time indie developer "veteran". The series covers the basics from keeping dedicated to the work, to planning work load, running the business and more.

Posted by Coray Seifert on 02/21/17 09:01:00 am in Indie
A small collection of best practices distilled from the past 4 years of making games with Experiment 7, Impeller Studios, and Autodesk.

Posted by Alexander Freed on 02/21/17 08:52:00 am in Indie
Let's go back to basics in a quick discussion on narrative, cutscenes, and viewpoint changes. What are the downsides of the old "Meanwhile..." trick in a video game story, and how do you mitigate them?