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July 29, 2016
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Category: Indie


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Posted by Sande Chen on 07/28/16 11:00:00 am in Indie
In this podcast, writer and game designer Sande Chen, writer and designer C.J. Kershner, and game designer Ryon Levitt discuss the issue of games with mature themes.

Posted by Josh Foreman on 07/27/16 10:26:00 am in Indie
How Rogue-Lites are making me a better person.

Posted by Brian'Psychochild' Green on 07/26/16 06:28:00 pm in Indie
Metrics were discussed by MMO developers, but it was the social game developers who took the idea and ran with it. How should a modern game designer work with metrics?

Posted by Alexander Freed on 07/25/16 11:16:00 am in Indie
Romance subplots are tough to write even in traditional media. What special challenges do writers face bringing them into the interactive sphere? In this post, we look specifically at romances in non-branching games and how best to deploy them.

Posted by Nathan Fouts on 07/22/16 02:42:00 pm in Indie
It did so many things wrong at launch and it just didn't matter.

Posted by Leszek Godlewski on 07/21/16 04:53:00 pm in Indie
The Vanishing of Ethan Carter, with its rich visuals and a graphics workload somewhat uncommon for Unreal Engine 4, has been a difficult case for attaining VR perf targets. This is a story of scraping off frame render time, microsecond by microsecond.