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November 25, 2015
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Category: Indie

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Posted by Martin Annander on 11/24/15 06:26:00 pm in Indie
Game developers must understand the value they generate, and learn to benefit from it.

Posted by Dale Crowley on 11/24/15 06:26:00 pm in Indie
Here is Part 2 of the presentation that I gave at the recent GameSoundCon in LA a few weeks back. In this part I introduce the experiment I performed to compare the functionality of three of the most popular middleware solutions for adaptive music.

Posted by Cory Spooner on 11/24/15 06:26:00 pm in Indie
A brief and to-the-point write-up on the things I’ll try to do differently on the next project, based on notes I took during development.

Posted by Ben Nicholson on 11/24/15 05:47:00 pm in Indie
My experience porting 80 Days from iOS (Native) to Unity for release on PC and Mac.

Posted by Ben Johnson on 11/23/15 07:41:00 pm in Indie
I worked with Brookhaven National Laboratory and the New York Historical Society to recreate one of the first videogames ever made: 1958's Tennis For Two. Here's what I learned by recreating a game designed half a century ago.

Posted by Shane Neville on 11/20/15 02:00:00 pm in Indie
Sometimes random loot is too random. A look into the process of adding logic to the loot drop system in Bunker Punks and how it plays to the core gameplay experience.