Post Mortem: Minecraft Oakland  |
| Posted by Alex Handy on 06/06/13 03:30:00 pm
in
Production,
Indie
|
| In April, the Museum of Art and Digital Entertainment commissioned a Minecraft recreation of downtown Oakland, California. The results were exhibited to the public at the Oakland Museum of California, where visitors then interacted with the Oakland map. |  |
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Cracking the Touchscreen Code  |
| Posted by Ben Serviss on 06/06/13 09:15:00 am
in
Business/Marketing,
Design,
Indie,
Smartphone/Tablet
|
| If touchscreen devices are the future, are game controllers holding us back? |  |
| Read More... | 3 Comments |
| Deep Plaid Games, one year later |
| Posted by Shay Pierce on 06/05/13 02:48:00 pm
in
Business/Marketing,
Design,
Programming,
Console/PC,
Indie,
Social/Online,
Smartphone/Tablet
|
| I briefly talk about the OMGPOP/Zynga drama, and relate the indie projects I've been working on with my newfound freedom over the past year. |  |
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Where is the "perfect" indie gaming platform?  |
| Posted by Lee Perry on 06/05/13 01:12:00 am
in
Indie
|
| It's hard to deny indie gaming as a legitimate force in the industry. So why is it such a challenge to find a platform that delivers what so many small developers really need in order to flourish? Who will build the next developer promised land? |  |
| Read More... | 13 Comments |
A "Dark Intelligence" - Part One.  |
| Posted by Mike Hanson on 06/04/13 10:47:00 am
in
Design,
Indie
|
| Nearing the end of his first indie game "PowerUp", Psychotic Psoftware's Mike Hanson looks back at his first steps into shooter AI. |  |
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The Perfect Console for Indies  |
| Posted by Martin Pichlmair on 06/04/13 12:46:00 am
in
Business/Marketing,
Production,
Console/PC,
Indie
|
| A new console generation is finally arriving. In this article I take a look at what would make a console perfect for indie developers – from hardware to software, from Kickstarter support to age ratings. |  |
| Read More... | 5 Comments |