Letting the Player Find the Fun  |
| Posted by Ben Serviss on 05/23/13 09:15:00 am
in
Design,
Console/PC,
Indie
|
| Are hand-holding tutorials holding games back? Starseed Pilgrim offers lessons in increasing player discoverability. |  |
| Read More... | 2 Comments |
Combat Analysis: Guacamelee  |
| Posted by Ben Ruiz on 05/22/13 07:02:00 pm
in
Design,
Indie
|
| As a combat designer, I do a lot of meticulous and thorough analysis of other game's combat mechanics and systems. My most recent analysis was of Drinkbox Studio's Guacamelee on PS3 and Vita. |  |
| Read More... | 3 Comments |
Kickstarter Fu  |
| Posted by Jamie Fristrom on 05/22/13 05:58:00 pm
in
Business/Marketing,
Indie
|
| Some of the strategy and tactics Jamie Fristrom used when launching the Energy Hook kickstarter. |  |
| Read More... | 1 Comment |
First Blog Post, in which Robin Tears His Heart Out.  |
| Posted by Robin Arnott on 05/22/13 03:42:00 pm
in
Design,
Indie
|
| Putting something personal and intimate out in the world to be judged worthy or unworthy of funding was a trial of self-trust. |  |
| Read More... | 1 Comment |
Fingle marketing effort and numbers  |
| Posted by Adriaan de Jongh on 05/20/13 02:19:00 pm
in
Business/Marketing,
Indie,
Smartphone/Tablet
|
| Game Oven's design and business person Adriaan de Jongh gives insight on Game Oven's marketing effort and sales of their debuting iPad-only game Fingle. |  |
| Read More... | 4 Comments |
Making 2D Games With Unity  |
| Posted by Josh Sutphin on 05/19/13 02:06:00 pm
in
Design,
Indie
|
| I'll present an overview of a number of techniques I've used to a create a classic 2D pixel art look in Unity. |  |
| Read More... | 15 Comments |
Even Further Down the Curation Rabbithole  |
| Posted by Adam Saltsman on 05/16/13 02:42:00 pm
in
Design,
Indie
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| In addition to financial conflict-of-interest and our own preferences, the attitudes of our fans and followers, and the design of social media itself, also create obstacles for the spread of new and innovative designs. |  |
| Read More... | 12 Comments |
Does a Focus on Quality Make for Better PR?  |
| Posted by Tom Ohle on 05/14/13 12:50:00 pm
in
Business/Marketing,
Console/PC,
Serious,
Indie,
Social/Online,
Smartphone/Tablet
|
| There's a constant tug-of-war in the PR world between quantity and quality. Is a press release effective if only 30% of media actually open the email? Do we actually benefit (other than financially) from working on a not-so-great game? Read on. |  |
| Read More... | 6 Comments |