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January 25, 2015
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Posted by Jose Maria Martinez on 01/22/15 03:21:00 pm in Business/Marketing
WiMi5 launches a video game contest for HTML5 games related with the theme of LOVE. 1,500 in prizes in the form of Web traffic.

Posted by Valentina Chrysostomou on 01/22/15 03:21:00 pm in Design
Designing games and making all things work perfectly with one another to create a coherent experience.

Posted by Patrick Yip on 01/22/15 03:21:00 pm in Business/Marketing, Production, Smartphone/Tablet
In this blog post, we explored why localization testing is essential for game localization, and offered some actionable tips for you to test your game right.

Posted by Rey Mangana on 01/22/15 01:56:00 pm in Business/Marketing, Design, Programming, Production, Art
This new update, named 2.1.2, is set to provide numerous fixes and additions to your Diablo III: Reaper of Souls experience, but another main reason for creating it was that the first Season is close to an end, as the experience will finish on February 3.

Posted by Eric Guadara on 01/22/15 11:27:00 am in Design, Art, Console/PC, Indie
Themes, allusions, and symbols are plentiful in TUS, emphasizing the natural wonderment felt by the player and bolstering the experience with rich content. I've chosen to break up my writings into chapters to parallel the game's structure/narrative.

A simple and useful editor code for Unity that perform Auto Save for the currently open scene every few minutes.

Posted by James Cox on 01/22/15 11:25:00 am in Design, Production, Console/PC, Serious, Indie
A few years ago, I set a goal for myself: Make 100 games in 5 years. This post is an update at the 2.5 year mark.

Posted by Sam Coster on 01/22/15 11:15:00 am in Design, Indie
Post-alpha we found the combat in our open world survival game to be a bit too monotonous. To empower the Mastery elements of its design, we went back to the drawing board and found a solution in randomness.

A look at the Ad to Cash ratio in several free to play games and a question regarding what influences this or what should.

Posted by James Margaris on 01/21/15 06:30:00 pm in Design, Console/PC, Indie
The design and implementation of Miiverse support in Lucadian Chronicles for Wii U