Regardless of the experience they put out for end users, running an online gaming site isn’t all fun and games. Between rapidly evolving graphics and technology, competition, demanding users and the need for constant site uptime and instant response time,
Here’s part 2 of my must-have Unity3D plugins series. Once again, I’ll share some plugins I’m using on my game projects and that I recommend you.
I’ve gotten to work on some pretty exciting projects, including a digital card game, SolForge, that I co-designed with Richard Garfield but none of that compares to the scope of what we are doing with Labyrinth.
In 2004, a middle-aged man wrote a post that began, “I’ve decided to make a game.” By 2015, he'd taken an alias, quit his job, posted 30,000 messages and released The Age of Decadence, a work of outsider art as iconoclastic and challenging as its creator.
Any programmer who has ever grafted multiplayer functionality onto a single player game will tell tales of just how difficult the process can be. For Rapture, the process went relatively smoothly because we planned ahead for lockstep multiplayer.
Detailed comparison of how new genre RTS games like Rival kingdoms are attempting to innovate & improve over ageing counterparts like CoC, to refresh & build next generation of mobile gaming experiences.
Beta testing is a critical aspect of game development – why not apply the idea to everything?
More and more first person shooters are releasing without single player campaigns. What could this mean for the future of the genre?
Full credit to IGN for posing the question originally. This is my take on the same issue. Original article linked withi
Dice, the developers of the battlefield franchise are behind the latest battlefront game. Some of the battlefield game modes ended up in a reworked and improved format in battlefront. This article points design changes out which explain the improvement.
We can never be tired of hearing developers' stories but this one is particularly different.David Nunez,Founder and Game Designer of Queen Birdface Productions has never met his partner Chris Hall, with whom he has been working for an impressive 12 years!