The story of how I, a retired 45+ year resident of Tokyo, Japan from Johnstown PA, got into game development with Unity 3D, and why my slogan is: "35+ years of coding and only one game to show for it."
My personal, heavily subjective experience and reflections about Nordic Games Conference 2015.
This is a weekend summary post, it consists of the best posts from App Entrepreneurs Association. The main intention of the posts is to help app entrepreneurs in getting better app downloads and also help them converting ideas in to apps
Thanks to a lot of hard work in the background the Monogame team have implemented continuous NuGet delivery and enabled Windows 10 deveopment through new UAP/UWP project support
Invasion 101: Perception is essentially "Where's Waldo?" for mobile VR. It was developed by a team of three developers consisting of two artists and a programmer(myself). We made this as part of the Oculus Mobile VR Game Jam.
The most unique interview with Jaroslaw Zielinski, Destructive Creations CEO - company behind the game called Hatred. No controversies - just businesses.
Keith Boshoff - co-founder of RetroEpic Software - shares his thoughts on the lessons he's learnt from forgetting to save.
When making a game about relationships, feelings matter. We share our character-based design process and examine specific vignettes from Apartment: A Separated Place.
In this post, I go over the things that worked, the things that didn't, and our experience with Kickstarter for Ultimate Chicken Horse
A postmortem for Pillar: a collection of minigames, each with unique personalities and challenges. Developed over two years in numerous locations, including a church.