Our mobile game 'Sharp Minds' is free, has no-ads and no in-app purchases.
We chose not to monetize it and if you're indie, maybe you shouldn't either!
Jungle Rumble is a rhythm game where players use a rhythmic-grammar control scheme. What does that mean? And how is this different from a follow-the-script rhythm game?
Many mobile gaming developers have not yet fully begun to understand the ramifications on long-term revenue loss that hacking is costing them today. Developers need to realize that their piece of the pie is at risk from day one.
This post shows some tips on how to make your HTML5 free-to-play games attractive so you can monetize them via ads, the purchase of virtual goods or any other way. For example, the first tip is about making short game loops.
Gamification is a buzz word these days. In terms of mobile apps, bringing game elements into a non-gaming context can be the best strategy to bring fun, increase user engagement, generate more traffic, and improve monetization.
Awareness is the most difficult challenge indie devs have to face but even when your game is not hugely popular Steam can make an interesting difference through weeklong deals.
Engagement Study about mobile game Raids of Glory. In this post, you will learn some ways to engage and monetize your audience and improve your game design for better gaming experience.
this blog is disusing in general the trope of story driven games to consequence driven games like using Mass Effect as an example and Dead Space as the story driven. this as a part of a college assignment.
An analysis of how detective narrative is handled in Danganronpa: Trigger Happy Havoc with thoughts on how it could be changed to give the player greater agency in solving the cases.
Avian Apocalypse is a 2D platformer/shooter created by a team of 4 developers at SMU's Guildhall over the course of 8 weeks.