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June 27, 2016
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June 27, 2016
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Posted by Kevin Ng on 06/24/16 10:22:00 am in
Our latest game, SUPER IMPOSSIBLE ROAD isn't in the Steam sale. Here's what I'm thinking with that, in the context of Early Access and discounts in general.

Posted by Niel Dagondon on 06/24/16 10:21:00 am in Business/Marketing, Smartphone/Tablet
Soft launching is easy but doing it right takes a serious amount of time and effort. This blog tackles how to do your softlaunch correctly, instead of just soft launching because everyone else is doing it.

Posted by Kemal Sen on 06/24/16 10:21:00 am in Programming
About Game Prototyping. "Game Prototyping is a process of transmitting game idea crumbs from your mind into the real world. It must be fast, cheap and include core mechanics of your game."

Posted by Arthur Canzi Zeferino on 06/23/16 10:20:00 am in Design, Console/PC
An analysis of how Team Fortress 2 classes and Overwatch heroes relate to each other.

E3 2016 marked the industry’s near unanimous embrace of VR. As companies invest, Red Fox Insights analyzes how VR is shaping the future and what challenges it must overcome.

Posted by Wes Platt on 06/23/16 10:18:00 am in Design, Console/PC, Indie
Knee Deep inadvertently strikes a nerve with its talk of gators eating infants - maybe a little too topical just days after a tragedy at Walt Disney World. It helps to give some distance.

The horror medium has changed dramatically over the last two decades, and today's post looks at what the Game Industry has learned (and can still learn) from the Horror genre.

Posted by Jana Rooheart on 06/23/16 10:15:00 am in Console/PC, Smartphone/Tablet
Many parents see video games as something evil. Why is it so and what do they do about it?

Posted by Stephen McCallum on 06/23/16 10:09:00 am in Business/Marketing, Serious
Focused on exhibiting at events like GDC and Dare to be Digital and advice we received while attending the IGDA exhibiting event in Glasgow, UK.

Posted by Ben Vinson on 06/22/16 10:25:00 am in Programming, Social/Online
When publishing your Unity content to the WebGL target, it is likely you will run into issues with CORS. This post gives an overview of how to configure your project to support CORS, and gives guidance on how to avoid some common pitfalls when doing so.