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April 28, 2017
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April 28, 2017
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Posted by Ruslev Berg on 04/27/17 09:42:00 am in Serious, Smartphone/Tablet
A brand new type of Android malware is creating chaos on Google Play. The virus called FalseGuide was discovered in quite a few Android apps that have been downloaded by roughly two million people.

With 94 million population, 30 million mobile game users, and over 200 million USD mobile game revenue, Vietnamís gaming market holds a lot of potential, drawing attention from companies in Asia.

Posted by Ruslev Berg on 04/26/17 09:29:00 am in Serious, Social/Online
This article is dedicated to one strange case of ransomware infection that was created not for profit...

Posted by Zack Wood on 04/26/17 09:28:00 am in Design, Production, Art, Console/PC, Serious, Indie
What is "monster love" and why do we need more of it? This post explores how games treat monsters and the unknown.

Posted by Tejas Jasani on 04/26/17 09:27:00 am in Design, Indie
The main objective of this post is to know the secrets that every gaming company should know behind insanely successful Mobile Games.

Posted by Yuan Zeng on 04/26/17 09:26:00 am in Business/Marketing, Console/PC
What is Tencent WeGame, why do they announce it now and how is it going to affect Steam?

Posted by Linh Thu on 04/26/17 09:25:00 am in Programming, Art, Console/PC, Social/Online
Are online games good for you?†Basically, Yes. Unfortunately, many individuals have always assumed that online videos games were the cause of physical and mental problems. Let no one cheat you There is no scientific evidence to prove this Just continue...

Posted by Thomas Brush on 04/25/17 10:55:00 am in
After 5 years of obsessive development, my game about Hell is officially ready to be judged by the world.

Posted by Ruslev Berg on 04/25/17 10:51:00 am in Serious
Learn what online threats hang over present-day gamers and how they can stay safe.

How much does it cost to launch your indie company's first mobile game? Even if you can make the game, with the app store registration costs, the development hardware, the testing devices, the licences and localisation. How much do you need to break even?