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October 1, 2016
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Posted by Andrea Baldiraghi on 09/29/16 03:39:00 pm in Design, Programming, Indie
Can computer-aided puzzle design help us create fair, fun and interesting challenges? Let's find out discussing our approach in Skiddy, The Slippery puzzle, puzzle game with simple play mechanics but a complex level creation problem. Part 2

Early Access can be a blessing and a curse for game developers, and today's post looks at four key factors in having a successful development period.

Posted by Marc Mixon on 09/29/16 10:06:00 am in Serious
I am researching the relationship between crunch and work culture as part of my master's thesis. I'm looking for game developers to complete a brief survey link here:

Posted by Dave Toulouse on 09/29/16 10:06:00 am in Business/Marketing, Serious, Indie
Game development isn't an investment, it's risk management.

Posted by Arto Koistinen on 09/29/16 10:05:00 am in Design, Indie, Smartphone/Tablet
This is an in-depth look into designing a battle system for a roleplaying game. Using two games I've designed as an example, the article dives into process and particulars of designing a battle system for a digital roleplaying game.

Posted by Milan Babuskov on 09/29/16 10:05:00 am in Business/Marketing, Console/PC, Indie
I showed my game at EGX 2016 in Birmingham UK. In this post I give detailed stats about player engagement: number of players, games played, how long they played in every session and how far they got in the game.

Posted by Garett Marks on 09/29/16 10:01:00 am in Design, Indie
Garett Marks, Narrative Director at Blue Isle Studios, discusses the inspiration behind the story of Valley and the creative process that helped evolve the game into something unique.

Posted by Piotr Lipert on 09/28/16 11:15:00 am in Business/Marketing, Programming, Art
Preparing for my own Kickstarter campaign, I've decided to ask every other gamedev who has used the platform a few questions. I managed to email around 1000 creators and decided to share their (and my) insight on the matter. Here are the results.

Posted by Tabea Iseli on 09/28/16 10:20:00 am in Programming, Indie
When I was writing my post about MVC I realized that I used a lot of nonbasic stuff that might be kind of confusing if you are new to programming. So here a very short beginners guide to generic classes in Unity and when they might be useful to you.

Posted by Brendan Votano on 09/28/16 10:01:00 am in Business/Marketing, Production, Indie
This post is intended for first-time visitors to the Tokyo Game Show, both gamers and exhibitors. I will break down our costs for Blue Volcano to attend, and give others a solid cost-benefit ratio from checking out the Japans premier game show.