As next gen consoles vie for supremacy, the debate over which is "most indie friendly" has become corrosive and unhealthy. They all have their pros and cons
Indie developers are great at making games. However, many new companies are still lacking on the PR & Marketing side. Here are some basic guidelines and tips on how to spread awareness about your indie game without spending all your money or time on it.
A very useful tool to help game designers understand 1. Game monetization potential and 2. Potential weaknesses or areas of improvement, is an ARPDAU contribution table. This tool will help both with analysis and prediction of potential game success.
A decision-making matrix is a simple chart that can allow a team to compare two game-ideas according to a set of self-selected criteria.
Oculus Rift VR Goggles and my impressions after demoing it on GameConnection Europe 2013, Paris.
The Flow Channel is the state of mind that makes us to stay focused on an activity. When we loose the flow, we switch to another activity. So obviously our aim as game designers is to keep our players in the flow channel for as long as possible.
This was how I have felt designing "social" games months ago. I have found peace of mind after a while, but it still applies as a testimony of how it is from a designers perspective.
What kind of gameplay makes for long playing sessions? Perhaps your first thoughts go to grinding in an RPG? Or perhaps you're thinking of online ranked matches in your favorite shooter?
Implementing Fake Shadows in Unity for Mobiles is about my experiences with different available techniques for shadows in unity3d. Here i talk about why i didn't use Hard Shadows or projectors in my game Thumbi.
Scoreoid is a Truly cross platform Gaming Backed Service. But there is no Guide for integration with Unity, So i decided to share how and why i integrated Scoreoid in my Web Game (Unity ) "Thumbi".