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August 31, 2015
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Posted by John Healy on 08/31/15 01:07:00 pm in Design, Indie
A blog post about killing your projects and why maybe it isn't as bad as you think!

Posted by Ian Hamblin on 08/31/15 01:07:00 pm in
I talk briefly about what keeps me going in the game industry and why success in the game industry does not equate to happiness.

Posted by Michael Balm on 08/31/15 01:01:00 pm in Design, Production, Art, Indie
Postmortem of SEGA and indie developer Picomy's premium action-adventure platformer, Heroki--a retrospective on the five year development process of bringing the game to life.

Bleary eyes, compulsion, gamification, and greed... Steam may be Valve's greatest game, and in finding this, I almost lost myself. This is the world of Steam trading. [Originally Posted on Video Games and the Bible]

Posted by Felipe Pepe on 08/28/15 01:59:00 pm in Design, Programming, Production, Art, Console/PC, Serious, Indie
A few more interesting RPGs, such as the Phantasie series, Hillsfar, Hideo Kojima's Snatcher SD, Shadowlands and a NWN2 mod.

Today's post looks at how Blizzard has been leveraging their various games and branding into Cross Game Promotions and marketing for old and new fans alike.

Posted by Oren Todoros on 08/28/15 01:59:00 pm in Business/Marketing, Social/Online
As part of my research into succeeding through YouTube, I reached out to three prominent YouTube content creators to get their thoughts and insights as to what makes a killer game channel.

Posted by Donte' Hawkins on 08/28/15 01:59:00 pm in Design, Production, Art, Console/PC, Serious, Indie
Video games of this generation have a great way of allowing the player to make choices. Ultimately these choices that we make determine how both the characters and the story will progress throughout the game.

Posted by Jacob Stempniewicz on 08/28/15 01:59:00 pm in Business/Marketing, Smartphone/Tablet
Mobile gaming is a growing industry throughout the world, but the growth is not equal in all regions. In this article I explain why Southeast Asia is especially attractive and why now is the right time to enter it.

Posted by François Alliot on 08/28/15 01:59:00 pm in Design, Indie
Passengers' main aim is to break the very homogeneous image of the migrants given by news and medias. Here is the story of why and how we made the game.