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October 24, 2016
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October 24, 2016
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Posted by Emilia Szymanska on 10/20/16 09:47:00 am in Programming
Hi! So, in the last post we learned how to create a scrollable list component, but we could only „hardcode” its elements. Today I’m gonna show you my proposal of a scrolled list implementation, that can be supplied by the elements list from the script.

Posted by Albert Liang on 10/20/16 09:46:00 am in Social/Online
Why playing with randoms in public matchmaking is terrible, and what we can do about it.

Posted by Ryan Dombrowski on 10/20/16 09:46:00 am in Design, Indie
An insight on how a fighting game with no words took home the Best Narrative award at Orlando iX.

Posted by Alex Mercer on 10/19/16 10:06:00 am in Production, Art, Console/PC, VR
This development diary takes a look at the behind-the-scenes of an Enlighten demo development process, describing what goes into creating a VR showcase. Starting with the essential first phase of prototyping.

Probability can be a double-edged sword for making games unpredictable, and today's post looks at how lady luck can change a game's design.

Posted by Nico Saraintaris on 10/19/16 10:03:00 am in Design, Smartphone/Tablet
This is the first post of a series about designing levels for Moveless Chess, an innovative new puzzle game by Beavl.

Posted by Mickey Sanchez on 10/19/16 10:01:00 am in Business/Marketing, Production, Indie
Some key takeaways from my first time at Indiecade.

I was not a VR fanboy. I tried a VR game at TwitchCon for 10 minutes. I am now a VR fanboy. In this article I explore the reasons why, and my analysis of how VR games immerse players differently than other games.

Posted by Lee Witney on 10/19/16 09:55:00 am in Business/Marketing, Design, Indie
How indie developers can use the fear of failure to empower themselves.

Posted by David Ferriz on 10/19/16 09:55:00 am in Business/Marketing, Design, Console/PC, Indie
After almost 4 years of development, we’re ready to say that the launching of our most ambitious indie game is really, really close. Today I would like to tell you how King Lucas project was born almost four years ago.