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January 20, 2017
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January 20, 2017
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Posted by Rob Burns on 01/19/17 09:47:00 am in Business/Marketing, Smartphone/Tablet
Article describes BitMango strategies in the mobile game sphere. In particular, the article will describe the recent success of Word Cookies.

Posted by Peter de Jong on 01/18/17 11:14:00 am in Art, Console/PC, Indie
How to generate cool plant patterns in Unity3D with Substance Designer by Antegods' Lead Artist Tom Rutjens.

Posted by DUTERTRE Simon on 01/18/17 11:12:00 am in Design
A short analysis of The Walking Dead Season 2 when looking at the narrative choices

What to do when you want to delve into the history of video games, but there's over 40 years of releases to learn about?

Steam Early Access has been a tool at the disposal of game developers for over four years now, but "early access" serves a red-flag for many players. This article explores how Hive Jump did Early Access the right way, and how your game can too.

An advergame is just that, a game created with the main purpose of promoting a product, service, organization, etc. and they have been around from the very beginning of games.

Today's post returns to the "gamer" debate, and if we can settle on some kind of definition to define it and the video game market.

Posted by Bendik Stang on 01/18/17 10:41:00 am in Business/Marketing, Production, Indie
Snowcastle Games: The crazy Norwegian indie devs who decided to make a full blown RPG as their first real game – and actually succeeded after a series of near death experiences and some other lessons worth sharing.

Posted by Ryan Sumo on 01/18/17 10:41:00 am in Business/Marketing, Indie
I share the sales figures for our turn-based strategy game Political Animals.

Posted by Matthew McCaffrey on 01/18/17 10:40:00 am in Business/Marketing, Production, Serious
A new interview suggests that Valve's flat organizational structure played an important role in moving away from the Half-Life franchise.