Andrew Pedersen, Senior Vice President and Chief Studio Officer of GSN Games, believes in running internal hackathons. In the first of a three-part series, he outlines the reasons why hackathons are crucial to the evolution of all kinds of game companies.
Musicals and Video Games are the only two forms of storytelling where the writer is expected to pause the story for some other form of entertainment (singing, dancing, gameplay). Considering that, what parallels can we draw between the two?
We started keeping a development blog for our game Melodefense, a musical tower defense game based on a step-sequencer.
I offer practical advice for anyone hoping to attend Bitsummit or similar events in the future.
Game Developers have more skills than what meets the eye. Let's take a moment to appreciate all of the hidden talents they use to create great games.
Too many people get stuck on thinking that they need the right or perfect idea before starting. I'm here to tell you that this is just another excuse. You don't even need any idea at all. I'll explain here how you can (and should) get started without one.
Third-party support for even the Nintendo 3DS and Wii U is dramatically lower than prior Nintendo platforms, calling into question the company’s ability to succeed as a third-party platform business.
Vanquish is a 3rd person shooter that combines a handful of simple, unique mechanics that form extremely satisfying, dynamic combat.
A detailed breakdown of how Other Ocean designers crafted the Level Design of NBA Rush.
In my continuing efforts to shed light on the issues surrounding the US COPPA law, this week I’m going to talk about an aspect of the law that looks like a loophole, but it really is not - - the exception for “Internal Operations".