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August 22, 2017
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August 22, 2017
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How can you best use data science to maximize the success of your game? Adam Fletcher of Gyroscope Software gives an overview of what data science is, why you should use data science, how to use it, and some techniques you can apply to your game.

You might not think about it, but groups are very powerful. They can change your behavior and the way you think. Groups can even make you do things you wouldn’t normally do.

Posted by Josh Bycer on 08/17/17 12:13:00 pm in Design, Console/PC, Indie
"Depth" in video games is often confused with complexity, but in this post I want to talk about the difference between the two in relation to game design.

Posted by Matt Brady on 08/17/17 12:12:00 pm in Business/Marketing, Console/PC, Serious
In part one of this three part series, I take a close look at Star Citizen and project out development costs by comparing it to another ambitious project, GTA V.

In early 2017, Tiny Titan Studios decided to bring its mobile title "Tiny Rails" to Steam. Producer Glenn Stanway explores the process and challenges in bringing an Android/iOS game to PC and Mac.

We broke the glass to get our secret weapon. Here's why and how we made Burrito Bison: Launcha Libre!

Posted by Simon Lachance on 08/17/17 12:09:00 pm in Business/Marketing, Production, Console/PC, Indie
[TL;DR We made a clicker game to support the studio financially and use it as a platform to keep 100k+ players updated about what's going on at Berzerk's. It's like a Kickstarter, but with more explosion]

Blog post about players' goals defined by developers for mobile games.

Posted by Amirhossein Erfani on 08/17/17 12:06:00 pm in Audio, Design, Production, Art, Indie
Story of a new Indie adventure Art-game "Lona: Realm of colors", about an artist trapped in her art. A story of love, chaos, darkness and artistic harmony.

If you're just getting started with trying to implement Steam into your Unity game, it can be hard to know where to look. Here's a guide to easily get up and running with Steamworks in your Unity/C# game using the Facepunch.Steamworks library.