Game development is a multi-disciplinary trade that requires a variety of skills, rigor, and persistence to succeed. However, indie game developers are like snowflakes and have completely different work requirements when compared to traditional gamedevs.
So, with another year drawing to a close, we look towards future trends in the mobile games industry and what we’re likely to see in the coming year.
Manually-created rules and reports are the go-to solution for finding fraud in video games, but history shows that motivated bad actors can easily get around them. This post discusses why this is the case, and why in-game analytics solutions are better.
My ever shifting definition of Indie and what it means to me.
This is a blog about how much hard work it actually takes to be successful in anything, especially in games.
How do you go about making a fun open-world game which doesn't have combat at its core? We want to tell more diverse stories in order to reach new audiences, and the key for that may lie in systems design.
What is Game Design?
This introductory article explores the role of the Game Designer through a case study of contemporary digital game No Man's Sky, as well as questioning the efficacy of current educational curricula.
Loudness standardization has started for regular console games based on broadcast standards. Those standards being primarily set for television, should VR games, as part of a new form of media, adopt its own legislated standard(s)?
There have been many articles written about how to make a game, but how to NOT make one?
Perfect Tips for iOS game developer will definitely help. Here I discussed about Unique concept, simplicity, design, use of tools etc. hope it will helpful.