Article describes BitMango strategies in the mobile game sphere. In particular, the article will describe the recent success of Word Cookies.
How to generate cool plant patterns in Unity3D with Substance Designer by Antegods' Lead Artist Tom Rutjens.
A short analysis of The Walking Dead Season 2 when looking at the narrative choices
What to do when you want to delve into the history of video games, but there's over 40 years of releases to learn about?
Steam Early Access has been a tool at the disposal of game developers for over four years now, but "early access" serves a red-flag for many players. This article explores how Hive Jump did Early Access the right way, and how your game can too.
An advergame is just that, a game created with the main purpose of promoting a product, service, organization, etc. and they have been around from the very beginning of games.
Today's post returns to the "gamer" debate, and if we can settle on some kind of definition to define it and the video game market.
Snowcastle Games: The crazy Norwegian indie devs who decided to make a full blown RPG as their first real game – and actually succeeded after a series of near death experiences and some other lessons worth sharing.
I share the sales figures for our turn-based strategy game Political Animals.
A new interview suggests that Valve's flat organizational structure played an important role in moving away from the Half-Life franchise.