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Blogs

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Why Design?
Posted by Edward Reilly on 06/05/13 04:09:00 pm in Design
In my class at Full Sail we were asked the question, "Why be a designer?" Being a student who is striving to get into this industry I have wanted to start posting here on Gamasutra and thought I would share my answer with the community.
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Transition year: Bad management decisions inbound  Featured Blogs
Posted by Akanu Franks on 06/05/13 12:48:00 pm in Business/Marketing, Console/PC
With new consoles being introduced this year, you can expect post-E3 hangovers to impact your team and studio management that contradict or even throw out your release plan.
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God of War / Devil May Cry love letters  Featured Blogs
Posted by Derek Daniels on 06/05/13 12:18:00 pm in Console/PC
When developers talk to one another - good things come from it.
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The Poeisis of the Indie Game
Posted by Pooja Sagar on 06/05/13 11:22:00 am in Indie, Design
A brief examination of a concept called Poeisis and how Indie games save technology through a revelation of the artist. The article uses a new game by HASHSTASH STUDIOS, called 'Circulets'
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Designing Tournaments for a Massively Multiplayer Strategy Game
Posted by Kevin Hassall on 06/05/13 07:07:00 am in Design, Social/Online
Why run tournaments in an MMO strategy game? What are they meant to achieve, and how do you create an effective tournament? A case study from MMORTS Illyriad.
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Unusual Evolution – Developing Space Station Silicon Valley  Featured Blogs
Posted by John Szczepaniak on 06/05/13 05:42:00 am in Console/PC, Design
Could a quirky N64 game about robotic animals have laid the genetic foundation for one of the industry's biggest series - Grand Theft Auto?
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10 of the Coolest Games You Need to Play Before You Truly Grow Old
Posted by Aj Aviado on 06/05/13 04:10:00 am in Social/Online
Here are 10 games I believe everyone should play to understand how video games can make you feel the energy of youth again before it’s too late.
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Balance in td-games  Featured Blogs
Posted by Alexandra Sidorina on 06/05/13 04:01:00 am in Design
This article is devoted to the principles we used in order to calculate the balance in our tower defense game – Goal Defense.
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Concept vs. Quality of space: Architectual design and it's parallels to the world of game development.
Posted by Kyle McBain on 06/05/13 02:43:00 am in Design
Architectural design and it's parallels to the world of game development.
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Cave Story
Posted by Nikki Wardhana on 06/05/13 12:29:00 am in Design
In which I had my views regarding this indie darling.
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