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December 20, 2014
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December 20, 2014
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Posted by Kee-Won Hong on 12/18/14 03:55:00 pm in Indie
Time is our most precious resource - every human has a finite amount and no way to create more; every minute spent building a game is an investment...we need to celebrate the bravery required to commit to a new endeavor and move our art forward, together.

Game lawyer Zachary Strebeck has a roundup of three game-related legal news stories that broke this week, concerning Sony's Killzone: Shadowfall, the Google Play store's IAP refunds and the UFC anti-trust lawsuit.

Posted by George Hemingway on 12/18/14 03:55:00 pm in Programming, Console/PC, Indie, Smartphone/Tablet
My new Postbug game was developed in C# and compiled to Javascript using Erik Kallen's Saltarelle Compiler. This allows for the game to be developed with a statically typed language and run in the browser on a wide range of platforms.

Posted by Olivier Penot on 12/18/14 03:55:00 pm in Business/Marketing, Production, Console/PC, Indie
What happened to Ethan: Meteor Hunter, the indie puzzle platformer which only sold 127 units one year ago?

Posted by Sam Watts on 12/18/14 03:55:00 pm in Design, Production, Console/PC, Indie
A look back at the year that was 2014 for Tammeka Games, from conception to release on Steam Early Access for 'Radial-G : Racing Revolved', with an emphasis on how the team utilised Unity3D

Posted by Vegard Myklebust on 12/18/14 03:55:00 pm in Design, Programming, Art, Console/PC, Indie
In this blog-post we share some tips and tricks we've used for making Ludus easily mod-able right from the start.

Posted by Ian Martin on 12/18/14 03:55:00 pm in Design, Programming, Indie
One of the biggest problems with creating a PC game is figuring out what resolution to use, and how to give the users the same, or at least a very similar, experience regardless of the size of screen with which they view the game.

Posted by Szilard Szasz-Toth on 12/18/14 03:55:00 pm in Business/Marketing, Design, Indie
Here is a list of 15 really great game landing pages that should get you inspired to build your own page!

Posted by Dave Churchill on 12/18/14 03:33:00 pm in Design, Programming, Console/PC, Serious, Indie
How I coded the AI for a game with at least as many game states as atoms in the Milky Way Galaxy! Letís dive into an overview of the AI in Prismata: from initial motivations all the way to the bot that played ladder against humans.

How to exponentially increase engagement by integrating group chat