There are many publishers operating in the games space today. So who are these mysterious creatures, what goes on inside their heads and how to approach them?
Mobile Games Entrepreneur and Founder of Wufasta, Nolan Clemmons, reports on the mobile games and applications to come from his hometown, Dallas, Texas. Note: This post was originally published on LinkedIn and republished on LaunchDFW
With just over 4 weeks until launch, improvements to documentation and the tutorial have commenced!
My current personal project, Bestiarium, depends heavily on procedural character generation. In this post, I discuss how changing my perspective on a problem led me to create a solution for combining several meshes into one smooth, seamless character.
I enlist the help of IBM Watson to provide cheap voice acting.
Everyone hates meetings! Let's work to try and make them a bit more tolerable.
Some people think that QR-codes are dead. We don't. Actually we find them very useful in mobile game marketing, read this post to find out why.
Full-Motion Video (alternatively referenced as "Live Action") has been a part of video games for a long time, with a bizarre history. I aim to analyze and categorize its usage in games, and offer some creative possibilities for the future.
Every year Nacelle Games goes to the East Coast Game Conference. This year we had the chance to demo our VR adventure game called "The Island," and found out the importance of showing a gameplay video when demoing a game for the Gear VR.
In my introductory blog post on Gamasutra, I examine the reasons why I make video games: my drives and motivations, my strengths and weaknesses.