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July 29, 2016
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July 29, 2016
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July 29, 2016
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Posted by Mike Papagathangelou on 07/29/16 10:36:00 am in Design, Production, Art, Console/PC, Indie
Starting a project can be sometimes overwhelming. How should the graphics be? What should be the style? What should we focus on? On the following post we share our approach on the matter.

Posted by Dylan Moran on 07/29/16 10:35:00 am in Console/PC, VR
No matter how small your budget is, if you have an inspiring idea you can also create a beautiful 2D or 3D game with the help of these Game Engines.

Iíve been asked many times how Apple App Store compares to Android markets in China, which route a western app developer should go first, how to tackle the piracy and local payment integration issues, etc., and here is my answer...

Posted by Marcus Kay on 07/29/16 10:35:00 am in Business/Marketing, Serious, Indie, Smartphone/Tablet
Is App Store Optimization (ASO) really powerful enough to grow a mobile game's download count? Check out this case study to find out...

Posted by Nick Pearce on 07/29/16 09:58:00 am in Business/Marketing, Console/PC, Serious
Bethesda now has a more compelling business case than ever to resurrect its controversial paid mods system ("Paid Mods 2.0"), with its cross-platform mod system, Bethesda.net. But it has a narrow window of opportunity.

Posted by Wes Platt on 07/28/16 10:28:00 am in Business/Marketing, Design, Production, Art, Console/PC, Indie
"When you take out the flash and distraction of color, you can really boil a scene down and ask 'Ok, what are we really trying to say with this scene? What are we trying to communicate to the player?'"

Posted by Jay Weston on 07/28/16 10:27:00 am in Business/Marketing, Console/PC, Indie
EXO ONE has been Greenlit, making it to #26 in 2 weeks. Starting from nothing, I began the Greenlight process with practically zero fan base and relied solely on my teaser video, press release and emails to press. Stats, graphs and screens below.

Yes, I know you heard this before: China is a super hot mobile gaming market. But just how hot exactly it is? Is it really worth investing your time and effort to publish your game there? Check out these top 3 reasons why you should enter China now...

Posted by Christian Mosbo on 07/28/16 10:03:00 am in Business/Marketing, Indie
Looking back at the lessons learned from an indie game that lost a lot of money.

Posted by Kevin Maxon on 07/27/16 10:26:00 am in Business/Marketing, Indie, Smartphone/Tablet
A collection of statistics and questions from our first mobile release. Mostly data points and confused shrugging. May or may not be interesting and strange. You tell me!