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Posted by Rob Weber on 05/06/15 02:43:00 pm in Business/Marketing, Smartphone/Tablet
Game developers are seeing increased enforcement of section 3.1 of Apple’s developer policy which states that "Apps or metadata that mentions the name of any other mobile platform will be rejected.”

Posted by Lawrence Wan on 05/06/15 02:36:00 pm in Business/Marketing, Console/PC
Discussing how E-Sports will likely be mainstream in the near future, based on previous E-Sports events numbers, the accessibility of competitive video games, and the unique position video games hold in terms of player/fan interaction.

Posted by Matias Franco on 05/06/15 02:36:00 pm in Design, Serious, Indie, Social/Online
For one of my classes I wrote an academic paper analyzing a fictional society in the future which revolves around fully immersive virtual reality. Thought it might make a good blog post for anyone who is interested in the subject.

Posted by Rowan McDonald on 05/06/15 02:36:00 pm in Design, Indie
A quick rundown of what went wrong, what went right and what we've learned from working on our Unreal Engine 4 Oculus Rift game, Reverie.

Posted by Jonathan Raveh on 05/06/15 02:36:00 pm in Business/Marketing, Smartphone/Tablet
With over 3 million iOS and Android apps available, competition in the app industry is as fierce as ever. Without an ample budget, how does an app stand out? How do you optimize your app? Learn how to build a strong foundation for your app business.

Posted by James Bordner on 05/05/15 01:22:00 pm in Audio, Indie, Smartphone/Tablet
Creating the music for the hit iOS game "Battleheart Legacy" presented a more-than-just musical challenge: helping to create a persistent sense of place by choosing an instrumental palette that represented the culture of the game's fantasy world.

Today's post is an important one for students and even people starting out designing games as we talk about the concept of creating a foundation for your game and then expanding that out to create an experience.

Posted by Gabriel Cornish on 05/05/15 01:22:00 pm in Design, Production
I lay out some tips on overcoming bad projects from time creating one game a week.

Posted by Kyle Phillips on 05/05/15 01:22:00 pm in Business/Marketing, Indie
Just how much help is a Steam Free Weekend? Maybe more than you think.

Posted by Tim Conkling on 05/05/15 01:22:00 pm in Design, Production, Indie
Effective playtesting for indies: why I hired somebody to playtest my game.