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October 2, 2014
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Posted by Zoran Cunningham on 09/30/14 05:24:00 pm in
Has WB Games mistakenly shipped a majority of their retail PC copies of Middle Earth: Shadow of Mordor without activation keys?

Posted by Shahryar Rizvi on 09/30/14 05:24:00 pm in Console/PC, Social/Online
Role playing as a peace officer amid police controversies in Summer 2014.

What are the best tools for developing 2D games in Unity?

Posted by Lindsey Handley on 09/30/14 01:46:00 pm in Business/Marketing, Indie
The CodeSpells Team launched its first Kickstarter campaign at the beginning of this month, and we learned a lot. With only 5 days remaining, we're excited to share what we learned with the Gamasutra community!

Posted by Sergio Rosa on 09/30/14 01:46:00 pm in Design, Console/PC, Indie
I began working on this game with the idea of making a "scary horror game" but the more I worked on it the more it became a nice but bittersweet love story between two girls. Logical convention says this was completely wrong... (but was I really wrong?)

Early Access has become a debated part of the Steam store and today's post examines how it is different from crowd-funding despite the same basic goals.

Posted by Taro Omiya on 09/30/14 01:46:00 pm in Design, Indie, Smartphone/Tablet
Developing this game was a significant departure from what I usually make, and while it's clear to me that I've polished my skills in making fun games, I'm still miles off from one that's capable of conveying a message, let alone a story.

Posted by Jason Nuyens on 09/30/14 01:46:00 pm in Design, Programming, Production, Indie
Starting and finishing a piece of work can be a daunting task. Here I reflect on working on big projects and how we can get ourselves to the finish line (relatively) unscathed. Bring a towel.

The last four years have been marked by the rise of social and F2P games and their impact on the game market. Today's post examines why demographics are changing.

Posted by Robert Zak on 09/29/14 02:07:00 pm in Art, Console/PC, Indie
The Damsel in Distress trope in videogames has come under scrutiny, and it's right that we question it. But is it right to condemn the trope absolutely, or should we leave certain games - such as Super Mario - out of the discussion?