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September 22, 2014
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September 22, 2014
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September 22, 2014
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Posted by Wai Yen Tang on 09/19/14 10:22:00 am in Console/PC, Social/Online
A study examining into the role of self-determination and gamer identity on persistence in gaming

Posted by Jedrzej Czarnota on 09/19/14 10:04:00 am in Business/Marketing, Art, Console/PC
This blog post discusses Bungie's Destiny and the array of its breakthroughs. Those incremental innovations add up to form a new experience for consoles, one that integrates influences from many genres, and MMOGs in particular.

Posted by Douglas Holmquist on 09/19/14 03:35:00 am in Audio, Indie, Smartphone/Tablet
In this post, composer Douglas Holmquist describes the process of writing the music for Mediocre Games' Smash Hit.

Posted by Lindsey Handley on 09/18/14 11:25:00 pm in Business/Marketing, Indie
We knew that launching a coding education video game on Kickstarter after the catastrophe that was "Code Hero" would be challenging. We studied the Code Hero campaign intensely, so that we could later prove ourselves competent & trustworthy to backers.

Posted by Thomas Henshell on 09/18/14 11:25:00 pm in Design, Programming, Art, Console/PC, Indie
What is always in your face and (hopefully) never in your way? You guessed it: a great interface. In this week’s post, I explore the current state of the Archmage Rises UI.

Posted by Viktor Eisenmann on 09/18/14 10:27:00 pm in Design, Console/PC
P.T “demo-game-teaser” was introduced in August 12th during the 2014 Gamescom Edition and shocked everyone with it graphics and horror ambience. In this blog post we will analysis the factors that create this fantastic and horrifying experience.

Posted by Szilard Szasz-Toth on 09/18/14 07:09:00 pm in Business/Marketing, Smartphone/Tablet
In this final part of our ASO series we introduce a multi-factor scoring model to select your App Store keywords. This framework should take your keyword selection skills to the next level. Apply this model and watch your search rankings improve!

Posted by Scott Hurff on 09/18/14 04:05:00 pm in Design, Art, Smartphone/Tablet
Mobile screen sizes are becoming bigger, and that means that learning how to design for thumbs is now more important than ever.

Posted by Eric Buresh on 09/18/14 03:26:00 pm in Business/Marketing, Production, Console/PC, Serious
Often out of the blue, video game companies find themselves the target of so-called patent trolls. If you find yourself on the receiving end, you must immediately mount a defense. Here are five key steps to an effective offensive plan.

What does it take to setup, manage, and tear down booths at events like E3 and Comic-Con? Here's a glimpse...