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June 25, 2017
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June 25, 2017
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I talk to a ton of people who are planning to launch game projects on Kickstarter. Here's what I tell them.

Posted by Jennifer Mendez on 06/21/17 09:35:00 am in Business/Marketing, Console/PC, Social/Online
PLAYERUNKNOWN'S BATTLEGROUNDS HAS RECEIVED WIDESPREAD SUCCESS, IN PART DUE TO ITS STELLAR MARKETING CAMPAIGN, WHICH WE WILL ANALYZE IN THIS ARTICLE.

Posted by Samantha Stahlke on 06/21/17 09:09:00 am in Programming, Console/PC, Indie
A quick overview of building a system to support saved game files in Unity for games requiring level persistence. Explores unique ID creation and management, data storage, and serialization.

Posted by khalil arafan on 06/21/17 09:07:00 am in Indie
the story in detail of how this year, I heard of the diversity program to attend Train Jam event in Chicago, from a fellow game dev friend who encouraged me to give it a try. I was selected. Visa was not granted from Casablanca embassy unfortunately.

Today's post looks at tutorial design and what elements should be a required part of any tutorial regardless of the genre or game.

Posted by Mike Willette on 06/21/17 09:06:00 am in
Gameplay understanding, tension & suspense, and relatedness: Some of the lessons Breakaway's development team has learned about building games for streaming.

Posted by Andrew Heikkila on 06/21/17 09:06:00 am in Design, Production, Social/Online
As games grow more complex and more popular, and as the first generations of casual gamers reach adulthood and beyond, the video game medium has the unique opportunity to gain recognition as a serious social tool.

Posted by Chris Doucette on 06/21/17 09:06:00 am in Design, Console/PC, Indie
Exploring how the time mechanics of Silicon Void, a turn based RPG in early development closely based on the combat system of Chrono Cross, are tweaked to encourage players to plan ahead.

Posted by Dennis Verschuur on 06/21/17 09:06:00 am in Production, Serious
How much impact does it have on the outcome of the quality on a game when the developers take the time to carry out a proper pre-production phase?

Posted by Alexander Stokes on 06/20/17 10:29:00 am in Production, Console/PC, Indie
Ever wondered what major steps it takes to develop and publish a game on consoles in today's market? Here I've outlined five phases that you need to know about prior to starting development on your first console game.