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Posted by Theron Huffman on 05/26/15 02:35:00 pm in Programming
The story of how I, a retired 45+ year resident of Tokyo, Japan from Johnstown PA, got into game development with Unity 3D, and why my slogan is: "35+ years of coding and only one game to show for it."

Posted by Laura Bularca on 05/26/15 02:35:00 pm in Business/Marketing, Design, Indie
My personal, heavily subjective experience and reflections about Nordic Games Conference 2015.

Posted by Puneet Yamparala on 05/26/15 02:35:00 pm in Business/Marketing, Smartphone/Tablet
This is a weekend summary post, it consists of the best posts from App Entrepreneurs Association. The main intention of the posts is to help app entrepreneurs in getting better app downloads and also help them converting ideas in to apps

Posted by Simon Jackson on 05/26/15 02:35:00 pm in Programming, Console/PC, Indie
Thanks to a lot of hard work in the background the Monogame team have implemented continuous NuGet delivery and enabled Windows 10 deveopment through new UAP/UWP project support

Posted by Kyle D'Aoust on 05/26/15 02:35:00 pm in Design, Programming, Indie, Smartphone/Tablet
Invasion 101: Perception is essentially "Where's Waldo?" for mobile VR. It was developed by a team of three developers consisting of two artists and a programmer(myself). We made this as part of the Oculus Mobile VR Game Jam.

Posted by Albert Palka on 05/26/15 02:35:00 pm in Business/Marketing, Production, Console/PC, Serious, Indie
The most unique interview with Jaroslaw Zielinski, Destructive Creations CEO - company behind the game called Hatred. No controversies - just businesses.

Posted by Megan Hughes on 05/26/15 02:35:00 pm in Programming
Keith Boshoff - co-founder of RetroEpic Software - shares his thoughts on the lessons he's learnt from forgetting to save.

Posted by Richard Emms on 05/26/15 02:35:00 pm in Design, Console/PC, Indie
When making a game about relationships, feelings matter. We share our character-based design process and examine specific vignettes from Apartment: A Separated Place.

Posted by Richard Atlas on 05/26/15 02:35:00 pm in Business/Marketing, Production, Console/PC, Indie
In this post, I go over the things that worked, the things that didn't, and our experience with Kickstarter for Ultimate Chicken Horse

Posted by Michael Hicks on 05/26/15 02:35:00 pm in Business/Marketing, Design, Production, Indie
A postmortem for Pillar: a collection of minigames, each with unique personalities and challenges. Developed over two years in numerous locations, including a church.