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February 26, 2017
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February 26, 2017
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This article is is a high level summary of what procedural generation (or procgen) is and how it works, using our game Rogue Singularity as an example of application and management.

Posted by Nathan Savant on 02/23/17 11:26:00 am in Design, Indie
A critical analysis of Owl Boy's opening sequence, how it introduces the game, and how it forecasts the story as a whole.

This blog post will cover how to bring your game from Canada into the US for trade shows (legally) and how to avoid complications about importation, merchandise and other issues.

Posted by Joao Requiao on 02/23/17 11:21:00 am in Design, Production, Indie
This is the first post of the "Developer Diaries" series I intend to write talking about the game "Tiny Little Bastards", currently being developed by my Indie Studio, Overlord Game Studio.

I just shipped my first commercial game. Itís designed, as Apple classifies it, ďfor ages 5 and under.Ē Let me briefly explain how I got here, and Iíll share some of the lessons Iíve learned that help me navigate these new surroundings.

Posted by David Lightbown on 02/23/17 05:31:00 am in Design, Programming, Production, Art, Console/PC
John Romero talks to David Lightbown about TEd, the tile editor that he created at id Software, which would go on to be used on 33 shipped titles, including the Commander Keen series, the Wolfenstein series, Rise of the Triad, and many more.

Posted by Seong Jae Jang on 02/22/17 08:13:00 pm in Indie, Smartphone/Tablet
Mid Night Run This game is an infinite run game. Player can jump using touching on the screen. Goal of this game is getting the higher score. For getting the higher socre, player've to collect star in the game.

Having been born in the UK but raised in an Indian family, I'd never really considered myself anything other than British. It was not until recently when I acted as the protagonist in a video game, that I started to ask myself what this actually meant

Posted by Christoph Ender on 02/22/17 08:13:00 pm in Programming, Indie, Smartphone/Tablet
TruckSimulation 16 is a truck simulation for mobile devices in which players can roam around in a massive open game world. Christoph Ender explains how his team met this technical challenge with Unity and which problems they had to solve along the way.

Posted by Logan Smith on 02/22/17 08:13:00 pm in Console/PC
Rockstar might consider rewarding loyal customers that start playing Red Dead Online having already played GTA Online.