I started and finished development of my game 15 years ago, when I was...15. Now I'm recreating it from scratch! An interesting comparison :)
As game designers, we invest a lot of effort into crafting elegant game mechanics & game dynamics. We take this essence of our game and teach the player how to participate in a world through the language of our systems. How can we design the metagame?
A list of my top signs that indicate that you're about to burn-out.
We learn early on that you must finish your game no matter what.
Is there really no situation in which you should abort development?
About the combat system of Renowned Explorers, how it remains deep and why I like it so much.
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the self-reflexivity of Davey Wreden's The Beginner's Guide to an analysis of the systems of Prison Architect.
Ballistic Frogs' thoughts about indie games pricing, sales and bundles.
A guide to controversy for AAA publishers, written by an indie developer. Use it to gauge the increase in media awareness and sales your game would get if using any of the points outlined in the guide!
Many western developers have been trying to get into Chinese mobile games market but few have succeeded. Itís a tough market but too big to ignore. This post is the first in an ongoing series in which we focus on Chinese mobile games market in terms of ap
On the 11th and 12th of September a small indie development company was featured on the front page of Reddit in form of a r/iAMA post. The following data shows how the front page post affected the sales of a sci-fi strategy game.