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The Game Industry has grown into two unique sides of AAA development and Indie. Both produce a variety of titles but raises the long standing debate of whether games should be made for creativity or for profit.

Posted by Aaron Thomas on 07/31/14 12:53:00 pm in Business/Marketing, Production
I'm breaking free of my bondage and asking everyone how to break the leash on a copyright problem.

Games, celebrities, defining "fun", and using your influence for good.

Posted by Jennifer Ketzl Brame on 07/30/14 06:29:00 pm in Design, Console/PC, Serious, Indie, Social/Online
There's some major design challenges you run into when combining MMO and RTS gameplay. Can it be done?

Posted by Herman Tulleken on 07/30/14 06:09:00 pm in Programming, Console/PC, Indie
In this post I describe some of the issues we encountered when we ported our C# Unity plugin to GameMaker, how we overcame the limitations of GameMaker's language, and what insight we gained into our design because of it.

Posted by Shaine Kruel on 07/30/14 02:27:00 pm in
Just

Posted by Michael Hicks on 07/30/14 12:39:00 pm in Production, Indie
An article about burnout, the creative process, love and the video game industry.

This post describes two types of achievements that can inspire people to play your games and keep them coming back for more.

An overview of what to pay attention to when making screenshots for the App Store so they help sell the game.

Posted by Paul Nunes on 07/30/14 03:59:00 am in Audio, Production, Indie
As a Sound Designer for video games coming from a film background, I had to change my processes to work more effectively on Blade Symphony. I outline the changes (and their hurdles) in this blog post as well as few specific methods I found useful.