I am a huge Bethesda fan and continue to sink hours into Fallout 4 but I am torn on the whole shift to the voiced protagonist
Game developers feel a need to deliver all the information a player might need as soon as the game starts.
The WHO proposed to classify gaming as a disorder in its forthcoming 11th Revision of the International Classification of Diseases (ICD-11), a move which has ignited rebuke from all quarters—from the gaming community as well as the academic community.
How can you take 7 years to make your game? Here are some important tips and tricks for taking your sweet time.
Today's post looks at the phenomenon dubbed the "War of Warcraft Effect," and the warning that comes with trying to chase after another game's design.
Most app developers give their users a personalized monetization experience based on whether they're a spender or a non-spender. But those segments can be very limiting. Here are four new user segments to help drive better engagement an monetization.
A short study of the level from The Last of Us Part II gameplay trailer.
Why is it so hard to have a game with both amazing gameplay and a rich story? Is there a reason why these two aspects seem to conflict with eachother, and is there a way around it? Let's find out!
Though we view our games as a single item, no two people see the same game. In this article, Nicholas Kinstler explains how players can perceive the same game in different ways and provides some insight on how to account for variations in perception.
The main objective of this blog post is to give you an idea about ScriptableObject in Unity.