TruckSimulation 16 is a truck simulation for mobile devices in which players can roam around in a massive open game world. Christoph Ender explains how his team met this technical challenge with Unity and which problems they had to solve along the way.
Consolidations, closings, and lack of investment are driving most mid to small-size developers in China out of business. Surviving in 2017 will be tough, but there is a way so long as former F2P mobile developers are willing to adapt.
Dear Esther is revolutionary in many ways, most notably for getting rid of video game conventions and exploring what lies at the core of interactive experiences. What do we really need to present to the player to create a 'meaningful' experience?
A reflective analysis of a talk made by Brian Baglow during Game Think 2.0 about how not to run a game studio.
A conceptual Game Design Document (GDD) is ideally created before a pitch, which outlines the complete game development process.
Thoughts on the future of VR atfer reading Virtual Reality Insider by Sky Nite
With Steam Direct changes poised to effect the Steam marketplace, I put together some important tips for selling your game when Steam isn't an option.
Concept art is a grinding wheel for the hatchet of your imagination. You always have to understand that you don't have eyes inside of your brain, so spilling your ideas out onto paper and then taking them back in with your actual eyes might result in...
VR game development is not exactly the same as traditional game development. We created SMU Guildhall's first VR game and these were some of the problems we encountered and what we did to fix them.
Some tips on the matter from my personal experience.