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Posted by Armin Ibrisagic on 10/31/14 01:40:00 pm in Design, Production, Console/PC, Indie
Coffee Stain Studios' Armin Ibrisagic talks about their efforts taken during Sanctum 1 and Sanctum 2 to design diverse playable characters that differ from the industry norms.

Posted by Marcelo Martins on 10/31/14 01:40:00 pm in Audio, Programming, Production, Console/PC
The Musical Box features 30 articles focusing on game music production and implementation. Edition #13: Final Fantasy XIII-2

Posted by Sam Coster on 10/31/14 01:40:00 pm in Business/Marketing, Indie, Smartphone/Tablet
Adam Coster of Butterscotch Shenanigans dives into the effects of F2P on an indie studio's design practices, and its player base.

Maybe I should have just made a game about candy pieces. It would have been a lot easier. Calling my shiny, colorful puzzle game ‘Boob Rescue’ certainly made things a lot harder than they needed to be.

Posted by Nick Cummings on 10/30/14 02:29:00 pm in Business/Marketing, Design, Production, Indie
Moving to a new city and meeting new people is tough—but it's even harder if you're an independent game dev. Fortunately, finding a new community of new friends and colleagues in the indie games scene is easier than ever. Here are 5 tips to get started.

Composer James Marantette sheds some light on the creative process behind the Archmage Rises title track.

Posted by Peter Cardwell-Gardner on 10/30/14 02:29:00 pm in Design, Production, Indie
What does the road from prototype to fully fledged game look and feel like? Reflections after a year and half spent on indie title Cadence reveal game development can be much more emotional testing than you ever imagined.

My long journey to getting a job in the gaming industry

Posted by Marcelo Martins on 10/30/14 02:29:00 pm in Audio, Production
The Musical Box features 30 articles focusing on game music production and implementation. Edition #12: Alex Kidd in Shinobi World

Posted by Dave Toulouse on 10/29/14 02:33:00 pm in Business/Marketing, Console/PC, Indie
As and indie dev with a game stuck in Greenlight I won't be joining the group of devs trying to "beat" Greenlight but I understand that their frustration isn't just out of some entitlement.