Coffee Stain Studios' Armin Ibrisagic talks about their efforts taken during Sanctum 1 and Sanctum 2 to design diverse playable characters that differ from the industry norms.
The Musical Box features 30 articles focusing on game music production and implementation. Edition #13: Final Fantasy XIII-2
Adam Coster of Butterscotch Shenanigans dives into the effects of F2P on an indie studio's design practices, and its player base.
Maybe I should have just made a game about candy pieces. It would have been a lot easier. Calling my shiny, colorful puzzle game ‘Boob Rescue’ certainly made things a lot harder than they needed to be.
Moving to a new city and meeting new people is tough—but it's even harder if you're an independent game dev. Fortunately, finding a new community of new friends and colleagues in the indie games scene is easier than ever. Here are 5 tips to get started.
Composer James Marantette sheds some light on the creative process behind the Archmage Rises title track.
What does the road from prototype to fully fledged game look and feel like? Reflections after a year and half spent on indie title Cadence reveal game development can be much more emotional testing than you ever imagined.
My long journey to getting a job in the gaming industry
The Musical Box features 30 articles focusing on game music production and implementation. Edition #12: Alex Kidd in Shinobi World
As and indie dev with a game stuck in Greenlight I won't be joining the group of devs trying to "beat" Greenlight but I understand that their frustration isn't just out of some entitlement.