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July 26, 2014
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Posted by Eske Knudsen on 07/25/14 10:56:00 am in Design, Console/PC, Serious
Could you successfully improve people’s ability to focus and concentrate by playing challenging side-scrolling platform brawlers?

Posted by Zac Zidik on 07/25/14 07:48:00 am in Programming, Serious, Indie
Reasons I created an HTML5 game engine called FLAG.

Sometimes we play with AI's that looks smart, how are they doing it?. I'll give you a reason to believe in automated steering behaviours for your next game AI.

Posted by Josh Bycer on 07/24/14 04:11:00 pm in Design, Art, Console/PC, Indie, Social/Online
Today's post examines the concept of serialized storytelling and how it's one area that video games still falter on.

Posted by Karl Inglott on 07/24/14 04:03:00 pm in Business/Marketing, Design
I wrote this a couple of years ago and made some slight amendments, I think it’s still a bit relevant today. It was written in response to the Phil Fish statement during GDC that Japanese Games "Suck".

Posted by Christopher Manzano on 07/24/14 06:42:00 am in Business/Marketing, Indie, Social/Online
How to Market your Game (Part 1 - Competitor Research)-----Learn how big publishers are advertising their games to help your marketing! (Kabam, R2 Games and more)

Posted by Mark Slabinski on 07/23/14 09:21:00 pm in Design
Years ago I turned away from CCG/TCGs. This blog is about how Hearthstone pulled me back in and why it's such a leap forward in card games.

Obsessively trying to make anything you work on better, in any sense of the word, can have worse consequences than you think.

Posted by Austin Farmer on 07/23/14 03:02:00 pm in Production, Console/PC, Indie
A look at some of the things our team is doing, to ensure the success of our upcoming Overdrive Road Rally.

Posted by Benoit Prezeau on 07/23/14 11:28:00 am in Design, Programming, Console/PC, Indie
Thoughts about describing the act of killing in a text-based CRPG.