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November 16, 2018
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November 16, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
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Posted by Florencia Minuzzi on 11/14/18 09:50:00 am in Design, Art, Console/PC, Indie
An analysis of the UI and text effects in Restless. Explores factors to be considered when creating new UI – from button shapes to speech bubble layout – as well as ways to create a positive reading experience using text effects.

Posted by Michael Heron on 11/13/18 10:27:00 am in Business/Marketing, Production, Serious, Social/Online
Review scores have become very unfashionable. They've been replaced with badges, recommendation lists, and a whole pile of categorizations. Largely though the problem here isn't with review scores. It's in how people use them.

Posted by Taylor Russo on 11/13/18 10:19:00 am in Business/Marketing, Social/Online
It comes as no surprise that the recent insights into the misuse of user data makes us all a little worried about what information we give and what we post. However, what happens when developers need to use social media as a direct line to their audience?

Posted by Kevin Giguere on 11/12/18 10:51:00 am in Design, Console/PC
Because our games don't always get the in-depth testing we require, menus and settings often don't get a proper review. This handy checklist should help you ensure that your menu covers all the basics.

Posted by Andrew Heikkila on 11/12/18 10:50:00 am in Business/Marketing, Social/Online
Liveplay RPGs and competitive eSports have always been on two opposite ends of the spectrum, but online streaming has tied them together in a fundamental way. Some are deciding to explore that connection further via competitive D&D.

Writing and Narrative Design are about more than telling stories, they're a question of what should be lost in compression that is creating a video game. It's not an easy choice, that's why we explore it on the latest episode of The Writing Game.

Posted by Aleksandra Bessalitskykh on 11/12/18 10:41:00 am in Programming
Wondering what the difference is between Swift and Objective-C? Which language better suits your project? Check out the detailed Swift vs Objective-C comparison further to make the best choice.

Posted by Constantin Bacioiu on 11/12/18 10:37:00 am in Business/Marketing, Production, Serious, Indie
One year ago I failed to ship 700 units to stay in business. Now I'm working on my next game after releasing a major update to the original one. A failure post-mortem one year after. Sales, lucky strikes, community support and a heartfelt thank you update

Posted by Guillaume Boucher-Vidal on 11/09/18 12:59:00 pm in Business/Marketing
It can be difficult to invigorate a local community of game developers, but the benefits to a dynamic and tight-knit community are too numerous to pass on. Le Flambeau is a low effort solution that helped bring together game developers in our city.

Posted by Olin Olmstead on 11/09/18 12:47:00 pm in Design, Smartphone/Tablet
A detailed look at the game mechanics underlying Space Frontier 2