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November 22, 2014
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Posted by Martin Koppel on 11/21/14 02:24:00 pm in Business/Marketing, Social/Online, Smartphone/Tablet
With low user income and the resulting lack of revenue for developers in emerging markets, most companies either ignore these regions or burn money when seeking to enter them. So is there a way US developers can approach these markets and not fail?

Leaderboards play a crucial role in many online competitive games. Design properly, they can provide an incentive for players to get more involved with your game.

The relationship between client and vendor can be tricky to get right. In this article I would like to focus on what I consider to be one of the most important aspects to making a successful partnership, something I call True Collaboration.

Posted by Dylan Jones on 11/20/14 01:40:00 pm in Design, Indie, Social/Online
Avoid mistakes when diving into the world of analytics. This post reviews what indie game developers should steer clear from what they need to know when first starting out with tracking data.

Posted by Miles Tilmann on 11/20/14 01:40:00 pm in Business/Marketing, Console/PC, Indie
A personal essay about the dangers of getting an idea crowdfunded without proper preparation. A 4 year journey towards acceptance of and gratitude towards the present moment.

Posted by Simon Hill on 11/20/14 01:40:00 pm in Business/Marketing, Production, Smartphone/Tablet
Its time to generate a list of keywords that will help potential customers to find your iOS app. This article will show you how to boost your chances of choosing the right keywords for maximum App store success.

Posted by Larry Carney on 11/19/14 08:25:00 pm in Business/Marketing, Design, Production, Art, Serious
A look at recent events in the Swedish games industry, and how the consumer can be harmed when a content creator and an industry merely desire to do the right thing.

Posted by Bryan Fisher on 11/19/14 01:31:00 pm in Business/Marketing, Indie
After about my fourth class in marketing, I finally understood what retargeting meant, and I've been using it for my own IndieDev Retargeting in Facebook.

Posted by Josh Bycer on 11/19/14 01:31:00 pm in Design, Console/PC, Indie
Stealth gameplay can be an interesting topic as there are many ways to go about it. For today's post, I'm going to examine two popular philosophies and how they impact game design.

Posted by Charles Cordingley on 11/19/14 01:31:00 pm in Indie
It is time to decloak. For some time I have been developing Concealed Intent, a turn-based game of tactical space combat.