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April 21, 2014
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April 21, 2014
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April 21, 2014
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Review of a very interesting book about Modern OpenGL Application Development.

This is a response to my post Mistakes Were Made, and focuses on some things that have been helping me on the emotional/mental side. I discuss the dangers of crunch, the wonder of flow and my path to recovery from burnout.

Posted by Jeff Alexander on 04/18/14 03:02:00 am in Design
Lessons from competitive gaming can be broadly applicable to life in general.

Posted by Ulyana Chernyak Xsolla on 04/17/14 05:46:00 pm in Business/Marketing, Social/Online
How can Credit Cards aid in Geolocation and Gaming: from standard techniques such as discovering a userís IP address to more sophisticated methods such as identifying bank location, telephone area code, email address.

Posted by Hayden Cacace on 04/17/14 12:54:00 pm in Business/Marketing, Design, Production, Indie
A postmortem about Heartonomy's iOS game StarLicker. The game was not a success, and in this article the developers reflect on the mistakes that were made and what they learned from them.

Posted by Wesley Rockholz on 04/17/14 12:33:00 pm in Art
Reflecting on my first attempt at a stop-motion animation film.

Posted by Wesley Rockholz on 04/17/14 12:31:00 pm in Design, Art
Applying the basic elements and principles of art and design to level design to create a world that is intuitive and balanced (or not, if you so desire).

Posted by Wesley Rockholz on 04/17/14 12:27:00 pm in Design, Console/PC
My thoughts on balancing the unpredictability and lack of control caused by randomness in a game by providing facets for player decision making.

Posted by Wesley Rockholz on 04/17/14 12:24:00 pm in
Hi readers, Iím Wes Rockholz, a Game Design and Development student at Rochester Institute of Technology. Welcome to my new professional blog!

Posted by Mata Haggis on 04/17/14 12:11:00 pm in Business/Marketing, Design, Serious, Indie
Why is it that games that address issues of diversity are often described as having an 'agenda', regardless of content, when mainstream titles are not given this label? Inspired by the recent Different Games conference, this post discusses this phenomena.