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August 20, 2014
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Posted by Zoya Street on 08/18/14 09:50:00 pm in Smartphone/Tablet
Understanding the mobile phone user as a snake in a box

Posted by Kevin Maxon on 08/18/14 09:24:00 pm in Business/Marketing, Production, Console/PC, Indie
How we funded and shipped a game with limited commercial reach and almost no budget, to understandably few sales, and how the company will be able to continue regardless.

Posted by David Kuelz on 08/18/14 07:15:00 pm in Business/Marketing, Design, Console/PC, Indie
Writers talk incessantly about "the rules" when it comes to storytelling, and we talk equally incessantly about when it's okay to break those rules. Let's examine when it's okay for some of us to break the rules and when we should stick to tradition.

Posted by Rich Melcombe on 08/18/14 05:28:00 pm in Business/Marketing
Kim Kardashian does not have to worry about Target Demos.

Posted by Lindsay Cox on 08/18/14 04:02:00 pm in Programming, Console/PC, Indie, Smartphone/Tablet
Opinion piece. Loads of people ask me about getting into game programming and mention Unity. I don't think Unity is the place to start.

Mobile Gaming has become a hit-driven business. This makes it hard to build sustainable, investible companies. Smaller developers can still get lucky, but the big companies are going to need to find a new business model to keep on the treadmill.

Posted by Jason Seip on 08/18/14 02:11:00 pm in Business/Marketing, Indie, Smartphone/Tablet
We released our game Let There Be Life for Android just over one month ago. This article is about the highs and lows that have followed.

California game lawyer Zachary Strebeck looks at some of the lessons that game devs can learn from the YogVentures! Kickstarter, which raised over $500,000 but has ended development without shipping the product.

Posted by Kyle Waring on 08/18/14 01:28:00 pm in Business/Marketing, Indie, Smartphone/Tablet
Wouldn't it be awesome to see what your favorite game developers are playing and recommending?!

Posted by Michael Kasumovic on 08/18/14 06:13:00 am in Design, Social/Online
Traversing virtual worlds is time consuming, leading many to feel that it's a waste of time. But online games provide unique social environments for some since they allow them to better manage their social interactions.