Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 9, 2016
View All     Post     RSS
December 9, 2016
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:





There have been many articles written about how to make a game, but how to NOT make one?

Posted by Bharat Mamtora on 12/07/16 11:39:00 am in Business/Marketing, Indie
Perfect Tips for iOS game developer will definitely help. Here I discussed about Unique concept, simplicity, design, use of tools etc. hope it will helpful.

Posted by Peter de Jong on 12/06/16 09:50:00 am in Audio, Indie
We'll have some bonus topics for you too, like today'

Posted by Joris Van Goidsenhoven on 12/06/16 09:42:00 am in
Part 3 of all the research and design I did to get our monetizzation model into our game.

Posted by Dani Garcia on 12/06/16 09:42:00 am in Design, Console/PC, Indie
We've spent a huge amount of time designing and tweaking Alchemic Jousts' gameplay and mechanics. I wanted to share them and show how we avoided using random elements in order to achieve a deep and fair gameplay.

Today's post looks at the concept of sculptable difficulty; giving players the ability to essentially customize the difficulty of your game.

Posted by Tim Pettersen on 12/06/16 09:28:00 am in Programming
Over 69% of the software industry is using Git, and recent improvements to handling of large assets (through Git LFS) have made it more practical to adopt for game dev. This article will teach you how to track and build Unity projects with Git & Git LFS.

Posted by Joris Van Goidsenhoven on 12/05/16 09:34:00 am in
Part 2 of all the research and design I did to get the monetization model into our game.