Letter Quest was originally released on PC and Mac for $9.99. After a lot of careful consideration (and very low sales), we lowered the price to $4.99, and would like to explain the reasoning behind the decision.
Could you successfully improve people’s ability to focus and concentrate by playing challenging side-scrolling platform brawlers?
Reasons I created an HTML5 game engine called FLAG.
Sometimes we play with AI's that looks smart, how are they doing it?.
I'll give you a reason to believe in automated steering behaviours for your next game AI.
Today's post examines the concept of serialized storytelling and how it's one area that video games still falter on.
I wrote this a couple of years ago and made some slight amendments, I think it’s still a bit relevant today. It was written in response to the Phil Fish statement during GDC that Japanese Games "Suck".
How to Market your Game (Part 1 - Competitor Research)-----Learn how big publishers are advertising their games to help your marketing! (Kabam, R2 Games and more)
Years ago I turned away from CCG/TCGs. This blog is about how Hearthstone pulled me back in and why it's such a leap forward in card games.
Obsessively trying to make anything you work on better, in any sense of the word, can have worse consequences than you think.
A look at some of the things our team is doing, to ensure the success of our upcoming Overdrive Road Rally.