I wrote this from a design perspective and hope anyone can enjoy it. I start off outlining the mechanics and how the game functions, later I get into the game’s economy balancing and how the designers promoted engagement.
Earlier this month, I had the opportunity to talk about ways to conduct market research during this years Indie Revolution Expo. Check out the full presentation + slides in this post.
Today I’ll tell you what you need to become a true indie game developer. I’m talking about a poor, hungry, dirty guy, who designs his games at night, while all normal developers sleep in their snug IKEA beds.
Pokémon GO provides new users with an unconventional introduction to the game. Is this the key to its success or has it thrived despite it?
A brief look at the many mistakes and resulting lessons learned through developing my first independent game.
We use paper prototype to craft everything. In this articles some usefully tips to better understated why you should start to use paper prototyping to develop you games.
You have prepared killer concept, awesome graphics, mind blowing gameplay. The launch day has come.
You hit the big red button and...
I was asked to write an essay on Tomb Raider for the a forthcoming book on the '100 greatest video game franchises'. A couple of months ago, I withdrew my participation in the project. So here it is, for those that may be interested.
The VR Funhouse is available for free download (this month) through Valve's Steam service online.
Since version 5, Unity has shipped a new tool for visually debugging your frames: the Frame Debugger. I’ll briefly describe how to use the frame debugger and afterwards I’ll point out the drawbacks that can be addressed through other tools.