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March 28, 2017
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March 28, 2017
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Posted by Michelle Deco on 03/27/17 10:38:00 am in Design, Production, Console/PC, Social/Online
In Part 3 of this series, I venture outside video games and examine types of localization found in films, and discuss its growing importance in today’s world.

Posted by Nick Yee on 03/27/17 10:38:00 am in
We use survey data from 270,000 gamers to break down the common assumption that the appeal of Competition and Community are polar opposites, and we explore where this idea came from.

Posted by Dylan Wolf on 03/27/17 10:37:00 am in Programming, Console/PC, Indie
In my last post, we discussed a simple way you could randomly generate a two-dimensional array of values representing level tiles. The trick, of course, is to smoothly convert each of these chunks into actual Unity objects.

Advice for getting mentors and making the "ask" when it comes to asking people who inspire you for help.

Posted by Josh Bycer on 03/24/17 09:53:00 am in Business/Marketing, Production
Today's post looks at the debate of used games and what it means for stores, consumers and developers/publishers in the growing digital landscape.

Posted by Peter de Jong on 03/24/17 09:52:00 am in
Our game designer Wytze shares some of the design changes we have planned for the behemoths at the center of every game of Antegods, the titans!

Posted by Jeremy McCurdy on 03/24/17 09:52:00 am in Design, Indie, VR
Having a character that works within your game's mechanics can act as a fun and accessible tutorial system. Our approach avoids the need for a skip button without wasting the player's time.

Posted by Ketan Kulkarni on 03/24/17 09:50:00 am in Design, Console/PC
Article puts light on the problem of re-traversal in side quests design of the open-world Games.

As you becoming more involved with VR you will face more competition.