Randomly generated content is a popular feature to add replayability, but today's post looks at when it does more harm than good.
How transparency in the game industry can be a blessing and help you in the long run.
Covers theory, principles and practical techniques to help your testing efforts.
Create the most satisfying challenge level in your game by creating well tuned curves and nesting them withing one-another.
Pokemon Go is about to surpass Twitter in the number of daily active users.
An essay about the market's lust for certainty, the mad things we do in pursuit of it and the ways of thinking that separate business folk from creatives.
I have really admired the tremendous community support that Unity enjoys, which reflects in the huge number of plugins available for the Game Engine. Here, I summarise my thoughts on the plugins I am using in my game.
After working for some big and small video game developer studios for quite a while, I decided the time has come to try and create a game alone. And here is what I've got so far.
When the success you experience doesn't provide you the freedom you were hoping for.
Second video blog talking about creating an animated title.