There are some features that are common across all platforms. Like people, invite, request, leaderboard, achievement, etc. Though there may be some differences in specification and use cases, they share common aspects to meet user’s same needs.
I take RememBear through the App Store and Google Play's content rating questionnaires and find some surprising differences.
A behind the scenes look into the preparation and launch of simultaneous Steam Greenlight and KickStarter campaigns using a budget of zero, complete with analytics and marketing examples.
A Graduate Student in Game Development shares his experiences from his first major project for class, a 2D endless runner entitled Edge of Winter.
We established previously that games are an artistic field in which art pieces can exist, let's now look at a most peculiar state of mind that games can induce or provoke. Let us delve together in a new movement in video games: Machinalism.
The first part is a short recap on Valiant Hearts. The next parts touch upon some of the pros and cons I came up with when it comes to using the game in classroom teaching, and then finally I touch upon how I could see Valiant Hearts used for teaching.
Cohort analysis lets mobile app developers analyze user behaviors to improve their app’s engagement, retention and monetization metrics. Here are some of the more basic yet powerful ways of using it to understand and take action based on in-app activity.
Over the weekend in a tucked away township of Cyberjaya Malaysia, Multimedia University (MMU), IGDA Malaysia and Game Jam Collective Malaysia had collaborated to host a real world gathering for the tri-annual Ludum Dare game jam.
An analysis of different jump models in 2D games with code examples for Unity.
The good, the bad, and the ugly of student game development.