Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 28, 2015
View All     Post     RSS
August 28, 2015
arrowPress Releases
August 28, 2015
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

There are some features that are common across all platforms. Like people, invite, request, leaderboard, achievement, etc. Though there may be some differences in specification and use cases, they share common aspects to meet user’s same needs.

Posted by Michael Bowerman on 08/27/15 12:51:00 pm in Design, Production, Indie, Smartphone/Tablet
I take RememBear through the App Store and Google Play's content rating questionnaires and find some surprising differences.

Posted by Dustin Hendricks on 08/26/15 01:09:00 pm in Business/Marketing, Console/PC, Indie
A behind the scenes look into the preparation and launch of simultaneous Steam Greenlight and KickStarter campaigns using a budget of zero, complete with analytics and marketing examples.

Posted by Ed Dearien on 08/26/15 01:09:00 pm in Production, Serious
A Graduate Student in Game Development shares his experiences from his first major project for class, a 2D endless runner entitled Edge of Winter.

Posted by Oscar Barda on 08/26/15 01:09:00 pm in Design, Art, Indie, Social/Online, Smartphone/Tablet
We established previously that games are an artistic field in which art pieces can exist, let's now look at a most peculiar state of mind that games can induce or provoke. Let us delve together in a new movement in video games: Machinalism.

Posted by Eske Knudsen on 08/26/15 01:09:00 pm in Design, Serious
The first part is a short recap on Valiant Hearts. The next parts touch upon some of the pros and cons I came up with when it comes to using the game in classroom teaching, and then finally I touch upon how I could see Valiant Hearts used for teaching.

Posted by Peter Dille on 08/26/15 01:07:00 pm in Business/Marketing, Smartphone/Tablet
Cohort analysis lets mobile app developers analyze user behaviors to improve their app’s engagement, retention and monetization metrics. Here are some of the more basic yet powerful ways of using it to understand and take action based on in-app activity.

Posted by Shawn Beck on 08/26/15 01:07:00 pm in Production, Indie
Over the weekend in a tucked away township of Cyberjaya Malaysia, Multimedia University (MMU), IGDA Malaysia and Game Jam Collective Malaysia had collaborated to host a real world gathering for the tri-annual Ludum Dare game jam.

Posted by Daniel Fineberg on 08/25/15 01:22:00 pm in Programming, Smartphone/Tablet
An analysis of different jump models in 2D games with code examples for Unity.

Posted by Marc Mixon on 08/25/15 01:22:00 pm in Smartphone/Tablet
The good, the bad, and the ugly of student game development.