There have been many articles written about how to make a game, but how to NOT make one?
Perfect Tips for iOS game developer will definitely help. Here I discussed about Unique concept, simplicity, design, use of tools etc. hope it will helpful.
We'll have some bonus topics for you too, like today'
Part 3 of all the research and design I did to get our monetizzation model into our game.
We've spent a huge amount of time designing and tweaking Alchemic Jousts' gameplay and mechanics. I wanted to share them and show how we avoided using random elements in order to achieve a deep and fair gameplay.
How To Choose A Game Project That You’ll Actually Finish
Today's post looks at the concept of sculptable difficulty; giving players the ability to essentially customize the difficulty of your game.
Over 69% of the software industry is using Git, and recent improvements to handling of large assets (through Git LFS) have made it more practical to adopt for game dev. This article will teach you how to track and build Unity projects with Git & Git LFS.
Part 2 of all the research and design I did to get the monetization model into our game.
How To Manage Your Game Development Team More Effectively