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Posted by Ruben Torres on 05/27/16 09:55:00 am in Programming, Console/PC, Smartphone/Tablet
Differences between UIImage and SpriteRenderer and performance implications

Posted by Antti Kananen on 05/26/16 11:11:00 am in Design, Programming, Art, Indie, Smartphone/Tablet
Some thoughts and lessons about how Koukoi Games have approached level design for their 3D arena styled non-stop runner game Crashing Season.

Posted by Charles Cordingley on 05/26/16 11:11:00 am in Business/Marketing, Indie
Steamgifts is a site for giving away steam games. Many such giveaways include marketing copy, but how effective is it? I decided to run a few little experiments to see.

Posted by Dominik Gotojuch on 05/26/16 11:09:00 am in Business/Marketing, Production, Indie
A short story of how the dark comedy atomic adventure 60 Seconds!, the debut title of Robot Gentleman, came to be.

Posted by Michel Sabbagh on 05/26/16 11:08:00 am in Design, Console/PC
A game design article that closely analyzes the design aspects and nuances of id Software's successful Doom reboot.

Posted by Pavlo Alieinikov on 05/26/16 11:06:00 am in Programming, Indie, Smartphone/Tablet
My name is Pavlo and I want to tell you how I’ve implemented new Unity IAP (from here and after - UIAP) which was released with Unity 5.3, what to expect when working with it, and what pitfalls you can fall into and how you can overcome them.

Posted by Rodolfo Valezin on 05/26/16 10:49:00 am in Business/Marketing, Programming, Production, Indie
Hello guys, here you will find my first devblog post, where I've wrote how the things started and how they're going on.

Posted by Dan Hurd on 05/26/16 10:48:00 am in VR
Playful's Lucky's Tale just shipped (packed-in) with every Oculus Rift. Learn about our design issues and the tenuous balance between the environment and gameplay.

Posted by Daniel Garcia on 05/25/16 11:58:00 am in
I would love to know your opinion, in the F2P industry most of the game are never release- In this post you will find 3 ways to know if your game has Product Market Fit, meaning that you are ready to launch and acquire millions of players.

Posted by Charlotte Walker on 05/25/16 11:58:00 am in Design, Production
As the evolution of the smartphone continues, the meteoric rise of game apps for mobile phones and tablets has created a highly competitive market. What can we learn from one of the most successful mobile games in the world?