| Why Design? |
| Posted by Edward Reilly on 06/05/13 04:09:00 pm
in
Design
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| In my class at Full Sail we were asked the question, "Why be a designer?" Being a student who is striving to get into this industry I have wanted to start posting here on Gamasutra and thought I would share my answer with the community. |  |
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Transition year: Bad management decisions inbound  |
| Posted by Akanu Franks on 06/05/13 12:48:00 pm
in
Business/Marketing,
Console/PC
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| With new consoles being introduced this year, you can expect post-E3 hangovers to impact your team and studio management that contradict or even throw out your release plan. |  |
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God of War / Devil May Cry love letters  |
| Posted by Derek Daniels on 06/05/13 12:18:00 pm
in
Console/PC
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| When developers talk to one another - good things come from it. |  |
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| The Poeisis of the Indie Game |
| Posted by Pooja Sagar on 06/05/13 11:22:00 am
in
Indie,
Design
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| A brief examination of a concept called Poeisis and how Indie games save technology through a revelation of the artist. The article uses a new game by HASHSTASH STUDIOS, called 'Circulets' |  |
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| Designing Tournaments for a Massively Multiplayer Strategy Game |
| Posted by Kevin Hassall on 06/05/13 07:07:00 am
in
Design,
Social/Online
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| Why run tournaments in an MMO strategy game? What are they meant to achieve, and how do you create an effective tournament? A case study from MMORTS Illyriad. |  |
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Unusual Evolution – Developing Space Station Silicon Valley  |
| Posted by John Szczepaniak on 06/05/13 05:42:00 am
in
Console/PC,
Design
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| Could a quirky N64 game about robotic animals have laid the genetic foundation for one of the industry's biggest series - Grand Theft Auto? |  |
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| 10 of the Coolest Games You Need to Play Before You Truly Grow Old |
| Posted by Aj Aviado on 06/05/13 04:10:00 am
in
Social/Online
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| Here are 10 games I believe everyone should play to understand how video games can make you feel the energy of youth again before it’s too late. |  |
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Balance in td-games  |
| Posted by Alexandra Sidorina on 06/05/13 04:01:00 am
in
Design
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| This article is devoted to the principles we used in order to calculate the balance in our tower defense game – Goal Defense. |  |
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| Cave Story |
| Posted by Nikki Wardhana on 06/05/13 12:29:00 am
in
Design
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| In which I had my views regarding this indie darling. |  |
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