Developer's thoughts on developing Shape Quest for the Ludum Dare 35 game development competition.
A successful but overdue appearance is preferable to repeating the Wii U's slender impact.
At some point of game development, we all need to secure our project away from harm…
So today I am going to teach you how to add your existing work to a Bitbucket repo using SourceTree.
Game Jolt will soon allow you to sell your games via Game Jolt Marketplace, a new system that will be directly integrated into the site! This has been a highly requested feature from developers, and I'm really excited to finally make it a reality!
This year I showcased my game Circles at the Indie Minibooth at PAX East. It was my first time showcasing at such a major convention, so here I share some things that I learned and some I wish I knew beforehand.
A review of the recent Video Games Live symphonic tour concert with the Orquesta Nacional de España in Madrid, contextually-supportive background on live video game music performance, and analysis of performer/audience interactions.
An applied semiotic analysis of an aspect of the UX and game design of Dishonored (Arkane Studios, 2012).
This is a postmortem for a game I was developing in class with classmates called Titan Maria. This game is an open world exploration game set on Jupiter's moon, Titan. In this game you will discover many anomalies and interesting creatures.
Demoing VR content isn't necessarily a new art, but it's one that I feel isn't well understood or done correctly. This Blog is a collection of tips and tricks I learned showing off our first roomscale VR game at PAX East 2016.
Melodrama makes any serious writer cringe - but it's perfect for games as it combines high emotional impact with brevity by using cultural tag markers.