Too many people get stuck on thinking that they need the right or perfect idea before starting. I'm here to tell you that this is just another excuse. You don't even need any idea at all. I'll explain here how you can (and should) get started without one.
Third-party support for even the Nintendo 3DS and Wii U is dramatically lower than prior Nintendo platforms, calling into question the companyís ability to succeed as a third-party platform business.
Vanquish is a 3rd person shooter that combines a handful of simple, unique mechanics that form extremely satisfying, dynamic combat.
A detailed breakdown of how Other Ocean designers crafted the Level Design of NBA Rush.
In my continuing efforts to shed light on the issues surrounding the US COPPA law, this week Iím going to talk about an aspect of the law that looks like a loophole, but it really is not - - the exception for ďInternal Operations".
Game lawyer Zachary Strebeck interviews Michael Iachini, the owner and designer at Clay Crucible Games, about his business and the legal aspects of designing, funding and publishing his games Chaos & Alchemy and Otters.
Can we learn *anything* from Flappy Bird as an industry?
Insight into the "Secret Playbooks" for F2P Games. It all started with a question, "why do companies hide their monetization numbers"?
Developing a mechanically solid card game is usually an excellent starter project for those new in the app development and gaming industry. Between the easy-to-use resources and AI rule sets, you'll find this is an ideal project to get you started!
Releasing a demo of my upcoming indie game