| Take Your Planet to Work Day! (dev just got real) |
| Posted by Matthew Hodge on 05/23/13 12:45:00 pm
in
Design,
Indie
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| Tomorrow (Friday the 24th) I will be starting a social experiment in audience building. I'm going to live stream my work day. I'll be working on animation and modelling for two projects, and some scripting in Unity3D. Chat will be available... |  |
| Read More... | 2 Comments |
The Power of Friendship while Being an Asshole, or the Doormat NPC  |
| Posted by Mark Filipowich on 05/23/13 09:04:00 am
in
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| Maybe a game doesn’t have to explore every facet of interpersonal relationships but it should certainly hold the player accountable for being an asshole. There should be more to relating to a game’s NPCs than sitting down and nodding. |  |
| Read More... | 1 Comment |
| Xbox One: why single-use codes are good for indie games |
| Posted by Olivio Sarikas on 05/22/13 08:23:00 pm
in
Console/PC,
Business/Marketing
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| Are single-use codes the worst idea Microsoft had so far?
Yes! It´s Zune-tastic.
But this move by Microsoft opens some great opportunities for indie game developers. |  |
| Read More... | 0 Comments |
The World of Lennus: A Game Design Analysis  |
| Posted by Zack Wood on 05/22/13 06:13:00 pm
in
Design,
Serious
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| An analysis of the game-world created by SNES cult classic "Paladin's Quest" (AKA Lennus). |  |
| Read More... | 7 Comments |
| Xbone - A Call To Arms |
| Posted by Gerald Belman on 05/22/13 05:07:00 pm
in
Console/PC,
Business/Marketing
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| Xbox was hard enough to say. Xbox 360 was even harder. Now we've got Xbox One. But the brave men and women of the internet are fighting back. Just when you thought they were beaten, they give you: the Xbone. |  |
| Read More... | 2 Comments |
First Blog Post, in which Robin Tears His Heart Out.  |
| Posted by Robin Arnott on 05/22/13 03:42:00 pm
in
Design,
Indie
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| Putting something personal and intimate out in the world to be judged worthy or unworthy of funding was a trial of self-trust. |  |
| Read More... | 1 Comment |
Get Your Dream Job: 5 Tips to Ace Your Next Phone Interview  |
| Posted by Olga Novikova on 05/22/13 03:40:00 pm
in
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| If you’re trying to break into gaming it’s important to leverage all of your relevant experience. Here are 5 tips on how you can shine the light on the right skills, and avoid potential pitfalls during the phone interview. |  |
| Read More... | 0 Comments |
| Upcoming game festivals and competitions |
| Posted by Maryna Petrenko on 05/22/13 03:03:00 pm
in
Business/Marketing
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| Upcoming video game competitions and festivals at a glance |  |
| Read More... | 1 Comment |
| Leadwerks 3: Editor features and workflow enhancements |
| Posted by Josh Klint on 05/22/13 12:31:00 pm
in
Smartphone/Tablet,
Indie
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| This is an important update that includes new features and enhancements that improve usability and workflow, as well as adding a few new features. |  |
| Read More... | 0 Comments |
| The AI Manifesto |
| Posted by Kenneth Poirier on 05/22/13 12:27:00 pm
in
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| Understanding the need for good Artificial Intelligence |  |
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