The Five Nights at Freddy's series has become a cult sensation over the last year and today's post looks at what it did from a horror and design angle.
This is a summary post having the best posts from the app entrepreneurs association. The post post mainly focuses on improving app downloads, app marketing and development
At Gamescom 2014, I asked everyone I met about how they perceive the role of data in the games industry. This is the brief summary of the conversations I've since had about the topic, across the past year.
While virtual reality environments may be protected by copyright, the strength of the protection will depend on the degree of originality in the content.
Game translation for professional's
Updates regarding the Conquest! UI design contest as well as quite a few changes to the core server code. New Facebook and Forum pages were also launched!
Update on Ascendance and my experience with social media and marketing.
As an artist, a designer, and a teacher the role of producer for a small game project, Knick-Knax, is both familiar and foreign. This is a weekly journal of some of the things I've learned, experienced, and witnessed along the way.
A sample chapter from Reid McCarter and Patrick Lindsey's SHOOTER, an eBook collection of critical essays about games with guns.
Ever thought of saving development time? Never used achievements and wonder how to use them efficiently? Read on how one can start working on adding achievement mechanic in his/her application and end up creating a web-service for that purpose.