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October 6, 2015
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Posted by Logan Williams on 10/06/15 01:25:00 pm in Business/Marketing
Creating great games is cool. Understanding who will love them the most is even more cool.

Posted by Marc Boroditsky on 10/06/15 01:25:00 pm in Design, Programming, Production, Smartphone/Tablet
Mobile devices had brought about an exciting new era for gaming but with this growth also comes a whole new set of threats and vulnerabilities. In addressing these, game designers are tasked with preserving both the integrity, and security, of the game.

Creating challenging games is not easy, and today's post looks at the balancing act of difficulty and challenge to impact the player's willingness to keep going.

Posted by Nick Lim on 10/05/15 01:52:00 pm in
Methodological flaws threaten the use of big data analytics in games. Learn what they are and how to avoid them in your analytics practices.

Posted by Adam Simonar on 10/05/15 01:52:00 pm in Business/Marketing, Production, Art, Console/PC, Indie
Our Greenlight campaign for our game P.A.M.E.L.A. was met with great feedback: we were #1 on Greenlight within 48 hours of going live, and remained there until we were Greenlit 10 days later. I'll try to break down the 5 reasons why I think it worked!

Posted by Mark Rosner on 10/05/15 01:52:00 pm in Business/Marketing, Smartphone/Tablet
If you think both creatively and strategically, you can host events that will affect engagement, re-engagement, retention, and your bottom line. Learn more in this post about how to create a successful in-game event.

Posted by James Bennett on 10/05/15 01:52:00 pm in Design, Programming, Indie
This week saw work in Unity on two new screens, Vassal maintenance and the vault. Additionally there were several server side changes as well.

To begin with, today's new game patch for Stellar Stars adds the ability for you to chat with other players! And in the spirit of sharing, here are 3 simple steps that you can follow to easily add chat to your game!

Posted by Vasileios Karavasilis on 10/05/15 01:52:00 pm in Programming, Production, Art, Indie
Refactoring is one of the most crucial tasks you should get into while developing a game. Let's examine the whys and the hows.

Posted by Marina Makarova on 10/05/15 01:52:00 pm in Programming
Appleseed is a modern, open source, physically-based rendering engine designed to produce photorealistic images, animations and visual effects. PVS-Studio analyzer found several warnings of 1-st and 2-nd level that could be of interest.