The Musical Box features 30 articles focusing on game music production and implementation. Edition #9: Katamari Damacy
FullBlast, another indie project that bites the dust, a story of how we screwed in every possible way.
Our next topic on sales tactics for digital stores are loyalty programs. While their use in the Game Industry isn't far reaching yet, they are another potential area for digital stores to look into.
The Musical Box features 30 articles focusing on game music production and implementation. Edition #5: The Legend of Zelda: Skyward Sword
The Musical Box features 30 articles focusing on game music production and implementation. Edition #6: The World Ends with You
Thomas Henshell and Rogier van de Beek dive deep into how they make the artwork being produced for Thomas’ upcoming 2D RPG Archmage Rises.
Our one year in Early Access had a huge impact on production of Starpoint Gemini 2. As the game grew, we also learned more and more on how Early Access program works and how small dev team can benefit from entire experience...
While PR, advertising, channel promotions and other vehicles can perform well for games marketing – with audience and community development, YOU can control and manage communications through the programs you build in these areas.
The Game Industry is facing a severe issue of devaluing content which has been our fault and part of it has to do with the problem of understanding and evaluating game design.
Suddenly, Thousands is a mob-controlling puzzle game developed for Bacon Game Jam 08. In this Post Mortem, we discuss the strength in Suddenly, Thousands' level progression, embracing accidents, and danger of making your development process open-source.