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July 27, 2016
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Randomly generated content is a popular feature to add replayability, but today's post looks at when it does more harm than good.

Posted by Douglas Bogart on 07/26/16 06:25:00 pm in Business/Marketing, Social/Online
How transparency in the game industry can be a blessing and help you in the long run.

Posted by Ash Davis on 07/26/16 10:18:00 am in Programming, Production
Covers theory, principles and practical techniques to help your testing efforts.

Posted by Attila Branyiczky on 07/26/16 10:17:00 am in Design, Indie
Create the most satisfying challenge level in your game by creating well tuned curves and nesting them withing one-another.

Posted by Dylan Moran on 07/26/16 10:17:00 am in Console/PC
Pokemon Go is about to surpass Twitter in the number of daily active users.

Posted by Brendan Vance on 07/26/16 10:13:00 am in Business/Marketing, Design, Indie, Smartphone/Tablet
An essay about the market's lust for certainty, the mad things we do in pursuit of it and the ways of thinking that separate business folk from creatives.

Posted by Shobhit Samaria on 07/25/16 04:37:00 pm in Programming, Indie
I have really admired the tremendous community support that Unity enjoys, which reflects in the huge number of plugins available for the Game Engine. Here, I summarise my thoughts on the plugins I am using in my game.

Posted by Sergey Kalmanovich on 07/25/16 03:46:00 pm in Indie, Smartphone/Tablet
After working for some big and small video game developer studios for quite a while, I decided the time has come to try and create a game alone. And here is what I've got so far.

Posted by Dave Toulouse on 07/25/16 12:15:00 pm in Business/Marketing, Serious, Indie
When the success you experience doesn't provide you the freedom you were hoping for.

Second video blog talking about creating an animated title.