Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 20, 2016
View All     Post     RSS
October 20, 2016
arrowPress Releases
October 20, 2016
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Posted by Nico Saraintaris on 10/19/16 10:03:00 am in Design, Smartphone/Tablet
This is the first post of a series about designing levels for Moveless Chess, an innovative new puzzle game by Beavl.

Posted by Mickey Sanchez on 10/19/16 10:01:00 am in Business/Marketing, Production, Indie
Some key takeaways from my first time at Indiecade.

I was not a VR fanboy. I tried a VR game at TwitchCon for 10 minutes. I am now a VR fanboy. In this article I explore the reasons why, and my analysis of how VR games immerse players differently than other games.

Posted by Lee Witney on 10/19/16 09:55:00 am in Business/Marketing, Design, Indie
How indie developers can use the fear of failure to empower themselves.

Posted by David Ferriz on 10/19/16 09:55:00 am in Business/Marketing, Design, Console/PC, Indie
After almost 4 years of development, we’re ready to say that the launching of our most ambitious indie game is really, really close. Today I would like to tell you how King Lucas project was born almost four years ago.

How do game developers decide which games to launch? And how do they know when those games are truly ready? At Hothead Games, we’ve developed a “Green Light Process” to guide such decisions. Here’s how you can implement a similar process in your studio.

Posted by Charles Cordingley on 10/18/16 09:17:00 am in Business/Marketing, Production, Indie
Concealed Intent was released in August after a time in Steam's Early Access. Here are some stats collected on sales (vs costs), promotional keys & marketing.

Posted by Tyler Main on 10/18/16 09:17:00 am in Design, Console/PC
Taking a look at how most modern military shooters are mechanically based on abstracting World War 2.

Posted by Bruno Croci on 10/18/16 09:16:00 am in Design, Programming, Indie
A quick postmortem of Phosphorus Dating, an awarded dating simulation game created for JS13K competition.

Posted by Luis Diaz on 10/18/16 09:15:00 am in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR
Story is usually an important element in our games, but a great narrative is only as good as the method we choose to communicate it. Let's take a look at how some modern games blend together narrative and interaction to craft deeper experiences.