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April 23, 2019
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April 23, 2019
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Posted by Justin French on 04/15/19 10:34:00 am in Business/Marketing, Console/PC, Indie
This is the transcription of a talk I did at an Indie Dev Workshop at the GamesBCN in Barcelona. It covers branding, communication and content strategy, how to find your community and how to build a Hub and work with your community to develop better games

Posted by Thais Weiller on 04/15/19 10:25:00 am in
When fun is not enough.

Posted by Caleb Compton on 04/15/19 10:22:00 am in Business/Marketing, Design
When designing a game it can be easy to get distracted and lose sight of what games are all about - the players. This article looks at the relationship between games and people and why one cannot exist without the other.

Whether you developing AAA games or mobile games, you know that you need a strong motivation system to engage and retain your users. Retention is a key metric for free to play games and this article will give you hints and trick to successfully achieve it

Posted by Romanus Surt on 04/12/19 10:40:00 am in Production, Console/PC, Indie
Official Postmortem for Das Geisterschiff, a survival horror adventure dungeon crawler and the first game by Graverobber Foundation.

Posted by Anton Semchenko on 04/12/19 10:39:00 am in Programming
An object pooling and resource managing pattern (no "Resources" folder is involved).

Posted by Jussi-Petteri Kemppainen on 04/12/19 10:33:00 am in Art, Console/PC, Indie
Creating a retro-futuristic silhouetted look for a tactical combat game

Posted by Anastasiya Rashevskaya on 04/11/19 10:58:00 am in Art, Serious
Even when you are fed up with managing a project and spending hours grinding your teeth, you still enjoy the moments of making your characters alive. To assist you in this process, we prepared the list of 8 best animation tools you should know in 2019!

Whenever game producers, publishers, or developers choose an external game dev team to join their project they are trying to find the suitable cooperation model between ‘trust and let go’ and ‘overcontrol at each stage’.

Posted by Justin Bortnick on 04/11/19 10:44:00 am in Business/Marketing, Serious
A reflection on the motivation for helping organize the upcoming Narrative Games Conference, NarraScope.