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November 12, 2018
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  • Editor-In-Chief:
    Kris Graft
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    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Posted by Thomas Johnson on 11/07/18 10:14:00 am in Design
We are all being manipulated!

Posted by Viktor Gregor on 11/05/18 09:53:00 am in Business/Marketing, Design, Production
Using Bayesian statistic, we completely changed our approach to A/B testing. We can now test faster and get more actionable results. Instead of p-values that are so often misinterpreted we directly get the answers needed to make an informed decision.

Posted by Ricardo Bess on 11/05/18 09:43:00 am in Design, Art, Smartphone/Tablet
This post presents the process behind the remaking of the UI art for Conflict0:Revolution.

Posted by Gaspar Ferreiro on 11/05/18 08:48:00 am in Art
A super-fast and easy way to prototype animated characters for Unity, using Reallusion, ZBrush and other common tools.

Posted by Simon Jackson on 11/05/18 08:48:00 am in Console/PC, VR
Reimaging and redeveloped from the ground up in to a true multi-platform / Multi-vr framework, the Mixed Reality Toolkit releases it's first stable beta. Enabling Mixed Reality experiences with the least amount of effort to get started.

Posted by Nicole Barelli on 11/05/18 08:47:00 am in Design, Console/PC, Indie
This article discusses the function of subplots inside the structure of a story - only by understanding it we can decide if it really improves our narrative or exists only as decoration.

Posted by Kvin Drure on 11/05/18 08:46:00 am in Programming, Console/PC
In this post I will explain how I gave my AI a real vision using a camera and a compute shader to detect player with more accuracy than ray casts.

Posted by Yura Yashunin on 11/02/18 09:52:00 am in Business/Marketing, Console/PC, Social/Online, VR
Gamesforum is one of the biggest B2B conferences about the business of games was taking place October 23-24. The conference was full of insights from publishers, ad networks, analytics firms, marketing experts and all the other major industry players.

Posted by Tim Veletta on 11/01/18 09:47:00 am in Business/Marketing, Indie, Social/Online
This past weekend myself along with several friends/playtesters showcased TeleBlast as part of the PAX Australia Indie Showcase. It was an absolutely unreal experience not only to have people come and enjoy the game. Here are some of the things I learned.