| So You Say You Want a (Cultural) Revolution: An Introduction |
| Posted by Janette Goering on 06/04/13 11:16:00 pm
in
Business/Marketing,
Design
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| Despite gaming's huge presence in the world, there is still a huge cultural stigma associated with it. How can we start to fix it for the good of us all? |  |
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| Be Your Own Boss? I Say Recruit Your Own Boss(s)! |
| Posted by Matthew Hodge on 06/04/13 10:56:00 pm
in
Indie,
Design
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| Opening up my working desktop to the world invites all of the benefits to productivity that a boss would provide, with none of the negative hangups... |  |
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| Thoughts on my shiny new Oculus Rift (okay so it's matte) |
| Posted by Quentin Preik on 06/04/13 08:12:00 pm
in
Design,
Indie
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| Received my Oculus Rift today, and it was my first time trying an OR. It has really impressed me, here are my impressions. |  |
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| DIY Marketing and PR for Mobile Games (PRninja's story) |
| Posted by Maryna Petrenko on 06/04/13 07:25:00 pm
in
Indie,
Business/Marketing
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| Video game industry, game release campaigns and my first app for mobile game developers. |  |
| Read More... | 1 Comment |
| Big Data, a Side Effect of Gamification |
| Posted by Sarah Weinstein on 06/04/13 03:59:00 pm
in
Business/Marketing
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| The results of gamification are pretty obvious− increased sales and engagement, better training, you’ve heard it all, but one of the lesser thought results of gamification is big data. |  |
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Gaming the System: How Gamification Offers a Better Learning Experience  |
| Posted by Andy Mott on 06/04/13 02:15:00 pm
in
Business/Marketing
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| A well-designed gamified trial means learning new tools and complex features doesn't have to be daunting. |  |
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Examining the Pipeline: Demographics of Undergraduate Students Studying Games  |
| Posted by Monica McGill on 06/04/13 12:43:00 pm
in
Business/Marketing
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| With all the recent talk on diversity, we took a look at the demographics of undergraduates studying games. We found some improvements, but overall, there is little diversity among the population. |  |
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iOS interpreted code  |
| Posted by Kerry Jones on 06/04/13 11:10:00 am
in
Smartphone/Tablet,
Programming
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| Apple's iOS Developer Program License Agreement has a confusing and inconsistent policy regarding the use of interpreted code. |  |
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| Pros and cons of loss averion |
| Posted by Arseniy Shved on 06/04/13 10:07:00 am
in
Design
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| In this post I look at how fear of losing somthing can cloud our judgement and affect game features in good, bad and unexpected ways. |  |
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| Man when do I work on my game? |
| Posted by Quentin Preik on 06/04/13 08:21:00 am
in
Production,
Indie
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| In the past week or two, I"m not sure how much time I've spent on game development, or at least on game development as I (used to) think of it. |  |
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