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Blogs

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So You Say You Want a (Cultural) Revolution: An Introduction
Posted by Janette Goering on 06/04/13 11:16:00 pm in Business/Marketing, Design
Despite gaming's huge presence in the world, there is still a huge cultural stigma associated with it. How can we start to fix it for the good of us all?
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Be Your Own Boss? I Say Recruit Your Own Boss(s)!
Posted by Matthew Hodge on 06/04/13 10:56:00 pm in Indie, Design
Opening up my working desktop to the world invites all of the benefits to productivity that a boss would provide, with none of the negative hangups...
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Thoughts on my shiny new Oculus Rift (okay so it's matte)
Posted by Quentin Preik on 06/04/13 08:12:00 pm in Design, Indie
Received my Oculus Rift today, and it was my first time trying an OR. It has really impressed me, here are my impressions.
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DIY Marketing and PR for Mobile Games (PRninja's story)
Posted by Maryna Petrenko on 06/04/13 07:25:00 pm in Indie, Business/Marketing
Video game industry, game release campaigns and my first app for mobile game developers.
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Big Data, a Side Effect of Gamification
Posted by Sarah Weinstein on 06/04/13 03:59:00 pm in Business/Marketing
The results of gamification are pretty obvious− increased sales and engagement, better training, you’ve heard it all, but one of the lesser thought results of gamification is big data.
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Gaming the System: How Gamification Offers a Better Learning Experience  Featured Blogs
Posted by Andy Mott on 06/04/13 02:15:00 pm in Business/Marketing
A well-designed gamified trial means learning new tools and complex features doesn't have to be daunting.
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Examining the Pipeline: Demographics of Undergraduate Students Studying Games  Featured Blogs
Posted by Monica McGill on 06/04/13 12:43:00 pm in Business/Marketing
With all the recent talk on diversity, we took a look at the demographics of undergraduates studying games. We found some improvements, but overall, there is little diversity among the population.
Read More... | 40 Comments
iOS interpreted code  Featured Blogs
Posted by Kerry Jones on 06/04/13 11:10:00 am in Smartphone/Tablet, Programming
Apple's iOS Developer Program License Agreement has a confusing and inconsistent policy regarding the use of interpreted code.
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Pros and cons of loss averion
Posted by Arseniy Shved on 06/04/13 10:07:00 am in Design
In this post I look at how fear of losing somthing can cloud our judgement and affect game features in good, bad and unexpected ways.
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Man when do I work on my game?
Posted by Quentin Preik on 06/04/13 08:21:00 am in Production, Indie
In the past week or two, I"m not sure how much time I've spent on game development, or at least on game development as I (used to) think of it.
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