iOS interpreted code  |
| Posted by Kerry Jones on 06/04/13 11:10:00 am
in
Smartphone/Tablet,
Programming
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| Apple's iOS Developer Program License Agreement has a confusing and inconsistent policy regarding the use of interpreted code. |  |
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| Pros and cons of loss averion |
| Posted by Arseniy Shved on 06/04/13 10:07:00 am
in
Design
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| In this post I look at how fear of losing somthing can cloud our judgement and affect game features in good, bad and unexpected ways. |  |
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| Man when do I work on my game? |
| Posted by Quentin Preik on 06/04/13 08:21:00 am
in
Production,
Indie
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| In the past week or two, I"m not sure how much time I've spent on game development, or at least on game development as I (used to) think of it. |  |
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| From a Small Coffee Shop to a Mobile Game Powerhouse: The Story and Success of PATI Games (part 1) |
| Posted by Ellis Pak on 06/04/13 01:43:00 am
in
Smartphone/Tablet,
Business/Marketing
|
| One simple idea, three young founders with a dream, and the story of how they created one of biggest smash hit mobile games ever to come out of South Korea. |  |
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| Are you racist? You might want to change your avatar |
| Posted by Michael Kasumovic on 06/04/13 01:10:00 am
in
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| Perspective is everything--this is especially true when it comes to racism. A new study shows that when individuals are placed in a virtual avatar that differs from their natural skin color, amazing behavioral changes can happen. |  |
| Read More... | 1 Comment |
Intrinsic Incentives  |
| Posted by Stephanie Beth on 06/03/13 07:33:00 pm
in
Indie,
Design
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| A documentary releases this month on developers, their their games and experiences. Jason Rohrer, Douglas Wilson of Die Gute Fabrik, Zagh Gage and Alexander Bruce are featured. The team of thatgamecompany with JOURNEY is a specific feature |  |
| Read More... | 2 Comments |
| thoughts on Problem Attic |
| Posted by Elizabeth Ryerson on 06/03/13 04:57:00 pm
in
Indie,
Design
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| spoiler free thoughts on the making of and themes of my game Problem Attic, free to play here http://ellaguro.blogspot.com/2013/05/problem-attic.html |  |
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| The Role of the Console. |
| Posted by Ryan Leonski on 06/03/13 04:27:00 pm
in
Design,
Business/Marketing,
Console/PC
|
| What is the central role of the game console and is it still wanted? |  |
| Read More... | 1 Comment |
| What Gamification Doesn't Do |
| Posted by Sarah Weinstein on 06/03/13 03:58:00 pm
in
Business/Marketing
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| While gamification is proven time and time again to be successful for many organizations, a study by Gartner still says that by 2014 80% of current gamified applications will fail to meet business objections. |  |
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I built my career on a QA job - a response to Nathan (RC) Peters  |
| Posted by Ethan Levy on 06/03/13 02:43:00 pm
in
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| This is a response to Nathan Peter's guest editorial on Kotaku detailing his time in QA on Halo 4 and calling for an industry wide strike. Levy shares his own (painful) experience in QA at Pandemic Studios and how it serves as his career's foundation. |  |
| Read More... | 2 Comments |