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August 23, 2016
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August 23, 2016
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Category: Production


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Posted by Brandon Sheffield on 08/22/16 01:52:00 pm in Production
I spent several months among the high rollers in a free to play game. Here's what I learned from swimming with the whales.

Posted by Kris Graft on 08/21/16 09:54:00 am in Production
I hung out with some of the developers of the InnoGames jam, a 48-hour jam hidden from the crowds of Gamescom in Germany.

Posted by Jobye Karmaker on 08/19/16 05:26:00 am in Production
3 years ago, I shipped my first game, Splinter Cell Blacklist, with the team at Ubisoft Toronto and now I'm taking a look back. We'll be running through 10 anecdotes & takeaways from the production of the map I worked on.

Posted by Josh Ge on 08/16/16 10:59:00 am in Production
Sharing the entire process behind building a single major alpha version, from start to finish. Project management and marketing all in one!

Posted by Herman Tulleken on 08/12/16 08:25:00 am in Production
This article describes many strategies for working with Unity to make your projects simpler to understand, harder to break, and quicker to ship.

Posted by Ryan Darcey on 08/04/16 06:38:00 pm in Production
The conclusion of a 3 part series where I break down our production process on Star Wars: First Assault, which was designed using an iterative production methodology developed by Jeff Morris.