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March 24, 2019
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Category: Production


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Posted by Max Pears on 03/20/19 06:42:00 pm in Production
Shape Theory is a theory we all know apart about and we are aware of it subconsciously. Here I break down how it can be used for level design and how it is used to encourage the player to act certain ways.

Posted by Simon Carless on 03/17/19 07:29:00 pm in Production
This week's highlights include a look at Flappy Bird's effect on the indie game scene, The Division 2's politics (or lack there-of), info on Harry Potter: Wizards Unite & Days Gone, & more.

Posted by Kenneth Liu on 03/14/19 03:18:00 pm in Production
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Josh Ge on 03/13/19 11:15:00 pm in Production
A complete rundown of the entire process behind designing and building a new map for the world of Cogmind, and explaining how it integrates with gameplay.

Posted by Jason Della Rocca on 03/12/19 10:33:00 am in Production
As a follow-up to project specific financing options, we now turn to the wonderful world of company-based equity funding, where investors are betting on your ability to grow the value of your studio long-term.

Posted by Mantin Lu on 03/11/19 11:09:00 am in Production
As we continue into 2019, the global gaming market continues to rapidly grow and evolve in ways that demand our attention. Let’s review some of the findings in the most recent global game industry report.