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July 30, 2014
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Category: Production


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Posted by Junxue Li on 07/29/14 06:59:00 am in Design, Production, Art, Social/Online, Smartphone/Tablet
A tip about how to quickly set the correct size for all the objects in a 3D scene. I think this tip is not only useful to artists who work for HOPA/adventure games, but also to guys who handle 3D scenes for all kinds of purpose.

Posted by Anton Wiegert on 07/26/14 08:12:00 am in Business/Marketing, Production, Art, Console/PC, Serious
You might think game developers only outsource "to save money" - but that's not completely accurate. In fact, there is a very long list of advantages that are much less obvious; even counter-intuitive.

A simple "rule of thumb" for quick "smell-test" risk assessment of crowdfunded game projects.

Some personal thoughts on good game ideas and things to avoid when choosing a new game project as an indie game developer.

Posted by Sebastien Lambottin on 07/18/14 09:15:00 pm in Design, Production, Console/PC
By building a gameplay prototyping library we've manage to increase our iteration speed for the naval gameplay of AC4

Posted by Tyler Sigman on 07/18/14 02:01:00 am in Business/Marketing, Design, Production, Indie
Part 2 of the Darkest Dungeon Kickstarter Post-Mortem covers the second half of our successful campaign, plus preparing for fulfillment and logistics. There will eventually be a part 3, after Darkest Dungeon ships!