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Category: Production


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Posted by Scott Brodie on 04/01/15 03:04:00 pm in Production
Ever wish you could use McDonald's as a workplace? Hero Generations designer Scott Brodie shares his top 10 tips for making your McDream a reality.

Posted by Lars Doucet on 04/01/15 03:04:00 pm in Production
It's very hard to do rich, frequent updates to let our fans know we're not dead. So we made the computers do that for us.

Posted by Ben Lewis-Evans on 03/31/15 02:49:00 pm in Production
What does a Games User Researcher attending GDC for the first time (along with the Games User Researcher Summit) think of the whole thing? This is an attempt to catalog and describe my experiences, with summaries of every talk I attended.

Posted by Brandon Sheffield on 03/29/15 04:47:00 pm in Production
Amanita Design, makers of Samorost, Machinarium, Botanicula and others, took to a curious method to sell games in the Czech Republic: Newspaper stands.

Posted by Timothy Ryan on 03/23/15 12:53:00 pm in Production
A long time ago in an apparently failed interview for a Halo 2 producer spot I was asked by the leads "What would you do to reduce crunch?" then by the studio management "What would you do to make the team work harder?" I think I have a better answer now.

Posted by Tanya X Short on 03/20/15 02:12:00 pm in Production
A women-in-games program runner shares tips and their systems engineering philosophy towards culture at large.