A look at coming "cloud based" game development methods compared to traditional development from the perspective of one veteran video game developer. This article is intended to be informative to non-developers as well as developers.
In this article, game designer Sande Chen argues that commercial game developers can benefit from adapting their games for education.
Since it's been around for a longer time than videogames, let's rip off experiences from the Cinema history and make our industry better!
What is the most important aspect of game creation: Audio, Art, Technology, Game Design or Story? The answer may surprise you.
Through Kongregate's findings from effective in-game advertising, we’ll cover how to: track and optimize performance; engage as many players as possible; and give rewards that matter.
In this piece written in 2013, I recount the development story of Age of Pirates: Captain Blood.