Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 14, 2016
arrowPress Releases
February 14, 2016
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Category: Production

Expert RSS

Posted by Chris Gardiner on 02/04/16 01:29:00 pm in Production
A short list of insights into running a content team and curating a lore-rich IP, by Chris Gardiner, Head Writer at Failbetter Games (Sunless Sea, Fallen London).

Posted by Howard Tsao on 02/01/16 01:13:00 pm in Production
A Journey from Conception to Live Instrumentation - Guns of Icarus Main Theme 2 Years in the Making

Posted by Junxue Li on 02/01/16 01:13:00 pm in Production
This article introduces Chinese mobile giant Tencent's new mini console. Is Tencent after something big?

Posted by Ramine Darabiha on 01/28/16 08:05:00 pm in Production
This weekend, developers from nearly 80 countries will gather to create over 5000 games in 48 hours at Global Game Jam. Here are some lessons I've learned from being a mentor for the past four years, to help you get around the most common pitfalls.

Posted by Ramine Darabiha on 01/27/16 12:55:00 pm in Production
During the past three years, a growing number of successful games has been developed by hobbyists. They're not quite indie, and they're transforming the industry.

Posted by Ramine Darabiha on 01/25/16 02:01:00 pm in Production
Lessons learned in product design from spending weeks in Japan and seeing how a different pace in life can affect whether your game will be successful.