On the differences between how people perceive game development and the costs and realities, via a recent article on Double Fine.
What is this "balance" thing you people keep going on about!?
How to manage risk as a sustainable indie game company.
Everyone who uses a Daily Scrum or Standup meeting knows the three big questions everyone answers in each meeting. I've found that adding a fourth is extremely valuable and helps avoid a lot of pain later on.
Here's a log of the ~100 GDC talks I've watched with fellow game developers, with ratings and tags so you can find the best ones and the free ones. tinyurl.com/gdcvault
When once again faced with the problem of the team being overloaded. Are you solving the right problem?