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July 27, 2015
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Category: Production

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Posted by Brandon Sheffield on 07/24/15 08:25:00 pm in Production
The 90s schoolyard question answered by an informative video - can the Saturn do transparencies? How about its 3D capabilities!?

Posted by Richard Rouse III on 07/17/15 02:08:00 pm in Production
Though there may be times when overtime work is necessary, it's dangerous to always just accept it as "what it takes." This post explores how crunch time becomes fetishized and compares it to last year's excellent film about obsession, Whiplash.

Posted by Alex Nichiporchik on 07/17/15 02:08:00 pm in Production
Last 4 years have been a rollercoaster, and it's finally time to talk about why we disappointed our fans three times in a row.

Posted by Benjamin Quintero on 07/16/15 01:47:00 pm in Production
The game development industrial revolution has transitioned us from product laborers to middleware consumers. good or bad?

Posted by Christian Nutt on 07/15/15 01:10:00 pm in Production
What always made Iwata stand out to me above other game company execs is that he started as a game developer.

Posted by Junxue Li on 07/14/15 02:53:00 pm in Production
In this series of posts, I would evaluate the characteristics of maps of a few popular games, from the point view of an art producer. This is part 3, about Cookie JAM, the flagship game of SGN.