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Category: Production

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Since the infamous cut from Assassinís Creed Unity at E3, thereís been a growing debate about the place of women in our industry. Seeing a high number of female executives at Rovio, I interviewed Angry Birds Stella lead Heini Kahu about gender balance.

Posted by Paul Tozour on 09/30/14 01:46:00 pm in Business/Marketing, Production
The Game Outcomes Project is designed to statistically evaluate game development efforts across hundreds of game teams & generate insights as to how teamwork, culture, leadership, and production practices contribute to project success or failure.

How much information should your test cases (or test missions, charters, or other types or similar test artifacts) include? What are the pros and cons of adding lots of detailed information in your test cases?

Basic risk-based QA testing methods can substantially reduce your test hours and project budget. If you're unfamiliar with risk-based testing (RBT), you can still reap the benefits by applying these simple priority rating and fluid test plan methods.

Posted by Lars Doucet on 09/29/14 01:05:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
NewSteam is upon us. Tails will be fatter, launches will be harder. Some good, some bad, net positive.

Posted by Sande Chen on 09/26/14 01:19:00 pm in Business/Marketing, Design, Production, Serious
In this article, game writer Sande Chen reviews data from a study on female characters in media and calls on content creators in the game industry to make a choice to include more female characters in their games.