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Category: Production


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Posted by Kevin Normann on 05/23/16 02:05:00 pm in Production
A look at coming "cloud based" game development methods compared to traditional development from the perspective of one veteran video game developer. This article is intended to be informative to non-developers as well as developers.

Posted by Sande Chen on 05/19/16 01:51:00 pm in Production
In this article, game designer Sande Chen argues that commercial game developers can benefit from adapting their games for education.

Posted by Alvaro Vazquez de la Torre on 05/19/16 01:51:00 pm in Production
Since it's been around for a longer time than videogames, let's rip off experiences from the Cinema history and make our industry better!

Posted by Denis Dyack on 05/16/16 02:01:00 pm in Production
What is the most important aspect of game creation: Audio, Art, Technology, Game Design or Story? The answer may surprise you.

Posted by Tamara Levy on 05/16/16 01:54:00 pm in Production
Through Kongregate's findings from effective in-game advertising, we’ll cover how to: track and optimize performance; engage as many players as possible; and give rewards that matter.

Posted by Stanislav Costiuc on 05/13/16 01:45:00 pm in Production
In this piece written in 2013, I recount the development story of Age of Pirates: Captain Blood.