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August 30, 2015
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Category: Production


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Posted by Greg Costikyan on 08/24/15 02:51:00 pm in Production
My code's checked in on intertubes,/ The frogs are croaking in their cubes,/ The AP wants it yesterday,/ The milestone seems so far away./ Brekekex Q/A

Posted by Junxue Li on 08/24/15 02:51:00 pm in Production
This article sums up what type of game developers would incline to outsource art works. This could be a road map for art service providers: from whom you would look for orders.

Posted by Sande Chen on 08/21/15 01:47:00 pm in Production
In this article, game designer Sande Chen distinguishes between offensive characters and offensive material, and explains why it's important to keep track of authorial tone.

Posted by Aidan Minter on 08/18/15 01:13:00 pm in Production
5 critical areas where Indie video game development teams and startups can sharpen their skills prior to releasing their dream project.Avoid the mistakes still being made and stand out from the crowd.

Posted by Jamie Fristrom on 08/17/15 02:01:00 pm in Production
I miss doing that what-went-right / what-went-wrong format! I'm doing it again, to discuss the launch of Energy Hook on Steam Early Access.

Posted by Andreas Papathanasis on 08/17/15 02:01:00 pm in Production
If we are to make any progress against crunch, we must first address the widely held notion that it's a regular, unavoidable part of game development.