A short list of insights into running a content team and curating a lore-rich IP,
by Chris Gardiner, Head Writer at Failbetter Games (Sunless Sea, Fallen London).
A Journey from Conception to Live Instrumentation - Guns of Icarus Main Theme 2 Years in the Making
This article introduces Chinese mobile giant Tencent's new mini console. Is Tencent after something big?
This weekend, developers from nearly 80 countries will gather to create over 5000 games in 48 hours at Global Game Jam. Here are some lessons I've learned from being a mentor for the past four years, to help you get around the most common pitfalls.
During the past three years, a growing number of successful games has been developed by hobbyists. They're not quite indie, and they're transforming the industry.
Lessons learned in product design from spending weeks in Japan and seeing how a different pace in life can affect whether your game will be successful.