During the work on our in-house game engine, the ABYSS Engine, I have come across a few rules, ideas and tips that help us make sure we have a nice work environment, clean code base, neat project setup and an overall high-quality software product.
I've come to the end of my Early Access period and I'm wondering is it worth it, or is Early Access dead?
Here we discuss some of the core and important strategies of real-time strategy based games that has been willing to conquer bigger market share in gaming industry to make its presence felt in the hearts of gamers and design studios
In Part 3 of this series, I venture outside video games and examine types of localization found in films, and discuss its growing importance in today’s world.
Advice for getting mentors and making the "ask" when it comes to asking people who inspire you for help.
How To Improve Your Game Design Skills