Postmortem: ROBLOX Mobile  |
| Posted by David York on 05/20/13 02:34:00 pm
in
Production,
Smartphone/Tablet
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| In late 2012, ROBLOX launched one of the first iOS gaming apps to feature user-generated content front and center. How does user-generated content translate to the mobile space? This article explains how we made it work and what we could have done better. |  |
| Read More... | 0 Comments |
Maximizing Your Side Project Success  |
| Posted by Ben Serviss on 05/16/13 11:11:00 am
in
Design,
Production
|
| Stuck under a mountain of side projects? Manage your time and increase your successes with these key questions. |  |
| Read More... | 1 Comment |
Improving Freemium Design - Knight Storm by MunkyFun  |
| Posted by Benjamin Sipe on 05/06/13 10:06:00 am
in
Business/Marketing,
Design,
Production,
Smartphone/Tablet
|
| I love medieval and renaissance themed entertainment. I also enjoy games developed by MunkyFun so naturally I was excited to play Knight Storm. However, my excitement fizzled rather quickly and never felt compelled to spend so let's take a look at why. |  |
| Read More... | 2 Comments |
What aren't people still understanding about Kickstarter? The answer is: A lot.  |
| Posted by Troy Lonergan on 05/03/13 11:03:00 am
in
Business/Marketing,
Design,
Production,
Serious,
Indie,
Social/Online
|
| A Kickstarter guide with a difference - looking at what you really need to consider before you start and how to maximise pledges from your backers. |  |
| Read More... | 25 Comments |
An Interview with Richard Bartle about Games & Gamification  |
| Posted by Andrzej Marczewski on 04/29/13 04:31:00 am
in
Design,
Production,
Console/PC,
Indie
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| Today I present an interview that Richard Bartle was kind enough to do with me. You may know the name, without him games like World of Warcraft would never have existed. He also gave us the Player Type Theory. |  |
| Read More... | 2 Comments |