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July 5, 2015
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Category: Production

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Posted by Richard Wood on 07/02/15 06:17:00 pm in Production
Throughout my time in production it's been the fundamentals that have kept me sane, improved my output or taken me off the wrong path onto the right one. In this post I share what I believe production fundamentals are.

Posted by Junxue Li on 07/01/15 01:29:00 pm in Production
In this series of posts, I would evaluate the characteristics of maps of a few popular games: Bubble Witch Saga 2, Jelly Splash, etc, from the point view of an art producer. This is part 2.

Posted by John Harris on 06/30/15 01:28:00 pm in Production
On the talks of IRDC US 2015.

Posted by Anne-Christine Gasc on 06/30/15 01:28:00 pm in Production
This is a series of six blog posts where different disciplines share what they wish others would know and understand.

Posted by Paul Tozour on 06/29/15 01:49:00 pm in Production
A GameDevsLikeYou interview with Paul Tozour discussing game development in the '80s, Unreal Engine 4, scripting languages, AI, negotiation, game developer education, AR/VR, teamwork, emotional intelligence, and the origins of the @GameOutcomes Project.

Posted by Dale Crowley on 06/25/15 01:25:00 pm in Production
Composing adaptive music for games is complex and requires advanced skill and techniques. Developers now have new technology to help with the process, and Elias was created by composers for composers. It is easy to learn, but takes time to master