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March 28, 2017
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March 28, 2017
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Category: Production




Posted by Johannes Kuhlmann on 03/27/17 05:07:00 pm in Production
During the work on our in-house game engine, the ABYSS Engine, I have come across a few rules, ideas and tips that help us make sure we have a nice work environment, clean code base, neat project setup and an overall high-quality software product.

Posted by James Buckle on 03/27/17 10:40:00 am in Production
I've come to the end of my Early Access period and I'm wondering is it worth it, or is Early Access dead?

Posted by tushar grover on 03/27/17 10:39:00 am in Production
Here we discuss some of the core and important strategies of real-time strategy based games that has been willing to conquer bigger market share in gaming industry to make its presence felt in the hearts of gamers and design studios

Posted by Michelle Deco on 03/27/17 10:38:00 am in Production
In Part 3 of this series, I venture outside video games and examine types of localization found in films, and discuss its growing importance in today’s world.

Posted by Raghav Mathur on 03/27/17 10:37:00 am in Production
Advice for getting mentors and making the "ask" when it comes to asking people who inspire you for help.

Posted by Daniel Doan on 03/27/17 10:37:00 am in Production
How To Improve Your Game Design Skills