Part 1 of a 3 part series where I break down our production process on Star Wars: First Assault, which was designed using an iterative production methodology developed by Jeff Morris.
I never thought the day would come where I would passionately argue that fans should pirate my game rather than pay for it, but here we are.
Fundamental activity of Lean methodology is Build-Measure-Learn cycle. Steps are simple; Build your product as fast and minimum as possible, let user decide what to use, how to use and Measure it then Learn from this measurement to develop your product. T
Today's post looks at 3 important things to watch out for on Kickstarter game projects, whether as a consumer or developer.
How are we transforming an idea into something real.
This article talks about the development of the characters in Fragments of Him.