Do You Have THE Best Leaders in the Industry?  |
| Posted by Keith Fuller on 06/04/13 06:55:00 pm
in
Business/Marketing,
Production
|
| What standard does your studio use to judge leadership? What should you focus on to improve your leadership skills? How do two Nobel prize winners fit in? |  |
| Read More... | 0 Comments |
The Perfect Console for Indies  |
| Posted by Martin Pichlmair on 06/04/13 12:46:00 am
in
Business/Marketing,
Production,
Console/PC,
Indie
|
| A new console generation is finally arriving. In this article I take a look at what would make a console perfect for indie developers – from hardware to software, from Kickstarter support to age ratings. |  |
| Read More... | 5 Comments |
Assembling an indie dream team, learning from Big Fish and Grubby Games, and making a roguelike for dancing  |
| Posted by John Polson on 05/31/13 12:15:00 am
in
Business/Marketing,
Design,
Programming,
Production,
Console/PC,
Indie
|
| The rhythm roguelike Crypt of the NecroDancer developer and IGF 2006 finalist Ryan Clark shares tips on netting big-time indie developers, lessons from shipping 10 games, and more. |  |
| Read More... | 3 Comments |
| Ask me anything! - Unity Going Free |
| Posted by Benjamin Sipe on 05/30/13 02:43:00 pm
in
Business/Marketing,
Design,
Production,
Indie,
Social/Online,
Smartphone/Tablet
|
| The NativeX Games Task Force (GTF) has a wealth of knowledge and data at their fingertips for mobile developers. |  |
| Read More... | 0 Comments |
Transitioning From Flash to HTML5: Developer Tools  |
| Posted by Austin Hallock on 05/29/13 04:52:00 am
in
Production,
Social/Online
|
| Tools and resources for those making the switch from Flash to HTML5. |  |
| Read More... | 9 Comments |