With a rapid-fire succession of layoffs and closures in the industry recently, this seems to be a relevant question. Are people an "Asset" or are they just "Consumables"? Many of us don't like the answer - and it isn't even sound business.
A look back on how we designed and built our latest adventure app for children. Focusing on the design and art of this re-imagined story.
There is a long list of developers that have either crashed out or are intelligently self-selecting out of triple-A development and going back to smaller, leaner projects. Where does the trend of smaller, leaner projects leave the gaming industry?
This is the first of three posts accounting of the technical & design challenges we faced while porting the Pahelika Series (Pahelika: Secret Legends and Pahelika: Revelations), originally windows games, to iOS.
A lengthly postmortem on the first episode of République, a stealth action iOS game from Bellevue developer Camouflaj.
A brief summary of how the broader debate about women and videogames has influenced some of the design processes in Desktop Dungeons.