Do you dumb a game concept down to increase the potential audience or do you stay focused with a more hardcore game and accept a smaller audience? Is that even a valid case? I'l dig in a bit and see where my rambling goes.
Wherein I fashion charts out of the many numbers behind Hipster Zombies. How many downloads? On which platform? And what about the money? And piracy? Find answers within!
In this series of Improving Freemium Design we're going to look at an indie game Apple featured called Combat Monsters and see what they did right and what could be improved.
Ever wanted to know how does pitching the game to major publishers work? Let me take you through our three week trip around the world, where we pitched our open world RPG game to 15 big name publishers.
Successful monetization design needs to be the responsibility of all members of the game team. A thoughtful game design process - like the one proposed in this post - is a tool for ensuring that monetization is integrated into the design from day one.
Mike Hanson talks boss attack patterns in the 3rd and final part of his post on Power-Up's enemy AI.