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July 27, 2016
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July 27, 2016
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Category: Production


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Posted by Ramin Shokrizade on 07/25/16 11:31:00 am in Production
While there is no doubt about the success of Pokemon GO in terms of installs and retention, how is the business model going to perform? Monetisation expert blogger Ramin Shokrizade goes under the hood (and does a lot of walking!) to find out.

Posted by Celia Hodent on 07/22/16 02:43:00 pm in Production
This detailed post describes all the Game UX Summit 2016 sessions, one by one. This event brought together 15 renowned speakers from various UX-related disciplines, from game studios and academia. The keynote speakers were Don Norman and Dan Ariely.





Posted by John Szczepaniak on 07/26/16 06:27:00 pm in Production
A collection of short videos documenting the history of Japanese console and computer games.

Posted by Leandro Gonzalez on 07/26/16 06:26:00 pm in Production
Have you ever wondered what was the right way to document your Game Design? Did you go online, got 125000 search results and didn't know where to start reading? Me too! This post/template will help you get started on your quest for amazing Game Designs.

Posted by Ash Davis on 07/26/16 10:18:00 am in Production
Covers theory, principles and practical techniques to help your testing efforts.

Posted by Christian Hodges on 07/25/16 10:30:00 am in Production
A brief look at the many mistakes and resulting lessons learned through developing my first independent game.