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Category: Production
Expert Blogs 
| The Evolution of Indie |
| Posted by Andy Schatz on 02/06/09 03:22:00 pm
in
Game Design,
Production
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| We always knew "indie" meant SOMETHING. But no one could ever define what it was. With the success of high-wattage IGF winners and the divorce of the casual gaming market from the indie gaming market, it has become clear what indie games are. |  |
| Read More... | 0 Comments |
The 6 Reasons Your Game Development Tools Suck  |
| Posted by Dan Goodman on 03/02/09 05:41:00 pm
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Production
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| There are many reasons game development tools fail. Perhaps not all of these apply to you, but every game studio I’ve seen has had one or more of the following problems. |  |
| Read More... | 4 Comments |
| Looking for the Good |
| Posted by Russell Carroll on 03/03/09 09:33:00 am
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Game Design,
Production
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| When people care, they see the good. That is true in every aspect of life from your relationship with your significant other to the Wii. |  |
| Read More... | 1 Comment |
| Welcome to Gamasutra Blogs! |
| Posted by Chris Remo on 03/04/09 11:52:00 pm
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Audio,
Game Design,
Programming,
Production,
Visual Art
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| Welcome to Gamasutra Blogs. We've put together a brief summary of our plans and goals with this new section of the site, as well as some handy guidelines for prospective bloggers. Get in on the ground floor! |  |
| Read More... | 25 Comments |
| What I Learned from a Cooking Contest |
| Posted by Don Daglow on 03/04/09 08:04:00 pm
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Production
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| Lessons about Game Development are all around us. I've discovered that a Food Network series called "Chopped" is a weekly parable about our craft. Read on to see if you agree. |  |
| Read More... | 2 Comments |
The Third Bowl of Porridge  |
| Posted by Eric Hardman on 03/05/09 02:04:00 pm
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Production
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| What is the sweet spot for the size of a game development team? Does it matter to the quality and fun of the game? |  |
| Read More... | 0 Comments |
| A New Way of Developing Tools |
| Posted by Dan Goodman on 03/07/09 02:00:00 am
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Production
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| How do you maintain expertise with internally developed tools when the need for tools development wanes, or times get tough financially? |  |
| Read More... | 0 Comments |
| What I Learned About Used Games from the Misguided Pizza Guy |
| Posted by Don Daglow on 03/09/09 12:27:00 am
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Production
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| Part 1 of my comment on the major retail chains all adopting used game sales. How do I get from a Misguided Pizza Guy to used game sales and business models? Read on, dear gamer, read on... |  |
| Read More... | 4 Comments |
| What I Learned About Used Games by Buying Birthday Presents |
| Posted by Don Daglow on 03/13/09 03:05:00 pm
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Production
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| In Part 1 of this two-parter, I discussed "What I Learned About Used Games from A Misguided Pizza Guy." Maybe he wasn't so misguided, since his pizza place got a lot of PR out of the stunt. But there's a difference between stunts and strategies... |  |
| Read More... | 0 Comments |
Fresh Meat & Old Spice  |
| Posted by Eric Hardman on 03/12/09 03:12:00 pm
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Production
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| How to find great game industry hires straight out of school, and a few things I wish they all knew. |  |
| Read More... | 5 Comments |
| A story about shaders, Part I |
| Posted by Neil Gower on 03/16/09 07:29:00 pm
in
Programming,
Production,
Visual Art
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| Steve Theodore's article contains a good discussion of some of the key issues in getting artists directly involved in the shader creation process. This is the first of a series of posts about my own experiences on the topic. |  |
| Read More... | 0 Comments |
| The First Real MMO |
| Posted by Joe Ludwig on 03/16/09 09:05:00 pm
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Production
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| Some thoughts on where different people mark the start of the MMO industry (and why.) |  |
| Read More... | 10 Comments |
Five Years, 20 Lessons, 20 DS Games  |
| Posted by J.C. Connors on 03/17/09 09:00:00 am
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Production
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| The DS has been around for five years, making right now an opportune time to review some of the platform-specific development lessons Griptonite Games has learned during that time. So here we go: five years, twenty lessons, twenty games. |  |
| Read More... | 4 Comments |
| A story about shaders, Part II |
| Posted by Neil Gower on 03/17/09 05:17:00 pm
in
Programming,
Production,
Visual Art
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| When we left off yesterday, artists were at last able to create shaders without having to learn any programming. It seemed like a new age of enlightenment, but was everything really happy in the mushroom kingdom? The story continues... |  |
| Read More... | 0 Comments |
| A story about shaders, Part III |
| Posted by Neil Gower on 03/26/09 05:50:00 pm
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Programming,
Production,
Visual Art
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| Even with fancy shader builder GUIs, we can't completely ditch the programmers from the shader creation process. Now explore what's involved in sharing the work between programmers and artists in the artist-driven paradigm. |  |
| Read More... | 2 Comments |
Treating the Symptoms  |
| Posted by Armando Marini on 03/18/09 06:16:00 pm
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Production
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| In a recent interview Peter Moore, president of EA Sports had comments regarding racing and EA Sports. |  |
| Read More... | 1 Comment |
GameStop vs. Digital Distribution (and the Innovator's Dilemma)  |
| Posted by Joe Ludwig on 03/20/09 01:10:00 am
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Production
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| What can we learn from applying the Innovator's Dilemma to the challenge GameStop is about to face from digital distribution? |  |
| Read More... | 6 Comments |
| GDC: Indie Game Sales 101 - The Slides |
| Posted by Simon Carless on 03/23/09 11:31:00 pm
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Production
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| Slides from my Indie Games Summit talk discussing what indie developers on PC, XBLA, WiiWare, PSN, and iPhone can hope to sell, with public and estimated data. |  |
| Read More... | 2 Comments |
GDC Day One  |
| Posted by Eric Hardman on 03/24/09 03:18:00 pm
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Production
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| Highlights, rumination, and minor irks from day one of the Game Developer's Conference |  |
| Read More... | 0 Comments |
| GDC Day Two |
| Posted by Eric Hardman on 03/25/09 10:34:00 am
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Production
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| Some sessions, scuttlebutt heard on the street, and doing it without overdoing it. |  |
| Read More... | 2 Comments |
Opinion: Down with Ambition, Less is More  |
| Posted by Reid Kimball on 03/27/09 03:54:00 pm
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Production
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| Reid posits that ambitious development goals leads to less quality and makes crunch inevitable. Instead, why not embrace the concept of "less is more". We just might make better games to boot along with improving quality of life/health. |  |
| Read More... | 6 Comments |
GDC Day Three  |
| Posted by Eric Hardman on 03/26/09 11:34:00 am
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Production
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| The Truth vs. the Facts |  |
| Read More... | 2 Comments |
| A story about shaders, Part IV |
| Posted by Neil Gower on 04/03/09 01:05:00 pm
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Programming,
Production,
Visual Art
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| The final chapter of this epic saga about shader creation work flow. Time conspires against us, as always, but there are a few tricks that can help avoid an unnecessary crunch. |  |
| Read More... | 1 Comment |
| GDC 09: Applied RMT Design |
| Posted by Olivier Lejade on 03/26/09 03:39:00 pm
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Production
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| In this Worlds in Motion 2009 session, Erik Bethke of GoPets fame and Andrew Schneider of Live Gamer - a company that provides a Real Money Trading platform to MMOs - walked us through sound Real Money Trading design for online games. |  |
| Read More... | 0 Comments |
Games as a Service: Why I'm Skeptical of OnLive  |
| Posted by Dale Beermann on 03/27/09 09:15:00 am
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Production
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| There is a lot of skepticism around OnLive's new digital distribution service for games. In this post I explore some of the potential limitations. |  |
| Read More... | 21 Comments |
| GDC Day Four |
| Posted by Eric Hardman on 04/17/09 11:41:00 am
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Production
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| Bioware, Blizzard, and NCsoft... oh my! |  |
| Read More... | 0 Comments |
| GDC 2009 - Day 3.2 - Cracking Emerging Markets, Greasy Musical Styles |
| Posted by Jim McGinley on 03/31/09 03:06:00 am
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Audio,
Production
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| One man steps outside programming cocoon to infiltrate business and audio streams. Trying to crack emerging markets while enhancing storytelling via musical style. Can one man have it all?
Starring: Ben Sawyer, Lennie Moore and Garry Schyman
|  |
| Read More... | 1 Comment |
Small Is The New Big - Smart Games Marketing In Troubled Times  |
| Posted by Jonathan Block-Verk on 03/31/09 06:12:00 pm
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Production
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| MI6 interactive marketing conference president Jonathan Block-Verk discusses the new imperative facing games marketers. |  |
| Read More... | 1 Comment |
The Mistakes of the Past  |
| Posted by Armando Marini on 04/07/09 03:12:00 pm
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Production
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| As the game industry matures, we need to heed the lessons of other industries. |  |
| Read More... | 1 Comment |
| Growing Up At Last? |
| Posted by Byron Atkinson-Jones on 04/11/09 05:05:00 pm
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Production
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| An employee of Lionhead Studios taking Microsoft to court, is this a sign that the games industry finally needs to mature? |  |
| Read More... | 6 Comments |
Ideas From Your Team: The Pooling Ideas Philosophy  |
| Posted by Urbain Bruno on 04/15/09 01:48:00 am
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Game Design,
Production
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| After reading Damion Schubert’s excellent article on pooling ideas in May 2008's Game Developer magazine, something came immediately on our mind: the problem, with designers, is not exactly the will to get ideas from everyone but how they gather it. |  |
| Read More... | 4 Comments |
| Crowdsourcing Game Development Via Competitions? |
| Posted by Tadhg Kelly on 04/16/09 10:55:00 am
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Production
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| We're running a user interface design competition for our first game. This is a post about that competition and also about how doing such things is pretty scary. |  |
| Read More... | 0 Comments |
Why "The Conduit" Will Have Trouble: The Wii and Hardcore Games.  |
| Posted by Ian Fisch on 04/17/09 06:39:00 pm
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Production
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| Ian presents a theory on why games like "Madworld" which appeal to hardcore players haven't succeeded on the Wii. He talks about what it takes for hardcore games to succeed on the platform and why "The Conduit" may have difficulty doing so. |  |
| Read More... | 17 Comments |
Fighting Piracy: Bring on the Lawsuits!  |
| Posted by Ian Fisch on 05/04/09 03:40:00 pm
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Production
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| Why the videogame industry should sue internet file sharers in order to combat piracy. |  |
| Read More... | 31 Comments |
Game Dev from the Dark Continent  |
| Posted by Rodain Joubert on 05/05/09 02:09:00 pm
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Production
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| To many developers, South Africa is an elephant-laden, savannah-covered blip on the radar. But SA devs are making games, too. |  |
| Read More... | 1 Comment |
| What I Learned Sitting at the Airport |
| Posted by Don Daglow on 05/06/09 03:03:00 am
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Production
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| Sometimes reminders about what it takes to be a good manager come from the strangest places. Read on to see if you think that I learned anything useful sitting in the airport earlier today. |  |
| Read More... | 0 Comments |
Am I Making the Best Career Choice?  |
| Posted by Kain Shin on 05/06/09 10:03:00 pm
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Production
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| What if you found yourself able to do anything you wanted to with your life? And you had a choice of either working for yourself, living at a friend's house until the efforts pay off, or working for somebody else for a stable salary? |  |
| Read More... | 6 Comments |
Going Commando  |
| Posted by Adam Saltsman on 05/08/09 05:00:00 pm
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Production
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| Some notes I put together to answer questions about going freelance. NOTE: These are subjective, anecdotal answers based on my own personal experience. Consume with care! |  |
| Read More... | 9 Comments |
The Brief - The Gaming Renaissance Movement  |
| Posted by Wanda Meloni on 05/08/09 03:03:00 pm
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Production
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| There are 8450 industry professionals recently laid off and looking for something new. Many are starting their own small development studios in what I am calling the Gaming Renaissance Movement. |  |
| Read More... | 5 Comments |
| Encountering the Unknown |
| Posted by Adam Saltsman on 05/11/09 01:44:00 pm
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Production
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| Lessons for life that I learned from a board game and Bruce Lee. |  |
| Read More... | 3 Comments |
Crunchy and Delicious  |
| Posted by Eric Hardman on 05/14/09 08:11:00 am
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Production
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| A sort-of love letter to crunch time. |  |
| Read More... | 18 Comments |
| "F*ck It, That'll Do." |
| Posted by Adam Saltsman on 05/15/09 02:57:00 pm
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Production
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| Some thoughts about managing effort and focus in an environment where time and money both put hard constraints on the sorts of things we get to work on. |  |
| Read More... | 7 Comments |
| Are Americans Getting Lazy? |
| Posted by Eric Hardman on 05/21/09 12:01:00 pm
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Production
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| From Crunch to Globalism: a swan dive out of the frying pan. |  |
| Read More... | 30 Comments |
| What's Wrong With Being Indie |
| Posted by Benjamin Quintero on 05/25/09 11:22:00 pm
in
Audio,
Game Design,
Programming,
Production,
Visual Art
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| In my various failed attempts to find strong partners through the years, I've come to a few conclusions. |  |
| Read More... | 5 Comments |
WTF Do Producers Do All Day?  |
| Posted by Kain Shin on 05/31/09 09:53:00 am
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Production
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| Over the years, I had mentored a few select individuals for associate producer positions in the hopes of growing a garden of local people around town that knew what they were doing and would spread the good habits on to the studios they would end up at. |  |
| Read More... | 13 Comments |
From Black Mesa to the 'New Plateau'  |
| Posted by Alan Youngblood on 06/02/09 12:28:00 am
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Production
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| Video games have come a heck of a long way over the years. From the days of 2D 8-bit to the days of 3D @ 1080p. Technologically, artistically and interactively they have increased at exponential rates. Until now. |  |
| Read More... | 7 Comments |
| Adobe & The HTC Hero; or, How To Write A Bullsh*t Press Release |
| Posted by Adam Saltsman on 06/25/09 01:11:00 am
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Production
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| With this helpful guide, you too can carefully construct a press release that will trick the tech blogging world into lying about your product so you don't have to! |  |
| Read More... | 1 Comment |
| Game PR 101 |
| Posted by Luis Levy on 06/03/09 02:49:00 pm
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Production
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| While social media and other technologies have somewhat changed PR for games, the basics still apply. Despite the hype, Twitter will not save a failing launch. Neither will Facebook. |  |
| Read More... | 0 Comments |
| So What Matters Most to You? |
| Posted by Don Daglow on 06/04/09 05:04:00 pm
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Production
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| We all get busy and make decisions as-we-go on projects. Content decisions. People decisions. Priorities. But sometimes sitting and thinking about a problem produces a different answer. Here's a major game case study that makes the point. |  |
| Read More... | 5 Comments |
| Working next to Rock Band. |
| Posted by Gabriel Lievano on 06/07/09 03:22:00 pm
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Production
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| I read once that most of the developers stopped playing game because they lacked the time to do so. Is it a production problem letting more time for the developers to play games or is it a quality bonus? |  |
| Read More... | 0 Comments |
Opinion: Costly Production Decisions to Avoid  |
| Posted by Reid Kimball on 06/08/09 10:35:00 am
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Production
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| Reid covers bad production decisions that turn projects into nightmarish clusterf*cks.
*WARNING: This post has been rated M for Mature for language. |  |
| Read More... | 5 Comments |
| Domain of Heroes - A Microtransaction-Based MMO's Revenue Stats |
| Posted by Aaron Murray on 06/10/09 02:48:00 pm
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Production
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| In response to Puzzle Pirates revenue data sharing, I'd like to offer DomainOfHeroes.com revenue stats. I recently gave these stats out to the audience at an IGC Boston talk I gave. |  |
| Read More... | 0 Comments |
An Introduction To Denki  |
| Posted by Colin Anderson on 06/11/09 04:19:00 am
in
Production
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| Hello and welcome. A quick word about Denki. Who we are, what we do and why: An introduction to provide some context before we start delving in to what we've learned along the way. |  |
| Read More... | 2 Comments |
| What's the Deal with Casual Games? |
| Posted by Benjamin Quintero on 06/11/09 10:55:00 pm
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Game Design,
Production
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| I have my reservations about casual games. How can I be profitable when I don't know what makes them fun (for others)? |  |
| Read More... | 14 Comments |
Creative Assembly Lines  |
| Posted by Colin Anderson on 06/16/09 06:37:00 am
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Production
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| The challenge facing all creative media businesses today is to establish a production system that balances creativity alongside productivity. I went looking for examples of systems that have delivered results. Here's what I found... |  |
| Read More... | 13 Comments |
TOJam #4 - Saturday - Clogged Laughter, Drunk Circuits and Doomed Boat  |
| Posted by Jim McGinley on 06/17/09 12:26:00 am
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Production
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| Saturday hit us like a house of Waffles. Thank god I slept beforehand. |  |
| Read More... | 3 Comments |
| Playtesting in Public |
| Posted by Tadhg Kelly on 06/24/09 12:18:00 pm
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Production
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| Imagine if you took your early stage playable version of your game and let the public tear it apart to tell you where you're going wrong. Well, that's exactly what we're doing. Sounds easy, but actually it's been a tough lesson to learn. |  |
| Read More... | 2 Comments |
| How to Monetize Flash Games Efficiently |
| Posted by Tyler Glaiel on 07/02/09 12:33:00 pm
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Production
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| A simple way to make a lot of money with little effort or creativity needed. |  |
| Read More... | 11 Comments |
| Game Industry Sales Data |
| Posted by Lennart Nacke on 01/19/09 02:18:00 pm
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Production
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| Despite many rumors, the game industry is doing well and sales are continually increasing in the last decade. Have a look at the chart in this post showing annual revenues of the game industry in the US. |  |
| Read More... | 0 Comments |
Why Is My Middleware in Perpetual Beta?  |
| Posted by Dan Goodman on 07/09/09 04:39:00 pm
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Production
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| Why do we allow ouraselves to be used as beta testers for middleware companies. Shouldn't we be making games instead? |  |
| Read More... | 1 Comment |
An Argument for Community Funded Games  |
| Posted by Seth Sivak on 07/21/09 11:38:00 am
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Production
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| Yesterday Gabe Newell (co-founder of Valve) was shown in an interview discussing this idea for community funded games. This is an argument for trying this new way of funding and some possible ways this could actually be pulled off. |  |
| Read More... | 16 Comments |
Pixel Art Freelance: Best Practices & Guidelines  |
| Posted by Adam Saltsman on 07/24/09 07:38:00 pm
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Production
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| An overview of the vagaries, details and pitfalls of both working as and hiring a freelance pixel artist. |  |
| Read More... | 7 Comments |
TOJam #4 - Sunday - Little Things, and a Boat fit for Asteroids  |
| Posted by Jim McGinley on 08/05/09 01:48:00 am
in
Production
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| We're headed for the finish line, and it's not looking pretty.
The natives are restless, my boat is a failure, and Rob is in a deep hole.
Will I get the girl? Will Rob get promoted? Will Jerry return as Ghost Rider?
|  |
| Read More... | 2 Comments |
| The Future Of The IGDA Is Written By You. |
| Posted by Reid Kimball on 08/03/09 03:19:00 pm
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Audio,
Game Design,
Programming,
Production,
Visual Art
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| How the recent controversy regarding Tim Langdell opens the door to shape the IGDA into what its members want from it. |  |
| Read More... | 6 Comments |
Perceived Value, Red Ocean And Pencils  |
| Posted by Urbain Bruno on 07/30/09 06:13:00 am
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Production
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| Equilibrio iPhone is out for 12 weeks now and despite good reviews (from both press and users), highlights from Apple and quite high production values for an iPhone game, our title only sold only a few thousands units. Let's try to analyze this! |  |
| Read More... | 4 Comments |
What Has The iPhone Really Changed?  |
| Posted by Colin Anderson on 07/30/09 06:45:00 am
in
Production
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| Treat claims like "the iPhone has changed everything" with some caution. It may not have changed as much as you first thought. Here's Denki's take on such claims for the benefit of indie developers seeking their fortune, regardless of platform. |  |
| Read More... | 8 Comments |
Startups Unite!  |
| Posted by Dan Goodman on 08/06/09 04:00:00 am
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Production
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| How can startups compete on the same playing field with major developers? Form a more perfect union. |  |
| Read More... | 5 Comments |
| Bytes: I Am Jack's Catastrophic Hard Drive Failure. |
| Posted by Adam Saltsman on 08/01/09 09:31:00 pm
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Production
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| A postmortem analysis of my bricked hard drive, and what I was forced to learn about backup and recovery planning for small businesses. Includes a simple plan for creating a very simple, powerful backup plan for under $500. |  |
| Read More... | 4 Comments |
What Makes A Good Game Platform?  |
| Posted by Alexander Brandon on 08/02/09 11:47:00 pm
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Production
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| I think there are too many people fixated on the PlayStation 3 only because of its hardware capabilities. A great console does not a fun game make. |  |
| Read More... | 7 Comments |
| Montreal International Game Summit (MIGS) - The Pre-Show |
| Posted by Jim McGinley on 11/17/09 02:39:00 am
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Game Design,
Production
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| J'ai arrivé early and alone. Have time to reflect on the next 2 days of intense presentations... and my awesome hotel room! It's HUGE! For an extra 10 dollars a day we're living like kings. 2 bathrooms, 2 TVs, a kitchenette and place to entertain. WOW! |  |
| Read More... | 1 Comment |
Improving Gameplay Testing In The Console Game Industry  |
| Posted by Travis Johnston on 08/07/09 05:42:00 am
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Production
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| Gameplay testing is so hard to pull off for console games that it is not done nearly enough and ends up being of limited use for most developers. With some support from console manufacturers we could have millions of tester and instant results. |  |
| Read More... | 7 Comments |
| An Argument For Mono In Games |
| Posted by Chris Howe on 08/08/09 01:55:00 pm
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Programming,
Production
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| A discussion of scripting and the productivity benefits that could come from JIT'd languages, and in particular from embedded Mono. |  |
| Read More... | 10 Comments |
| Rise, Crossover |
| Posted by Ian Bogost on 10/27/09 09:22:00 am
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Game Design,
Production
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| Learning from the jazz pop instrumental |  |
| Read More... | 0 Comments |
| Wolfenstein: A Sad Day for PC’s |
| Posted by Benjamin Quintero on 08/24/09 03:20:00 am
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Game Design,
Programming,
Production
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| Getting something that feels more like a port than a PC game... |  |
| Read More... | 2 Comments |
Gambling with People's Jobs - Response to Raven and Maxis Layoffs  |
| Posted by Timothy Ryan on 08/27/09 02:20:00 pm
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Production
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| With soaring game budgets these days, it seems that we're in a high-stakes game of poker, and our bosses have gone "all in". If they don't walk away with a bigger stack of chips than they came in with, they're going to make some deep cuts. |  |
| Read More... | 20 Comments |
Busking – A Guide For Indie Game Developers  |
| Posted by Colin Anderson on 09/03/09 05:00:00 am
in
Production
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| Most people don't care if we almost kill ourselves on the way to making great games; they still judge them entirely on what they play in the end. In this blog, find out why Denki have embraced "busking" as part of developing their latest game - Quarrel. |  |
| Read More... | 12 Comments |
The £500 Game: What Games Could Learn From Shoes  |
| Posted by Tadhg Kelly on 09/01/09 11:32:00 pm
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Production
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| Is the future of next generation gaming broad or boutique? |  |
| Read More... | 41 Comments |
Movie vs. Game Distribution  |
| Posted by Timothy Ryan on 09/20/09 11:35:00 am
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Production
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| Content creators make their money by carefully controlling access to their content. Hollywood figured out the best ways to do this and both consumers and film creators have benefited. Why can't our industry figure it out? |  |
| Read More... | 13 Comments |
| Kickstarting A Serious Game |
| Posted by Borut Pfeifer on 09/12/09 01:27:00 pm
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Production
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| I'm making an indie game set in Iran during the post-election riots. I've put up a page on Kickstarter & I'll detail my process using Kickstarter here. |  |
| Read More... | 8 Comments |
| Canadian Copyright: A Game Developer's Perspective |
| Posted by Neil Gower on 09/14/09 10:03:00 pm
in
Production
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| The Canadian copyright consultation has stirred up the old DRM/copyright/piracy debate again. Some thoughts from someone who depends on games to make a living... |  |
| Read More... | 6 Comments |
Inside The Digital Toy Factory – Developing To Deadlines  |
| Posted by Colin Anderson on 09/17/09 07:30:00 am
in
Production
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| The creative process is widely regarded throughout the world as a "dark art", full of superstition and ritual. We don't believe in using magic to make games at Denki, so we've set about prodding creativity in our laboratory to see what makes it tick... |  |
| Read More... | 10 Comments |
World Of Warcraft Audience Grows In The Face Of Increased Competition  |
| Posted by Edward Hunter on 09/24/09 10:21:00 am
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Production
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| People call Blizzard's World of Warcraft a lot of things, and lately it seems the competitive landscape for the 5 year MMO juggernaut is heating up. But is Blizzard feeling the pinch of increased competition? |  |
| Read More... | 11 Comments |
| The Legal Issue Hydra |
| Posted by Alexander Brandon on 09/28/09 05:47:00 pm
in
Production
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| Analysis. Bitchfest. Forum query. Call it what you will. Legal issues are among the greatest barriers to creativity of all time. |  |
| Read More... | 9 Comments |
You Should Be Making A Premium Flash Game  |
| Posted by Colm Larkin on 10/08/09 04:38:00 am
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Production
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| A breakdown of monetizing flash games via ads vs asking players to buy, backed by examples (with revenue totals) from the industry. |  |
| Read More... | 7 Comments |
Can You Define "Indie"?  |
| Posted by Stephen Dinehart on 10/07/09 07:00:00 pm
in
Production
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| With all the buzz surrounding Indie games I can't help wonder what this term means to others. |  |
| Read More... | 29 Comments |
| Kickstarting a Serious Game, pt. 2 |
| Posted by Borut Pfeifer on 10/08/09 02:22:00 pm
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Production
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| I go into more detail about my experiences so far using Kickstarter to help fund my serious game. I'm also happy to announce that at least 5% of royalties from sales of the game will be going to two charities. |  |
| Read More... | 2 Comments |
Kickstarting a Serious Game, Pt. The Last (now with guest stars!)  |
| Posted by Borut Pfeifer on 12/11/09 12:39:00 pm
in
Production
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| I chatted with indie developers Daniel Benmergui, Deirdra Kiai, and Vince Twelve about using Kickstarter and patron-based funding for games. Also, an update on my serious game, The Unconcerned. |  |
| Read More... | 9 Comments |
| Tripwire, IP Ownership And Money... |
| Posted by Alan Wilson on 10/11/09 09:21:00 am
in
Production
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| In response to a batch of questions/debate busy derailing another post |  |
| Read More... | 1 Comment |
Time, Perspective, Value, Creativity.  |
| Posted by James Hofmann on 11/01/09 05:48:00 pm
in
Production
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| Some thoughts on game production processes when working solo. |  |
| Read More... | 4 Comments |
What Are The Game Industry's Work Habits?  |
| Posted by Alexander Brandon on 11/13/09 05:39:00 am
in
Production
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| Work habits are fascinating and not that often examined. It is much easier to make effective use of your time if you know, truly, how it is being spent, from the top down. |  |
| Read More... | 13 Comments |
| Developers are Cheap! |
| Posted by Benjamin Quintero on 11/13/09 05:28:00 am
in
Programming,
Production,
Visual Art
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| Working harder, not smarter is a hard trend to break. |  |
| Read More... | 4 Comments |
An Indie Developer’s “Biggest Mistake”  |
| Posted by David Wesley on 11/18/09 10:55:00 am
in
Game Design,
Production
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| Red Orchestra developer John Gibson points out that the path to indie success is long and hard. However, certain pitfalls can be avoided. |  |
| Read More... | 12 Comments |
| Secrets of Successful Project Management |
| Posted by Simon Lim on 12/02/09 07:06:00 pm
in
Production
|
| A speech given by Mi Ra Ahn at IF at the ICON 2009. The speaker discussed Secrets of Successful Project Management - MMORPG and FPS Game Server Development |  |
| Read More... | 1 Comment |
| A Controversy around Korean Online Baseball Games |
| Posted by Simon Lim on 12/03/09 10:39:00 pm
in
Production
|
| A power struggle brewing between CJ Internet and Neowiz Games over the Korean Baseball Organization license. |  |
| Read More... | 2 Comments |
Bytes: The 0.99 Problem  |
| Posted by Adam Saltsman on 12/06/09 03:44:00 am
in
Production
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| Brief explanation of why my company Semi Secret Software does not sell apps for $0.99. |  |
| Read More... | 35 Comments |
Creating A Website For A Game Development Studio  |
| Posted by Radek Koncewicz on 12/08/09 02:35:00 pm
in
Production
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| Having just launched our brand new site for Incubator Games, I figured I’d talk a bit about its development. |  |
| Read More... | 15 Comments |
| Designing For The Box |
| Posted by Scott Snyder on 12/11/09 03:26:00 pm
in
Production
|
| Wedbush Morgan's Michael Pachter stated in a recent article that the apparent devaluation of Take-Two from an investment point of view is due in part to "high expectations and high quality standards". Do we really have to lower our standards to succeed? |  |
| Read More... | 2 Comments |
Bands and Orchestras  |
| Posted by David Rosen on 12/15/09 07:56:00 am
in
Production
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| While "bands" don't have the manpower to match the technical mastery of the "orchestras", they can play songs that they care about, so their creativity and passion help them reach their audience in a more personal way. |  |
| Read More... | 4 Comments |
| Mobile Gaming or: How I Learned to Stop Worrying and Love Android |
| Posted by Luis Levy on 12/18/09 05:05:00 pm
in
Production
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| Like in Stanley Kubrick’s classic dark comedy, certain life-changing events cannot be stopped or ignored. You simply need to accept the fact that the world will eventually end thanks to a madman strapped to the back of a nuclear bomb. |  |
| Read More... | 4 Comments |
| Are We Ready for HD? |
| Posted by Benjamin Quintero on 12/21/09 06:21:00 pm
in
Audio,
Game Design,
Programming,
Production,
Visual Art
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| An old question rears its ugly head, for the first time, again. |  |
| Read More... | 3 Comments |
00's and 10's: Looking Back/Looking Forward Pt. 1  |
| Posted by Alan Youngblood on 12/28/09 12:32:00 pm
in
Production
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| Why do I love retrospectives of years past? Maybe knowing our history puts us in touch with who we are. It places us in the wide Universe. This is part 1/2 of my look at the past decade. Next post is 2010-2020. |  |
| Read More... | 0 Comments |
Pre-order Offer Overflow  |
| Posted by Jason Brown on 12/28/09 01:54:00 pm
in
Production
|
| Over the last year we have seen an increase of bonuses with game pre-orders, but has it gotten to the point where we are confusing consumers more than enticing them? |  |
| Read More... | 4 Comments |
How Not to Build a Franchise: The Duke Nukem Experience  |
| Posted by David Wesley on 12/29/09 11:59:00 am
in
Game Design,
Production
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| Designers should have concrete plans of action before any serious work begins on their games. It is simply impossible to create any quality media product based on vague references to other products. |  |
| Read More... | 6 Comments |
| [Korea] 5 Key Trends for 2009– ④ Auto, friend or foe? |
| Posted by Simon Lim on 12/29/09 11:28:00 am
in
Production
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| This is the fourth installment of the five-part series: ‘Auto’, friend or foe? |  |
| Read More... | 0 Comments |
00's and 10's: Looking Back/Looking Forward Pt. 2  |
| Posted by Alan Youngblood on 12/30/09 11:41:00 am
in
Production
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| No one has a perfect crystal ball view of our future as an industry. I think it is helpful to opine what we see coming before it gets here. Maybe also chip in where we would like to direct things, given that opportunity. |  |
| Read More... | 3 Comments |
| [Korea] 5 Key Trends for 2009– ⑤ Browser-Based Games |
| Posted by Simon Lim on 12/30/09 08:19:00 pm
in
Production
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| This is the fifth installment of the five-part series: Browser-based games. |  |
| Read More... | 0 Comments |
| ICON: What Can We Do About Game QA? |
| Posted by Simon Lim on 01/04/10 07:08:00 pm
in
Production
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| A speech from International Content Creator's Conference (ICON) 2009 in Korea given by Tae Hyo Kim at Nexon Korea. The speaker discussed the reality of QA in Korea. |  |
| Read More... | 1 Comment |
Premature Sunsets  |
| Posted by Ian Bogost on 01/08/10 01:02:00 am
in
Game Design,
Programming,
Production
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| Will XBLA's Game Room ever support new games for old systems?
|  |
| Read More... | 5 Comments |
| Employees of Rockstar San Diego Not Getting Star Treatment |
| Posted by Reid Kimball on 01/10/10 03:00:00 pm
in
Production
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| Given the revelations of the extensive overtime employees of Rockstar San Diego are subjected to, Reid Bryant Kimball discusses how we can position ourselves to better stand up for our rights. |  |
| Read More... | 18 Comments |
| IGDA Los Angeles Chapter Reboot Tonight |
| Posted by Luis Levy on 01/14/10 02:42:00 pm
in
Production
|
| Yep, you read it right: IGDA Los Angeles is getting awesomely rebooted. And everyone is welcome -- even if you don't happen to be an IGDA member at this very instant :) |  |
| Read More... | 5 Comments |
| Fable II Impressions - Does It Still Hold Up? |
| Posted by Benjamin Quintero on 01/18/10 08:45:00 pm
in
Audio,
Game Design,
Programming,
Production,
Visual Art
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| A brutally honest look into one of 2008's top games. Does it still hold up after the line up of games in 2009? |  |
| Read More... | 1 Comment |
| [Korea] 2010 Outlook: Browser-based Games |
| Posted by Simon Lim on 01/19/10 06:45:00 pm
in
Production
|
| The 2010 Outlook for the Korean online gaming Market. This posting discusses the outbreak of web-based games and its future outlook in Korea. |  |
| Read More... | 0 Comments |
Putting Your 'Call Of Duty' On Hold  |
| Posted by Alan Youngblood on 01/25/10 04:39:00 pm
in
Production
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| Why big publishers are doing what indies should be doing, and indies are doing what big publishers should be doing. Alan weighs in on the Kotick Doctrine and why productions are all mixed up.
|  |
| Read More... | 12 Comments |
The Grass Is Always Awesomer On The Other Side  |
| Posted by Chris Stewart on 01/25/10 06:07:00 pm
in
Production
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| One super-popular webcomic summarizes in three panels what I've been telling people for years; I love making games, and I have fun, but it is still a job. Cue nostalgic musings. |  |
| Read More... | 10 Comments |
| Survey - The State Of Agile/Scrum |
| Posted by Clinton Keith on 01/27/10 10:42:00 am
in
Production
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| Please complete a short survey on your studio's experience using agile and Scrum for a Gamasutra article. |  |
| Read More... | 0 Comments |
The Perception Of $100,000  |
| Posted by Jens Nilsson on 01/28/10 05:51:00 am
in
Production
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| ...but this is basically what this post will be about - How much money is $100 000 when you run a company, in particular an independent game company? |  |
| Read More... | 2 Comments |
Organic Indie Preorder Pack Postmortem  |
| Posted by David Rosen on 01/28/10 03:49:00 pm
in
Production
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| A full debrief on the success of the preorder bundle for Overgrowth and Natural Selection 2. |  |
| Read More... | 2 Comments |
| Creating industry ecosystems: How indie developers contribute to large firm success |
| Posted by David Wesley on 01/29/10 09:21:00 am
in
Game Design,
Production
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| With hundreds of millions of dollars at stake, fewer publishers can afford to take risks on experimental game designs. That will be left to small studios that are either independently funded or that enter partnerships with larger firms. |  |
| Read More... | 0 Comments |
| iPhone Design & Marketing Notes |
| Posted by Adam Saltsman on 01/30/10 04:57:00 pm
in
Production
|
| I went up to Winnipeg a few weeks ago to give a talk about iPhone game design and marketing. It ended up being a 6 hour long affair where I covered pretty much everything I know about anything. These are my notes from that talk. |  |
| Read More... | 7 Comments |
| [Korea] Vendor Survey Analysis: Marketing Budget Trend 2010 |
| Posted by Simon Lim on 01/31/10 03:49:00 pm
in
Production
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| Thisisgame.com conducted a survey on the marketing budget trend for 2010 earlier this month. Total 24 major publishers in Korea participated in the survey. |  |
| Read More... | 4 Comments |
| IGDA Los Angeles -- The Squeakquel (February Meeting) |
| Posted by Luis Levy on 02/01/10 11:25:00 am
in
Production
|
| Yep, it's happening again. Networking from 6:30 to 7:30 p.m. Then a cool panel on Serious Games. Be there or be square :) |  |
| Read More... | 0 Comments |
| The Delicate Balance between the Art and Business of Making Games |
| Posted by David Wesley on 02/03/10 01:41:00 pm
in
Game Design,
Production
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| David Brevik, Studio Director at Gazillion Entertainment, explains that the discipline imposed by the business side of making games “helps both the artist and the business.” |  |
| Read More... | 0 Comments |
Swashbuckling for Landlubbers: Why you may already be encouraging piracy!  |
| Posted by Alan Youngblood on 02/08/10 02:56:00 pm
in
Production
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| Yo-ho, a pirates' life for all your customers! Why you may already be encouraging piracy with your business practices! |  |
| Read More... | 30 Comments |
| Lineage 2 Interview - 'Freya Update Is Just a Beginning' - Pt.2 |
| Posted by Simon Lim on 02/09/10 05:56:00 pm
in
Production
|
| The second part of the interview with a Lineage 2 development team leader at NCsoft. He spills out details on a new update Freya for thisisgame.com |  |
| Read More... | 0 Comments |
| Lineage 2 Interview - 'Freya Update Is Just a Beginning' - Pt.1 |
| Posted by Simon Lim on 02/08/10 01:05:00 pm
in
Production
|
| The first part of the interview with a Lineage 2 development team leader at NCsoft. NCsoft spills out details on a new update Freya for thisisgame.com |  |
| Read More... | 0 Comments |
| Fixing the GDC 2010 Schedule Builder |
| Posted by Jim McGinley on 02/09/10 05:17:00 pm
in
Production
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| This year I'm hoping the GDC online schedule builder can finally triumph over the mighty physical booklet they distribute at the event. To help win this fight, I built a working prototype. One more weapon in the never ending war against print. |  |
| Read More... | 5 Comments |
Monaco, Monaco, Wherefore Art Thou Monaco?  |
| Posted by Andy Schatz on 02/11/10 07:20:00 pm
in
Production
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| This is the story of how Monaco came to be. Monaco is a 4 player cooperative stealth game that was nominated for the Grand Prize and Excellence in Design in the 2010 IGF. |  |
| Read More... | 0 Comments |
| MIGS: Day 1, 4:00pm: Indie in 2D: Quality Art on a Tight Budget |
| Posted by Jim McGinley on 02/16/10 04:44:00 am
in
Game Design,
Production
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| Against all odds, I continue my coverage of now ancient MIGs. President Nathan Vella reveals how Capybara creates amazing looking, critically acclaimed games despite small budgets and loving Toronto. I struggle to make a clever Phil Collins joke.
|  |
| Read More... | 0 Comments |
The Practice Of Specialization Control  |
| Posted by Alexander Brandon on 02/16/10 09:11:00 pm
in
Production
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| A lot of people with great experience get cycled out of the video game industry for good reason: they're overwhelmed. I offer a possible solution to avoid this problem. |  |
| Read More... | 6 Comments |
| Korean Console Gaming Market |
| Posted by Simon Lim on 02/21/10 06:49:00 pm
in
Production
|
| Jong Shin Choi, CEO of Barunson Creative, discussed an issue of console piracy at the G-Seminar 2010 in Korea.
Jong Shin stressed the fact that "The console gaming market in Korea only accounts for 15% compared to 51% market share in the global gaming |  |
| Read More... | 0 Comments |
| What I Learned from Adam Sessler at the Indie Game Challenge Awards |
| Posted by Don Daglow on 02/23/10 02:11:00 pm
in
Production
|
| The Indie Game Challenge Awards last Friday were exciting -- two winning teams (out of 250 submissions) won $100,000 each. And G4 TV's Adam Sessler also reminded me of some important leadership skills as he interviewed the top twelve finalists. |  |
| Read More... | 2 Comments |
| Needs More Cowbell: Why Publishing Producers Sometimes Dictate Design |
| Posted by Timothy Ryan on 02/24/10 02:10:00 pm
in
Production
|
| This article explores the relationship between publishing producer and developer in regards to the game design. |  |
| Read More... | 4 Comments |
Social Network Games in Korea: An Overview  |
| Posted by Simon Lim on 02/28/10 01:10:00 am
in
Production
|
| This posting will discuss the differences and similarities between the Korean and the North American markets, and review major social network games in Korea. |  |
| Read More... | 4 Comments |
| Korean Online Gaming Market Surpasses 4 Trillion Won in 2010 |
| Posted by Simon Lim on 02/26/10 04:14:00 pm
in
Production
|
| Kyung Jin Choi, a senior analyst at Shinhan Investment, predicted the Korean online gaming market in 2010 will exceed 4 trillion milestone at the G-Seminar 2010 in Korea. |  |
| Read More... | 0 Comments |
R&D Tax Credits for Game Development Just Might Keep YOU in Play!  |
| Posted by Peter Feldman on 03/04/10 11:35:00 am
in
Production
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| Most game developers pay more taxes than they should. Often, they are not claiming all of the tax credits to which they are entitled. One of the largest credits available to game developers – often overlooked – is the Research and Development tax credit. |  |
| Read More... | 0 Comments |
| Nexon's Online Game Revenue Surpasses 700 Billion Won in 2009 |
| Posted by Simon Lim on 02/26/10 11:41:00 pm
in
Production
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| Nexon held a press conference last month in Seoul, where the company headquarter is located, to review the global gaming business in 2009 and present its future business plans. |  |
| Read More... | 0 Comments |
Member Blogs 
| that weight has fallen |
| Posted by Ron Alpert on 02/13/09 02:14:00 am
in
Production
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| The darkness of Hollywood, the struggle of the game industry, and optimism for the future. Also, Happy Birthday, Samus! |  |
| Read More... | 0 Comments |
| tough as nails |
| Posted by Ron Alpert on 02/12/09 12:37:00 pm
in
Production
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| And so, I am looking for work once again. |  |
| Read More... | 0 Comments |
| the disco will find you |
| Posted by Ron Alpert on 01/20/09 07:43:00 pm
in
Production
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| Some thoughts on the current state of the economy and their impact on the game industry. |  |
| Read More... | 0 Comments |
| adios EGM |
| Posted by Ron Alpert on 01/12/09 07:38:00 pm
in
Production
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| Blowing the trumpet of farewell for the beloved, long-running videogame magazine - and so an era comes to a close. |  |
| Read More... | 0 Comments |
| 2008 - year-end wrap-up |
| Posted by Ron Alpert on 12/27/08 06:57:00 pm
in
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| A rehash of the past twelve months, from my P.O.V. |  |
| Read More... | 0 Comments |
| so WHAT in the HELL?? |
| Posted by Ron Alpert on 12/22/08 08:35:00 pm
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Production
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| ..The game industry needs a change in it's design methodology.. |  |
| Read More... | 0 Comments |
| some kid blogs, the internet looks at him, companies get mad |
| Posted by Ron Alpert on 12/08/08 11:57:00 pm
in
Production
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| Examining the Factor 5 animator who blogged, publicly, about serious problems at the studio, and the fallout from that debacle. |  |
| Read More... | 0 Comments |
| nice and rotten |
| Posted by Ron Alpert on 12/01/08 02:45:00 am
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Production
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| Thanksgivin' n' videogamin' |  |
| Read More... | 0 Comments |
| your penguin has slowed you down |
| Posted by Ron Alpert on 11/26/08 01:08:00 am
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Production
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| Thunderforce VI, Tomb Raider Underworld, Shawn White Snowboarding |  |
| Read More... | 0 Comments |
| no, no, no.. november... |
| Posted by Ron Alpert on 11/12/08 01:13:00 am
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| Thoughts on LittleBigPlanet, Mirror's Edge, and the crowded release schedule of the holiday season |  |
| Read More... | 0 Comments |
| you love blizzard right? |
| Posted by Ron Alpert on 08/18/08 03:06:00 am
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| Bionic Command:Rearmed, Braid |  |
| Read More... | 0 Comments |
| ignore yourselves!! |
| Posted by Ron Alpert on 08/10/08 06:47:00 pm
in
Production
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| In the midst of the mess of game-development. Read all about the stale air of my crowded office and the annoying humming coworkers down the hall. Drama! Pathos! |  |
| Read More... | 0 Comments |
| brodelay |
| Posted by Ron Alpert on 07/01/08 09:26:00 am
in
Production
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| Mega Man 9! |  |
| Read More... | 0 Comments |
| in the belfry |
| Posted by Ron Alpert on 06/16/08 07:58:00 pm
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| Mass Effect, Metal Gear Solid 4 |  |
| Read More... | 0 Comments |
| damn you, rotten blog! Out! Out I say! |
| Posted by Ron Alpert on 05/29/08 01:09:00 am
in
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| Haze and the quietness of Summertime |  |
| Read More... | 0 Comments |
| buzz binz |
| Posted by Ron Alpert on 05/06/08 10:41:00 pm
in
Production
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| working hard, listening to podcasts |  |
| Read More... | 0 Comments |
| couple days, couple days |
| Posted by Ron Alpert on 04/23/08 07:22:00 pm
in
Production
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| Z-Axis, Retro Studios undergoing changes |  |
| Read More... | 0 Comments |
| this is vegas |
| Posted by Ron Alpert on 04/20/08 10:51:00 pm
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Production
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| new game from surreal softwae |  |
| Read More... | 0 Comments |
| unvirtual nonreality |
| Posted by Ron Alpert on 04/06/08 06:23:00 pm
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Production
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| I like portable systems. |  |
| Read More... | 0 Comments |
| oh dear |
| Posted by Ron Alpert on 03/25/08 01:18:00 pm
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Production
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| Vectrex Redux (surely that's been used elsewhere...) |  |
| Read More... | 0 Comments |
| games are boring |
| Posted by Ron Alpert on 03/09/08 08:13:00 pm
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| some ranting about games 'n stuff |  |
| Read More... | 0 Comments |
| all kinds of alcohol |
| Posted by Ron Alpert on 02/26/08 03:31:00 am
in
Production
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| Uncharted, Bioshock |  |
| Read More... | 1 Comment |
| off the charts |
| Posted by Ron Alpert on 02/21/08 01:12:00 am
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| Uncharted, Portal |  |
| Read More... | 0 Comments |
| all is quiet |
| Posted by Ron Alpert on 02/08/08 01:38:00 am
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| No More Heroes, Rock Band, and Downloads |  |
| Read More... | 0 Comments |
| year 2007 almost all done! |
| Posted by Ron Alpert on 12/27/07 11:46:00 pm
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| wrap-up blog about 2007 in videogames |  |
| Read More... | 0 Comments |
| PS3 GET |
| Posted by Ron Alpert on 12/25/07 12:48:00 pm
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| what have we got to play on PS3 then hmm? |  |
| Read More... | 0 Comments |
| party on, wayne! |
| Posted by Ron Alpert on 12/17/07 07:53:00 pm
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| Pandemic Party at Museum of Natural History, Los Angeles |  |
| Read More... | 0 Comments |
| Frontlines Demo is out |
| Posted by Ron Alpert on 12/13/07 04:10:00 am
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| a game that I could have worked on |  |
| Read More... | 0 Comments |
| wii did it |
| Posted by Ron Alpert on 12/10/07 01:19:00 am
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| got another console to round out my collection, and further empty my wallet |  |
| Read More... | 0 Comments |
| turbo-power!! |
| Posted by Ron Alpert on 11/27/07 09:25:00 pm
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| yes, sometimes I enjoy videogames, even |  |
| Read More... | 0 Comments |
| party on!! |
| Posted by Ron Alpert on 11/25/07 03:24:00 pm
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Production
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| a new age! |  |
| Read More... | 0 Comments |
| bees aight |
| Posted by Ron Alpert on 10/30/07 12:30:00 am
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| what's in the news? |  |
| Read More... | 0 Comments |
| sell out! |
| Posted by Ron Alpert on 10/14/07 02:17:00 pm
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| games companies gobbling up one another, it is the order of the day. |  |
| Read More... | 0 Comments |
| straaaaange days not like before.... |
| Posted by Ron Alpert on 10/01/07 07:41:00 pm
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| Bungie and Microsoft split up. Some handheld gaming notes. |  |
| Read More... | 0 Comments |
| --super mario bros 2 tune-- |
| Posted by Ron Alpert on 09/30/07 12:26:00 pm
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| PS3 Home - could be interesting? |  |
| Read More... | 0 Comments |
| typical.. |
| Posted by Ron Alpert on 09/27/07 11:51:00 pm
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| games are GREAT right now..! But.. are they, actually? |  |
| Read More... | 0 Comments |
| at last! |
| Posted by Ron Alpert on 09/23/07 11:29:00 am
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| Hulk:Ultimate Destruction |  |
| Read More... | 0 Comments |
| getting a job? |
| Posted by Ron Alpert on 09/17/07 02:37:00 am
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Production
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| how to get a job in video games! |  |
| Read More... | 0 Comments |
| dash, bored... |
| Posted by Ron Alpert on 09/08/07 07:58:00 pm
in
Production
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| Anything new coming out to play soon? Also, the film industry versus the game industry, politically. |  |
| Read More... | 0 Comments |
| Games I want to play |
| Posted by Ron Alpert on 09/01/07 04:41:00 pm
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| "If I had time" what would be spinning in my console? |  |
| Read More... | 0 Comments |
| signz of the timez . . . |
| Posted by Ron Alpert on 09/01/07 03:51:00 pm
in
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| PsychoNiGHTS, Skat from EA |  |
| Read More... | 0 Comments |
| yep... i know |
| Posted by Ron Alpert on 08/28/07 02:40:00 am
in
Production
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| Soooo, I need to buy a new-ish videogame console. |  |
| Read More... | 0 Comments |
| (de)termination |
| Posted by Ron Alpert on 08/25/07 02:00:00 am
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Production
|
| Thinking about stepping up and buying a new console. |  |
| Read More... | 0 Comments |
| Captain of the Industry |
| Posted by Ron Alpert on 08/22/07 01:35:00 pm
in
Production
|
| Are there some weirdo games out there for me? |  |
| Read More... | 0 Comments |
| another aimless post |
| Posted by Ron Alpert on 08/20/07 06:52:00 am
in
Production
|
| working on things no one will ever see. |  |
| Read More... | 0 Comments |
| take that! |
| Posted by Ron Alpert on 08/19/07 12:00:00 pm
in
Production
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| talking about crunch time |  |
| Read More... | 0 Comments |
| back from vegas |
| Posted by Ron Alpert on 08/18/07 09:36:00 pm
in
Production
|
| Be careful when blogging! |  |
| Read More... | 0 Comments |
| I guess it struck a nerve... |
| Posted by Ron Alpert on 08/14/07 11:20:00 pm
in
Production
|
| Puzzle games, Oddworld, Podcasts |  |
| Read More... | 0 Comments |
| Battle of Shoot 'em Up |
| Posted by Ron Alpert on 08/12/07 08:43:00 pm
in
Production
|
| old JPN videogame flyers |  |
| Read More... | 0 Comments |
| drayumkeyast |
| Posted by Ron Alpert on 08/12/07 04:28:00 pm
in
Production
|
| Sega's last great console. |  |
| Read More... | 0 Comments |
| Try Hard... |
| Posted by Ron Alpert on 08/09/07 02:17:00 pm
in
Production
|
| JPN PSN games I wanna get my hands on. |  |
| Read More... | 0 Comments |
| news you can't use |
| Posted by Ron Alpert on 08/06/07 12:50:00 pm
in
Production
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| The world of entrancing game news. MGS4, WOW. |  |
| Read More... | 0 Comments |
| 16-bit atrocity |
| Posted by Ron Alpert on 08/03/07 03:57:00 pm
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Production
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| Memories of Hometown Gaming. |  |
| Read More... | 0 Comments |
| retroness |
| Posted by Ron Alpert on 08/01/07 10:19:00 pm
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Production
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| I like old games - very much! And more than I should!! |  |
| Read More... | 0 Comments |
| Greetings! |
| Posted by Ron Alpert on 07/30/07 01:30:00 am
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Production
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| The beginning of the end of an era! |  |
| Read More... | 0 Comments |
| Ready to Launch - Game Launch Issues |
| Posted by Grant Keinzley on 03/06/09 09:25:00 pm
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Production
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| A discussion post regarding situations that arise when an Indie team prepare to launch their new game. |  |
| Read More... | 5 Comments |
| Red terror |
| Posted by Ed Norton on 03/08/09 03:45:00 pm
in
Production
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| A synopsis for 'Red Terror', a 3D top-down shooter game, set in the near future. |  |
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| Introduction |
| Posted by Jeff Lewis on 03/08/09 11:47:00 am
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Production
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| Introducing me and my games! |  |
| Read More... | 0 Comments |
'Too Close To It'? What DOES That Mean?  |
| Posted by Mac Senour on 04/02/09 11:00:00 am
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Production
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| What does it mean to be "too close" to a product? Does that really cloud your vision about the quality, or schedule? |  |
| Read More... | 2 Comments |
| Italian Frustration! |
| Posted by gaetano lenoci on 03/14/09 08:54:00 am
in
Production
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| Hello to everyone,
My name is Tano, i came from Italy and i start a new adventure into Game Developer World here in Italy. This blog would try to describe and share my experiences with you. Sorry to everyone for my bad english =).
Let's start! |  |
| Read More... | 0 Comments |
| Kill-ad 2: The Sony Conundrum |
| Posted by Ephriam Knight on 03/19/09 12:12:00 pm
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Production
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| Last week Sony Canada pulled the ads from Bus stops due to the closeness to schools. Was that the right decision? |  |
| Read More... | 0 Comments |
| State of Darkfall Online |
| Posted by David Sahlin on 03/21/09 08:53:00 am
in
Production
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| A summary of how Aventurine's indie MMOG, Darkfall Online, is currently standing. A difficult premature launch has plagued the developer with Account, Server, and Community issues. |  |
| Read More... | 1 Comment |
Games, Blood, Art?! Pt. 1  |
| Posted by Logan Margulies on 03/26/09 06:55:00 pm
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Game Design,
Production
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| Does the debate about games as art really even matter? A different take on an issue that has received an awful lot of print lately. |  |
| Read More... | 8 Comments |
| The Game Plan |
| Posted by Aaron Pierce on 04/04/09 08:22:00 pm
in
Production
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| The a suggestion for a scheduling and tracking application in game production, and why you can't live without a schedule. |  |
| Read More... | 0 Comments |
| Apple needs to make a controller attachment for iPhone.iPod Touch |
| Posted by Richard Cody on 04/08/09 02:59:00 pm
in
Production
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| A game controller/protective case (so it doesn't have to fit around your existing casing). 2 shoulder buttons, analog stick w/ cover (for when it's in your pocket), and a few face buttons. Apple's the first party and the one to set the standard. Money.. |  |
| Read More... | 4 Comments |
The Tin Idiot Manages Drama  |
| Posted by Ron Newcomb on 04/13/09 03:16:00 am
in
Game Design,
Programming,
Production
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| The drama manager: magicware that ensures a good yet interactive story. But why would a writer condone it? How could a programmer build it? And how much should a producer allot it? The first step is to rename it: enter the author-character. |  |
| Read More... | 1 Comment |
Pinball Wiizard  |
| Posted by Dave Beaudoin on 04/20/09 03:19:00 pm
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Game Design,
Production
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| A recent re-imagining of The Who's Tommy which replaced traditional pinball with Wii Pinball left a sour taste in my mouth and got me thinking about the implications of video games as major players in the entertainment industry. |  |
| Read More... | 6 Comments |
| From the Outside, Wanting In: Introduction |
| Posted by Ephriam Knight on 04/21/09 01:26:00 pm
in
Production
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| Based on the information available on each platforms' digital distribution services, what impression would one with no industry experience think when looking into game development? In this first of many articles, we introduce the concept and prospects. |  |
| Read More... | 0 Comments |
| One teams journey through the world of flash game sponsorship |
| Posted by Caleb Garner on 04/22/09 04:18:00 pm
in
Production
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| Follow me as I guide you through a mystical and magical journey of one games development as a money maker. Will it do well? The Magic 8 ball says.. (shake, shake) "It is decidedly so" ok Magic 8 Ball, how well? (shake, shake) "Ask again later" |  |
| Read More... | 0 Comments |
| So ya wanna hear a faerie tale? |
| Posted by Jhypsy Shah on 04/25/09 02:03:00 am
in
Production
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| Crowley background - Kingdom of Yet's Spider Mountain Mercenaries: a multi game group for half breeds. |  |
| Read More... | 0 Comments |
From the Outside, Wanting In: XNA Community Games  |
| Posted by Ephriam Knight on 04/27/09 10:24:00 pm
in
Production
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| Based on the information available on each platforms' digital distribution services, what impression would one with no industry experience think when looking into game development? Today we look at XNA. |  |
| Read More... | 9 Comments |
| Hobby Video Game Studio looking for Concept Artists, Designers, Writers |
| Posted by Winston Miller on 04/29/09 12:08:00 am
in
Audio,
Game Design,
Programming,
Production,
Visual Art
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| As an aspiring game designer/programmer, I am putting together a hobby project to get a bit more experience in team management, design, programming, and the industry as a whole. Posted a call on various sites, repeated here. |  |
| Read More... | 9 Comments |
| Game Franchise + More Games = Milk Money? |
| Posted by Kyle Smith on 06/15/09 04:40:00 pm
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Production
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| Most of our favorite franchises are being left in the hands of those with no intention to satisfy the hardcore fanbase. It is ridiculous if you ask me, but why am I bugged about this? View my blog and find out. |  |
| Read More... | 2 Comments |
| Note to Self... have web site in your name before you plan on releasing a game |
| Posted by Caleb Garner on 05/03/09 12:16:00 pm
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Production
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| Realizing as I went to set firm go live dates with our latest flash game, www.part12studios.com was still owned by a former partner. doh! However it actually all worked out for the best :) |  |
| Read More... | 0 Comments |
Layman's Look: Combating PC Game Piracy with Value, not Invasion  |
| Posted by Jake Romigh on 05/13/09 11:30:00 am
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Production
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| In light of the volume of recent Gamasutra articles pertaining to game piracy and DRM, I try to provide a layman's look at combating piracy (what is being implemented and what we could be doing) without annoying the consumer. |  |
| Read More... | 0 Comments |
Game Pricing's Happy Spot  |
| Posted by David R on 05/04/09 10:30:00 pm
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Production
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| Thoughts on game-pricing models and how to increase total revenue. Conclusion? Cheaper games = more games being played. Simple as that. |  |
| Read More... | 15 Comments |
| One team's flash game sponsorship journey continues... |
| Posted by Caleb Garner on 05/07/09 04:26:00 pm
in
Production
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| The game has been "finished" (is anything ever really done? and I've contacted the portals... to quote Peter Griffin "and now I play the waiting game". |  |
| Read More... | 0 Comments |
Basic Game Budgeting for NEWBS: Part One  |
| Posted by Kimberly Unger on 05/18/09 02:40:00 pm
in
Production
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| You may or may not have paid much attention in that "Economics" Class they shoved at you in high school, or that "How to Budget for Incoming Students" class they offered incoming Frosh at the university. This is how I start a game budget when I need one. |  |
| Read More... | 4 Comments |
| New Webisode for Game & Amination News and More. |
| Posted by Jhypsy Shah on 10/21/09 04:28:00 am
in
Production
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| Webisode that covers game and animation reviews, previews, interviews, news and anouncements. Also original content. |  |
| Read More... | 0 Comments |
| New Game I'm Making |
| Posted by micah devereaux on 05/11/09 11:55:00 pm
in
Production
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| I'm an artist in both visual and audio and I'm still learning some programming, but the best way to learn is hands on so Here you can play a demo of a game I'm currently making. |  |
| Read More... | 0 Comments |
Game Development as Customer Satisfaction  |
| Posted by Bart Stewart on 06/22/09 04:11:00 pm
in
Production
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| This essay considers the possibility that a conscious, continuous emphasis on customer satisfaction distinguishes successful game development studios from the others. |  |
| Read More... | 3 Comments |
| Game Budgeting for Newbs: Part Two |
| Posted by Kimberly Unger on 05/26/09 03:33:00 pm
in
Production
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| Part two of the "budgeting 101" look at games. Check out Part One from last week if you want to see where this all started out... |  |
| Read More... | 1 Comment |
| PRE-3 |
| Posted by Ron Alpert on 05/26/09 10:55:00 pm
in
Production
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| It's Christmas time, again! Musings on this year's E3 Expo. |  |
| Read More... | 0 Comments |
| Birthing My Baby - Royal Execution |
| Posted by Stephen Schwartz on 05/27/09 04:30:00 pm
in
Production
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| Someone with the dream of launching a card game for several years finally makes the leap. Production is a learning experience to be enjoyed! |  |
| Read More... | 2 Comments |
| Pre-E3-itis, Second Verse |
| Posted by Ron Alpert on 05/27/09 10:15:00 pm
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Production
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| As the convention draws near, it's interesting to note the state of the industry. We look forward to getting a glimpse of a new Zelda, wonder how many more lackluster Sonic games we must persevere, and look forward to devouring Bacon-wrapped Hot Dogs. |  |
| Read More... | 0 Comments |
| Howling Moon Debuts Flash Games, iPhone Game |
| Posted by Lee Ing on 06/01/09 05:24:00 pm
in
Production
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| Howling Moon Games has released 6 flash games, and 1 iphone game - here's the info. |  |
| Read More... | 0 Comments |
| Kick me out of E3!! AGAIN!! |
| Posted by Ron Alpert on 06/01/09 09:42:00 pm
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Production
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| Gearing up for the show, I ran down to the convention hall to pick up my badge holder and realize I have been to too many of these crazy things... |  |
| Read More... | 0 Comments |
E3 2009 - Day One  |
| Posted by Ron Alpert on 06/03/09 01:08:00 am
in
Production
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| Hit the convention Center today!! So - what was good, what was not so good? |  |
| Read More... | 0 Comments |
Antici.......PATION!  |
| Posted by Kimberly Unger on 06/03/09 05:12:00 pm
in
Production
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| I have to admit, I try to approach each of these annual events with fresh eyes each year. In the case of E3, it's never been difficult. |  |
| Read More... | 0 Comments |
| E3 2009 - Day Two |
| Posted by Ron Alpert on 06/04/09 07:44:00 pm
in
Production
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| My 2nd and final day at the show. A decidedly different experience than the first day - lots of partying and general mayhem! |  |
| Read More... | 0 Comments |
E3 2009 Postmortem  |
| Posted by Ron Alpert on 06/07/09 08:57:00 pm
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Production
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| Now that the dust has cleared, how did the show wind up? |  |
| Read More... | 0 Comments |
| Germany's Video Game Politics And Why It Matters to the US Market |
| Posted by Alex Covic on 06/08/09 11:51:00 am
in
Production
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| The upcoming election in Germany is in full throttle and the Christian Conservative Family Minister 'von der Leyen' wants to ban all First Person Shooters, neither sold nor produced in GER. This could lead to an increase of piracy and major sales losses. |  |
| Read More... | 3 Comments |
Germany's Video Game Market - Notable Polls, Numbers  |
| Posted by Alex Covic on 07/03/09 08:10:00 am
in
Production
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| I found a niche how I can maybe be helpful to the Gamasutra Community: I will report and comment about the video games business in Germany. I was born there and live in that country for around 40 years. I'm neither working nor associated with any company. |  |
| Read More... | 4 Comments |
| Supports all the main video formats?! DS media card iPlayer launch soon?! |
| Posted by alice gundam on 06/11/09 10:28:00 pm
in
Production
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| Recently, there was a rumor said a new Nintendo DS slot1 card could be used to play AVI/RMVB on DS, what was come out with two piece of Youtube videos |  |
| Read More... | 0 Comments |
| To self-educate or matriculate? |
| Posted by Jerry Davis on 06/14/09 08:15:00 am
in
Game Design,
Programming,
Production
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| To self-educate or matriculate? That is the question most on my mind these days. It has been more than 15 years since I first learned the basics of programming a computer to do what I wanted it to and actually it was with BASIC. |  |
| Read More... | 0 Comments |
The Marginalization of Video Game Retailers  |
| Posted by Jay Johnson on 06/15/09 09:36:00 pm
in
Production
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| The way video game companies are getting their products to consumers is rapidly changing, much to the chagrin of video game retailers. |  |
| Read More... | 18 Comments |
| iPlayer hands-on impressions -- Plays XviD/DivX directly without converting. Official website releas |
| Posted by alice gundam on 06/16/09 02:53:00 am
in
Production
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| The iPlayer is a slot-1 media player cart that, besides homebrew, doesn't have any ROM loading functionality. The iPlayer is solely intended for playing media files and homebrew, unlike other flash kits on the market that just use this marketing as a ruse |  |
| Read More... | 0 Comments |
| Evaluating Game Development Tools through a Web Based Survey |
| Posted by Robert Charney on 06/17/09 08:13:00 pm
in
Production
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| Reference is made to a recent Gamasutra article by Dan Goodman on evaluating game development tools and why I could NOT apply the same concepts to creating tool ranking criteria for a website I recently developed called indiegametools.com. |  |
| Read More... | 0 Comments |
| Onboard CPU, the real attraction of iPlayer |
| Posted by alice gundam on 06/18/09 11:23:00 pm
in
Production
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| After the E3 in early June, the media player cart for Nintendo DS actually shocked people. First of all two peices of video appeared in Youtube, showed us a mysterious device could offer playing AVI on DS directly. Then the Administrator of gaming focused |  |
| Read More... | 0 Comments |
| iPlayer, the media player cart for DS will be released on July 1st. |
| Posted by alice gundam on 06/25/09 05:06:00 am
in
Production
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| iPlayer, the media player cart for DS will be released on July 1st. |  |
| Read More... | 0 Comments |
| iPlayer testing for FLV |
| Posted by alice gundam on 06/26/09 05:10:00 am
in
Production
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| Recently, I sent dozens of applications to iPlay official for the product, finally I am lucky enough to get one iPlayer for testing. Formerly, official claimed iPlayer supports various video formats, and among these formats AVI consideriing as the stunt b |  |
| Read More... | 0 Comments |
Production or Destruction? A Quick Guide To Project Management  |
| Posted by Filipe Teixeira on 06/27/09 03:22:00 pm
in
Production
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| - Which one are you?
“If you give a good idea to a mediocre team they will screw it up; if you give a mediocre idea to a great team they will either fix it or throw it away and come up with something that works.”
|  |
| Read More... | 9 Comments |
| iPlayer launching worldwide July 1st and dealer list |
| Posted by alice gundam on 06/29/09 09:38:00 pm
in
Production
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| Just a quick news piece to let you all know that the iPlayer, the new slot-1 media player that handles various video formats directly will be hitting retail stores on July 1st 2009. |  |
| Read More... | 0 Comments |
The Videogame Marketing Dichotomy  |
| Posted by Davneet Minhas on 07/01/09 08:37:00 pm
in
Production
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| Are there two types of videogame advertising, hype-driven and information-driven, which are mutually exclusive in their ability to affect consumers? |  |
| Read More... | 4 Comments |
Naming my kids after Classic 1980's video arcade games  |
| Posted by Ron Alpert on 07/09/09 03:53:00 am
in
Production
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| What would happen if I named my children after 1980's videogames? |  |
| Read More... | 2 Comments |
| Study: Online Map for Germany |
| Posted by Alex Covic on 07/09/09 01:44:00 pm
in
Production
|
| Know your video game market! A recently published study about the Internet usage in Germany. Almost 70% of Germans are online. More than 43 Million over 14 years are online. DSL/Broadband in 2009 61,5 % |  |
| Read More... | 0 Comments |
Buried in Plastic - Piracy and Children  |
| Posted by Jon Hayward on 07/13/09 11:15:00 pm
in
Production
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| In less than two seconds I was horrified at the words that came out of the Mother's mouth, is it right to teach children that piracy is ok? |  |
| Read More... | 22 Comments |
Maximize Your Contract Composer's Potential by Enhancing Early Communication  |
| Posted by Jesse Hopkins on 07/16/09 09:55:00 pm
in
Production
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| Communication techniques which will maximize your contract composer's potential as an asset to the production and contribute to a highly effective musical identity for your game. |  |
| Read More... | 1 Comment |
| The latest progress of iplayer external sub development |
| Posted by alice gundam on 07/18/09 04:38:00 am
in
Production
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| The latest progress of iplayer external sub development |  |
| Read More... | 0 Comments |
| Jack Toresal and The Secret Letter |
| Posted by David Cornelson on 07/18/09 09:36:00 am
in
Production
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| Textfyre released their first Interactive Fiction game, Jack Toresal and The Secret Letter |  |
| Read More... | 0 Comments |
| Translations by the Community |
| Posted by Pedro Santos on 07/22/09 04:11:00 am
in
Production
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| How we made a web application and asked for the community to help translating the game to their mother languages. |  |
| Read More... | 0 Comments |
| Boo! Development Blog Wk1 |
| Posted by Jon Hayward on 07/22/09 05:23:00 am
in
Production
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| Once again our team heads into the breach, should we even take on the challenge? |  |
| Read More... | 0 Comments |
| "App Name Squatting" : A view from outside the crowd. |
| Posted by Stephen Northcott on 10/11/09 01:20:00 pm
in
Production
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| In the last few days I've noticed increasing ripples through the blogosphere on the subject of "App Name Squating" in the iTunes App Store. I thought it was time to pose an alternate view, admittedly from our perspective |  |
| Read More... | 2 Comments |
The Elephant In The Room  |
| Posted by Tom Allins on 08/10/09 06:11:00 am
in
Production
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| Another take on the rise of the second hand market. |  |
| Read More... | 11 Comments |
Sexuality & Games  |
| Posted by Dave Taylor on 08/19/09 10:48:00 am
in
Production
|
| An entry-level discussion into the current state of sexuality and homosexuality, and how it is portrayed in the games industry. |  |
| Read More... | 6 Comments |
"Appuyer sur la touché START" [part 1]  |
| Posted by Jon Hallier on 08/26/09 02:13:00 am
in
Production
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| Can games be used to help teach something meaningful, like learning a new language? Can we still make them as exciting, entertaining, and marketable as AAA games? As a game designer and someone trying to learn French, I wanted to find out first hand. |  |
| Read More... | 3 Comments |
| MMO gold farming business model translates to your iPhone "friend" |
| Posted by Erik Yuzwa on 08/26/09 08:56:00 am
in
Production
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| With the hundreds / thousands of applications now on the iPhone AppStore, it's steadily getting more difficult to get "noticed" and make sales. With the hit driven mentality fostered by Apple, it's only a matter of time before the MMO gold farmers ride in |  |
| Read More... | 2 Comments |
A Video Game Monthly Subscription Service For New Titles?  |
| Posted by Luke Bergeron on 08/26/09 10:44:00 am
in
Production
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| Would Steam would succeed as a subscription service? You know, monthly payment, access to any games you wanted on Steam, that kind of thing. Would be profitable for the company? For the players? What are the ups and downs of that kind of thing? |  |
| Read More... | 8 Comments |
| How Cool is Apple? |
| Posted by Steve Pierce on 08/27/09 01:03:00 pm
in
Production
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| Recently after our 0.4 launch, which included a Mac version release, we decided to submit our game to Apple.com. It got featured and was our biggest success to date. |  |
| Read More... | 0 Comments |
| 2000€ In Prizes at Orion's Belt |
| Posted by Pedro Santos on 09/02/09 11:33:00 am
in
Production
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| Finally we launch our money tournament. This is our effort to properly publicize our game. |  |
| Read More... | 0 Comments |
When Are Subscriptions Cheaper Than Free?  |
| Posted by Simon Ludgate on 09/14/09 03:00:00 pm
in
Production
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| Are you better off paying a monthly subscription than buying microtransaction purchases from a free to play MMO? As I look at Turbine's new changes to Dungeons and Dragons Online, I suggest that you might be, but only if you ravenously devour content. |  |
| Read More... | 10 Comments |
Tricky Revenues on Secondary Markets (Questions)  |
| Posted by Luis Guimarăes on 09/10/09 12:18:00 am
in
Game Design,
Production
|
| How to make some money from secondary markets? Specially those domained by Piracy or Free-to-play mindset? |  |
| Read More... | 1 Comment |
PAX09 Special Report: A Console Love-in  |
| Posted by Ron Newcomb on 09/11/09 08:44:00 am
in
Audio,
Game Design,
Programming,
Production,
Visual Art
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| The Penny Arcade Expo was held last weekend in Seattle. What's a washed-up gamer with no reflexes do? Watch the gamers, and consider the past and future. |  |
| Read More... | 0 Comments |
| Transparency is the Best Policy |
| Posted by Enrique Dryere on 09/12/09 01:48:00 pm
in
Production
|
| Building a stable community of players is very important for the modern MMOG. A bit of honesty and clarity when dealing with problems the game may encounter is a good way to engender loyalty in players. |  |
| Read More... | 0 Comments |
Indie Postmortem: Dual Zone  |
| Posted by Eloy Ribera on 01/13/10 09:51:00 am
in
Production
|
| Dual Zone is the first video game from Ninja Fever, our new independent studio focused on fun & innovative games. In this post, we talk about the game development process. Ready for an indie postmortem? |  |
| Read More... | 6 Comments |
| Re-Emergence Day |
| Posted by Ron Alpert on 09/17/09 05:48:00 pm
in
Production
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| It's been some time since I have plumbed the depths of my videogame-production life. What has 2009 had in store for yet another semi-veteran content developer? |  |
| Read More... | 0 Comments |
| Flash Player 10.1 announced, smartphone enabled, no iPhone yet |
| Posted by Elvis Fernandes on 10/05/09 04:48:00 am
in
Production
|
| New version of Flash Player announced, it's smartphone enabled and guess will rock. What's nice about this version is it supports gestures, accelerometer inputs and will be available on all major smartphones (except for iPhone now) |  |
| Read More... | 0 Comments |
| Land of the In-Between |
| Posted by Ron Alpert on 09/25/09 02:58:00 am
in
Production
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| A glimpse into a veteran studio artist's mind as he tries his hand at independent game development. |  |
| Read More... | 0 Comments |
Sequels Are Better. For Now.  |
| Posted by Ron Newcomb on 09/26/09 06:25:00 pm
in
Game Design,
Programming,
Production
|
| Technological constraints temporarily defined a "gamer" to mean a solitary individual, in defiance of the traditional norm. In the same fashion, another unique characteristic of the videogame medium, "sequels are better", is destined to fall. |  |
| Read More... | 3 Comments |
| Driving Down The Cost Of Digital Media |
| Posted by James Murphy on 09/27/09 12:57:00 pm
in
Production
|
| Working with marketing and advertising agencies is very expensive.
Why? |  |
| Read More... | 0 Comments |
| House For Sale |
| Posted by Ephriam Knight on 09/28/09 09:21:00 pm
in
Production
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| I have a lovely home for sale. Details inside. |  |
| Read More... | 0 Comments |
Homebrew + Money =  |
| Posted by Wyatt Epp on 10/12/09 01:08:00 pm
in
Production
|
| Legitimatising homebrew development isn't a bad idea at first blush, but there are caveats that are unlikely to kill the (mostly antagonistic) relationship that now exists between those who create and those who are (not) paid for it. |  |
| Read More... | 3 Comments |
Ideal staff - Extrovert Or Introvert?  |
| Posted by Eric Adams on 10/13/09 03:14:00 pm
in
Production
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| In our industry, is an introvert or extrovert team member more desirable? |  |
| Read More... | 32 Comments |
| CryEngine 3 a good thing or not? |
| Posted by Horatiu Prica on 10/15/09 05:00:00 pm
in
Production
|
| The new CryEngine 3 demo presentation |  |
| Read More... | 6 Comments |
| World of Goo has just turned 1 year old! |
| Posted by Horatiu Prica on 10/17/09 05:35:00 pm
in
Production
|
| World of Goo has just turned 1 year old and 2DBoy has decided to make a special one week offer. |  |
| Read More... | 2 Comments |
| Reading while building. |
| Posted by Ofer Rubinstein on 10/19/09 06:12:00 pm
in
Production
|
| Trying to multi task reading a document with building a game. |  |
| Read More... | 0 Comments |
Infinity Ward - You're Doing It Wrong  |
| Posted by Justin Kranzl on 10/21/09 08:03:00 am
in
Production
|
| After enjoying a dream run in the lead-up to Modern Warfare 2's release, Infinity Ward are beginning to come under close scrutiny not only regarding details of the game, but their approach to engagement. Has the company got their priorities straight? |  |
| Read More... | 15 Comments |
| New Sony advertisement for the PS3 |
| Posted by Horatiu Prica on 10/21/09 06:45:00 am
in
Production
|
| New Sony advertisement for the PS3 makes as much sense as the old ones. |  |
| Read More... | 1 Comment |
Attempting to Overcome Pessimism  |
| Posted by Dave Taylor on 10/24/09 04:04:00 pm
in
Production
|
| Attempting to overcome pessimism: realising the market's pre-existing influences and how to overcome. |  |
| Read More... | 1 Comment |
| The power of inertia |
| Posted by Ofer Rubinstein on 10/26/09 04:06:00 pm
in
Production
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| What to do when your motivation is low? The "forcing yourself" method. |  |
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Who REALLY Says Your Product Is Done? Not Who You Think  |
| Posted by Mac Senour on 10/26/09 04:06:00 pm
in
Production
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| There's done and then there's DONE and then there's Gold Master. Who really points the finger and says yes it has reached the final point, no more work need be done? Hint: They're paid by the hour. |  |
| Read More... | 6 Comments |
| Does anyone care on integrating complex 3D files into DAM and Workflow? |
| Posted by Koen Bogaert on 11/02/09 05:22:00 am
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Production
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| As a vendor we receive signals that handling complex 3D files in a standard DAM and workflow environment faces huge problems. We solved this for Eidos but how relevant is this to other vendors the gaming industry? |  |
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| BJBK 3: The first milestone |
| Posted by Ofer Rubinstein on 11/06/09 03:32:00 am
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Production
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| The first milestone of Banana Jump, Barrel Kick - A playable demo. |  |
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| Retro Game of the Day! Axelay |
| Posted by Ron Alpert on 11/07/09 01:16:00 pm
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Production
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| Retro Game of the Day is a daily look back at some of the games we loved (or hated) during the formative years. Today's entry is Axelay by powerhouse developer Konami. |  |
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| Retro Game of the Day! Sewer Shark for Sega-CD |
| Posted by Ron Alpert on 11/08/09 05:39:00 am
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Production
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| Retro Game of the Day is a daily look back at some of the games we loved (or hated) during the formative years. Today's entry is Sewer Shark, an early FMV game for the Sega-CD unit. |  |
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| Retro Game of the Day! Excitebike |
| Posted by Ron Alpert on 11/09/09 07:20:00 am
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Production
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| Retro Game of the Day is a daily look back at some of the games we loved (or hated) during the formative years. Today's entry is Excitebike by Nintendo. |  |
| Read More... | 1 Comment |
Photo Essay: Toronto's Midnight Modern Warfare 2 Release  |
| Posted by Andrew Spearin on 11/10/09 02:00:00 pm
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Game Design,
Production,
Visual Art
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| A photo story of the highly anticipated Call of Duty: Modern Warfare 2 midnight release in Toronto, Canada. |  |
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| Retro Game of the Day! Pac-Mania |
| Posted by Ron Alpert on 11/10/09 01:15:00 pm
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Production
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| Retro Game of the Day is a daily look back at some of the games we loved (or hated) during the formative years. Today's entry is Pac-Mania by Namco. |  |
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| Retro Game of the Day! Jumpman Junior |
| Posted by Ron Alpert on 11/11/09 03:05:00 pm
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Production
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| Retro Game of the Day is a daily look back at some of the games we loved (or, not so much) during the formative years. Today's entry is Jumpman Junior by Epyx. |  |
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| Managing the Management |
| Posted by T Price on 11/11/09 06:41:00 am
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Production
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| Ever wish your direct reports did a better job of managing down as they do up? Have your HR take this brave step. |  |
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| Retro Game of the Day! Blaster Master |
| Posted by Ron Alpert on 11/12/09 07:10:00 am
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Production
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| Retro Game of the Day is a daily look back at some of the games we loved (or, not so much) during the formative years. Today's entry is the venerable Blaster Master by Sunsoft. |  |
| Read More... | 0 Comments |
Of Betamax and Mod Chips  |
| Posted by Ephriam Knight on 11/16/09 07:00:00 am
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Production
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| A look at the Betamax Ruling and how it can apply to mod chips |  |
| Read More... | 8 Comments |
From the Outside Wanting In: The iPhone  |
| Posted by Ephriam Knight on 01/17/10 07:00:00 pm
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Production
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| Based on the information available on each platforms' digital distribution services, what impression would one with no industry experience think when looking into game development? Today we look at iPhone. |  |
| Read More... | 9 Comments |
Retro Game of the Day! Silpheed  |
| Posted by Ron Alpert on 11/13/09 03:11:00 pm
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Production
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| Retro Game of the Day is a daily look back at some of the games we loved (or, not so much!) during the formative years. Today's entry is Silpheed for Sega-CD by "a little dev you may have heard of," Game Arts. |  |
| Read More... | 1 Comment |
| Retro Game of the Day! Rad Racer |
| Posted by Ron Alpert on 11/14/09 03:35:00 pm
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Production
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| Retro Game of the Day is a daily look back at some of the games we loved (or, not so much) during the formative years. Today's entry is Rad Racer by Square. |  |
| Read More... | 1 Comment |
| Retro Game of the Day! The Magical Quest Starring Mickey Mouse |
| Posted by Ron Alpert on 11/15/09 06:01:00 pm
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Production
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| Retro Game of the Day is a daily look back at some of the games we loved (or, not so much) during the formative years. Today's entry is The Magical Quest Starring Mickey Mouse by Capcom. |  |
| Read More... | 0 Comments |
| Retro Game of the Day! Rambo III |
| Posted by Ron Alpert on 11/16/09 10:26:00 am
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Production
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| Retro Game of the Day is a daily look back at some of the games we loved (or, not so much) during the formative years. Today's entry is Rambo III for Sega Genesis. |  |
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From the Outside Wanting In: The PC  |
| Posted by Ephriam Knight on 02/04/10 07:00:00 am
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Production
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| Based on the information available on each platforms' digital distribution services, what impression would one with no industry experience think when looking into game development? Today we lo | |