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May 20, 2018
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Category: Production

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Posted by Richard Wood on 05/18/18 08:59:00 am in Production
You can't learn Production from a book, but, I do believe you can take inspiration and ideas from these three and I would recommend them to all Producers, no matter your level.

Posted by Wolfgang Walk on 05/14/18 10:47:00 am in Production
The "Hero's Journey" is a narrative pattern we have adopted from the film industry. Since then we try to create our narratives around it. I will explain why this is nonsense. Games create hero's journeys all by themselves - or they wouldn't be games.

Posted by Piotr Bomak on 05/18/18 08:59:00 am in Production
This article is the beginning of the series in which we will describe the design and implementation of boss fights in X-Morph: Defense.

Posted by Josh Bycer on 05/16/18 10:10:00 am in Production
Continuing our study on replayability, it's time for a quick refresher on the difference between randomly and procedurally generated content.

Posted by Josh Bycer on 05/15/18 09:43:00 am in Production
The independent space since its inception has popularized modern retro design, but while many view it as an easy way to create a game, there is a lot more than just looking at the classics.

Posted by Michael Heron on 05/14/18 10:47:00 am in Production
This is a hopefully human readable version of my second paper published in the Computer Games Journal. It's about the stats that have emerged from the Meeple Centred Design project with regards to game accessibility.