A lot of people don't realize how much you can do with an expo pass. I'm a big advocate for them, so here's a big explainer!
Get a sneak preview of the 2017 Level Design workshop, hosted by GDC on Feb 28. The speakers will introduce their topics, as well as roundtable some questions submitted by the LD community.
Art directors from Naughty Dog, Firaxis, Sucker Punch, Infinity Ward Goodgame Studios get together for a Q&A panel.
Hi, itís a me! Again! This is the second part of a little piece I wrote a few weeks ago. In this second part of the series I wanted to show you guys how we manage to generate the structure of a level with a technical approach.
This article is is a high level summary of what procedural generation (or procgen) is and how it works, using our game Rogue Singularity as an example of application and management.
This is the first post of the "Developer Diaries" series I intend to write talking about the game "Tiny Little Bastards", currently being developed by my Indie Studio, Overlord Game Studio.