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February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
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Blogs

Category: Production

Expert Blogs                                                                                 Expert RSS

Merging Waterfall and SCRUM  Featured Blogs
Posted by Timothy Ryan on 02/07/12 06:15:00 pm in Production, Console/PC
How to marry both methods of scheduling and the benefits of doing both
Read More... | 3 Comments
What happened with Shadow Physics: An Introduction
Posted by scott anderson on 02/05/12 09:33:00 pm in Business, Game Design, Production, Console/PC, Indie
First in a series of posts about the development of the cancelled indie game Shadow Physics
Read More... | 3 Comments
The Pinch Artist (or, Contributors and Symbiosis?)  Featured Blogs
Posted by Adam Saltsman on 01/25/12 09:33:00 am in Production, Indie
For game makers who are looking for a way to blow off some creative steam, donating a little bit of your time to helping someone else's game exist is a great way make the world better and still expand your own gameography and experience at the same time.
Read More... | 3 Comments
Defender's Quest Deployment Strategy  Featured Blogs
Posted by Lars Doucet on 01/23/12 02:28:00 pm in Business, Game Design, Production, Console/PC, Indie
Most free demos aren't as easy to play as they should be. Here's some things we did to fix that.
Read More... | 6 Comments
Lessons Learned from Localizing Canabalt  Featured Blogs
Posted by Adam Saltsman on 01/17/12 01:28:00 pm in Production, Indie
At the end of 2011 we finally released an update to our popular game Canabalt that had support for something like 15 languages. If only for the sake of our own unreliable memories I wanted to record some of the things we learned during that process.
Read More... | 6 Comments
How to Better Motivate Game Developers  Featured Blogs
Posted by Keith Fuller on 01/13/12 10:20:00 am in Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
In this Leadership piece reprinted from my company website I talk about different methods for motivating game developers. The material draws largely from Daniel Pink's excellent book, Drive.
Read More... | 7 Comments

[More production Blogs]   

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