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January 21, 2019
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Category: Production

Expert RSS

Posted by Om Tandon on 01/17/19 09:53:00 am in Production
Why and How to create Hi-fidelity game UX prototypes that rival finished game's feel to gather qualitative user data or pitch a new idea, way early in pre-production.

Posted by Kenneth Liu on 01/17/19 09:53:00 am in Production
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Simon Carless on 01/13/19 10:42:00 pm in Production
This week's highlights include pieces on formidable '90s-style first-person shooter Dusk, the classic '80s game that inspired the Black Mirror episode Bandersnatch, and a surprising mega-roundup of 2018's best 'game jam' games.

Posted by Ryan Darcey on 01/11/19 03:46:00 pm in Production
An addendum to my "Designing a Production Process" series that describes how to further utilize your issue tracking database to support it.

Posted by Tim Cullings on 01/16/19 09:02:00 am in Production
Originally published on interview conducted and written by Anthony Ritchey Check out the video interview:

Posted by Vasileios Karavasilis on 01/14/19 08:09:00 am in Production
Rise's main mechanic was first designed during a game jam on the 7th of July 2017, after 3 disappointing iterations we finally started development on the 21st of November 2018.