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July 1, 2016
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Category: Production

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Posted by Ryan Darcey on 06/30/16 02:59:00 pm in Production
Part 1 of a 3 part series where I break down our production process on Star Wars: First Assault, which was designed using an iterative production methodology developed by Jeff Morris.

Posted by Lars Doucet on 06/28/16 02:07:00 pm in Production
I never thought the day would come where I would passionately argue that fans should pirate my game rather than pay for it, but here we are.

Posted by Kemal Sen on 06/30/16 03:00:00 pm in Production
Fundamental activity of Lean methodology is Build-Measure-Learn cycle. Steps are simple; Build your product as fast and minimum as possible, let user decide what to use, how to use and Measure it then Learn from this measurement to develop your product. T

Posted by Josh Bycer on 06/29/16 10:01:00 am in Production
Today's post looks at 3 important things to watch out for on Kickstarter game projects, whether as a consumer or developer.

Posted by Thiago Oliveira on 06/28/16 11:22:00 am in Production
How are we transforming an idea into something real.

Posted by Tino van der Kraan on 06/27/16 10:50:00 am in Production
This article talks about the development of the characters in Fragments of Him.