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August 23, 2014
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Category: Production


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Posted by Paul Johnson on 08/20/14 06:11:00 pm in Business/Marketing, Production, Console/PC, Serious, Indie
When Steam makes your blood boil...

Posted by Lars Doucet on 08/20/14 02:48:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
Feelings on being a solid mid-level success in a world with predatory dream factories.

Posted by Fumiaki Shiraishi on 08/16/14 02:16:00 am in Production, Console/PC, Indie, Smartphone/Tablet
This post describes the problems development teams have when companies talk about "Failing Early" with game development.

Posted by Ben Bascom on 08/14/14 06:58:00 pm in Business/Marketing, Production, Console/PC, Indie
In this article, I highlight the hoops you need to jump through to get your game rated across the world.

Posted by Lars Doucet on 08/13/14 05:01:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
We localized our game into 6 languages. It was worth it.

The second installment of Evolving Test in the Video Game Industry. This article focuses primarily on the move from a Waterfall to an Agile production methodology and how to adjust your test teams to meet this new paradigm.