This series of posts are about shooting good pictures for 2D game art production. This post is Part 2.
GameSoundCon Survey looks deeper into the Salaries, Working Environment, Production and Contracts for video game composers and sound designers
This articles describes some of the challenges we are facing in order to convert our mobile platformer, Shadow Blade, into a respectable PC game in the same genre.
A VR developer's reflection at a critical moment in the development process.
This article is a guide of how to shoot pictures to use them in 2D game art production. It includes shooting object photos for props, hidden objects; And shooting architectures/interior for making background art.
A developerís experience with Gear VR, the recently announced mobile VR headset from Oculus and Samsung.