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July 21, 2018
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Category: Production


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Posted by Lottie Bevan on 07/16/18 10:00:00 am in Production
The postmortem for Alexis Kennedy's 1920s Lovecraftian card game Cultist Simulator, an indie success story for 2018.

Posted by Simon Carless on 07/15/18 10:22:00 pm in Production
This week's highlights include a rounded look at Octopath Traveler, the dev making a DOS game in 2018, and the evolution of the PlayStation 1-style demake as a genre.

Posted by Simon Carless on 07/08/18 10:43:00 pm in Production
This week's highlights include a fascinating longform piece on a video streamer, Fortnite's unexpected story flourishes, and more on gaming addiction being 'singled out'.

Posted by Josh Ge on 07/03/18 10:43:00 am in Production
Exploring achievements in Cogmind, covering why and how they were selected and organized, the creation of 256 icons, and the underlying implementation including related UI features and Steam integration.

Posted by Simon Carless on 07/01/18 10:27:00 pm in Production
This week's highlights include a piece on random number generation in classic games, what the upcoming Tetris Effect can learn from other classic updates, & lots more.

Posted by Tanya X. Short on 06/29/18 03:05:00 pm in Production
One indie team lead shares her lessons learned from mistakes made when launching her studio's biggest game, Moon Hunters, in 2016.