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Blogs

Category: Production

Expert Blogs                                                                                 Expert RSS

The Evolution of Indie
Posted by Andy Schatz on 02/06/09 03:22:00 pm in Game Design, Production
We always knew "indie" meant SOMETHING. But no one could ever define what it was. With the success of high-wattage IGF winners and the divorce of the casual gaming market from the indie gaming market, it has become clear what indie games are.
Read More... | 0 Comments
The 6 Reasons Your Game Development Tools Suck  Featured Blogs
Posted by Dan Goodman on 03/02/09 05:41:00 pm in Production
There are many reasons game development tools fail. Perhaps not all of these apply to you, but every game studio I’ve seen has had one or more of the following problems.
Read More... | 4 Comments
Looking for the Good
Posted by Russell Carroll on 03/03/09 09:33:00 am in Game Design, Production
When people care, they see the good. That is true in every aspect of life from your relationship with your significant other to the Wii.
Read More... | 1 Comment
Welcome to Gamasutra Blogs! 
Posted by Chris Remo on 03/04/09 11:52:00 pm in Audio, Game Design, Programming, Production, Visual Art
Welcome to Gamasutra Blogs. We've put together a brief summary of our plans and goals with this new section of the site, as well as some handy guidelines for prospective bloggers. Get in on the ground floor!
Read More... | 25 Comments
What I Learned from a Cooking Contest
Posted by Don Daglow on 03/04/09 08:04:00 pm in Production
Lessons about Game Development are all around us. I've discovered that a Food Network series called "Chopped" is a weekly parable about our craft. Read on to see if you agree.
Read More... | 2 Comments
The Third Bowl of Porridge  Featured Blogs
Posted by Eric Hardman on 03/05/09 02:04:00 pm in Production
What is the sweet spot for the size of a game development team? Does it matter to the quality and fun of the game?
Read More... | 0 Comments
A New Way of Developing Tools
Posted by Dan Goodman on 03/07/09 02:00:00 am in Production
How do you maintain expertise with internally developed tools when the need for tools development wanes, or times get tough financially?
Read More... | 0 Comments
What I Learned About Used Games from the Misguided Pizza Guy
Posted by Don Daglow on 03/09/09 12:27:00 am in Production
Part 1 of my comment on the major retail chains all adopting used game sales. How do I get from a Misguided Pizza Guy to used game sales and business models? Read on, dear gamer, read on...
Read More... | 4 Comments
What I Learned About Used Games by Buying Birthday Presents
Posted by Don Daglow on 03/13/09 03:05:00 pm in Production
In Part 1 of this two-parter, I discussed "What I Learned About Used Games from A Misguided Pizza Guy." Maybe he wasn't so misguided, since his pizza place got a lot of PR out of the stunt. But there's a difference between stunts and strategies...
Read More... | 0 Comments
Fresh Meat & Old Spice  Featured Blogs
Posted by Eric Hardman on 03/12/09 03:12:00 pm in Production
How to find great game industry hires straight out of school, and a few things I wish they all knew.
Read More... | 5 Comments
A story about shaders, Part I
Posted by Neil Gower on 03/16/09 07:29:00 pm in Programming, Production, Visual Art
Steve Theodore's article contains a good discussion of some of the key issues in getting artists directly involved in the shader creation process. This is the first of a series of posts about my own experiences on the topic.
Read More... | 0 Comments
The First Real MMO
Posted by Joe Ludwig on 03/16/09 09:05:00 pm in Production
Some thoughts on where different people mark the start of the MMO industry (and why.)
Read More... | 10 Comments
Five Years, 20 Lessons, 20 DS Games  Featured Blogs
Posted by J.C. Connors on 03/17/09 09:00:00 am in Production
The DS has been around for five years, making right now an opportune time to review some of the platform-specific development lessons Griptonite Games has learned during that time. So here we go: five years, twenty lessons, twenty games.
Read More... | 4 Comments
A story about shaders, Part II
Posted by Neil Gower on 03/17/09 05:17:00 pm in Programming, Production, Visual Art
When we left off yesterday, artists were at last able to create shaders without having to learn any programming. It seemed like a new age of enlightenment, but was everything really happy in the mushroom kingdom? The story continues...
Read More... | 0 Comments
A story about shaders, Part III
Posted by Neil Gower on 03/26/09 05:50:00 pm in Programming, Production, Visual Art
Even with fancy shader builder GUIs, we can't completely ditch the programmers from the shader creation process. Now explore what's involved in sharing the work between programmers and artists in the artist-driven paradigm.
Read More... | 2 Comments
Treating the Symptoms  Featured Blogs
Posted by Armando Marini on 03/18/09 06:16:00 pm in Production
In a recent interview Peter Moore, president of EA Sports had comments regarding racing and EA Sports.
Read More... | 1 Comment
GameStop vs. Digital Distribution (and the Innovator's Dilemma)   Featured Blogs
Posted by Joe Ludwig on 03/20/09 01:10:00 am in Production
What can we learn from applying the Innovator's Dilemma to the challenge GameStop is about to face from digital distribution?
Read More... | 6 Comments
GDC: Indie Game Sales 101 - The Slides
Posted by Simon Carless on 03/23/09 11:31:00 pm in Production
Slides from my Indie Games Summit talk discussing what indie developers on PC, XBLA, WiiWare, PSN, and iPhone can hope to sell, with public and estimated data.
Read More... | 2 Comments
GDC Day One  Featured Blogs
Posted by Eric Hardman on 03/24/09 03:18:00 pm in Production
Highlights, rumination, and minor irks from day one of the Game Developer's Conference
Read More... | 0 Comments
GDC Day Two
Posted by Eric Hardman on 03/25/09 10:34:00 am in Production
Some sessions, scuttlebutt heard on the street, and doing it without overdoing it.
Read More... | 2 Comments
Opinion: Down with Ambition, Less is More  Featured Blogs
Posted by Reid Kimball on 03/27/09 03:54:00 pm in Production
Reid posits that ambitious development goals leads to less quality and makes crunch inevitable. Instead, why not embrace the concept of "less is more". We just might make better games to boot along with improving quality of life/health.
Read More... | 6 Comments
GDC Day Three  Featured Blogs
Posted by Eric Hardman on 03/26/09 11:34:00 am in Production
The Truth vs. the Facts
Read More... | 2 Comments
A story about shaders, Part IV
Posted by Neil Gower on 04/03/09 01:05:00 pm in Programming, Production, Visual Art
The final chapter of this epic saga about shader creation work flow. Time conspires against us, as always, but there are a few tricks that can help avoid an unnecessary crunch.
Read More... | 1 Comment
GDC 09: Applied RMT Design
Posted by Olivier Lejade on 03/26/09 03:39:00 pm in Production
In this Worlds in Motion 2009 session, Erik Bethke of GoPets fame and Andrew Schneider of Live Gamer - a company that provides a Real Money Trading platform to MMOs - walked us through sound Real Money Trading design for online games.
Read More... | 0 Comments
Games as a Service: Why I'm Skeptical of OnLive  Featured Blogs
Posted by Dale Beermann on 03/27/09 09:15:00 am in Production
There is a lot of skepticism around OnLive's new digital distribution service for games. In this post I explore some of the potential limitations.
Read More... | 21 Comments
GDC Day Four
Posted by Eric Hardman on 04/17/09 11:41:00 am in Production
Bioware, Blizzard, and NCsoft... oh my!
Read More... | 0 Comments
GDC 2009 - Day 3.2 - Cracking Emerging Markets, Greasy Musical Styles
Posted by Jim McGinley on 03/31/09 03:06:00 am in Audio, Production
One man steps outside programming cocoon to infiltrate business and audio streams. Trying to crack emerging markets while enhancing storytelling via musical style. Can one man have it all? Starring: Ben Sawyer, Lennie Moore and Garry Schyman
Read More... | 1 Comment
Small Is The New Big - Smart Games Marketing In Troubled Times  Featured Blogs
Posted by Jonathan Block-Verk on 03/31/09 06:12:00 pm in Production
MI6 interactive marketing conference president Jonathan Block-Verk discusses the new imperative facing games marketers.
Read More... | 1 Comment
The Mistakes of the Past  Featured Blogs
Posted by Armando Marini on 04/07/09 03:12:00 pm in Production
As the game industry matures, we need to heed the lessons of other industries.
Read More... | 1 Comment
Growing Up At Last?
Posted by Byron Atkinson-Jones on 04/11/09 05:05:00 pm in Production
An employee of Lionhead Studios taking Microsoft to court, is this a sign that the games industry finally needs to mature?
Read More... | 6 Comments
Ideas From Your Team: The Pooling Ideas Philosophy   Featured Blogs
Posted by Urbain Bruno on 04/15/09 01:48:00 am in Game Design, Production
After reading Damion Schubert’s excellent article on pooling ideas in May 2008's Game Developer magazine, something came immediately on our mind: the problem, with designers, is not exactly the will to get ideas from everyone but how they gather it.
Read More... | 4 Comments
Crowdsourcing Game Development Via Competitions?
Posted by Tadhg Kelly on 04/16/09 10:55:00 am in Production
We're running a user interface design competition for our first game. This is a post about that competition and also about how doing such things is pretty scary.
Read More... | 0 Comments
Why "The Conduit" Will Have Trouble: The Wii and Hardcore Games.  Featured Blogs
Posted by Ian Fisch on 04/17/09 06:39:00 pm in Production
Ian presents a theory on why games like "Madworld" which appeal to hardcore players haven't succeeded on the Wii. He talks about what it takes for hardcore games to succeed on the platform and why "The Conduit" may have difficulty doing so.
Read More... | 17 Comments
Fighting Piracy: Bring on the Lawsuits!  Featured Blogs
Posted by Ian Fisch on 05/04/09 03:40:00 pm in Production
Why the videogame industry should sue internet file sharers in order to combat piracy.
Read More... | 31 Comments
Game Dev from the Dark Continent  Featured Blogs
Posted by Rodain Joubert on 05/05/09 02:09:00 pm in Production
To many developers, South Africa is an elephant-laden, savannah-covered blip on the radar. But SA devs are making games, too.
Read More... | 1 Comment
What I Learned Sitting at the Airport
Posted by Don Daglow on 05/06/09 03:03:00 am in Production
Sometimes reminders about what it takes to be a good manager come from the strangest places. Read on to see if you think that I learned anything useful sitting in the airport earlier today.
Read More... | 0 Comments
Am I Making the Best Career Choice?  Featured Blogs
Posted by Kain Shin on 05/06/09 10:03:00 pm in Production
What if you found yourself able to do anything you wanted to with your life? And you had a choice of either working for yourself, living at a friend's house until the efforts pay off, or working for somebody else for a stable salary?
Read More... | 6 Comments
Going Commando  Featured Blogs
Posted by Adam Saltsman on 05/08/09 05:00:00 pm in Production
Some notes I put together to answer questions about going freelance. NOTE: These are subjective, anecdotal answers based on my own personal experience. Consume with care!
Read More... | 9 Comments
The Brief - The Gaming Renaissance Movement  Featured Blogs
Posted by Wanda Meloni on 05/08/09 03:03:00 pm in Production
There are 8450 industry professionals recently laid off and looking for something new. Many are starting their own small development studios in what I am calling the Gaming Renaissance Movement.
Read More... | 5 Comments
Encountering the Unknown
Posted by Adam Saltsman on 05/11/09 01:44:00 pm in Production
Lessons for life that I learned from a board game and Bruce Lee.
Read More... | 3 Comments
Crunchy and Delicious  Featured Blogs
Posted by Eric Hardman on 05/14/09 08:11:00 am in Production
A sort-of love letter to crunch time.
Read More... | 18 Comments
"F*ck It, That'll Do."
Posted by Adam Saltsman on 05/15/09 02:57:00 pm in Production
Some thoughts about managing effort and focus in an environment where time and money both put hard constraints on the sorts of things we get to work on.
Read More... | 7 Comments
Are Americans Getting Lazy?
Posted by Eric Hardman on 05/21/09 12:01:00 pm in Production
From Crunch to Globalism: a swan dive out of the frying pan.
Read More... | 30 Comments
What's Wrong With Being Indie
Posted by Benjamin Quintero on 05/25/09 11:22:00 pm in Audio, Game Design, Programming, Production, Visual Art
In my various failed attempts to find strong partners through the years, I've come to a few conclusions.
Read More... | 5 Comments
WTF Do Producers Do All Day?  Featured Blogs
Posted by Kain Shin on 05/31/09 09:53:00 am in Production
Over the years, I had mentored a few select individuals for associate producer positions in the hopes of growing a garden of local people around town that knew what they were doing and would spread the good habits on to the studios they would end up at.
Read More... | 13 Comments
From Black Mesa to the 'New Plateau'  Featured Blogs
Posted by Alan Youngblood on 06/02/09 12:28:00 am in Production
Video games have come a heck of a long way over the years. From the days of 2D 8-bit to the days of 3D @ 1080p. Technologically, artistically and interactively they have increased at exponential rates. Until now.
Read More... | 7 Comments
Adobe & The HTC Hero; or, How To Write A Bullsh*t Press Release
Posted by Adam Saltsman on 06/25/09 01:11:00 am in Production
With this helpful guide, you too can carefully construct a press release that will trick the tech blogging world into lying about your product so you don't have to!
Read More... | 1 Comment
Game PR 101
Posted by Luis Levy on 06/03/09 02:49:00 pm in Production
While social media and other technologies have somewhat changed PR for games, the basics still apply. Despite the hype, Twitter will not save a failing launch. Neither will Facebook.
Read More... | 0 Comments
So What Matters Most to You?
Posted by Don Daglow on 06/04/09 05:04:00 pm in Production
We all get busy and make decisions as-we-go on projects. Content decisions. People decisions. Priorities. But sometimes sitting and thinking about a problem produces a different answer. Here's a major game case study that makes the point.
Read More... | 5 Comments
Working next to Rock Band.
Posted by Gabriel Lievano on 06/07/09 03:22:00 pm in Production
I read once that most of the developers stopped playing game because they lacked the time to do so. Is it a production problem letting more time for the developers to play games or is it a quality bonus?
Read More... | 0 Comments
Opinion: Costly Production Decisions to Avoid  Featured Blogs
Posted by Reid Kimball on 06/08/09 10:35:00 am in Production
Reid covers bad production decisions that turn projects into nightmarish clusterf*cks. *WARNING: This post has been rated M for Mature for language.
Read More... | 5 Comments
Domain of Heroes - A Microtransaction-Based MMO's Revenue Stats
Posted by Aaron Murray on 06/10/09 02:48:00 pm in Production
In response to Puzzle Pirates revenue data sharing, I'd like to offer DomainOfHeroes.com revenue stats. I recently gave these stats out to the audience at an IGC Boston talk I gave.
Read More... | 0 Comments
An Introduction To Denki  Featured Blogs
Posted by Colin Anderson on 06/11/09 04:19:00 am in Production
Hello and welcome. A quick word about Denki. Who we are, what we do and why: An introduction to provide some context before we start delving in to what we've learned along the way.
Read More... | 2 Comments
What's the Deal with Casual Games?
Posted by Benjamin Quintero on 06/11/09 10:55:00 pm in Game Design, Production
I have my reservations about casual games. How can I be profitable when I don't know what makes them fun (for others)?
Read More... | 14 Comments
Creative Assembly Lines  Featured Blogs
Posted by Colin Anderson on 06/16/09 06:37:00 am in Production
The challenge facing all creative media businesses today is to establish a production system that balances creativity alongside productivity. I went looking for examples of systems that have delivered results. Here's what I found...
Read More... | 13 Comments
TOJam #4 - Saturday - Clogged Laughter, Drunk Circuits and Doomed Boat  Featured Blogs
Posted by Jim McGinley on 06/17/09 12:26:00 am in Production
Saturday hit us like a house of Waffles. Thank god I slept beforehand.
Read More... | 3 Comments
Playtesting in Public
Posted by Tadhg Kelly on 06/24/09 12:18:00 pm in Production
Imagine if you took your early stage playable version of your game and let the public tear it apart to tell you where you're going wrong. Well, that's exactly what we're doing. Sounds easy, but actually it's been a tough lesson to learn.
Read More... | 2 Comments
How to Monetize Flash Games Efficiently
Posted by Tyler Glaiel on 07/02/09 12:33:00 pm in Production
A simple way to make a lot of money with little effort or creativity needed.
Read More... | 11 Comments
Game Industry Sales Data
Posted by Lennart Nacke on 01/19/09 02:18:00 pm in Production
Despite many rumors, the game industry is doing well and sales are continually increasing in the last decade. Have a look at the chart in this post showing annual revenues of the game industry in the US.
Read More... | 0 Comments
Why Is My Middleware in Perpetual Beta?  Featured Blogs
Posted by Dan Goodman on 07/09/09 04:39:00 pm in Production
Why do we allow ouraselves to be used as beta testers for middleware companies. Shouldn't we be making games instead?
Read More... | 1 Comment
An Argument for Community Funded Games  Featured Blogs
Posted by Seth Sivak on 07/21/09 11:38:00 am in Production
Yesterday Gabe Newell (co-founder of Valve) was shown in an interview discussing this idea for community funded games. This is an argument for trying this new way of funding and some possible ways this could actually be pulled off.
Read More... | 16 Comments
Pixel Art Freelance: Best Practices & Guidelines  Featured Blogs
Posted by Adam Saltsman on 07/24/09 07:38:00 pm in Production
An overview of the vagaries, details and pitfalls of both working as and hiring a freelance pixel artist.
Read More... | 7 Comments
TOJam #4 - Sunday - Little Things, and a Boat fit for Asteroids  Featured Blogs
Posted by Jim McGinley on 08/05/09 01:48:00 am in Production
We're headed for the finish line, and it's not looking pretty. The natives are restless, my boat is a failure, and Rob is in a deep hole. Will I get the girl? Will Rob get promoted? Will Jerry return as Ghost Rider?
Read More... | 2 Comments
The Future Of The IGDA Is Written By You.
Posted by Reid Kimball on 08/03/09 03:19:00 pm in Audio, Game Design, Programming, Production, Visual Art
How the recent controversy regarding Tim Langdell opens the door to shape the IGDA into what its members want from it.
Read More... | 6 Comments
Perceived Value, Red Ocean And Pencils  Featured Blogs
Posted by Urbain Bruno on 07/30/09 06:13:00 am in Production
Equilibrio iPhone is out for 12 weeks now and despite good reviews (from both press and users), highlights from Apple and quite high production values for an iPhone game, our title only sold only a few thousands units. Let's try to analyze this!
Read More... | 4 Comments
What Has The iPhone Really Changed?  Featured Blogs
Posted by Colin Anderson on 07/30/09 06:45:00 am in Production
Treat claims like "the iPhone has changed everything" with some caution. It may not have changed as much as you first thought. Here's Denki's take on such claims for the benefit of indie developers seeking their fortune, regardless of platform.
Read More... | 8 Comments
Startups Unite!  Featured Blogs
Posted by Dan Goodman on 08/06/09 04:00:00 am in Production
How can startups compete on the same playing field with major developers? Form a more perfect union.
Read More... | 5 Comments
Bytes: I Am Jack's Catastrophic Hard Drive Failure.
Posted by Adam Saltsman on 08/01/09 09:31:00 pm in Production
A postmortem analysis of my bricked hard drive, and what I was forced to learn about backup and recovery planning for small businesses. Includes a simple plan for creating a very simple, powerful backup plan for under $500.
Read More... | 4 Comments
What Makes A Good Game Platform?  Featured Blogs
Posted by Alexander Brandon on 08/02/09 11:47:00 pm in Production
I think there are too many people fixated on the PlayStation 3 only because of its hardware capabilities. A great console does not a fun game make.
Read More... | 7 Comments
Montreal International Game Summit (MIGS) - The Pre-Show
Posted by Jim McGinley on 11/17/09 02:39:00 am in Game Design, Production
J'ai arrivé early and alone. Have time to reflect on the next 2 days of intense presentations... and my awesome hotel room! It's HUGE! For an extra 10 dollars a day we're living like kings. 2 bathrooms, 2 TVs, a kitchenette and place to entertain. WOW!
Read More... | 1 Comment
Improving Gameplay Testing In The Console Game Industry  Featured Blogs
Posted by Travis Johnston on 08/07/09 05:42:00 am in Production
Gameplay testing is so hard to pull off for console games that it is not done nearly enough and ends up being of limited use for most developers. With some support from console manufacturers we could have millions of tester and instant results.
Read More... | 7 Comments
An Argument For Mono In Games
Posted by Chris Howe on 08/08/09 01:55:00 pm in Programming, Production
A discussion of scripting and the productivity benefits that could come from JIT'd languages, and in particular from embedded Mono.
Read More... | 10 Comments
Rise, Crossover
Posted by Ian Bogost on 10/27/09 09:22:00 am in Game Design, Production
Learning from the jazz pop instrumental
Read More... | 0 Comments
Wolfenstein: A Sad Day for PC’s
Posted by Benjamin Quintero on 08/24/09 03:20:00 am in Game Design, Programming, Production
Getting something that feels more like a port than a PC game...
Read More... | 2 Comments
Gambling with People's Jobs - Response to Raven and Maxis Layoffs  Featured Blogs
Posted by Timothy Ryan on 08/27/09 02:20:00 pm in Production
With soaring game budgets these days, it seems that we're in a high-stakes game of poker, and our bosses have gone "all in". If they don't walk away with a bigger stack of chips than they came in with, they're going to make some deep cuts.
Read More... | 20 Comments
Busking – A Guide For Indie Game Developers  Featured Blogs
Posted by Colin Anderson on 09/03/09 05:00:00 am in Production
Most people don't care if we almost kill ourselves on the way to making great games; they still judge them entirely on what they play in the end. In this blog, find out why Denki have embraced "busking" as part of developing their latest game - Quarrel.
Read More... | 12 Comments
The £500 Game: What Games Could Learn From Shoes  Featured Blogs
Posted by Tadhg Kelly on 09/01/09 11:32:00 pm in Production
Is the future of next generation gaming broad or boutique?
Read More... | 41 Comments
Movie vs. Game Distribution  Featured Blogs
Posted by Timothy Ryan on 09/20/09 11:35:00 am in Production
Content creators make their money by carefully controlling access to their content. Hollywood figured out the best ways to do this and both consumers and film creators have benefited. Why can't our industry figure it out?
Read More... | 13 Comments
Kickstarting A Serious Game
Posted by Borut Pfeifer on 09/12/09 01:27:00 pm in Production
I'm making an indie game set in Iran during the post-election riots. I've put up a page on Kickstarter & I'll detail my process using Kickstarter here.
Read More... | 8 Comments
Canadian Copyright: A Game Developer's Perspective
Posted by Neil Gower on 09/14/09 10:03:00 pm in Production
The Canadian copyright consultation has stirred up the old DRM/copyright/piracy debate again. Some thoughts from someone who depends on games to make a living...
Read More... | 6 Comments
Inside The Digital Toy Factory – Developing To Deadlines  Featured Blogs
Posted by Colin Anderson on 09/17/09 07:30:00 am in Production
The creative process is widely regarded throughout the world as a "dark art", full of superstition and ritual. We don't believe in using magic to make games at Denki, so we've set about prodding creativity in our laboratory to see what makes it tick...
Read More... | 10 Comments
World Of Warcraft Audience Grows In The Face Of Increased Competition  Featured Blogs
Posted by Edward Hunter on 09/24/09 10:21:00 am in Production
People call Blizzard's World of Warcraft a lot of things, and lately it seems the competitive landscape for the 5 year MMO juggernaut is heating up. But is Blizzard feeling the pinch of increased competition?
Read More... | 11 Comments
The Legal Issue Hydra
Posted by Alexander Brandon on 09/28/09 05:47:00 pm in Production
Analysis. Bitchfest. Forum query. Call it what you will. Legal issues are among the greatest barriers to creativity of all time.
Read More... | 9 Comments
You Should Be Making A Premium Flash Game  Featured Blogs
Posted by Colm Larkin on 10/08/09 04:38:00 am in Production
A breakdown of monetizing flash games via ads vs asking players to buy, backed by examples (with revenue totals) from the industry.
Read More... | 7 Comments
Can You Define "Indie"?   Featured Blogs
Posted by Stephen Dinehart on 10/07/09 07:00:00 pm in Production
With all the buzz surrounding Indie games I can't help wonder what this term means to others.
Read More... | 29 Comments
Kickstarting a Serious Game, pt. 2
Posted by Borut Pfeifer on 10/08/09 02:22:00 pm in Production
I go into more detail about my experiences so far using Kickstarter to help fund my serious game. I'm also happy to announce that at least 5% of royalties from sales of the game will be going to two charities.
Read More... | 2 Comments
Kickstarting a Serious Game, Pt. The Last (now with guest stars!)  Featured Blogs
Posted by Borut Pfeifer on 12/11/09 12:39:00 pm in Production
I chatted with indie developers Daniel Benmergui, Deirdra Kiai, and Vince Twelve about using Kickstarter and patron-based funding for games. Also, an update on my serious game, The Unconcerned.
Read More... | 9 Comments
Tripwire, IP Ownership And Money...
Posted by Alan Wilson on 10/11/09 09:21:00 am in Production
In response to a batch of questions/debate busy derailing another post
Read More... | 1 Comment
Time, Perspective, Value, Creativity.  Featured Blogs
Posted by James Hofmann on 11/01/09 05:48:00 pm in Production
Some thoughts on game production processes when working solo.
Read More... | 4 Comments
What Are The Game Industry's Work Habits?  Featured Blogs
Posted by Alexander Brandon on 11/13/09 05:39:00 am in Production
Work habits are fascinating and not that often examined. It is much easier to make effective use of your time if you know, truly, how it is being spent, from the top down.
Read More... | 13 Comments
Developers are Cheap!
Posted by Benjamin Quintero on 11/13/09 05:28:00 am in Programming, Production, Visual Art
Working harder, not smarter is a hard trend to break.
Read More... | 4 Comments
An Indie Developer’s “Biggest Mistake”  Featured Blogs
Posted by David Wesley on 11/18/09 10:55:00 am in Game Design, Production
Red Orchestra developer John Gibson points out that the path to indie success is long and hard. However, certain pitfalls can be avoided.
Read More... | 12 Comments
Secrets of Successful Project Management
Posted by Simon Lim on 12/02/09 07:06:00 pm in Production
A speech given by Mi Ra Ahn at IF at the ICON 2009. The speaker discussed Secrets of Successful Project Management - MMORPG and FPS Game Server Development
Read More... | 1 Comment
A Controversy around Korean Online Baseball Games
Posted by Simon Lim on 12/03/09 10:39:00 pm in Production
A power struggle brewing between CJ Internet and Neowiz Games over the Korean Baseball Organization license.
Read More... | 2 Comments
Bytes: The 0.99 Problem  Featured Blogs
Posted by Adam Saltsman on 12/06/09 03:44:00 am in Production
Brief explanation of why my company Semi Secret Software does not sell apps for $0.99.
Read More... | 35 Comments
Creating A Website For A Game Development Studio  Featured Blogs
Posted by Radek Koncewicz on 12/08/09 02:35:00 pm in Production
Having just launched our brand new site for Incubator Games, I figured I’d talk a bit about its development.
Read More... | 15 Comments
Designing For The Box
Posted by Scott Snyder on 12/11/09 03:26:00 pm in Production
Wedbush Morgan's Michael Pachter stated in a recent article that the apparent devaluation of Take-Two from an investment point of view is due in part to "high expectations and high quality standards". Do we really have to lower our standards to succeed?
Read More... | 2 Comments
Bands and Orchestras  Featured Blogs
Posted by David Rosen on 12/15/09 07:56:00 am in Production
While "bands" don't have the manpower to match the technical mastery of the "orchestras", they can play songs that they care about, so their creativity and passion help them reach their audience in a more personal way.
Read More... | 4 Comments
Mobile Gaming or: How I Learned to Stop Worrying and Love Android
Posted by Luis Levy on 12/18/09 05:05:00 pm in Production
Like in Stanley Kubrick’s classic dark comedy, certain life-changing events cannot be stopped or ignored. You simply need to accept the fact that the world will eventually end thanks to a madman strapped to the back of a nuclear bomb.
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Are We Ready for HD?
Posted by Benjamin Quintero on 12/21/09 06:21:00 pm in Audio, Game Design, Programming, Production, Visual Art
An old question rears its ugly head, for the first time, again.
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00's and 10's: Looking Back/Looking Forward Pt. 1  Featured Blogs
Posted by Alan Youngblood on 12/28/09 12:32:00 pm in Production
Why do I love retrospectives of years past? Maybe knowing our history puts us in touch with who we are. It places us in the wide Universe. This is part 1/2 of my look at the past decade. Next post is 2010-2020.
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Pre-order Offer Overflow  Featured Blogs
Posted by Jason Brown on 12/28/09 01:54:00 pm in Production
Over the last year we have seen an increase of bonuses with game pre-orders, but has it gotten to the point where we are confusing consumers more than enticing them?
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How Not to Build a Franchise: The Duke Nukem Experience  Featured Blogs
Posted by David Wesley on 12/29/09 11:59:00 am in Game Design, Production
Designers should have concrete plans of action before any serious work begins on their games. It is simply impossible to create any quality media product based on vague references to other products.
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[Korea] 5 Key Trends for 2009– ④ Auto, friend or foe?
Posted by Simon Lim on 12/29/09 11:28:00 am in Production
This is the fourth installment of the five-part series: ‘Auto’, friend or foe?
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00's and 10's: Looking Back/Looking Forward Pt. 2  Featured Blogs
Posted by Alan Youngblood on 12/30/09 11:41:00 am in Production
No one has a perfect crystal ball view of our future as an industry. I think it is helpful to opine what we see coming before it gets here. Maybe also chip in where we would like to direct things, given that opportunity.
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[Korea] 5 Key Trends for 2009– ⑤ Browser-Based Games
Posted by Simon Lim on 12/30/09 08:19:00 pm in Production
This is the fifth installment of the five-part series: Browser-based games.
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ICON: What Can We Do About Game QA?
Posted by Simon Lim on 01/04/10 07:08:00 pm in Production
A speech from International Content Creator's Conference (ICON) 2009 in Korea given by Tae Hyo Kim at Nexon Korea. The speaker discussed the reality of QA in Korea.
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Premature Sunsets  Featured Blogs
Posted by Ian Bogost on 01/08/10 01:02:00 am in Game Design, Programming, Production
Will XBLA's Game Room ever support new games for old systems?
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Employees of Rockstar San Diego Not Getting Star Treatment
Posted by Reid Kimball on 01/10/10 03:00:00 pm in Production
Given the revelations of the extensive overtime employees of Rockstar San Diego are subjected to, Reid Bryant Kimball discusses how we can position ourselves to better stand up for our rights.
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IGDA Los Angeles Chapter Reboot Tonight
Posted by Luis Levy on 01/14/10 02:42:00 pm in Production
Yep, you read it right: IGDA Los Angeles is getting awesomely rebooted. And everyone is welcome -- even if you don't happen to be an IGDA member at this very instant :)
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Fable II Impressions - Does It Still Hold Up?
Posted by Benjamin Quintero on 01/18/10 08:45:00 pm in Audio, Game Design, Programming, Production, Visual Art
A brutally honest look into one of 2008's top games. Does it still hold up after the line up of games in 2009?
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[Korea] 2010 Outlook: Browser-based Games
Posted by Simon Lim on 01/19/10 06:45:00 pm in Production
The 2010 Outlook for the Korean online gaming Market. This posting discusses the outbreak of web-based games and its future outlook in Korea.
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Putting Your 'Call Of Duty' On Hold  Featured Blogs
Posted by Alan Youngblood on 01/25/10 04:39:00 pm in Production
Why big publishers are doing what indies should be doing, and indies are doing what big publishers should be doing. Alan weighs in on the Kotick Doctrine and why productions are all mixed up.
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The Grass Is Always Awesomer On The Other Side  Featured Blogs
Posted by Chris Stewart on 01/25/10 06:07:00 pm in Production
One super-popular webcomic summarizes in three panels what I've been telling people for years; I love making games, and I have fun, but it is still a job. Cue nostalgic musings.
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Survey - The State Of Agile/Scrum
Posted by Clinton Keith on 01/27/10 10:42:00 am in Production
Please complete a short survey on your studio's experience using agile and Scrum for a Gamasutra article.
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The Perception Of $100,000  Featured Blogs
Posted by Jens Nilsson on 01/28/10 05:51:00 am in Production
...but this is basically what this post will be about - How much money is $100 000 when you run a company, in particular an independent game company?
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Organic Indie Preorder Pack Postmortem  Featured Blogs
Posted by David Rosen on 01/28/10 03:49:00 pm in Production
A full debrief on the success of the preorder bundle for Overgrowth and Natural Selection 2.
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Creating industry ecosystems: How indie developers contribute to large firm success
Posted by David Wesley on 01/29/10 09:21:00 am in Game Design, Production
With hundreds of millions of dollars at stake, fewer publishers can afford to take risks on experimental game designs. That will be left to small studios that are either independently funded or that enter partnerships with larger firms.
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iPhone Design & Marketing Notes
Posted by Adam Saltsman on 01/30/10 04:57:00 pm in Production
I went up to Winnipeg a few weeks ago to give a talk about iPhone game design and marketing. It ended up being a 6 hour long affair where I covered pretty much everything I know about anything. These are my notes from that talk.
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[Korea] Vendor Survey Analysis: Marketing Budget Trend 2010
Posted by Simon Lim on 01/31/10 03:49:00 pm in Production
Thisisgame.com conducted a survey on the marketing budget trend for 2010 earlier this month. Total 24 major publishers in Korea participated in the survey.
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IGDA Los Angeles -- The Squeakquel (February Meeting)
Posted by Luis Levy on 02/01/10 11:25:00 am in Production
Yep, it's happening again. Networking from 6:30 to 7:30 p.m. Then a cool panel on Serious Games. Be there or be square :)
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The Delicate Balance between the Art and Business of Making Games
Posted by David Wesley on 02/03/10 01:41:00 pm in Game Design, Production
David Brevik, Studio Director at Gazillion Entertainment, explains that the discipline imposed by the business side of making games “helps both the artist and the business.”
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Swashbuckling for Landlubbers: Why you may already be encouraging piracy!  Featured Blogs
Posted by Alan Youngblood on 02/08/10 02:56:00 pm in Production
Yo-ho, a pirates' life for all your customers! Why you may already be encouraging piracy with your business practices!
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Lineage 2 Interview - 'Freya Update Is Just a Beginning' - Pt.2
Posted by Simon Lim on 02/09/10 05:56:00 pm in Production
The second part of the interview with a Lineage 2 development team leader at NCsoft. He spills out details on a new update Freya for thisisgame.com
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Lineage 2 Interview - 'Freya Update Is Just a Beginning' - Pt.1
Posted by Simon Lim on 02/08/10 01:05:00 pm in Production
The first part of the interview with a Lineage 2 development team leader at NCsoft. NCsoft spills out details on a new update Freya for thisisgame.com
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Fixing the GDC 2010 Schedule Builder
Posted by Jim McGinley on 02/09/10 05:17:00 pm in Production
This year I'm hoping the GDC online schedule builder can finally triumph over the mighty physical booklet they distribute at the event. To help win this fight, I built a working prototype. One more weapon in the never ending war against print.
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Monaco, Monaco, Wherefore Art Thou Monaco?  Featured Blogs
Posted by Andy Schatz on 02/11/10 07:20:00 pm in Production
This is the story of how Monaco came to be. Monaco is a 4 player cooperative stealth game that was nominated for the Grand Prize and Excellence in Design in the 2010 IGF.
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MIGS: Day 1, 4:00pm: Indie in 2D: Quality Art on a Tight Budget
Posted by Jim McGinley on 02/16/10 04:44:00 am in Game Design, Production
Against all odds, I continue my coverage of now ancient MIGs. President Nathan Vella reveals how Capybara creates amazing looking, critically acclaimed games despite small budgets and loving Toronto. I struggle to make a clever Phil Collins joke.
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The Practice Of Specialization Control  Featured Blogs
Posted by Alexander Brandon on 02/16/10 09:11:00 pm in Production
A lot of people with great experience get cycled out of the video game industry for good reason: they're overwhelmed. I offer a possible solution to avoid this problem.
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Korean Console Gaming Market
Posted by Simon Lim on 02/21/10 06:49:00 pm in Production
Jong Shin Choi, CEO of Barunson Creative, discussed an issue of console piracy at the G-Seminar 2010 in Korea. Jong Shin stressed the fact that "The console gaming market in Korea only accounts for 15% compared to 51% market share in the global gaming
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What I Learned from Adam Sessler at the Indie Game Challenge Awards
Posted by Don Daglow on 02/23/10 02:11:00 pm in Production
The Indie Game Challenge Awards last Friday were exciting -- two winning teams (out of 250 submissions) won $100,000 each. And G4 TV's Adam Sessler also reminded me of some important leadership skills as he interviewed the top twelve finalists.
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Needs More Cowbell: Why Publishing Producers Sometimes Dictate Design
Posted by Timothy Ryan on 02/24/10 02:10:00 pm in Production
This article explores the relationship between publishing producer and developer in regards to the game design.
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Social Network Games in Korea: An Overview  Featured Blogs
Posted by Simon Lim on 02/28/10 01:10:00 am in Production
This posting will discuss the differences and similarities between the Korean and the North American markets, and review major social network games in Korea.
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Korean Online Gaming Market Surpasses 4 Trillion Won in 2010
Posted by Simon Lim on 02/26/10 04:14:00 pm in Production
Kyung Jin Choi, a senior analyst at Shinhan Investment, predicted the Korean online gaming market in 2010 will exceed 4 trillion milestone at the G-Seminar 2010 in Korea.
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R&D Tax Credits for Game Development Just Might Keep YOU in Play!  Featured Blogs
Posted by Peter Feldman on 03/04/10 11:35:00 am in Production
Most game developers pay more taxes than they should. Often, they are not claiming all of the tax credits to which they are entitled. One of the largest credits available to game developers – often overlooked – is the Research and Development tax credit.
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Nexon's Online Game Revenue Surpasses 700 Billion Won in 2009
Posted by Simon Lim on 02/26/10 11:41:00 pm in Production
Nexon held a press conference last month in Seoul, where the company headquarter is located, to review the global gaming business in 2009 and present its future business plans.
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Member Blogs                                                                                Members RSS

that weight has fallen
Posted by Ron Alpert on 02/13/09 02:14:00 am in Production
The darkness of Hollywood, the struggle of the game industry, and optimism for the future. Also, Happy Birthday, Samus!
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tough as nails
Posted by Ron Alpert on 02/12/09 12:37:00 pm in Production
And so, I am looking for work once again.
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the disco will find you
Posted by Ron Alpert on 01/20/09 07:43:00 pm in Production
Some thoughts on the current state of the economy and their impact on the game industry.
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adios EGM
Posted by Ron Alpert on 01/12/09 07:38:00 pm in Production
Blowing the trumpet of farewell for the beloved, long-running videogame magazine - and so an era comes to a close.
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2008 - year-end wrap-up
Posted by Ron Alpert on 12/27/08 06:57:00 pm in Production
A rehash of the past twelve months, from my P.O.V.
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so WHAT in the HELL??
Posted by Ron Alpert on 12/22/08 08:35:00 pm in Production
..The game industry needs a change in it's design methodology..
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some kid blogs, the internet looks at him, companies get mad
Posted by Ron Alpert on 12/08/08 11:57:00 pm in Production
Examining the Factor 5 animator who blogged, publicly, about serious problems at the studio, and the fallout from that debacle.
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nice and rotten
Posted by Ron Alpert on 12/01/08 02:45:00 am in Production
Thanksgivin' n' videogamin'
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your penguin has slowed you down
Posted by Ron Alpert on 11/26/08 01:08:00 am in Production
Thunderforce VI, Tomb Raider Underworld, Shawn White Snowboarding
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no, no, no.. november...
Posted by Ron Alpert on 11/12/08 01:13:00 am in Production
Thoughts on LittleBigPlanet, Mirror's Edge, and the crowded release schedule of the holiday season
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everything in paradise is wonnnnderful
Posted by Ron Alpert on 09/20/08 11:28:00 pm in Production
Moving over to Aliens RPG team.
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you love blizzard right?
Posted by Ron Alpert on 08/18/08 03:06:00 am in Production
Bionic Command:Rearmed, Braid
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ignore yourselves!!
Posted by Ron Alpert on 08/10/08 06:47:00 pm in Production
In the midst of the mess of game-development. Read all about the stale air of my crowded office and the annoying humming coworkers down the hall. Drama! Pathos!
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apparently, this videogame will help me to lose weight
Posted by Ron Alpert on 07/26/08 10:24:00 pm in Production
How fit is wii fit??
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brodelay
Posted by Ron Alpert on 07/01/08 09:26:00 am in Production
Mega Man 9!
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-- on vacation in China! --
Posted by Ron Alpert on 06/27/08 04:58:00 pm in Production
Out of office, AFK
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in the belfry
Posted by Ron Alpert on 06/16/08 07:58:00 pm in Production
Mass Effect, Metal Gear Solid 4
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the hell with this.
Posted by Ron Alpert on 06/04/08 12:33:00 am in Production
checking in
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damn you, rotten blog! Out! Out I say!
Posted by Ron Alpert on 05/29/08 01:09:00 am in Production
Haze and the quietness of Summertime
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buzz binz
Posted by Ron Alpert on 05/06/08 10:41:00 pm in Production
working hard, listening to podcasts
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couple days, couple days
Posted by Ron Alpert on 04/23/08 07:22:00 pm in Production
Z-Axis, Retro Studios undergoing changes
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this is vegas
Posted by Ron Alpert on 04/20/08 10:51:00 pm in Production
new game from surreal softwae
Read More... | 0 Comments
unvirtual nonreality
Posted by Ron Alpert on 04/06/08 06:23:00 pm in Production
I like portable systems.
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oh dear
Posted by Ron Alpert on 03/25/08 01:18:00 pm in Production
Vectrex Redux (surely that's been used elsewhere...)
Read More... | 0 Comments
games are boring
Posted by Ron Alpert on 03/09/08 08:13:00 pm in Production
some ranting about games 'n stuff
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all kinds of alcohol
Posted by Ron Alpert on 02/26/08 03:31:00 am in Production
Uncharted, Bioshock
Read More... | 1 Comment
off the charts
Posted by Ron Alpert on 02/21/08 01:12:00 am in Production
Uncharted, Portal
Read More... | 0 Comments
all is quiet
Posted by Ron Alpert on 02/08/08 01:38:00 am in Production
No More Heroes, Rock Band, and Downloads
Read More... | 0 Comments
tentativeness..
Posted by Ron Alpert on 01/24/08 09:47:00 am in Production
Pacman:CE
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year 2007 almost all done!
Posted by Ron Alpert on 12/27/07 11:46:00 pm in Production
wrap-up blog about 2007 in videogames
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PS3 GET
Posted by Ron Alpert on 12/25/07 12:48:00 pm in Production
what have we got to play on PS3 then hmm?
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party on, wayne!
Posted by Ron Alpert on 12/17/07 07:53:00 pm in Production
Pandemic Party at Museum of Natural History, Los Angeles
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Frontlines Demo is out
Posted by Ron Alpert on 12/13/07 04:10:00 am in Production
a game that I could have worked on
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wii did it
Posted by Ron Alpert on 12/10/07 01:19:00 am in Production
got another console to round out my collection, and further empty my wallet
Read More... | 0 Comments
for crying out loud
Posted by Ron Alpert on 12/02/07 07:31:00 pm in Production
Actiblizzard!
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turbo-power!!
Posted by Ron Alpert on 11/27/07 09:25:00 pm in Production
yes, sometimes I enjoy videogames, even
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party on!!
Posted by Ron Alpert on 11/25/07 03:24:00 pm in Production
a new age!
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return to the garden of your nightmares
Posted by Ron Alpert on 11/04/07 06:57:00 pm in Production
xbox live
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so.. i have Jumped In
Posted by Ron Alpert on 11/03/07 08:35:00 pm in Production
got an xbox 360!
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bees aight
Posted by Ron Alpert on 10/30/07 12:30:00 am in Production
what's in the news?
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shutdown the reuptake inhibitor
Posted by Ron Alpert on 10/22/07 07:15:00 pm in Production
Bionic Commando update
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sell out!
Posted by Ron Alpert on 10/14/07 02:17:00 pm in Production
games companies gobbling up one another, it is the order of the day.
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clearly, i have a distaste for typing titles.
Posted by Ron Alpert on 10/09/07 01:22:00 am in Production
Playin' some Sega Saturn
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straaaaange days not like before....
Posted by Ron Alpert on 10/01/07 07:41:00 pm in Production
Bungie and Microsoft split up. Some handheld gaming notes.
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--super mario bros 2 tune--
Posted by Ron Alpert on 09/30/07 12:26:00 pm in Production
PS3 Home - could be interesting?
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typical..
Posted by Ron Alpert on 09/27/07 11:51:00 pm in Production
games are GREAT right now..! But.. are they, actually?
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finnish? the fyte?
Posted by Ron Alpert on 09/24/07 07:34:00 pm in Production
Halo Threeie
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at last!
Posted by Ron Alpert on 09/23/07 11:29:00 am in Production
Hulk:Ultimate Destruction
Read More... | 0 Comments
getting a job?
Posted by Ron Alpert on 09/17/07 02:37:00 am in Production
how to get a job in video games!
Read More... | 0 Comments
dash, bored...
Posted by Ron Alpert on 09/08/07 07:58:00 pm in Production
Anything new coming out to play soon? Also, the film industry versus the game industry, politically.
Read More... | 0 Comments
Games I want to play
Posted by Ron Alpert on 09/01/07 04:41:00 pm in Production
"If I had time" what would be spinning in my console?
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signz of the timez . . .
Posted by Ron Alpert on 09/01/07 03:51:00 pm in Production
PsychoNiGHTS, Skat from EA
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yep... i know
Posted by Ron Alpert on 08/28/07 02:40:00 am in Production
Soooo, I need to buy a new-ish videogame console.
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(de)termination
Posted by Ron Alpert on 08/25/07 02:00:00 am in Production
Thinking about stepping up and buying a new console.
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Captain of the Industry
Posted by Ron Alpert on 08/22/07 01:35:00 pm in Production
Are there some weirdo games out there for me?
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another aimless post
Posted by Ron Alpert on 08/20/07 06:52:00 am in Production
working on things no one will ever see.
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take that!
Posted by Ron Alpert on 08/19/07 12:00:00 pm in Production
talking about crunch time
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back from vegas
Posted by Ron Alpert on 08/18/07 09:36:00 pm in Production
Be careful when blogging!
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I guess it struck a nerve...
Posted by Ron Alpert on 08/14/07 11:20:00 pm in Production
Puzzle games, Oddworld, Podcasts
Read More... | 0 Comments
Battle of Shoot 'em Up
Posted by Ron Alpert on 08/12/07 08:43:00 pm in Production
old JPN videogame flyers
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drayumkeyast
Posted by Ron Alpert on 08/12/07 04:28:00 pm in Production
Sega's last great console.
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Try Hard...
Posted by Ron Alpert on 08/09/07 02:17:00 pm in Production
JPN PSN games I wanna get my hands on.
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news you can't use
Posted by Ron Alpert on 08/06/07 12:50:00 pm in Production
The world of entrancing game news. MGS4, WOW.
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16-bit atrocity
Posted by Ron Alpert on 08/03/07 03:57:00 pm in Production
Memories of Hometown Gaming.
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retroness
Posted by Ron Alpert on 08/01/07 10:19:00 pm in Production
I like old games - very much! And more than I should!!
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Greetings!
Posted by Ron Alpert on 07/30/07 01:30:00 am in Production
The beginning of the end of an era!
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Ready to Launch - Game Launch Issues
Posted by Grant Keinzley on 03/06/09 09:25:00 pm in Production
A discussion post regarding situations that arise when an Indie team prepare to launch their new game.
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Red terror
Posted by Ed Norton on 03/08/09 03:45:00 pm in Production
A synopsis for 'Red Terror', a 3D top-down shooter game, set in the near future.
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Introduction
Posted by Jeff Lewis on 03/08/09 11:47:00 am in Production
Introducing me and my games!
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'Too Close To It'? What DOES That Mean?  Featured Blogs
Posted by Mac Senour on 04/02/09 11:00:00 am in Production
What does it mean to be "too close" to a product? Does that really cloud your vision about the quality, or schedule?
Read More... | 2 Comments
Italian Frustration!
Posted by gaetano lenoci on 03/14/09 08:54:00 am in Production
Hello to everyone, My name is Tano, i came from Italy and i start a new adventure into Game Developer World here in Italy. This blog would try to describe and share my experiences with you. Sorry to everyone for my bad english =). Let's start!
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Kill-ad 2: The Sony Conundrum
Posted by Ephriam Knight on 03/19/09 12:12:00 pm in Production
Last week Sony Canada pulled the ads from Bus stops due to the closeness to schools. Was that the right decision?
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State of Darkfall Online
Posted by David Sahlin on 03/21/09 08:53:00 am in Production
A summary of how Aventurine's indie MMOG, Darkfall Online, is currently standing. A difficult premature launch has plagued the developer with Account, Server, and Community issues.
Read More... | 1 Comment
Wii Bundle the Best Razorblades
Posted by Percival Nghiem on 03/23/09 02:04:00 pm in Production
Bundled games entertain, mislead.
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Games, Blood, Art?! Pt. 1  Featured Blogs
Posted by Logan Margulies on 03/26/09 06:55:00 pm in Game Design, Production
Does the debate about games as art really even matter? A different take on an issue that has received an awful lot of print lately.
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The Game Plan
Posted by Aaron Pierce on 04/04/09 08:22:00 pm in Production
The a suggestion for a scheduling and tracking application in game production, and why you can't live without a schedule.
Read More... | 0 Comments
Apple needs to make a controller attachment for iPhone.iPod Touch
Posted by Richard Cody on 04/08/09 02:59:00 pm in Production
A game controller/protective case (so it doesn't have to fit around your existing casing). 2 shoulder buttons, analog stick w/ cover (for when it's in your pocket), and a few face buttons. Apple's the first party and the one to set the standard. Money..
Read More... | 4 Comments
The Tin Idiot Manages Drama  Featured Blogs
Posted by Ron Newcomb on 04/13/09 03:16:00 am in Game Design, Programming, Production
The drama manager: magicware that ensures a good yet interactive story. But why would a writer condone it? How could a programmer build it? And how much should a producer allot it? The first step is to rename it: enter the author-character.
Read More... | 1 Comment
Pinball Wiizard  Featured Blogs
Posted by Dave Beaudoin on 04/20/09 03:19:00 pm in Game Design, Production
A recent re-imagining of The Who's Tommy which replaced traditional pinball with Wii Pinball left a sour taste in my mouth and got me thinking about the implications of video games as major players in the entertainment industry.
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From the Outside, Wanting In: Introduction
Posted by Ephriam Knight on 04/21/09 01:26:00 pm in Production
Based on the information available on each platforms' digital distribution services, what impression would one with no industry experience think when looking into game development? In this first of many articles, we introduce the concept and prospects.
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One teams journey through the world of flash game sponsorship
Posted by Caleb Garner on 04/22/09 04:18:00 pm in Production
Follow me as I guide you through a mystical and magical journey of one games development as a money maker. Will it do well? The Magic 8 ball says.. (shake, shake) "It is decidedly so" ok Magic 8 Ball, how well? (shake, shake) "Ask again later"
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So ya wanna hear a faerie tale?
Posted by Jhypsy Shah on 04/25/09 02:03:00 am in Production
Crowley background - Kingdom of Yet's Spider Mountain Mercenaries: a multi game group for half breeds.
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From the Outside, Wanting In: XNA Community Games  Featured Blogs
Posted by Ephriam Knight on 04/27/09 10:24:00 pm in Production
Based on the information available on each platforms' digital distribution services, what impression would one with no industry experience think when looking into game development? Today we look at XNA.
Read More... | 9 Comments
Hobby Video Game Studio looking for Concept Artists, Designers, Writers
Posted by Winston Miller on 04/29/09 12:08:00 am in Audio, Game Design, Programming, Production, Visual Art
As an aspiring game designer/programmer, I am putting together a hobby project to get a bit more experience in team management, design, programming, and the industry as a whole. Posted a call on various sites, repeated here.
Read More... | 9 Comments
Game Franchise + More Games = Milk Money?
Posted by Kyle Smith on 06/15/09 04:40:00 pm in Production
Most of our favorite franchises are being left in the hands of those with no intention to satisfy the hardcore fanbase. It is ridiculous if you ask me, but why am I bugged about this? View my blog and find out.
Read More... | 2 Comments
Note to Self... have web site in your name before you plan on releasing a game
Posted by Caleb Garner on 05/03/09 12:16:00 pm in Production
Realizing as I went to set firm go live dates with our latest flash game, www.part12studios.com was still owned by a former partner. doh! However it actually all worked out for the best :)
Read More... | 0 Comments
Layman's Look: Combating PC Game Piracy with Value, not Invasion  Featured Blogs
Posted by Jake Romigh on 05/13/09 11:30:00 am in Production
In light of the volume of recent Gamasutra articles pertaining to game piracy and DRM, I try to provide a layman's look at combating piracy (what is being implemented and what we could be doing) without annoying the consumer.
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Game Pricing's Happy Spot  Featured Blogs
Posted by David R on 05/04/09 10:30:00 pm in Production
Thoughts on game-pricing models and how to increase total revenue. Conclusion? Cheaper games = more games being played. Simple as that.
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One team's flash game sponsorship journey continues...
Posted by Caleb Garner on 05/07/09 04:26:00 pm in Production
The game has been "finished" (is anything ever really done? and I've contacted the portals... to quote Peter Griffin "and now I play the waiting game".
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Basic Game Budgeting for NEWBS: Part One  Featured Blogs
Posted by Kimberly Unger on 05/18/09 02:40:00 pm in Production
You may or may not have paid much attention in that "Economics" Class they shoved at you in high school, or that "How to Budget for Incoming Students" class they offered incoming Frosh at the university. This is how I start a game budget when I need one.
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New Webisode for Game & Amination News and More.
Posted by Jhypsy Shah on 10/21/09 04:28:00 am in Production
Webisode that covers game and animation reviews, previews, interviews, news and anouncements. Also original content.
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New Game I'm Making
Posted by micah devereaux on 05/11/09 11:55:00 pm in Production
I'm an artist in both visual and audio and I'm still learning some programming, but the best way to learn is hands on so Here you can play a demo of a game I'm currently making.
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Game Development as Customer Satisfaction  Featured Blogs
Posted by Bart Stewart on 06/22/09 04:11:00 pm in Production
This essay considers the possibility that a conscious, continuous emphasis on customer satisfaction distinguishes successful game development studios from the others.
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Game Budgeting for Newbs: Part Two
Posted by Kimberly Unger on 05/26/09 03:33:00 pm in Production
Part two of the "budgeting 101" look at games. Check out Part One from last week if you want to see where this all started out...
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hello from the great beyond
Posted by Ron Alpert on 05/01/09 02:15:00 pm in Production
checking in!
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PRE-3
Posted by Ron Alpert on 05/26/09 10:55:00 pm in Production
It's Christmas time, again! Musings on this year's E3 Expo.
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Birthing My Baby - Royal Execution
Posted by Stephen Schwartz on 05/27/09 04:30:00 pm in Production
Someone with the dream of launching a card game for several years finally makes the leap. Production is a learning experience to be enjoyed!
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Pre-E3-itis, Second Verse
Posted by Ron Alpert on 05/27/09 10:15:00 pm in Production
As the convention draws near, it's interesting to note the state of the industry. We look forward to getting a glimpse of a new Zelda, wonder how many more lackluster Sonic games we must persevere, and look forward to devouring Bacon-wrapped Hot Dogs.
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Howling Moon Debuts Flash Games, iPhone Game
Posted by Lee Ing on 06/01/09 05:24:00 pm in Production
Howling Moon Games has released 6 flash games, and 1 iphone game - here's the info.
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Kick me out of E3!! AGAIN!!
Posted by Ron Alpert on 06/01/09 09:42:00 pm in Production
Gearing up for the show, I ran down to the convention hall to pick up my badge holder and realize I have been to too many of these crazy things...
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E3 2009 - Day One  Featured Blogs
Posted by Ron Alpert on 06/03/09 01:08:00 am in Production
Hit the convention Center today!! So - what was good, what was not so good?
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Antici.......PATION!  Featured Blogs
Posted by Kimberly Unger on 06/03/09 05:12:00 pm in Production
I have to admit, I try to approach each of these annual events with fresh eyes each year. In the case of E3, it's never been difficult.
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E3 2009 - Day Two
Posted by Ron Alpert on 06/04/09 07:44:00 pm in Production
My 2nd and final day at the show. A decidedly different experience than the first day - lots of partying and general mayhem!
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E3 2009 Postmortem  Featured Blogs
Posted by Ron Alpert on 06/07/09 08:57:00 pm in Production
Now that the dust has cleared, how did the show wind up?
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Germany's Video Game Politics And Why It Matters to the US Market
Posted by Alex Covic on 06/08/09 11:51:00 am in Production
The upcoming election in Germany is in full throttle and the Christian Conservative Family Minister 'von der Leyen' wants to ban all First Person Shooters, neither sold nor produced in GER. This could lead to an increase of piracy and major sales losses.
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Germany's Video Game Market - Notable Polls, Numbers  Featured Blogs
Posted by Alex Covic on 07/03/09 08:10:00 am in Production
I found a niche how I can maybe be helpful to the Gamasutra Community: I will report and comment about the video games business in Germany. I was born there and live in that country for around 40 years. I'm neither working nor associated with any company.
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Supports all the main video formats?! DS media card iPlayer launch soon?!
Posted by alice gundam on 06/11/09 10:28:00 pm in Production
Recently, there was a rumor said a new Nintendo DS slot1 card could be used to play AVI/RMVB on DS, what was come out with two piece of Youtube videos
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To self-educate or matriculate?
Posted by Jerry Davis on 06/14/09 08:15:00 am in Game Design, Programming, Production
To self-educate or matriculate? That is the question most on my mind these days. It has been more than 15 years since I first learned the basics of programming a computer to do what I wanted it to and actually it was with BASIC.
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The Marginalization of Video Game Retailers  Featured Blogs
Posted by Jay Johnson on 06/15/09 09:36:00 pm in Production
The way video game companies are getting their products to consumers is rapidly changing, much to the chagrin of video game retailers.
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iPlayer hands-on impressions -- Plays XviD/DivX directly without converting. Official website releas
Posted by alice gundam on 06/16/09 02:53:00 am in Production
The iPlayer is a slot-1 media player cart that, besides homebrew, doesn't have any ROM loading functionality. The iPlayer is solely intended for playing media files and homebrew, unlike other flash kits on the market that just use this marketing as a ruse
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Evaluating Game Development Tools through a Web Based Survey
Posted by Robert Charney on 06/17/09 08:13:00 pm in Production
Reference is made to a recent Gamasutra article by Dan Goodman on evaluating game development tools and why I could NOT apply the same concepts to creating tool ranking criteria for a website I recently developed called indiegametools.com.
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Onboard CPU, the real attraction of iPlayer
Posted by alice gundam on 06/18/09 11:23:00 pm in Production
After the E3 in early June, the media player cart for Nintendo DS actually shocked people. First of all two peices of video appeared in Youtube, showed us a mysterious device could offer playing AVI on DS directly. Then the Administrator of gaming focused
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First Post
Posted by Julio Dutra on 06/22/09 02:37:00 pm in Audio, Game Design, Programming, Production, Visual Art
This is my first post....
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iPlayer, the media player cart for DS will be released on July 1st.
Posted by alice gundam on 06/25/09 05:06:00 am in Production
iPlayer, the media player cart for DS will be released on July 1st.
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iPlayer testing for FLV
Posted by alice gundam on 06/26/09 05:10:00 am in Production
Recently, I sent dozens of applications to iPlay official for the product, finally I am lucky enough to get one iPlayer for testing. Formerly, official claimed iPlayer supports various video formats, and among these formats AVI consideriing as the stunt b
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Production or Destruction? A Quick Guide To Project Management   Featured Blogs
Posted by Filipe Teixeira on 06/27/09 03:22:00 pm in Production
- Which one are you? “If you give a good idea to a mediocre team they will screw it up; if you give a mediocre idea to a great team they will either fix it or throw it away and come up with something that works.”
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iPlayer launching worldwide July 1st and dealer list
Posted by alice gundam on 06/29/09 09:38:00 pm in Production
Just a quick news piece to let you all know that the iPlayer, the new slot-1 media player that handles various video formats directly will be hitting retail stores on July 1st 2009.
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The Videogame Marketing Dichotomy  Featured Blogs
Posted by Davneet Minhas on 07/01/09 08:37:00 pm in Production
Are there two types of videogame advertising, hype-driven and information-driven, which are mutually exclusive in their ability to affect consumers?
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Dreambuildplay 2009 - My project on the road....
Posted by Julio Dutra on 07/07/09 10:58:00 pm in Audio, Game Design, Programming, Production, Visual Art
the development blog of my Dreambuildplay 2009 project: tpilot.blogspot.com
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Naming my kids after Classic 1980's video arcade games  Featured Blogs
Posted by Ron Alpert on 07/09/09 03:53:00 am in Production
What would happen if I named my children after 1980's videogames?
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Study: Online Map for Germany
Posted by Alex Covic on 07/09/09 01:44:00 pm in Production
Know your video game market! A recently published study about the Internet usage in Germany. Almost 70% of Germans are online. More than 43 Million over 14 years are online. DSL/Broadband in 2009 61,5 %
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Buried in Plastic - Piracy and Children  Featured Blogs
Posted by Jon Hayward on 07/13/09 11:15:00 pm in Production
In less than two seconds I was horrified at the words that came out of the Mother's mouth, is it right to teach children that piracy is ok?
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Maximize Your Contract Composer's Potential by Enhancing Early Communication  Featured Blogs
Posted by Jesse Hopkins on 07/16/09 09:55:00 pm in Production
Communication techniques which will maximize your contract composer's potential as an asset to the production and contribute to a highly effective musical identity for your game.
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The latest progress of iplayer external sub development
Posted by alice gundam on 07/18/09 04:38:00 am in Production
The latest progress of iplayer external sub development
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Jack Toresal and The Secret Letter
Posted by David Cornelson on 07/18/09 09:36:00 am in Production
Textfyre released their first Interactive Fiction game, Jack Toresal and The Secret Letter
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Translations by the Community
Posted by Pedro Santos on 07/22/09 04:11:00 am in Production
How we made a web application and asked for the community to help translating the game to their mother languages.
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Boo! Development Blog Wk1
Posted by Jon Hayward on 07/22/09 05:23:00 am in Production
Once again our team heads into the breach, should we even take on the challenge?
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Preproduction era......Where the dinosaurs ruled!
Posted by Andrew McDonald on 07/24/09 09:23:00 pm in Production
Adventures in the preproduction of our first game!
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"App Name Squatting" : A view from outside the crowd.
Posted by Stephen Northcott on 10/11/09 01:20:00 pm in Production
In the last few days I've noticed increasing ripples through the blogosphere on the subject of "App Name Squating" in the iTunes App Store. I thought it was time to pose an alternate view, admittedly from our perspective
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Orion’s Belt Partnership with Paysafecard
Posted by Pedro Santos on 08/02/09 05:14:00 am in Production
About our Partnership with Paysafecard.
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The Elephant In The Room  Featured Blogs
Posted by Tom Allins on 08/10/09 06:11:00 am in Production
Another take on the rise of the second hand market.
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New TPilot Screenshots!
Posted by Julio Dutra on 08/10/09 03:38:00 pm in Audio, Game Design, Programming, Production, Visual Art
New TPilot Screenshots!
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Sexuality & Games  Featured Blogs
Posted by Dave Taylor on 08/19/09 10:48:00 am in Production
An entry-level discussion into the current state of sexuality and homosexuality, and how it is portrayed in the games industry.
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"Appuyer sur la touché START" [part 1]  Featured Blogs
Posted by Jon Hallier on 08/26/09 02:13:00 am in Production
Can games be used to help teach something meaningful, like learning a new language? Can we still make them as exciting, entertaining, and marketable as AAA games? As a game designer and someone trying to learn French, I wanted to find out first hand.
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MMO gold farming business model translates to your iPhone "friend"
Posted by Erik Yuzwa on 08/26/09 08:56:00 am in Production
With the hundreds / thousands of applications now on the iPhone AppStore, it's steadily getting more difficult to get "noticed" and make sales. With the hit driven mentality fostered by Apple, it's only a matter of time before the MMO gold farmers ride in
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A Video Game Monthly Subscription Service For New Titles?  Featured Blogs
Posted by Luke Bergeron on 08/26/09 10:44:00 am in Production
Would Steam would succeed as a subscription service? You know, monthly payment, access to any games you wanted on Steam, that kind of thing. Would be profitable for the company? For the players? What are the ups and downs of that kind of thing?
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How Cool is Apple?
Posted by Steve Pierce on 08/27/09 01:03:00 pm in Production
Recently after our 0.4 launch, which included a Mac version release, we decided to submit our game to Apple.com. It got featured and was our biggest success to date.
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2000€ In Prizes at Orion's Belt
Posted by Pedro Santos on 09/02/09 11:33:00 am in Production
Finally we launch our money tournament. This is our effort to properly publicize our game.
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When Are Subscriptions Cheaper Than Free?  Featured Blogs
Posted by Simon Ludgate on 09/14/09 03:00:00 pm in Production
Are you better off paying a monthly subscription than buying microtransaction purchases from a free to play MMO? As I look at Turbine's new changes to Dungeons and Dragons Online, I suggest that you might be, but only if you ravenously devour content.
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Tricky Revenues on Secondary Markets (Questions)  Featured Blogs
Posted by Luis Guimarăes on 09/10/09 12:18:00 am in Game Design, Production
How to make some money from secondary markets? Specially those domained by Piracy or Free-to-play mindset?
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PAX09 Special Report: A Console Love-in  Featured Blogs
Posted by Ron Newcomb on 09/11/09 08:44:00 am in Audio, Game Design, Programming, Production, Visual Art
The Penny Arcade Expo was held last weekend in Seattle. What's a washed-up gamer with no reflexes do? Watch the gamers, and consider the past and future.
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Transparency is the Best Policy
Posted by Enrique Dryere on 09/12/09 01:48:00 pm in Production
Building a stable community of players is very important for the modern MMOG. A bit of honesty and clarity when dealing with problems the game may encounter is a good way to engender loyalty in players.
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Indie Postmortem: Dual Zone  Featured Blogs
Posted by Eloy Ribera on 01/13/10 09:51:00 am in Production
Dual Zone is the first video game from Ninja Fever, our new independent studio focused on fun & innovative games. In this post, we talk about the game development process. Ready for an indie postmortem?
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Re-Emergence Day
Posted by Ron Alpert on 09/17/09 05:48:00 pm in Production
It's been some time since I have plumbed the depths of my videogame-production life. What has 2009 had in store for yet another semi-veteran content developer?
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Flash Player 10.1 announced, smartphone enabled, no iPhone yet
Posted by Elvis Fernandes on 10/05/09 04:48:00 am in Production
New version of Flash Player announced, it's smartphone enabled and guess will rock. What's nice about this version is it supports gestures, accelerometer inputs and will be available on all major smartphones (except for iPhone now)
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Land of the In-Between
Posted by Ron Alpert on 09/25/09 02:58:00 am in Production
A glimpse into a veteran studio artist's mind as he tries his hand at independent game development.
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Sequels Are Better. For Now.   Featured Blogs
Posted by Ron Newcomb on 09/26/09 06:25:00 pm in Game Design, Programming, Production
Technological constraints temporarily defined a "gamer" to mean a solitary individual, in defiance of the traditional norm. In the same fashion, another unique characteristic of the videogame medium, "sequels are better", is destined to fall.
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Driving Down The Cost Of Digital Media
Posted by James Murphy on 09/27/09 12:57:00 pm in Production
Working with marketing and advertising agencies is very expensive. Why?
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House For Sale
Posted by Ephriam Knight on 09/28/09 09:21:00 pm in Production
I have a lovely home for sale. Details inside.
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Homebrew + Money =   Featured Blogs
Posted by Wyatt Epp on 10/12/09 01:08:00 pm in Production
Legitimatising homebrew development isn't a bad idea at first blush, but there are caveats that are unlikely to kill the (mostly antagonistic) relationship that now exists between those who create and those who are (not) paid for it.
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Ideal staff - Extrovert Or Introvert?  Featured Blogs
Posted by Eric Adams on 10/13/09 03:14:00 pm in Production
In our industry, is an introvert or extrovert team member more desirable?
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CryEngine 3 a good thing or not?
Posted by Horatiu Prica on 10/15/09 05:00:00 pm in Production
The new CryEngine 3 demo presentation
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World of Goo has just turned 1 year old!
Posted by Horatiu Prica on 10/17/09 05:35:00 pm in Production
World of Goo has just turned 1 year old and 2DBoy has decided to make a special one week offer.
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Reading while building.
Posted by Ofer Rubinstein on 10/19/09 06:12:00 pm in Production
Trying to multi task reading a document with building a game.
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Infinity Ward - You're Doing It Wrong  Featured Blogs
Posted by Justin Kranzl on 10/21/09 08:03:00 am in Production
After enjoying a dream run in the lead-up to Modern Warfare 2's release, Infinity Ward are beginning to come under close scrutiny not only regarding details of the game, but their approach to engagement. Has the company got their priorities straight?
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New Sony advertisement for the PS3
Posted by Horatiu Prica on 10/21/09 06:45:00 am in Production
New Sony advertisement for the PS3 makes as much sense as the old ones.
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Attempting to Overcome Pessimism  Featured Blogs
Posted by Dave Taylor on 10/24/09 04:04:00 pm in Production
Attempting to overcome pessimism: realising the market's pre-existing influences and how to overcome.
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The power of inertia
Posted by Ofer Rubinstein on 10/26/09 04:06:00 pm in Production
What to do when your motivation is low? The "forcing yourself" method.
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Who REALLY Says Your Product Is Done? Not Who You Think  Featured Blogs
Posted by Mac Senour on 10/26/09 04:06:00 pm in Production
There's done and then there's DONE and then there's Gold Master. Who really points the finger and says yes it has reached the final point, no more work need be done? Hint: They're paid by the hour.
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Does anyone care on integrating complex 3D files into DAM and Workflow?
Posted by Koen Bogaert on 11/02/09 05:22:00 am in Production
As a vendor we receive signals that handling complex 3D files in a standard DAM and workflow environment faces huge problems. We solved this for Eidos but how relevant is this to other vendors the gaming industry?
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BJBK 3: The first milestone
Posted by Ofer Rubinstein on 11/06/09 03:32:00 am in Production
The first milestone of Banana Jump, Barrel Kick - A playable demo.
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Retro Game of the Day! Axelay
Posted by Ron Alpert on 11/07/09 01:16:00 pm in Production
Retro Game of the Day is a daily look back at some of the games we loved (or hated) during the formative years. Today's entry is Axelay by powerhouse developer Konami.
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Retro Game of the Day! Sewer Shark for Sega-CD
Posted by Ron Alpert on 11/08/09 05:39:00 am in Production
Retro Game of the Day is a daily look back at some of the games we loved (or hated) during the formative years. Today's entry is Sewer Shark, an early FMV game for the Sega-CD unit.
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Retro Game of the Day! Excitebike
Posted by Ron Alpert on 11/09/09 07:20:00 am in Production
Retro Game of the Day is a daily look back at some of the games we loved (or hated) during the formative years. Today's entry is Excitebike by Nintendo.
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Photo Essay: Toronto's Midnight Modern Warfare 2 Release  Featured Blogs
Posted by Andrew Spearin on 11/10/09 02:00:00 pm in Game Design, Production, Visual Art
A photo story of the highly anticipated Call of Duty: Modern Warfare 2 midnight release in Toronto, Canada.
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Retro Game of the Day! Pac-Mania
Posted by Ron Alpert on 11/10/09 01:15:00 pm in Production
Retro Game of the Day is a daily look back at some of the games we loved (or hated) during the formative years. Today's entry is Pac-Mania by Namco.
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Retro Game of the Day! Jumpman Junior
Posted by Ron Alpert on 11/11/09 03:05:00 pm in Production
Retro Game of the Day is a daily look back at some of the games we loved (or, not so much) during the formative years. Today's entry is Jumpman Junior by Epyx.
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Managing the Management
Posted by T Price on 11/11/09 06:41:00 am in Production
Ever wish your direct reports did a better job of managing down as they do up? Have your HR take this brave step.
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Retro Game of the Day! Blaster Master
Posted by Ron Alpert on 11/12/09 07:10:00 am in Production
Retro Game of the Day is a daily look back at some of the games we loved (or, not so much) during the formative years. Today's entry is the venerable Blaster Master by Sunsoft.
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Of Betamax and Mod Chips  Featured Blogs
Posted by Ephriam Knight on 11/16/09 07:00:00 am in Production
A look at the Betamax Ruling and how it can apply to mod chips
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From the Outside Wanting In: The iPhone  Featured Blogs
Posted by Ephriam Knight on 01/17/10 07:00:00 pm in Production
Based on the information available on each platforms' digital distribution services, what impression would one with no industry experience think when looking into game development? Today we look at iPhone.
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Retro Game of the Day! Silpheed  Featured Blogs
Posted by Ron Alpert on 11/13/09 03:11:00 pm in Production
Retro Game of the Day is a daily look back at some of the games we loved (or, not so much!) during the formative years. Today's entry is Silpheed for Sega-CD by "a little dev you may have heard of," Game Arts.
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Retro Game of the Day! Rad Racer
Posted by Ron Alpert on 11/14/09 03:35:00 pm in Production
Retro Game of the Day is a daily look back at some of the games we loved (or, not so much) during the formative years. Today's entry is Rad Racer by Square.
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Retro Game of the Day! The Magical Quest Starring Mickey Mouse
Posted by Ron Alpert on 11/15/09 06:01:00 pm in Production
Retro Game of the Day is a daily look back at some of the games we loved (or, not so much) during the formative years. Today's entry is The Magical Quest Starring Mickey Mouse by Capcom.
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Retro Game of the Day! Rambo III
Posted by Ron Alpert on 11/16/09 10:26:00 am in Production
Retro Game of the Day is a daily look back at some of the games we loved (or, not so much) during the formative years. Today's entry is Rambo III for Sega Genesis.
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From the Outside Wanting In: The PC  Featured Blogs
Posted by Ephriam Knight on 02/04/10 07:00:00 am in Production
Based on the information available on each platforms' digital distribution services, what impression would one with no industry experience think when looking into game development? Today we lo