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October 8, 2015
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Category: Production

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Posted by Dietmar Hauser on 10/07/15 12:16:00 pm in Production
This question is often asked at the beginning of a new game project, and the decision has profound effects on its whole life cycle and possibly even on its follow up projects. Here’s how and why we have chosen to answer this question over the last decade.

Posted by Coray Seifert on 10/07/15 12:16:00 pm in Production
How you hire, fire, and build your team will define your success as a leader, so you better be good at it...or you won't be a leader for long.

Posted by Brandon Sheffield on 10/05/15 03:57:00 pm in Production
Necrosoft Games goes to the Tokyo Game Show as an exhibitor for the first time. The results were mixed. Is it worth the trek out for your game?

Posted by Ramin Shokrizade on 10/05/15 01:52:00 pm in Production
The objective of this paper is to explain the mechanics of threat generation, the most commonly used technique in the mobile space for generating conversion.

Posted by David H. Schroeder on 10/05/15 01:52:00 pm in Production
Part Three. These are my memories... Growing up in a world with 3 TV channels and paper mail... My years writing some of the earliest 8-bit games (CRISIS MOUNTAIN, DINO EGGS, SHORT CIRCUIT)... And now reviving my best-selling game as DINO EGGS: REBIRTH.

Posted by Aaron San Filippo on 10/02/15 01:08:00 pm in Production
If you're an indie developer, your greatest challenge is probably just getting people to know about your game. There's no magic bullet solution to this problem, but here's what I've learned.