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September 21, 2018
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Category: Production


Expert RSS


Posted by Simon Carless on 09/02/18 11:13:00 pm in Production
This week's highlights include analyses or interviews on Donut County, Exapunks, Prey: Mooncrash & many more.

Posted by Simon Carless on 08/26/18 06:46:00 pm in Production
This week's highlights include a look at innovative 'alternative arcade' Two-Bit Circus, a retrospective on the creation of GoldenEye for the N64, and lots more besides.

Posted by Paul Kilduff-Taylor on 08/24/18 10:30:00 am in Production
We’re about to release Frozen Synapse 2. In some ways, it’s the culmination of 17 years of involvement with indie games in one form or another. This would seem like a good time to look back and write some kind of inspirational blog post...

Posted by Krzysztof Solarski on 08/20/18 03:35:00 pm in Production
This 2-part essay provides a disruptive game design framework based on shape language and traditional composition for heightening physical empathy and the sensory experience of players with a focus on art and narrative-driven games and transmedia.

Posted by Simon Carless on 08/19/18 09:07:00 pm in Production
This week's highlights include articles about new Walking Dead narrative & AR games, a talk on PICO-8's playfulness, and lots more besides.

Posted by Simon Carless on 08/13/18 12:25:00 am in Production
This week's highlights include impressions of the much-pivoted We Happy Few, hands-on with the vaunted Magic Leap AR glasses, and lots more besides.

Posted by Krzysztof Solarski on 08/09/18 11:08:00 am in Production
This 2-part essay provides a disruptive game design framework based on shape language and traditional composition for heightening physical empathy and the sensory experience of players with a focus on art and narrative-driven games and transmedia.

Posted by Simon Carless on 08/06/18 12:34:00 am in Production
This week's highlights include neat analysis on Six Ages & King Of Dragon Pass, the battle for Manchester Cathedral in Resistance revisited, and lots more.

Posted by Anne Gibeault on 08/02/18 10:35:00 am in Production
As any production phases can be very, very demanding and stressful, but the most creative and painful period for me is the conception phase. This is both my dream period and nightmare at the same time.

Posted by David Dunham on 07/30/18 10:49:00 am in Production
A postmortem about creating “Six Ages: Ride Like the Wind,” the spiritual successor to “King of Dragon Pass,” as a tiny indie studio.