The process and challenges of taking Guns of Icarus from PC and Steam to PS4 and making seamless cross-platform play with voice chat a reality.
What do Dark Souls, Harvest Moon, The Witcher 3, and Night in the Woods have in common? This analysis offers a philosophy and tips for achieving cozy aesthetics, mechanics, narratives, and work environments.
This week's article & video highlights include Bennett Foddy on the pitfalls of perfectionism, a piquant analysis of Where The Water Tastes Like Wine, and lots more besides.
The Chrono Trigger "HD re-make" has all the same problems as FFV and FFVI. Let's talk about it.
When your house gets stalked by fans, you know you have a very passionate audience. Dealing with their love and hate can be an emotional rollercoaster and a business minefield. The CEO of tinyBuild shares his pro-tips of how to deal with love and hate.
This week's longform highlights include Phil Spencer's speech at the DICE Summit, editorials on how the Switch is encouraging people to play games they wouldn't otherwise, & rare documents on The Oregon Trail's history.
Discussing the importance of player feedback and a practical guide towards delivering it in the most efficient way possible.
This week's Video Game Deep Cuts highlights include a look at evocative smartphone title Florence, the anniversary of Valve's Orange Box, and a Monster Hunter buddy team-up service.
This article wraps up 2017 Global Game Industry and I provided my thoughts about what actions to take in 2018.
This week's highlights include a great longform piece on game asset outsourcing, the creator of A Mortician's Tale on overcoming her death anxiety, and lots more.