Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 14, 2018
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Category: Production


Expert RSS


Posted by Jeremy Alessi on 11/05/18 08:49:00 am in Production
David Hernly is a long-time indie game developer focused on a combination of hardware control systems and starship simulations. Somehow, his journey has taken him to the escape room space? Watch to learn more!

Posted by Simon Carless on 11/04/18 08:15:00 pm in Production
This week's highlights include the top news from Blizzcon around Diablo and other devilish titles, Toby Fox's Deltarune & his radical transparency, and Marty O'Donnell talking 'The Music Of The Spheres', among many other great stories & videos.

Posted by Jeremy Alessi on 11/02/18 10:21:00 am in Production
Jean Simonet is a AAA developer turned indie. In this talk, Jean runs a counterstrike on every piece of indie gaming advice you've ever been told.

Posted by Kenneth Liu on 11/02/18 09:52:00 am in Production
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Jeremy Alessi on 10/31/18 10:38:00 am in Production
Street Fighter celebrated its 30th anniversary in 2017 and Steve Hendershot captured the history of the series to a depth not previously seen.

Posted by Jeremy Alessi on 10/30/18 10:16:00 am in Production
From PixelFest 2018 Developer Day in Norfolk, VA. Grant Shonkwiler discusses his journey from producing small mobile titles to delivering massive AAA hits and beyond. He also got the crowd to scream... in a library! 

Posted by Josh Ge on 10/29/18 10:35:00 am in Production
A comprehensive primer on how to get started with roguelike development, guidance and tips in 5,500 words and 84 images. (A text version of the opening talk at Roguelike Celebration 2018.)

Posted by Simon Carless on 10/29/18 12:44:00 am in Production
This week's highlights include a morbid piece on killing in-game characters in The Sims series, a plethora of writing around the launch of Red Dead Redemption 2, and an interview on the tools used to make the classic Deus Ex.

Posted by Kenneth Liu on 10/26/18 10:21:00 am in Production
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Brandon Sheffield on 10/25/18 10:22:00 pm in Production
A deep dive into the creation of Gunhouse, a puzzle-meets-tower defense game, as filtered through conversations with various game developers and regular human beings like Cliff Bleszinski, Rami Ismail, and Simon Carless.