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October 19, 2018
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Category: Production


Expert RSS


Posted by Kenneth Liu on 09/10/18 09:45:00 am in Production
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Simon Carless on 09/09/18 10:30:00 pm in Production
This week's highlights include an article about Facebook Messenger's AR microgames, a detailed look at Valve's upcoming Artifact card game, & lots more besides.

Posted by Richard Atlas on 09/04/18 10:14:00 am in Production
In this blog post, I talk about why we always fail to meet our deadlines and why our plans never work out, an some ways to mitigate that using psychology from Daniel Kahneman's book-- Thinking: Fast and Slow.

Posted by Simon Carless on 09/02/18 11:13:00 pm in Production
This week's highlights include analyses or interviews on Donut County, Exapunks, Prey: Mooncrash & many more.

Posted by Simon Carless on 08/26/18 06:46:00 pm in Production
This week's highlights include a look at innovative 'alternative arcade' Two-Bit Circus, a retrospective on the creation of GoldenEye for the N64, and lots more besides.

Posted by Paul Kilduff-Taylor on 08/24/18 10:30:00 am in Production
We’re about to release Frozen Synapse 2. In some ways, it’s the culmination of 17 years of involvement with indie games in one form or another. This would seem like a good time to look back and write some kind of inspirational blog post...

Posted by Krzysztof Solarski on 08/20/18 03:35:00 pm in Production
This 2-part essay provides a disruptive game design framework based on shape language and traditional composition for heightening physical empathy and the sensory experience of players with a focus on art and narrative-driven games and transmedia.

Posted by Simon Carless on 08/19/18 09:07:00 pm in Production
This week's highlights include articles about new Walking Dead narrative & AR games, a talk on PICO-8's playfulness, and lots more besides.

Posted by Simon Carless on 08/13/18 12:25:00 am in Production
This week's highlights include impressions of the much-pivoted We Happy Few, hands-on with the vaunted Magic Leap AR glasses, and lots more besides.

Posted by Krzysztof Solarski on 08/09/18 11:08:00 am in Production
This 2-part essay provides a disruptive game design framework based on shape language and traditional composition for heightening physical empathy and the sensory experience of players with a focus on art and narrative-driven games and transmedia.