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April 25, 2018
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Category: Production


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Posted by Howard Tsao on 03/08/18 09:19:00 am in Production
The process and challenges of taking Guns of Icarus from PC and Steam to PS4 and making seamless cross-platform play with voice chat a reality.

Posted by Tanya X. Short on 03/05/18 10:05:00 am in Production
What do Dark Souls, Harvest Moon, The Witcher 3, and Night in the Woods have in common? This analysis offers a philosophy and tips for achieving cozy aesthetics, mechanics, narratives, and work environments.

Posted by Simon Carless on 03/04/18 08:50:00 pm in Production
This week's article & video highlights include Bennett Foddy on the pitfalls of perfectionism, a piquant analysis of Where The Water Tastes Like Wine, and lots more besides.

Posted by Lars Doucet on 03/01/18 09:04:00 am in Production
The Chrono Trigger "HD re-make" has all the same problems as FFV and FFVI. Let's talk about it.

Posted by Alex Nichiporchik on 02/27/18 03:51:00 pm in Production
When your house gets stalked by fans, you know you have a very passionate audience. Dealing with their love and hate can be an emotional rollercoaster and a business minefield. The CEO of tinyBuild shares his pro-tips of how to deal with love and hate.

Posted by Simon Carless on 02/25/18 10:52:00 pm in Production
This week's longform highlights include Phil Spencer's speech at the DICE Summit, editorials on how the Switch is encouraging people to play games they wouldn't otherwise, & rare documents on The Oregon Trail's history.

Posted by Ryan Darcey on 02/25/18 10:12:00 pm in Production
Discussing the importance of player feedback and a practical guide towards delivering it in the most efficient way possible.

Posted by Simon Carless on 02/18/18 10:28:00 pm in Production
This week's Video Game Deep Cuts highlights include a look at evocative smartphone title Florence, the anniversary of Valve's Orange Box, and a Monster Hunter buddy team-up service.

Posted by Mantin Lu on 02/16/18 10:44:00 am in Production
This article wraps up 2017 Global Game Industry and I provided my thoughts about what actions to take in 2018.

Posted by Simon Carless on 02/12/18 11:33:00 am in Production
This week's highlights include a great longform piece on game asset outsourcing, the creator of A Mortician's Tale on overcoming her death anxiety, and lots more.