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October 25, 2016
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Category: Programming

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Posted by Trent Polack on 10/24/16 10:06:00 am in Programming
Steel Harvest is a game I'm making that I really want to start getting people involved in and excited about. This isn't a dev blog post, but it'll lead to a whole bunch down the road.

Posted by Simon Carless on 10/23/16 10:31:00 pm in Programming
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Mario speedrunning, the state of 'indiepocalypse', & why it's hard to make games.

Posted by Arturo Monedero on 10/24/16 06:28:00 pm in Programming
Creating presence in VR is one of the most important things you need to worry about. But what happens if it runs counter the core gameplay? In this blog post we will explain the problem and solutions we are trying in the development of Unforgiven VR.

Posted by Per Ekstig on 10/24/16 11:42:00 am in Programming
Connecting two arbitrary mobile players, with varying internet connection quality, and keeping a good gaming experience for a fast real-time game, is not easy to accomplish. In this article I will suggest three basic rules for a solid approach.

Posted by Piotr Lipert on 10/21/16 09:03:00 am in Programming
A 1.5 minute video is worth 2.7 million words. Youtubers need games to cover and developers need coverage. This digital mycorrhiza benefits both parties greatly. I'll try to share both my experience and tools to help you find your own Youtube allies.

Posted by August Junkala on 10/21/16 09:03:00 am in Programming
Final thoughts on development and release of my personal project the minimalist exploration game A Woodsman.