Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 25, 2016
arrowPress Releases
August 25, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Category: Programming


Expert RSS


Posted by Josh Ge on 08/16/16 10:59:00 am in Programming
Sharing the entire process behind building a single major alpha version, from start to finish. Project management and marketing all in one!

Posted by Herman Tulleken on 08/12/16 08:25:00 am in Programming
This article describes many strategies for working with Unity to make your projects simpler to understand, harder to break, and quicker to ship.

Posted by Leszek Godlewski on 07/21/16 04:53:00 pm in Programming
The Vanishing of Ethan Carter, with its rich visuals and a graphics workload somewhat uncommon for Unreal Engine 4, has been a difficult case for attaining VR perf targets. This is a story of scraping off frame render time, microsecond by microsecond.

Posted by Sande Chen on 07/20/16 01:02:00 pm in Programming
In this article, game designer Sande Chen describes what happens when players have a supercomputer for a mentor and what this development means for games in the future.

Posted by Denis Dyack on 07/13/16 11:14:00 am in Programming
Ever wanted to know more about how Eternal Darkness was created?

Posted by John Krajewski on 07/11/16 10:41:00 am in Programming
In Eco you only carry a realistic weight, so transporting materials with vehicles and building roads to run them on are essential. Check out how they work in our latest release in this video: