One indie developer discusses his research and approach to understanding and simulating a CRT television screen.
Many Western game developers assume that app piracy is an “only in Asia” problem, but mobile game development is a global business, and what happens in one region impacts other markets too. Game dev veteran Mary Min explains how with numerous examples.
Everyone who uses a Daily Scrum or Standup meeting knows the three big questions everyone answers in each meeting. I've found that adding a fourth is extremely valuable and helps avoid a lot of pain later on.
Here's a log of the ~100 GDC talks I've watched with fellow game developers, with ratings and tags so you can find the best ones and the free ones. tinyurl.com/gdcvault
Do core teams make sense for small business?
It's very hard to do rich, frequent updates to let our fans know we're not dead. So we made the computers do that for us.