My code's checked in on intertubes,/
The frogs are croaking in their cubes,/
The AP wants it yesterday,/
The milestone seems so far away./
A collection of C# performance tips for Unity, focusing on identifying and removing unnecessary memory allocations.
Early user churn can destroy even the best games. Here’s how Nordeus, makers of the most played online sports game in the world, Top Eleven, identified early churners and turned them into valuable daily players.
A look at the more personal challenges faced during solo indie dev - laziness, confidence and the home environment.
Adaptive music is discussed through a real world integration example of Elias and the VR game Stampede. I demonstrate how simple it is to integrate with Unity, discuss the performance and memory usage (only .2-.3% CPU and .2 MB of audio memory typically.)
Kristian Segerstrale, COO and Executive Director at Super Evil Megacorp, shares five lessons learned developing unapologetically core MOBA Vainglory for touch devices.