What is the purpose of live user testing (closed alpha, closed beta, open beta, and similar) for a game, from a test perspective?
60fps, 1440p, stereoscopic 3D, on a cell phone. Good luck!
Given the upcoming 2014 Loebner Competition, it is time to review its vagaries and what it takes to have a winning chatbot.
This is the third and the last post in the Blog series ‘Porting an adventure game to mobile: Tips and Pitfalls’. Part 1 is here. Part 2 is here.
8 essential tips to ensure that you have a smooth launch during the exceptionally important initial phase of your indie game's release.
Nintendo, and why I think many video game companies could learn vital lessons from them – vital lessons that could not only improve their business, but also improve the industry as a whole!