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October 20, 2014
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Category: Programming


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Posted by Pallav Nawani on 10/13/14 02:11:00 pm in Design, Programming, Art, Indie, Smartphone/Tablet
This is the third and the last post in the Blog series ‘Porting an adventure game to mobile: Tips and Pitfalls’. Part 1 is here. Part 2 is here.

Posted by Jesse Attard on 10/06/14 04:51:00 pm in Programming, Indie
8 essential tips to ensure that you have a smooth launch during the exceptionally important initial phase of your indie game's release.

Nintendo, and why I think many video game companies could learn vital lessons from them – vital lessons that could not only improve their business, but also improve the industry as a whole!

Posted by Steve Fulton on 09/29/14 01:05:00 pm in Design, Programming, Console/PC, Indie
While the story is more than 30 years old, the parallels in The Making Of Karateka to developing indie games today are uncanny. For me, reading it was an experience of universal truth, validation, and exhilaration at the unfolding development story.

Transitioning from a production role into a leadership position can be very challenging, which is a lesson I had to learn the hard way. In doesn't have to be that way and I hope that this post will help newly minted leads to get started in their new role.

The path to successfully shipping a game is often messy. Here are my thoughts on how to set yourself up for success, including some real-world examples.