Most people prefer to use apps in their own language, but many developers consider app localization a dark art. Where do you start? If you've never localized an app before, the process can be intimidating. We'll see that it isn't a complex task.
This is the first of three posts accounting of the technical & design challenges we faced while porting the Pahelika Series (Pahelika: Secret Legends and Pahelika: Revelations), originally windows games, to iOS.
We're running a game jam about Proceduralism and PermaDeath, and raising money for OpenGameArt.org
Vlambeers' Rami Ismail talks about gaining experience when you're starting out as a developer. His recommended challenge, “Game a Week” sits somewhere between the amazing #1GAM that inspired it and game jams.
After suffering from what I dubbed "game-develoepr's block", I began creating a game every week. This is my experience with how that has been going and what it has meant to me.
You can recreate some of Unity Pro's features in Unity Free, given the time and know-how. Here, I demonstrate how you can do Level of Detail meshes, limited RenderTextures/Post-Processing, and LightProbes.