A collection of short videos documenting the history of Japanese console and computer games.
My experience as a solo dev on using Unity for my arcade style game SpiritSphere.
Covers theory, principles and practical techniques to help your testing efforts.
I have really admired the tremendous community support that Unity enjoys, which reflects in the huge number of plugins available for the Game Engine. Here, I summarise my thoughts on the plugins I am using in my game.
Second video blog talking about creating an animated title.
How to randomly position gameplay elements in a way that they make sense being influenced by external factors? With some simple statistics I will position the doors in my dungeons. The same can also be applied with monsters, looting, luck, dynamic events.