A brain dump of what we learned about Unity's managed memory heap while shipping our company's first mobile title.
An in-depth overview of a very important programming principle often used in game code: Don't Repeat Yourself.
The 90s schoolyard question answered by an informative video - can the Saturn do transparencies? How about its 3D capabilities!?
What always made Iwata stand out to me above other game company execs is that he started as a game developer.
My job title at The Astronauts has been raising eyebrows since day one. "What will you be doing with a ready-made engine?" We have just finished The Vanishing of Ethan Carter for the Playstation 4, and trust me – I haven't been idle.