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April 16, 2014
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April 16, 2014
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Category: Programming


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Star Trux is recently release iOS game. Two of the 3 people on the team started in the video game business over 30 years ago. This article asks questions from the team about how they made Star Trux and welcomes the community to ask their own questions.

Posted by Stephen Dinehart on 04/11/14 02:34:00 pm in Audio, Design, Programming, Art
Want to start a revolution? What if your talent was judged by your portfolio instead?

Shadow Blade is an action platformer for the mobile devices that was released this January. The following is a postmortem about the main challenges during the development of this game.

One of the challenges that can come with game development is working with a licensor. In this article Matt provides tips from his 20+ years experience. Included are things to watch for and to keep in mind when working with a licensor.

The story of one Creative Director from Team Chaos and one Illustrator from Chaotic Moon Studios teaming up to make a game about a telekinetic cat that harnesses his psychic powers to help defend humanity from glorby blobby aliens and brain creatures.

Some recent developments for our next game, Defender's Quest 2.