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May 24, 2016
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Category: Programming

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Posted by Kevin Normann on 05/23/16 02:05:00 pm in Programming
A look at coming "cloud based" game development methods compared to traditional development from the perspective of one veteran video game developer. This article is intended to be informative to non-developers as well as developers.

Posted by Attila Branyiczky on 05/23/16 02:05:00 pm in Programming
Procedural Generation systems can be used to create nearly limitless play experiences, but can an algorithm create an experience as compelling as one that is hand-crafted by a designer or will it be stuck making safe guesses?

Posted by Ryan Darcey on 05/20/16 06:50:00 pm in Programming
Looking back on my first job in the industry and some philosophies formed about what it means to be a Game Developer.

Posted by Frank Lee on 05/19/16 01:42:00 pm in Programming
The article explores how the immersive nature of the storyline and the integrated unique combat systems, of these apparently unrelated games, were the reasons behind their success, and proposes that these main components should never be compromised.

Posted by Josh Klint on 05/18/16 01:13:00 pm in Programming
I came across a veryinteresting presentationthat talks about how to avoid "banding" artifacts in game graphics.The author uses dithering to add noise to an image and break up the visible lines your eye can detect.

Posted by Anastasiia Bobeshko on 05/18/16 01:13:00 pm in Programming
Do you still think that Cloud services are fully secure? Read this article and you'll know that nothing as it seems.