Steel Harvest is a game I'm making that I really want to start getting people involved in and excited about. This isn't a dev blog post, but it'll lead to a whole bunch down the road.
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Mario speedrunning, the state of 'indiepocalypse', & why it's hard to make games.
Creating presence in VR is one of the most important things you need to worry about. But what happens if it runs counter the core gameplay? In this blog post we will explain the problem and solutions we are trying in the development of Unforgiven VR.
Connecting two arbitrary mobile players, with varying internet connection quality, and keeping a good gaming experience for a fast real-time game, is not easy to accomplish. In this article I will suggest three basic rules for a solid approach.
A 1.5 minute video is worth 2.7 million words. Youtubers need games to cover and developers need coverage. This digital mycorrhiza benefits both parties greatly. I'll try to share both my experience and tools to help you find your own Youtube allies.
Final thoughts on development and release of my personal project the minimalist exploration game A Woodsman.