Sharing the entire process behind building a single major alpha version, from start to finish. Project management and marketing all in one!
This article describes many strategies for working with Unity to make your projects simpler to understand, harder to break, and quicker to ship.
The Vanishing of Ethan Carter, with its rich visuals and a graphics workload somewhat uncommon for Unreal Engine 4, has been a difficult case for attaining VR perf targets. This is a story of scraping off frame render time, microsecond by microsecond.
In this article, game designer Sande Chen describes what happens when players have a supercomputer for a mentor and what this development means for games in the future.
Ever wanted to know more about how Eternal Darkness was created?
In Eco you only carry a realistic weight, so transporting materials with vehicles and building roads to run them on are essential. Check out how they work in our latest release in this video: