While the story is more than 30 years old, the parallels in The Making Of Karateka to developing indie games today are uncanny. For me, reading it was an experience of universal truth, validation, and exhilaration at the unfolding development story.
Transitioning from a production role into a leadership position can be very challenging, which is a lesson I had to learn the hard way. In doesn't have to be that way and I hope that this post will help newly minted leads to get started in their new role.
The path to successfully shipping a game is often messy. Here are my thoughts on how to set yourself up for success, including some real-world examples.
Implementing an easy to use coroutine-based timer in Unity.
How does a professional game tester add value to a game development studio? Can you measure this value in a good way? I will try to give my view on this subject.
Credits are timestamped but code lives for years.