Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 28, 2015
arrowPress Releases
November 28, 2015
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Category: Programming

Expert RSS

Posted by Cory Spooner on 11/24/15 06:26:00 pm in Programming
A brief and to-the-point write-up on the things I’ll try to do differently on the next project, based on notes I took during development.

Posted by Ben Nicholson on 11/24/15 05:47:00 pm in Programming
My experience porting 80 Days from iOS (Native) to Unity for release on PC and Mac.

Posted by Ben Johnson on 11/23/15 07:41:00 pm in Programming
I worked with Brookhaven National Laboratory and the New York Historical Society to recreate one of the first videogames ever made: 1958's Tennis For Two. Here's what I learned by recreating a game designed half a century ago.

Posted by Shaun Leach on 11/23/15 07:41:00 pm in Programming
Part 2 of owning your hiring process. This week I talk about what my process is. What's yours?

Posted by Shane Neville on 11/20/15 02:00:00 pm in Programming
Sometimes random loot is too random. A look into the process of adding logic to the loot drop system in Bunker Punks and how it plays to the core gameplay experience.

Posted by Shaun Leach on 11/17/15 01:12:00 pm in Programming
Part 1 of a 2 part series. Own your hiring process! Make sure it's achieving the goals you want and that you're sending the right message.