Demystify AI by viewing it as an extension of existing subsystems.
My current personal project, Bestiarium, depends heavily on procedural character generation. In this post, I discuss how changing my perspective on a problem led me to create a solution for combining several meshes into one smooth, seamless character.
I enlist the help of IBM Watson to provide cheap voice acting.
In which I describe a programming pattern that permits shared control over any sort of game system (a stage curtain, for example) by any number of anonymous game entities.
Antegods is a fast-paced battle arena set in a stonepunk universe. After having shown the game to the public for the first time during GDC, we go in-depth on our experiences and learnings from this event.
A break down on the different modes of Xbox One development and clear direction of what is possible with the new UWP Retail unlock mode. Enable all devs to sideload and develop on the Xbox One UWP Platform