Some things written about the tech I'm employing/integrating/whatever-ing for my next game, All Things Die; including: Voxelfarm, Popcorn FX, and trueSKY.
Seeing the suffering of another developer (and friend) prompts me to remember a scary crunch moment of my own.
A collection of C# performance tips for Unity, focusing on identifying and removing unnecessary memory allocations.
A look at the tools used to create an authentically folding pop-up book world.
On this third episode of the "hobbyst coder", I would like to share my approach to 2d platformer pathfinding. In this first part, we'll be talking about the navigation mesh generation...
One indie developer discusses his research and approach to understanding and simulating a CRT television screen.