The Vanishing of Ethan Carter, with its rich visuals and a graphics workload somewhat uncommon for Unreal Engine 4, has been a difficult case for attaining VR perf targets. This is a story of scraping off frame render time, microsecond by microsecond.
In this article, game designer Sande Chen describes what happens when players have a supercomputer for a mentor and what this development means for games in the future.
Since version 5, Unity has shipped a new tool for visually debugging your frames: the†Frame Debugger. Iíll briefly describe how to use the frame debugger and afterwards Iíll point out the drawbacks that can be addressed through other tools.
We explore the trials and tribulations of building a game that needs to run forwards and backwards through time.
Time manipulation & custom timeline uses for level creation in Unity
So, you have been working on Mobile games for a while using Unity, and probably heard that with Unity 5 it was possible to port your games for the Web sans Unity Web Player.
Here are the things to know before making your game work with WebGL.