| Deep Plaid Games, one year later |
| Posted by Shay Pierce on 06/05/13 02:48:00 pm
in
Business/Marketing,
Design,
Programming,
Console/PC,
Indie,
Social/Online,
Smartphone/Tablet
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| I briefly talk about the OMGPOP/Zynga drama, and relate the indie projects I've been working on with my newfound freedom over the past year. |  |
| Read More... | 0 Comments |
BazaarBot: An Open-Source Economics Engine  |
| Posted by Lars Doucet on 06/03/13 09:15:00 am
in
Design,
Programming,
Console/PC,
Serious,
Indie
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| We have physics engines, so why not economics engines? I present my latest work on a simple open-source free market simulation engine. |  |
| Read More... | 20 Comments |
Assembling an indie dream team, learning from Big Fish and Grubby Games, and making a roguelike for dancing  |
| Posted by John Polson on 05/31/13 12:15:00 am
in
Business/Marketing,
Design,
Programming,
Production,
Console/PC,
Indie
|
| The rhythm roguelike Crypt of the NecroDancer developer and IGF 2006 finalist Ryan Clark shares tips on netting big-time indie developers, lessons from shipping 10 games, and more. |  |
| Read More... | 3 Comments |
Deploy to platform first (and often)  |
| Posted by Karl Schmidt on 05/29/13 06:00:00 pm
in
Programming
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| When developing games on different platforms (or even a single one), some choose to delay or put off going through the steps to get up and running on your target hardware. This should be one of the first things you do, and here is why. |  |
| Read More... | 9 Comments |
The Saturday Paper: Use NEW IDEA On GENRE  |
| Posted by Michael Cook on 05/27/13 07:49:00 am
in
Design,
Programming
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| A fortnightly blog post showing off a new or unusual bit of academic research about games. This week - a system that generates replayable adventure game puzzles using chains of cause and effect. |  |
| Read More... | 6 Comments |
Coding "To The Metal" is a dangerous ideal.  |
| Posted by Simon Roth on 05/22/13 05:37:00 pm
in
Programming
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| Let's start this new console generation by ditching our bad habits and learning to love high level API's. |  |
| Read More... | 42 Comments |