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Category: Programming

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Posted by Greg Costikyan on 08/24/15 02:51:00 pm in Programming
My code's checked in on intertubes,/ The frogs are croaking in their cubes,/ The AP wants it yesterday,/ The milestone seems so far away./ Brekekex Q/A

Posted by Robert Zubek on 08/11/15 01:53:00 pm in Programming
A collection of C# performance tips for Unity, focusing on identifying and removing unnecessary memory allocations.

Posted by Milos Milosevic on 08/11/15 01:32:00 pm in Programming
Early user churn can destroy even the best games. Here’s how Nordeus, makers of the most played online sports game in the world, Top Eleven, identified early churners and turned them into valuable daily players.

Posted by Cory Spooner on 08/07/15 06:34:00 pm in Programming
A look at the more personal challenges faced during solo indie dev - laziness, confidence and the home environment.

Posted by Dale Crowley on 08/03/15 03:27:00 pm in Programming
Adaptive music is discussed through a real world integration example of Elias and the VR game Stampede. I demonstrate how simple it is to integrate with Unity, discuss the performance and memory usage (only .2-.3% CPU and .2 MB of audio memory typically.)

Posted by Kristian Segerstrale on 08/03/15 03:21:00 pm in Programming
Kristian Segerstrale, COO and Executive Director at Super Evil Megacorp, shares five lessons learned developing unapologetically core MOBA Vainglory for touch devices.