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Category: Programming


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Posted by Rich Geldreich on 07/31/15 03:51:00 pm in Programming
A brain dump of what we learned about Unity's managed memory heap while shipping our company's first mobile title.

Posted by Jesse Attard on 07/28/15 05:03:00 pm in Programming
An in-depth overview of a very important programming principle often used in game code: Don't Repeat Yourself.

Posted by Brandon Sheffield on 07/24/15 08:25:00 pm in Programming
The 90s schoolyard question answered by an informative video - can the Saturn do transparencies? How about its 3D capabilities!?

Posted by Dave Voyles on 07/17/15 02:08:00 pm in Programming
I am in the process of porting the Sega CD classic, Night Trap, to the web browser by ripping footage from the disc and rebuilding the game from scratch in JavaScript. This is my development diary of the project.

Posted by Christian Nutt on 07/15/15 01:10:00 pm in Programming
What always made Iwata stand out to me above other game company execs is that he started as a game developer.

Posted by Leszek Godlewski on 07/10/15 02:51:00 pm in Programming
My job title at The Astronauts has been raising eyebrows since day one. "What will you be doing with a ready-made engine?" We have just finished The Vanishing of Ethan Carter for the Playstation 4, and trust me – I haven't been idle.