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October 24, 2014
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Category: Programming


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What is the purpose of live user testing (closed alpha, closed beta, open beta, and similar) for a game, from a test perspective?

Posted by E McNeill on 10/21/14 02:00:00 pm in Programming, Production, Indie, Smartphone/Tablet
60fps, 1440p, stereoscopic 3D, on a cell phone. Good luck!

Posted by bruce wilcox on 10/20/14 02:36:00 pm in Programming
Given the upcoming 2014 Loebner Competition, it is time to review its vagaries and what it takes to have a winning chatbot.

Posted by Pallav Nawani on 10/13/14 02:11:00 pm in Design, Programming, Art, Indie, Smartphone/Tablet
This is the third and the last post in the Blog series ‘Porting an adventure game to mobile: Tips and Pitfalls’. Part 1 is here. Part 2 is here.

Posted by Jesse Attard on 10/06/14 04:51:00 pm in Programming, Indie
8 essential tips to ensure that you have a smooth launch during the exceptionally important initial phase of your indie game's release.

Nintendo, and why I think many video game companies could learn vital lessons from them – vital lessons that could not only improve their business, but also improve the industry as a whole!