The weekly update rounding up the best longread & standout articles & videos about games tackles GDC 2019, from Google announcements to session highlights & beyond.
You are here. You want to get there. How you get there may seem like a linear path, but is more likely a Web of Discovery. The exact details of 'here' and 'there' in relation to each other matter not, so long as it is possible to reach there from here.
Crunch mode, burn out - found in many studio environments, the price can be high. I look at the causes and ways that studios are successfully preventing it happening again.
A good game development team is a must if you want to create a worthy game. And it is okay for team members to cover several roles at once if it's done right. So in this article, we'll give you some recipes for reducing the chances of failure.
Our Unity Compute-Shader-based ray tracer can now display spheres with fuzzy effects like soft shadows, glossy reflections and diffuse GI, but we're missing an important piece of the puzzle: triangles. This is our job for today.
No stranger to our podcast and fresh on the heels of more industry shakeup, we sat with Emma of Game Workers Unite to delve deeper into the “cough” state of the union (pun intended).