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March 25, 2019
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Category: Programming

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Posted by Simon Carless on 03/24/19 09:53:00 pm in Programming
The weekly update rounding up the best longread & standout articles & videos about games tackles GDC 2019, from Google announcements to session highlights & beyond.

Posted by Gregory Campbell on 03/25/19 09:13:00 am in Programming
You are here. You want to get there. How you get there may seem like a linear path, but is more likely a Web of Discovery. The exact details of 'here' and 'there' in relation to each other matter not, so long as it is possible to reach there from here.

Posted by Johan Karlsson on 03/21/19 04:47:00 pm in Programming
Crunch mode, burn out - found in many studio environments, the price can be high. I look at the causes and ways that studios are successfully preventing it happening again.

Posted by Pavel Shylenok on 03/20/19 06:49:00 pm in Programming
A good game development team is a must if you want to create a worthy game. And it is okay for team members to cover several roles at once if it's done right. So in this article, we'll give you some recipes for reducing the chances of failure.

Posted by David Kuri on 03/18/19 02:57:00 pm in Programming
Our Unity Compute-Shader-based ray tracer can now display spheres with fuzzy effects like soft shadows, glossy reflections and diffuse GI, but we're missing an important piece of the puzzle: triangles. This is our job for today.

Posted by Larry&Brandon GDU on 03/18/19 02:40:00 pm in Programming
No stranger to our podcast and fresh on the heels of more industry shakeup, we sat with Emma of Game Workers Unite to delve deeper into the “cough” state of the union (pun intended).