This is the third article in my 3-part series demonstrating how Unity's built-in networking can be easily enhanced to allow for a peer-to-peer networking model. In this article, I demonstrate Server Migration - unity package included.
A fortnightly blog post showing off a new or unusual bit of academic research about games. This week - a new kind of technology for procedural generation, and how it follows your rules.
OUYA provides a Unity plugin, but initial setup is less than straightforward. Here's a simple step-by-step guide that'll set you up from scratch for OUYA development in Unity.
Being five languages of experience. By understanding languages of experience - for cultural challenge, human engagement, human manipulation, spatiality, and aesthetics - Clark asserts that we can better understand how and why games matter.
The Turbulenz Engine is released as open source. The high performance HTML5 and WebGL powered Turbulenz game engine and tools are now available as a fully open source project on GitHub. Read all the details in this announcement.
A fortnightly blog post showing off a new or unusual bit of academic research about games. This week - how procedural generators can be procedurally generated - and how this opens up new ways of thinking about PCG.