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Blogs

Category: Programming

Expert Blogs                                                                                 Expert RSS

Going Agile - The 7 Simple Stages of Why and How to Get it Done (I’m not saying easy)   Featured Blogs
Posted by Brian Dreyer on 04/08/13 06:29:00 pm in Business/Marketing, Design, Programming, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
Going Agile - The 7 Simple Stages of Why and How to Get it Done and why traditional big budget game development methodologies such as Waterfall have to change.
Read More... | 23 Comments
Mobile (and more) Hardware Statistics  Featured Blogs
Posted by Aras Pranckevicius on 04/08/13 11:16:00 am in Programming, Smartphone/Tablet
Unity’s hardware stats page now has a “mobile” section. Which is exactly what it says, hardware statistics of people playing Unity games on iOS & Android. Go to stats.unity3d.com and enjoy.
Read More... | 6 Comments
Physics and Game Development; or, What Goes Up Better Come Down
Posted by Marc Mencher on 03/29/13 04:13:00 pm in Programming
Computer and video games apply the laws of physics so that objects "behave" as they do in the normal world. This means that programmers need to know the physical science equations to apply them accurately and appropriately to the game code.
Read More... | 0 Comments
The Myth of the Digital Native  Featured Blogs
Posted by Ryan Creighton on 03/21/13 01:23:00 pm in Programming, Serious
Kids absorb technical know-how through their skin, right?
Read More... | 8 Comments
App Development and the Art of Plumbing  Featured Blogs
Posted by Simon Tomlinson on 03/14/13 11:13:00 am in Programming, Smartphone/Tablet
Simon Tomlinson discusses the development of his first Android App as an independent, one man, zero budget studio, and the remarkably similarities of app publication and plumbing.
Read More... | 12 Comments
Server Discovery in Unity 4.0.1  Featured Blogs
Posted by Darrel Cusey on 03/07/13 02:01:00 pm in Programming, Indie
Unity is Client-Server in its networking design. A peer-to-peer system, though, can be developed on top of Unity's existing networking framework. In this article, I'll demonstrate how to do Server Discovery in Unity.
Read More... | 6 Comments
Comparing the Impact and XNA gaming frameworks  Featured Blogs
Posted by Dave Voyles on 03/05/13 10:44:00 am in Programming, Indie
A head-to-head comparison of some of the major features included with both the XNA (C#) and Impact (JavaScript / HTMl5) frameworks.
Read More... | 4 Comments
Rendering Silhouettes For Concealed Objects
Posted by Max Knoblich on 03/04/13 01:52:00 pm in Programming, Indie
This is a common, but neat trick to display concealed objects in 3D games. The article also looks into how this technique can be implementented for 3D Flash games with Away3D.
Read More... | 5 Comments
Hiring Managers: Vetting Game Programmers  Featured Blogs
Posted by Marc Mencher on 03/01/13 04:58:00 pm in Programming
When hiring a programmer STOP asking defination questions like what types of inheritance or global variables appear in a CPP file. Or what is polymorphism... You want to know how a programmer THINKS, REASONS and SOLVES PROBLEMS - not what they memorize!
Read More... | 22 Comments
Choosing the Perfect Game Engine  Featured Blogs
Posted by Miko Charbonneau on 02/22/13 04:39:00 pm in Design, Programming, Indie
The game engine you choose to use (or build) will ultimately shape the game you make. What should you consider before starting? Here are some things I consider when starting a new game design.
Read More... | 5 Comments

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