Going Agile - The 7 Simple Stages of Why and How to Get it Done and why traditional big budget game development methodologies such as Waterfall have to change.
Unity’s hardware stats page now has a “mobile” section. Which is exactly what it says, hardware statistics of people playing Unity games on iOS & Android. Go to stats.unity3d.com and enjoy.
Computer and video games apply the laws of physics so that objects "behave" as they do in the normal world. This
means that programmers need to know the physical science equations to apply them accurately and appropriately to the game code.
Simon Tomlinson discusses the development of his first Android App as an independent, one man, zero budget studio, and the remarkably similarities of app publication and plumbing.
Unity is Client-Server in its networking design. A peer-to-peer system, though, can be developed on top of Unity's existing networking framework. In this article, I'll demonstrate how to do Server Discovery in Unity.
This is a common, but neat trick to display concealed objects in 3D games. The article also looks into how this technique can be implementented for 3D Flash games with Away3D.
When hiring a programmer STOP asking defination questions like what types of inheritance or global variables appear in a CPP file. Or what is polymorphism... You want to know how a programmer THINKS, REASONS and SOLVES PROBLEMS - not what they memorize!
The game engine you choose to use (or build) will ultimately shape the game you make. What should you consider before starting? Here are some things I consider when starting a new game design.