Gamasutra.com - Member Blogs http://www.gamasutra.com/blogs/member/ Gamasutra Blogs Sun, 14 Feb 2016 02:03:25 EST en-us scarless@think-services.com (Simon Carless) <![CDATA[Video game active ambient music and figurative silence - by Pieter Smal]]> http://www.gamasutra.com/blogs/PieterSmal/20160212/265602/Video_game_active_ambient_music_and_figurative_silence.php http://www.gamasutra.com/blogs/author/PieterSmal/991983/ http://www.gamasutra.com/blogs/PieterSmal/20160212/265602/Video_game_active_ambient_music_and_figurative_silence.php Fri, 12 Feb 2016 02:31:00 EST <![CDATA[Boosting organic downloads: ASO in 4 simple steps - by Japheth Dillman]]> http://www.gamasutra.com/blogs/JaphethDillman/20160212/265711/Boosting_organic_downloads_ASO_in_4_simple_steps.php http://www.gamasutra.com/blogs/author/JaphethDillman/925543/ http://www.gamasutra.com/blogs/JaphethDillman/20160212/265711/Boosting_organic_downloads_ASO_in_4_simple_steps.php Fri, 12 Feb 2016 02:31:00 EST <![CDATA[How much does it cost to go to PAX South? - by Richard Atlas]]> http://www.gamasutra.com/blogs/RichardAtlas/20160212/265712/How_much_does_it_cost_to_go_to_PAX_South.php http://www.gamasutra.com/blogs/author/RichardAtlas/995937/ http://www.gamasutra.com/blogs/RichardAtlas/20160212/265712/How_much_does_it_cost_to_go_to_PAX_South.php Fri, 12 Feb 2016 02:31:00 EST <![CDATA[Why and How Premium Currency Subscriptions Can Boost LTV - by Tyson McCann]]> http://www.gamasutra.com/blogs/TysonMcCann/20160212/265737/Why_and_How_Premium_Currency_Subscriptions_Can_Boost_LTV.php http://www.gamasutra.com/blogs/author/TysonMcCann/207054/ http://www.gamasutra.com/blogs/TysonMcCann/20160212/265737/Why_and_How_Premium_Currency_Subscriptions_Can_Boost_LTV.php Fri, 12 Feb 2016 02:31:00 EST <![CDATA[China Client MMO Game Segment Continues Keeping its Leading Position in 2015 [Report] - by Mantin Lu]]> http://www.gamasutra.com/blogs/MantinLu/20160212/265744/China_Client_MMO_Game_Segment_Continues_Keeping_its_Leading_Position_in_2015_Report.php http://www.gamasutra.com/blogs/author/MantinLu/350153/ http://www.gamasutra.com/blogs/MantinLu/20160212/265744/China_Client_MMO_Game_Segment_Continues_Keeping_its_Leading_Position_in_2015_Report.php Fri, 12 Feb 2016 02:31:00 EST <![CDATA[Gamified Living: Part I - Education - by Gregory Wells]]> http://www.gamasutra.com/blogs/GregoryWells/20160212/265748/Gamified_Living_Part_I__Education.php http://www.gamasutra.com/blogs/author/GregoryWells/1006447/ http://www.gamasutra.com/blogs/GregoryWells/20160212/265748/Gamified_Living_Part_I__Education.php Fri, 12 Feb 2016 02:31:00 EST <![CDATA[6 Things to Note About distribute() - by Lena LeRay]]> http://www.gamasutra.com/blogs/LenaLeRay/20160212/265767/6_Things_to_Note_About_distribute.php http://www.gamasutra.com/blogs/author/LenaLeRay/934260/ http://www.gamasutra.com/blogs/LenaLeRay/20160212/265767/6_Things_to_Note_About_distribute.php Fri, 12 Feb 2016 02:31:00 EST <![CDATA[Your target group and &quot;traditional gamers&quot;. - by George Portman]]> http://www.gamasutra.com/blogs/GeorgePortman/20160212/265768/Your_target_group_and_quottraditional_gamersquot.php http://www.gamasutra.com/blogs/author/GeorgePortman/1005706/ http://www.gamasutra.com/blogs/GeorgePortman/20160212/265768/Your_target_group_and_quottraditional_gamersquot.php Fri, 12 Feb 2016 02:31:00 EST <![CDATA[Unicorn in Space: Analyzing the Source Code of 'Space Engineers' - by Irina Zamogilnaya]]> http://www.gamasutra.com/blogs/IrinaZamogilnaya/20160212/265772/Unicorn_in_Space_Analyzing_the_Source_Code_of_Space_Engineers.php http://www.gamasutra.com/blogs/author/IrinaZamogilnaya/1000787/ http://www.gamasutra.com/blogs/IrinaZamogilnaya/20160212/265772/Unicorn_in_Space_Analyzing_the_Source_Code_of_Space_Engineers.php Fri, 12 Feb 2016 02:31:00 EST <![CDATA[Twitch Top 10 Channels 2015: Esports and &quot;At Home&quot; Streamers FTW - by nicolas cerrato]]> http://www.gamasutra.com/blogs/NicolasCerrato/20160212/265783/Twitch_Top_10_Channels_2015_Esports_and_quotAt_Homequot_Streamers_FTW.php http://www.gamasutra.com/blogs/author/NicolasCerrato/870122/ http://www.gamasutra.com/blogs/NicolasCerrato/20160212/265783/Twitch_Top_10_Channels_2015_Esports_and_quotAt_Homequot_Streamers_FTW.php Fri, 12 Feb 2016 02:31:00 EST <![CDATA[Bluetooth Networking Plugin for Cordova - by Franco Bugnano]]> http://www.gamasutra.com/blogs/FrancoBugnano/20160212/265789/Bluetooth_Networking_Plugin_for_Cordova.php http://www.gamasutra.com/blogs/author/FrancoBugnano/991989/ http://www.gamasutra.com/blogs/FrancoBugnano/20160212/265789/Bluetooth_Networking_Plugin_for_Cordova.php Fri, 12 Feb 2016 02:31:00 EST <![CDATA[Badges, Sounds, Animations - by James Bennett]]> http://www.gamasutra.com/blogs/JamesBennett/20160212/265797/Badges_Sounds_Animations.php http://www.gamasutra.com/blogs/author/JamesBennett/1001257/ http://www.gamasutra.com/blogs/JamesBennett/20160212/265797/Badges_Sounds_Animations.php Fri, 12 Feb 2016 02:31:00 EST <![CDATA[Mobile &quot;Game Makers&quot; share their 2016 industry predictions - by Holly Urban]]> http://www.gamasutra.com/blogs/HollyUrban/20160212/265808/Mobile_quotGame_Makersquot_share_their_2016_industry_predictions.php http://www.gamasutra.com/blogs/author/HollyUrban/1006572/ http://www.gamasutra.com/blogs/HollyUrban/20160212/265808/Mobile_quotGame_Makersquot_share_their_2016_industry_predictions.php Fri, 12 Feb 2016 02:31:00 EST <![CDATA[DevOps in Game Dev: The Beginning - by Melissa Avery Weir]]> http://www.gamasutra.com/blogs/MelissaAveryWeir/20160212/265752/DevOps_in_Game_Dev_The_Beginning.php http://www.gamasutra.com/blogs/author/MelissaAveryWeir/1006555/ http://www.gamasutra.com/blogs/MelissaAveryWeir/20160212/265752/DevOps_in_Game_Dev_The_Beginning.php Fri, 12 Feb 2016 01:19:00 EST <![CDATA[Minecraft: The Education Edition may Change the Education System - by Victoria Simpson]]> http://www.gamasutra.com/blogs/VictoriaSimpson/20160212/265770/Minecraft_The_Education_Edition_may_Change_the_Education_System.php http://www.gamasutra.com/blogs/author/VictoriaSimpson/1006562/ http://www.gamasutra.com/blogs/VictoriaSimpson/20160212/265770/Minecraft_The_Education_Edition_may_Change_the_Education_System.php Fri, 12 Feb 2016 01:19:00 EST <![CDATA[Procedurally Generating Wrapping World Maps in Unity C# – Part 4 - by Jon Gallant]]> http://www.gamasutra.com/blogs/JonGallant/20160211/264591/Procedurally_Generating_Wrapping_World_Maps_in_Unity_C__Part_4.php http://www.gamasutra.com/blogs/author/JonGallant/1005592/ http://www.gamasutra.com/blogs/JonGallant/20160211/264591/Procedurally_Generating_Wrapping_World_Maps_in_Unity_C__Part_4.php Thu, 11 Feb 2016 02:00:00 EST <![CDATA[F2P Insight: Think Keeping Competitor Ads Out of Your Games is a Must? Think Again - by David Diaz]]> http://www.gamasutra.com/blogs/DavidDiaz/20160211/265510/F2P_Insight_Think_Keeping_Competitor_Ads_Out_of_Your_Games_is_a_Must_Think_Again.php http://www.gamasutra.com/blogs/author/DavidDiaz/1006491/ http://www.gamasutra.com/blogs/DavidDiaz/20160211/265510/F2P_Insight_Think_Keeping_Competitor_Ads_Out_of_Your_Games_is_a_Must_Think_Again.php Thu, 11 Feb 2016 02:00:00 EST <![CDATA[Quest Accepted! A Visual Guide for Flow and Simplicity in Games - by Curtiss Murphy]]> http://www.gamasutra.com/blogs/CurtissMurphy/20160211/265594/Quest_Accepted_A_Visual_Guide_for_Flow_and_Simplicity_in_Games.php http://www.gamasutra.com/blogs/author/CurtissMurphy/647252/ http://www.gamasutra.com/blogs/CurtissMurphy/20160211/265594/Quest_Accepted_A_Visual_Guide_for_Flow_and_Simplicity_in_Games.php Thu, 11 Feb 2016 02:00:00 EST <![CDATA[Is Steam's Early Access a ticking time bomb? - by Paul Allen]]> http://www.gamasutra.com/blogs/PaulAllen/20160211/265598/Is_Steams_Early_Access_a_ticking_time_bomb.php http://www.gamasutra.com/blogs/author/PaulAllen/952399/ http://www.gamasutra.com/blogs/PaulAllen/20160211/265598/Is_Steams_Early_Access_a_ticking_time_bomb.php Thu, 11 Feb 2016 02:00:00 EST <![CDATA[Lumberyard’s 5 Biggest Challenges - by Forest Handford]]> http://www.gamasutra.com/blogs/ForestHandford/20160211/265615/Lumberyards_5_Biggest_Challenges.php http://www.gamasutra.com/blogs/author/ForestHandford/109310/ http://www.gamasutra.com/blogs/ForestHandford/20160211/265615/Lumberyards_5_Biggest_Challenges.php Thu, 11 Feb 2016 02:00:00 EST <![CDATA[Telling a story with facial expressions - by Edd Coast]]> http://www.gamasutra.com/blogs/EddCoast/20160211/265628/Telling_a_story_with_facial_expressions.php http://www.gamasutra.com/blogs/author/EddCoast/996579/ http://www.gamasutra.com/blogs/EddCoast/20160211/265628/Telling_a_story_with_facial_expressions.php Thu, 11 Feb 2016 02:00:00 EST <![CDATA[Better Game Stories In One Step - by Matthew Jenkin]]> http://www.gamasutra.com/blogs/MatthewJenkin/20160211/265635/Better_Game_Stories_In_One_Step.php http://www.gamasutra.com/blogs/author/MatthewJenkin/982815/ http://www.gamasutra.com/blogs/MatthewJenkin/20160211/265635/Better_Game_Stories_In_One_Step.php Thu, 11 Feb 2016 02:00:00 EST <![CDATA[The 5 Extra Coins in Hearthstone - by Stanislav Costiuc]]> http://www.gamasutra.com/blogs/StanislavCostiuc/20160211/265636/The_5_Extra_Coins_in_Hearthstone.php http://www.gamasutra.com/blogs/author/StanislavCostiuc/949097/ http://www.gamasutra.com/blogs/StanislavCostiuc/20160211/265636/The_5_Extra_Coins_in_Hearthstone.php Thu, 11 Feb 2016 02:00:00 EST <![CDATA[Guide to Earning More Press Coverage For Your Game - by Logan Williams]]> http://www.gamasutra.com/blogs/LoganWilliams/20160211/265708/Guide_to_Earning_More_Press_Coverage_For_Your_Game.php http://www.gamasutra.com/blogs/author/LoganWilliams/1003351/ http://www.gamasutra.com/blogs/LoganWilliams/20160211/265708/Guide_to_Earning_More_Press_Coverage_For_Your_Game.php Thu, 11 Feb 2016 02:00:00 EST <![CDATA[ARM Guide for Unity Developers: Optimizing Mobile Gaming Graphics - by Roberto Lopez Mendez]]> http://www.gamasutra.com/blogs/RobertoLopezMendez/20160210/263795/ARM_Guide_for_Unity_Developers_Optimizing_Mobile_Gaming_Graphics.php http://www.gamasutra.com/blogs/author/RobertoLopezMendez/1005729/ http://www.gamasutra.com/blogs/RobertoLopezMendez/20160210/263795/ARM_Guide_for_Unity_Developers_Optimizing_Mobile_Gaming_Graphics.php Wed, 10 Feb 2016 01:37:00 EST <![CDATA[6 Things To Know Before Launching Your Mobile Game In Russia - by Dmitry Terekhin]]> http://www.gamasutra.com/blogs/DmitryTerekhin/20160210/265067/6_Things_To_Know_Before_Launching_Your_Mobile_Game_In_Russia.php http://www.gamasutra.com/blogs/author/DmitryTerekhin/1006311/ http://www.gamasutra.com/blogs/DmitryTerekhin/20160210/265067/6_Things_To_Know_Before_Launching_Your_Mobile_Game_In_Russia.php Wed, 10 Feb 2016 01:37:00 EST <![CDATA[PAX South 2016 & San Antonio Impressions from an Exhibiting Indie Game Dev - by Jakub Kasztalski]]> http://www.gamasutra.com/blogs/JakubKasztalski/20160210/265513/PAX_South_2016__San_Antonio_Impressions_from_an_Exhibiting_Indie_Game_Dev.php http://www.gamasutra.com/blogs/author/JakubKasztalski/1003668/ http://www.gamasutra.com/blogs/JakubKasztalski/20160210/265513/PAX_South_2016__San_Antonio_Impressions_from_an_Exhibiting_Indie_Game_Dev.php Wed, 10 Feb 2016 01:37:00 EST <![CDATA[Another Steam Sale! Dig it as a consumer. Not so much as a marketer. - by Gregory Love]]> http://www.gamasutra.com/blogs/GregoryLove/20160210/265523/Another_Steam_Sale_Dig_it_as_a_consumer_Not_so_much_as_a_marketer.php http://www.gamasutra.com/blogs/author/GregoryLove/946647/ http://www.gamasutra.com/blogs/GregoryLove/20160210/265523/Another_Steam_Sale_Dig_it_as_a_consumer_Not_so_much_as_a_marketer.php Wed, 10 Feb 2016 01:37:00 EST <![CDATA[Popular horror games stay relevant for a long time - by Andrii Vintsevych]]> http://www.gamasutra.com/blogs/AndriiVintsevych/20160210/265529/Popular_horror_games_stay_relevant_for_a_long_time.php http://www.gamasutra.com/blogs/author/AndriiVintsevych/906326/ http://www.gamasutra.com/blogs/AndriiVintsevych/20160210/265529/Popular_horror_games_stay_relevant_for_a_long_time.php Wed, 10 Feb 2016 01:37:00 EST <![CDATA[ePic Character Generator: Why developing tools for small projects worth it - by Andras Bondor]]> http://www.gamasutra.com/blogs/AndrasBondor/20160210/265533/ePic_Character_Generator_Why_developing_tools_for_small_projects_worth_it.php http://www.gamasutra.com/blogs/author/AndrasBondor/996133/ http://www.gamasutra.com/blogs/AndrasBondor/20160210/265533/ePic_Character_Generator_Why_developing_tools_for_small_projects_worth_it.php Wed, 10 Feb 2016 01:37:00 EST <![CDATA[How we made a game trailer for $100. - by Aksel Junkkila]]> http://www.gamasutra.com/blogs/AkselJunkkila/20160210/265563/How_we_made_a_game_trailer_for_100.php http://www.gamasutra.com/blogs/author/AkselJunkkila/993552/ http://www.gamasutra.com/blogs/AkselJunkkila/20160210/265563/How_we_made_a_game_trailer_for_100.php Wed, 10 Feb 2016 01:37:00 EST <![CDATA[Saving Some Cash on Your Next Gaming Purchase: How To Do It - by Chris Grasso]]> http://www.gamasutra.com/blogs/ChrisGrasso/20160210/265593/Saving_Some_Cash_on_Your_Next_Gaming_Purchase_How_To_Do_It.php http://www.gamasutra.com/blogs/author/ChrisGrasso/937016/ http://www.gamasutra.com/blogs/ChrisGrasso/20160210/265593/Saving_Some_Cash_on_Your_Next_Gaming_Purchase_How_To_Do_It.php Wed, 10 Feb 2016 01:37:00 EST <![CDATA[Procedural and Random generation - Why do Indie devs love it so much - by Justin Popa]]> http://www.gamasutra.com/blogs/JustinPopa/20160210/265524/Procedural_and_Random_generation__Why_do_Indie_devs_love_it_so_much.php http://www.gamasutra.com/blogs/author/JustinPopa/1006497/ http://www.gamasutra.com/blogs/JustinPopa/20160210/265524/Procedural_and_Random_generation__Why_do_Indie_devs_love_it_so_much.php Wed, 10 Feb 2016 01:36:00 EST <![CDATA[Testing out Unity with a little Zeewolf-like thing - by Adrian Kulasek]]> http://www.gamasutra.com/blogs/AdrianKulasek/20160210/265530/Testing_out_Unity_with_a_little_Zeewolflike_thing.php http://www.gamasutra.com/blogs/author/AdrianKulasek/1006501/ http://www.gamasutra.com/blogs/AdrianKulasek/20160210/265530/Testing_out_Unity_with_a_little_Zeewolflike_thing.php Wed, 10 Feb 2016 01:36:00 EST <![CDATA[Gaming industry around the globe – South Korea, Iran and South Africa - by Amelia Knott]]> http://www.gamasutra.com/blogs/AmeliaKnott/20160210/265548/Gaming_industry_around_the_globe__South_Korea_Iran_and_South_Africa.php http://www.gamasutra.com/blogs/author/AmeliaKnott/1006507/ http://www.gamasutra.com/blogs/AmeliaKnott/20160210/265548/Gaming_industry_around_the_globe__South_Korea_Iran_and_South_Africa.php Wed, 10 Feb 2016 01:36:00 EST <![CDATA[Indie publishing on Steam: Maximize discoverability avoiding my mistakes. - by Jaime Dominguez-Blazquez]]> http://www.gamasutra.com/blogs/JaimeDominguezBlazquez/20160209/264857/Indie_publishing_on_Steam_Maximize_discoverability_avoiding_my_mistakes.php http://www.gamasutra.com/blogs/author/JaimeDominguezBlazquez/995582/ http://www.gamasutra.com/blogs/JaimeDominguezBlazquez/20160209/264857/Indie_publishing_on_Steam_Maximize_discoverability_avoiding_my_mistakes.php Tue, 09 Feb 2016 01:52:00 EST <![CDATA[In Search of This Boy... - by critti S G]]> http://www.gamasutra.com/blogs/CrittiSG/20160209/265248/In_Search_of_This_Boy.php http://www.gamasutra.com/blogs/author/CrittiSG/1006374/ http://www.gamasutra.com/blogs/CrittiSG/20160209/265248/In_Search_of_This_Boy.php Tue, 09 Feb 2016 01:52:00 EST <![CDATA[Everybody Shake! The Making of Spaceteam - Chapter 1 of 3 - by David Craddock]]> http://www.gamasutra.com/blogs/DavidCraddock/20160209/265388/Everybody_Shake_The_Making_of_Spaceteam__Chapter_1_of_3.php http://www.gamasutra.com/blogs/author/DavidCraddock/942811/ http://www.gamasutra.com/blogs/DavidCraddock/20160209/265388/Everybody_Shake_The_Making_of_Spaceteam__Chapter_1_of_3.php Tue, 09 Feb 2016 01:52:00 EST <![CDATA[This Week in Video Game Blogging: Daydreams and distractions - by Critical Distance]]> http://www.gamasutra.com/blogs/CriticalDistance/20160209/265410/This_Week_in_Video_Game_Blogging_Daydreams_and_distractions.php http://www.gamasutra.com/blogs/author/CriticalDistance/1003342/ http://www.gamasutra.com/blogs/CriticalDistance/20160209/265410/This_Week_in_Video_Game_Blogging_Daydreams_and_distractions.php Tue, 09 Feb 2016 01:52:00 EST <![CDATA[The storytelling in Undertale's combat system - by Arthur Canzi Zeferino]]> http://www.gamasutra.com/blogs/ArthurCanziZeferino/20160209/265412/The_storytelling_in_Undertales_combat_system.php http://www.gamasutra.com/blogs/author/ArthurCanziZeferino/737844/ http://www.gamasutra.com/blogs/ArthurCanziZeferino/20160209/265412/The_storytelling_in_Undertales_combat_system.php Tue, 09 Feb 2016 01:52:00 EST <![CDATA[Dealing With User Feedback - by Karlo Eldic]]> http://www.gamasutra.com/blogs/KarloEldic/20160209/265434/Dealing_With_User_Feedback.php http://www.gamasutra.com/blogs/author/KarloEldic/943976/ http://www.gamasutra.com/blogs/KarloEldic/20160209/265434/Dealing_With_User_Feedback.php Tue, 09 Feb 2016 01:52:00 EST <![CDATA[Psych Postmortem - by Christian Baumgartner]]> http://www.gamasutra.com/blogs/ChristianBaumgartner/20160209/265443/Psych_Postmortem.php http://www.gamasutra.com/blogs/author/ChristianBaumgartner/835853/ http://www.gamasutra.com/blogs/ChristianBaumgartner/20160209/265443/Psych_Postmortem.php Tue, 09 Feb 2016 01:52:00 EST <![CDATA[Game Industry Word Problems - by Jennifer Bullard]]> http://www.gamasutra.com/blogs/JenniferBullard/20160209/265463/Game_Industry_Word_Problems.php http://www.gamasutra.com/blogs/author/JenniferBullard/942716/ http://www.gamasutra.com/blogs/JenniferBullard/20160209/265463/Game_Industry_Word_Problems.php Tue, 09 Feb 2016 01:52:00 EST <![CDATA[Options for Ethnicity in Character Creators, Part 2: Skin and Hair - by Frida Svensson]]> http://www.gamasutra.com/blogs/FridaSvensson/20160209/265470/Options_for_Ethnicity_in_Character_Creators_Part_2_Skin_and_Hair.php http://www.gamasutra.com/blogs/author/FridaSvensson/1005614/ http://www.gamasutra.com/blogs/FridaSvensson/20160209/265470/Options_for_Ethnicity_in_Character_Creators_Part_2_Skin_and_Hair.php Tue, 09 Feb 2016 01:52:00 EST <![CDATA[Don't Blame Scrum - by Jason Taylor]]> http://www.gamasutra.com/blogs/JasonTaylor/20160209/265476/Dont_Blame_Scrum.php http://www.gamasutra.com/blogs/author/JasonTaylor/935496/ http://www.gamasutra.com/blogs/JasonTaylor/20160209/265476/Dont_Blame_Scrum.php Tue, 09 Feb 2016 01:52:00 EST <![CDATA[Make your tools in Unity editor - by Grhyll JDD]]> http://www.gamasutra.com/blogs/GrhyllJDD/20160209/265489/Make_your_tools_in_Unity_editor.php http://www.gamasutra.com/blogs/author/GrhyllJDD/1004220/ http://www.gamasutra.com/blogs/GrhyllJDD/20160209/265489/Make_your_tools_in_Unity_editor.php Tue, 09 Feb 2016 01:52:00 EST <![CDATA[Violence and Death in Titus Andronicus: Shakespeare's Influence on Video Game Violence - by Gregory Wells]]> http://www.gamasutra.com/blogs/GregoryWells/20160209/265404/Violence_and_Death_in_Titus_Andronicus_Shakespeares_Influence_on_Video_Game_Violence.php http://www.gamasutra.com/blogs/author/GregoryWells/1006447/ http://www.gamasutra.com/blogs/GregoryWells/20160209/265404/Violence_and_Death_in_Titus_Andronicus_Shakespeares_Influence_on_Video_Game_Violence.php Tue, 09 Feb 2016 01:39:00 EST <![CDATA[The Careful Design of Cave Story - by David Xu]]> http://www.gamasutra.com/blogs/DavidXu/20160209/265428/The_Careful_Design_of_Cave_Story.php http://www.gamasutra.com/blogs/author/DavidXu/1006458/ http://www.gamasutra.com/blogs/DavidXu/20160209/265428/The_Careful_Design_of_Cave_Story.php Tue, 09 Feb 2016 01:39:00 EST <![CDATA[Power to the People: How eSports Goes Mainstream - by Adam Sellke]]> http://www.gamasutra.com/blogs/AdamSellke/20160208/265398/Power_to_the_People_How_eSports_Goes_Mainstream.php http://www.gamasutra.com/blogs/author/AdamSellke/1006444/ http://www.gamasutra.com/blogs/AdamSellke/20160208/265398/Power_to_the_People_How_eSports_Goes_Mainstream.php Mon, 08 Feb 2016 05:24:00 EST <![CDATA[Encrypting Text in Unity - by Nathaniel Stevens]]> http://www.gamasutra.com/blogs/NathanielStevens/20160208/257296/Encrypting_Text_in_Unity.php http://www.gamasutra.com/blogs/author/NathanielStevens/955079/ http://www.gamasutra.com/blogs/NathanielStevens/20160208/257296/Encrypting_Text_in_Unity.php Mon, 08 Feb 2016 01:14:00 EST <![CDATA[GGJ16 in KL - by Charles Cordingley]]> http://www.gamasutra.com/blogs/CharlesCordingley/20160208/265304/GGJ16_in_KL.php http://www.gamasutra.com/blogs/author/CharlesCordingley/992571/ http://www.gamasutra.com/blogs/CharlesCordingley/20160208/265304/GGJ16_in_KL.php Mon, 08 Feb 2016 01:14:00 EST <![CDATA[Using the Whally Index to discover new games in January - by Allison Bilas]]> http://www.gamasutra.com/blogs/AllisonBilas/20160208/265307/Using_the_Whally_Index_to_discover_new_games_in_January.php http://www.gamasutra.com/blogs/author/AllisonBilas/997787/ http://www.gamasutra.com/blogs/AllisonBilas/20160208/265307/Using_the_Whally_Index_to_discover_new_games_in_January.php Mon, 08 Feb 2016 01:14:00 EST <![CDATA[Is extra content worth extra cash? The DLC Dilemma. - by Drew Giovannoli]]> http://www.gamasutra.com/blogs/DrewGiovannoli/20160208/265315/Is_extra_content_worth_extra_cash_The_DLC_Dilemma.php http://www.gamasutra.com/blogs/author/DrewGiovannoli/995365/ http://www.gamasutra.com/blogs/DrewGiovannoli/20160208/265315/Is_extra_content_worth_extra_cash_The_DLC_Dilemma.php Mon, 08 Feb 2016 01:14:00 EST <![CDATA[Pony Island and the Horror of Social Anxiety - by Sean May]]> http://www.gamasutra.com/blogs/SeanMay/20160208/265317/Pony_Island_and_the_Horror_of_Social_Anxiety.php http://www.gamasutra.com/blogs/author/SeanMay/758233/ http://www.gamasutra.com/blogs/SeanMay/20160208/265317/Pony_Island_and_the_Horror_of_Social_Anxiety.php Mon, 08 Feb 2016 01:14:00 EST <![CDATA[A Difference of Difficult Progression in Game Design - by Josh Bycer]]> http://www.gamasutra.com/blogs/JoshBycer/20160208/265340/A_Difference_of_Difficult_Progression_in_Game_Design.php http://www.gamasutra.com/blogs/author/JoshBycer/823287/ http://www.gamasutra.com/blogs/JoshBycer/20160208/265340/A_Difference_of_Difficult_Progression_in_Game_Design.php Mon, 08 Feb 2016 01:14:00 EST <![CDATA[Virtual Reality: A Focus on Focus. - by Freddi Jeffries]]> http://www.gamasutra.com/blogs/FreddiJeffries/20160208/265352/Virtual_Reality_A_Focus_on_Focus.php http://www.gamasutra.com/blogs/author/FreddiJeffries/1004058/ http://www.gamasutra.com/blogs/FreddiJeffries/20160208/265352/Virtual_Reality_A_Focus_on_Focus.php Mon, 08 Feb 2016 01:14:00 EST <![CDATA[Dead In Bermuda Post Mortem in Numbers – part 2 - by Matthieu Richez]]> http://www.gamasutra.com/blogs/MatthieuRichez/20160208/265375/Dead_In_Bermuda_Post_Mortem_in_Numbers__part_2.php http://www.gamasutra.com/blogs/author/MatthieuRichez/1005981/ http://www.gamasutra.com/blogs/MatthieuRichez/20160208/265375/Dead_In_Bermuda_Post_Mortem_in_Numbers__part_2.php Mon, 08 Feb 2016 01:14:00 EST <![CDATA[Your game's trailer isn't for you! - by M. Joshua Cauller]]> http://www.gamasutra.com/blogs/MJoshuaCauller/20160208/265380/Your_games_trailer_isnt_for_you.php http://www.gamasutra.com/blogs/author/MJoshuaCauller/925028/ http://www.gamasutra.com/blogs/MJoshuaCauller/20160208/265380/Your_games_trailer_isnt_for_you.php Mon, 08 Feb 2016 01:14:00 EST <![CDATA[Building 37: A look at our in game journals & menus - by Alex Dvorak]]> http://www.gamasutra.com/blogs/AlexDvorak/20160208/265287/Building_37_A_look_at_our_in_game_journals__menus.php http://www.gamasutra.com/blogs/author/AlexDvorak/1006391/ http://www.gamasutra.com/blogs/AlexDvorak/20160208/265287/Building_37_A_look_at_our_in_game_journals__menus.php Mon, 08 Feb 2016 12:40:00 EST <![CDATA[Mama Hawk update - by kati Nawrocki]]> http://www.gamasutra.com/blogs/KatiNawrocki/20160208/265314/Mama_Hawk_update.php http://www.gamasutra.com/blogs/author/KatiNawrocki/1006405/ http://www.gamasutra.com/blogs/KatiNawrocki/20160208/265314/Mama_Hawk_update.php Mon, 08 Feb 2016 12:40:00 EST