Gamasutra.com - Member Blogs http://www.gamasutra.com/blogs/member/ Gamasutra Blogs Sat, 27 Aug 2016 09:25:07 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[Doom - Flow through Level Design - by Joey Simas]]> http://www.gamasutra.com/blogs/JoeySimas/20160826/279981/Doom__Flow_through_Level_Design.php http://www.gamasutra.com/blogs/author/JoeySimas/1010861/ http://www.gamasutra.com/blogs/JoeySimas/20160826/279981/Doom__Flow_through_Level_Design.php Fri, 26 Aug 2016 04:24:00 EDT <![CDATA[Beating the back-to-school blues - by Mark Rosner]]> http://www.gamasutra.com/blogs/MarkRosner/20160826/279969/Beating_the_backtoschool_blues.php http://www.gamasutra.com/blogs/author/MarkRosner/1000588/ http://www.gamasutra.com/blogs/MarkRosner/20160826/279969/Beating_the_backtoschool_blues.php Fri, 26 Aug 2016 10:41:00 EDT <![CDATA[Pokemon Go, Pokemon and Adding Value to Game Pieces - by Nikhil Murthy]]> http://www.gamasutra.com/blogs/NikhilMurthy/20160826/279979/Pokemon_Go_Pokemon_and_Adding_Value_to_Game_Pieces.php http://www.gamasutra.com/blogs/author/NikhilMurthy/991104/ http://www.gamasutra.com/blogs/NikhilMurthy/20160826/279979/Pokemon_Go_Pokemon_and_Adding_Value_to_Game_Pieces.php Fri, 26 Aug 2016 10:40:00 EDT <![CDATA[Chatbots: Are they good for Player Engagement and App growth? - by Hugo Damasio]]> http://www.gamasutra.com/blogs/HugoDamasio/20160825/279916/Chatbots_Are_they_good_for_Player_Engagement_and_App_growth.php http://www.gamasutra.com/blogs/author/HugoDamasio/1008483/ http://www.gamasutra.com/blogs/HugoDamasio/20160825/279916/Chatbots_Are_they_good_for_Player_Engagement_and_App_growth.php Thu, 25 Aug 2016 10:36:00 EDT <![CDATA[The Deep, Dark Secret of No Man's Sky: You're The Bad Guy - by Sean May]]> http://www.gamasutra.com/blogs/SeanMay/20160824/279867/The_Deep_Dark_Secret_of_No_Mans_Sky_Youre_The_Bad_Guy.php http://www.gamasutra.com/blogs/author/SeanMay/758233/ http://www.gamasutra.com/blogs/SeanMay/20160824/279867/The_Deep_Dark_Secret_of_No_Mans_Sky_Youre_The_Bad_Guy.php Wed, 24 Aug 2016 03:32:00 EDT <![CDATA[The Workflows of Creating Game Ready Textures and Assets using Photogrammetry - by Joseph Azzam]]> http://www.gamasutra.com/blogs/JosephAzzam/20160824/278719/The_Workflows_of_Creating_Game_Ready_Textures_and_Assets_using_Photogrammetry.php http://www.gamasutra.com/blogs/author/JosephAzzam/1009192/ http://www.gamasutra.com/blogs/JosephAzzam/20160824/278719/The_Workflows_of_Creating_Game_Ready_Textures_and_Assets_using_Photogrammetry.php Wed, 24 Aug 2016 11:39:00 EDT <![CDATA[Picking the Best College for Game Development - by Becca Hallstedt]]> http://www.gamasutra.com/blogs/BeccaHallstedt/20160824/279736/Picking_the_Best_College_for_Game_Development.php http://www.gamasutra.com/blogs/author/BeccaHallstedt/1010104/ http://www.gamasutra.com/blogs/BeccaHallstedt/20160824/279736/Picking_the_Best_College_for_Game_Development.php Wed, 24 Aug 2016 10:19:00 EDT <![CDATA[6 Important Things Every Pokemon Go Player Must Know - by Davin Chuah]]> http://www.gamasutra.com/blogs/DavinChuah/20160824/279793/6_Important_Things_Every_Pokemon_Go_Player_Must_Know.php http://www.gamasutra.com/blogs/author/DavinChuah/1011659/ http://www.gamasutra.com/blogs/DavinChuah/20160824/279793/6_Important_Things_Every_Pokemon_Go_Player_Must_Know.php Wed, 24 Aug 2016 10:09:00 EDT <![CDATA[Undertale (Opening) - Breaking Down a Masterpiece - by Max Pears]]> http://www.gamasutra.com/blogs/MaxPears/20160824/279801/Undertale_Opening__Breaking_Down_a_Masterpiece.php http://www.gamasutra.com/blogs/author/MaxPears/1007924/ http://www.gamasutra.com/blogs/MaxPears/20160824/279801/Undertale_Opening__Breaking_Down_a_Masterpiece.php Wed, 24 Aug 2016 10:09:00 EDT <![CDATA[Discussing Errors in Unity3D's Open-Source Components - by Irina Zamogilnaya]]> http://www.gamasutra.com/blogs/IrinaZamogilnaya/20160823/279712/Discussing_Errors_in_Unity3Ds_OpenSource_Components.php http://www.gamasutra.com/blogs/author/IrinaZamogilnaya/1000787/ http://www.gamasutra.com/blogs/IrinaZamogilnaya/20160823/279712/Discussing_Errors_in_Unity3Ds_OpenSource_Components.php Tue, 23 Aug 2016 10:13:00 EDT <![CDATA[For this game, we are tracking our tears - by Alva Majo]]> http://www.gamasutra.com/blogs/AlvaMajo/20160823/279710/For_this_game_we_are_tracking_our_tears.php http://www.gamasutra.com/blogs/author/AlvaMajo/1010992/ http://www.gamasutra.com/blogs/AlvaMajo/20160823/279710/For_this_game_we_are_tracking_our_tears.php Tue, 23 Aug 2016 10:11:00 EDT <![CDATA[Designing Interactive Audio for Games - by Dylan Moran]]> http://www.gamasutra.com/blogs/DylanMoran/20160823/279706/Designing_Interactive_Audio_for_Games.php http://www.gamasutra.com/blogs/author/DylanMoran/1010162/ http://www.gamasutra.com/blogs/DylanMoran/20160823/279706/Designing_Interactive_Audio_for_Games.php Tue, 23 Aug 2016 10:10:00 EDT <![CDATA[Dev Interview: Marta Vicario - by Wes Platt]]> http://www.gamasutra.com/blogs/WesPlatt/20160823/279670/Dev_Interview_Marta_Vicario.php http://www.gamasutra.com/blogs/author/WesPlatt/892459/ http://www.gamasutra.com/blogs/WesPlatt/20160823/279670/Dev_Interview_Marta_Vicario.php Tue, 23 Aug 2016 10:09:00 EDT <![CDATA[The Rise of Dota - 22 years of history - Where do you fit in? - by Surojit Roy]]> http://www.gamasutra.com/blogs/SurojitRoy/20160823/279686/The_Rise_of_Dota__22_years_of_history__Where_do_you_fit_in.php http://www.gamasutra.com/blogs/author/SurojitRoy/1011070/ http://www.gamasutra.com/blogs/SurojitRoy/20160823/279686/The_Rise_of_Dota__22_years_of_history__Where_do_you_fit_in.php Tue, 23 Aug 2016 10:05:00 EDT <![CDATA[Designing Game Content and Scrapping What Doesn't Work - by Bari Silvestre]]> http://www.gamasutra.com/blogs/BariSilvestre/20160823/279662/Designing_Game_Content_and_Scrapping_What_Doesnt_Work.php http://www.gamasutra.com/blogs/author/BariSilvestre/950708/ http://www.gamasutra.com/blogs/BariSilvestre/20160823/279662/Designing_Game_Content_and_Scrapping_What_Doesnt_Work.php Tue, 23 Aug 2016 09:44:00 EDT <![CDATA[Managing Competitive Meta-Game Design with 5 Easy Tips - by Josh Bycer]]> http://www.gamasutra.com/blogs/JoshBycer/20160823/279682/Managing_Competitive_MetaGame_Design_with_5_Easy_Tips.php http://www.gamasutra.com/blogs/author/JoshBycer/823287/ http://www.gamasutra.com/blogs/JoshBycer/20160823/279682/Managing_Competitive_MetaGame_Design_with_5_Easy_Tips.php Tue, 23 Aug 2016 09:44:00 EDT <![CDATA[Tips for tracking first person shooters - by Mark Robinson]]> http://www.gamasutra.com/blogs/MarkRobinson/20160822/279635/Tips_for_tracking_first_person_shooters.php http://www.gamasutra.com/blogs/author/MarkRobinson/953977/ http://www.gamasutra.com/blogs/MarkRobinson/20160822/279635/Tips_for_tracking_first_person_shooters.php Mon, 22 Aug 2016 11:35:00 EDT <![CDATA[Hunt the Syntax, References - by Michael Heron]]> http://www.gamasutra.com/blogs/MichaelHeron/20160822/279643/Hunt_the_Syntax_References.php http://www.gamasutra.com/blogs/author/MichaelHeron/1010478/ http://www.gamasutra.com/blogs/MichaelHeron/20160822/279643/Hunt_the_Syntax_References.php Mon, 22 Aug 2016 11:34:00 EDT <![CDATA[I don’t like mobile games, so I’m making one - by Alva Majo]]> http://www.gamasutra.com/blogs/AlvaMajo/20160822/279634/I_dont_like_mobile_games_so_Im_making_one.php http://www.gamasutra.com/blogs/author/AlvaMajo/1010992/ http://www.gamasutra.com/blogs/AlvaMajo/20160822/279634/I_dont_like_mobile_games_so_Im_making_one.php Mon, 22 Aug 2016 11:33:00 EDT <![CDATA[Your Game’s a Hit - Now What? - by Mark Rosner]]> http://www.gamasutra.com/blogs/MarkRosner/20160822/279590/Your_Games_a_Hit__Now_What.php http://www.gamasutra.com/blogs/author/MarkRosner/1000588/ http://www.gamasutra.com/blogs/MarkRosner/20160822/279590/Your_Games_a_Hit__Now_What.php Mon, 22 Aug 2016 04:57:00 EDT <![CDATA[10 Tips To Help Supercharge Your Game Development Career - by Daniel Doan]]> http://www.gamasutra.com/blogs/DanielDoan/20160822/279612/10_Tips_To_Help_Supercharge_Your_Game_Development_Career.php http://www.gamasutra.com/blogs/author/DanielDoan/997545/ http://www.gamasutra.com/blogs/DanielDoan/20160822/279612/10_Tips_To_Help_Supercharge_Your_Game_Development_Career.php Mon, 22 Aug 2016 04:56:00 EDT <![CDATA[The 7 Habits of Highly Successful Game Developers - by Daniel Doan]]> http://www.gamasutra.com/blogs/DanielDoan/20160822/279614/The_7_Habits_of_Highly_Successful_Game_Developers.php http://www.gamasutra.com/blogs/author/DanielDoan/997545/ http://www.gamasutra.com/blogs/DanielDoan/20160822/279614/The_7_Habits_of_Highly_Successful_Game_Developers.php Mon, 22 Aug 2016 04:55:00 EDT <![CDATA[The Key Characteristics of an Ethical Video Game Company - by Brandon Perton]]> http://www.gamasutra.com/blogs/BrandonPerton/20160822/279618/The_Key_Characteristics_of_an_Ethical_Video_Game_Company.php http://www.gamasutra.com/blogs/author/BrandonPerton/954518/ http://www.gamasutra.com/blogs/BrandonPerton/20160822/279618/The_Key_Characteristics_of_an_Ethical_Video_Game_Company.php Mon, 22 Aug 2016 04:55:00 EDT <![CDATA[Mechanical Dependence in Class Design - by Christopher Gile]]> http://www.gamasutra.com/blogs/ChristopherGile/20160822/279622/Mechanical_Dependence_in_Class_Design.php http://www.gamasutra.com/blogs/author/ChristopherGile/925520/ http://www.gamasutra.com/blogs/ChristopherGile/20160822/279622/Mechanical_Dependence_in_Class_Design.php Mon, 22 Aug 2016 04:54:00 EDT <![CDATA[The Console War in Southeast Asia - by Samutra Gunasakaran]]> http://www.gamasutra.com/blogs/SamutraGunasakaran/20160822/279626/The_Console_War_in_Southeast_Asia.php http://www.gamasutra.com/blogs/author/SamutraGunasakaran/1011513/ http://www.gamasutra.com/blogs/SamutraGunasakaran/20160822/279626/The_Console_War_in_Southeast_Asia.php Mon, 22 Aug 2016 04:53:00 EDT <![CDATA[A/B Testing: the way to data driven decision making - by Shalom Dinur]]> http://www.gamasutra.com/blogs/ShalomDinur/20160822/279632/AB_Testing_the_way_to_data_driven_decision_making.php http://www.gamasutra.com/blogs/author/ShalomDinur/995052/ http://www.gamasutra.com/blogs/ShalomDinur/20160822/279632/AB_Testing_the_way_to_data_driven_decision_making.php Mon, 22 Aug 2016 04:52:00 EDT <![CDATA[My Indie begin story - by Vladimir Chuguy]]> http://www.gamasutra.com/blogs/VladimirChuguy/20160822/279596/My_Indie_begin_story.php http://www.gamasutra.com/blogs/author/VladimirChuguy/1011576/ http://www.gamasutra.com/blogs/VladimirChuguy/20160822/279596/My_Indie_begin_story.php Mon, 22 Aug 2016 04:40:00 EDT <![CDATA[Are Gamers & Developers Safe From Cybercriminals Today? - by Jerry Chew]]> http://www.gamasutra.com/blogs/JerryChew/20160822/279630/Are_Gamers__Developers_Safe_From_Cybercriminals_Today.php http://www.gamasutra.com/blogs/author/JerryChew/1011600/ http://www.gamasutra.com/blogs/JerryChew/20160822/279630/Are_Gamers__Developers_Safe_From_Cybercriminals_Today.php Mon, 22 Aug 2016 04:40:00 EDT <![CDATA[How I Ended-Up Creating a Game Audio Outsourcing Business to Break into the Game Industry - by Alex Riviere]]> http://www.gamasutra.com/blogs/AlexRiviere/20160821/279604/How_I_EndedUp_Creating_a_Game_Audio_Outsourcing_Business_to_Break_into_the_Game_Industry.php http://www.gamasutra.com/blogs/author/AlexRiviere/1011585/ http://www.gamasutra.com/blogs/AlexRiviere/20160821/279604/How_I_EndedUp_Creating_a_Game_Audio_Outsourcing_Business_to_Break_into_the_Game_Industry.php Sun, 21 Aug 2016 12:24:00 EDT <![CDATA[No Man's Sky: A Tale of Flawed Perspectives - by Fabian Fischer]]> http://www.gamasutra.com/blogs/FabianFischer/20160819/279470/No_Mans_Sky_A_Tale_of_Flawed_Perspectives.php http://www.gamasutra.com/blogs/author/FabianFischer/982840/ http://www.gamasutra.com/blogs/FabianFischer/20160819/279470/No_Mans_Sky_A_Tale_of_Flawed_Perspectives.php Fri, 19 Aug 2016 05:27:00 EDT <![CDATA[The Failing of Game Reviewers - by Josh Bycer]]> http://www.gamasutra.com/blogs/JoshBycer/20160819/279530/The_Failing_of_Game_Reviewers.php http://www.gamasutra.com/blogs/author/JoshBycer/823287/ http://www.gamasutra.com/blogs/JoshBycer/20160819/279530/The_Failing_of_Game_Reviewers.php Fri, 19 Aug 2016 05:27:00 EDT <![CDATA[#RainbowJam16 - Creating a inclusive game jam in 5 weeks! - by Steven Taarland]]> http://www.gamasutra.com/blogs/StevenTaarland/20160819/279474/RainbowJam16__Creating_a_inclusive_game_jam_in_5_weeks.php http://www.gamasutra.com/blogs/author/StevenTaarland/1011519/ http://www.gamasutra.com/blogs/StevenTaarland/20160819/279474/RainbowJam16__Creating_a_inclusive_game_jam_in_5_weeks.php Fri, 19 Aug 2016 05:24:00 EDT <![CDATA[How Big is the Pokemon Go Phenomenon in Southeast Asia - by Samutra Gunasakaran]]> http://www.gamasutra.com/blogs/SamutraGunasakaran/20160819/279552/How_Big_is_the_Pokemon_Go_Phenomenon_in_Southeast_Asia.php http://www.gamasutra.com/blogs/author/SamutraGunasakaran/1011513/ http://www.gamasutra.com/blogs/SamutraGunasakaran/20160819/279552/How_Big_is_the_Pokemon_Go_Phenomenon_in_Southeast_Asia.php Fri, 19 Aug 2016 05:24:00 EDT <![CDATA[Video: 7 Traps to Avoid when Writing Videogames - by Guillermo Crespi]]> http://www.gamasutra.com/blogs/GuillermoCrespi/20160818/279297/Video_7_Traps_to_Avoid_when_Writing_Videogames.php http://www.gamasutra.com/blogs/author/GuillermoCrespi/998002/ http://www.gamasutra.com/blogs/GuillermoCrespi/20160818/279297/Video_7_Traps_to_Avoid_when_Writing_Videogames.php Thu, 18 Aug 2016 04:39:00 EDT <![CDATA[eSports and the UK Gambling Commission – First Impressions - by Pete Lewin]]> http://www.gamasutra.com/blogs/PeteLewin/20160818/279338/eSports_and_the_UK_Gambling_Commission__First_Impressions.php http://www.gamasutra.com/blogs/author/PeteLewin/1005709/ http://www.gamasutra.com/blogs/PeteLewin/20160818/279338/eSports_and_the_UK_Gambling_Commission__First_Impressions.php Thu, 18 Aug 2016 04:36:00 EDT <![CDATA[Games Need Depth: An Ongoing Research - by Pietro Polsinelli]]> http://www.gamasutra.com/blogs/PietroPolsinelli/20160818/279356/Games_Need_Depth_An_Ongoing_Research.php http://www.gamasutra.com/blogs/author/PietroPolsinelli/829289/ http://www.gamasutra.com/blogs/PietroPolsinelli/20160818/279356/Games_Need_Depth_An_Ongoing_Research.php Thu, 18 Aug 2016 04:26:00 EDT <![CDATA[How freemium is destroying the games industry - by Stephen McCallum]]> http://www.gamasutra.com/blogs/StephenMcCallum/20160818/279330/How_freemium_is_destroying_the_games_industry.php http://www.gamasutra.com/blogs/author/StephenMcCallum/1009960/ http://www.gamasutra.com/blogs/StephenMcCallum/20160818/279330/How_freemium_is_destroying_the_games_industry.php Thu, 18 Aug 2016 04:25:00 EDT <![CDATA[How PONOS Built a Dedicated Community Through YouTube Content Creators - by Scott Reyburn]]> http://www.gamasutra.com/blogs/ScottReyburn/20160818/279268/How_PONOS_Built_a_Dedicated_Community_Through_YouTube_Content_Creators.php http://www.gamasutra.com/blogs/author/ScottReyburn/1001967/ http://www.gamasutra.com/blogs/ScottReyburn/20160818/279268/How_PONOS_Built_a_Dedicated_Community_Through_YouTube_Content_Creators.php Thu, 18 Aug 2016 04:15:00 EDT <![CDATA[The Key to designing VR action games is &quot;IN YOUR FACE&quot; - by Sebastian Alvarez]]> http://www.gamasutra.com/blogs/SebastianAlvarez/20160818/279383/The_Key_to_designing_VR_action_games_is_quotIN_YOUR_FACEquot.php http://www.gamasutra.com/blogs/author/SebastianAlvarez/931787/ http://www.gamasutra.com/blogs/SebastianAlvarez/20160818/279383/The_Key_to_designing_VR_action_games_is_quotIN_YOUR_FACEquot.php Thu, 18 Aug 2016 04:13:00 EDT <![CDATA[Space exploration games - by Diego Floor]]> http://www.gamasutra.com/blogs/DiegoFloor/20160818/279378/Space_exploration_games.php http://www.gamasutra.com/blogs/author/DiegoFloor/808471/ http://www.gamasutra.com/blogs/DiegoFloor/20160818/279378/Space_exploration_games.php Thu, 18 Aug 2016 04:12:00 EDT <![CDATA[CASUAL GAMES COMPETE WITH FACEBOOK AND YOUTUBE - by Catalin Avram]]> http://www.gamasutra.com/blogs/CatalinAvram/20160818/279407/CASUAL_GAMES_COMPETE_WITH_FACEBOOK_AND_YOUTUBE.php http://www.gamasutra.com/blogs/author/CatalinAvram/1011476/ http://www.gamasutra.com/blogs/CatalinAvram/20160818/279407/CASUAL_GAMES_COMPETE_WITH_FACEBOOK_AND_YOUTUBE.php Thu, 18 Aug 2016 02:55:00 EDT <![CDATA[Rejecting the &quot;New Norm&quot; of Games Industry Toxicity - by Nathan Meunier]]> http://www.gamasutra.com/blogs/NathanMeunier/20160818/279435/Rejecting_the_quotNew_Normquot_of_Games_Industry_Toxicity.php http://www.gamasutra.com/blogs/author/NathanMeunier/1000653/ http://www.gamasutra.com/blogs/NathanMeunier/20160818/279435/Rejecting_the_quotNew_Normquot_of_Games_Industry_Toxicity.php Thu, 18 Aug 2016 02:50:00 EDT <![CDATA[Why No Man’s Sky is lost on Hardcore Gamers - And why this could be great news - by André Noller]]> http://www.gamasutra.com/blogs/AndrNoller/20160818/279444/Why_No_Mans_Sky_is_lost_on_Hardcore_Gamers__And_why_this_could_be_great_news.php http://www.gamasutra.com/blogs/author/AndrNoller/1011491/ http://www.gamasutra.com/blogs/AndrNoller/20160818/279444/Why_No_Mans_Sky_is_lost_on_Hardcore_Gamers__And_why_this_could_be_great_news.php Thu, 18 Aug 2016 02:49:00 EDT <![CDATA[An Open Letter to Steam Key E-mail Scammers - by Malcolm Pierce]]> http://www.gamasutra.com/blogs/MalcolmPierce/20160818/279451/An_Open_Letter_to_Steam_Key_Email_Scammers.php http://www.gamasutra.com/blogs/author/MalcolmPierce/1011292/ http://www.gamasutra.com/blogs/MalcolmPierce/20160818/279451/An_Open_Letter_to_Steam_Key_Email_Scammers.php Thu, 18 Aug 2016 02:47:00 EDT <![CDATA[What Game Designers can Learn From Speedrunners - by Josh Bycer]]> http://www.gamasutra.com/blogs/JoshBycer/20160818/279469/What_Game_Designers_can_Learn_From_Speedrunners.php http://www.gamasutra.com/blogs/author/JoshBycer/823287/ http://www.gamasutra.com/blogs/JoshBycer/20160818/279469/What_Game_Designers_can_Learn_From_Speedrunners.php Thu, 18 Aug 2016 02:36:00 EDT <![CDATA[When Game Design Goes too Far - by Josh Bycer]]> http://www.gamasutra.com/blogs/JoshBycer/20160816/279282/When_Game_Design_Goes_too_Far.php http://www.gamasutra.com/blogs/author/JoshBycer/823287/ http://www.gamasutra.com/blogs/JoshBycer/20160816/279282/When_Game_Design_Goes_too_Far.php Tue, 16 Aug 2016 08:09:00 EDT <![CDATA[Pokemon Go’s future is bleak without game balancing - by Dan Bergin Holly]]> http://www.gamasutra.com/blogs/DanBerginHolly/20160816/279311/Pokemon_Gos_future_is_bleak_without_game_balancing.php http://www.gamasutra.com/blogs/author/DanBerginHolly/1011460/ http://www.gamasutra.com/blogs/DanBerginHolly/20160816/279311/Pokemon_Gos_future_is_bleak_without_game_balancing.php Tue, 16 Aug 2016 05:56:00 EDT <![CDATA[MMOWAM: Massively Multiplayer Online Whack-A-Mole - by Josh Marinacci]]> http://www.gamasutra.com/blogs/JoshMarinacci/20160815/279016/MMOWAM_Massively_Multiplayer_Online_WhackAMole.php http://www.gamasutra.com/blogs/author/JoshMarinacci/1011253/ http://www.gamasutra.com/blogs/JoshMarinacci/20160815/279016/MMOWAM_Massively_Multiplayer_Online_WhackAMole.php Mon, 15 Aug 2016 06:40:00 EDT <![CDATA[Dev Interview: Ross Turner - by Wes Platt]]> http://www.gamasutra.com/blogs/WesPlatt/20160815/279194/Dev_Interview_Ross_Turner.php http://www.gamasutra.com/blogs/author/WesPlatt/892459/ http://www.gamasutra.com/blogs/WesPlatt/20160815/279194/Dev_Interview_Ross_Turner.php Mon, 15 Aug 2016 06:39:00 EDT <![CDATA[Evolution of Mobile Rummy Apps - by Ajeet Singh]]> http://www.gamasutra.com/blogs/AjeetSingh/20160815/279202/Evolution_of_Mobile_Rummy_Apps.php http://www.gamasutra.com/blogs/author/AjeetSingh/1010899/ http://www.gamasutra.com/blogs/AjeetSingh/20160815/279202/Evolution_of_Mobile_Rummy_Apps.php Mon, 15 Aug 2016 06:39:00 EDT <![CDATA[How to Pitch & Sell Your Game at a Con - by Thomas Henshell]]> http://www.gamasutra.com/blogs/ThomasHenshell/20160815/279192/How_to_Pitch__Sell_Your_Game_at_a_Con.php http://www.gamasutra.com/blogs/author/ThomasHenshell/990465/ http://www.gamasutra.com/blogs/ThomasHenshell/20160815/279192/How_to_Pitch__Sell_Your_Game_at_a_Con.php Mon, 15 Aug 2016 06:38:00 EDT <![CDATA[An Enhancement 20+ Years in the Making - by James Bennett]]> http://www.gamasutra.com/blogs/JamesBennett/20160815/279215/An_Enhancement_20_Years_in_the_Making.php http://www.gamasutra.com/blogs/author/JamesBennett/1001257/ http://www.gamasutra.com/blogs/JamesBennett/20160815/279215/An_Enhancement_20_Years_in_the_Making.php Mon, 15 Aug 2016 06:37:00 EDT <![CDATA[Free to play Game item pricing Case study: Pokemon GO - by YongHee Kim]]> http://www.gamasutra.com/blogs/YongHeeKim/20160815/279226/Free_to_play_Game_item_pricing_Case_study_Pokemon_GO.php http://www.gamasutra.com/blogs/author/YongHeeKim/933381/ http://www.gamasutra.com/blogs/YongHeeKim/20160815/279226/Free_to_play_Game_item_pricing_Case_study_Pokemon_GO.php Mon, 15 Aug 2016 06:37:00 EDT <![CDATA[This Week in Video Game Blogging: No Man is an Island, Ocean, or Sky - by Critical Distance]]> http://www.gamasutra.com/blogs/CriticalDistance/20160815/279237/This_Week_in_Video_Game_Blogging_No_Man_is_an_Island_Ocean_or_Sky.php http://www.gamasutra.com/blogs/author/CriticalDistance/1003342/ http://www.gamasutra.com/blogs/CriticalDistance/20160815/279237/This_Week_in_Video_Game_Blogging_No_Man_is_an_Island_Ocean_or_Sky.php Mon, 15 Aug 2016 06:36:00 EDT <![CDATA[How to get investment from China - by Yuan Zeng]]> http://www.gamasutra.com/blogs/YuanZeng/20160815/279249/How_to_get_investment_from_China.php http://www.gamasutra.com/blogs/author/YuanZeng/1009415/ http://www.gamasutra.com/blogs/YuanZeng/20160815/279249/How_to_get_investment_from_China.php Mon, 15 Aug 2016 06:36:00 EDT <![CDATA[Achievements and Us: Why We Added Steam Achievements to a VN - by Malcolm Pierce]]> http://www.gamasutra.com/blogs/MalcolmPierce/20160812/279088/Achievements_and_Us_Why_We_Added_Steam_Achievements_to_a_VN.php http://www.gamasutra.com/blogs/author/MalcolmPierce/1011292/ http://www.gamasutra.com/blogs/MalcolmPierce/20160812/279088/Achievements_and_Us_Why_We_Added_Steam_Achievements_to_a_VN.php Fri, 12 Aug 2016 08:38:00 EDT <![CDATA[A post mortem of a game you've never heard of - by Tristan Dahl]]> http://www.gamasutra.com/blogs/TristanDahl/20160812/278810/A_post_mortem_of_a_game_youve_never_heard_of.php http://www.gamasutra.com/blogs/author/TristanDahl/990445/ http://www.gamasutra.com/blogs/TristanDahl/20160812/278810/A_post_mortem_of_a_game_youve_never_heard_of.php Fri, 12 Aug 2016 08:37:00 EDT <![CDATA[Will New York's Proposed Tax Bill for Games & Digital Media Help Indie Developers? - by Rachel Presser]]> http://www.gamasutra.com/blogs/RachelPresser/20160812/279068/Will_New_Yorks_Proposed_Tax_Bill_for_Games__Digital_Media_Help_Indie_Developers.php http://www.gamasutra.com/blogs/author/RachelPresser/924879/ http://www.gamasutra.com/blogs/RachelPresser/20160812/279068/Will_New_Yorks_Proposed_Tax_Bill_for_Games__Digital_Media_Help_Indie_Developers.php Fri, 12 Aug 2016 08:34:00 EDT <![CDATA[Bringing High-Budget Game Development Best Practices to Your Indie Studio - by Erik Pojar]]> http://www.gamasutra.com/blogs/ErikPojar/20160812/279094/Bringing_HighBudget_Game_Development_Best_Practices_to_Your_Indie_Studio.php http://www.gamasutra.com/blogs/author/ErikPojar/1011380/ http://www.gamasutra.com/blogs/ErikPojar/20160812/279094/Bringing_HighBudget_Game_Development_Best_Practices_to_Your_Indie_Studio.php Fri, 12 Aug 2016 08:32:00 EDT <![CDATA[Warbits Postmortem - by Reilly Stroope]]> http://www.gamasutra.com/blogs/ReillyStroope/20160812/279096/Warbits_Postmortem.php http://www.gamasutra.com/blogs/author/ReillyStroope/1011381/ http://www.gamasutra.com/blogs/ReillyStroope/20160812/279096/Warbits_Postmortem.php Fri, 12 Aug 2016 08:31:00 EDT