Gamasutra.com - Member Blogs http://www.gamasutra.com/blogs/member/ Gamasutra Blogs Thu, 06 Jun 2013 12:07:36 EDT en-us scarless@think-services.com (Simon Carless) Pay-to-trade - by Isaac Knowles http://www.gamasutra.com/blogs/IsaacKnowles/20130606/193795/Paytotrade.php Multiplayer games are restricting trade with increasing frequency. This reduces the cost of economic management, but it also means you lose valuable information. It also creates an opportunity for a new revenue stream. http://www.gamasutra.com/blogs/IsaacKnowles/20130606/193795/Paytotrade.php Thu, 06 Jun 2013 11:38:00 EDT Steel Archers and the Oculus Rift - by Quentin Preik http://www.gamasutra.com/blogs/QuentinPreik/20130606/193757/Steel_Archers_and_the_Oculus_Rift.php Struggling with the POV of the rift and the existing game elements in Steel Archers. http://www.gamasutra.com/blogs/QuentinPreik/20130606/193757/Steel_Archers_and_the_Oculus_Rift.php Thu, 06 Jun 2013 07:14:00 EDT Virtual Reality is the "next gen console" - by Alex Nichiporchik http://www.gamasutra.com/blogs/AlexNichiporchik/20130606/193738/Virtual_Reality_is_the_quotnext_gen_consolequot.php Graphics have been good enough for years. That race is over. While everyone is chanting their voice controlled TV sets and better looking games, I believe what Oculus Rift & Omni are doing is the true next generation of games. http://www.gamasutra.com/blogs/AlexNichiporchik/20130606/193738/Virtual_Reality_is_the_quotnext_gen_consolequot.php Thu, 06 Jun 2013 05:45:00 EDT Monster Loves You: By The Numbers - by Andy Moore http://www.gamasutra.com/blogs/AndyMoore/20130605/193717/Monster_Loves_You_By_The_Numbers.php A history of Monster Loves You!, plus some sales numbers. http://www.gamasutra.com/blogs/AndyMoore/20130605/193717/Monster_Loves_You_By_The_Numbers.php Wed, 05 Jun 2013 08:42:00 EDT The Demo Is Dead, Part 2 - by Caspian Prince http://www.gamasutra.com/blogs/CaspianPrince/20130605/193709/The_Demo_Is_Dead_Part_2.php In which I add more context to my previous blog post, "The Demo is Dead", this time, with actual figures to show my working. http://www.gamasutra.com/blogs/CaspianPrince/20130605/193709/The_Demo_Is_Dead_Part_2.php Wed, 05 Jun 2013 05:38:00 EDT When the Game Gets Real: How Gaming is Contributing to Real-World Crime - by Hannah Bloom http://www.gamasutra.com/blogs/HannahBloom/20130605/193706/When_the_Game_Gets_Real_How_Gaming_is_Contributing_to_RealWorld_Crime.php An interesting take on how the behavioral and cultural norms of gaming and virtual worlds are changing. Bizarre stories revealed! http://www.gamasutra.com/blogs/HannahBloom/20130605/193706/When_the_Game_Gets_Real_How_Gaming_is_Contributing_to_RealWorld_Crime.php Wed, 05 Jun 2013 04:53:00 EDT Why Design? - by Edward Reilly http://www.gamasutra.com/blogs/EdwardReilly/20130605/193705/Why_Design.php In my class at Full Sail we were asked the question, "Why be a designer?" Being a student who is striving to get into this industry I have wanted to start posting here on Gamasutra and thought I would share my answer with the community. http://www.gamasutra.com/blogs/EdwardReilly/20130605/193705/Why_Design.php Wed, 05 Jun 2013 04:09:00 EDT Transition year: Bad management decisions inbound - by Akanu Franks http://www.gamasutra.com/blogs/AkanuFranks/20130605/193604/Transition_year_Bad_management_decisions_inbound.php With new consoles being introduced this year, you can expect post-E3 hangovers to impact your team and studio management that contradict or even throw out your release plan. http://www.gamasutra.com/blogs/AkanuFranks/20130605/193604/Transition_year_Bad_management_decisions_inbound.php Wed, 05 Jun 2013 12:48:00 EDT God of War / Devil May Cry love letters - by Derek Daniels http://www.gamasutra.com/blogs/DerekDaniels/20130605/193694/God_of_War__Devil_May_Cry_love_letters.php When developers talk to one another - good things come from it. http://www.gamasutra.com/blogs/DerekDaniels/20130605/193694/God_of_War__Devil_May_Cry_love_letters.php Wed, 05 Jun 2013 12:18:00 EDT The Poeisis of the Indie Game - by Pooja Sagar http://www.gamasutra.com/blogs/PoojaSagar/20130605/193684/The_Poeisis_of_the_Indie_Game.php A brief examination of a concept called Poeisis and how Indie games save technology through a revelation of the artist. The article uses a new game by HASHSTASH STUDIOS, called 'Circulets' http://www.gamasutra.com/blogs/PoojaSagar/20130605/193684/The_Poeisis_of_the_Indie_Game.php Wed, 05 Jun 2013 11:22:00 EDT Designing Tournaments for a Massively Multiplayer Strategy Game - by Kevin Hassall http://www.gamasutra.com/blogs/KevinHassall/20130605/193200/Designing_Tournaments_for_a_Massively_Multiplayer_Strategy_Game.php Why run tournaments in an MMO strategy game? What are they meant to achieve, and how do you create an effective tournament? A case study from MMORTS Illyriad. http://www.gamasutra.com/blogs/KevinHassall/20130605/193200/Designing_Tournaments_for_a_Massively_Multiplayer_Strategy_Game.php Wed, 05 Jun 2013 07:07:00 EDT Unusual Evolution – Developing Space Station Silicon Valley - by John Szczepaniak http://www.gamasutra.com/blogs/JohnSzczepaniak/20130605/193654/Unusual_Evolution__Developing_Space_Station_Silicon_Valley.php Could a quirky N64 game about robotic animals have laid the genetic foundation for one of the industry's biggest series - Grand Theft Auto? http://www.gamasutra.com/blogs/JohnSzczepaniak/20130605/193654/Unusual_Evolution__Developing_Space_Station_Silicon_Valley.php Wed, 05 Jun 2013 05:42:00 EDT 10 of the Coolest Games You Need to Play Before You Truly Grow Old - by Aj Aviado http://www.gamasutra.com/blogs/AjAviado/20130605/193645/10_of_the_Coolest_Games_You_Need_to_Play_Before_You_Truly_Grow_Old.php Here are 10 games I believe everyone should play to understand how video games can make you feel the energy of youth again before it’s too late. http://www.gamasutra.com/blogs/AjAviado/20130605/193645/10_of_the_Coolest_Games_You_Need_to_Play_Before_You_Truly_Grow_Old.php Wed, 05 Jun 2013 04:10:00 EDT Balance in td-games - by Alexandra Sidorina http://www.gamasutra.com/blogs/AlexandraSidorina/20130605/193108/Balance_in_tdgames.php This article is devoted to the principles we used in order to calculate the balance in our tower defense game – Goal Defense. http://www.gamasutra.com/blogs/AlexandraSidorina/20130605/193108/Balance_in_tdgames.php Wed, 05 Jun 2013 04:01:00 EDT Concept vs. Quality of space: Architectual design and it's parallels to the world of game development. - by Kyle McBain http://www.gamasutra.com/blogs/KyleMcBain/20130605/193640/Concept_vs_Quality_of_space_Architectual_design_and_its_parallels_to_the_world_of_game_development.php Architectural design and it's parallels to the world of game development. http://www.gamasutra.com/blogs/KyleMcBain/20130605/193640/Concept_vs_Quality_of_space_Architectual_design_and_its_parallels_to_the_world_of_game_development.php Wed, 05 Jun 2013 02:43:00 EDT Cave Story - by Nikki Wardhana http://www.gamasutra.com/blogs/NikkiWardhana/20130605/193637/Cave_Story.php In which I had my views regarding this indie darling. http://www.gamasutra.com/blogs/NikkiWardhana/20130605/193637/Cave_Story.php Wed, 05 Jun 2013 12:29:00 EDT So You Say You Want a (Cultural) Revolution: An Introduction - by Janette Goering http://www.gamasutra.com/blogs/JanetteGoering/20130604/193636/So_You_Say_You_Want_a_Cultural_Revolution_An_Introduction.php Despite gaming's huge presence in the world, there is still a huge cultural stigma associated with it. How can we start to fix it for the good of us all? http://www.gamasutra.com/blogs/JanetteGoering/20130604/193636/So_You_Say_You_Want_a_Cultural_Revolution_An_Introduction.php Tue, 04 Jun 2013 11:16:00 EDT Be Your Own Boss? I Say Recruit Your Own Boss(s)! - by Matthew Hodge http://www.gamasutra.com/blogs/MatthewHodge/20130604/193635/Be_Your_Own_Boss_I_Say_Recruit_Your_Own_Bosss.php Opening up my working desktop to the world invites all of the benefits to productivity that a boss would provide, with none of the negative hangups... http://www.gamasutra.com/blogs/MatthewHodge/20130604/193635/Be_Your_Own_Boss_I_Say_Recruit_Your_Own_Bosss.php Tue, 04 Jun 2013 10:56:00 EDT Thoughts on my shiny new Oculus Rift (okay so it's matte) - by Quentin Preik http://www.gamasutra.com/blogs/QuentinPreik/20130604/193627/Thoughts_on_my_shiny_new_Oculus_Rift_okay_so_its_matte.php Received my Oculus Rift today, and it was my first time trying an OR. It has really impressed me, here are my impressions. http://www.gamasutra.com/blogs/QuentinPreik/20130604/193627/Thoughts_on_my_shiny_new_Oculus_Rift_okay_so_its_matte.php Tue, 04 Jun 2013 08:12:00 EDT DIY Marketing and PR for Mobile Games (PRninja's story) - by Maryna Petrenko http://www.gamasutra.com/blogs/MarynaPetrenko/20130604/193626/DIY_Marketing_and_PR_for_Mobile_Games_PRninjas_story.php Video game industry, game release campaigns and my first app for mobile game developers. http://www.gamasutra.com/blogs/MarynaPetrenko/20130604/193626/DIY_Marketing_and_PR_for_Mobile_Games_PRninjas_story.php Tue, 04 Jun 2013 07:25:00 EDT Big Data, a Side Effect of Gamification - by Sarah Weinstein http://www.gamasutra.com/blogs/SarahWeinstein/20130604/193516/Big_Data_a_Side_Effect_of_Gamification.php The results of gamification are pretty obvious− increased sales and engagement, better training, you’ve heard it all, but one of the lesser thought results of gamification is big data. http://www.gamasutra.com/blogs/SarahWeinstein/20130604/193516/Big_Data_a_Side_Effect_of_Gamification.php Tue, 04 Jun 2013 03:59:00 EDT Gaming the System: How Gamification Offers a Better Learning Experience - by Andy Mott http://www.gamasutra.com/blogs/AndyMott/20130604/193506/Gaming_the_System_How_Gamification_Offers_a_Better_Learning_Experience.php A well-designed gamified trial means learning new tools and complex features doesn't have to be daunting. http://www.gamasutra.com/blogs/AndyMott/20130604/193506/Gaming_the_System_How_Gamification_Offers_a_Better_Learning_Experience.php Tue, 04 Jun 2013 02:15:00 EDT Examining the Pipeline: Demographics of Undergraduate Students Studying Games - by Monica McGill http://www.gamasutra.com/blogs/MonicaMcGill/20130604/193603/Examining_the_Pipeline_Demographics_of_Undergraduate_Students_Studying_Games.php With all the recent talk on diversity, we took a look at the demographics of undergraduates studying games. We found some improvements, but overall, there is little diversity among the population. http://www.gamasutra.com/blogs/MonicaMcGill/20130604/193603/Examining_the_Pipeline_Demographics_of_Undergraduate_Students_Studying_Games.php Tue, 04 Jun 2013 12:43:00 EDT iOS interpreted code - by Kerry Jones http://www.gamasutra.com/blogs/KerryJones/20130604/193593/iOS_interpreted_code.php Apple's iOS Developer Program License Agreement has a confusing and inconsistent policy regarding the use of interpreted code. http://www.gamasutra.com/blogs/KerryJones/20130604/193593/iOS_interpreted_code.php Tue, 04 Jun 2013 11:10:00 EDT Pros and cons of loss averion - by Arseniy Shved http://www.gamasutra.com/blogs/ArseniyShved/20130604/193582/Pros_and_cons_of_loss_averion.php In this post I look at how fear of losing somthing can cloud our judgement and affect game features in good, bad and unexpected ways. http://www.gamasutra.com/blogs/ArseniyShved/20130604/193582/Pros_and_cons_of_loss_averion.php Tue, 04 Jun 2013 10:07:00 EDT Man when do I work on my game? - by Quentin Preik http://www.gamasutra.com/blogs/QuentinPreik/20130604/193566/Man_when_do_I_work_on_my_game.php In the past week or two, I"m not sure how much time I've spent on game development, or at least on game development as I (used to) think of it. http://www.gamasutra.com/blogs/QuentinPreik/20130604/193566/Man_when_do_I_work_on_my_game.php Tue, 04 Jun 2013 08:21:00 EDT From a Small Coffee Shop to a Mobile Game Powerhouse: The Story and Success of PATI Games (part 1) - by Ellis Pak http://www.gamasutra.com/blogs/EllisPak/20130604/193534/From_a_Small_Coffee_Shop_to_a_Mobile_Game_Powerhouse_The_Story_and_Success_of_PATI_Games_part_1.php One simple idea, three young founders with a dream, and the story of how they created one of biggest smash hit mobile games ever to come out of South Korea. http://www.gamasutra.com/blogs/EllisPak/20130604/193534/From_a_Small_Coffee_Shop_to_a_Mobile_Game_Powerhouse_The_Story_and_Success_of_PATI_Games_part_1.php Tue, 04 Jun 2013 01:43:00 EDT Are you racist? You might want to change your avatar - by Michael Kasumovic http://www.gamasutra.com/blogs/MichaelKasumovic/20130604/193533/Are_you_racist_You_might_want_to_change_your_avatar.php Perspective is everything--this is especially true when it comes to racism. A new study shows that when individuals are placed in a virtual avatar that differs from their natural skin color, amazing behavioral changes can happen. http://www.gamasutra.com/blogs/MichaelKasumovic/20130604/193533/Are_you_racist_You_might_want_to_change_your_avatar.php Tue, 04 Jun 2013 01:10:00 EDT Intrinsic Incentives - by Stephanie Beth http://www.gamasutra.com/blogs/StephanieBeth/20130603/193526/Intrinsic_Incentives.php A documentary releases this month on developers, their their games and experiences. Jason Rohrer, Douglas Wilson of Die Gute Fabrik, Zagh Gage and Alexander Bruce are featured. The team of thatgamecompany with JOURNEY is a specific feature http://www.gamasutra.com/blogs/StephanieBeth/20130603/193526/Intrinsic_Incentives.php Mon, 03 Jun 2013 07:33:00 EDT thoughts on Problem Attic - by Elizabeth Ryerson http://www.gamasutra.com/blogs/ElizabethRyerson/20130603/193523/thoughts_on_Problem_Attic.php spoiler free thoughts on the making of and themes of my game Problem Attic, free to play here http://ellaguro.blogspot.com/2013/05/problem-attic.html http://www.gamasutra.com/blogs/ElizabethRyerson/20130603/193523/thoughts_on_Problem_Attic.php Mon, 03 Jun 2013 04:57:00 EDT The Role of the Console. - by Ryan Leonski http://www.gamasutra.com/blogs/RyanLeonski/20130603/193519/The_Role_of_the_Console.php What is the central role of the game console and is it still wanted? http://www.gamasutra.com/blogs/RyanLeonski/20130603/193519/The_Role_of_the_Console.php Mon, 03 Jun 2013 04:27:00 EDT What Gamification Doesn't Do - by Sarah Weinstein http://www.gamasutra.com/blogs/SarahWeinstein/20130603/193515/What_Gamification_Doesnt_Do.php While gamification is proven time and time again to be successful for many organizations, a study by Gartner still says that by 2014 80% of current gamified applications will fail to meet business objections. http://www.gamasutra.com/blogs/SarahWeinstein/20130603/193515/What_Gamification_Doesnt_Do.php Mon, 03 Jun 2013 03:58:00 EDT I built my career on a QA job - a response to Nathan (RC) Peters - by Ethan Levy http://www.gamasutra.com/blogs/EthanLevy/20130603/193512/I_built_my_career_on_a_QA_job__a_response_to_Nathan_RC_Peters.php This is a response to Nathan Peter's guest editorial on Kotaku detailing his time in QA on Halo 4 and calling for an industry wide strike. Levy shares his own (painful) experience in QA at Pandemic Studios and how it serves as his career's foundation. http://www.gamasutra.com/blogs/EthanLevy/20130603/193512/I_built_my_career_on_a_QA_job__a_response_to_Nathan_RC_Peters.php Mon, 03 Jun 2013 02:43:00 EDT Re-imagining JRPG for Mobile Touch-Screen (Part 1) - by James Liu http://www.gamasutra.com/blogs/JamesLiu/20130603/193335/Reimagining_JRPG_for_Mobile_TouchScreen_Part_1.php Built a mobile specific, touch-screen, bite-size 12-Hour JRPG with 2.6 people in 9 months using $6,000 USD. We used several design paradigms found in Enterprise Software Development. We hope that you'll find our little tricks useful. http://www.gamasutra.com/blogs/JamesLiu/20130603/193335/Reimagining_JRPG_for_Mobile_TouchScreen_Part_1.php Mon, 03 Jun 2013 02:30:00 EDT Leadwerks on Steam - by Josh Klint http://www.gamasutra.com/blogs/JoshKlint/20130603/193505/Leadwerks_on_Steam.php I'm excited to announce our Greenlight campaign for Leadwerks 3: Steam Edition. This will be distributed through Steam and let you build games with Lua script. We need your vote on Greenlight to make it happen. http://www.gamasutra.com/blogs/JoshKlint/20130603/193505/Leadwerks_on_Steam.php Mon, 03 Jun 2013 02:02:00 EDT Pac-Man Championship Edition design analysis (Jonathan Blow lecture transcript) - by Hamish Todd http://www.gamasutra.com/blogs/HamishTodd/20130603/193503/PacMan_Championship_Edition_design_analysis_Jonathan_Blow_lecture_transcript.php In 2007 at the Montreal Design Reboot, Jonathan Blow gave a lecture about game design. It became famous for blasting the design of MMORPGs. But there were many more insights in the lecture - this section looks at "listening skills" used in Pac-Man CE. http://www.gamasutra.com/blogs/HamishTodd/20130603/193503/PacMan_Championship_Edition_design_analysis_Jonathan_Blow_lecture_transcript.php Mon, 03 Jun 2013 01:31:00 EDT The Demo Is Dead - by Caspian Prince http://www.gamasutra.com/blogs/CaspianPrince/20130603/193494/The_Demo_Is_Dead.php The demo is dead - video for the win. Puppygames no longer hosts demos. http://www.gamasutra.com/blogs/CaspianPrince/20130603/193494/The_Demo_Is_Dead.php Mon, 03 Jun 2013 10:08:00 EDT "Game undesign:" Designing around limitations - by Sergio Rosa http://www.gamasutra.com/blogs/SergioRosa/20130603/193464/quotGame_undesignquot_Designing_around_limitations.php It can be interesting to see what happens when you make the game “you wanna make” but you take into consideration what your limitations are, and what limitations you want to impose. http://www.gamasutra.com/blogs/SergioRosa/20130603/193464/quotGame_undesignquot_Designing_around_limitations.php Mon, 03 Jun 2013 01:54:00 EDT Finally after like 7 months since I made the prototype, a scorpion replacement concept! - by Quentin Preik http://www.gamasutra.com/blogs/QuentinPreik/20130602/193459/Finally_after_like_7_months_since_I_made_the_prototype_a_scorpion_replacement_concept.php Last November (2012), I started work on Steel Archers (the action rpg, dumping the mech sim prototype). The very same week I roughed in a few scorpions. At long last I've gotten back to replacing them! Presenting The Jumper! http://www.gamasutra.com/blogs/QuentinPreik/20130602/193459/Finally_after_like_7_months_since_I_made_the_prototype_a_scorpion_replacement_concept.php Sun, 02 Jun 2013 12:35:00 EDT Greenlight - What's the problem? - by Nicholas Koza http://www.gamasutra.com/blogs/NicholasKoza/20130602/193458/Greenlight__Whats_the_problem.php There’s been a lot of accusations about Steam’s Greenlight lately and it's lack of fairness. And my reaction is a big “so what?” That's not the real issue here. http://www.gamasutra.com/blogs/NicholasKoza/20130602/193458/Greenlight__Whats_the_problem.php Sun, 02 Jun 2013 12:00:00 EDT Symphonic Memories: Tales of Merregnon Studios (Part 4) - by Audun Sorlie http://www.gamasutra.com/blogs/AudunSorlie/20130602/193455/Symphonic_Memories_Tales_of_Merregnon_Studios_Part_4.php In this last part of the interview conducted in April, Merregnon Studios talks about their inspiration for Final Symphony, and gives the fans a message leading up the historic concert on May 30th. http://www.gamasutra.com/blogs/AudunSorlie/20130602/193455/Symphonic_Memories_Tales_of_Merregnon_Studios_Part_4.php Sun, 02 Jun 2013 07:25:00 EDT The [Spiritual] Role of Design - by Douglas Lynn http://www.gamasutra.com/blogs/DouglasLynn/20130601/193445/The_Spiritual_Role_of_Design.php The development process is about taking a game concept and making it into a fully-functioning software system. It's surprisingly easy to forget in the process that a video game is more than just a piece of software – it's a piece of entertainment. http://www.gamasutra.com/blogs/DouglasLynn/20130601/193445/The_Spiritual_Role_of_Design.php Sat, 01 Jun 2013 10:04:00 EDT How to convince venture capitalists and investors in funding your mobile game today? - by Billy Kun http://www.gamasutra.com/blogs/BillyKun/20130601/193444/How_to_convince_venture_capitalists_and_investors_in_funding_your_mobile_game_today.php How to convince venture capitalists and investors in funding your mobile game today? http://www.gamasutra.com/blogs/BillyKun/20130601/193444/How_to_convince_venture_capitalists_and_investors_in_funding_your_mobile_game_today.php Sat, 01 Jun 2013 05:50:00 EDT My Life Through PC and Console Games - by Scott Adamson http://www.gamasutra.com/blogs/ScottAdamson/20130601/193441/My_Life_Through_PC_and_Console_Games.php Just a bit about my earliest memories with video games. http://www.gamasutra.com/blogs/ScottAdamson/20130601/193441/My_Life_Through_PC_and_Console_Games.php Sat, 01 Jun 2013 11:13:00 EDT Technology: The Blade Pro - by Blane Humphries http://www.gamasutra.com/blogs/BlaneHumphries/20130531/193438/Technology_The_Blade_Pro.php With the announcement of a new edition of the Razer Blade, what are your thoughts and reactions to Razer's gaming laptop lineup? http://www.gamasutra.com/blogs/BlaneHumphries/20130531/193438/Technology_The_Blade_Pro.php Fri, 31 May 2013 10:42:00 EDT The Indie’s Kickstarter Survival Guide - by Ryan Casey http://www.gamasutra.com/blogs/RyanCasey/20130531/193418/The_Indies_Kickstarter_Survival_Guide.php My team just successfully survived a Kickstarter campaign for our debut game, and now I have some tips for you! http://www.gamasutra.com/blogs/RyanCasey/20130531/193418/The_Indies_Kickstarter_Survival_Guide.php Fri, 31 May 2013 02:38:00 EDT Where will your app go today? Language choice is key, find out which ones work best - by Christoffer Nilsson http://www.gamasutra.com/blogs/ChristofferNilsson/20130531/193408/Where_will_your_app_go_today_Language_choice_is_key_find_out_which_ones_work_best.php Developers often ask me what languages they should localize their games into - in this blog you'll find some suggestions for iOS and Android developers. Hint - FIGS is not enough! http://www.gamasutra.com/blogs/ChristofferNilsson/20130531/193408/Where_will_your_app_go_today_Language_choice_is_key_find_out_which_ones_work_best.php Fri, 31 May 2013 11:39:00 EDT What did we learn? Keep a stable build ready to show off! - by Quentin Preik http://www.gamasutra.com/blogs/QuentinPreik/20130531/193395/What_did_we_learn_Keep_a_stable_build_ready_to_show_off.php Well after an IGDA Toronto social I showed some people a Steel Archers build. Of course it was the latest build and of course I'd been messing around with settings and it was basically on playable! http://www.gamasutra.com/blogs/QuentinPreik/20130531/193395/What_did_we_learn_Keep_a_stable_build_ready_to_show_off.php Fri, 31 May 2013 09:08:00 EDT The right lead platform for a greater future - by Christian Philippe Guay http://www.gamasutra.com/blogs/ChristianPhilippeGuay/20130530/193355/The_right_lead_platform_for_a_greater_future.php Graphics are getting stagnant, consoles are becoming less relevant than ever before and game developers are facing a choice that isn't without risk, but could lead us to a greater future. http://www.gamasutra.com/blogs/ChristianPhilippeGuay/20130530/193355/The_right_lead_platform_for_a_greater_future.php Thu, 30 May 2013 11:39:00 EDT How We Test Our iOS Games - by Matthew Burns http://www.gamasutra.com/blogs/MatthewBurns/20130530/193354/How_We_Test_Our_iOS_Games.php This how we test our iOS games at Choo Parr Productions. This includes communicating problems and video game testing strategies. http://www.gamasutra.com/blogs/MatthewBurns/20130530/193354/How_We_Test_Our_iOS_Games.php Thu, 30 May 2013 10:45:00 EDT Violence as Fetish - by Kim Delicious http://www.gamasutra.com/blogs/KimDelicious/20130530/193332/Violence_as_Fetish.php Video games tackle the issue of violence about as well as mainstream porn sites tackle sexuality. http://www.gamasutra.com/blogs/KimDelicious/20130530/193332/Violence_as_Fetish.php Thu, 30 May 2013 06:04:00 EDT Ludicrous speed: What developers should know about relativity for games - by Daniel Strano http://www.gamasutra.com/blogs/DanielStrano/20130530/193331/Ludicrous_speed_What_developers_should_know_about_relativity_for_games.php The next generation of gaming platforms will open the door even further toward next-generation physics. We explore the possibilities of special relativity in video games and give some technical rules of thumb for straightforward implementations of it. http://www.gamasutra.com/blogs/DanielStrano/20130530/193331/Ludicrous_speed_What_developers_should_know_about_relativity_for_games.php Thu, 30 May 2013 04:27:00 EDT Effectiveness and Tripwires for new leaders - by Michael Levall http://www.gamasutra.com/blogs/MichaelLevall/20130530/193317/Effectiveness_and_Tripwires_for_new_leaders.php Soon to become a leader of your own team? Want to know the most common tripwires for new leaders? Read this post to understand how to make your team effective and how to avoid tripping during the initial months. http://www.gamasutra.com/blogs/MichaelLevall/20130530/193317/Effectiveness_and_Tripwires_for_new_leaders.php Thu, 30 May 2013 02:39:00 EDT Cryptozoic Entertainment on designing HEX, the world's first digital MMO-TCG - by Zoran Cunningham http://www.gamasutra.com/blogs/ZoranCunningham/20130530/193030/Cryptozoic_Entertainment_on_designing_HEX_the_worlds_first_digital_MMOTCG.php In an exclusive interview, developer Cryptozoic Entertainment discusses the upcoming release of its first ever digital title and the world's first MMO-TCG. http://www.gamasutra.com/blogs/ZoranCunningham/20130530/193030/Cryptozoic_Entertainment_on_designing_HEX_the_worlds_first_digital_MMOTCG.php Thu, 30 May 2013 10:00:00 EDT Farm for your Life’s Lifetime on Greenlight - by Oliver Eberlei http://www.gamasutra.com/blogs/OliverEberlei/20130530/193273/Farm_for_your_Lifes_Lifetime_on_Greenlight.php Independant Oliver Eberlei - of the newly found Studio Hammer Labs - outlines the failed progress of his first game "Farm for your Life" on Greenlight. http://www.gamasutra.com/blogs/OliverEberlei/20130530/193273/Farm_for_your_Lifes_Lifetime_on_Greenlight.php Thu, 30 May 2013 05:08:00 EDT Borderlands: A post-apocalyptic world of silly insanity - by Zack Wood http://www.gamasutra.com/blogs/ZackWood/20130529/193258/Borderlands_A_postapocalyptic_world_of_silly_insanity.php A look at the world of Borderlands. Re-posted from my blog at gamemakeworld.wordpress.com http://www.gamasutra.com/blogs/ZackWood/20130529/193258/Borderlands_A_postapocalyptic_world_of_silly_insanity.php Wed, 29 May 2013 09:36:00 EDT Lenses And A Little Bird: "Bioshock Infinite" As A Story - by Harald Hagen http://www.gamasutra.com/blogs/HaraldHagen/20130529/193252/Lenses_And_A_Little_Bird_quotBioshock_Infinitequot_As_A_Story.php I discuss the narrative of "Bioshock Infinite" from six viewpoints based on the simple question: what is it really about? What emerged was a surprising discovery about the story's protagonist. http://www.gamasutra.com/blogs/HaraldHagen/20130529/193252/Lenses_And_A_Little_Bird_quotBioshock_Infinitequot_As_A_Story.php Wed, 29 May 2013 08:53:00 EDT A Fictionist Perspective on Sarkeesian's Part 2 - by JJ Wang http://www.gamasutra.com/blogs/JJWang/20130529/193260/A_Fictionist_Perspective_on_Sarkeesians_Part_2.php An alternate perspective on the problems of damsel in distress and its subsequent variations are in games. http://www.gamasutra.com/blogs/JJWang/20130529/193260/A_Fictionist_Perspective_on_Sarkeesians_Part_2.php Wed, 29 May 2013 04:45:00 EDT Interviewing Software Engineers - by Jason Taylor http://www.gamasutra.com/blogs/JasonTaylor/20130529/193238/Interviewing_Software_Engineers.php I recently went through the interview gauntlet in search of my next job. I was reminded of how badly most companies interview software engineers. Here are some anecdotes and suggestions for companies to improve their process. http://www.gamasutra.com/blogs/JasonTaylor/20130529/193238/Interviewing_Software_Engineers.php Wed, 29 May 2013 04:12:00 EDT An Overview of Gamification - by Todd Horn http://www.gamasutra.com/blogs/ToddHorn/20130529/193230/An_Overview_of_Gamification.php An introduction to gamification: how and why it works, the business areas in which it is most effective & and what the limits are will help you determine the best approach. http://www.gamasutra.com/blogs/ToddHorn/20130529/193230/An_Overview_of_Gamification.php Wed, 29 May 2013 12:05:00 EDT