Gamasutra.com - Member Blogs http://www.gamasutra.com/blogs/member/ Gamasutra Blogs Sat, 30 Jul 2016 09:05:48 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[Post-Mortem: Discover O - Design with Data - by Surojit Roy]]> http://www.gamasutra.com/blogs/SurojitRoy/20160729/278196/PostMortem_Discover_O__Design_with_Data.php http://www.gamasutra.com/blogs/author/SurojitRoy/1011070/ http://www.gamasutra.com/blogs/SurojitRoy/20160729/278196/PostMortem_Discover_O__Design_with_Data.php Fri, 29 Jul 2016 06:03:00 EDT <![CDATA[Markets and You - by Yik-Sian Seow]]> http://www.gamasutra.com/blogs/YikSianSeow/20160729/278208/Markets_and_You.php http://www.gamasutra.com/blogs/author/YikSianSeow/949299/ http://www.gamasutra.com/blogs/YikSianSeow/20160729/278208/Markets_and_You.php Fri, 29 Jul 2016 06:03:00 EDT <![CDATA[Furi: some tough design decisions striving to make a memorable game - by Emeric Thoa]]> http://www.gamasutra.com/blogs/EmericThoa/20160729/278028/Furi_some_tough_design_decisions_striving_to_make_a_memorable_game.php http://www.gamasutra.com/blogs/author/EmericThoa/928077/ http://www.gamasutra.com/blogs/EmericThoa/20160729/278028/Furi_some_tough_design_decisions_striving_to_make_a_memorable_game.php Fri, 29 Jul 2016 10:40:00 EDT <![CDATA[Flat Kingdom post-mortem. 30 months of learning and shaping our first indie game. - by Gerardo Garcia]]> http://www.gamasutra.com/blogs/GerardoGarcia/20160729/278031/Flat_Kingdom_postmortem_30_months_of_learning_and_shaping_our_first_indie_game.php http://www.gamasutra.com/blogs/author/GerardoGarcia/1008137/ http://www.gamasutra.com/blogs/GerardoGarcia/20160729/278031/Flat_Kingdom_postmortem_30_months_of_learning_and_shaping_our_first_indie_game.php Fri, 29 Jul 2016 10:38:00 EDT <![CDATA[Hunt The Syntax, Part One - by Michael Heron]]> http://www.gamasutra.com/blogs/MichaelHeron/20160729/278114/Hunt_The_Syntax_Part_One.php http://www.gamasutra.com/blogs/author/MichaelHeron/1010478/ http://www.gamasutra.com/blogs/MichaelHeron/20160729/278114/Hunt_The_Syntax_Part_One.php Fri, 29 Jul 2016 10:38:00 EDT <![CDATA[A Theory on Pokémon Go's Location System - by Scott Fine]]> http://www.gamasutra.com/blogs/ScottFine/20160729/278144/A_Theory_on_Pokmon_Gos_Location_System.php http://www.gamasutra.com/blogs/author/ScottFine/1004237/ http://www.gamasutra.com/blogs/ScottFine/20160729/278144/A_Theory_on_Pokmon_Gos_Location_System.php Fri, 29 Jul 2016 10:37:00 EDT <![CDATA[Character Design in Moribund (graphical and technical) - by Mike Papagathangelou]]> http://www.gamasutra.com/blogs/MikePapagathangelou/20160729/278120/Character_Design_in_Moribund_graphical_and_technical.php http://www.gamasutra.com/blogs/author/MikePapagathangelou/1008933/ http://www.gamasutra.com/blogs/MikePapagathangelou/20160729/278120/Character_Design_in_Moribund_graphical_and_technical.php Fri, 29 Jul 2016 10:36:00 EDT <![CDATA[5 Leading Game Engines for indie game developers - by Dylan Moran]]> http://www.gamasutra.com/blogs/DylanMoran/20160729/278145/5_Leading_Game_Engines_for_indie_game_developers.php http://www.gamasutra.com/blogs/author/DylanMoran/1010162/ http://www.gamasutra.com/blogs/DylanMoran/20160729/278145/5_Leading_Game_Engines_for_indie_game_developers.php Fri, 29 Jul 2016 10:35:00 EDT <![CDATA[4 Big Ways Apple Beats Android in China - by Marcus Kay]]> http://www.gamasutra.com/blogs/MarcusKay/20160729/278166/4_Big_Ways_Apple_Beats_Android_in_China.php http://www.gamasutra.com/blogs/author/MarcusKay/890540/ http://www.gamasutra.com/blogs/MarcusKay/20160729/278166/4_Big_Ways_Apple_Beats_Android_in_China.php Fri, 29 Jul 2016 10:35:00 EDT <![CDATA[Case Study: How to Grow a Mobile Game by 1478% in less than a month - by Marcus Kay]]> http://www.gamasutra.com/blogs/MarcusKay/20160729/278169/Case_Study_How_to_Grow_a_Mobile_Game_by_1478_in_less_than_a_month.php http://www.gamasutra.com/blogs/author/MarcusKay/890540/ http://www.gamasutra.com/blogs/MarcusKay/20160729/278169/Case_Study_How_to_Grow_a_Mobile_Game_by_1478_in_less_than_a_month.php Fri, 29 Jul 2016 10:35:00 EDT <![CDATA[Why Bethesda should reveal Paid Mods 2.0 soon - by Nick Pearce]]> http://www.gamasutra.com/blogs/NickPearce/20160729/278167/Why_Bethesda_should_reveal_Paid_Mods_20_soon.php http://www.gamasutra.com/blogs/author/NickPearce/1011063/ http://www.gamasutra.com/blogs/NickPearce/20160729/278167/Why_Bethesda_should_reveal_Paid_Mods_20_soon.php Fri, 29 Jul 2016 09:58:00 EDT <![CDATA[Dev Interview: Donald Campbell - by Wes Platt]]> http://www.gamasutra.com/blogs/WesPlatt/20160728/278016/Dev_Interview_Donald_Campbell.php http://www.gamasutra.com/blogs/author/WesPlatt/892459/ http://www.gamasutra.com/blogs/WesPlatt/20160728/278016/Dev_Interview_Donald_Campbell.php Thu, 28 Jul 2016 10:28:00 EDT <![CDATA[EXO ONE Greenlight Post-Mortem - by Jay Weston]]> http://www.gamasutra.com/blogs/JayWeston/20160728/278064/EXO_ONE_Greenlight_PostMortem.php http://www.gamasutra.com/blogs/author/JayWeston/380501/ http://www.gamasutra.com/blogs/JayWeston/20160728/278064/EXO_ONE_Greenlight_PostMortem.php Thu, 28 Jul 2016 10:27:00 EDT <![CDATA[3 Reasons Why You Should Publish Your Mobile Game In China Now - by Marcus Kay]]> http://www.gamasutra.com/blogs/MarcusKay/20160728/278062/3_Reasons_Why_You_Should_Publish_Your_Mobile_Game_In_China_Now.php http://www.gamasutra.com/blogs/author/MarcusKay/890540/ http://www.gamasutra.com/blogs/MarcusKay/20160728/278062/3_Reasons_Why_You_Should_Publish_Your_Mobile_Game_In_China_Now.php Thu, 28 Jul 2016 10:08:00 EDT <![CDATA[Indie Games: Is Money the Measure of Success? - by Christian Mosbo]]> http://www.gamasutra.com/blogs/ChristianMosbo/20160728/278057/Indie_Games_Is_Money_the_Measure_of_Success.php http://www.gamasutra.com/blogs/author/ChristianMosbo/1010933/ http://www.gamasutra.com/blogs/ChristianMosbo/20160728/278057/Indie_Games_Is_Money_the_Measure_of_Success.php Thu, 28 Jul 2016 10:03:00 EDT <![CDATA[Viridi on Mobile (One Month In): Curiosities! - by Kevin Maxon]]> http://www.gamasutra.com/blogs/KevinMaxon/20160727/277952/Viridi_on_Mobile_One_Month_In_Curiosities.php http://www.gamasutra.com/blogs/author/KevinMaxon/921933/ http://www.gamasutra.com/blogs/KevinMaxon/20160727/277952/Viridi_on_Mobile_One_Month_In_Curiosities.php Wed, 27 Jul 2016 10:26:00 EDT <![CDATA[This Week in Video Game Blogging: Being Public - by Critical Distance]]> http://www.gamasutra.com/blogs/CriticalDistance/20160727/277991/This_Week_in_Video_Game_Blogging_Being_Public.php http://www.gamasutra.com/blogs/author/CriticalDistance/1003342/ http://www.gamasutra.com/blogs/CriticalDistance/20160727/277991/This_Week_in_Video_Game_Blogging_Being_Public.php Wed, 27 Jul 2016 10:25:00 EDT <![CDATA[Lessons From Our Launch Trailer for Poly Bridge - by M. Joshua Cauller]]> http://www.gamasutra.com/blogs/MJoshuaCauller/20160727/277992/Lessons_From_Our_Launch_Trailer_for_Poly_Bridge.php http://www.gamasutra.com/blogs/author/MJoshuaCauller/925028/ http://www.gamasutra.com/blogs/MJoshuaCauller/20160727/277992/Lessons_From_Our_Launch_Trailer_for_Poly_Bridge.php Wed, 27 Jul 2016 10:25:00 EDT <![CDATA[Three lessons learned while developing our internship program - by Jed Cruz]]> http://www.gamasutra.com/blogs/JedCruz/20160727/277956/Three_lessons_learned_while_developing_our_internship_program.php http://www.gamasutra.com/blogs/author/JedCruz/1010767/ http://www.gamasutra.com/blogs/JedCruz/20160727/277956/Three_lessons_learned_while_developing_our_internship_program.php Wed, 27 Jul 2016 10:15:00 EDT <![CDATA[Pokémon GO! – Fad or the Future? - by Anil Das Gupta]]> http://www.gamasutra.com/blogs/AnilDasGupta/20160727/277985/Pokmon_GO__Fad_or_the_Future.php http://www.gamasutra.com/blogs/author/AnilDasGupta/1010958/ http://www.gamasutra.com/blogs/AnilDasGupta/20160727/277985/Pokmon_GO__Fad_or_the_Future.php Wed, 27 Jul 2016 10:15:00 EDT <![CDATA[ Design Tips: In-Game Proportions and Scale - by Yuriy Sivers]]> http://www.gamasutra.com/blogs/YuriySivers/20160726/277626/Design_Tips_InGame_Proportions_and_Scale.php http://www.gamasutra.com/blogs/author/YuriySivers/1010884/ http://www.gamasutra.com/blogs/YuriySivers/20160726/277626/Design_Tips_InGame_Proportions_and_Scale.php Tue, 26 Jul 2016 06:30:00 EDT <![CDATA[Unprecedented raw footage of the Japanese games industry - by John Szczepaniak]]> http://www.gamasutra.com/blogs/JohnSzczepaniak/20160726/277925/Unprecedented_raw_footage_of_the_Japanese_games_industry.php http://www.gamasutra.com/blogs/author/JohnSzczepaniak/937274/ http://www.gamasutra.com/blogs/JohnSzczepaniak/20160726/277925/Unprecedented_raw_footage_of_the_Japanese_games_industry.php Tue, 26 Jul 2016 06:27:00 EDT <![CDATA[How to Write a Game Design Document - by Leandro Gonzalez]]> http://www.gamasutra.com/blogs/LeandroGonzalez/20160726/277928/How_to_Write_a_Game_Design_Document.php http://www.gamasutra.com/blogs/author/LeandroGonzalez/1010814/ http://www.gamasutra.com/blogs/LeandroGonzalez/20160726/277928/How_to_Write_a_Game_Design_Document.php Tue, 26 Jul 2016 06:26:00 EDT <![CDATA[Some thoughts on Pokémon GO - by Theo Marchal]]> http://www.gamasutra.com/blogs/TheoMarchal/20160726/277896/Some_thoughts_on_Pokmon_GO.php http://www.gamasutra.com/blogs/author/TheoMarchal/1008787/ http://www.gamasutra.com/blogs/TheoMarchal/20160726/277896/Some_thoughts_on_Pokmon_GO.php Tue, 26 Jul 2016 06:25:00 EDT <![CDATA[The Most Fun Way To Play (And The Most Strategic) - by Caleb Friesen]]> http://www.gamasutra.com/blogs/CalebFriesen/20160726/277899/The_Most_Fun_Way_To_Play_And_The_Most_Strategic.php http://www.gamasutra.com/blogs/author/CalebFriesen/1008896/ http://www.gamasutra.com/blogs/CalebFriesen/20160726/277899/The_Most_Fun_Way_To_Play_And_The_Most_Strategic.php Tue, 26 Jul 2016 06:25:00 EDT <![CDATA[My experience with Unity in creating an arcade style game - by Martino Wullems]]> http://www.gamasutra.com/blogs/MartinoWullems/20160726/277926/My_experience_with_Unity_in_creating_an_arcade_style_game.php http://www.gamasutra.com/blogs/author/MartinoWullems/1011001/ http://www.gamasutra.com/blogs/MartinoWullems/20160726/277926/My_experience_with_Unity_in_creating_an_arcade_style_game.php Tue, 26 Jul 2016 06:25:00 EDT <![CDATA[When Randomized Game Design goes too Far - by Josh Bycer]]> http://www.gamasutra.com/blogs/JoshBycer/20160726/277931/When_Randomized_Game_Design_goes_too_Far.php http://www.gamasutra.com/blogs/author/JoshBycer/823287/ http://www.gamasutra.com/blogs/JoshBycer/20160726/277931/When_Randomized_Game_Design_goes_too_Far.php Tue, 26 Jul 2016 06:25:00 EDT <![CDATA[Transparency In The Game Industry - by Douglas Bogart]]> http://www.gamasutra.com/blogs/DouglasBogart/20160726/277932/Transparency_In_The_Game_Industry.php http://www.gamasutra.com/blogs/author/DouglasBogart/1010974/ http://www.gamasutra.com/blogs/DouglasBogart/20160726/277932/Transparency_In_The_Game_Industry.php Tue, 26 Jul 2016 06:25:00 EDT <![CDATA[Testing for Game Development - by Ash Davis]]> http://www.gamasutra.com/blogs/AshDavis/20160726/277825/Testing_for_Game_Development.php http://www.gamasutra.com/blogs/author/AshDavis/704297/ http://www.gamasutra.com/blogs/AshDavis/20160726/277825/Testing_for_Game_Development.php Tue, 26 Jul 2016 10:18:00 EDT <![CDATA[Doing Difficulty Right: Fractal Curves - by Attila Branyiczky]]> http://www.gamasutra.com/blogs/AttilaBranyiczky/20160726/277832/Doing_Difficulty_Right_Fractal_Curves.php http://www.gamasutra.com/blogs/author/AttilaBranyiczky/1009437/ http://www.gamasutra.com/blogs/AttilaBranyiczky/20160726/277832/Doing_Difficulty_Right_Fractal_Curves.php Tue, 26 Jul 2016 10:17:00 EDT <![CDATA[Pokemon-Go founder gives hints to the future of the game - by Dylan Moran]]> http://www.gamasutra.com/blogs/DylanMoran/20160726/277839/PokemonGo_founder_gives_hints_to_the_future_of_the_game.php http://www.gamasutra.com/blogs/author/DylanMoran/1010162/ http://www.gamasutra.com/blogs/DylanMoran/20160726/277839/PokemonGo_founder_gives_hints_to_the_future_of_the_game.php Tue, 26 Jul 2016 10:17:00 EDT <![CDATA[Before The Wheel - by Brendan Vance]]> http://www.gamasutra.com/blogs/BrendanVance/20160726/277846/Before_The_Wheel.php http://www.gamasutra.com/blogs/author/BrendanVance/938215/ http://www.gamasutra.com/blogs/BrendanVance/20160726/277846/Before_The_Wheel.php Tue, 26 Jul 2016 10:13:00 EDT <![CDATA[Unity Plugins that I found really useful! - by Shobhit Samaria]]> http://www.gamasutra.com/blogs/ShobhitSamaria/20160725/277755/Unity_Plugins_that_I_found_really_useful.php http://www.gamasutra.com/blogs/author/ShobhitSamaria/1010533/ http://www.gamasutra.com/blogs/ShobhitSamaria/20160725/277755/Unity_Plugins_that_I_found_really_useful.php Mon, 25 Jul 2016 04:37:00 EDT <![CDATA[Glasswinged Ascension. My first attempt to make a video game alone. - by Sergey Kalmanovich]]> http://www.gamasutra.com/blogs/SergeyKalmanovich/20160725/277629/Glasswinged_Ascension_My_first_attempt_to_make_a_video_game_alone.php http://www.gamasutra.com/blogs/author/SergeyKalmanovich/1010777/ http://www.gamasutra.com/blogs/SergeyKalmanovich/20160725/277629/Glasswinged_Ascension_My_first_attempt_to_make_a_video_game_alone.php Mon, 25 Jul 2016 03:46:00 EDT <![CDATA[Unexpected anxiety following a moderate success - by Dave Toulouse]]> http://www.gamasutra.com/blogs/DaveToulouse/20160725/277799/Unexpected_anxiety_following_a_moderate_success.php http://www.gamasutra.com/blogs/author/DaveToulouse/884853/ http://www.gamasutra.com/blogs/DaveToulouse/20160725/277799/Unexpected_anxiety_following_a_moderate_success.php Mon, 25 Jul 2016 12:15:00 EDT <![CDATA[2nd Vlog Creating an animated title - by Randell Trulson]]> http://www.gamasutra.com/blogs/RandellTrulson/20160725/277717/2nd_Vlog_Creating_an_animated_title.php http://www.gamasutra.com/blogs/author/RandellTrulson/16540/ http://www.gamasutra.com/blogs/RandellTrulson/20160725/277717/2nd_Vlog_Creating_an_animated_title.php Mon, 25 Jul 2016 11:29:00 EDT <![CDATA[Simple statistics for randomly positioning gameplay elements - by Ruben Torres]]> http://www.gamasutra.com/blogs/RubenTorres/20160725/277721/Simple_statistics_for_randomly_positioning_gameplay_elements.php http://www.gamasutra.com/blogs/author/RubenTorres/1009721/ http://www.gamasutra.com/blogs/RubenTorres/20160725/277721/Simple_statistics_for_randomly_positioning_gameplay_elements.php Mon, 25 Jul 2016 11:17:00 EDT <![CDATA[Inside - Teaching through Level Design - by Joey Simas]]> http://www.gamasutra.com/blogs/JoeySimas/20160725/277727/Inside__Teaching_through_Level_Design.php http://www.gamasutra.com/blogs/author/JoeySimas/1010861/ http://www.gamasutra.com/blogs/JoeySimas/20160725/277727/Inside__Teaching_through_Level_Design.php Mon, 25 Jul 2016 11:17:00 EDT <![CDATA[Clementine - A Truly Great Video Game Character - by Michael Heron]]> http://www.gamasutra.com/blogs/MichaelHeron/20160725/277746/Clementine__A_Truly_Great_Video_Game_Character.php http://www.gamasutra.com/blogs/author/MichaelHeron/1010478/ http://www.gamasutra.com/blogs/MichaelHeron/20160725/277746/Clementine__A_Truly_Great_Video_Game_Character.php Mon, 25 Jul 2016 11:14:00 EDT <![CDATA[Disney Magic Kingdoms - Game Design Analysis - by Scott Fine]]> http://www.gamasutra.com/blogs/ScottFine/20160725/277761/Disney_Magic_Kingdoms__Game_Design_Analysis.php http://www.gamasutra.com/blogs/author/ScottFine/1004237/ http://www.gamasutra.com/blogs/ScottFine/20160725/277761/Disney_Magic_Kingdoms__Game_Design_Analysis.php Mon, 25 Jul 2016 11:13:00 EDT <![CDATA[How to Conduct Market Research For Your Indie Game - by Logan Williams]]> http://www.gamasutra.com/blogs/LoganWilliams/20160725/277781/How_to_Conduct_Market_Research_For_Your_Indie_Game.php http://www.gamasutra.com/blogs/author/LoganWilliams/1003351/ http://www.gamasutra.com/blogs/LoganWilliams/20160725/277781/How_to_Conduct_Market_Research_For_Your_Indie_Game.php Mon, 25 Jul 2016 10:34:00 EDT <![CDATA[Banya, kid’s laptop and a duck or “How we created indie-game”. Part 1 – The Artist. - by Vladimir Malyshev]]> http://www.gamasutra.com/blogs/VladimirMalyshev/20160725/277733/Banya_kids_laptop_and_a_duck_or_How_we_created_indiegame_Part_1__The_Artist.php http://www.gamasutra.com/blogs/author/VladimirMalyshev/1010923/ http://www.gamasutra.com/blogs/VladimirMalyshev/20160725/277733/Banya_kids_laptop_and_a_duck_or_How_we_created_indiegame_Part_1__The_Artist.php Mon, 25 Jul 2016 10:30:00 EDT <![CDATA[Is Pokémon GO’s UX Intentionally Obtuse? - by Steffie Garcia]]> http://www.gamasutra.com/blogs/SteffieGarcia/20160725/277741/Is_Pokmon_GOs_UX_Intentionally_Obtuse.php http://www.gamasutra.com/blogs/author/SteffieGarcia/1010938/ http://www.gamasutra.com/blogs/SteffieGarcia/20160725/277741/Is_Pokmon_GOs_UX_Intentionally_Obtuse.php Mon, 25 Jul 2016 10:30:00 EDT <![CDATA[A Pre-Release View on my Mistakes - by Christian Hodges]]> http://www.gamasutra.com/blogs/ChristianHodges/20160725/277743/A_PreRelease_View_on_my_Mistakes.php http://www.gamasutra.com/blogs/author/ChristianHodges/1002226/ http://www.gamasutra.com/blogs/ChristianHodges/20160725/277743/A_PreRelease_View_on_my_Mistakes.php Mon, 25 Jul 2016 10:30:00 EDT <![CDATA[Use Paper Prototyping to design your games - by Marco Mignano]]> http://www.gamasutra.com/blogs/MarcoMignano/20160725/277766/Use_Paper_Prototyping_to_design_your_games.php http://www.gamasutra.com/blogs/author/MarcoMignano/1010959/ http://www.gamasutra.com/blogs/MarcoMignano/20160725/277766/Use_Paper_Prototyping_to_design_your_games.php Mon, 25 Jul 2016 10:30:00 EDT <![CDATA[5 reasons why your game will not succeed - by Natalia Dolzycka]]> http://www.gamasutra.com/blogs/NataliaDolzycka/20160722/277620/5_reasons_why_your_game_will_not_succeed.php http://www.gamasutra.com/blogs/author/NataliaDolzycka/1010730/ http://www.gamasutra.com/blogs/NataliaDolzycka/20160722/277620/5_reasons_why_your_game_will_not_succeed.php Fri, 22 Jul 2016 03:33:00 EDT <![CDATA[The Tomb Raider Franchise - by Michael Heron]]> http://www.gamasutra.com/blogs/MichaelHeron/20160722/277709/The_Tomb_Raider_Franchise.php http://www.gamasutra.com/blogs/author/MichaelHeron/1010478/ http://www.gamasutra.com/blogs/MichaelHeron/20160722/277709/The_Tomb_Raider_Franchise.php Fri, 22 Jul 2016 03:33:00 EDT <![CDATA[Nvidia's New VR Funhouse is Pushing Virtual Reality Effects to The Next-Level - by Dylan Moran]]> http://www.gamasutra.com/blogs/DylanMoran/20160722/277568/Nvidias_New_VR_Funhouse_is_Pushing_Virtual_Reality_Effects_to_The_NextLevel.php http://www.gamasutra.com/blogs/author/DylanMoran/1010162/ http://www.gamasutra.com/blogs/DylanMoran/20160722/277568/Nvidias_New_VR_Funhouse_is_Pushing_Virtual_Reality_Effects_to_The_NextLevel.php Fri, 22 Jul 2016 03:32:00 EDT <![CDATA[When Unity's Frame Debugger is not enough: RenderDoc - by Ruben Torres]]> http://www.gamasutra.com/blogs/RubenTorres/20160722/277707/When_Unitys_Frame_Debugger_is_not_enough_RenderDoc.php http://www.gamasutra.com/blogs/author/RubenTorres/1009721/ http://www.gamasutra.com/blogs/RubenTorres/20160722/277707/When_Unitys_Frame_Debugger_is_not_enough_RenderDoc.php Fri, 22 Jul 2016 03:32:00 EDT <![CDATA[A More Personal Steam - by Gregory Love]]> http://www.gamasutra.com/blogs/GregoryLove/20160722/277636/A_More_Personal_Steam.php http://www.gamasutra.com/blogs/author/GregoryLove/946647/ http://www.gamasutra.com/blogs/GregoryLove/20160722/277636/A_More_Personal_Steam.php Fri, 22 Jul 2016 02:44:00 EDT <![CDATA[First ever Role Playing Game developed for Apple Watch - by Ajeet Singh]]> http://www.gamasutra.com/blogs/AjeetSingh/20160722/277693/First_ever_Role_Playing_Game_developed_for_Apple_Watch.php http://www.gamasutra.com/blogs/author/AjeetSingh/1010899/ http://www.gamasutra.com/blogs/AjeetSingh/20160722/277693/First_ever_Role_Playing_Game_developed_for_Apple_Watch.php Fri, 22 Jul 2016 01:35:00 EDT <![CDATA[Bound Against Time Update: Developing Across The Space-Time Continuum - by Andrew-David Jahchan]]> http://www.gamasutra.com/blogs/AndrewDavidJahchan/20160721/277338/Bound_Against_Time_Update_Developing_Across_The_SpaceTime_Continuum.php http://www.gamasutra.com/blogs/author/AndrewDavidJahchan/948974/ http://www.gamasutra.com/blogs/AndrewDavidJahchan/20160721/277338/Bound_Against_Time_Update_Developing_Across_The_SpaceTime_Continuum.php Thu, 21 Jul 2016 12:57:00 EDT <![CDATA[How Android piracy is affecting a free game - by Davide Coppola]]> http://www.gamasutra.com/blogs/DavideCoppola/20160721/277563/How_Android_piracy_is_affecting_a_free_game.php http://www.gamasutra.com/blogs/author/DavideCoppola/598953/ http://www.gamasutra.com/blogs/DavideCoppola/20160721/277563/How_Android_piracy_is_affecting_a_free_game.php Thu, 21 Jul 2016 12:57:00 EDT <![CDATA[Finding proper marketing channels and measuring video campaigns - 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