Gamasutra.com - Member Blogs http://www.gamasutra.com/blogs/member/ Gamasutra Blogs Fri, 23 Jun 2017 08:12:24 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[Another One Bites the Dust: Dynasty Feud Postmortem - by Jon Sanchez]]> http://www.gamasutra.com/blogs/JonSanchez/20170623/300333/Another_One_Bites_the_Dust_Dynasty_Feud_Postmortem.php http://www.gamasutra.com/blogs/author/JonSanchez/1018000/ http://www.gamasutra.com/blogs/JonSanchez/20170623/300333/Another_One_Bites_the_Dust_Dynasty_Feud_Postmortem.php Fri, 23 Jun 2017 09:48:00 EDT <![CDATA[How to control E3 by finding Nemo - by Katarina Gyllenback]]> http://www.gamasutra.com/blogs/KatarinaGyllenback/20170623/300374/How_to_control_E3_by_finding_Nemo.php http://www.gamasutra.com/blogs/author/KatarinaGyllenback/932286/ http://www.gamasutra.com/blogs/KatarinaGyllenback/20170623/300374/How_to_control_E3_by_finding_Nemo.php Fri, 23 Jun 2017 09:44:00 EDT <![CDATA[The Recipe AKA Game Design Doc (GDD) - by Kajetan Szczepaniak]]> http://www.gamasutra.com/blogs/KajetanSzczepaniak/20170622/300364/The_Recipe_AKA_Game_Design_Doc_GDD.php http://www.gamasutra.com/blogs/author/KajetanSzczepaniak/991773/ http://www.gamasutra.com/blogs/KajetanSzczepaniak/20170622/300364/The_Recipe_AKA_Game_Design_Doc_GDD.php Thu, 22 Jun 2017 10:04:00 EDT <![CDATA[Game Cities: The Urbanism of Thimbleweed Park - by Konstantinos Dimopoulos]]> http://www.gamasutra.com/blogs/KonstantinosDimopoulos/20170622/300376/Game_Cities_The_Urbanism_of_Thimbleweed_Park.php http://www.gamasutra.com/blogs/author/KonstantinosDimopoulos/1003861/ http://www.gamasutra.com/blogs/KonstantinosDimopoulos/20170622/300376/Game_Cities_The_Urbanism_of_Thimbleweed_Park.php Thu, 22 Jun 2017 09:54:00 EDT <![CDATA[A different viewpoint on VR games development - by Shannon Pickles]]> http://www.gamasutra.com/blogs/ShannonPickles/20170622/300371/A_different_viewpoint_on_VR_games_development.php http://www.gamasutra.com/blogs/author/ShannonPickles/1016967/ http://www.gamasutra.com/blogs/ShannonPickles/20170622/300371/A_different_viewpoint_on_VR_games_development.php Thu, 22 Jun 2017 09:53:00 EDT <![CDATA[How to Handle Criticism Like a Classy Developer - by Jennifer Mendez]]> http://www.gamasutra.com/blogs/JenniferMendez/20170622/300381/How_to_Handle_Criticism_Like_a_Classy_Developer.php http://www.gamasutra.com/blogs/author/JenniferMendez/1008911/ http://www.gamasutra.com/blogs/JenniferMendez/20170622/300381/How_to_Handle_Criticism_Like_a_Classy_Developer.php Thu, 22 Jun 2017 09:53:00 EDT <![CDATA[Top Kickstarter Tips From Kickstarter's Video Games Expert - by Anya Combs]]> http://www.gamasutra.com/blogs/AnyaCombs/20170622/300350/Top_Kickstarter_Tips_From_Kickstarters_Video_Games_Expert.php http://www.gamasutra.com/blogs/author/AnyaCombs/1018231/ http://www.gamasutra.com/blogs/AnyaCombs/20170622/300350/Top_Kickstarter_Tips_From_Kickstarters_Video_Games_Expert.php Thu, 22 Jun 2017 09:44:00 EDT <![CDATA[What to Learn from PlayerUnknown’s Battlegrounds: A Marketing Analysis - by Jennifer Mendez]]> http://www.gamasutra.com/blogs/JenniferMendez/20170621/300240/What_to_Learn_from_PlayerUnknowns_Battlegrounds_A_Marketing_Analysis.php http://www.gamasutra.com/blogs/author/JenniferMendez/1008911/ http://www.gamasutra.com/blogs/JenniferMendez/20170621/300240/What_to_Learn_from_PlayerUnknowns_Battlegrounds_A_Marketing_Analysis.php Wed, 21 Jun 2017 09:35:00 EDT <![CDATA[Building a Simple System for Persistence with Unity - by Samantha Stahlke]]> http://www.gamasutra.com/blogs/SamanthaStahlke/20170621/300187/Building_a_Simple_System_for_Persistence_with_Unity.php http://www.gamasutra.com/blogs/author/SamanthaStahlke/1016643/ http://www.gamasutra.com/blogs/SamanthaStahlke/20170621/300187/Building_a_Simple_System_for_Persistence_with_Unity.php Wed, 21 Jun 2017 09:09:00 EDT <![CDATA[I couldn't make it to Train Jam and GDC because I am from Morocco (?) - by khalil arafan]]> http://www.gamasutra.com/blogs/KhalilArafan/20170621/300203/I_couldnt_make_it_to_Train_Jam_and_GDC_because_I_am_from_Morocco_.php http://www.gamasutra.com/blogs/author/KhalilArafan/955131/ http://www.gamasutra.com/blogs/KhalilArafan/20170621/300203/I_couldnt_make_it_to_Train_Jam_and_GDC_because_I_am_from_Morocco_.php Wed, 21 Jun 2017 09:07:00 EDT <![CDATA[The 4 Required Parts of any Game Tutorial - by Josh Bycer]]> http://www.gamasutra.com/blogs/JoshBycer/20170621/300328/The_4_Required_Parts_of_any_Game_Tutorial.php http://www.gamasutra.com/blogs/author/JoshBycer/823287/ http://www.gamasutra.com/blogs/JoshBycer/20170621/300328/The_4_Required_Parts_of_any_Game_Tutorial.php Wed, 21 Jun 2017 09:07:00 EDT <![CDATA[Building games that are fun to watch, fun to play in the Twitch era - by Mike Willette]]> http://www.gamasutra.com/blogs/MikeWillette/20170621/300321/Building_games_that_are_fun_to_watch_fun_to_play_in_the_Twitch_era.php http://www.gamasutra.com/blogs/author/MikeWillette/1018189/ http://www.gamasutra.com/blogs/MikeWillette/20170621/300321/Building_games_that_are_fun_to_watch_fun_to_play_in_the_Twitch_era.php Wed, 21 Jun 2017 09:06:00 EDT <![CDATA[Video Games as Serious Social Tools - by Andrew Heikkila]]> http://www.gamasutra.com/blogs/AndrewHeikkila/20170621/300323/Video_Games_as_Serious_Social_Tools.php http://www.gamasutra.com/blogs/author/AndrewHeikkila/1018004/ http://www.gamasutra.com/blogs/AndrewHeikkila/20170621/300323/Video_Games_as_Serious_Social_Tools.php Wed, 21 Jun 2017 09:06:00 EDT <![CDATA[Designing Silicon Void's Combat, Part 1: Clockwork - by Chris Doucette]]> http://www.gamasutra.com/blogs/ChrisDoucette/20170621/300327/Designing_Silicon_Voids_Combat_Part_1_Clockwork.php http://www.gamasutra.com/blogs/author/ChrisDoucette/1018135/ http://www.gamasutra.com/blogs/ChrisDoucette/20170621/300327/Designing_Silicon_Voids_Combat_Part_1_Clockwork.php Wed, 21 Jun 2017 09:06:00 EDT <![CDATA[The effect of proper pre-production - by Dennis Verschuur]]> http://www.gamasutra.com/blogs/DennisVerschuur/20170621/300330/The_effect_of_proper_preproduction.php http://www.gamasutra.com/blogs/author/DennisVerschuur/1018220/ http://www.gamasutra.com/blogs/DennisVerschuur/20170621/300330/The_effect_of_proper_preproduction.php Wed, 21 Jun 2017 09:06:00 EDT <![CDATA[So You Want to Develop Video Games: The Five Phases to Console Development - by Alexander Stokes]]> http://www.gamasutra.com/blogs/AlexanderStokes/20170620/300299/So_You_Want_to_Develop_Video_Games_The_Five_Phases_to_Console_Development.php http://www.gamasutra.com/blogs/author/AlexanderStokes/1018143/ http://www.gamasutra.com/blogs/AlexanderStokes/20170620/300299/So_You_Want_to_Develop_Video_Games_The_Five_Phases_to_Console_Development.php Tue, 20 Jun 2017 10:29:00 EDT <![CDATA[Indie Developers as Consumers, not Providers - by Steven Colling]]> http://www.gamasutra.com/blogs/StevenColling/20170620/300217/Indie_Developers_as_Consumers_not_Providers.php http://www.gamasutra.com/blogs/author/StevenColling/1006733/ http://www.gamasutra.com/blogs/StevenColling/20170620/300217/Indie_Developers_as_Consumers_not_Providers.php Tue, 20 Jun 2017 10:16:00 EDT <![CDATA[How Do You Design Your VR Game Around Motion Sickness Constraints - by Alex Riviere]]> http://www.gamasutra.com/blogs/AlexRiviere/20170620/300275/How_Do_You_Design_Your_VR_Game_Around_Motion_Sickness_Constraints.php http://www.gamasutra.com/blogs/author/AlexRiviere/1011585/ http://www.gamasutra.com/blogs/AlexRiviere/20170620/300275/How_Do_You_Design_Your_VR_Game_Around_Motion_Sickness_Constraints.php Tue, 20 Jun 2017 10:16:00 EDT <![CDATA[Feature stacking is often a great recipe for fun - by Dan Williams]]> http://www.gamasutra.com/blogs/DanWilliams/20170620/300252/Feature_stacking_is_often_a_great_recipe_for_fun.php http://www.gamasutra.com/blogs/author/DanWilliams/858192/ http://www.gamasutra.com/blogs/DanWilliams/20170620/300252/Feature_stacking_is_often_a_great_recipe_for_fun.php Tue, 20 Jun 2017 10:15:00 EDT <![CDATA[10 Ways to Improve Your Productivity When Working Remotely - by Jennifer Mendez]]> http://www.gamasutra.com/blogs/JenniferMendez/20170620/300298/10_Ways_to_Improve_Your_Productivity_When_Working_Remotely.php http://www.gamasutra.com/blogs/author/JenniferMendez/1008911/ http://www.gamasutra.com/blogs/JenniferMendez/20170620/300298/10_Ways_to_Improve_Your_Productivity_When_Working_Remotely.php Tue, 20 Jun 2017 10:15:00 EDT <![CDATA[Tracking our Twitch success in real time - by Guillermo Andrades]]> http://www.gamasutra.com/blogs/GuillermoAndrades/20170619/298732/Tracking_our_Twitch_success_in_real_time.php http://www.gamasutra.com/blogs/author/GuillermoAndrades/1005626/ http://www.gamasutra.com/blogs/GuillermoAndrades/20170619/298732/Tracking_our_Twitch_success_in_real_time.php Mon, 19 Jun 2017 10:09:00 EDT <![CDATA[Nitty Gritty: Weaving A Fetching Environmental Narrative In Games - by Michel Sabbagh]]> http://www.gamasutra.com/blogs/MichelSabbagh/20170619/300200/Nitty_Gritty_Weaving_A_Fetching_Environmental_Narrative_In_Games.php http://www.gamasutra.com/blogs/author/MichelSabbagh/893768/ http://www.gamasutra.com/blogs/MichelSabbagh/20170619/300200/Nitty_Gritty_Weaving_A_Fetching_Environmental_Narrative_In_Games.php Mon, 19 Jun 2017 10:08:00 EDT <![CDATA[The Red Front - Game Development Update - by Tim Baker]]> http://www.gamasutra.com/blogs/TimBaker/20170619/298482/The_Red_Front__Game_Development_Update.php http://www.gamasutra.com/blogs/author/TimBaker/1016582/ http://www.gamasutra.com/blogs/TimBaker/20170619/298482/The_Red_Front__Game_Development_Update.php Mon, 19 Jun 2017 10:07:00 EDT <![CDATA[WebGame as a Standalone With Phaser and NWJS - by Jakub Kasztalski]]> http://www.gamasutra.com/blogs/JakubKasztalski/20170619/300186/WebGame_as_a_Standalone_With_Phaser_and_NWJS.php http://www.gamasutra.com/blogs/author/JakubKasztalski/1003668/ http://www.gamasutra.com/blogs/JakubKasztalski/20170619/300186/WebGame_as_a_Standalone_With_Phaser_and_NWJS.php Mon, 19 Jun 2017 10:06:00 EDT <![CDATA[Upgrades and Playtesting - by Tim Baker]]> http://www.gamasutra.com/blogs/TimBaker/20170619/300184/Upgrades_and_Playtesting.php http://www.gamasutra.com/blogs/author/TimBaker/1016582/ http://www.gamasutra.com/blogs/TimBaker/20170619/300184/Upgrades_and_Playtesting.php Mon, 19 Jun 2017 10:02:00 EDT <![CDATA[6 Played-Out Cliches in Games That Every Developer Should Avoid Using - by Ben Sim]]> http://www.gamasutra.com/blogs/BenSim/20170616/300129/6_PlayedOut_Cliches_in_Games_That_Every_Developer_Should_Avoid_Using.php http://www.gamasutra.com/blogs/author/BenSim/1013374/ http://www.gamasutra.com/blogs/BenSim/20170616/300129/6_PlayedOut_Cliches_in_Games_That_Every_Developer_Should_Avoid_Using.php Fri, 16 Jun 2017 09:42:00 EDT <![CDATA[A work process, Part #2 : A warrior comes and goes - by Arnaud Thion]]> http://www.gamasutra.com/blogs/ArnaudThion/20170616/300150/A_work_process_Part_2__A_warrior_comes_and_goes.php http://www.gamasutra.com/blogs/author/ArnaudThion/993948/ http://www.gamasutra.com/blogs/ArnaudThion/20170616/300150/A_work_process_Part_2__A_warrior_comes_and_goes.php Fri, 16 Jun 2017 09:41:00 EDT <![CDATA[The 6 Biggest Changes in the New App Store that will Impact Advertisers - by Tony Meyer]]> http://www.gamasutra.com/blogs/TonyMeyer/20170616/300122/The_6_Biggest_Changes_in_the_New_App_Store_that_will_Impact_Advertisers.php http://www.gamasutra.com/blogs/author/TonyMeyer/1018127/ http://www.gamasutra.com/blogs/TonyMeyer/20170616/300122/The_6_Biggest_Changes_in_the_New_App_Store_that_will_Impact_Advertisers.php Fri, 16 Jun 2017 09:39:00 EDT <![CDATA[Google and Apple vs. Indie Developers - by Liran Grunhaus]]> http://www.gamasutra.com/blogs/LiranGrunhaus/20170615/299127/Google_and_Apple_vs_Indie_Developers.php http://www.gamasutra.com/blogs/author/LiranGrunhaus/1017455/ http://www.gamasutra.com/blogs/LiranGrunhaus/20170615/299127/Google_and_Apple_vs_Indie_Developers.php Thu, 15 Jun 2017 10:37:00 EDT <![CDATA[Coloring the world with shaders - by Victor Ochoa]]> http://www.gamasutra.com/blogs/VictorOchoa/20170615/299478/Coloring_the_world_with_shaders.php http://www.gamasutra.com/blogs/author/VictorOchoa/1017648/ http://www.gamasutra.com/blogs/VictorOchoa/20170615/299478/Coloring_the_world_with_shaders.php Thu, 15 Jun 2017 10:10:00 EDT <![CDATA[A Healthy Programmer is a Happy Programmer - by Asad Sohail]]> http://www.gamasutra.com/blogs/AsadSohail/20170615/300068/A_Healthy_Programmer_is_a_Happy_Programmer.php http://www.gamasutra.com/blogs/author/AsadSohail/1017306/ http://www.gamasutra.com/blogs/AsadSohail/20170615/300068/A_Healthy_Programmer_is_a_Happy_Programmer.php Thu, 15 Jun 2017 10:09:00 EDT <![CDATA[Failing Like A Champ - by Nathan Ranney]]> http://www.gamasutra.com/blogs/NathanRanney/20170615/300035/Failing_Like_A_Champ.php http://www.gamasutra.com/blogs/author/NathanRanney/994665/ http://www.gamasutra.com/blogs/NathanRanney/20170615/300035/Failing_Like_A_Champ.php Thu, 15 Jun 2017 10:08:00 EDT <![CDATA[How Video Game Intros Define Titles - by Josh Bycer]]> http://www.gamasutra.com/blogs/JoshBycer/20170615/300067/How_Video_Game_Intros_Define_Titles.php http://www.gamasutra.com/blogs/author/JoshBycer/823287/ http://www.gamasutra.com/blogs/JoshBycer/20170615/300067/How_Video_Game_Intros_Define_Titles.php Thu, 15 Jun 2017 10:07:00 EDT <![CDATA[Arkane’s Prey: 3 Questions on Gamers’ Minds - by Jennifer Mendez]]> http://www.gamasutra.com/blogs/JenniferMendez/20170615/299620/Arkanes_Prey_3_Questions_on_Gamers_Minds.php http://www.gamasutra.com/blogs/author/JenniferMendez/1008911/ http://www.gamasutra.com/blogs/JenniferMendez/20170615/299620/Arkanes_Prey_3_Questions_on_Gamers_Minds.php Thu, 15 Jun 2017 10:06:00 EDT <![CDATA[Thy Mighty Contract: What You Need To Know About Publishing Deals, Part 1 - by Liz Surette]]> http://www.gamasutra.com/blogs/LizSurette/20170615/299990/Thy_Mighty_Contract_What_You_Need_To_Know_About_Publishing_Deals_Part_1.php http://www.gamasutra.com/blogs/author/LizSurette/1017588/ http://www.gamasutra.com/blogs/LizSurette/20170615/299990/Thy_Mighty_Contract_What_You_Need_To_Know_About_Publishing_Deals_Part_1.php Thu, 15 Jun 2017 10:06:00 EDT <![CDATA[Obscure Steam games and digging for Hidden Gems - by Bill Borman]]> http://www.gamasutra.com/blogs/BillBorman/20170615/300014/Obscure_Steam_games_and_digging_for_Hidden_Gems.php http://www.gamasutra.com/blogs/author/BillBorman/951446/ http://www.gamasutra.com/blogs/BillBorman/20170615/300014/Obscure_Steam_games_and_digging_for_Hidden_Gems.php Thu, 15 Jun 2017 10:05:00 EDT <![CDATA[Popular Dragon Games: The Marketing Success in USA (2017) - by Michael Patchet]]> http://www.gamasutra.com/blogs/MichaelPatchet/20170615/300008/Popular_Dragon_Games_The_Marketing_Success_in_USA_2017.php http://www.gamasutra.com/blogs/author/MichaelPatchet/1018074/ http://www.gamasutra.com/blogs/MichaelPatchet/20170615/300008/Popular_Dragon_Games_The_Marketing_Success_in_USA_2017.php Thu, 15 Jun 2017 10:04:00 EDT <![CDATA[Test your damn game: choosing participants - by Michael Powers]]> http://www.gamasutra.com/blogs/MichaelPowers/20170615/300061/Test_your_damn_game_choosing_participants.php http://www.gamasutra.com/blogs/author/MichaelPowers/1018099/ http://www.gamasutra.com/blogs/MichaelPowers/20170615/300061/Test_your_damn_game_choosing_participants.php Thu, 15 Jun 2017 10:04:00 EDT <![CDATA[Indie Design Process: 13 Steps to go from Idea to Coding - by Thomas Henshell]]> http://www.gamasutra.com/blogs/ThomasHenshell/20170613/299760/Indie_Design_Process_13_Steps_to_go_from_Idea_to_Coding.php http://www.gamasutra.com/blogs/author/ThomasHenshell/990465/ http://www.gamasutra.com/blogs/ThomasHenshell/20170613/299760/Indie_Design_Process_13_Steps_to_go_from_Idea_to_Coding.php Tue, 13 Jun 2017 11:41:00 EDT <![CDATA[A Hipster's Guide to Producing: Norn Aftermath - by Johan Ronner]]> http://www.gamasutra.com/blogs/JohanRonner/20170613/299872/A_Hipsters_Guide_to_Producing_Norn_Aftermath.php http://www.gamasutra.com/blogs/author/JohanRonner/1011808/ http://www.gamasutra.com/blogs/JohanRonner/20170613/299872/A_Hipsters_Guide_to_Producing_Norn_Aftermath.php Tue, 13 Jun 2017 11:38:00 EDT <![CDATA[Implementing VR Scene Transitions - by FusedVR Team]]> http://www.gamasutra.com/blogs/FusedVRTeam/20170613/299888/Implementing_VR_Scene_Transitions.php http://www.gamasutra.com/blogs/author/FusedVRTeam/1017783/ http://www.gamasutra.com/blogs/FusedVRTeam/20170613/299888/Implementing_VR_Scene_Transitions.php Tue, 13 Jun 2017 11:38:00 EDT <![CDATA[A Look at Combat Phases in RTS Games - by Brandon Casteel]]> http://www.gamasutra.com/blogs/BrandonCasteel/20170613/299890/A_Look_at_Combat_Phases_in_RTS_Games.php http://www.gamasutra.com/blogs/author/BrandonCasteel/1001769/ http://www.gamasutra.com/blogs/BrandonCasteel/20170613/299890/A_Look_at_Combat_Phases_in_RTS_Games.php Tue, 13 Jun 2017 11:38:00 EDT <![CDATA[How to Assemble an Organized and Effective Press Kit - by Jennifer Mendez]]> http://www.gamasutra.com/blogs/JenniferMendez/20170613/299912/How_to_Assemble_an_Organized_and_Effective_Press_Kit.php http://www.gamasutra.com/blogs/author/JenniferMendez/1008911/ http://www.gamasutra.com/blogs/JenniferMendez/20170613/299912/How_to_Assemble_an_Organized_and_Effective_Press_Kit.php Tue, 13 Jun 2017 11:38:00 EDT <![CDATA[Unity3D: How to use the collision pipeline to your advantage - by zion siton]]> http://www.gamasutra.com/blogs/ZionSiton/20170613/299853/Unity3D_How_to_use_the_collision_pipeline_to_your_advantage.php http://www.gamasutra.com/blogs/author/ZionSiton/1018059/ http://www.gamasutra.com/blogs/ZionSiton/20170613/299853/Unity3D_How_to_use_the_collision_pipeline_to_your_advantage.php Tue, 13 Jun 2017 11:37:00 EDT <![CDATA[From Spheres to Cosmic Kites: Graphical Overhaul and Re-branding - by Alexander Schach]]> http://www.gamasutra.com/blogs/AlexanderSchach/20170613/299911/From_Spheres_to_Cosmic_Kites_Graphical_Overhaul_and_Rebranding.php http://www.gamasutra.com/blogs/author/AlexanderSchach/1018071/ http://www.gamasutra.com/blogs/AlexanderSchach/20170613/299911/From_Spheres_to_Cosmic_Kites_Graphical_Overhaul_and_Rebranding.php Tue, 13 Jun 2017 11:37:00 EDT <![CDATA[UI Ramblings 001 - Tokyo 42, Part I. Platforming and Orienting - by David Melhart]]> http://www.gamasutra.com/blogs/DavidMelhart/20170612/299756/UI_Ramblings_001__Tokyo_42_Part_I_Platforming_and_Orienting.php http://www.gamasutra.com/blogs/author/DavidMelhart/1003408/ http://www.gamasutra.com/blogs/DavidMelhart/20170612/299756/UI_Ramblings_001__Tokyo_42_Part_I_Platforming_and_Orienting.php Mon, 12 Jun 2017 01:17:00 EDT <![CDATA[A Brief History of E3 - by Michelle Deco]]> http://www.gamasutra.com/blogs/MichelleDeco/20170612/299759/A_Brief_History_of_E3.php http://www.gamasutra.com/blogs/author/MichelleDeco/1011979/ http://www.gamasutra.com/blogs/MichelleDeco/20170612/299759/A_Brief_History_of_E3.php Mon, 12 Jun 2017 01:08:00 EDT <![CDATA[World Fighter Post Mortem - by Levi Smith]]> http://www.gamasutra.com/blogs/LeviSmith/20170612/299764/World_Fighter_Post_Mortem.php http://www.gamasutra.com/blogs/author/LeviSmith/952708/ http://www.gamasutra.com/blogs/LeviSmith/20170612/299764/World_Fighter_Post_Mortem.php Mon, 12 Jun 2017 01:07:00 EDT <![CDATA[Unit testing in video games - by Francois Guibert]]> http://www.gamasutra.com/blogs/FrancoisGuibert/20170612/299785/Unit_testing_in_video_games.php http://www.gamasutra.com/blogs/author/FrancoisGuibert/742150/ http://www.gamasutra.com/blogs/FrancoisGuibert/20170612/299785/Unit_testing_in_video_games.php Mon, 12 Jun 2017 01:07:00 EDT <![CDATA[Improve Inventory-Aware Pathfinding with Map Preprocessing - by Davide Aversa]]> http://www.gamasutra.com/blogs/DavideAversa/20170612/299814/Improve_InventoryAware_Pathfinding_with_Map_Preprocessing.php http://www.gamasutra.com/blogs/author/DavideAversa/992653/ http://www.gamasutra.com/blogs/DavideAversa/20170612/299814/Improve_InventoryAware_Pathfinding_with_Map_Preprocessing.php Mon, 12 Jun 2017 01:07:00 EDT <![CDATA[How to Work With Affiliate Networks and Influencers for Game Marketing - by Jennifer Mendez]]> http://www.gamasutra.com/blogs/JenniferMendez/20170612/299826/How_to_Work_With_Affiliate_Networks_and_Influencers_for_Game_Marketing.php http://www.gamasutra.com/blogs/author/JenniferMendez/1008911/ http://www.gamasutra.com/blogs/JenniferMendez/20170612/299826/How_to_Work_With_Affiliate_Networks_and_Influencers_for_Game_Marketing.php Mon, 12 Jun 2017 01:06:00 EDT <![CDATA[The pros and cons of Bethesda's Creation Club - by Nick Pearce]]> http://www.gamasutra.com/blogs/NickPearce/20170612/299808/The_pros_and_cons_of_Bethesdas_Creation_Club.php http://www.gamasutra.com/blogs/author/NickPearce/1011063/ http://www.gamasutra.com/blogs/NickPearce/20170612/299808/The_pros_and_cons_of_Bethesdas_Creation_Club.php Mon, 12 Jun 2017 12:10:00 EDT <![CDATA[Lovers in a Dangerous Spacetime - The Dying Art of Couch Co-Op - by Robert Longest]]> http://www.gamasutra.com/blogs/RobertLongest/20170612/299733/Lovers_in_a_Dangerous_Spacetime__The_Dying_Art_of_Couch_CoOp.php http://www.gamasutra.com/blogs/author/RobertLongest/1017314/ http://www.gamasutra.com/blogs/RobertLongest/20170612/299733/Lovers_in_a_Dangerous_Spacetime__The_Dying_Art_of_Couch_CoOp.php Mon, 12 Jun 2017 12:08:00 EDT <![CDATA[Building convention literacy at the UK Games Expo 2017 - by Michael Heron]]> http://www.gamasutra.com/blogs/MichaelHeron/20170612/299752/Building_convention_literacy_at_the_UK_Games_Expo_2017.php http://www.gamasutra.com/blogs/author/MichaelHeron/1010478/ http://www.gamasutra.com/blogs/MichaelHeron/20170612/299752/Building_convention_literacy_at_the_UK_Games_Expo_2017.php Mon, 12 Jun 2017 12:08:00 EDT <![CDATA[Devblog - Leningrad and Internal Playtesting - by Tim Baker]]> http://www.gamasutra.com/blogs/TimBaker/20170612/299750/Devblog__Leningrad_and_Internal_Playtesting.php http://www.gamasutra.com/blogs/author/TimBaker/1016582/ http://www.gamasutra.com/blogs/TimBaker/20170612/299750/Devblog__Leningrad_and_Internal_Playtesting.php Mon, 12 Jun 2017 11:41:00 EDT <![CDATA[I recently finished production on my first PC and Console title. It was released this week. Here's how I feel. - by Shaun McNair]]> http://www.gamasutra.com/blogs/ShaunMcNair/20170612/299738/I_recently_finished_production_on_my_first_PC_and_Console_title_It_was_released_this_week_Heres_how_I_feel.php http://www.gamasutra.com/blogs/author/ShaunMcNair/993047/ http://www.gamasutra.com/blogs/ShaunMcNair/20170612/299738/I_recently_finished_production_on_my_first_PC_and_Console_title_It_was_released_this_week_Heres_how_I_feel.php Mon, 12 Jun 2017 11:30:00 EDT <![CDATA[7 steps that got me a job in the game industry - by Leszek Gorniak]]> http://www.gamasutra.com/blogs/LeszekGorniak/20170612/299753/7_steps_that_got_me_a_job_in_the_game_industry.php http://www.gamasutra.com/blogs/author/LeszekGorniak/1017831/ http://www.gamasutra.com/blogs/LeszekGorniak/20170612/299753/7_steps_that_got_me_a_job_in_the_game_industry.php Mon, 12 Jun 2017 11:30:00 EDT <![CDATA[Doctor Dekker and practicing skills in games - by Michael Puskas]]> http://www.gamasutra.com/blogs/MichaelPuskas/20170612/299755/Doctor_Dekker_and_practicing_skills_in_games.php http://www.gamasutra.com/blogs/author/MichaelPuskas/1018035/ http://www.gamasutra.com/blogs/MichaelPuskas/20170612/299755/Doctor_Dekker_and_practicing_skills_in_games.php Mon, 12 Jun 2017 11:30:00 EDT <![CDATA[Creating a Game's Musical Aesthetic - by Elliot Callighan]]> http://www.gamasutra.com/blogs/ElliotCallighan/20170612/299788/Creating_a_Games_Musical_Aesthetic.php http://www.gamasutra.com/blogs/author/ElliotCallighan/1012693/ http://www.gamasutra.com/blogs/ElliotCallighan/20170612/299788/Creating_a_Games_Musical_Aesthetic.php Mon, 12 Jun 2017 11:30:00 EDT <![CDATA[A Comprehensive Guide to Indie Game Pre-Launch Campaigns - by Jennifer Mendez]]> http://www.gamasutra.com/blogs/JenniferMendez/20170609/299621/A_Comprehensive_Guide_to_Indie_Game_PreLaunch_Campaigns.php http://www.gamasutra.com/blogs/author/JenniferMendez/1008911/ http://www.gamasutra.com/blogs/JenniferMendez/20170609/299621/A_Comprehensive_Guide_to_Indie_Game_PreLaunch_Campaigns.php Fri, 09 Jun 2017 10:13:00 EDT