Gamasutra.com - Member Blogs http://www.gamasutra.com/blogs/member/ Gamasutra Blogs Wed, 22 Feb 2017 10:19:52 EST en-us scarless@think-services.com (Simon Carless) <![CDATA[Game Think 2.0 - How Not To Make A Game by Brian Baglow - by Stephen McCallum]]> http://www.gamasutra.com/blogs/StephenMcCallum/20170221/292060/Game_Think_20__How_Not_To_Make_A_Game_by_Brian_Baglow.php http://www.gamasutra.com/blogs/author/StephenMcCallum/1009960/ http://www.gamasutra.com/blogs/StephenMcCallum/20170221/292060/Game_Think_20__How_Not_To_Make_A_Game_by_Brian_Baglow.php Tue, 21 Feb 2017 09:20:00 EST <![CDATA[How to write a successful Game Design Document - by Dylan Moran]]> http://www.gamasutra.com/blogs/DylanMoran/20170221/292045/How_to_write_a_successful_Game_Design_Document.php http://www.gamasutra.com/blogs/author/DylanMoran/1010162/ http://www.gamasutra.com/blogs/DylanMoran/20170221/292045/How_to_write_a_successful_Game_Design_Document.php Tue, 21 Feb 2017 09:08:00 EST <![CDATA[The advance of VR - by Christopher Guzman]]> http://www.gamasutra.com/blogs/ChristopherGuzman/20170221/292010/The_advance_of_VR.php http://www.gamasutra.com/blogs/author/ChristopherGuzman/1014702/ http://www.gamasutra.com/blogs/ChristopherGuzman/20170221/292010/The_advance_of_VR.php Tue, 21 Feb 2017 09:05:00 EST <![CDATA[3 Tips for Selling Your Game on Your Own - by Josh Bycer]]> http://www.gamasutra.com/blogs/JoshBycer/20170221/292006/3_Tips_for_Selling_Your_Game_on_Your_Own.php http://www.gamasutra.com/blogs/author/JoshBycer/823287/ http://www.gamasutra.com/blogs/JoshBycer/20170221/292006/3_Tips_for_Selling_Your_Game_on_Your_Own.php Tue, 21 Feb 2017 09:04:00 EST <![CDATA[Drawing a Game From Nothing: Concept Art - by Gabriel Priske]]> http://www.gamasutra.com/blogs/GabrielPriske/20170221/292004/Drawing_a_Game_From_Nothing_Concept_Art.php http://www.gamasutra.com/blogs/author/GabrielPriske/1015428/ http://www.gamasutra.com/blogs/GabrielPriske/20170221/292004/Drawing_a_Game_From_Nothing_Concept_Art.php Tue, 21 Feb 2017 09:03:00 EST <![CDATA[VR Game Development Problems and How We Fixed Them - by Mario Rodriguez]]> http://www.gamasutra.com/blogs/MarioRodriguez/20170221/291948/VR_Game_Development_Problems_and_How_We_Fixed_Them.php http://www.gamasutra.com/blogs/author/MarioRodriguez/1008057/ http://www.gamasutra.com/blogs/MarioRodriguez/20170221/291948/VR_Game_Development_Problems_and_How_We_Fixed_Them.php Tue, 21 Feb 2017 08:53:00 EST <![CDATA[What does it take to make a game alone. - by Sergey Kalmanovich]]> http://www.gamasutra.com/blogs/SergeyKalmanovich/20170221/291943/What_does_it_take_to_make_a_game_alone.php http://www.gamasutra.com/blogs/author/SergeyKalmanovich/1010777/ http://www.gamasutra.com/blogs/SergeyKalmanovich/20170221/291943/What_does_it_take_to_make_a_game_alone.php Tue, 21 Feb 2017 08:49:00 EST <![CDATA[Games and Storytelling - by Volodymyr Nz]]> http://www.gamasutra.com/blogs/VolodymyrNz/20170221/291939/Games_and_Storytelling.php http://www.gamasutra.com/blogs/author/VolodymyrNz/1012979/ http://www.gamasutra.com/blogs/VolodymyrNz/20170221/291939/Games_and_Storytelling.php Tue, 21 Feb 2017 08:46:00 EST <![CDATA[The Greenlight Chronicles for Heart. Papers. Border. - by Laura Bularca]]> http://www.gamasutra.com/blogs/LauraBularca/20170221/291934/The_Greenlight_Chronicles_for_Heart_Papers_Border.php http://www.gamasutra.com/blogs/author/LauraBularca/749470/ http://www.gamasutra.com/blogs/LauraBularca/20170221/291934/The_Greenlight_Chronicles_for_Heart_Papers_Border.php Tue, 21 Feb 2017 08:41:00 EST <![CDATA[The Different Aspects of Game Development - by Dylan Moran]]> http://www.gamasutra.com/blogs/DylanMoran/20170221/291918/The_Different_Aspects_of_Game_Development.php http://www.gamasutra.com/blogs/author/DylanMoran/1010162/ http://www.gamasutra.com/blogs/DylanMoran/20170221/291918/The_Different_Aspects_of_Game_Development.php Tue, 21 Feb 2017 08:35:00 EST <![CDATA[Hand Drawn Colour-blind Friendliness: She Remembered Caterpillars - by Daniel Goffin]]> http://www.gamasutra.com/blogs/DanielGoffin/20170221/291846/Hand_Drawn_Colourblind_Friendliness_She_Remembered_Caterpillars.php http://www.gamasutra.com/blogs/author/DanielGoffin/990047/ http://www.gamasutra.com/blogs/DanielGoffin/20170221/291846/Hand_Drawn_Colourblind_Friendliness_She_Remembered_Caterpillars.php Tue, 21 Feb 2017 07:23:00 EST <![CDATA[Battlefield Bad Company 2 Multiplayer Mode: Still Alive and Awesome - by Ketan Kulkarni]]> http://www.gamasutra.com/blogs/KetanKulkarni/20170221/291897/Battlefield_Bad_Company_2_Multiplayer_Mode_Still_Alive_and_Awesome.php http://www.gamasutra.com/blogs/author/KetanKulkarni/1015300/ http://www.gamasutra.com/blogs/KetanKulkarni/20170221/291897/Battlefield_Bad_Company_2_Multiplayer_Mode_Still_Alive_and_Awesome.php Tue, 21 Feb 2017 07:22:00 EST <![CDATA['Fatal Frame II: Crimson Butterfly': A Masterpiece in Survival Horror Game Design - by Alan Stewart]]> http://www.gamasutra.com/blogs/AlanStewart/20170221/291944/Fatal_Frame_II_Crimson_Butterfly_A_Masterpiece_in_Survival_Horror_Game_Design.php http://www.gamasutra.com/blogs/author/AlanStewart/1015453/ http://www.gamasutra.com/blogs/AlanStewart/20170221/291944/Fatal_Frame_II_Crimson_Butterfly_A_Masterpiece_in_Survival_Horror_Game_Design.php Tue, 21 Feb 2017 07:22:00 EST <![CDATA[How Does New Technology Impact The Gaming Industry? - by Binay Jha]]> http://www.gamasutra.com/blogs/BinayJha/20170221/291980/How_Does_New_Technology_Impact_The_Gaming_Industry.php http://www.gamasutra.com/blogs/author/BinayJha/1015515/ http://www.gamasutra.com/blogs/BinayJha/20170221/291980/How_Does_New_Technology_Impact_The_Gaming_Industry.php Tue, 21 Feb 2017 07:22:00 EST <![CDATA[How to find Twitch & Youtube influencers for your game? - by Yannick Elahee]]> http://www.gamasutra.com/blogs/YannickElahee/20170217/291787/How_to_find_Twitch__Youtube_influencers_for_your_game.php http://www.gamasutra.com/blogs/author/YannickElahee/950167/ http://www.gamasutra.com/blogs/YannickElahee/20170217/291787/How_to_find_Twitch__Youtube_influencers_for_your_game.php Fri, 17 Feb 2017 10:19:00 EST <![CDATA[How much value am I getting from my Xbox One? - by Steve Bailey]]> http://www.gamasutra.com/blogs/SteveBailey/20170217/291754/How_much_value_am_I_getting_from_my_Xbox_One.php http://www.gamasutra.com/blogs/author/SteveBailey/954911/ http://www.gamasutra.com/blogs/SteveBailey/20170217/291754/How_much_value_am_I_getting_from_my_Xbox_One.php Fri, 17 Feb 2017 10:19:00 EST <![CDATA[Prototyping - by Gabriel Priske]]> http://www.gamasutra.com/blogs/GabrielPriske/20170217/291815/Prototyping.php http://www.gamasutra.com/blogs/author/GabrielPriske/1015428/ http://www.gamasutra.com/blogs/GabrielPriske/20170217/291815/Prototyping.php Fri, 17 Feb 2017 10:00:00 EST <![CDATA[SUBSCRIPTION STORES - NEW & EMERGING GLOBAL MARKET FOR MOBILE GAMES - by James Flaharty]]> http://www.gamasutra.com/blogs/JamesFlaharty/20170216/291539/SUBSCRIPTION_STORES__NEW__EMERGING_GLOBAL_MARKET_FOR_MOBILE_GAMES.php http://www.gamasutra.com/blogs/author/JamesFlaharty/1015056/ http://www.gamasutra.com/blogs/JamesFlaharty/20170216/291539/SUBSCRIPTION_STORES__NEW__EMERGING_GLOBAL_MARKET_FOR_MOBILE_GAMES.php Thu, 16 Feb 2017 09:25:00 EST <![CDATA[Art Tips for Building Forests - by Danny Weinbaum]]> http://www.gamasutra.com/blogs/DannyWeinbaum/20170216/291658/Art_Tips_for_Building_Forests.php http://www.gamasutra.com/blogs/author/DannyWeinbaum/1015113/ http://www.gamasutra.com/blogs/DannyWeinbaum/20170216/291658/Art_Tips_for_Building_Forests.php Thu, 16 Feb 2017 09:25:00 EST <![CDATA[The 6 Keys To Flawless Internal Cross Promotions - by David Vaghari]]> http://www.gamasutra.com/blogs/DavidVaghari/20170216/291401/The_6_Keys_To_Flawless_Internal_Cross_Promotions.php http://www.gamasutra.com/blogs/author/DavidVaghari/1015338/ http://www.gamasutra.com/blogs/DavidVaghari/20170216/291401/The_6_Keys_To_Flawless_Internal_Cross_Promotions.php Thu, 16 Feb 2017 09:25:00 EST <![CDATA[What Steam Direct Might Mean for us Indie Developers - by Benjamin Lochmann]]> http://www.gamasutra.com/blogs/BenjaminLochmann/20170216/291700/What_Steam_Direct_Might_Mean_for_us_Indie_Developers.php http://www.gamasutra.com/blogs/author/BenjaminLochmann/1015416/ http://www.gamasutra.com/blogs/BenjaminLochmann/20170216/291700/What_Steam_Direct_Might_Mean_for_us_Indie_Developers.php Thu, 16 Feb 2017 09:25:00 EST <![CDATA[The Indie’s Guide to Surviving Events - by Luis Diaz]]> http://www.gamasutra.com/blogs/LuisDiaz/20170215/291589/The_Indies_Guide_to_Surviving_Events.php http://www.gamasutra.com/blogs/author/LuisDiaz/999638/ http://www.gamasutra.com/blogs/LuisDiaz/20170215/291589/The_Indies_Guide_to_Surviving_Events.php Wed, 15 Feb 2017 12:47:00 EST <![CDATA[Making a commercial video game all by yourself, Part 3: Building a world - by Darby Costello]]> http://www.gamasutra.com/blogs/DarbyCostello/20170215/291609/Making_a_commercial_video_game_all_by_yourself_Part_3_Building_a_world.php http://www.gamasutra.com/blogs/author/DarbyCostello/1002941/ http://www.gamasutra.com/blogs/DarbyCostello/20170215/291609/Making_a_commercial_video_game_all_by_yourself_Part_3_Building_a_world.php Wed, 15 Feb 2017 12:13:00 EST <![CDATA[A-B Test In A Lab Or Fail And Retry? - by Pietro Polsinelli]]> http://www.gamasutra.com/blogs/PietroPolsinelli/20170215/291563/AB_Test_In_A_Lab_Or_Fail_And_Retry.php http://www.gamasutra.com/blogs/author/PietroPolsinelli/829289/ http://www.gamasutra.com/blogs/PietroPolsinelli/20170215/291563/AB_Test_In_A_Lab_Or_Fail_And_Retry.php Wed, 15 Feb 2017 11:51:00 EST <![CDATA[What is the current state of Vive Steam VR Market? - by Yannick Elahee]]> http://www.gamasutra.com/blogs/YannickElahee/20170215/291543/What_is_the_current_state_of_Vive_Steam_VR_Market.php http://www.gamasutra.com/blogs/author/YannickElahee/950167/ http://www.gamasutra.com/blogs/YannickElahee/20170215/291543/What_is_the_current_state_of_Vive_Steam_VR_Market.php Wed, 15 Feb 2017 11:50:00 EST <![CDATA[Polishing Your Pitch - by Ed Dille]]> http://www.gamasutra.com/blogs/EdDille/20170215/291445/Polishing_Your_Pitch.php http://www.gamasutra.com/blogs/author/EdDille/971368/ http://www.gamasutra.com/blogs/EdDille/20170215/291445/Polishing_Your_Pitch.php Wed, 15 Feb 2017 11:46:00 EST <![CDATA[Sundered: Art Direction and Visual Storytelling in a Hand-drawn Indie Game - by Jo-Annie Gauthier]]> http://www.gamasutra.com/blogs/JoAnnieGauthier/20170215/291528/Sundered_Art_Direction_and_Visual_Storytelling_in_a_Handdrawn_Indie_Game.php http://www.gamasutra.com/blogs/author/JoAnnieGauthier/1015376/ http://www.gamasutra.com/blogs/JoAnnieGauthier/20170215/291528/Sundered_Art_Direction_and_Visual_Storytelling_in_a_Handdrawn_Indie_Game.php Wed, 15 Feb 2017 11:32:00 EST <![CDATA[7 Persuasion principles applied to Mobile Games - by Daniel Garcia]]> http://www.gamasutra.com/blogs/DanielGarcia/20170215/291537/7_Persuasion_principles_applied_to_Mobile_Games.php http://www.gamasutra.com/blogs/author/DanielGarcia/996613/ http://www.gamasutra.com/blogs/DanielGarcia/20170215/291537/7_Persuasion_principles_applied_to_Mobile_Games.php Wed, 15 Feb 2017 11:31:00 EST <![CDATA[The Horror of Far Cry 2 - by Jonas Kyratzes]]> http://www.gamasutra.com/blogs/JonasKyratzes/20170214/291470/The_Horror_of_Far_Cry_2.php http://www.gamasutra.com/blogs/author/JonasKyratzes/937505/ http://www.gamasutra.com/blogs/JonasKyratzes/20170214/291470/The_Horror_of_Far_Cry_2.php Tue, 14 Feb 2017 10:25:00 EST <![CDATA[Checking the World of Warcraft CMaNGOS open source server - by Irina Zamogilnaya]]> http://www.gamasutra.com/blogs/IrinaZamogilnaya/20170214/291472/Checking_the_World_of_Warcraft_CMaNGOS_open_source_server.php http://www.gamasutra.com/blogs/author/IrinaZamogilnaya/1000787/ http://www.gamasutra.com/blogs/IrinaZamogilnaya/20170214/291472/Checking_the_World_of_Warcraft_CMaNGOS_open_source_server.php Tue, 14 Feb 2017 10:24:00 EST <![CDATA[What /r/gamedev had to say if Steam Direct cost $5000 - by Rocky Kev]]> http://www.gamasutra.com/blogs/RockyKev/20170214/291442/What_rgamedev_had_to_say_if_Steam_Direct_cost_5000.php http://www.gamasutra.com/blogs/author/RockyKev/1005445/ http://www.gamasutra.com/blogs/RockyKev/20170214/291442/What_rgamedev_had_to_say_if_Steam_Direct_cost_5000.php Tue, 14 Feb 2017 10:21:00 EST <![CDATA[Knowing the player - by Christopher Guzman]]> http://www.gamasutra.com/blogs/ChristopherGuzman/20170214/291431/Knowing_the_player.php http://www.gamasutra.com/blogs/author/ChristopherGuzman/1014702/ http://www.gamasutra.com/blogs/ChristopherGuzman/20170214/291431/Knowing_the_player.php Tue, 14 Feb 2017 10:21:00 EST <![CDATA[An Algorithm for Generating Contour Maps or How I Discovered World Machine was Mangling my Terrain - by Robert Basler]]> http://www.gamasutra.com/blogs/RobertBasler/20170214/291414/An_Algorithm_for_Generating_Contour_Maps_or_How_I_Discovered_World_Machine_was_Mangling_my_Terrain.php http://www.gamasutra.com/blogs/author/RobertBasler/362388/ http://www.gamasutra.com/blogs/RobertBasler/20170214/291414/An_Algorithm_for_Generating_Contour_Maps_or_How_I_Discovered_World_Machine_was_Mangling_my_Terrain.php Tue, 14 Feb 2017 10:06:00 EST <![CDATA[Beyond Stealth: Keeping Horror Gaming Fresh - by Ian McCamant]]> http://www.gamasutra.com/blogs/IanMcCamant/20170214/291407/Beyond_Stealth_Keeping_Horror_Gaming_Fresh.php http://www.gamasutra.com/blogs/author/IanMcCamant/1006359/ http://www.gamasutra.com/blogs/IanMcCamant/20170214/291407/Beyond_Stealth_Keeping_Horror_Gaming_Fresh.php Tue, 14 Feb 2017 09:57:00 EST <![CDATA[Female Gamers Want To Kill You, Just Not With Guns - by Nick Yee]]> http://www.gamasutra.com/blogs/NickYee/20170214/291404/Female_Gamers_Want_To_Kill_You_Just_Not_With_Guns.php http://www.gamasutra.com/blogs/author/NickYee/325870/ http://www.gamasutra.com/blogs/NickYee/20170214/291404/Female_Gamers_Want_To_Kill_You_Just_Not_With_Guns.php Tue, 14 Feb 2017 09:56:00 EST <![CDATA[It Was All For Love: The Evangeline Postmortem - by Nicholas Laborde]]> http://www.gamasutra.com/blogs/NicholasLaborde/20170214/291403/It_Was_All_For_Love_The_Evangeline_Postmortem.php http://www.gamasutra.com/blogs/author/NicholasLaborde/1000370/ http://www.gamasutra.com/blogs/NicholasLaborde/20170214/291403/It_Was_All_For_Love_The_Evangeline_Postmortem.php Tue, 14 Feb 2017 09:55:00 EST <![CDATA[Thoughts on Steam Direct and the Changing of the Indie Market - by Josh Bycer]]> http://www.gamasutra.com/blogs/JoshBycer/20170214/291430/Thoughts_on_Steam_Direct_and_the_Changing_of_the_Indie_Market.php http://www.gamasutra.com/blogs/author/JoshBycer/823287/ http://www.gamasutra.com/blogs/JoshBycer/20170214/291430/Thoughts_on_Steam_Direct_and_the_Changing_of_the_Indie_Market.php Tue, 14 Feb 2017 09:31:00 EST <![CDATA[Better way to weed off crapgames than the submission price - An open letter to Valve and Gabe Newell - by Dariusz Jagielski]]> http://www.gamasutra.com/blogs/DariuszJagielski/20170214/291388/Better_way_to_weed_off_crapgames_than_the_submission_price__An_open_letter_to_Valve_and_Gabe_Newell.php http://www.gamasutra.com/blogs/author/DariuszJagielski/989527/ http://www.gamasutra.com/blogs/DariuszJagielski/20170214/291388/Better_way_to_weed_off_crapgames_than_the_submission_price__An_open_letter_to_Valve_and_Gabe_Newell.php Tue, 14 Feb 2017 09:09:00 EST <![CDATA[Analytics and KPIs: Marketing for Video Games - by Cindy Mallory]]> http://www.gamasutra.com/blogs/CindyMallory/20170214/291410/Analytics_and_KPIs_Marketing_for_Video_Games.php http://www.gamasutra.com/blogs/author/CindyMallory/1013758/ http://www.gamasutra.com/blogs/CindyMallory/20170214/291410/Analytics_and_KPIs_Marketing_for_Video_Games.php Tue, 14 Feb 2017 09:08:00 EST <![CDATA[Fear in Firewatch - by Samantha Webb]]> http://www.gamasutra.com/blogs/SamanthaWebb/20170213/290614/Fear_in_Firewatch.php http://www.gamasutra.com/blogs/author/SamanthaWebb/1011311/ http://www.gamasutra.com/blogs/SamanthaWebb/20170213/290614/Fear_in_Firewatch.php Mon, 13 Feb 2017 10:09:00 EST <![CDATA[Curating your game's system design - by Ben Myres]]> http://www.gamasutra.com/blogs/BenMyres/20170213/291370/Curating_your_games_system_design.php http://www.gamasutra.com/blogs/author/BenMyres/989461/ http://www.gamasutra.com/blogs/BenMyres/20170213/291370/Curating_your_games_system_design.php Mon, 13 Feb 2017 10:07:00 EST <![CDATA[Fire Emblem Heroes Deconstruction - by Anil Das Gupta]]> http://www.gamasutra.com/blogs/AnilDasGupta/20170213/291346/Fire_Emblem_Heroes_Deconstruction.php http://www.gamasutra.com/blogs/author/AnilDasGupta/1010958/ http://www.gamasutra.com/blogs/AnilDasGupta/20170213/291346/Fire_Emblem_Heroes_Deconstruction.php Mon, 13 Feb 2017 10:07:00 EST <![CDATA[Shader deep-dive #3: Obtaining an animated look from a hand-drawn image - by Radu Muresan]]> http://www.gamasutra.com/blogs/RaduMuresan/20170213/291339/Shader_deepdive_3_Obtaining_an_animated_look_from_a_handdrawn_image.php http://www.gamasutra.com/blogs/author/RaduMuresan/951349/ http://www.gamasutra.com/blogs/RaduMuresan/20170213/291339/Shader_deepdive_3_Obtaining_an_animated_look_from_a_handdrawn_image.php Mon, 13 Feb 2017 10:06:00 EST <![CDATA[The Basics of Localization, Part 2 - by Michelle Deco]]> http://www.gamasutra.com/blogs/MichelleDeco/20170213/291331/The_Basics_of_Localization_Part_2.php http://www.gamasutra.com/blogs/author/MichelleDeco/1011979/ http://www.gamasutra.com/blogs/MichelleDeco/20170213/291331/The_Basics_of_Localization_Part_2.php Mon, 13 Feb 2017 10:06:00 EST <![CDATA[Making an Indie Game About Indie Game Making - by Matt Hackett]]> http://www.gamasutra.com/blogs/MattHackett/20170213/291327/Making_an_Indie_Game_About_Indie_Game_Making.php http://www.gamasutra.com/blogs/author/MattHackett/876382/ http://www.gamasutra.com/blogs/MattHackett/20170213/291327/Making_an_Indie_Game_About_Indie_Game_Making.php Mon, 13 Feb 2017 10:05:00 EST <![CDATA[Steam is becoming Walmart. And that’s okay. - by Guillermo Andrades]]> http://www.gamasutra.com/blogs/GuillermoAndrades/20170213/291313/Steam_is_becoming_Walmart_And_thats_okay.php http://www.gamasutra.com/blogs/author/GuillermoAndrades/1005626/ http://www.gamasutra.com/blogs/GuillermoAndrades/20170213/291313/Steam_is_becoming_Walmart_And_thats_okay.php Mon, 13 Feb 2017 10:04:00 EST <![CDATA[The Steam Direct Application Fee: A Threat to Indie Developers - by Nathan Bennett]]> http://www.gamasutra.com/blogs/NathanBennett/20170213/291296/The_Steam_Direct_Application_Fee_A_Threat_to_Indie_Developers.php http://www.gamasutra.com/blogs/author/NathanBennett/1014406/ http://www.gamasutra.com/blogs/NathanBennett/20170213/291296/The_Steam_Direct_Application_Fee_A_Threat_to_Indie_Developers.php Mon, 13 Feb 2017 10:03:00 EST <![CDATA[Finally! 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