Gamasutra.com - Member Blogs http://www.gamasutra.com/blogs/member/ Gamasutra Blogs Wed, 19 Jun 2013 07:33:07 EDT en-us scarless@think-services.com (Simon Carless) The Road to Unrest - An Interview with Arvind Yadav - by Tejas Oza http://www.gamasutra.com/blogs/TejasOza/20130619/194588/The_Road_to_Unrest__An_Interview_with_Arvind_Yadav.php I have a chat with Arvind Raja Yadav about his beginnings in the game industry and his journey to a successful Kickstarter for Unrest - an unconventional RPG set in ancient India. http://www.gamasutra.com/blogs/TejasOza/20130619/194588/The_Road_to_Unrest__An_Interview_with_Arvind_Yadav.php Wed, 19 Jun 2013 04:43:00 EDT 4 Temperaments - Some Remarks on Gamer Typology - by Alfons Liebermann http://www.gamasutra.com/blogs/AlfonsLiebermann/20130619/194586/4_Temperaments__Some_Remarks_on_Gamer_Typology.php the text explains a model of a gamer typology usable for further AI programming. The basic idea is that one can only understand a gamer psychology when you are delaing with his inner conflicts. http://www.gamasutra.com/blogs/AlfonsLiebermann/20130619/194586/4_Temperaments__Some_Remarks_on_Gamer_Typology.php Wed, 19 Jun 2013 03:41:00 EDT Feeling Your Game - by Bob Heubel http://www.gamasutra.com/blogs/BobHeubel/20130618/194564/Feeling_Your_Game.php It’s important for developers to know that the same type of feeling you get in console games is possible for most of today’s mobile devices. Today there are free, compelling, tactile effects to really satisfy a gamer’s senses. http://www.gamasutra.com/blogs/BobHeubel/20130618/194564/Feeling_Your_Game.php Tue, 18 Jun 2013 04:47:00 EDT Gamification Design Framework: The SMA Model - by Victor Manrique http://www.gamasutra.com/blogs/VictorManrique/20130618/194563/Gamification_Design_Framework_The_SMA_Model.php Gamification is a design experience to happiness, fun and motivation. Designing a system is the hardest, funniest and most important part of the process, but... how do we start? This is a new design framework based on stories, mechanics and aesthetics. http://www.gamasutra.com/blogs/VictorManrique/20130618/194563/Gamification_Design_Framework_The_SMA_Model.php Tue, 18 Jun 2013 04:43:00 EDT How a Hardcore Gamer Fell in Love With Mobile Games - by Rosstin Murphy http://www.gamasutra.com/blogs/RosstinMurphy/20130618/194549/How_a_Hardcore_Gamer_Fell_in_Love_With_Mobile_Games.php Rosstin was always a hardcore gamer, but taking a dive into the world of mobile games changed his outlook on casual gaming. http://www.gamasutra.com/blogs/RosstinMurphy/20130618/194549/How_a_Hardcore_Gamer_Fell_in_Love_With_Mobile_Games.php Tue, 18 Jun 2013 12:30:00 EDT Localizing Payment Options and Reducing Friction for Video Games - by Philip Driver http://www.gamasutra.com/blogs/PhilipDriver/20130618/194516/Localizing_Payment_Options_and_Reducing_Friction_for_Video_Games.php A guide to global payment options and localisation to improve player satisfaction and conversion rates. http://www.gamasutra.com/blogs/PhilipDriver/20130618/194516/Localizing_Payment_Options_and_Reducing_Friction_for_Video_Games.php Tue, 18 Jun 2013 06:10:00 EDT Education in the Modern Era: Mechanics, Art and Child Education. - by Bob Edwards http://www.gamasutra.com/blogs/BobEdwards/20130618/194512/Education_in_the_Modern_Era_Mechanics_Art_and_Child_Education.php This is The Indie Story Week # 02 – An ongoing blog chronicling the development of Pawcho Saves the ABCs, a mobile game being developed by an independent Vancouver team that aims to teach young children how to write the alphabet. http://www.gamasutra.com/blogs/BobEdwards/20130618/194512/Education_in_the_Modern_Era_Mechanics_Art_and_Child_Education.php Tue, 18 Jun 2013 05:30:00 EDT Atmosphere in Games - Part 2 - Visuals - by Matthew Bentley http://www.gamasutra.com/blogs/MatthewBentley/20130618/194503/Atmosphere_in_Games__Part_2__Visuals.php Part 2 in a 10-part series about atmosphere in games - what it is, how to improve it, and how it breaks down into the various aspects of a game. By Matt Bentley, who's trying to understand this himself. http://www.gamasutra.com/blogs/MatthewBentley/20130618/194503/Atmosphere_in_Games__Part_2__Visuals.php Tue, 18 Jun 2013 01:10:00 EDT Starbucks at Machu Picchu: What can we learn from the design of Bioshock Infinite? - by Andrew Stewart http://www.gamasutra.com/blogs/AndrewStewart/20130617/194486/Starbucks_at_Machu_Picchu_What_can_we_learn_from_the_design_of_Bioshock_Infinite.php Building a Game Design Toolbox: What can we learn from the design of Bioshock Infinite? This blog is the second in a series looking at what we can learn from the experiences presented by various games, to provide us with tools to use in our own designs. http://www.gamasutra.com/blogs/AndrewStewart/20130617/194486/Starbucks_at_Machu_Picchu_What_can_we_learn_from_the_design_of_Bioshock_Infinite.php Mon, 17 Jun 2013 04:19:00 EDT FLAG Game Engine - Tutorial 1b - by Zac Zidik http://www.gamasutra.com/blogs/ZacZidik/20130617/194484/FLAG_Game_Engine__Tutorial_1b.php Clearly define the objects in the world using SVGWorld and assign specific collision methods to them. http://www.gamasutra.com/blogs/ZacZidik/20130617/194484/FLAG_Game_Engine__Tutorial_1b.php Mon, 17 Jun 2013 02:44:00 EDT FLAG Game Engine - Tutorial 1a - by Zac Zidik http://www.gamasutra.com/blogs/ZacZidik/20130617/194482/FLAG_Game_Engine__Tutorial_1a.php In this introduction to the HTML5 FLAG Game Enigne you will learn the basics of using FLAG to create a platforming game. http://www.gamasutra.com/blogs/ZacZidik/20130617/194482/FLAG_Game_Engine__Tutorial_1a.php Mon, 17 Jun 2013 02:05:00 EDT Lose Your Marbles About Making Games - by Jacob Van Rooyen http://www.gamasutra.com/blogs/JacobVanRooyen/20130617/194194/Lose_Your_Marbles_About_Making_Games.php How do we create meaningful experiences? What makes experiences meaningful? How do we capture for players the joy and wonder that comes with a truly FUN game? http://www.gamasutra.com/blogs/JacobVanRooyen/20130617/194194/Lose_Your_Marbles_About_Making_Games.php Mon, 17 Jun 2013 11:29:00 EDT Real World Digital Forensic Adventure: A New Game Genre - by Rui Curado http://www.gamasutra.com/blogs/RuiCurado/20130617/194466/Real_World_Digital_Forensic_Adventure_A_New_Game_Genre.php Are you a fan of the CSI or NCIS TV series? Imagine yourself working as a real digital forensic investigator, performing real-world investigation at home. Yes, for real. But how can you get that realistic experience with a computer game? http://www.gamasutra.com/blogs/RuiCurado/20130617/194466/Real_World_Digital_Forensic_Adventure_A_New_Game_Genre.php Mon, 17 Jun 2013 10:25:00 EDT Phoenix Wright: Ace Attorney - by Nikki Wardhana http://www.gamasutra.com/blogs/NikkiWardhana/20130617/194461/Phoenix_Wright_Ace_Attorney.php In which I take a look at the first game of the Ace Attorney series. http://www.gamasutra.com/blogs/NikkiWardhana/20130617/194461/Phoenix_Wright_Ace_Attorney.php Mon, 17 Jun 2013 09:05:00 EDT Breaking into game design: Step 1 - find your mountain - by Ethan Levy http://www.gamasutra.com/blogs/EthanLevy/20130617/194453/Breaking_into_game_design_Step_1__find_your_mountain.php In the first in a series of articles on how to break into a career in game design, veteran designer Levy explains the importance of setting a specific and targeted goal as the initial step to landing your first job as a game designer. http://www.gamasutra.com/blogs/EthanLevy/20130617/194453/Breaking_into_game_design_Step_1__find_your_mountain.php Mon, 17 Jun 2013 07:53:00 EDT The Digital Game Store: The New Backwards Compatibility - by Alfredo Portillo Jr http://www.gamasutra.com/blogs/AlfredoPortilloJr/20130617/194438/The_Digital_Game_Store_The_New_Backwards_Compatibility.php Remaster, HD remix, Redigitized, whatever you want to call it, the re-release of games coming to the Digital Download age raises concern whether or not buying the digital download versions of previous generations games is the new backwards compatibility. http://www.gamasutra.com/blogs/AlfredoPortilloJr/20130617/194438/The_Digital_Game_Store_The_New_Backwards_Compatibility.php Mon, 17 Jun 2013 02:41:00 EDT Leadwerks on Linux - by Josh Klint http://www.gamasutra.com/blogs/JoshKlint/20130617/194436/Leadwerks_on_Linux.php Last week we launched our Steam Greenlight campaign to get Leadwerks into the hands of the Steam community. This week, we're rolling out the second stage of our plan with a Kickstarter campaign to bring Leadwerks to Linux. http://www.gamasutra.com/blogs/JoshKlint/20130617/194436/Leadwerks_on_Linux.php Mon, 17 Jun 2013 01:14:00 EDT Postmortem: La Cosa's Klaus: “Excellence Prize” in the Square Enix Latin American Contest 2012 - by Victor Velasco http://www.gamasutra.com/blogs/VictorVelasco/20130617/194435/Postmortem_La_Cosas_Klaus_Excellence_Prize_in_the_Square_Enix_Latin_American_Contest_2012.php History of the development of the videogame for Android Klaus made by three Venezuelans and Winner of the “Excellence Prize” in the Square Enix Latin American Contest 2012. What went right, what went wrong and key aspects of the design. http://www.gamasutra.com/blogs/VictorVelasco/20130617/194435/Postmortem_La_Cosas_Klaus_Excellence_Prize_in_the_Square_Enix_Latin_American_Contest_2012.php Mon, 17 Jun 2013 12:47:00 EDT Argentinians on Argentina's Gaming Scene - by Lena LeRay http://www.gamasutra.com/blogs/LenaLeRay/20130616/194433/Argentinians_on_Argentinas_Gaming_Scene.php I showed an Extra Credits video about the gaming industry in Mexico, Argentina, and Chile to my Argentinian gamer friends. This is what they had to say about it. http://www.gamasutra.com/blogs/LenaLeRay/20130616/194433/Argentinians_on_Argentinas_Gaming_Scene.php Sun, 16 Jun 2013 11:19:00 EDT Just make the prototype work! - by Jordan Georgiev http://www.gamasutra.com/blogs/JordanGeorgiev/20130616/194426/Just_make_the_prototype_work.php Rule #1 - Do not optimize. Rule #2 - Do not overcomplicate. Rule #3 - Prototype. http://www.gamasutra.com/blogs/JordanGeorgiev/20130616/194426/Just_make_the_prototype_work.php Sun, 16 Jun 2013 09:24:00 EDT Does Microsoft have a secret weapon? - by Stuart Scott http://www.gamasutra.com/blogs/StuartScott/20130616/194415/Does_Microsoft_have_a_secret_weapon.php As E3 2013 comes to an end, Microsoft appears to be losing the next-gen war with Sony thanks to a controversial stance on the future of gaming. Is Microsoft's resolute demeanour an indication of a secret weapon in their arsenal for the coming battles? http://www.gamasutra.com/blogs/StuartScott/20130616/194415/Does_Microsoft_have_a_secret_weapon.php Sun, 16 Jun 2013 09:24:00 EDT Cheating and Gaming the System - by Mario Herger http://www.gamasutra.com/blogs/MarioHerger/20130615/194413/Cheating_and_Gaming_the_System.php What's the psychology behind cheating and dishonesty, and what are the factors that can reduce or increase dishonest behavior? http://www.gamasutra.com/blogs/MarioHerger/20130615/194413/Cheating_and_Gaming_the_System.php Sat, 15 Jun 2013 03:24:00 EDT Minecraft Vs Terraria - by Henry Chong http://www.gamasutra.com/blogs/HenryChong/20130615/194409/Minecraft_Vs_Terraria.php The difference between Minecraft and Terraria http://www.gamasutra.com/blogs/HenryChong/20130615/194409/Minecraft_Vs_Terraria.php Sat, 15 Jun 2013 07:49:00 EDT Reus Game Review - by Henry Chong http://www.gamasutra.com/blogs/HenryChong/20130615/194408/Reus_Game_Review.php A game review about the indie game: Reus http://www.gamasutra.com/blogs/HenryChong/20130615/194408/Reus_Game_Review.php Sat, 15 Jun 2013 07:30:00 EDT Atmosphere in Games - Part 1 - Atmosphere introduced - by Matthew Bentley http://www.gamasutra.com/blogs/MatthewBentley/20130615/194399/Atmosphere_in_Games__Part_1__Atmosphere_introduced.php Part 1 in a 10-part series about atmosphere in games - what it is, how to improve it, and how it breaks down into the various aspects of a game. By Matt Bentley, who's trying to understand this himself. http://www.gamasutra.com/blogs/MatthewBentley/20130615/194399/Atmosphere_in_Games__Part_1__Atmosphere_introduced.php Sat, 15 Jun 2013 03:59:00 EDT The World Doesn't Need Another Mobile Card Battle Game - by Joseph Kim http://www.gamasutra.com/blogs/JosephKim/20130614/194392/The_World_Doesnt_Need_Another_Mobile_Card_Battle_Game.php In mobile gaming we are continuing to see too many "me too" game designs the latest incarnation of which are 1st and 2nd generation type card battle games. WIth the massive glut in the category how should mobile game designers think about this category? http://www.gamasutra.com/blogs/JosephKim/20130614/194392/The_World_Doesnt_Need_Another_Mobile_Card_Battle_Game.php Fri, 14 Jun 2013 09:11:00 EDT Staring At The Sun: What can we learn from the design of Proteus? - by Andrew Stewart http://www.gamasutra.com/blogs/AndrewStewart/20130614/194364/Staring_At_The_Sun_What_can_we_learn_from_the_design_of_Proteus.php Building a Game Design Toolbox: What can we learn from the design of Proteus? This blog is the first in series looking at what we can learn from the experiences presented by various games, to provide us with tools to use in our own designs. http://www.gamasutra.com/blogs/AndrewStewart/20130614/194364/Staring_At_The_Sun_What_can_we_learn_from_the_design_of_Proteus.php Fri, 14 Jun 2013 11:51:00 EDT Data Dealer: Q&A with Co-Creator Wolfie Christl - by Meghan Ventura http://www.gamasutra.com/blogs/MeghanVentura/20130614/194096/Data_Dealer_QA_with_CoCreator_Wolfie_Christl.php Collect and sell people's private info in Data Dealer, a game nominated for Most Significant Impact in the G4C Awards. We talk with developer Wolfie Christl. http://www.gamasutra.com/blogs/MeghanVentura/20130614/194096/Data_Dealer_QA_with_CoCreator_Wolfie_Christl.php Fri, 14 Jun 2013 09:06:00 EDT Realistic sales numbers for an unknown PC title - by Hugo Cardoso http://www.gamasutra.com/blogs/HugoCardoso/20130614/194343/Realistic_sales_numbers_for_an_unknown_PC_title.php Success stories are easy to find but not necessarily helpful for someone just starting out, in this article I would like to share the sales numbers of my PC game Survivor Squad that launched one month ago. http://www.gamasutra.com/blogs/HugoCardoso/20130614/194343/Realistic_sales_numbers_for_an_unknown_PC_title.php Fri, 14 Jun 2013 07:56:00 EDT World Hello - by Jordan Georgiev http://www.gamasutra.com/blogs/JordanGeorgiev/20130613/194316/World_Hello.php A short introduction of my humble self. http://www.gamasutra.com/blogs/JordanGeorgiev/20130613/194316/World_Hello.php Thu, 13 Jun 2013 07:12:00 EDT Tamagotchi, FarmVille, and "Fun Pain" - by Rosstin Murphy http://www.gamasutra.com/blogs/RosstinMurphy/20130613/194315/Tamagotchi_FarmVille_and_quotFun_Painquot.php Aki Maita's 1996 Tamagatchi was the first virtual pet to have an internal clock. Flash-forward to today, and periodic gameplay is a bane of social gaming. How can this mechanic be used for good instead of evil? http://www.gamasutra.com/blogs/RosstinMurphy/20130613/194315/Tamagotchi_FarmVille_and_quotFun_Painquot.php Thu, 13 Jun 2013 06:50:00 EDT 4 Things You Should Do to Create the Ultimate Gaming Battlestation - by Josh Conway http://www.gamasutra.com/blogs/JoshConway/20130613/194292/4_Things_You_Should_Do_to_Create_the_Ultimate_Gaming_Battlestation.php Here are some tips I have to create the ultimate gaming setup in your home on the cheap. http://www.gamasutra.com/blogs/JoshConway/20130613/194292/4_Things_You_Should_Do_to_Create_the_Ultimate_Gaming_Battlestation.php Thu, 13 Jun 2013 02:02:00 EDT TorqueL was selected Indiecade Showcase @ E3 and Available on PLAYISM - by Nanmo Nanmo http://www.gamasutra.com/blogs/NanmoNanmo/20130613/194282/TorqueL_was_selected_Indiecade_Showcase__E3_and_Available_on_PLAYISM.php TorqueL was selected Indiecade Showcase @ E3 and Available on PLAYISM. http://www.gamasutra.com/blogs/NanmoNanmo/20130613/194282/TorqueL_was_selected_Indiecade_Showcase__E3_and_Available_on_PLAYISM.php Thu, 13 Jun 2013 11:33:00 EDT The start of a war between the next-generation consoles from a student point of view - by Niko Nousiainen http://www.gamasutra.com/blogs/NikoNousiainen/20130613/194256/The_start_of_a_war_between_the_nextgeneration_consoles_from_a_student_point_of_view.php What did the E3 conferences of the two game-industry giants (Microsoft and Sony) mean for a student? As an software engineering student interested in game industry I'll shed light on my personal opinion on the shows, from a students point of view. http://www.gamasutra.com/blogs/NikoNousiainen/20130613/194256/The_start_of_a_war_between_the_nextgeneration_consoles_from_a_student_point_of_view.php Thu, 13 Jun 2013 05:46:00 EDT Rendering and simulation in offroad driving game - by Pavel Zagrebelnyy http://www.gamasutra.com/blogs/PavelZagrebelnyy/20130613/194247/Rendering_and_simulation_in_offroad_driving_game.php This paper describes some tech details in Spin Tires, a game about a big truck driving through mud/water, crushing trees and everything else on its path. http://www.gamasutra.com/blogs/PavelZagrebelnyy/20130613/194247/Rendering_and_simulation_in_offroad_driving_game.php Thu, 13 Jun 2013 02:24:00 EDT iOS 7's auto-updates and app transfers will be the next major customer acquisition source - by Ben Lowry http://www.gamasutra.com/blogs/BenLowry/20130613/194246/iOS_7s_autoupdates_and_app_transfers_will_be_the_next_major_customer_acquisition_source.php With iOS 7 Apple is introducing two new features that will build a new market in customer acquisition. http://www.gamasutra.com/blogs/BenLowry/20130613/194246/iOS_7s_autoupdates_and_app_transfers_will_be_the_next_major_customer_acquisition_source.php Thu, 13 Jun 2013 02:10:00 EDT DayZ as a Narrative Framework - by Jay Moak http://www.gamasutra.com/blogs/JayMoak/20130612/194228/DayZ_as_a_Narrative_Framework.php DayZ and how a procedural, logical, simulated immersive world can be the future of narratives in games. http://www.gamasutra.com/blogs/JayMoak/20130612/194228/DayZ_as_a_Narrative_Framework.php Wed, 12 Jun 2013 07:25:00 EDT 1800: A postmortem - by James Parker http://www.gamasutra.com/blogs/JamesParker/20130612/194219/1800_A_postmortem.php So many lessons are learnt from writing games an a novice independent. 1800 is my latest learnings and my most successful to date http://www.gamasutra.com/blogs/JamesParker/20130612/194219/1800_A_postmortem.php Wed, 12 Jun 2013 04:50:00 EDT Calibrating for Kickstarter - by Ethan Levy http://www.gamasutra.com/blogs/EthanLevy/20130612/194216/Calibrating_for_Kickstarter.php To ensure that the community is represented at every stage of development, the Enhanced Wars team launched a fan survey early on to help chart the game's course. In this post we share early results and conclusions for how it shapes the game's development http://www.gamasutra.com/blogs/EthanLevy/20130612/194216/Calibrating_for_Kickstarter.php Wed, 12 Jun 2013 04:27:00 EDT Gaming the Dice: How Randomness Contributes to Game Experiences - by Mark Filipowich http://www.gamasutra.com/blogs/MarkFilipowich/20130612/194210/Gaming_the_Dice_How_Randomness_Contributes_to_Game_Experiences.php Dumb chance or unfulfilled omens in a film are plot hole but unpredictable consequences are natural to games. It’s acceptable for a video game hero to get by on luck, we experienced it so we don’t need a strict explanation for every second of play. http://www.gamasutra.com/blogs/MarkFilipowich/20130612/194210/Gaming_the_Dice_How_Randomness_Contributes_to_Game_Experiences.php Wed, 12 Jun 2013 03:23:00 EDT The importance of qualitative user research for game development - by Robertson Allen http://www.gamasutra.com/blogs/RobertsonAllen/20130612/194207/The_importance_of_qualitative_user_research_for_game_development.php Why is qualitative, ethnographic research important for game development? Because it asks new questions and gets you new kinds of data about people who play games and use tools in real, everyday contexts. http://www.gamasutra.com/blogs/RobertsonAllen/20130612/194207/The_importance_of_qualitative_user_research_for_game_development.php Wed, 12 Jun 2013 01:51:00 EDT Sony, PlayStation 4 and the low-cost value proposition - by Vlad Zotta http://www.gamasutra.com/blogs/VladZotta/20130612/194204/Sony_PlayStation_4_and_the_lowcost_value_proposition.php Behind all this hype and excitement, there is a piece of hidden truth that you should be aware of, so let’s see what’s this all about Sony, PlayStation 4 and their low-cost value proposition. http://www.gamasutra.com/blogs/VladZotta/20130612/194204/Sony_PlayStation_4_and_the_lowcost_value_proposition.php Wed, 12 Jun 2013 01:18:00 EDT Reasons Your Couch Is Better Than the Arcade - by Tommy Wyher http://www.gamasutra.com/blogs/TommyWyher/20130612/194198/Reasons_Your_Couch_Is_Better_Than_the_Arcade.php This is about how gaming is better from the couch rather than at arcades. This outlines why arcades are a thing of the past. http://www.gamasutra.com/blogs/TommyWyher/20130612/194198/Reasons_Your_Couch_Is_Better_Than_the_Arcade.php Wed, 12 Jun 2013 12:29:00 EDT Core Gamer? Who are you and what do you want anyway? - by Natascha Roosli http://www.gamasutra.com/blogs/NataschaRoosli/20130612/194159/Core_Gamer_Who_are_you_and_what_do_you_want_anyway.php During our quest to find a partner for our game in development, Oliver&Spike we often get told that the focus right now is to make games for core gamers and that the graphical approach for Oliver&Spike does not appeal to them. http://www.gamasutra.com/blogs/NataschaRoosli/20130612/194159/Core_Gamer_Who_are_you_and_what_do_you_want_anyway.php Wed, 12 Jun 2013 02:47:00 EDT Thoughts on the Next Gen Consoles - by Kenneth Poirier http://www.gamasutra.com/blogs/KennethPoirier/20130612/194157/Thoughts_on_the_Next_Gen_Consoles.php Brief analysis of the new consoles based on e3. http://www.gamasutra.com/blogs/KennethPoirier/20130612/194157/Thoughts_on_the_Next_Gen_Consoles.php Wed, 12 Jun 2013 02:26:00 EDT The Xbox One from a service member’s perspective: Conversations I’ve had and heard on my last deployment. - by Jay Johnson http://www.gamasutra.com/blogs/JayJohnson/20130611/194155/The_Xbox_One_from_a_service_members_perspective_Conversations_Ive_had_and_heard_on_my_last_deployment.php With the decision to require a persistent online authentication, Microsoft has managed to alienate the entire United States military. http://www.gamasutra.com/blogs/JayJohnson/20130611/194155/The_Xbox_One_from_a_service_members_perspective_Conversations_Ive_had_and_heard_on_my_last_deployment.php Tue, 11 Jun 2013 09:05:00 EDT Opinion: Microsoft hasn't lost the war yet. They're fighting a different war. - by Ron Dippold http://www.gamasutra.com/blogs/RonDippold/20130611/194070/Opinion_Microsoft_hasnt_lost_the_war_yet_Theyre_fighting_a_different_war.php The Internet is aflame tonight with the rare consensus that Sony completely routed Microsoft at E3. But it might be helpful to consider that they might not even be in the same game. http://www.gamasutra.com/blogs/RonDippold/20130611/194070/Opinion_Microsoft_hasnt_lost_the_war_yet_Theyre_fighting_a_different_war.php Tue, 11 Jun 2013 02:47:00 EDT E3: Stuck in a Corner with the Guns and Guys of Xbox One. - by Bryan Cashman http://www.gamasutra.com/blogs/BryanCashman/20130611/194068/E3_Stuck_in_a_Corner_with_the_Guns_and_Guys_of_Xbox_One.php Xbox One is a step backwards, catering only to core gamers because of the system's high pricetag. http://www.gamasutra.com/blogs/BryanCashman/20130611/194068/E3_Stuck_in_a_Corner_with_the_Guns_and_Guys_of_Xbox_One.php Tue, 11 Jun 2013 01:58:00 EDT Game Design = Everyday writing! - by Eko Nugroho http://www.gamasutra.com/blogs/EkoNugroho/20130610/194061/Game_Design__Everyday_writing.php Game design is more than just creating game concept, how we present the game, and how we deliver experience to the player. http://www.gamasutra.com/blogs/EkoNugroho/20130610/194061/Game_Design__Everyday_writing.php Mon, 10 Jun 2013 11:54:00 EDT Why I keep investing in a game that no one cares about - by Boon Yeo http://www.gamasutra.com/blogs/BoonYeo/20130610/194058/Why_I_keep_investing_in_a_game_that_no_one_cares_about.php A short article describing My (and Sitrep's) current disposition towards our small mobile game we have been working on for the past 6 months. http://www.gamasutra.com/blogs/BoonYeo/20130610/194058/Why_I_keep_investing_in_a_game_that_no_one_cares_about.php Mon, 10 Jun 2013 10:48:00 EDT Yay. PRninja is finally submitted to the App Store. - by Maryna Petrenko http://www.gamasutra.com/blogs/MarynaPetrenko/20130610/194040/Yay_PRninja_is_finally_submitted_to_the_App_Store.php PRninja is finally submitted to the App Store! Also, here you can find PRninja's presentations in Russian and English. http://www.gamasutra.com/blogs/MarynaPetrenko/20130610/194040/Yay_PRninja_is_finally_submitted_to_the_App_Store.php Mon, 10 Jun 2013 06:57:00 EDT Mobile game review sites are a waste of time - by Kyle Kulyk http://www.gamasutra.com/blogs/KyleKulyk/20130610/194039/Mobile_game_review_sites_are_a_waste_of_time.php App discovery is one of the main hurdles that an indie, mobile developer will face. Mobile review sites are a waste of your time. http://www.gamasutra.com/blogs/KyleKulyk/20130610/194039/Mobile_game_review_sites_are_a_waste_of_time.php Mon, 10 Jun 2013 06:31:00 EDT Playtomic crowdfunding open source analytics and tools - by Ben Lowry http://www.gamasutra.com/blogs/BenLowry/20130610/194016/Playtomic_crowdfunding_open_source_analytics_and_tools.php Do you wish you had open source, self hosted, easily extendable, and massively cross-platform game analytics? http://www.gamasutra.com/blogs/BenLowry/20130610/194016/Playtomic_crowdfunding_open_source_analytics_and_tools.php Mon, 10 Jun 2013 03:36:00 EDT Art Director Randy Briley on Building Your Art Portfolio - by Jason Bay http://www.gamasutra.com/blogs/JasonBay/20130610/194014/Art_Director_Randy_Briley_on_Building_Your_Art_Portfolio.php This interview with veteran art director Randy Briley offers his thoughts and advice for artists who are trying to break into the game industry. http://www.gamasutra.com/blogs/JasonBay/20130610/194014/Art_Director_Randy_Briley_on_Building_Your_Art_Portfolio.php Mon, 10 Jun 2013 03:26:00 EDT Creating Engaging Casual Games - by Beki Sutcliffe http://www.gamasutra.com/blogs/BekiSutcliffe/20130610/194010/Creating_Engaging_Casual_Games.php In a world where everyone is a gamer, and gaming is everywhere, how can storytelling help your casual or social game become the next big hit? http://www.gamasutra.com/blogs/BekiSutcliffe/20130610/194010/Creating_Engaging_Casual_Games.php Mon, 10 Jun 2013 02:37:00 EDT The Console War Has Changed - by Gerard Martin Cueto http://www.gamasutra.com/blogs/GerardMartinCueto/20130610/193948/The_Console_War_Has_Changed.php The next-gen console war and how it's different from its predecessors. http://www.gamasutra.com/blogs/GerardMartinCueto/20130610/193948/The_Console_War_Has_Changed.php Mon, 10 Jun 2013 06:40:00 EDT Lessons kids have taught me - by Harrison Pink http://www.gamasutra.com/blogs/HarrisonPink/20130610/193970/Lessons_kids_have_taught_me.php Lessons I've learned from teaching kids for almost a decade and designing games for them for a shorter period. http://www.gamasutra.com/blogs/HarrisonPink/20130610/193970/Lessons_kids_have_taught_me.php Mon, 10 Jun 2013 03:39:00 EDT The Nintendo-YouTube partnership discussion - by Gabriel Ferreira http://www.gamasutra.com/blogs/GabrielFerreira/20130609/193965/The_NintendoYouTube_partnership_discussion.php This post was orignally created targeting normal gamers that do not have marketing knowledge. I present both sides of the discussion about Nintendo and Youtube's partnership to claim ownership over the profits of videos that use their Intelectual Property http://www.gamasutra.com/blogs/GabrielFerreira/20130609/193965/The_NintendoYouTube_partnership_discussion.php Sun, 09 Jun 2013 06:23:00 EDT Protect the Moron! - by Shelly Warmuth http://www.gamasutra.com/blogs/ShellyWarmuth/20130609/193953/Protect_the_Moron.php Escort missions are almost universally hated, but we keep using them. Insight into how we can fix them and make them a purposeful addition to gameplay. http://www.gamasutra.com/blogs/ShellyWarmuth/20130609/193953/Protect_the_Moron.php Sun, 09 Jun 2013 01:57:00 EDT Thank You Microsoft - by Richard Adams http://www.gamasutra.com/blogs/RichardAdams/20130609/193952/Thank_You_Microsoft.php Rather than being angry about the Xbox One, lets say thanks for the 360 and look ahead to the PS4 and Wii U. http://www.gamasutra.com/blogs/RichardAdams/20130609/193952/Thank_You_Microsoft.php Sun, 09 Jun 2013 01:22:00 EDT