Gamasutra.com - Member Blogs http://www.gamasutra.com/blogs/member/ Gamasutra Blogs Mon, 27 Jun 2016 03:38:02 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[Game Cities: Implying Size and Complexity - by Konstantinos Dimopoulos]]> http://www.gamasutra.com/blogs/KonstantinosDimopoulos/20160624/275670/Game_Cities_Implying_Size_and_Complexity.php http://www.gamasutra.com/blogs/author/KonstantinosDimopoulos/1003861/ http://www.gamasutra.com/blogs/KonstantinosDimopoulos/20160624/275670/Game_Cities_Implying_Size_and_Complexity.php Fri, 24 Jun 2016 10:50:00 EDT <![CDATA[Difficulty Levels And Why You Should Never Use Them - by Mark Venturelli]]> http://www.gamasutra.com/blogs/MarkVenturelli/20160624/275674/Difficulty_Levels_And_Why_You_Should_Never_Use_Them.php http://www.gamasutra.com/blogs/author/MarkVenturelli/856871/ http://www.gamasutra.com/blogs/MarkVenturelli/20160624/275674/Difficulty_Levels_And_Why_You_Should_Never_Use_Them.php Fri, 24 Jun 2016 10:49:00 EDT <![CDATA[The thematic richness of Spec Ops: The Line - by Aurélien Beuzard]]> http://www.gamasutra.com/blogs/AurlienBeuzard/20160624/275698/The_thematic_richness_of_Spec_Ops_The_Line.php http://www.gamasutra.com/blogs/author/AurlienBeuzard/1010035/ http://www.gamasutra.com/blogs/AurlienBeuzard/20160624/275698/The_thematic_richness_of_Spec_Ops_The_Line.php Fri, 24 Jun 2016 10:49:00 EDT <![CDATA[Searching For Success in Free-to-Play Conversion - by Jake Parmley]]> http://www.gamasutra.com/blogs/JakeParmley/20160624/275713/Searching_For_Success_in_FreetoPlay_Conversion.php http://www.gamasutra.com/blogs/author/JakeParmley/1006627/ http://www.gamasutra.com/blogs/JakeParmley/20160624/275713/Searching_For_Success_in_FreetoPlay_Conversion.php Fri, 24 Jun 2016 10:48:00 EDT <![CDATA[An indie studio on a quest to work along a team of writers - by Luis Diaz]]> http://www.gamasutra.com/blogs/LuisDiaz/20160624/275753/An_indie_studio_on_a_quest_to_work_along_a_team_of_writers.php http://www.gamasutra.com/blogs/author/LuisDiaz/999638/ http://www.gamasutra.com/blogs/LuisDiaz/20160624/275753/An_indie_studio_on_a_quest_to_work_along_a_team_of_writers.php Fri, 24 Jun 2016 10:48:00 EDT <![CDATA[What Action Henk taught us about launching on Steam Early Access - by Lex Decrauw]]> http://www.gamasutra.com/blogs/LexDecrauw/20160624/275661/What_Action_Henk_taught_us_about_launching_on_Steam_Early_Access.php http://www.gamasutra.com/blogs/author/LexDecrauw/1010235/ http://www.gamasutra.com/blogs/LexDecrauw/20160624/275661/What_Action_Henk_taught_us_about_launching_on_Steam_Early_Access.php Fri, 24 Jun 2016 10:22:00 EDT <![CDATA[Hey, so why no Steam Sale? - by Kevin Ng]]> http://www.gamasutra.com/blogs/KevinNg/20160624/275714/Hey_so_why_no_Steam_Sale.php http://www.gamasutra.com/blogs/author/KevinNg/1010305/ http://www.gamasutra.com/blogs/KevinNg/20160624/275714/Hey_so_why_no_Steam_Sale.php Fri, 24 Jun 2016 10:22:00 EDT <![CDATA[Why you should Soft Launch your Mobile Game - by Niel Dagondon]]> http://www.gamasutra.com/blogs/NielDagondon/20160624/275737/Why_you_should_Soft_Launch_your_Mobile_Game.php http://www.gamasutra.com/blogs/author/NielDagondon/1010316/ http://www.gamasutra.com/blogs/NielDagondon/20160624/275737/Why_you_should_Soft_Launch_your_Mobile_Game.php Fri, 24 Jun 2016 10:21:00 EDT <![CDATA[ Stop Prototyping Your Games - by Kemal Sen]]> http://www.gamasutra.com/blogs/KemalSen/20160624/275768/Stop_Prototyping_Your_Games.php http://www.gamasutra.com/blogs/author/KemalSen/1010321/ http://www.gamasutra.com/blogs/KemalSen/20160624/275768/Stop_Prototyping_Your_Games.php Fri, 24 Jun 2016 10:21:00 EDT <![CDATA[The Influences and Differences of Team Fortress 2 Classes and Overwatch Heroes - by Arthur Canzi Zeferino]]> http://www.gamasutra.com/blogs/ArthurCanziZeferino/20160623/275298/The_Influences_and_Differences_of_Team_Fortress_2_Classes_and_Overwatch_Heroes.php http://www.gamasutra.com/blogs/author/ArthurCanziZeferino/737844/ http://www.gamasutra.com/blogs/ArthurCanziZeferino/20160623/275298/The_Influences_and_Differences_of_Team_Fortress_2_Classes_and_Overwatch_Heroes.php Thu, 23 Jun 2016 10:20:00 EDT <![CDATA[E3 2016 VR: The Industry Goes All-In, But Are Audiences Ready? - by Jake Parmley]]> http://www.gamasutra.com/blogs/JakeParmley/20160623/275585/E3_2016_VR_The_Industry_Goes_AllIn_But_Are_Audiences_Ready.php http://www.gamasutra.com/blogs/author/JakeParmley/1006627/ http://www.gamasutra.com/blogs/JakeParmley/20160623/275585/E3_2016_VR_The_Industry_Goes_AllIn_But_Are_Audiences_Ready.php Thu, 23 Jun 2016 10:18:00 EDT <![CDATA[Handling touchy topics in video games with care - by Wes Platt]]> http://www.gamasutra.com/blogs/WesPlatt/20160623/275598/Handling_touchy_topics_in_video_games_with_care.php http://www.gamasutra.com/blogs/author/WesPlatt/892459/ http://www.gamasutra.com/blogs/WesPlatt/20160623/275598/Handling_touchy_topics_in_video_games_with_care.php Thu, 23 Jun 2016 10:18:00 EDT <![CDATA[Classic vs. Modern Horror - by Josh Bycer]]> http://www.gamasutra.com/blogs/JoshBycer/20160623/275588/Classic_vs_Modern_Horror.php http://www.gamasutra.com/blogs/author/JoshBycer/823287/ http://www.gamasutra.com/blogs/JoshBycer/20160623/275588/Classic_vs_Modern_Horror.php Thu, 23 Jun 2016 10:16:00 EDT <![CDATA[Why and how do parents forbid kids playing games? - by Jana Rooheart]]> http://www.gamasutra.com/blogs/JanaRooheart/20160623/275605/Why_and_how_do_parents_forbid_kids_playing_games.php http://www.gamasutra.com/blogs/author/JanaRooheart/1005363/ http://www.gamasutra.com/blogs/JanaRooheart/20160623/275605/Why_and_how_do_parents_forbid_kids_playing_games.php Thu, 23 Jun 2016 10:15:00 EDT <![CDATA[IGDA Exhibiting Event - by Stephen McCallum]]> http://www.gamasutra.com/blogs/StephenMcCallum/20160623/275638/IGDA_Exhibiting_Event.php http://www.gamasutra.com/blogs/author/StephenMcCallum/1009960/ http://www.gamasutra.com/blogs/StephenMcCallum/20160623/275638/IGDA_Exhibiting_Event.php Thu, 23 Jun 2016 10:09:00 EDT <![CDATA[Unity, HTML5, CORS, and You - by Ben Vinson]]> http://www.gamasutra.com/blogs/BenVinson/20160622/275373/Unity_HTML5_CORS_and_You.php http://www.gamasutra.com/blogs/author/BenVinson/1009989/ http://www.gamasutra.com/blogs/BenVinson/20160622/275373/Unity_HTML5_CORS_and_You.php Wed, 22 Jun 2016 10:25:00 EDT <![CDATA[Writing Bad: The Challenge of Writing a Villain's Story - by Josh Bycer]]> http://www.gamasutra.com/blogs/JoshBycer/20160622/275487/Writing_Bad_The_Challenge_of_Writing_a_Villains_Story.php http://www.gamasutra.com/blogs/author/JoshBycer/823287/ http://www.gamasutra.com/blogs/JoshBycer/20160622/275487/Writing_Bad_The_Challenge_of_Writing_a_Villains_Story.php Wed, 22 Jun 2016 10:25:00 EDT <![CDATA[The Fighting Game Problem and How to Fix It - by Kronosaurus Teumessian]]> http://www.gamasutra.com/blogs/KronosaurusTeumessian/20160622/275444/The_Fighting_Game_Problem_and_How_to_Fix_It.php http://www.gamasutra.com/blogs/author/KronosaurusTeumessian/1010225/ http://www.gamasutra.com/blogs/KronosaurusTeumessian/20160622/275444/The_Fighting_Game_Problem_and_How_to_Fix_It.php Wed, 22 Jun 2016 10:21:00 EDT <![CDATA[Character Design - Part I - by Thiago Oliveira]]> http://www.gamasutra.com/blogs/ThiagoOliveira/20160622/275517/Character_Design__Part_I.php http://www.gamasutra.com/blogs/author/ThiagoOliveira/1010211/ http://www.gamasutra.com/blogs/ThiagoOliveira/20160622/275517/Character_Design__Part_I.php Wed, 22 Jun 2016 10:21:00 EDT <![CDATA[Debating Difficulty Settings in Game Design - by Josh Bycer]]> http://www.gamasutra.com/blogs/JoshBycer/20160621/275381/Debating_Difficulty_Settings_in_Game_Design.php http://www.gamasutra.com/blogs/author/JoshBycer/823287/ http://www.gamasutra.com/blogs/JoshBycer/20160621/275381/Debating_Difficulty_Settings_in_Game_Design.php Tue, 21 Jun 2016 09:44:00 EDT <![CDATA[Optimization of Procedurally Generated Planets for Mobile Video Games - by Dean Smith]]> http://www.gamasutra.com/blogs/DeanSmith/20160621/275383/Optimization_of_Procedurally_Generated_Planets_for_Mobile_Video_Games.php http://www.gamasutra.com/blogs/author/DeanSmith/1010205/ http://www.gamasutra.com/blogs/DeanSmith/20160621/275383/Optimization_of_Procedurally_Generated_Planets_for_Mobile_Video_Games.php Tue, 21 Jun 2016 09:44:00 EDT <![CDATA[Nintendo Is in Trouble and E3 Didn't Help - by Bryan Cashman]]> http://www.gamasutra.com/blogs/BryanCashman/20160621/275393/Nintendo_Is_in_Trouble_and_E3_Didnt_Help.php http://www.gamasutra.com/blogs/author/BryanCashman/939435/ http://www.gamasutra.com/blogs/BryanCashman/20160621/275393/Nintendo_Is_in_Trouble_and_E3_Didnt_Help.php Tue, 21 Jun 2016 09:44:00 EDT <![CDATA[Antegods Design Update: Tweaking Dash Gameplay - by Peter de Jong]]> http://www.gamasutra.com/blogs/PeterDeJong/20160621/275412/Antegods_Design_Update_Tweaking_Dash_Gameplay.php http://www.gamasutra.com/blogs/author/PeterDeJong/292245/ http://www.gamasutra.com/blogs/PeterDeJong/20160621/275412/Antegods_Design_Update_Tweaking_Dash_Gameplay.php Tue, 21 Jun 2016 09:44:00 EDT <![CDATA[Ideas are worth more than you think - by Jukka Hilvonen]]> http://www.gamasutra.com/blogs/JukkaHilvonen/20160621/275405/Ideas_are_worth_more_than_you_think.php http://www.gamasutra.com/blogs/author/JukkaHilvonen/1006126/ http://www.gamasutra.com/blogs/JukkaHilvonen/20160621/275405/Ideas_are_worth_more_than_you_think.php Tue, 21 Jun 2016 09:43:00 EDT <![CDATA[How to (and Why You Should) Reach Out to Pros That Intimidate You - by Becca Hallstedt]]> http://www.gamasutra.com/blogs/BeccaHallstedt/20160620/275158/How_to_and_Why_You_Should_Reach_Out_to_Pros_That_Intimidate_You.php http://www.gamasutra.com/blogs/author/BeccaHallstedt/1010104/ http://www.gamasutra.com/blogs/BeccaHallstedt/20160620/275158/How_to_and_Why_You_Should_Reach_Out_to_Pros_That_Intimidate_You.php Mon, 20 Jun 2016 02:12:00 EDT <![CDATA[How to perfect your monetization messaging - by Mark Robinson]]> http://www.gamasutra.com/blogs/MarkRobinson/20160620/275267/How_to_perfect_your_monetization_messaging.php http://www.gamasutra.com/blogs/author/MarkRobinson/953977/ http://www.gamasutra.com/blogs/MarkRobinson/20160620/275267/How_to_perfect_your_monetization_messaging.php Mon, 20 Jun 2016 02:11:00 EDT <![CDATA[How Political Animals Got a Publisher : Part 3 - by Ryan Sumo]]> http://www.gamasutra.com/blogs/RyanSumo/20160620/275270/How_Political_Animals_Got_a_Publisher__Part_3.php http://www.gamasutra.com/blogs/author/RyanSumo/933395/ http://www.gamasutra.com/blogs/RyanSumo/20160620/275270/How_Political_Animals_Got_a_Publisher__Part_3.php Mon, 20 Jun 2016 02:11:00 EDT <![CDATA[Building Better Bosses - by Attila Branyiczky]]> http://www.gamasutra.com/blogs/AttilaBranyiczky/20160620/275281/Building_Better_Bosses.php http://www.gamasutra.com/blogs/author/AttilaBranyiczky/1009437/ http://www.gamasutra.com/blogs/AttilaBranyiczky/20160620/275281/Building_Better_Bosses.php Mon, 20 Jun 2016 02:09:00 EDT <![CDATA[Cristiano Ronaldo is the developer in the next room - by Ashkan Saeedi Mazdeh]]> http://www.gamasutra.com/blogs/AshkanSaeediMazdeh/20160620/275287/Cristiano_Ronaldo_is_the_developer_in_the_next_room.php http://www.gamasutra.com/blogs/author/AshkanSaeediMazdeh/938126/ http://www.gamasutra.com/blogs/AshkanSaeediMazdeh/20160620/275287/Cristiano_Ronaldo_is_the_developer_in_the_next_room.php Mon, 20 Jun 2016 02:09:00 EDT <![CDATA[CRPG History Abridged IV: A few niche RPGs that brought something new to the table - by Felipe Pepe]]> http://www.gamasutra.com/blogs/FelipePepe/20160620/275284/CRPG_History_Abridged_IV_A_few_niche_RPGs_that_brought_something_new_to_the_table.php http://www.gamasutra.com/blogs/author/FelipePepe/982590/ http://www.gamasutra.com/blogs/FelipePepe/20160620/275284/CRPG_History_Abridged_IV_A_few_niche_RPGs_that_brought_something_new_to_the_table.php Mon, 20 Jun 2016 02:08:00 EDT <![CDATA[Just an illusion. - by Aurélien Beuzard]]> http://www.gamasutra.com/blogs/AurlienBeuzard/20160620/275288/Just_an_illusion.php http://www.gamasutra.com/blogs/author/AurlienBeuzard/1010035/ http://www.gamasutra.com/blogs/AurlienBeuzard/20160620/275288/Just_an_illusion.php Mon, 20 Jun 2016 02:08:00 EDT <![CDATA[An exciting month in accessibility - by Ian Hamilton]]> http://www.gamasutra.com/blogs/IanHamilton/20160620/275289/An_exciting_month_in_accessibility.php http://www.gamasutra.com/blogs/author/IanHamilton/926872/ http://www.gamasutra.com/blogs/IanHamilton/20160620/275289/An_exciting_month_in_accessibility.php Mon, 20 Jun 2016 02:08:00 EDT <![CDATA[Text manager - Part 1 - by Adrián Moreno Navarro]]> http://www.gamasutra.com/blogs/AdrinMorenoNavarro/20160620/275307/Text_manager__Part_1.php http://www.gamasutra.com/blogs/author/AdrinMorenoNavarro/1009986/ http://www.gamasutra.com/blogs/AdrinMorenoNavarro/20160620/275307/Text_manager__Part_1.php Mon, 20 Jun 2016 02:06:00 EDT <![CDATA[Why Brands Need Games for Marketing Campaigns - by Ben Chong]]> http://www.gamasutra.com/blogs/BenChong/20160620/275326/Why_Brands_Need_Games_for_Marketing_Campaigns.php http://www.gamasutra.com/blogs/author/BenChong/910876/ http://www.gamasutra.com/blogs/BenChong/20160620/275326/Why_Brands_Need_Games_for_Marketing_Campaigns.php Mon, 20 Jun 2016 02:03:00 EDT <![CDATA[Can App Companies Succeed with Ads Only - by Yaniv Nizan]]> http://www.gamasutra.com/blogs/YanivNizan/20160620/275342/Can_App_Companies_Succeed_with_Ads_Only.php http://www.gamasutra.com/blogs/author/YanivNizan/929098/ http://www.gamasutra.com/blogs/YanivNizan/20160620/275342/Can_App_Companies_Succeed_with_Ads_Only.php Mon, 20 Jun 2016 01:29:00 EDT <![CDATA[What Dreams May Come - by Katy England]]> http://www.gamasutra.com/blogs/KatyEngland/20160620/275255/What_Dreams_May_Come.php http://www.gamasutra.com/blogs/author/KatyEngland/1010154/ http://www.gamasutra.com/blogs/KatyEngland/20160620/275255/What_Dreams_May_Come.php Mon, 20 Jun 2016 01:28:00 EDT <![CDATA[Emergent Mechanic Design for Video Games with Procedural Content - by Dean Smith]]> http://www.gamasutra.com/blogs/DeanSmith/20160620/275302/Emergent_Mechanic_Design_for_Video_Games_with_Procedural_Content.php http://www.gamasutra.com/blogs/author/DeanSmith/1010205/ http://www.gamasutra.com/blogs/DeanSmith/20160620/275302/Emergent_Mechanic_Design_for_Video_Games_with_Procedural_Content.php Mon, 20 Jun 2016 01:28:00 EDT <![CDATA[The role of Space Invaders as the archetypal action videogame, and why its theme of ‘One Versus Many’ is so successful - by Dean Smith]]> http://www.gamasutra.com/blogs/DeanSmith/20160620/275303/The_role_of_Space_Invaders_as_the_archetypal_action_videogame_and_why_its_theme_of_One_Versus_Many_is_so_successful.php http://www.gamasutra.com/blogs/author/DeanSmith/1010205/ http://www.gamasutra.com/blogs/DeanSmith/20160620/275303/The_role_of_Space_Invaders_as_the_archetypal_action_videogame_and_why_its_theme_of_One_Versus_Many_is_so_successful.php Mon, 20 Jun 2016 01:28:00 EDT <![CDATA[6 unique nature of the Japanese mobile gaming market - by Motoi Okamoto]]> http://www.gamasutra.com/blogs/MotoiOkamoto/20160620/275321/6_unique_nature_of_the_Japanese_mobile_gaming_market.php http://www.gamasutra.com/blogs/author/MotoiOkamoto/989663/ http://www.gamasutra.com/blogs/MotoiOkamoto/20160620/275321/6_unique_nature_of_the_Japanese_mobile_gaming_market.php Mon, 20 Jun 2016 01:28:00 EDT <![CDATA[How to take advantage of textures in the vertex shader - by Tequila Works]]> http://www.gamasutra.com/blogs/TequilaWorks/20160620/275347/How_to_take_advantage_of_textures_in_the_vertex_shader.php http://www.gamasutra.com/blogs/author/TequilaWorks/1010209/ http://www.gamasutra.com/blogs/TequilaWorks/20160620/275347/How_to_take_advantage_of_textures_in_the_vertex_shader.php Mon, 20 Jun 2016 01:28:00 EDT <![CDATA[Code Quality in Games - by Joris van Leeuwen]]> http://www.gamasutra.com/blogs/JorisVanLeeuwen/20160619/275278/Code_Quality_in_Games.php http://www.gamasutra.com/blogs/author/JorisVanLeeuwen/1010189/ http://www.gamasutra.com/blogs/JorisVanLeeuwen/20160619/275278/Code_Quality_in_Games.php Sun, 19 Jun 2016 08:20:00 EDT <![CDATA[Tiny Little Branches: Victory in the Pacific - by Marc Michalik]]> http://www.gamasutra.com/blogs/MarcMichalik/20160617/271936/Tiny_Little_Branches_Victory_in_the_Pacific.php http://www.gamasutra.com/blogs/author/MarcMichalik/787769/ http://www.gamasutra.com/blogs/MarcMichalik/20160617/271936/Tiny_Little_Branches_Victory_in_the_Pacific.php Fri, 17 Jun 2016 10:36:00 EDT <![CDATA[Moveless Chess, an imaginary interview to ourselves - by Nico Saraintaris]]> http://www.gamasutra.com/blogs/NicoSaraintaris/20160617/275113/Moveless_Chess_an_imaginary_interview_to_ourselves.php http://www.gamasutra.com/blogs/author/NicoSaraintaris/941378/ http://www.gamasutra.com/blogs/NicoSaraintaris/20160617/275113/Moveless_Chess_an_imaginary_interview_to_ourselves.php Fri, 17 Jun 2016 09:33:00 EDT <![CDATA[New Worlds: How Games are Better than Movies for the Sci-Fi/Fantasy Genre - by Telly Lee]]> http://www.gamasutra.com/blogs/TellyLee/20160617/275108/New_Worlds_How_Games_are_Better_than_Movies_for_the_SciFiFantasy_Genre.php http://www.gamasutra.com/blogs/author/TellyLee/1006676/ http://www.gamasutra.com/blogs/TellyLee/20160617/275108/New_Worlds_How_Games_are_Better_than_Movies_for_the_SciFiFantasy_Genre.php Fri, 17 Jun 2016 09:32:00 EDT <![CDATA[How To Make A Kickass Game Art Portfolio - by Sara Casen]]> http://www.gamasutra.com/blogs/SaraCasen/20160617/275211/How_To_Make_A_Kickass_Game_Art_Portfolio.php http://www.gamasutra.com/blogs/author/SaraCasen/931377/ http://www.gamasutra.com/blogs/SaraCasen/20160617/275211/How_To_Make_A_Kickass_Game_Art_Portfolio.php Fri, 17 Jun 2016 09:28:00 EDT <![CDATA[The inceptive formation. - by Talal Harmouch]]> http://www.gamasutra.com/blogs/TalalHarmouch/20160617/275149/The_inceptive_formation.php http://www.gamasutra.com/blogs/author/TalalHarmouch/1010042/ http://www.gamasutra.com/blogs/TalalHarmouch/20160617/275149/The_inceptive_formation.php Fri, 17 Jun 2016 09:25:00 EDT <![CDATA[Ad-supported Apps get ROI and LTV Wrong 98% of the Time - by Yaniv Nizan]]> http://www.gamasutra.com/blogs/YanivNizan/20160615/274993/Adsupported_Apps_get_ROI_and_LTV_Wrong_98_of_the_Time.php http://www.gamasutra.com/blogs/author/YanivNizan/929098/ http://www.gamasutra.com/blogs/YanivNizan/20160615/274993/Adsupported_Apps_get_ROI_and_LTV_Wrong_98_of_the_Time.php Wed, 15 Jun 2016 01:46:00 EDT <![CDATA[Spec Ops: the Hard mode. - by Aurélien Beuzard]]> http://www.gamasutra.com/blogs/AurlienBeuzard/20160615/275013/Spec_Ops_the_Hard_mode.php http://www.gamasutra.com/blogs/author/AurlienBeuzard/1010035/ http://www.gamasutra.com/blogs/AurlienBeuzard/20160615/275013/Spec_Ops_the_Hard_mode.php Wed, 15 Jun 2016 01:46:00 EDT <![CDATA[You can restore unsaved scene after Unity crash - by Piotr Sobolewski]]> http://www.gamasutra.com/blogs/PiotrSobolewski/20160615/275085/You_can_restore_unsaved_scene_after_Unity_crash.php http://www.gamasutra.com/blogs/author/PiotrSobolewski/1009410/ http://www.gamasutra.com/blogs/PiotrSobolewski/20160615/275085/You_can_restore_unsaved_scene_after_Unity_crash.php Wed, 15 Jun 2016 01:43:00 EDT <![CDATA[Your Game Can Change People's Lives (Even Unintentionally) - by Richard Atlas]]> http://www.gamasutra.com/blogs/RichardAtlas/20160615/275092/Your_Game_Can_Change_Peoples_Lives_Even_Unintentionally.php http://www.gamasutra.com/blogs/author/RichardAtlas/995937/ http://www.gamasutra.com/blogs/RichardAtlas/20160615/275092/Your_Game_Can_Change_Peoples_Lives_Even_Unintentionally.php Wed, 15 Jun 2016 01:43:00 EDT <![CDATA[High-Res UE4 Screenshots without Crash - by Niklas Bergstrom]]> http://www.gamasutra.com/blogs/NiklasBergstrom/20160615/274919/HighRes_UE4_Screenshots_without_Crash.php http://www.gamasutra.com/blogs/author/NiklasBergstrom/1010064/ http://www.gamasutra.com/blogs/NiklasBergstrom/20160615/274919/HighRes_UE4_Screenshots_without_Crash.php Wed, 15 Jun 2016 01:40:00 EDT <![CDATA[Why you should Never Develop Games Alone and how (not) to do it - by Ian Andersen]]> http://www.gamasutra.com/blogs/IanAndersen/20160615/275017/Why_you_should_Never_Develop_Games_Alone_and_how_not_to_do_it.php http://www.gamasutra.com/blogs/author/IanAndersen/1010053/ http://www.gamasutra.com/blogs/IanAndersen/20160615/275017/Why_you_should_Never_Develop_Games_Alone_and_how_not_to_do_it.php Wed, 15 Jun 2016 01:40:00 EDT <![CDATA[Tips to Get the HECK into the Games Industry - by Becca Hallstedt]]> http://www.gamasutra.com/blogs/BeccaHallstedt/20160615/275026/Tips_to_Get_the_HECK_into_the_Games_Industry.php http://www.gamasutra.com/blogs/author/BeccaHallstedt/1010104/ http://www.gamasutra.com/blogs/BeccaHallstedt/20160615/275026/Tips_to_Get_the_HECK_into_the_Games_Industry.php Wed, 15 Jun 2016 01:40:00 EDT <![CDATA[5 Tips for Designing Control Schemes - by Josh Bycer]]> http://www.gamasutra.com/blogs/JoshBycer/20160614/274881/5_Tips_for_Designing_Control_Schemes.php http://www.gamasutra.com/blogs/author/JoshBycer/823287/ http://www.gamasutra.com/blogs/JoshBycer/20160614/274881/5_Tips_for_Designing_Control_Schemes.php Tue, 14 Jun 2016 12:13:00 EDT <![CDATA[Level Design in Halo 5 Multiplayer: Plaza - by Alex Bean]]> http://www.gamasutra.com/blogs/AlexBean/20160614/274958/Level_Design_in_Halo_5_Multiplayer_Plaza.php http://www.gamasutra.com/blogs/author/AlexBean/961619/ http://www.gamasutra.com/blogs/AlexBean/20160614/274958/Level_Design_in_Halo_5_Multiplayer_Plaza.php Tue, 14 Jun 2016 12:12:00 EDT <![CDATA[5 reasons Sea of Thieves is E3's best trailer - by M. Joshua Cauller]]> http://www.gamasutra.com/blogs/MJoshuaCauller/20160613/274880/5_reasons_Sea_of_Thieves_is_E3s_best_trailer.php http://www.gamasutra.com/blogs/author/MJoshuaCauller/925028/ http://www.gamasutra.com/blogs/MJoshuaCauller/20160613/274880/5_reasons_Sea_of_Thieves_is_E3s_best_trailer.php Mon, 13 Jun 2016 05:53:00 EDT <![CDATA[In defense of Early Access - by Stephen McCallum]]> http://www.gamasutra.com/blogs/StephenMcCallum/20160613/274769/In_defense_of_Early_Access.php http://www.gamasutra.com/blogs/author/StephenMcCallum/1009960/ http://www.gamasutra.com/blogs/StephenMcCallum/20160613/274769/In_defense_of_Early_Access.php Mon, 13 Jun 2016 05:31:00 EDT <![CDATA[Combating the March of Time with Remakes and Remasters - by Attila Branyiczky]]> http://www.gamasutra.com/blogs/AttilaBranyiczky/20160613/274771/Combating_the_March_of_Time_with_Remakes_and_Remasters.php http://www.gamasutra.com/blogs/author/AttilaBranyiczky/1009437/ http://www.gamasutra.com/blogs/AttilaBranyiczky/20160613/274771/Combating_the_March_of_Time_with_Remakes_and_Remasters.php Mon, 13 Jun 2016 05:30:00 EDT <![CDATA[Not All Is Valhalla Lost: A Beta Post-Mortem - by Matt Ariss]]> http://www.gamasutra.com/blogs/MattAriss/20160613/274775/Not_All_Is_Valhalla_Lost_A_Beta_PostMortem.php http://www.gamasutra.com/blogs/author/MattAriss/1009516/ http://www.gamasutra.com/blogs/MattAriss/20160613/274775/Not_All_Is_Valhalla_Lost_A_Beta_PostMortem.php Mon, 13 Jun 2016 05:29:00 EDT <![CDATA[Keeping that torch a' burning - Some tips on how to remain involved with games development. - by Alex Johansson]]> http://www.gamasutra.com/blogs/AlexJohansson/20160613/274833/Keeping_that_torch_a_burning__Some_tips_on_how_to_remain_involved_with_games_development.php http://www.gamasutra.com/blogs/author/AlexJohansson/987823/ http://www.gamasutra.com/blogs/AlexJohansson/20160613/274833/Keeping_that_torch_a_burning__Some_tips_on_how_to_remain_involved_with_games_development.php Mon, 13 Jun 2016 05:25:00 EDT