Gamasutra.com - Member Blogs http://www.gamasutra.com/blogs/member/ Gamasutra Blogs Thu, 29 Jan 2015 09:26:10 EST en-us scarless@think-services.com (Simon Carless) 4 ways to promote your game on social media - by Drew Giovannoli http://www.gamasutra.comhttp://www.gamasutra.com/blogs/DrewGiovannoli/20150128/235038/4_ways_to_promote_your_game_on_social_media.php "4 ways to promote your game on social media" is a worksheet that provides a great list of content ideas that takes between 10 minutes and 1 hour to create. http://www.gamasutra.comhttp://www.gamasutra.com/blogs/DrewGiovannoli/20150128/235038/4_ways_to_promote_your_game_on_social_media.php Wed, 28 Jan 2015 02:07:00 EST UX Insights: How king.com is shaping the future of Match 3 (Part 1) - by Om Tandon http://www.gamasutra.comhttp://www.gamasutra.com/blogs/OmTandon/20150128/235143/UX_Insights_How_kingcom_is_shaping_the_future_of_Match_3_Part_1.php A close look at shifting patterns and emerging trends across the landscape of King.com's match 3 genre, and some speculations about what's in store for the players and developers. http://www.gamasutra.comhttp://www.gamasutra.com/blogs/OmTandon/20150128/235143/UX_Insights_How_kingcom_is_shaping_the_future_of_Match_3_Part_1.php Wed, 28 Jan 2015 01:56:00 EST GGJ15: Third Jam Lessons - by Wilfido Castaneda http://www.gamasutra.comhttp://www.gamasutra.com/blogs/WilfidoCastaneda/20150128/235172/GGJ15_Third_Jam_Lessons.php A quick blog post I wrote summarizing the bigger lessons I learned from my third game jam. http://www.gamasutra.comhttp://www.gamasutra.com/blogs/WilfidoCastaneda/20150128/235172/GGJ15_Third_Jam_Lessons.php Wed, 28 Jan 2015 01:56:00 EST Going Up: An Interactive Fiction Game from GGJ15 - by John Quick http://www.gamasutra.comhttp://www.gamasutra.com/blogs/JohnQuick/20150128/235177/Going_Up_An_Interactive_Fiction_Game_from_GGJ15.php It has become an annual tradition to participate in a family game jam over the past three years. Thus far, these game jams have coincided with the Global Game Jam. For 2015, we created Going Up, our first work of interactive fiction. http://www.gamasutra.comhttp://www.gamasutra.com/blogs/JohnQuick/20150128/235177/Going_Up_An_Interactive_Fiction_Game_from_GGJ15.php Wed, 28 Jan 2015 01:56:00 EST GGJ15: Magnet Arena - by Javier Galvez Guerrero http://www.gamasutra.comhttp://www.gamasutra.com/blogs/JavierGalvezGuerrero/20150128/235184/GGJ15_Magnet_Arena.php Last weekend we joined the Global Game Jam 2015 event and we had so much fun while developing Magnet Arena, a simple game based in the air hockey arcades. http://www.gamasutra.comhttp://www.gamasutra.com/blogs/JavierGalvezGuerrero/20150128/235184/GGJ15_Magnet_Arena.php Wed, 28 Jan 2015 01:56:00 EST Indie Entrepreneurs - by Taylor Bair http://www.gamasutra.comhttp://www.gamasutra.com/blogs/TaylorBair/20150128/235142/Indie_Entrepreneurs.php Ask any game developer what gets their blood pumping. They'll probably say: creating games. So why do devs spend less time developing the longer they're at it? The answer is simple: Indie developers are business entrepreneurs. And business is messy. http://www.gamasutra.comhttp://www.gamasutra.com/blogs/TaylorBair/20150128/235142/Indie_Entrepreneurs.php Wed, 28 Jan 2015 01:37:00 EST Back from Amsterdam Global game Jam, here are 5 small (but important) game jam tips! - by Donald Kooiker http://www.gamasutra.comhttp://www.gamasutra.com/blogs/DonaldKooiker/20150127/235051/Back_from_Amsterdam_Global_game_Jam_here_are_5_small_but_important_game_jam_tips.php It was a bit scary at first. Having a bigger team can really support you, especially in a psychological way. A lot of presure rests on your shoulders as in, "what if we can't come up with a good idea..."... http://www.gamasutra.comhttp://www.gamasutra.com/blogs/DonaldKooiker/20150127/235051/Back_from_Amsterdam_Global_game_Jam_here_are_5_small_but_important_game_jam_tips.php Tue, 27 Jan 2015 02:12:00 EST New music licensing developments on Twitch.tv and YouTube - by Zachary Strebeck http://www.gamasutra.comhttp://www.gamasutra.com/blogs/ZacharyStrebeck/20150127/234992/New_music_licensing_developments_on_Twitchtv_and_YouTube.php Game lawyer Zachary Strebeck takes a look at efforts by Twitch.tv and YouTube in legitimizing music licensing for content creators. Check out the info on the two systems. http://www.gamasutra.comhttp://www.gamasutra.com/blogs/ZacharyStrebeck/20150127/234992/New_music_licensing_developments_on_Twitchtv_and_YouTube.php Tue, 27 Jan 2015 01:29:00 EST Global Game Jam and my progress list - by Guilherme Costa http://www.gamasutra.comhttp://www.gamasutra.com/blogs/GuilhermeCosta/20150127/235030/Global_Game_Jam_and_my_progress_list.php Not everything went well in my participation in the GGJ 2015, so I have listed what I learned this year http://www.gamasutra.comhttp://www.gamasutra.com/blogs/GuilhermeCosta/20150127/235030/Global_Game_Jam_and_my_progress_list.php Tue, 27 Jan 2015 01:29:00 EST A Brunel University London Experience of the GGJ - by Rosa Carbo-Mascarell http://www.gamasutra.comhttp://www.gamasutra.com/blogs/RosaCarboMascarell/20150127/235059/A_Brunel_University_London_Experience_of_the_GGJ.php Our games lab looks like it has been through a very wild party and, in a way, it has. The past 48 hours have been a mixture of playing, singing to 80s power songs and making games. Sixty Brunel students gathered at the Games Design lab... http://www.gamasutra.comhttp://www.gamasutra.com/blogs/RosaCarboMascarell/20150127/235059/A_Brunel_University_London_Experience_of_the_GGJ.php Tue, 27 Jan 2015 01:29:00 EST Cloning vs. Creating a Video Game Experience - by Christopher Hostetter http://www.gamasutra.comhttp://www.gamasutra.com/blogs/ChristopherHostetter/20150127/235066/Cloning_vs_Creating_a_Video_Game_Experience.php Everybody has a great video game idea, but does the idea try to create a new experience, or is it trying to recreate an experience you've already had? http://www.gamasutra.comhttp://www.gamasutra.com/blogs/ChristopherHostetter/20150127/235066/Cloning_vs_Creating_a_Video_Game_Experience.php Tue, 27 Jan 2015 01:29:00 EST Creating an eSport Is Not Easy - by Rich Melcombe http://www.gamasutra.comhttp://www.gamasutra.com/blogs/RichMelcombe/20150127/235067/Creating_an_eSport_Is_Not_Easy.php What's been the process creating Grudge Match Sports? http://www.gamasutra.comhttp://www.gamasutra.com/blogs/RichMelcombe/20150127/235067/Creating_an_eSport_Is_Not_Easy.php Tue, 27 Jan 2015 01:29:00 EST Global Game Jam 2015 Post Mortem - Girl's Flu - by WY Leong http://www.gamasutra.comhttp://www.gamasutra.com/blogs/WYLeong/20150127/235081/Global_Game_Jam_2015_Post_Mortem__Girls_Flu.php A team of two indie game developers participated in the IGDA Malaysia-hosted Global Game Jam 2015 event. Here's a post-mortem from the programmer's perspective. http://www.gamasutra.comhttp://www.gamasutra.com/blogs/WYLeong/20150127/235081/Global_Game_Jam_2015_Post_Mortem__Girls_Flu.php Tue, 27 Jan 2015 01:29:00 EST Global Game Jam 2015 - by Charles Lees-Czerkawski http://www.gamasutra.comhttp://www.gamasutra.com/blogs/CharlesLeesCzerkawski/20150127/235101/Global_Game_Jam_2015.php The Global Game Jam 2015 for Guerilla Tea involved building a game with a very different development process, and it was the most enjoyable jam so far... http://www.gamasutra.comhttp://www.gamasutra.com/blogs/CharlesLeesCzerkawski/20150127/235101/Global_Game_Jam_2015.php Tue, 27 Jan 2015 01:29:00 EST Global Game Jam 2015 - Shape Up! - by Lukas Roper http://www.gamasutra.comhttp://www.gamasutra.com/blogs/LukasRoper/20150127/235103/Global_Game_Jam_2015__Shape_Up.php A blog post dealing my team's entry for the 2015 Global Game Jam called Shape Up. http://www.gamasutra.comhttp://www.gamasutra.com/blogs/LukasRoper/20150127/235103/Global_Game_Jam_2015__Shape_Up.php Tue, 27 Jan 2015 01:29:00 EST Which of your new users are about to churn? - by Shalom Dinur http://www.gamasutra.comhttp://www.gamasutra.com/blogs/ShalomDinur/20150127/235105/Which_of_your_new_users_are_about_to_churn.php The most significant churn occurs right after install regardless if it’s on a mobile device or on Facebook. The first hours, not to say minutes, of game play, are critical.The goal of the churn model is to predict new players' churn a day after install. http://www.gamasutra.comhttp://www.gamasutra.com/blogs/ShalomDinur/20150127/235105/Which_of_your_new_users_are_about_to_churn.php Tue, 27 Jan 2015 01:29:00 EST Five Fantastic Unknown RPGs - by Zack Wood http://www.gamasutra.comhttp://www.gamasutra.com/blogs/ZackWood/20150127/235108/Five_Fantastic_Unknown_RPGs.php As someone constantly on the look-out for otherworldly and heart-warming journeys through alien worlds, I just have to inform you about the following five fantastic, flawed, and forgotten RPGs. http://www.gamasutra.comhttp://www.gamasutra.com/blogs/ZackWood/20150127/235108/Five_Fantastic_Unknown_RPGs.php Tue, 27 Jan 2015 01:29:00 EST Evolution of mobile marketing - by Mike Hergaarden http://www.gamasutra.comhttp://www.gamasutra.com/blogs/MikeHergaarden/20150127/235128/Evolution_of_mobile_marketing.php Mike Hergaarden, founder of M2H talks about cross-promotion of mobile and web games and why he feels it is the best way to market mobile games in the current 'full-to bursting' landscape for indie mobile developers with limited resources. http://www.gamasutra.comhttp://www.gamasutra.com/blogs/MikeHergaarden/20150127/235128/Evolution_of_mobile_marketing.php Tue, 27 Jan 2015 01:29:00 EST Jamming just for the journey, just for THE TEAM - by Ashkan Saeedi Mazdeh http://www.gamasutra.comhttp://www.gamasutra.com/blogs/AshkanSaeediMazdeh/20150127/235131/Jamming_just_for_the_journey_just_for_THE_TEAM.php I'll try to describe the relation between a great team and a great jam and the fact that a great team is the only way of making a great jam possible. http://www.gamasutra.comhttp://www.gamasutra.com/blogs/AshkanSaeediMazdeh/20150127/235131/Jamming_just_for_the_journey_just_for_THE_TEAM.php Tue, 27 Jan 2015 01:29:00 EST Knock Knock On GameDev Gate - by Mamdouh Tarabishi http://www.gamasutra.comhttp://www.gamasutra.com/blogs/MamdouhTarabishi/20150127/234900/Knock_Knock_On_GameDev_Gate.php Introduction to the Game Development. Compare couple of Game Engines to give you heads-up where to start. Resources to start making your first game! This article summarize my talk at "Microsoft Developers UAE Meetup #1"(3d Session "Game Development") http://www.gamasutra.comhttp://www.gamasutra.com/blogs/MamdouhTarabishi/20150127/234900/Knock_Knock_On_GameDev_Gate.php Tue, 27 Jan 2015 01:03:00 EST My First Global Game Jam - Making "Umbilicus" - by Corey Warning http://www.gamasutra.comhttp://www.gamasutra.com/blogs/CoreyWarning/20150126/235047/My_First_Global_Game_Jam__Making_quotUmbilicusquot.php A recap from my first Global Game Jam http://www.gamasutra.comhttp://www.gamasutra.com/blogs/CoreyWarning/20150126/235047/My_First_Global_Game_Jam__Making_quotUmbilicusquot.php Mon, 26 Jan 2015 04:01:00 EST Can you protect the “look and feel” of your website or blog? - by Zachary Strebeck http://www.gamasutra.comhttp://www.gamasutra.com/blogs/ZacharyStrebeck/20150126/234863/Can_you_protect_the_look_and_feel_of_your_website_or_blog.php California lawyer Zachary Strebeck looks at what kind of legal protection a company can get for their website or blog. A recent California case highlights some of the important law in website trade dress cases. http://www.gamasutra.comhttp://www.gamasutra.com/blogs/ZacharyStrebeck/20150126/234863/Can_you_protect_the_look_and_feel_of_your_website_or_blog.php Mon, 26 Jan 2015 03:41:00 EST Making my first game : a 20+ years quest. Level 4 : GOING INDIE ! - by khalil arafan http://www.gamasutra.comhttp://www.gamasutra.com/blogs/KhalilArafan/20150126/234931/Making_my_first_game__a_20_years_quest_Level_4__GOING_INDIE_.php Parts 6/7: Creating my own one man garage company, first mobile app and first game. http://www.gamasutra.comhttp://www.gamasutra.com/blogs/KhalilArafan/20150126/234931/Making_my_first_game__a_20_years_quest_Level_4__GOING_INDIE_.php Mon, 26 Jan 2015 03:41:00 EST The gaming culture 2014 recap. Know why it's important for developers to know the culture behind the games they make. - by Nicu Listana http://www.gamasutra.comhttp://www.gamasutra.com/blogs/NicuListana/20150126/234958/The_gaming_culture_2014_recap_Know_why_its_important_for_developers_to_know_the_culture_behind_the_games_they_make.php A recap of the 2014's biggest milestones for the gaming culture and industry. http://www.gamasutra.comhttp://www.gamasutra.com/blogs/NicuListana/20150126/234958/The_gaming_culture_2014_recap_Know_why_its_important_for_developers_to_know_the_culture_behind_the_games_they_make.php Mon, 26 Jan 2015 03:41:00 EST Player Agency: How Game Design Affects Narrative - by Josh Bycer http://www.gamasutra.comhttp://www.gamasutra.com/blogs/JoshBycer/20150126/234961/Player_Agency_How_Game_Design_Affects_Narrative.php Today's post looks at the concept of player agency or how much impact the player actually has when it comes to affecting the narrative and the problems with too much or too little agency. http://www.gamasutra.comhttp://www.gamasutra.com/blogs/JoshBycer/20150126/234961/Player_Agency_How_Game_Design_Affects_Narrative.php Mon, 26 Jan 2015 03:41:00 EST #GGJ15 in Reunion island, Postmortem - by Thierry Brochart http://www.gamasutra.comhttp://www.gamasutra.com/blogs/ThierryBrochart/20150126/234989/GGJ15_in_Reunion_island_Postmortem.php The GGJ was a success all around the world! And a success locally too! http://www.gamasutra.comhttp://www.gamasutra.com/blogs/ThierryBrochart/20150126/234989/GGJ15_in_Reunion_island_Postmortem.php Mon, 26 Jan 2015 03:41:00 EST My First Global Game Jam - by Hsiao Wei Chen http://www.gamasutra.comhttp://www.gamasutra.com/blogs/HsiaoWeiChen/20150126/235026/My_First_Global_Game_Jam.php My first IRL game jam! http://www.gamasutra.comhttp://www.gamasutra.com/blogs/HsiaoWeiChen/20150126/235026/My_First_Global_Game_Jam.php Mon, 26 Jan 2015 03:41:00 EST The 30-Second Hook - by Muir Freeland http://www.gamasutra.comhttp://www.gamasutra.com/blogs/MuirFreeland/20150126/235039/The_30Second_Hook.php We spent three years making a ten-hour-long game, but we learned that the first 30 seconds is the most crucial part. http://www.gamasutra.comhttp://www.gamasutra.com/blogs/MuirFreeland/20150126/235039/The_30Second_Hook.php Mon, 26 Jan 2015 03:41:00 EST Dare To Be Digital 2015 - by Tom Pugh http://www.gamasutra.comhttp://www.gamasutra.com/blogs/TomPugh/20150126/234972/Dare_To_Be_Digital_2015.php My potential involvement in Dare To Be Digital this summer. http://www.gamasutra.comhttp://www.gamasutra.com/blogs/TomPugh/20150126/234972/Dare_To_Be_Digital_2015.php Mon, 26 Jan 2015 02:57:00 EST Different Testing Approaches for Mobile Games - by Ville-Veikko Helppi http://www.gamasutra.comhttp://www.gamasutra.com/blogs/VilleVeikkoHelppi/20150126/234994/Different_Testing_Approaches_for_Mobile_Games.php There are lots of different approaches for efficient testing of mobile games. In this blog, we'll take a look at some of the most common ones and how to do even more efficient testing for your mobile games. http://www.gamasutra.comhttp://www.gamasutra.com/blogs/VilleVeikkoHelppi/20150126/234994/Different_Testing_Approaches_for_Mobile_Games.php Mon, 26 Jan 2015 02:57:00 EST OWSP: Devblog - by Nikolay Avramenko http://www.gamasutra.comhttp://www.gamasutra.com/blogs/NikolayAvramenko/20150126/234973/OWSP_Devblog.php We are a team of indie developers from Russia. At the moment our team «PixelMate» developing new our project with the working title - «OWSP». We will be happy to share our experience and inform you of the development process, our plans and achieveme http://www.gamasutra.comhttp://www.gamasutra.com/blogs/NikolayAvramenko/20150126/234973/OWSP_Devblog.php Mon, 26 Jan 2015 02:50:00 EST Sales Figures for FREEDIVING HUNTER: A Unique Underwater Shooter for iOS - by Carlos Suarez http://www.gamasutra.comhttp://www.gamasutra.com/blogs/CarlosSuarez/20150123/234101/Sales_Figures_for_FREEDIVING_HUNTER_A_Unique_Underwater_Shooter_for_iOS.php Indie game developer Carlos Suarez gives an informal post mortem of his iOS game, Freediving Hunter, including sales numbers. http://www.gamasutra.comhttp://www.gamasutra.com/blogs/CarlosSuarez/20150123/234101/Sales_Figures_for_FREEDIVING_HUNTER_A_Unique_Underwater_Shooter_for_iOS.php Fri, 23 Jan 2015 02:01:00 EST Unity3D Issue Fix – Timestamps and assets maps out of sync - by Wajahat Karim http://www.gamasutra.comhttp://www.gamasutra.com/blogs/WajahatKarim/20150123/234845/Unity3D_Issue_Fix__Timestamps_and_assets_maps_out_of_sync.php After opening Unity3D to start working, when you see that there is not a single asset and game object in the scene, you will know that all the hard work of your game development have been gone due to minor Unity bug and you don't know why. http://www.gamasutra.comhttp://www.gamasutra.com/blogs/WajahatKarim/20150123/234845/Unity3D_Issue_Fix__Timestamps_and_assets_maps_out_of_sync.php Fri, 23 Jan 2015 02:01:00 EST Is your mobile game or website complying with this new California law? - by Zachary Strebeck http://www.gamasutra.comhttp://www.gamasutra.com/blogs/ZacharyStrebeck/20150123/234862/Is_your_mobile_game_or_website_complying_with_this_new_California_law.php Game lawyer Zachary Strebeck discusses a new California that may apply to website and mobile app developers who direct their services toward minors. http://www.gamasutra.comhttp://www.gamasutra.com/blogs/ZacharyStrebeck/20150123/234862/Is_your_mobile_game_or_website_complying_with_this_new_California_law.php Fri, 23 Jan 2015 02:01:00 EST Global Game Jam 2015 in Reunion island... Time to celebrate Creation! - by Thierry Brochart http://www.gamasutra.comhttp://www.gamasutra.com/blogs/ThierryBrochart/20150123/234868/Global_Game_Jam_2015_in_Reunion_island_Time_to_celebrate_Creation.php It's GGJ15's day in Reunion as in the world! Reunion, a french island lost in the indian ocean, and well know for it's mixity of cultures and religions, which we are so proud of... Today, no more sorrow, let's celebrate Creation! http://www.gamasutra.comhttp://www.gamasutra.com/blogs/ThierryBrochart/20150123/234868/Global_Game_Jam_2015_in_Reunion_island_Time_to_celebrate_Creation.php Fri, 23 Jan 2015 02:01:00 EST Postmortem: Starpoint Gemini 2 – Living the dream… - by Mario Mihokovic http://www.gamasutra.comhttp://www.gamasutra.com/blogs/MarioMihokovic/20150123/234910/Postmortem_Starpoint_Gemini_2__Living_the_dream.php Dust settled down a little bit, we have survived a crunch time and killer release...what did we learn? http://www.gamasutra.comhttp://www.gamasutra.com/blogs/MarioMihokovic/20150123/234910/Postmortem_Starpoint_Gemini_2__Living_the_dream.php Fri, 23 Jan 2015 02:01:00 EST Service Providers (aka Freelancers, Contractors, Consultants) don't work for free! - by Sean R Scott http://www.gamasutra.comhttp://www.gamasutra.com/blogs/SeanRScott/20150122/228049/Service_Providers_aka_Freelancers_Contractors_Consultants_dont_work_for_free.php This blog post discusses the difference in looking for partners vs service providers and how to approach service providers with a low budget. http://www.gamasutra.comhttp://www.gamasutra.com/blogs/SeanRScott/20150122/228049/Service_Providers_aka_Freelancers_Contractors_Consultants_dont_work_for_free.php Thu, 22 Jan 2015 03:21:00 EST Be my HTML5 Valentine – Video game contest - by Jose Maria Martinez http://www.gamasutra.comhttp://www.gamasutra.com/blogs/JoseMariaMartinez/20150122/232557/Be_my_HTML5_Valentine__Video_game_contest.php WiMi5 launches a video game contest for HTML5 games related with the theme of LOVE. € 1,500 in prizes in the form of Web traffic. http://www.gamasutra.comhttp://www.gamasutra.com/blogs/JoseMariaMartinez/20150122/232557/Be_my_HTML5_Valentine__Video_game_contest.php Thu, 22 Jan 2015 03:21:00 EST The Itch - A Consistent Design - by Valentina Chrysostomou http://www.gamasutra.comhttp://www.gamasutra.com/blogs/ValentinaChrysostomou/20150122/234444/The_Itch__A_Consistent_Design.php Designing games and making all things work perfectly with one another to create a coherent experience. http://www.gamasutra.comhttp://www.gamasutra.com/blogs/ValentinaChrysostomou/20150122/234444/The_Itch__A_Consistent_Design.php Thu, 22 Jan 2015 03:21:00 EST Why You Must Test-Drive Your Game before Heading Overseas, and How to Do It Right - by Patrick Yip http://www.gamasutra.comhttp://www.gamasutra.com/blogs/PatrickYip/20150122/234531/Why_You_Must_TestDrive_Your_Game_before_Heading_Overseas_and_How_to_Do_It_Right.php In this blog post, we explored why localization testing is essential for game localization, and offered some actionable tips for you to test your game right. http://www.gamasutra.comhttp://www.gamasutra.com/blogs/PatrickYip/20150122/234531/Why_You_Must_TestDrive_Your_Game_before_Heading_Overseas_and_How_to_Do_It_Right.php Thu, 22 Jan 2015 03:21:00 EST DIABLO III REAPER OF SOULS RECIEVES A NEW UPDATE AND BRINGS SEASON CHANGES - by Rey Mangana http://www.gamasutra.comhttp://www.gamasutra.com/blogs/ReyMangana/20150122/234424/DIABLO_III_REAPER_OF_SOULS_RECIEVES_A_NEW_UPDATE_AND_BRINGS_SEASON_CHANGES.php This new update, named 2.1.2, is set to provide numerous fixes and additions to your Diablo III: Reaper of Souls experience, but another main reason for creating it was that the first Season is close to an end, as the experience will finish on February 3. http://www.gamasutra.comhttp://www.gamasutra.com/blogs/ReyMangana/20150122/234424/DIABLO_III_REAPER_OF_SOULS_RECIEVES_A_NEW_UPDATE_AND_BRINGS_SEASON_CHANGES.php Thu, 22 Jan 2015 01:56:00 EST A Narrative Dream... The Unfinished Swan Part III - Motivation - by Eric Guadara http://www.gamasutra.comhttp://www.gamasutra.com/blogs/EricGuadara/20150122/234440/A_Narrative_Dream_The_Unfinished_Swan_Part_III__Motivation.php Themes, allusions, and symbols are plentiful in TUS, emphasizing the natural wonderment felt by the player and bolstering the experience with rich content. I've chosen to break up my writings into chapters to parallel the game's structure/narrative. http://www.gamasutra.comhttp://www.gamasutra.com/blogs/EricGuadara/20150122/234440/A_Narrative_Dream_The_Unfinished_Swan_Part_III__Motivation.php Thu, 22 Jan 2015 11:27:00 EST Auto Save for Unity - by Lior Tal http://www.gamasutra.comhttp://www.gamasutra.com/blogs/LiorTal/20150122/234744/Auto_Save_for_Unity.php A simple and useful editor code for Unity that perform Auto Save for the currently open scene every few minutes. http://www.gamasutra.comhttp://www.gamasutra.com/blogs/LiorTal/20150122/234744/Auto_Save_for_Unity.php Thu, 22 Jan 2015 11:25:00 EST 100 Games in 5 Years: The Halfway Mark - by James Cox http://www.gamasutra.comhttp://www.gamasutra.com/blogs/JamesCox/20150122/234758/100_Games_in_5_Years_The_Halfway_Mark.php A few years ago, I set a goal for myself: Make 100 games in 5 years. This post is an update at the 2.5 year mark. http://www.gamasutra.comhttp://www.gamasutra.com/blogs/JamesCox/20150122/234758/100_Games_in_5_Years_The_Halfway_Mark.php Thu, 22 Jan 2015 11:25:00 EST Randomly Interesting Combat - by Sam Coster http://www.gamasutra.comhttp://www.gamasutra.com/blogs/SamCoster/20150122/234805/Randomly_Interesting_Combat.php Post-alpha we found the combat in our open world survival game to be a bit too monotonous. To empower the Mastery elements of its design, we went back to the drawing board and found a solution in randomness. http://www.gamasutra.comhttp://www.gamasutra.com/blogs/SamCoster/20150122/234805/Randomly_Interesting_Combat.php Thu, 22 Jan 2015 11:15:00 EST Ad to Cash and Ad to Fun Ratio in Free To Play Games - by Alexandru Bleau http://www.gamasutra.comhttp://www.gamasutra.com/blogs/AlexandruBleau/20150122/234806/Ad_to_Cash_and_Ad_to_Fun_Ratio_in_Free_To_Play_Games.php A look at the Ad to Cash ratio in several free to play games and a question regarding what influences this or what should. http://www.gamasutra.comhttp://www.gamasutra.com/blogs/AlexandruBleau/20150122/234806/Ad_to_Cash_and_Ad_to_Fun_Ratio_in_Free_To_Play_Games.php Thu, 22 Jan 2015 11:15:00 EST A Narrative Dream... The Unfinished Swan Part IV - Realization - by Eric Guadara http://www.gamasutra.comhttp://www.gamasutra.com/blogs/EricGuadara/20150121/234441/A_Narrative_Dream_The_Unfinished_Swan_Part_IV__Realization.php Themes, allusions, and symbols are plentiful in TUS, emphasizing the natural wonderment felt by the player and bolstering the experience with rich content. I've chosen to break up my writings into chapters to parallel the game's structure/narrative. http://www.gamasutra.comhttp://www.gamasutra.com/blogs/EricGuadara/20150121/234441/A_Narrative_Dream_The_Unfinished_Swan_Part_IV__Realization.php Wed, 21 Jan 2015 12:57:00 EST A Narrative Dream... The Unfinished Swan Part II - Growth - by Eric Guadara http://www.gamasutra.comhttp://www.gamasutra.com/blogs/EricGuadara/20150121/234438/A_Narrative_Dream_The_Unfinished_Swan_Part_II__Growth.php Themes, allusions, and symbols are plentiful in TUS, emphasizing the natural wonderment felt by the player and bolstering the experience with rich content. I've chosen to break up my writings into chapters to parallel the game's structure/narrative. http://www.gamasutra.comhttp://www.gamasutra.com/blogs/EricGuadara/20150121/234438/A_Narrative_Dream_The_Unfinished_Swan_Part_II__Growth.php Wed, 21 Jan 2015 12:56:00 EST The Menus of Dragon Age: Inquisition - by David Canela http://www.gamasutra.comhttp://www.gamasutra.com/blogs/DavidCanela/20150121/234460/The_Menus_of_Dragon_Age_Inquisition.php A critical look at some of DA:I's menus (on PS4) and how they're accessed, along with ideas how they could be handled differently. Focus lies on 1) unresponsiveness of character switching inside menus and 2) the crafting/modification menus. http://www.gamasutra.comhttp://www.gamasutra.com/blogs/DavidCanela/20150121/234460/The_Menus_of_Dragon_Age_Inquisition.php Wed, 21 Jan 2015 12:55:00 EST Removing the Bottleneck: A Dynamic Event System for Starr Mazer - by Auston Montville http://www.gamasutra.comhttp://www.gamasutra.com/blogs/AustonMontville/20150121/234614/Removing_the_Bottleneck_A_Dynamic_Event_System_for_Starr_Mazer.php In a game like Starr Mazer, with a huge amount of content, it's important you make tools for your team to work uninhibited. This event system for Unity allows devs without scripting experience to implement content without it going through a programmer. http://www.gamasutra.comhttp://www.gamasutra.com/blogs/AustonMontville/20150121/234614/Removing_the_Bottleneck_A_Dynamic_Event_System_for_Starr_Mazer.php Wed, 21 Jan 2015 12:54:00 EST "Meaningful choice" and tension between character and player personalities - by Lena LeRay http://www.gamasutra.comhttp://www.gamasutra.com/blogs/LenaLeRay/20150121/234686/quotMeaningful_choicequot_and_tension_between_character_and_player_personalities.php There's been a lot of discussion on meaningful choice lately, and one blog post in particular got me thinking about my experience with The Walking Dead and why I stopped playing it even though I loved every moment of Tales from the Borderlands. http://www.gamasutra.comhttp://www.gamasutra.com/blogs/LenaLeRay/20150121/234686/quotMeaningful_choicequot_and_tension_between_character_and_player_personalities.php Wed, 21 Jan 2015 12:40:00 EST How to create game rankings with WiMi5 - by Jose Maria Martinez http://www.gamasutra.comhttp://www.gamasutra.com/blogs/JoseMariaMartinez/20150121/234715/How_to_create_game_rankings_with_WiMi5.php This tutorial shows how to deal with Rankings in HTML5 games created with WiMi5. It’s very easy to handle, we can sum it up in three steps. http://www.gamasutra.comhttp://www.gamasutra.com/blogs/JoseMariaMartinez/20150121/234715/How_to_create_game_rankings_with_WiMi5.php Wed, 21 Jan 2015 12:39:00 EST Numbers in games - what they say about us - by Tom Battey http://www.gamasutra.comhttp://www.gamasutra.com/blogs/TomBattey/20150121/234716/Numbers_in_games__what_they_say_about_us.php The numbers must always go up. Almost all our games are based around accumulation; I take four examples from my current playlist and look at what the numbers say about those games, and what they say about us as players. http://www.gamasutra.comhttp://www.gamasutra.com/blogs/TomBattey/20150121/234716/Numbers_in_games__what_they_say_about_us.php Wed, 21 Jan 2015 12:33:00 EST Ditch the Booth! A DIY Game Promotion Manifesto - by Cody Diefenthaler http://www.gamasutra.comhttp://www.gamasutra.com/blogs/CodyDiefenthaler/20150120/234597/Ditch_the_Booth_A_DIY_Game_Promotion_Manifesto.php Quit worrying about market saturation and discoverability and take matters into your own hands! http://www.gamasutra.comhttp://www.gamasutra.com/blogs/CodyDiefenthaler/20150120/234597/Ditch_the_Booth_A_DIY_Game_Promotion_Manifesto.php Tue, 20 Jan 2015 04:59:00 EST Doctor Who's Effect on Narrative and Episodic Storytelling - by Josh Bycer http://www.gamasutra.comhttp://www.gamasutra.com/blogs/JoshBycer/20150120/234507/Doctor_Whos_Effect_on_Narrative_and_Episodic_Storytelling.php The hit science fiction show Doctor Who is the foundation for today's discussion on episodic storytelling and what game designers can learn about how the show has altered its narrative structure and pacing over the years. http://www.gamasutra.comhttp://www.gamasutra.com/blogs/JoshBycer/20150120/234507/Doctor_Whos_Effect_on_Narrative_and_Episodic_Storytelling.php Tue, 20 Jan 2015 11:37:00 EST Loot Quest: From Ruminations to Release - by Elliot Pinkus http://www.gamasutra.comhttp://www.gamasutra.com/blogs/ElliotPinkus/20150120/234511/Loot_Quest_From_Ruminations_to_Release.php After nearly 2 years of development, it's interesting to look back at my old moleskine notebook with the 6 scribbled pages where Loot Quest was conceived. I'll reflect on how far it has come and where the iterations took us. http://www.gamasutra.comhttp://www.gamasutra.com/blogs/ElliotPinkus/20150120/234511/Loot_Quest_From_Ruminations_to_Release.php Tue, 20 Jan 2015 11:37:00 EST On downloadable press kits and info the press needs - by Lena LeRay http://www.gamasutra.comhttp://www.gamasutra.com/blogs/LenaLeRay/20150120/234525/On_downloadable_press_kits_and_info_the_press_needs.php I tweeted yesterday that if I get a game pitch with a press kit that needs to be downloading, I can be almost certain that the info I need isn't in it. That doesn't mean load the email down with tons of info. Here's an elaboration. http://www.gamasutra.comhttp://www.gamasutra.com/blogs/LenaLeRay/20150120/234525/On_downloadable_press_kits_and_info_the_press_needs.php Tue, 20 Jan 2015 11:36:00 EST Let’s Actually Do Something about Internet Hate - by Livio De La Cruz http://www.gamasutra.comhttp://www.gamasutra.com/blogs/LivioDeLaCruz/20150120/234532/Lets_Actually_Do_Something_about_Internet_Hate.php Practical tips for developers, community managers, and anyone else who wants to help solve the growing problem of internet hate in our communities. http://www.gamasutra.comhttp://www.gamasutra.com/blogs/LivioDeLaCruz/20150120/234532/Lets_Actually_Do_Something_about_Internet_Hate.php Tue, 20 Jan 2015 11:34:00 EST Design dilemma in prop behaviour - by Peter Kjaer http://www.gamasutra.comhttp://www.gamasutra.com/blogs/PeterKjaer/20150120/234536/Design_dilemma_in_prop_behaviour.php What happens to a prop when a block it stands on is temporarily removed and later reappears? This poses an interesting design challenge that have a big impact on both gameplay and implementation. I give you my thoughts and would love to hear yours! http://www.gamasutra.comhttp://www.gamasutra.com/blogs/PeterKjaer/20150120/234536/Design_dilemma_in_prop_behaviour.php Tue, 20 Jan 2015 11:32:00 EST Gunslugs 2 done, now comes the stress, struggles, and adrenaline of a one-man team doing his own PR - by Pascal Bestebroer http://www.gamasutra.comhttp://www.gamasutra.com/blogs/PascalBestebroer/20150119/234373/Gunslugs_2_done_now_comes_the_stress_struggles_and_adrenaline_of_a_oneman_team_doing_his_own_PR.php Gunslugs 2 is now available in a hectic day of press-mailing, support, and social media. Read about the stress, the adrenaline and struggles of a one-man indie company doing his own PR.. oh.. and get the game while your at it! http://www.gamasutra.comhttp://www.gamasutra.com/blogs/PascalBestebroer/20150119/234373/Gunslugs_2_done_now_comes_the_stress_struggles_and_adrenaline_of_a_oneman_team_doing_his_own_PR.php Mon, 19 Jan 2015 01:20:00 EST