Gamasutra.com - Member Blogs http://www.gamasutra.com/blogs/member/ Gamasutra Blogs Thu, 27 Apr 2017 02:54:00 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[Why I Started Code Ordinal Rise - by David Lin]]> http://www.gamasutra.com/blogs/DavidLin/20170427/296936/Why_I_Started_Code_Ordinal_Rise.php http://www.gamasutra.com/blogs/author/DavidLin/946656/ http://www.gamasutra.com/blogs/DavidLin/20170427/296936/Why_I_Started_Code_Ordinal_Rise.php Thu, 27 Apr 2017 10:46:00 EDT <![CDATA[Tower Defense Game Rules (Part 1) - by Teddy Phan]]> http://www.gamasutra.com/blogs/TeddyPhan/20170427/296950/Tower_Defense_Game_Rules_Part_1.php http://www.gamasutra.com/blogs/author/TeddyPhan/1016019/ http://www.gamasutra.com/blogs/TeddyPhan/20170427/296950/Tower_Defense_Game_Rules_Part_1.php Thu, 27 Apr 2017 10:46:00 EDT <![CDATA[My 9 Tips for Game Developers - by Ruslev Berg]]> http://www.gamasutra.com/blogs/RuslevBerg/20170427/296952/My_9_Tips_for_Game_Developers.php http://www.gamasutra.com/blogs/author/RuslevBerg/1017135/ http://www.gamasutra.com/blogs/RuslevBerg/20170427/296952/My_9_Tips_for_Game_Developers.php Thu, 27 Apr 2017 10:45:00 EDT <![CDATA[Begone, Bogost!: Video Games are Better with Stories - by Ian McCamant]]> http://www.gamasutra.com/blogs/IanMcCamant/20170427/297002/Begone_Bogost_Video_Games_are_Better_with_Stories.php http://www.gamasutra.com/blogs/author/IanMcCamant/1006359/ http://www.gamasutra.com/blogs/IanMcCamant/20170427/297002/Begone_Bogost_Video_Games_are_Better_with_Stories.php Thu, 27 Apr 2017 10:42:00 EDT <![CDATA[The making of Streams of Nurture - Part I: Introduction - by Michel Sabbagh]]> http://www.gamasutra.com/blogs/MichelSabbagh/20170427/296875/The_making_of_Streams_of_Nurture__Part_I_Introduction.php http://www.gamasutra.com/blogs/author/MichelSabbagh/893768/ http://www.gamasutra.com/blogs/MichelSabbagh/20170427/296875/The_making_of_Streams_of_Nurture__Part_I_Introduction.php Thu, 27 Apr 2017 10:16:00 EDT <![CDATA[Videogames Can, Do & Should Tell Stories - by Tom Battey]]> http://www.gamasutra.com/blogs/TomBattey/20170427/296978/Videogames_Can_Do__Should_Tell_Stories.php http://www.gamasutra.com/blogs/author/TomBattey/916112/ http://www.gamasutra.com/blogs/TomBattey/20170427/296978/Videogames_Can_Do__Should_Tell_Stories.php Thu, 27 Apr 2017 09:54:00 EDT <![CDATA[FalseGuide Virus Spreading via Game Guiding Apps: Two Million Users Infected - by Ruslev Berg]]> http://www.gamasutra.com/blogs/RuslevBerg/20170427/296872/FalseGuide_Virus_Spreading_via_Game_Guiding_Apps_Two_Million_Users_Infected.php http://www.gamasutra.com/blogs/author/RuslevBerg/1017135/ http://www.gamasutra.com/blogs/RuslevBerg/20170427/296872/FalseGuide_Virus_Spreading_via_Game_Guiding_Apps_Two_Million_Users_Infected.php Thu, 27 Apr 2017 09:42:00 EDT <![CDATA[Shifting Gaming Landscape in Vietnam by the post 90s Generation - by Hui Ying Tan]]> http://www.gamasutra.com/blogs/HuiYingTan/20170427/296939/Shifting_Gaming_Landscape_in_Vietnam_by_the_post_90s_Generation.php http://www.gamasutra.com/blogs/author/HuiYingTan/1017221/ http://www.gamasutra.com/blogs/HuiYingTan/20170427/296939/Shifting_Gaming_Landscape_in_Vietnam_by_the_post_90s_Generation.php Thu, 27 Apr 2017 09:40:00 EDT <![CDATA[This Ransomware Does Not Want Your Money: You Have to Score High in a Shooter Game to Have Your Files Back - by Ruslev Berg]]> http://www.gamasutra.com/blogs/RuslevBerg/20170426/296843/This_Ransomware_Does_Not_Want_Your_Money_You_Have_to_Score_High_in_a_Shooter_Game_to_Have_Your_Files_Back.php http://www.gamasutra.com/blogs/author/RuslevBerg/1017135/ http://www.gamasutra.com/blogs/RuslevBerg/20170426/296843/This_Ransomware_Does_Not_Want_Your_Money_You_Have_to_Score_High_in_a_Shooter_Game_to_Have_Your_Files_Back.php Wed, 26 Apr 2017 09:29:00 EDT <![CDATA[Games Need More Monster Love - by Zack Wood]]> http://www.gamasutra.com/blogs/ZackWood/20170426/296851/Games_Need_More_Monster_Love.php http://www.gamasutra.com/blogs/author/ZackWood/929354/ http://www.gamasutra.com/blogs/ZackWood/20170426/296851/Games_Need_More_Monster_Love.php Wed, 26 Apr 2017 09:28:00 EDT <![CDATA[The secrets behind insanely successful Mobile Games - by Tejas Jasani]]> http://www.gamasutra.com/blogs/TejasJasani/20170426/296827/The_secrets_behind_insanely_successful_Mobile_Games.php http://www.gamasutra.com/blogs/author/TejasJasani/1017186/ http://www.gamasutra.com/blogs/TejasJasani/20170426/296827/The_secrets_behind_insanely_successful_Mobile_Games.php Wed, 26 Apr 2017 09:27:00 EDT <![CDATA[How is Tencent's WeGame going to affect Steam in China - by Yuan Zeng]]> http://www.gamasutra.com/blogs/YuanZeng/20170426/296783/How_is_Tencents_WeGame_going_to_affect_Steam_in_China.php http://www.gamasutra.com/blogs/author/YuanZeng/1009415/ http://www.gamasutra.com/blogs/YuanZeng/20170426/296783/How_is_Tencents_WeGame_going_to_affect_Steam_in_China.php Wed, 26 Apr 2017 09:26:00 EDT <![CDATA[10 Reasons Why Playing Online Action And Sports Games is Good For You - by Linh Thu]]> http://www.gamasutra.com/blogs/LinhThu/20170426/296825/10_Reasons_Why_Playing_Online_Action_And_Sports_Games_is_Good_For_You.php http://www.gamasutra.com/blogs/author/LinhThu/1017162/ http://www.gamasutra.com/blogs/LinhThu/20170426/296825/10_Reasons_Why_Playing_Online_Action_And_Sports_Games_is_Good_For_You.php Wed, 26 Apr 2017 09:25:00 EDT <![CDATA[I Released My 5-Year Project Today (And I Feel Sick) - by Thomas Brush]]> http://www.gamasutra.com/blogs/ThomasBrush/20170425/296501/I_Released_My_5Year_Project_Today_And_I_Feel_Sick.php http://www.gamasutra.com/blogs/author/ThomasBrush/1003295/ http://www.gamasutra.com/blogs/ThomasBrush/20170425/296501/I_Released_My_5Year_Project_Today_And_I_Feel_Sick.php Tue, 25 Apr 2017 10:55:00 EDT <![CDATA[Playing with Viruses - by Ruslev Berg]]> http://www.gamasutra.com/blogs/RuslevBerg/20170425/296760/Playing_with_Viruses.php http://www.gamasutra.com/blogs/author/RuslevBerg/1017135/ http://www.gamasutra.com/blogs/RuslevBerg/20170425/296760/Playing_with_Viruses.php Tue, 25 Apr 2017 10:51:00 EDT <![CDATA[The Cost of Your First Game - by Daniel O'Byrne]]> http://www.gamasutra.com/blogs/DanielOByrne/20170425/296758/The_Cost_of_Your_First_Game.php http://www.gamasutra.com/blogs/author/DanielOByrne/1016929/ http://www.gamasutra.com/blogs/DanielOByrne/20170425/296758/The_Cost_of_Your_First_Game.php Tue, 25 Apr 2017 10:47:00 EDT <![CDATA[Games for Programmers with Esoteric Minds - by Ruslev Berg]]> http://www.gamasutra.com/blogs/RuslevBerg/20170425/296734/Games_for_Programmers_with_Esoteric_Minds.php http://www.gamasutra.com/blogs/author/RuslevBerg/1017135/ http://www.gamasutra.com/blogs/RuslevBerg/20170425/296734/Games_for_Programmers_with_Esoteric_Minds.php Tue, 25 Apr 2017 10:40:00 EDT <![CDATA[How to Start Thinking about Emergent Game Design - by Josh Bycer]]> http://www.gamasutra.com/blogs/JoshBycer/20170425/296717/How_to_Start_Thinking_about_Emergent_Game_Design.php http://www.gamasutra.com/blogs/author/JoshBycer/823287/ http://www.gamasutra.com/blogs/JoshBycer/20170425/296717/How_to_Start_Thinking_about_Emergent_Game_Design.php Tue, 25 Apr 2017 10:31:00 EDT <![CDATA[Psychological Tricks that make Millions from Free to Play games - by Tejas Jasani]]> http://www.gamasutra.com/blogs/TejasJasani/20170425/296725/Psychological_Tricks_that_make_Millions_from_Free_to_Play_games.php http://www.gamasutra.com/blogs/author/TejasJasani/1017186/ http://www.gamasutra.com/blogs/TejasJasani/20170425/296725/Psychological_Tricks_that_make_Millions_from_Free_to_Play_games.php Tue, 25 Apr 2017 10:17:00 EDT <![CDATA[Assassin's Creed Revelation - Look of yesteryear - by Florent LOUIS]]> http://www.gamasutra.com/blogs/FlorentLOUIS/20170424/296258/Assassins_Creed_Revelation__Look_of_yesteryear.php http://www.gamasutra.com/blogs/author/FlorentLOUIS/1017005/ http://www.gamasutra.com/blogs/FlorentLOUIS/20170424/296258/Assassins_Creed_Revelation__Look_of_yesteryear.php Mon, 24 Apr 2017 10:45:00 EDT <![CDATA[Adding VR support to our horror game Medusa’s Labyrinth - by Marcus Toftedahl]]> http://www.gamasutra.com/blogs/MarcusToftedahl/20170424/296683/Adding_VR_support_to_our_horror_game_Medusas_Labyrinth.php http://www.gamasutra.com/blogs/author/MarcusToftedahl/1006848/ http://www.gamasutra.com/blogs/MarcusToftedahl/20170424/296683/Adding_VR_support_to_our_horror_game_Medusas_Labyrinth.php Mon, 24 Apr 2017 10:43:00 EDT <![CDATA[Spicing Up Games Through Bite-Sized Player Agency - by John Velgus]]> http://www.gamasutra.com/blogs/JohnVelgus/20170424/296612/Spicing_Up_Games_Through_BiteSized_Player_Agency.php http://www.gamasutra.com/blogs/author/JohnVelgus/1012821/ http://www.gamasutra.com/blogs/JohnVelgus/20170424/296612/Spicing_Up_Games_Through_BiteSized_Player_Agency.php Mon, 24 Apr 2017 09:59:00 EDT <![CDATA[Breaking 5 Common Myths About App Store Optimization - by Esraa Abouzid]]> http://www.gamasutra.com/blogs/EsraaAbouzid/20170424/296561/Breaking_5_Common_Myths_About_App_Store_Optimization.php http://www.gamasutra.com/blogs/author/EsraaAbouzid/1017065/ http://www.gamasutra.com/blogs/EsraaAbouzid/20170424/296561/Breaking_5_Common_Myths_About_App_Store_Optimization.php Mon, 24 Apr 2017 09:55:00 EDT <![CDATA[The Impact of Streaming and Fair Use on Video Games - by Josh Bycer]]> http://www.gamasutra.com/blogs/JoshBycer/20170424/296616/The_Impact_of_Streaming_and_Fair_Use_on_Video_Games.php http://www.gamasutra.com/blogs/author/JoshBycer/823287/ http://www.gamasutra.com/blogs/JoshBycer/20170424/296616/The_Impact_of_Streaming_and_Fair_Use_on_Video_Games.php Mon, 24 Apr 2017 09:46:00 EDT <![CDATA[Developer Diaries: Working with Warhammer 40,000: Space Wolf Visuals - by Anastasia Skachko]]> http://www.gamasutra.com/blogs/AnastasiaSkachko/20170424/296663/Developer_Diaries_Working_with_Warhammer_40000_Space_Wolf_Visuals.php http://www.gamasutra.com/blogs/author/AnastasiaSkachko/1013025/ http://www.gamasutra.com/blogs/AnastasiaSkachko/20170424/296663/Developer_Diaries_Working_with_Warhammer_40000_Space_Wolf_Visuals.php Mon, 24 Apr 2017 09:26:00 EDT <![CDATA[6 alternatives to Steam for indie developers - by Antonio Santo]]> http://www.gamasutra.com/blogs/AntonioSanto/20170424/296668/6_alternatives_to_Steam_for_indie_developers.php http://www.gamasutra.com/blogs/author/AntonioSanto/1016721/ http://www.gamasutra.com/blogs/AntonioSanto/20170424/296668/6_alternatives_to_Steam_for_indie_developers.php Mon, 24 Apr 2017 09:25:00 EDT <![CDATA[GameDev Protips: Basic UI/UX Design Principles For Game Designers - by Daniel Doan]]> http://www.gamasutra.com/blogs/DanielDoan/20170424/296598/GameDev_Protips_Basic_UIUX_Design_Principles_For_Game_Designers.php http://www.gamasutra.com/blogs/author/DanielDoan/997545/ http://www.gamasutra.com/blogs/DanielDoan/20170424/296598/GameDev_Protips_Basic_UIUX_Design_Principles_For_Game_Designers.php Mon, 24 Apr 2017 09:21:00 EDT <![CDATA[Summer 2017 for Mobile Gaming Industry – What Trends Will Predominate on the Market? - by Phyllis Bennett]]> http://www.gamasutra.com/blogs/PhyllisBennett/20170424/296580/Summer_2017_for_Mobile_Gaming_Industry__What_Trends_Will_Predominate_on_the_Market.php http://www.gamasutra.com/blogs/author/PhyllisBennett/1017107/ http://www.gamasutra.com/blogs/PhyllisBennett/20170424/296580/Summer_2017_for_Mobile_Gaming_Industry__What_Trends_Will_Predominate_on_the_Market.php Mon, 24 Apr 2017 09:01:00 EDT <![CDATA[Why do people play video games? - by Ruslev Berg]]> http://www.gamasutra.com/blogs/RuslevBerg/20170424/296635/Why_do_people_play_video_games.php http://www.gamasutra.com/blogs/author/RuslevBerg/1017135/ http://www.gamasutra.com/blogs/RuslevBerg/20170424/296635/Why_do_people_play_video_games.php Mon, 24 Apr 2017 09:01:00 EDT <![CDATA[Metacritic 101 For Indie Studios - by Antonio Santo]]> http://www.gamasutra.com/blogs/AntonioSanto/20170421/296566/Metacritic_101_For_Indie_Studios.php http://www.gamasutra.com/blogs/author/AntonioSanto/1016721/ http://www.gamasutra.com/blogs/AntonioSanto/20170421/296566/Metacritic_101_For_Indie_Studios.php Fri, 21 Apr 2017 09:45:00 EDT <![CDATA[UX review of an early access game : Rootworld - by Eloi Duclercq]]> http://www.gamasutra.com/blogs/EloiDuclercq/20170421/296548/UX_review_of_an_early_access_game__Rootworld.php http://www.gamasutra.com/blogs/author/EloiDuclercq/1014587/ http://www.gamasutra.com/blogs/EloiDuclercq/20170421/296548/UX_review_of_an_early_access_game__Rootworld.php Fri, 21 Apr 2017 09:44:00 EDT <![CDATA[Concept Art and Video Game Development - by Ben Sim]]> http://www.gamasutra.com/blogs/BenSim/20170421/296531/Concept_Art_and_Video_Game_Development.php http://www.gamasutra.com/blogs/author/BenSim/1013374/ http://www.gamasutra.com/blogs/BenSim/20170421/296531/Concept_Art_and_Video_Game_Development.php Fri, 21 Apr 2017 09:43:00 EDT <![CDATA[Luck of the Draw: Loot Box Monetization - by Austin Shamp]]> http://www.gamasutra.com/blogs/AustinShamp/20170421/296487/Luck_of_the_Draw_Loot_Box_Monetization.php http://www.gamasutra.com/blogs/author/AustinShamp/1017086/ http://www.gamasutra.com/blogs/AustinShamp/20170421/296487/Luck_of_the_Draw_Loot_Box_Monetization.php Fri, 21 Apr 2017 09:42:00 EDT <![CDATA[Going for Gold - by Berni Williams]]> http://www.gamasutra.com/blogs/BerniWilliams/20170421/296458/Going_for_Gold.php http://www.gamasutra.com/blogs/author/BerniWilliams/1016048/ http://www.gamasutra.com/blogs/BerniWilliams/20170421/296458/Going_for_Gold.php Fri, 21 Apr 2017 09:41:00 EDT <![CDATA[Dramatic Dialogue Is Avoiding Repetition - by Gregory Pellechi]]> http://www.gamasutra.com/blogs/GregoryPellechi/20170421/296571/Dramatic_Dialogue_Is_Avoiding_Repetition.php http://www.gamasutra.com/blogs/author/GregoryPellechi/1016523/ http://www.gamasutra.com/blogs/GregoryPellechi/20170421/296571/Dramatic_Dialogue_Is_Avoiding_Repetition.php Fri, 21 Apr 2017 09:29:00 EDT <![CDATA[Built for Sin: Guilt as Gameplay - by Ian McCamant]]> http://www.gamasutra.com/blogs/IanMcCamant/20170420/296401/Built_for_Sin_Guilt_as_Gameplay.php http://www.gamasutra.com/blogs/author/IanMcCamant/1006359/ http://www.gamasutra.com/blogs/IanMcCamant/20170420/296401/Built_for_Sin_Guilt_as_Gameplay.php Thu, 20 Apr 2017 10:13:00 EDT <![CDATA[Video games vs board games | which one is better? - by Herbert Llanas]]> http://www.gamasutra.com/blogs/HerbertLlanas/20170419/296300/Video_games_vs_board_games__which_one_is_better.php http://www.gamasutra.com/blogs/author/HerbertLlanas/1015995/ http://www.gamasutra.com/blogs/HerbertLlanas/20170419/296300/Video_games_vs_board_games__which_one_is_better.php Wed, 19 Apr 2017 09:31:00 EDT <![CDATA[BrainGoodGames Design Commandment 5: Ambiguity - by Brett Lowey]]> http://www.gamasutra.com/blogs/BrettLowey/20170419/296299/BrainGoodGames_Design_Commandment_5_Ambiguity.php http://www.gamasutra.com/blogs/author/BrettLowey/1008896/ http://www.gamasutra.com/blogs/BrettLowey/20170419/296299/BrainGoodGames_Design_Commandment_5_Ambiguity.php Wed, 19 Apr 2017 09:29:00 EDT <![CDATA[How to Break into the Game Industry Through Programming - by Mandy Lowry]]> http://www.gamasutra.com/blogs/MandyLowry/20170419/296324/How_to_Break_into_the_Game_Industry_Through_Programming.php http://www.gamasutra.com/blogs/author/MandyLowry/1015324/ http://www.gamasutra.com/blogs/MandyLowry/20170419/296324/How_to_Break_into_the_Game_Industry_Through_Programming.php Wed, 19 Apr 2017 09:28:00 EDT <![CDATA[World of Warcraft’s Ingenious Way of Selling In-Game Currency - by Austin Shamp]]> http://www.gamasutra.com/blogs/AustinShamp/20170419/296332/World_of_Warcrafts_Ingenious_Way_of_Selling_InGame_Currency.php http://www.gamasutra.com/blogs/author/AustinShamp/1017086/ http://www.gamasutra.com/blogs/AustinShamp/20170419/296332/World_of_Warcrafts_Ingenious_Way_of_Selling_InGame_Currency.php Wed, 19 Apr 2017 09:28:00 EDT <![CDATA[Welcome to the Battleground - by Regis Jerry]]> http://www.gamasutra.com/blogs/RegisJerry/20170419/296342/Welcome_to_the_Battleground.php http://www.gamasutra.com/blogs/author/RegisJerry/1017088/ http://www.gamasutra.com/blogs/RegisJerry/20170419/296342/Welcome_to_the_Battleground.php Wed, 19 Apr 2017 09:28:00 EDT <![CDATA[Three Steps towards Creating an Addictive Mobile Game - by Karren Williams]]> http://www.gamasutra.com/blogs/KarrenWilliams/20170419/296353/Three_Steps_towards_Creating_an_Addictive_Mobile_Game.php http://www.gamasutra.com/blogs/author/KarrenWilliams/1017096/ http://www.gamasutra.com/blogs/KarrenWilliams/20170419/296353/Three_Steps_towards_Creating_an_Addictive_Mobile_Game.php Wed, 19 Apr 2017 09:28:00 EDT <![CDATA[Dealing With Disappointment (In Jobs and Shows): Student Edition - by Meagan Byrne]]> http://www.gamasutra.com/blogs/MeaganByrne/20170418/295504/Dealing_With_Disappointment_In_Jobs_and_Shows_Student_Edition.php http://www.gamasutra.com/blogs/author/MeaganByrne/1016381/ http://www.gamasutra.com/blogs/MeaganByrne/20170418/295504/Dealing_With_Disappointment_In_Jobs_and_Shows_Student_Edition.php Tue, 18 Apr 2017 10:43:00 EDT <![CDATA[Relationships in Overwatch - by Nathan Savant]]> http://www.gamasutra.com/blogs/NathanSavant/20170418/296251/Relationships_in_Overwatch.php http://www.gamasutra.com/blogs/author/NathanSavant/1002032/ http://www.gamasutra.com/blogs/NathanSavant/20170418/296251/Relationships_in_Overwatch.php Tue, 18 Apr 2017 10:37:00 EDT <![CDATA[What the Scorpio and PS4 Pro Could Mean for Console Cycles - by Josh Bycer]]> http://www.gamasutra.com/blogs/JoshBycer/20170418/296243/What_the_Scorpio_and_PS4_Pro_Could_Mean_for_Console_Cycles.php http://www.gamasutra.com/blogs/author/JoshBycer/823287/ http://www.gamasutra.com/blogs/JoshBycer/20170418/296243/What_the_Scorpio_and_PS4_Pro_Could_Mean_for_Console_Cycles.php Tue, 18 Apr 2017 10:36:00 EDT <![CDATA[Expanding VR past traditional video games - by Christopher Guzman]]> http://www.gamasutra.com/blogs/ChristopherGuzman/20170418/296234/Expanding_VR_past_traditional_video_games.php http://www.gamasutra.com/blogs/author/ChristopherGuzman/1014702/ http://www.gamasutra.com/blogs/ChristopherGuzman/20170418/296234/Expanding_VR_past_traditional_video_games.php Tue, 18 Apr 2017 10:35:00 EDT <![CDATA[Skirmish Podcast Ep 3: Nikolas Crisci talks about getting Will Glow the Wisp greenlit - by Bashar Abdullah]]> http://www.gamasutra.com/blogs/BasharAbdullah/20170418/296224/Skirmish_Podcast_Ep_3_Nikolas_Crisci_talks_about_getting_Will_Glow_the_Wisp_greenlit.php http://www.gamasutra.com/blogs/author/BasharAbdullah/1003203/ http://www.gamasutra.com/blogs/BasharAbdullah/20170418/296224/Skirmish_Podcast_Ep_3_Nikolas_Crisci_talks_about_getting_Will_Glow_the_Wisp_greenlit.php Tue, 18 Apr 2017 10:34:00 EDT <![CDATA[Productivity Protips: How To Accomplish More Throughout Your Day - by Daniel Doan]]> http://www.gamasutra.com/blogs/DanielDoan/20170418/296242/Productivity_Protips_How_To_Accomplish_More_Throughout_Your_Day.php http://www.gamasutra.com/blogs/author/DanielDoan/997545/ http://www.gamasutra.com/blogs/DanielDoan/20170418/296242/Productivity_Protips_How_To_Accomplish_More_Throughout_Your_Day.php Tue, 18 Apr 2017 10:34:00 EDT <![CDATA[Do You Want to Build a MEGABOOTH? - by Crystal Goettler]]> http://www.gamasutra.com/blogs/CrystalGoettler/20170418/296210/Do_You_Want_to_Build_a_MEGABOOTH.php http://www.gamasutra.com/blogs/author/CrystalGoettler/1014895/ http://www.gamasutra.com/blogs/CrystalGoettler/20170418/296210/Do_You_Want_to_Build_a_MEGABOOTH.php Tue, 18 Apr 2017 10:30:00 EDT <![CDATA[Managing D3D12 Resource Lifetimes - by Egor Yusov]]> http://www.gamasutra.com/blogs/EgorYusov/20170418/296212/Managing_D3D12_Resource_Lifetimes.php http://www.gamasutra.com/blogs/author/EgorYusov/1006649/ http://www.gamasutra.com/blogs/EgorYusov/20170418/296212/Managing_D3D12_Resource_Lifetimes.php Tue, 18 Apr 2017 10:30:00 EDT <![CDATA[Mobile Art Testing Guide - by Heather Gainer]]> http://www.gamasutra.com/blogs/HeatherGainer/20170418/296235/Mobile_Art_Testing_Guide.php http://www.gamasutra.com/blogs/author/HeatherGainer/1017050/ http://www.gamasutra.com/blogs/HeatherGainer/20170418/296235/Mobile_Art_Testing_Guide.php Tue, 18 Apr 2017 10:20:00 EDT <![CDATA[What I Learned About UX Research After Leaving The Game Industry - by Mat Winegarden]]> http://www.gamasutra.com/blogs/MatWinegarden/20170418/296240/What_I_Learned_About_UX_Research_After_Leaving_The_Game_Industry.php http://www.gamasutra.com/blogs/author/MatWinegarden/1017046/ http://www.gamasutra.com/blogs/MatWinegarden/20170418/296240/What_I_Learned_About_UX_Research_After_Leaving_The_Game_Industry.php Tue, 18 Apr 2017 10:20:00 EDT <![CDATA[How to stand out in the saturated app market - by Michelle Arios]]> http://www.gamasutra.com/blogs/MichelleArios/20170418/296254/How_to_stand_out_in_the_saturated_app_market.php http://www.gamasutra.com/blogs/author/MichelleArios/1017060/ http://www.gamasutra.com/blogs/MichelleArios/20170418/296254/How_to_stand_out_in_the_saturated_app_market.php Tue, 18 Apr 2017 10:20:00 EDT <![CDATA[8 Best Practices for Mobile Gaming User Acquisition - by Esraa Abouzid]]> http://www.gamasutra.com/blogs/EsraaAbouzid/20170418/296265/8_Best_Practices_for_Mobile_Gaming_User_Acquisition.php http://www.gamasutra.com/blogs/author/EsraaAbouzid/1017065/ http://www.gamasutra.com/blogs/EsraaAbouzid/20170418/296265/8_Best_Practices_for_Mobile_Gaming_User_Acquisition.php Tue, 18 Apr 2017 10:20:00 EDT <![CDATA[Parenting in the digital age: How I teach my son valuable lessons through games - by Sidney Pickerson]]> http://www.gamasutra.com/blogs/SidneyPickerson/20170418/296273/Parenting_in_the_digital_age_How_I_teach_my_son_valuable_lessons_through_games.php http://www.gamasutra.com/blogs/author/SidneyPickerson/1011666/ http://www.gamasutra.com/blogs/SidneyPickerson/20170418/296273/Parenting_in_the_digital_age_How_I_teach_my_son_valuable_lessons_through_games.php Tue, 18 Apr 2017 10:20:00 EDT <![CDATA[My first year as a Solo Indie Dev - by Tim Baker]]> http://www.gamasutra.com/blogs/TimBaker/20170417/296170/My_first_year_as_a_Solo_Indie_Dev.php http://www.gamasutra.com/blogs/author/TimBaker/1016582/ http://www.gamasutra.com/blogs/TimBaker/20170417/296170/My_first_year_as_a_Solo_Indie_Dev.php Mon, 17 Apr 2017 09:41:00 EDT <![CDATA[Why VR isn't the future of game development - by James Fuller]]> http://www.gamasutra.com/blogs/JamesFuller/20170417/296185/Why_VR_isnt_the_future_of_game_development.php http://www.gamasutra.com/blogs/author/JamesFuller/1013253/ http://www.gamasutra.com/blogs/JamesFuller/20170417/296185/Why_VR_isnt_the_future_of_game_development.php Mon, 17 Apr 2017 09:41:00 EDT <![CDATA[TexturePacker - Sprite Sheets Creator for Your Games - by Anish Acharya]]> http://www.gamasutra.com/blogs/AnishAcharya/20170417/296198/TexturePacker__Sprite_Sheets_Creator_for_Your_Games.php http://www.gamasutra.com/blogs/author/AnishAcharya/1016974/ http://www.gamasutra.com/blogs/AnishAcharya/20170417/296198/TexturePacker__Sprite_Sheets_Creator_for_Your_Games.php Mon, 17 Apr 2017 09:41:00 EDT <![CDATA[Wacky Duels Post-Mortem - First game made in creating a game a month for a year challenge - by Cody Caro]]> http://www.gamasutra.com/blogs/CodyCaro/20170417/296165/Wacky_Duels_PostMortem__First_game_made_in_creating_a_game_a_month_for_a_year_challenge.php http://www.gamasutra.com/blogs/author/CodyCaro/1014005/ http://www.gamasutra.com/blogs/CodyCaro/20170417/296165/Wacky_Duels_PostMortem__First_game_made_in_creating_a_game_a_month_for_a_year_challenge.php Mon, 17 Apr 2017 09:40:00 EDT <![CDATA[Improvisational Game Design - by Denis Galanin]]> http://www.gamasutra.com/blogs/DenisGalanin/20170417/296191/Improvisational_Game_Design.php http://www.gamasutra.com/blogs/author/DenisGalanin/1016945/ http://www.gamasutra.com/blogs/DenisGalanin/20170417/296191/Improvisational_Game_Design.php Mon, 17 Apr 2017 09:40:00 EDT