Gamasutra.com - Member Blogs http://www.gamasutra.com/blogs/member/ Gamasutra Blogs Tue, 28 Feb 2017 04:58:23 EST en-us scarless@think-services.com (Simon Carless) <![CDATA[Graveyard Shift - Post-Mortem - by Ahmet Kamil Keles]]> http://www.gamasutra.com/blogs/AhmetKamilKeles/20170227/292119/Graveyard_Shift__PostMortem.php http://www.gamasutra.com/blogs/author/AhmetKamilKeles/1002403/ http://www.gamasutra.com/blogs/AhmetKamilKeles/20170227/292119/Graveyard_Shift__PostMortem.php Mon, 27 Feb 2017 12:03:00 EST <![CDATA[The Ultimate Guide to Parties at GDC 2017 - by Nolan Clemmons]]> http://www.gamasutra.com/blogs/NolanClemmons/20170227/292393/The_Ultimate_Guide_to_Parties_at_GDC_2017.php http://www.gamasutra.com/blogs/author/NolanClemmons/1003994/ http://www.gamasutra.com/blogs/NolanClemmons/20170227/292393/The_Ultimate_Guide_to_Parties_at_GDC_2017.php Mon, 27 Feb 2017 12:02:00 EST <![CDATA[How to Make Effective Official Game Websites Really Fast - by Justin Carroll]]> http://www.gamasutra.com/blogs/JustinCarroll/20170227/292498/How_to_Make_Effective_Official_Game_Websites_Really_Fast.php http://www.gamasutra.com/blogs/author/JustinCarroll/998556/ http://www.gamasutra.com/blogs/JustinCarroll/20170227/292498/How_to_Make_Effective_Official_Game_Websites_Really_Fast.php Mon, 27 Feb 2017 11:55:00 EST <![CDATA[Making a RPG in GameMaker by someone who's new at it - by James Fuller]]> http://www.gamasutra.com/blogs/JamesFuller/20170227/292515/Making_a_RPG_in_GameMaker_by_someone_whos_new_at_it.php http://www.gamasutra.com/blogs/author/JamesFuller/1013253/ http://www.gamasutra.com/blogs/JamesFuller/20170227/292515/Making_a_RPG_in_GameMaker_by_someone_whos_new_at_it.php Mon, 27 Feb 2017 11:55:00 EST <![CDATA[Just Do It! Importance and instruments of market research - by Ilya Eremeev]]> http://www.gamasutra.com/blogs/IlyaEremeev/20170227/292520/Just_Do_It_Importance_and_instruments_of_market_research.php http://www.gamasutra.com/blogs/author/IlyaEremeev/1001259/ http://www.gamasutra.com/blogs/IlyaEremeev/20170227/292520/Just_Do_It_Importance_and_instruments_of_market_research.php Mon, 27 Feb 2017 11:54:00 EST <![CDATA[Dragon Ninja Rush: The Epitome of Ninja Racing - by tushar grover]]> http://www.gamasutra.com/blogs/TusharGrover/20170227/292527/Dragon_Ninja_Rush_The_Epitome_of_Ninja_Racing.php http://www.gamasutra.com/blogs/author/TusharGrover/1013917/ http://www.gamasutra.com/blogs/TusharGrover/20170227/292527/Dragon_Ninja_Rush_The_Epitome_of_Ninja_Racing.php Mon, 27 Feb 2017 11:53:00 EST <![CDATA[Viral galatic post - by Ernani Rocha]]> http://www.gamasutra.com/blogs/ErnaniRocha/20170227/292496/Viral_galatic_post.php http://www.gamasutra.com/blogs/author/ErnaniRocha/1015755/ http://www.gamasutra.com/blogs/ErnaniRocha/20170227/292496/Viral_galatic_post.php Mon, 27 Feb 2017 11:45:00 EST <![CDATA[VR going into 2017 - by Christopher Guzman]]> http://www.gamasutra.com/blogs/ChristopherGuzman/20170227/292462/VR_going_into_2017.php http://www.gamasutra.com/blogs/author/ChristopherGuzman/1014702/ http://www.gamasutra.com/blogs/ChristopherGuzman/20170227/292462/VR_going_into_2017.php Mon, 27 Feb 2017 04:50:00 EST <![CDATA[Making a commercial video game all by yourself, Part 4: Going off the grid - by Darby Costello]]> http://www.gamasutra.com/blogs/DarbyCostello/20170227/292379/Making_a_commercial_video_game_all_by_yourself_Part_4_Going_off_the_grid.php http://www.gamasutra.com/blogs/author/DarbyCostello/1002941/ http://www.gamasutra.com/blogs/DarbyCostello/20170227/292379/Making_a_commercial_video_game_all_by_yourself_Part_4_Going_off_the_grid.php Mon, 27 Feb 2017 04:48:00 EST <![CDATA[App engagement and retention through the progress of feelings - by Andreas Vourkos]]> http://www.gamasutra.com/blogs/AndreasVourkos/20170227/292461/App_engagement_and_retention_through_the_progress_of_feelings.php http://www.gamasutra.com/blogs/author/AndreasVourkos/1009554/ http://www.gamasutra.com/blogs/AndreasVourkos/20170227/292461/App_engagement_and_retention_through_the_progress_of_feelings.php Mon, 27 Feb 2017 04:48:00 EST <![CDATA[Designing a simple game AI using Finite State Machines - by Carl Berglund]]> http://www.gamasutra.com/blogs/CarlBerglund/20170227/292378/Designing_a_simple_game_AI_using_Finite_State_Machines.php http://www.gamasutra.com/blogs/author/CarlBerglund/1015643/ http://www.gamasutra.com/blogs/CarlBerglund/20170227/292378/Designing_a_simple_game_AI_using_Finite_State_Machines.php Mon, 27 Feb 2017 04:46:00 EST <![CDATA[Creating fluid gunplay for Anew: The Distant Light - by Steve Copeland]]> http://www.gamasutra.com/blogs/SteveCopeland/20170227/292480/Creating_fluid_gunplay_for_Anew_The_Distant_Light.php http://www.gamasutra.com/blogs/author/SteveCopeland/1015732/ http://www.gamasutra.com/blogs/SteveCopeland/20170227/292480/Creating_fluid_gunplay_for_Anew_The_Distant_Light.php Mon, 27 Feb 2017 04:46:00 EST <![CDATA[Making a Procedural 2D World in Unity Part II: Structural Generation - by Wilhem Bates]]> http://www.gamasutra.com/blogs/WilhemBates/20170223/292328/Making_a_Procedural_2D_World_in_Unity_Part_II_Structural_Generation.php http://www.gamasutra.com/blogs/author/WilhemBates/1015035/ http://www.gamasutra.com/blogs/WilhemBates/20170223/292328/Making_a_Procedural_2D_World_in_Unity_Part_II_Structural_Generation.php Thu, 23 Feb 2017 02:05:00 EST <![CDATA[Games and Growing Pains - by Gabriel Priske]]> http://www.gamasutra.com/blogs/GabrielPriske/20170223/292333/Games_and_Growing_Pains.php http://www.gamasutra.com/blogs/author/GabrielPriske/1015428/ http://www.gamasutra.com/blogs/GabrielPriske/20170223/292333/Games_and_Growing_Pains.php Thu, 23 Feb 2017 12:49:00 EST <![CDATA[Procedural Audio in Unity - by Joe Strout]]> http://www.gamasutra.com/blogs/JoeStrout/20170223/292317/Procedural_Audio_in_Unity.php http://www.gamasutra.com/blogs/author/JoeStrout/1001725/ http://www.gamasutra.com/blogs/JoeStrout/20170223/292317/Procedural_Audio_in_Unity.php Thu, 23 Feb 2017 12:46:00 EST <![CDATA[5 tips to get in the video game industry - by Gerardo Garcia]]> http://www.gamasutra.com/blogs/GerardoGarcia/20170223/292222/5_tips_to_get_in_the_video_game_industry.php http://www.gamasutra.com/blogs/author/GerardoGarcia/1008137/ http://www.gamasutra.com/blogs/GerardoGarcia/20170223/292222/5_tips_to_get_in_the_video_game_industry.php Thu, 23 Feb 2017 12:45:00 EST <![CDATA[Dissecting Design: How Braid Merged Action and Puzzle Design - by Josh Bycer]]> http://www.gamasutra.com/blogs/JoshBycer/20170223/292139/Dissecting_Design_How_Braid_Merged_Action_and_Puzzle_Design.php http://www.gamasutra.com/blogs/author/JoshBycer/823287/ http://www.gamasutra.com/blogs/JoshBycer/20170223/292139/Dissecting_Design_How_Braid_Merged_Action_and_Puzzle_Design.php Thu, 23 Feb 2017 12:43:00 EST <![CDATA[Grand Theft Game Design: Part 1 - Props - by Logan Smith]]> http://www.gamasutra.com/blogs/LoganSmith/20170223/292262/Grand_Theft_Game_Design_Part_1__Props.php http://www.gamasutra.com/blogs/author/LoganSmith/1015568/ http://www.gamasutra.com/blogs/LoganSmith/20170223/292262/Grand_Theft_Game_Design_Part_1__Props.php Thu, 23 Feb 2017 11:32:00 EST <![CDATA[Procedural generation: a primer for game devs - by Scott Beca]]> http://www.gamasutra.com/blogs/ScottBeca/20170223/292255/Procedural_generation_a_primer_for_game_devs.php http://www.gamasutra.com/blogs/author/ScottBeca/1014106/ http://www.gamasutra.com/blogs/ScottBeca/20170223/292255/Procedural_generation_a_primer_for_game_devs.php Thu, 23 Feb 2017 11:30:00 EST <![CDATA[Introducing Owl Boy - by Nathan Savant]]> http://www.gamasutra.com/blogs/NathanSavant/20170223/292130/Introducing_Owl_Boy.php http://www.gamasutra.com/blogs/author/NathanSavant/1002032/ http://www.gamasutra.com/blogs/NathanSavant/20170223/292130/Introducing_Owl_Boy.php Thu, 23 Feb 2017 11:26:00 EST <![CDATA[So You Wanna Show Your Game in the USA, Eh? - by Richard Atlas]]> http://www.gamasutra.com/blogs/RichardAtlas/20170223/292128/So_You_Wanna_Show_Your_Game_in_the_USA_Eh.php http://www.gamasutra.com/blogs/author/RichardAtlas/995937/ http://www.gamasutra.com/blogs/RichardAtlas/20170223/292128/So_You_Wanna_Show_Your_Game_in_the_USA_Eh.php Thu, 23 Feb 2017 11:25:00 EST <![CDATA[&quot;Tiny Little Bastards&quot; Developer Diaries #1: The Game - by Joao Requiao]]> http://www.gamasutra.com/blogs/JoaoRequiao/20170223/292051/quotTiny_Little_Bastardsquot_Developer_Diaries_1_The_Game.php http://www.gamasutra.com/blogs/author/JoaoRequiao/1015544/ http://www.gamasutra.com/blogs/JoaoRequiao/20170223/292051/quotTiny_Little_Bastardsquot_Developer_Diaries_1_The_Game.php Thu, 23 Feb 2017 11:21:00 EST <![CDATA[Making Games for Toddlers and How I Got Here - by Todd Mitchell]]> http://www.gamasutra.com/blogs/ToddMitchell/20170223/292261/Making_Games_for_Toddlers_and_How_I_Got_Here.php http://www.gamasutra.com/blogs/author/ToddMitchell/1015565/ http://www.gamasutra.com/blogs/ToddMitchell/20170223/292261/Making_Games_for_Toddlers_and_How_I_Got_Here.php Thu, 23 Feb 2017 11:04:00 EST <![CDATA[Classic Tools Retrospective: John Romero talks about creating TEd, the tile editor that shipped over 30 games - by David Lightbown]]> http://www.gamasutra.com/blogs/DavidLightbown/20170223/289955/Classic_Tools_Retrospective_John_Romero_talks_about_creating_TEd_the_tile_editor_that_shipped_over_30_games.php http://www.gamasutra.com/blogs/author/DavidLightbown/1009234/ http://www.gamasutra.com/blogs/DavidLightbown/20170223/289955/Classic_Tools_Retrospective_John_Romero_talks_about_creating_TEd_the_tile_editor_that_shipped_over_30_games.php Thu, 23 Feb 2017 05:31:00 EST <![CDATA[Red Dead Online: Possible Rewards For Returning Players - by Logan Smith]]> http://www.gamasutra.com/blogs/LoganSmith/20170222/292151/Red_Dead_Online_Possible_Rewards_For_Returning_Players.php http://www.gamasutra.com/blogs/author/LoganSmith/1015568/ http://www.gamasutra.com/blogs/LoganSmith/20170222/292151/Red_Dead_Online_Possible_Rewards_For_Returning_Players.php Wed, 22 Feb 2017 08:13:00 EST <![CDATA[Mid Night Run game - by Seong Jae Jang]]> http://www.gamasutra.com/blogs/SeongJaeJang/20170222/292153/Mid_Night_Run_game.php http://www.gamasutra.com/blogs/author/SeongJaeJang/1015569/ http://www.gamasutra.com/blogs/SeongJaeJang/20170222/292153/Mid_Night_Run_game.php Wed, 22 Feb 2017 08:13:00 EST <![CDATA[The disruption in mobile gaming that few are talking about - by mark bivens]]> http://www.gamasutra.com/blogs/MarkBivens/20170222/292155/The_disruption_in_mobile_gaming_that_few_are_talking_about.php http://www.gamasutra.com/blogs/author/MarkBivens/1015576/ http://www.gamasutra.com/blogs/MarkBivens/20170222/292155/The_disruption_in_mobile_gaming_that_few_are_talking_about.php Wed, 22 Feb 2017 08:13:00 EST <![CDATA[Identity Crisis - Playing a mixed heritage character in a modern day video game - by Vivek Bhurtun]]> http://www.gamasutra.com/blogs/VivekBhurtun/20170222/292178/Identity_Crisis__Playing_a_mixed_heritage_character_in_a_modern_day_video_game.php http://www.gamasutra.com/blogs/author/VivekBhurtun/1015583/ http://www.gamasutra.com/blogs/VivekBhurtun/20170222/292178/Identity_Crisis__Playing_a_mixed_heritage_character_in_a_modern_day_video_game.php Wed, 22 Feb 2017 08:13:00 EST <![CDATA[Open World on Mobile with Unity - by Christoph Ender]]> http://www.gamasutra.com/blogs/ChristophEnder/20170222/292179/Open_World_on_Mobile_with_Unity.php http://www.gamasutra.com/blogs/author/ChristophEnder/1015580/ http://www.gamasutra.com/blogs/ChristophEnder/20170222/292179/Open_World_on_Mobile_with_Unity.php Wed, 22 Feb 2017 08:13:00 EST <![CDATA[How the Chinese Games Industry is Evolving - by Bradford Hinkle]]> http://www.gamasutra.com/blogs/BradfordHinkle/20170222/292202/How_the_Chinese_Games_Industry_is_Evolving.php http://www.gamasutra.com/blogs/author/BradfordHinkle/994220/ http://www.gamasutra.com/blogs/BradfordHinkle/20170222/292202/How_the_Chinese_Games_Industry_is_Evolving.php Wed, 22 Feb 2017 08:06:00 EST <![CDATA[Ambiguity in Game Design: What developers can learn from Dear Esther - by Jens Bahr]]> http://www.gamasutra.com/blogs/JensBahr/20170222/292241/Ambiguity_in_Game_Design_What_developers_can_learn_from_Dear_Esther.php http://www.gamasutra.com/blogs/author/JensBahr/1013350/ http://www.gamasutra.com/blogs/JensBahr/20170222/292241/Ambiguity_in_Game_Design_What_developers_can_learn_from_Dear_Esther.php Wed, 22 Feb 2017 08:06:00 EST <![CDATA[Game Think 2.0 - How Not To Make A Game by Brian Baglow - by Stephen McCallum]]> http://www.gamasutra.com/blogs/StephenMcCallum/20170221/292060/Game_Think_20__How_Not_To_Make_A_Game_by_Brian_Baglow.php http://www.gamasutra.com/blogs/author/StephenMcCallum/1009960/ http://www.gamasutra.com/blogs/StephenMcCallum/20170221/292060/Game_Think_20__How_Not_To_Make_A_Game_by_Brian_Baglow.php Tue, 21 Feb 2017 09:20:00 EST <![CDATA[How to write a successful Game Design Document - by Dylan Moran]]> http://www.gamasutra.com/blogs/DylanMoran/20170221/292045/How_to_write_a_successful_Game_Design_Document.php http://www.gamasutra.com/blogs/author/DylanMoran/1010162/ http://www.gamasutra.com/blogs/DylanMoran/20170221/292045/How_to_write_a_successful_Game_Design_Document.php Tue, 21 Feb 2017 09:08:00 EST <![CDATA[The advance of VR - by Christopher Guzman]]> http://www.gamasutra.com/blogs/ChristopherGuzman/20170221/292010/The_advance_of_VR.php http://www.gamasutra.com/blogs/author/ChristopherGuzman/1014702/ http://www.gamasutra.com/blogs/ChristopherGuzman/20170221/292010/The_advance_of_VR.php Tue, 21 Feb 2017 09:05:00 EST <![CDATA[3 Tips for Selling Your Game on Your Own - by Josh Bycer]]> http://www.gamasutra.com/blogs/JoshBycer/20170221/292006/3_Tips_for_Selling_Your_Game_on_Your_Own.php http://www.gamasutra.com/blogs/author/JoshBycer/823287/ http://www.gamasutra.com/blogs/JoshBycer/20170221/292006/3_Tips_for_Selling_Your_Game_on_Your_Own.php Tue, 21 Feb 2017 09:04:00 EST <![CDATA[Drawing a Game From Nothing: Concept Art - by Gabriel Priske]]> http://www.gamasutra.com/blogs/GabrielPriske/20170221/292004/Drawing_a_Game_From_Nothing_Concept_Art.php http://www.gamasutra.com/blogs/author/GabrielPriske/1015428/ http://www.gamasutra.com/blogs/GabrielPriske/20170221/292004/Drawing_a_Game_From_Nothing_Concept_Art.php Tue, 21 Feb 2017 09:03:00 EST <![CDATA[VR Game Development Problems and How We Fixed Them - by Mario Rodriguez]]> http://www.gamasutra.com/blogs/MarioRodriguez/20170221/291948/VR_Game_Development_Problems_and_How_We_Fixed_Them.php http://www.gamasutra.com/blogs/author/MarioRodriguez/1008057/ http://www.gamasutra.com/blogs/MarioRodriguez/20170221/291948/VR_Game_Development_Problems_and_How_We_Fixed_Them.php Tue, 21 Feb 2017 08:53:00 EST <![CDATA[What does it take to make a game alone. - by Sergey Kalmanovich]]> http://www.gamasutra.com/blogs/SergeyKalmanovich/20170221/291943/What_does_it_take_to_make_a_game_alone.php http://www.gamasutra.com/blogs/author/SergeyKalmanovich/1010777/ http://www.gamasutra.com/blogs/SergeyKalmanovich/20170221/291943/What_does_it_take_to_make_a_game_alone.php Tue, 21 Feb 2017 08:49:00 EST <![CDATA[Games and Storytelling - by Volodymyr Nz]]> http://www.gamasutra.com/blogs/VolodymyrNz/20170221/291939/Games_and_Storytelling.php http://www.gamasutra.com/blogs/author/VolodymyrNz/1012979/ http://www.gamasutra.com/blogs/VolodymyrNz/20170221/291939/Games_and_Storytelling.php Tue, 21 Feb 2017 08:46:00 EST <![CDATA[The Greenlight Chronicles for Heart. Papers. Border. - by Laura Bularca]]> http://www.gamasutra.com/blogs/LauraBularca/20170221/291934/The_Greenlight_Chronicles_for_Heart_Papers_Border.php http://www.gamasutra.com/blogs/author/LauraBularca/749470/ http://www.gamasutra.com/blogs/LauraBularca/20170221/291934/The_Greenlight_Chronicles_for_Heart_Papers_Border.php Tue, 21 Feb 2017 08:41:00 EST <![CDATA[The Different Aspects of Game Development - by Dylan Moran]]> http://www.gamasutra.com/blogs/DylanMoran/20170221/291918/The_Different_Aspects_of_Game_Development.php http://www.gamasutra.com/blogs/author/DylanMoran/1010162/ http://www.gamasutra.com/blogs/DylanMoran/20170221/291918/The_Different_Aspects_of_Game_Development.php Tue, 21 Feb 2017 08:35:00 EST <![CDATA[Hand Drawn Colour-blind Friendliness: She Remembered Caterpillars - by Daniel Goffin]]> http://www.gamasutra.com/blogs/DanielGoffin/20170221/291846/Hand_Drawn_Colourblind_Friendliness_She_Remembered_Caterpillars.php http://www.gamasutra.com/blogs/author/DanielGoffin/990047/ http://www.gamasutra.com/blogs/DanielGoffin/20170221/291846/Hand_Drawn_Colourblind_Friendliness_She_Remembered_Caterpillars.php Tue, 21 Feb 2017 07:23:00 EST <![CDATA[Battlefield Bad Company 2 Multiplayer Mode: Still Alive and Awesome - by Ketan Kulkarni]]> http://www.gamasutra.com/blogs/KetanKulkarni/20170221/291897/Battlefield_Bad_Company_2_Multiplayer_Mode_Still_Alive_and_Awesome.php http://www.gamasutra.com/blogs/author/KetanKulkarni/1015300/ http://www.gamasutra.com/blogs/KetanKulkarni/20170221/291897/Battlefield_Bad_Company_2_Multiplayer_Mode_Still_Alive_and_Awesome.php Tue, 21 Feb 2017 07:22:00 EST <![CDATA['Fatal Frame II: Crimson Butterfly': A Masterpiece in Survival Horror Game Design - by Alan Stewart]]> http://www.gamasutra.com/blogs/AlanStewart/20170221/291944/Fatal_Frame_II_Crimson_Butterfly_A_Masterpiece_in_Survival_Horror_Game_Design.php http://www.gamasutra.com/blogs/author/AlanStewart/1015453/ http://www.gamasutra.com/blogs/AlanStewart/20170221/291944/Fatal_Frame_II_Crimson_Butterfly_A_Masterpiece_in_Survival_Horror_Game_Design.php Tue, 21 Feb 2017 07:22:00 EST <![CDATA[How Does New Technology Impact The Gaming Industry? - by Binay Jha]]> http://www.gamasutra.com/blogs/BinayJha/20170221/291980/How_Does_New_Technology_Impact_The_Gaming_Industry.php http://www.gamasutra.com/blogs/author/BinayJha/1015515/ http://www.gamasutra.com/blogs/BinayJha/20170221/291980/How_Does_New_Technology_Impact_The_Gaming_Industry.php Tue, 21 Feb 2017 07:22:00 EST <![CDATA[How much value am I getting from my Xbox One? - by Steve Bailey]]> http://www.gamasutra.com/blogs/SteveBailey/20170217/291754/How_much_value_am_I_getting_from_my_Xbox_One.php http://www.gamasutra.com/blogs/author/SteveBailey/954911/ http://www.gamasutra.com/blogs/SteveBailey/20170217/291754/How_much_value_am_I_getting_from_my_Xbox_One.php Fri, 17 Feb 2017 10:19:00 EST <![CDATA[How to find Twitch & Youtube influencers for your game? - by Yannick Elahee]]> http://www.gamasutra.com/blogs/YannickElahee/20170217/291787/How_to_find_Twitch__Youtube_influencers_for_your_game.php http://www.gamasutra.com/blogs/author/YannickElahee/950167/ http://www.gamasutra.com/blogs/YannickElahee/20170217/291787/How_to_find_Twitch__Youtube_influencers_for_your_game.php Fri, 17 Feb 2017 10:19:00 EST <![CDATA[Prototyping - by Gabriel Priske]]> http://www.gamasutra.com/blogs/GabrielPriske/20170217/291815/Prototyping.php http://www.gamasutra.com/blogs/author/GabrielPriske/1015428/ http://www.gamasutra.com/blogs/GabrielPriske/20170217/291815/Prototyping.php Fri, 17 Feb 2017 10:00:00 EST <![CDATA[The 6 Keys To Flawless Internal Cross Promotions - by David Vaghari]]> http://www.gamasutra.com/blogs/DavidVaghari/20170216/291401/The_6_Keys_To_Flawless_Internal_Cross_Promotions.php http://www.gamasutra.com/blogs/author/DavidVaghari/1015338/ http://www.gamasutra.com/blogs/DavidVaghari/20170216/291401/The_6_Keys_To_Flawless_Internal_Cross_Promotions.php Thu, 16 Feb 2017 09:25:00 EST <![CDATA[SUBSCRIPTION STORES - NEW & EMERGING GLOBAL MARKET FOR MOBILE GAMES - by James Flaharty]]> http://www.gamasutra.com/blogs/JamesFlaharty/20170216/291539/SUBSCRIPTION_STORES__NEW__EMERGING_GLOBAL_MARKET_FOR_MOBILE_GAMES.php http://www.gamasutra.com/blogs/author/JamesFlaharty/1015056/ http://www.gamasutra.com/blogs/JamesFlaharty/20170216/291539/SUBSCRIPTION_STORES__NEW__EMERGING_GLOBAL_MARKET_FOR_MOBILE_GAMES.php Thu, 16 Feb 2017 09:25:00 EST <![CDATA[Art Tips for Building Forests - by Danny Weinbaum]]> http://www.gamasutra.com/blogs/DannyWeinbaum/20170216/291658/Art_Tips_for_Building_Forests.php http://www.gamasutra.com/blogs/author/DannyWeinbaum/1015113/ http://www.gamasutra.com/blogs/DannyWeinbaum/20170216/291658/Art_Tips_for_Building_Forests.php Thu, 16 Feb 2017 09:25:00 EST <![CDATA[What Steam Direct Might Mean for us Indie Developers - by Benjamin Lochmann]]> http://www.gamasutra.com/blogs/BenjaminLochmann/20170216/291700/What_Steam_Direct_Might_Mean_for_us_Indie_Developers.php http://www.gamasutra.com/blogs/author/BenjaminLochmann/1015416/ http://www.gamasutra.com/blogs/BenjaminLochmann/20170216/291700/What_Steam_Direct_Might_Mean_for_us_Indie_Developers.php Thu, 16 Feb 2017 09:25:00 EST <![CDATA[The Indie’s Guide to Surviving Events - by Luis Diaz]]> http://www.gamasutra.com/blogs/LuisDiaz/20170215/291589/The_Indies_Guide_to_Surviving_Events.php http://www.gamasutra.com/blogs/author/LuisDiaz/999638/ http://www.gamasutra.com/blogs/LuisDiaz/20170215/291589/The_Indies_Guide_to_Surviving_Events.php Wed, 15 Feb 2017 12:47:00 EST <![CDATA[Making a commercial video game all by yourself, Part 3: Building a world - by Darby Costello]]> http://www.gamasutra.com/blogs/DarbyCostello/20170215/291609/Making_a_commercial_video_game_all_by_yourself_Part_3_Building_a_world.php http://www.gamasutra.com/blogs/author/DarbyCostello/1002941/ http://www.gamasutra.com/blogs/DarbyCostello/20170215/291609/Making_a_commercial_video_game_all_by_yourself_Part_3_Building_a_world.php Wed, 15 Feb 2017 12:13:00 EST <![CDATA[A-B Test In A Lab Or Fail And Retry? - by Pietro Polsinelli]]> http://www.gamasutra.com/blogs/PietroPolsinelli/20170215/291563/AB_Test_In_A_Lab_Or_Fail_And_Retry.php http://www.gamasutra.com/blogs/author/PietroPolsinelli/829289/ http://www.gamasutra.com/blogs/PietroPolsinelli/20170215/291563/AB_Test_In_A_Lab_Or_Fail_And_Retry.php Wed, 15 Feb 2017 11:51:00 EST <![CDATA[What is the current state of Vive Steam VR Market? - by Yannick Elahee]]> http://www.gamasutra.com/blogs/YannickElahee/20170215/291543/What_is_the_current_state_of_Vive_Steam_VR_Market.php http://www.gamasutra.com/blogs/author/YannickElahee/950167/ http://www.gamasutra.com/blogs/YannickElahee/20170215/291543/What_is_the_current_state_of_Vive_Steam_VR_Market.php Wed, 15 Feb 2017 11:50:00 EST <![CDATA[Polishing Your Pitch - by Ed Dille]]> http://www.gamasutra.com/blogs/EdDille/20170215/291445/Polishing_Your_Pitch.php http://www.gamasutra.com/blogs/author/EdDille/971368/ http://www.gamasutra.com/blogs/EdDille/20170215/291445/Polishing_Your_Pitch.php Wed, 15 Feb 2017 11:46:00 EST <![CDATA[Sundered: Art Direction and Visual Storytelling in a Hand-drawn Indie Game - by Jo-Annie Gauthier]]> http://www.gamasutra.com/blogs/JoAnnieGauthier/20170215/291528/Sundered_Art_Direction_and_Visual_Storytelling_in_a_Handdrawn_Indie_Game.php http://www.gamasutra.com/blogs/author/JoAnnieGauthier/1015376/ http://www.gamasutra.com/blogs/JoAnnieGauthier/20170215/291528/Sundered_Art_Direction_and_Visual_Storytelling_in_a_Handdrawn_Indie_Game.php Wed, 15 Feb 2017 11:32:00 EST <![CDATA[7 Persuasion principles applied to Mobile Games - by Daniel Garcia]]> http://www.gamasutra.com/blogs/DanielGarcia/20170215/291537/7_Persuasion_principles_applied_to_Mobile_Games.php http://www.gamasutra.com/blogs/author/DanielGarcia/996613/ http://www.gamasutra.com/blogs/DanielGarcia/20170215/291537/7_Persuasion_principles_applied_to_Mobile_Games.php Wed, 15 Feb 2017 11:31:00 EST <![CDATA[The Horror of Far Cry 2 - by Jonas Kyratzes]]> http://www.gamasutra.com/blogs/JonasKyratzes/20170214/291470/The_Horror_of_Far_Cry_2.php http://www.gamasutra.com/blogs/author/JonasKyratzes/937505/ http://www.gamasutra.com/blogs/JonasKyratzes/20170214/291470/The_Horror_of_Far_Cry_2.php Tue, 14 Feb 2017 10:25:00 EST