Gamasutra.com - Member Blogs http://www.gamasutra.com/blogs/member/ Gamasutra Blogs Fri, 10 Feb 2012 06:21:31 EST en-us scarless@think-services.com (Simon Carless) Student Post Mortem: Primordia - by Maxwell Zierath http://www.gamasutra.com/blogs/MaxwellZierath/20120209/9401/Student_Post_Mortem_Primordia.php Production,Indie A post mortem of a top down shooter built in Unity, created by a group of 15 students across multiple disciplines. http://www.gamasutra.com/blogs/MaxwellZierath/20120209/9401/Student_Post_Mortem_Primordia.php Thu, 09 Feb 2012 06:20:00 EST Gated Learning in 'Rayman Origins' - by Jorge Albor http://www.gamasutra.com/blogs/JorgeAlbor/20120209/9400/Gated_Learning_in_Rayman_Origins.php Game Design,Console/PC Rayman Origins utilizes a gradual teaching method with amazing finesse and offers a great opportunity to explore the risks and rewards of gated learning. http://www.gamasutra.com/blogs/JorgeAlbor/20120209/9400/Gated_Learning_in_Rayman_Origins.php Thu, 09 Feb 2012 02:41:00 EST Be prepared not to break-even - by Matej Jan http://www.gamasutra.com/blogs/MatejJan/20120209/9394/Be_prepared_not_to_breakeven.php Business,Indie You need another source of funding. For us it's the contracting work the guys at the research and development studio do. For you it might be your “other” day job or a rich uncle. http://www.gamasutra.com/blogs/MatejJan/20120209/9394/Be_prepared_not_to_breakeven.php Thu, 09 Feb 2012 05:01:00 EST The Unsustainability of Starting in Independent Game Development - by Matej Jan http://www.gamasutra.com/blogs/MatejJan/20120209/9393/The_Unsustainability_of_Starting_in_Independent_Game_Development.php Business,Indie You know what gets me down? The fact that it’s hard or impossible to start from zero, make games, sell them and earn enough to cover your next one. http://www.gamasutra.com/blogs/MatejJan/20120209/9393/The_Unsustainability_of_Starting_in_Independent_Game_Development.php Thu, 09 Feb 2012 04:56:00 EST Meandering Ramblings From the Tabletop - by Craig Ellsworth http://www.gamasutra.com/blogs/CraigEllsworth/20120208/9391/Meandering_Ramblings_From_the_Tabletop.php Game Design Wherein I babble about board games and videogames, friends and strangers, roleplaying and abstraction, and ultimately wonder if it's possible to create a single-player board game the way we create single-player videogames. Know any? http://www.gamasutra.com/blogs/CraigEllsworth/20120208/9391/Meandering_Ramblings_From_the_Tabletop.php Wed, 08 Feb 2012 05:26:00 EST Game Dev Therapy: Advice For Aspiring Developers - by Pat Flannery http://www.gamasutra.com/blogs/PatFlannery/20120208/9389/Game_Dev_Therapy_Advice_For_Aspiring_Developers.php Game Design So you want to get started making your own video games, eh? Well there’s a few things that you should know before you dive headfirst into what is a vast and deep ocean of possibilities. Let this article, along with our advice compilation video, guide you. http://www.gamasutra.com/blogs/PatFlannery/20120208/9389/Game_Dev_Therapy_Advice_For_Aspiring_Developers.php Wed, 08 Feb 2012 02:27:00 EST Chinese Finger Traps: The Four Most Common Failures When Entering the Chinese Mobile Gaming Market - by Chris Shen http://www.gamasutra.com/blogs/ChrisShen/20120208/9388/Chinese_Finger_Traps_The_Four_Most_Common_Failures_When_Entering_the_Chinese_Mobile_Gaming_Market.php Game Design,Smartphone/Tablet China is poised to be next big mobile frontier. It's 900-million mobile users make it a desirable region for mobile game developers looking to make a profit overseas. Here's four common mistakes Western mobile developers make when taking a game to China. http://www.gamasutra.com/blogs/ChrisShen/20120208/9388/Chinese_Finger_Traps_The_Four_Most_Common_Failures_When_Entering_the_Chinese_Mobile_Gaming_Market.php Wed, 08 Feb 2012 02:15:00 EST Game Usability Testing for Indies: It’s Easier than you Might Think! (Part 1) - by Maria Sifnioti http://www.gamasutra.com/blogs/MariaSifnioti/20120208/9385/Game_Usability_Testing_for_Indies_Its_Easier_than_you_Might_Think_Part_1.php Game Design,Production,Indie,Smartphone/Tablet Tips in doing usability sessions for your mobile game, from our indie studio. This is Part 1 in "Games Usability for Indies" and deals with hardware and software equipment. We give examples from A Clockwork Brain, our most recent game for iOS. http://www.gamasutra.com/blogs/MariaSifnioti/20120208/9385/Game_Usability_Testing_for_Indies_Its_Easier_than_you_Might_Think_Part_1.php Wed, 08 Feb 2012 11:00:00 EST What are the top ten features for mobile games? - by Guy Redwood http://www.gamasutra.com/blogs/GuyRedwood/20120208/9383/What_are_the_top_ten_features_for_mobile_games.php Game Design,Smartphone/Tablet In just over 10 years mobile gaming has gone from Snake II on a Nokia 3310 to a multi-billion dollar industry, but what makes a handset or tablet-based game great? What problems can hinder the experience? Usability experts SimpleUsability found out. http://www.gamasutra.com/blogs/GuyRedwood/20120208/9383/What_are_the_top_ten_features_for_mobile_games.php Wed, 08 Feb 2012 04:37:00 EST A World Without Reckoning - by Eric Schwarz http://www.gamasutra.com/blogs/EricSchwarz/20120208/9382/A_World_Without_Reckoning.php Game Design,Console/PC Kingdoms of Amalur provides players with a huge world to explore, but its sheer scale comes at a cost to the quality of the experience. http://www.gamasutra.com/blogs/EricSchwarz/20120208/9382/A_World_Without_Reckoning.php Wed, 08 Feb 2012 01:41:00 EST Lean Games - by Rob Lockhart http://www.gamasutra.com/blogs/RobLockhart/20120208/9381/Lean_Games.php Game Design An essay on how lean principles might be applied to a particular style of game design and development. http://www.gamasutra.com/blogs/RobLockhart/20120208/9381/Lean_Games.php Wed, 08 Feb 2012 01:30:00 EST The Gamer's Paradox: The Journey and the Destination - by Craig Ellsworth http://www.gamasutra.com/blogs/CraigEllsworth/20120207/9380/The_Gamers_Paradox_The_Journey_and_the_Destination.php Game Design Our culture often teaches us that games are meant to be won, and the enjoyment in the moment is incidental. If we want games to rise as an art form, we need to reverse that. http://www.gamasutra.com/blogs/CraigEllsworth/20120207/9380/The_Gamers_Paradox_The_Journey_and_the_Destination.php Tue, 07 Feb 2012 06:32:00 EST Understanding Bad Habits in Game Design - by Jorge Diaz http://www.gamasutra.com/blogs/JorgeDiaz/20120206/9379/Understanding_Bad_Habits_in_Game_Design.php Game Design Bad habits are a part of every day life and are developed subconsciously as a result of routine actions. One day I sought out to understand the types of bad habits that are specific to game design. Enlisting the help of my peers this is what I arrived at. http://www.gamasutra.com/blogs/JorgeDiaz/20120206/9379/Understanding_Bad_Habits_in_Game_Design.php Mon, 06 Feb 2012 09:48:00 EST Pick Your (Player’s) Poison - by Ben Sullivan http://www.gamasutra.com/blogs/BenSullivan/20120206/9378/Pick_Your_Players_Poison.php Game Design,Console/PC How to handle player failure in games is a topic often written about, and even more often debated at great length. http://www.gamasutra.com/blogs/BenSullivan/20120206/9378/Pick_Your_Players_Poison.php Mon, 06 Feb 2012 07:04:00 EST Eradicate Week 16: Game Map/UI Progression - by Greg Holsclaw http://www.gamasutra.com/blogs/GregHolsclaw/20120206/9374/Eradicate_Week_16_Game_MapUI_Progression.php Sometimes seeing the progression of the game via snapshots speaks volumes. Here are seven gameplay screenshots spanning the last four months of development (prototype to near final design) on our Eradicate project at Skejo Studios (www.skejo.com). http://www.gamasutra.com/blogs/GregHolsclaw/20120206/9374/Eradicate_Week_16_Game_MapUI_Progression.php Mon, 06 Feb 2012 03:53:00 EST Make Your Game Easy To Buy: Lessons from Garage Inc. and KULA BLOX - by Wojtek Kawczynski http://www.gamasutra.com/blogs/WojtekKawczynski/20120206/9367/Make_Your_Game_Easy_To_Buy_Lessons_from_Garage_Inc_and_KULA_BLOX.php Business,Smartphone/Tablet I share some insights about making iOS games easy to sell (or more accurately, not making them hard to sell as we've unintentionally done with one of our games). http://www.gamasutra.com/blogs/WojtekKawczynski/20120206/9367/Make_Your_Game_Easy_To_Buy_Lessons_from_Garage_Inc_and_KULA_BLOX.php Mon, 06 Feb 2012 02:50:00 EST Systems Abstraction - by Felix Park http://www.gamasutra.com/blogs/FelixPark/20120206/9366/Systems_Abstraction.php Game Design,Indie Looking at differences between mindful xp's current game and The Marriage - the wonderment of systems abstraction?! http://www.gamasutra.com/blogs/FelixPark/20120206/9366/Systems_Abstraction.php Mon, 06 Feb 2012 06:10:00 EST Wade not in unknown waters. Part two. (C/C++) - by Andrey Karpov http://www.gamasutra.com/blogs/AndreyKarpov/20120206/9365/Wade_not_in_unknown_waters_Part_two_CC.php Programming,Indie You have seen the word "printf", I know. And you're sure that you will now be told a banal story that the function cannot check types of passed arguments. No! It's vulnerabilities themselves that the article deals with, not the things you have thought. http://www.gamasutra.com/blogs/AndreyKarpov/20120206/9365/Wade_not_in_unknown_waters_Part_two_CC.php Mon, 06 Feb 2012 06:07:00 EST Where should World of Warcraft go? - by Ethan Ben http://www.gamasutra.com/blogs/EthanBen/20120206/9364/Where_should_World_of_Warcraft_go.php Business,Console/PC World of Warcraft is always a topic. http://www.gamasutra.com/blogs/EthanBen/20120206/9364/Where_should_World_of_Warcraft_go.php Mon, 06 Feb 2012 02:27:00 EST Rose-tinted Hedgehogs - by Robert Bevill http://www.gamasutra.com/blogs/RobertBevill/20120205/9362/Rosetinted_Hedgehogs.php Game Design Sonic Generations utilizes nostalgia well, but at the cost of context. http://www.gamasutra.com/blogs/RobertBevill/20120205/9362/Rosetinted_Hedgehogs.php Sun, 05 Feb 2012 06:34:00 EST Crossing Genres - by Craig Ellsworth http://www.gamasutra.com/blogs/CraigEllsworth/20120205/9361/Crossing_Genres.php Business,Game Design Usually, making a game that crosses genres is a terrible idea, because it's a hard sell, and you risk losing both genres' audiences. This article examines how to make a game that is multiple genres, and how it can be successful. http://www.gamasutra.com/blogs/CraigEllsworth/20120205/9361/Crossing_Genres.php Sun, 05 Feb 2012 02:15:00 EST Ability Management and the Human Revolution - by Glen Cooney http://www.gamasutra.com/blogs/GlenCooney/20120205/9360/Ability_Management_and_the_Human_Revolution.php Game Design,Console/PC How Deus Ex: Human Revolution's energy system represents innovative ability management. http://www.gamasutra.com/blogs/GlenCooney/20120205/9360/Ability_Management_and_the_Human_Revolution.php Sun, 05 Feb 2012 12:19:00 EST The Kids Are All Right - by Mike Langlois http://www.gamasutra.com/blogs/MikeLanglois/20120204/9275/The_Kids_Are_All_Right.php Console/PC Parents are playing a game far more dangerous than any video game, and that is the "Who Is Parenting Best" game. http://www.gamasutra.com/blogs/MikeLanglois/20120204/9275/The_Kids_Are_All_Right.php Sat, 04 Feb 2012 06:15:00 EST Web Analysis and Your Blogs - Part 4 - by Quaisha Thornton http://www.gamasutra.com/blogs/QuaishaThornton/20120203/9358/Web_Analysis_and_Your_Blogs__Part_4.php Business Part 4 of four-part series "How to Interpret Information Tracked in Web Analysis and Improve Your Blog". In this post, I describe how to use Google Analytics to improve your blogs and pointers with links to tools for Project and Task Management. http://www.gamasutra.com/blogs/QuaishaThornton/20120203/9358/Web_Analysis_and_Your_Blogs__Part_4.php Fri, 03 Feb 2012 08:27:00 EST Web Analysis and Your Blogs - Part 3 - by Quaisha Thornton http://www.gamasutra.com/blogs/QuaishaThornton/20120202/9355/Web_Analysis_and_Your_Blogs__Part_3.php Business Part 3 of four-part series "How to Interpret Information Tracked in Web Analysis and Improve Your Blog". In this post, I describe how to use Blogger and Wordpress Stats to improve your blogs. http://www.gamasutra.com/blogs/QuaishaThornton/20120202/9355/Web_Analysis_and_Your_Blogs__Part_3.php Thu, 02 Feb 2012 10:58:00 EST Body Politic - by James Youngman http://www.gamasutra.com/blogs/JamesYoungman/20120202/9354/Body_Politic.php Game Design Nature has provided an abundance of forms to inspire our invented species. Limiting ourselves to remaking humanity is a wastes of potential. http://www.gamasutra.com/blogs/JamesYoungman/20120202/9354/Body_Politic.php Thu, 02 Feb 2012 01:53:00 EST The Fourth Wall - by Timothee Garnaud http://www.gamasutra.com/blogs/TimotheeGarnaud/20120202/9352/The_Fourth_Wall.php Game Design or... When your game plays with the player. http://www.gamasutra.com/blogs/TimotheeGarnaud/20120202/9352/The_Fourth_Wall.php Thu, 02 Feb 2012 12:11:00 EST RAGE and the Circular Design Dilemma - by Eric Schwarz http://www.gamasutra.com/blogs/EricSchwarz/20120202/9349/RAGE_and_the_Circular_Design_Dilemma.php Game Design,Console/PC RAGE is a tremendous game, but is marred by oft-incoherent gameplay. In this piece, I examine how many of the game's ancillary mechanics fail to integrate into the larger game systems. http://www.gamasutra.com/blogs/EricSchwarz/20120202/9349/RAGE_and_the_Circular_Design_Dilemma.php Thu, 02 Feb 2012 02:18:00 EST Raw Meat: Game Design Tips from Team Meat’s Edmund McMillen - by Pat Flannery http://www.gamasutra.com/blogs/PatFlannery/20120201/9346/Raw_Meat_Game_Design_Tips_from_Team_Meats_Edmund_McMillen.php Game Design,Indie Edmund McMillen is one of the most popular indie game designers of the past 5 years from his early award-winning work on Gish, through the mega-popular Super Meat Boy. In this article he explores game design and provides insight for new and aspiring devs. http://www.gamasutra.com/blogs/PatFlannery/20120201/9346/Raw_Meat_Game_Design_Tips_from_Team_Meats_Edmund_McMillen.php Wed, 01 Feb 2012 06:23:00 EST The Art Of The Fairy, Environment + more! - by Bo Daugaard http://www.gamasutra.com/blogs/BoDaugaard/20120201/9345/The_Art_Of_The_Fairy_Environment__more.php Visual Art,Indie What I've been up to the last 6 months. 99 Levels to hell! Sparetime project. And a short a short run-through of how we did the environment graphics for "Harry The Fairy". http://www.gamasutra.com/blogs/BoDaugaard/20120201/9345/The_Art_Of_The_Fairy_Environment__more.php Wed, 01 Feb 2012 04:08:00 EST The Neo-Retroism Movement - by Judson Rose http://www.gamasutra.com/blogs/JudsonRose/20120131/9344/The_NeoRetroism_Movement.php Game Design This is my attempt to define what I call the Neo-Retroism movement prevalent mainly in the independent gaming community. http://www.gamasutra.com/blogs/JudsonRose/20120131/9344/The_NeoRetroism_Movement.php Tue, 31 Jan 2012 04:22:00 EST Getting/Making Game Music that Fits - Classic Genre Series - by Harry Mack http://www.gamasutra.com/blogs/HarryMack/20120131/9331/GettingMaking_Game_Music_that_Fits__Classic_Genre_Series.php Audio Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers. http://www.gamasutra.com/blogs/HarryMack/20120131/9331/GettingMaking_Game_Music_that_Fits__Classic_Genre_Series.php Tue, 31 Jan 2012 02:56:00 EST Web Analysis and Your Blogs - Part 2 - by Quaisha Thornton http://www.gamasutra.com/blogs/QuaishaThornton/20120131/9343/Web_Analysis_and_Your_Blogs__Part_2.php Business Part 2 of four-part series "How to Interpret Information Tracked in Web Analysis and Improve Your Blog". In this post, I describe the preliminary data needed before making any improvements to a blog. I also go into the first of web analytic tools. http://www.gamasutra.com/blogs/QuaishaThornton/20120131/9343/Web_Analysis_and_Your_Blogs__Part_2.php Tue, 31 Jan 2012 02:48:00 EST Book Review - Unreal Development Kit - Game Programming with UnrealScript: by Rachel Cordone - by Brion Frantz http://www.gamasutra.com/blogs/BrionFrantz/20120131/9342/Book_Review__Unreal_Development_Kit__Game_Programming_with_UnrealScript_by_Rachel_Cordone.php Programming Review - Unreal Development Kit - Game Programming with UnrealScript: The game community gets an Up to Date UnrealScript book for UDK! (Including Kismet) Mainly for level-d's and coders, but if you're looking to up your game, this information is fr http://www.gamasutra.com/blogs/BrionFrantz/20120131/9342/Book_Review__Unreal_Development_Kit__Game_Programming_with_UnrealScript_by_Rachel_Cordone.php Tue, 31 Jan 2012 02:43:00 EST Combating Cheating in Video Games Verses Business as Usual - by Michael Hahn http://www.gamasutra.com/blogs/MichaelHahn/20120131/9339/Combating_Cheating_in_Video_Games_Verses_Business_as_Usual.php Business,Production,Console/PC,Serious,Social/Online I recently saw that DICE, the makers of Battlefield 3 is trying to stop cheating in their game It made me think of my days fighting cheaters. I did a fine job spotting, catching, and banning cheaters from Clan Ladder. This article discusses my experiences http://www.gamasutra.com/blogs/MichaelHahn/20120131/9339/Combating_Cheating_in_Video_Games_Verses_Business_as_Usual.php Tue, 31 Jan 2012 10:18:00 EST Draw: The Showdown. How we built the west. - by Bernardo Del Castillo http://www.gamasutra.com/blogs/BernardoDelCastillo/20120131/9315/Draw_The_Showdown_How_we_built_the_west.php Production,Indie So we came out of a tertiaty course with some friends, wanting to make games, and as Raptus Games, we made Draw: the Showdown for the iOS. How did that go? What could have prepared us better for the challenge? What have we learned? http://www.gamasutra.com/blogs/BernardoDelCastillo/20120131/9315/Draw_The_Showdown_How_we_built_the_west.php Tue, 31 Jan 2012 03:00:00 EST Web Analysis and Your Blogs - Part 1 - by Quaisha Thornton http://www.gamasutra.com/blogs/QuaishaThornton/20120130/9338/Web_Analysis_and_Your_Blogs__Part_1.php Business I write a step-by-step guide to improving your blogs using web analytics. View examples with real blog web stats and tutorials of common web analytic tools. This is a series of 4 parts. http://www.gamasutra.com/blogs/QuaishaThornton/20120130/9338/Web_Analysis_and_Your_Blogs__Part_1.php Mon, 30 Jan 2012 11:08:00 EST Beginning android 3.0 animation Review - by Chris Moeller http://www.gamasutra.com/blogs/ChrisMoeller/20120130/9337/Beginning_android_30_animation_Review.php Programming,Smartphone/Tablet Add additional polish to your existing applications http://www.gamasutra.com/blogs/ChrisMoeller/20120130/9337/Beginning_android_30_animation_Review.php Mon, 30 Jan 2012 05:42:00 EST January numbers for our portfolio of android games (Gamayun productions) - by Thierry Brochart http://www.gamasutra.com/blogs/ThierryBrochart/20120130/9332/January_numbers_for_our_portfolio_of_android_games_Gamayun_productions.php Business,Smartphone/Tablet Still growing... good news :) http://www.gamasutra.com/blogs/ThierryBrochart/20120130/9332/January_numbers_for_our_portfolio_of_android_games_Gamayun_productions.php Mon, 30 Jan 2012 02:12:00 EST Wade not in unknown waters. Part one. (C++) - by Andrey Karpov http://www.gamasutra.com/blogs/AndreyKarpov/20120130/9330/Wade_not_in_unknown_waters_Part_one_C.php Programming,Indie We decided to write several small posts on how C/C++ programmers play with fire without knowing it. The first post will be devoted to an attempt to explicitly call a constructor. http://www.gamasutra.com/blogs/AndreyKarpov/20120130/9330/Wade_not_in_unknown_waters_Part_one_C.php Mon, 30 Jan 2012 10:49:00 EST 5 questions you should ask your mobile game developer - by Andrew Smith http://www.gamasutra.com/blogs/AndrewSmith/20120130/9327/5_questions_you_should_ask_your_mobile_game_developer.php Programming,Smartphone/Tablet Mobile games are a real money spinner these days. Here is what you need to know of your mobile game developer to get high ROI on your mobile game development project. http://www.gamasutra.com/blogs/AndrewSmith/20120130/9327/5_questions_you_should_ask_your_mobile_game_developer.php Mon, 30 Jan 2012 07:16:00 EST Hierarchy Myopia - by Alfred MacDonald http://www.gamasutra.com/blogs/AlfredMacDonald/20120129/9324/Hierarchy_Myopia.php Game Design,Serious Too much concern with your place in the hierarchies created by your game blinds you to decisions that could make the game more successful. http://www.gamasutra.com/blogs/AlfredMacDonald/20120129/9324/Hierarchy_Myopia.php Sun, 29 Jan 2012 03:18:00 EST Vegetation Generation - by Alwyn Dippenaar http://www.gamasutra.com/blogs/AlwynDippenaar/20120129/9212/Vegetation_Generation.php Programming,Console/PC This example shows how to use the MeshPlacer class, to place objects (vegetation in this case) along a specified mesh (a single terrain mesh (grid 250x250). http://alwyndippenaar.blogspot.com/ http://www.gamasutra.com/blogs/AlwynDippenaar/20120129/9212/Vegetation_Generation.php Sun, 29 Jan 2012 12:07:00 EST Skyrim OST. An example for a possible music design strategy - by Rafael Bienia http://www.gamasutra.com/blogs/RafaelBienia/20120129/9321/Skyrim_OST_An_example_for_a_possible_music_design_strategy.php Game Design,Console/PC Why does Jeremy Soule obviously recycle some of his Morrowind and Oblivion tunes for Skyrim? The articles gives an unconventional explanation, delving into what might be the world of today's design strategy for AAA titles. The "Elder Scrolls feeling". http://www.gamasutra.com/blogs/RafaelBienia/20120129/9321/Skyrim_OST_An_example_for_a_possible_music_design_strategy.php Sun, 29 Jan 2012 10:22:00 EST Miner Wars Development Costs: How Much Is a Feature Worth? - by Marek Rosa http://www.gamasutra.com/blogs/MarekRosa/20120129/9318/Miner_Wars_Development_Costs_How_Much_Is_a_Feature_Worth.php Production,Console/PC As the director, I pay careful attention to the development costs of Miner Wars... http://www.gamasutra.com/blogs/MarekRosa/20120129/9318/Miner_Wars_Development_Costs_How_Much_Is_a_Feature_Worth.php Sun, 29 Jan 2012 05:59:00 EST [Book Review] Android 3.0 Animations Beginners Guide - by Abhishek Dey http://www.gamasutra.com/blogs/AbhishekDey/20120129/9317/Book_Review_Android_30_Animations_Beginners_Guide.php Game Design,Programming Animations add spice to the Android applications and provide nice gesture to the user. Android Framework offers animation framework which enable android developers an ease to create custom animations and tweens. http://www.gamasutra.com/blogs/AbhishekDey/20120129/9317/Book_Review_Android_30_Animations_Beginners_Guide.php Sun, 29 Jan 2012 02:57:00 EST The Life of an American Developer in China: Investigative Design (Part 3) - by Kboom Games http://www.gamasutra.com/blogs/KboomGames/20120127/9316/The_Life_of_an_American_Developer_in_China_Investigative_Design_Part_3.php Audio,Business,Game Design,Programming,Production,Visual Art,Social/Online,Smartphone/Tablet What makes a good designer? It’s a question I think all good designers have asked themselves at one point or another. http://www.gamasutra.com/blogs/KboomGames/20120127/9316/The_Life_of_an_American_Developer_in_China_Investigative_Design_Part_3.php Fri, 27 Jan 2012 04:29:00 EST Book Review : Cocos2d for iPhone 1 Game Development Cookbook - by Hsiao Wei Chen http://www.gamasutra.com/blogs/HsiaoWeiChen/20120127/5999/Book_Review__Cocos2d_for_iPhone_1_Game_Development_Cookbook.php A book review of "Cocos2d for iPhone 1 Game Development Cookbook" http://www.gamasutra.com/blogs/HsiaoWeiChen/20120127/5999/Book_Review__Cocos2d_for_iPhone_1_Game_Development_Cookbook.php Fri, 27 Jan 2012 11:22:00 EST Why Wordfeud worked. - by Erik R http://www.gamasutra.com/blogs/ErikR/20120127/9313/Why_Wordfeud_worked.php Game Design,Social/Online Wordfeud took the world by storm, returning the ancient game of scrabble to modern time. In this blog, I'll give my view on what the game has that made this hype possible. http://www.gamasutra.com/blogs/ErikR/20120127/9313/Why_Wordfeud_worked.php Fri, 27 Jan 2012 07:18:00 EST Choosing the right College/Program for Game Programming. - by Brian Chwaszczewski http://www.gamasutra.com/blogs/BrianChwaszczewski/20120127/9312/Choosing_the_right_CollegeProgram_for_Game_Programming.php Programming Should I Stay with my current program IT Programmer/anaysis or try to got to a differnt school that has a better program for game programming. http://www.gamasutra.com/blogs/BrianChwaszczewski/20120127/9312/Choosing_the_right_CollegeProgram_for_Game_Programming.php Fri, 27 Jan 2012 07:16:00 EST Immersion: A Matter of Scale - by Eric Schwarz http://www.gamasutra.com/blogs/EricSchwarz/20120127/9311/Immersion_A_Matter_of_Scale.php Immersion can be a game's biggest selling point, but how to effectively go about building it? In this article, I explore how focusing on the big picture can be far more successful than sweating the details. http://www.gamasutra.com/blogs/EricSchwarz/20120127/9311/Immersion_A_Matter_of_Scale.php Fri, 27 Jan 2012 03:44:00 EST New Year - Time to Get Lean - by Peter Telfer http://www.gamasutra.com/blogs/PeterTelfer/20120126/9306/New_Year__Time_to_Get_Lean.php Programming,Indie Part 1 of a series of Blogs on our experience of Agile Software Development. http://www.gamasutra.com/blogs/PeterTelfer/20120126/9306/New_Year__Time_to_Get_Lean.php Thu, 26 Jan 2012 09:42:00 EST To design or not to design? That is the question. - by Gerald Belman http://www.gamasutra.com/blogs/GeraldBelman/20120125/9302/To_design_or_not_to_design_That_is_the_question.php Game Design,Production,Serious At some point people need to decide if they want to be involved in game developement. Do they want to design video games or play video games or both or neither? http://www.gamasutra.com/blogs/GeraldBelman/20120125/9302/To_design_or_not_to_design_That_is_the_question.php Wed, 25 Jan 2012 11:30:00 EST Managing Assets – Part 2: Setting Naming Conventions - by Maria Sifnioti http://www.gamasutra.com/blogs/MariaSifnioti/20120125/9300/Managing_Assets__Part_2_Setting_Naming_Conventions.php Production,Visual Art,Indie,Smartphone/Tablet Tips in Asset management straight from our indie studio. This is Part 2: Setting Naming Conventions and discusses naming conventions, rules, and scripts We give some hands-on examples from our first iOS game, Maya's Dress Up. http://www.gamasutra.com/blogs/MariaSifnioti/20120125/9300/Managing_Assets__Part_2_Setting_Naming_Conventions.php Wed, 25 Jan 2012 09:07:00 EST Portfolio work: 1B7V - by Louis Png http://www.gamasutra.com/blogs/LouisPng/20120125/9296/Portfolio_work_1B7V.php Game Design,Indie 1B7V, experimental gameplay on the theme of extinction of morales. http://www.gamasutra.com/blogs/LouisPng/20120125/9296/Portfolio_work_1B7V.php Wed, 25 Jan 2012 12:13:00 EST Games As Plain, simple and honest fun - by Fabio Daniel Ribeiro http://www.gamasutra.com/blogs/FabioDanielRibeiro/20120124/9290/Games_As_Plain_simple_and_honest_fun.php Business Do you think iPhone and this console generation changed everything in our industry? As a first part of an analysis I'm doing on the subject, I'll try to explain why it's not exactly true. http://www.gamasutra.com/blogs/FabioDanielRibeiro/20120124/9290/Games_As_Plain_simple_and_honest_fun.php Tue, 24 Jan 2012 06:10:00 EST Mortal Kombat 9 - by Louis Png http://www.gamasutra.com/blogs/LouisPng/20120123/9287/Mortal_Kombat_9.php Game Design Mortal Kombat 9 Review http://www.gamasutra.com/blogs/LouisPng/20120123/9287/Mortal_Kombat_9.php Mon, 23 Jan 2012 06:02:00 EST Lowering Expectations - by Douglas Lynn http://www.gamasutra.com/blogs/DouglasLynn/20120123/9279/Lowering_Expectations.php Getting stuck on something? Try going back to the beginning. I'm willing to bet you'll learn something new if you re-learn what you thought you knew. Give yourself some fresh eyes and smaller dreams. http://www.gamasutra.com/blogs/DouglasLynn/20120123/9279/Lowering_Expectations.php Mon, 23 Jan 2012 07:15:00 EST Creating Exciting Matches: Why Street Fighter IV is Still the King - by Cary Chichester http://www.gamasutra.com/blogs/CaryChichester/20120122/9277/Creating_Exciting_Matches_Why_Street_Fighter_IV_is_Still_the_King.php Game Design Even with new iterations and gameplay changes, Street Fighter IV is largely working off of the same mechanics established in its first iteration from three years ago, yet it still remains one of the most played fighting games today. http://www.gamasutra.com/blogs/CaryChichester/20120122/9277/Creating_Exciting_Matches_Why_Street_Fighter_IV_is_Still_the_King.php Sun, 22 Jan 2012 10:25:00 EST The Uses of Disenchantment - by Mike Langlois http://www.gamasutra.com/blogs/MikeLanglois/20120122/9274/The_Uses_of_Disenchantment.php What if the most valuable skill we can apply to our lives is disenchantment? Psychotherapist & gamer Mike Langlois takes a look at therapy from the lens of Enchanting. http://www.gamasutra.com/blogs/MikeLanglois/20120122/9274/The_Uses_of_Disenchantment.php Sun, 22 Jan 2012 07:49:00 EST