Gamasutra.com - Member Blogs http://www.gamasutra.com/blogs/member/ Gamasutra Blogs Wed, 27 Aug 2014 02:59:05 EDT en-us scarless@think-services.com (Simon Carless) I don't like media that makes people cry. - by Sean Perryman http://www.gamasutra.com/blogs/SeanPerryman/20140827/224277/I_dont_like_media_that_makes_people_cry.php Some people find crying to be a good release; I personally view it as a loss of control I am uncomfortable with. I dislike not being in control of my emotions, and I feel that is what producers are trying to do with their tear-jerking content. http://www.gamasutra.com/blogs/SeanPerryman/20140827/224277/I_dont_like_media_that_makes_people_cry.php Wed, 27 Aug 2014 01:09:00 EDT Improving Kingdom Rush Frontiers - by Carlos Contreras Peinado http://www.gamasutra.com/blogs/CarlosContrerasPeinado/20140827/224232/Improving_Kingdom_Rush_Frontiers.php Some improvements to the great game: Kingdom Rush Frontiers http://www.gamasutra.com/blogs/CarlosContrerasPeinado/20140827/224232/Improving_Kingdom_Rush_Frontiers.php Wed, 27 Aug 2014 06:24:00 EDT The Changed State of Subscriptions in Online Games - by Ulyana Chernyak http://www.gamasutra.com/blogs/UlyanaChernyak/20140827/224217/The_Changed_State_of_Subscriptions_in_Online_Games.php The subscription model of MMOs that popularized the last decade has changed thanks to the rise in popularity of F2P design and today means something else for designers to consider. http://www.gamasutra.com/blogs/UlyanaChernyak/20140827/224217/The_Changed_State_of_Subscriptions_in_Online_Games.php Wed, 27 Aug 2014 01:16:00 EDT The Four Ways To Make Money In The Irish Games Industry - by Shane O'Brien http://www.gamasutra.com/blogs/ShaneOBrien/20140826/224206/The_Four_Ways_To_Make_Money_In_The_Irish_Games_Industry.php Having recently finished up college, I naturally wanted to get a job in the industry without having to emigrate. My search led me down a path where I learned just how hard that is. http://www.gamasutra.com/blogs/ShaneOBrien/20140826/224206/The_Four_Ways_To_Make_Money_In_The_Irish_Games_Industry.php Tue, 26 Aug 2014 10:51:00 EDT Brains as Carriers : One Moment... you are being reprogrammed - by Andreas Ahlborn http://www.gamasutra.com/blogs/AndreasAhlborn/20140826/224187/Brains_as_Carriers__One_Moment_you_are_being_reprogrammed.php Why Free-to-Play is a good thing if you are seriously into Zombies. http://www.gamasutra.com/blogs/AndreasAhlborn/20140826/224187/Brains_as_Carriers__One_Moment_you_are_being_reprogrammed.php Tue, 26 Aug 2014 05:24:00 EDT Export from Unity to an iOS Device - by Thaleia Deniozou http://www.gamasutra.com/blogs/ThaleiaDeniozou/20140826/224186/Export_from_Unity_to_an_iOS_Device.php This is a step by step tutorial on how to export your Unity game to an iOS device. http://www.gamasutra.com/blogs/ThaleiaDeniozou/20140826/224186/Export_from_Unity_to_an_iOS_Device.php Tue, 26 Aug 2014 05:23:00 EDT Mobile vs. PC and Microtransaction Psychology - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20140826/224178/Mobile_vs_PC_and_Microtransaction_Psychology.php Microtransactions have become important marketing tools for both PC and mobile titles. However despite having the same purpose, there are unique considerations that must be taken into account based on the platform. http://www.gamasutra.com/blogs/JoshBycer/20140826/224178/Mobile_vs_PC_and_Microtransaction_Psychology.php Tue, 26 Aug 2014 03:13:00 EDT Designing Achievements/How Good I Should Be At My Own Game - by Andy Wallace http://www.gamasutra.com/blogs/AndyWallace/20140826/224163/Designing_AchievementsHow_Good_I_Should_Be_At_My_Own_Game.php Achievements should reward players with extraordinary skill, but is it fair to include some challenges that the game's creator cannot beat? What if I am better at making my game than playing it? http://www.gamasutra.com/blogs/AndyWallace/20140826/224163/Designing_AchievementsHow_Good_I_Should_Be_At_My_Own_Game.php Tue, 26 Aug 2014 12:40:00 EDT App Marketing Checklist - by Kyle Waring http://www.gamasutra.com/blogs/KyleWaring/20140826/224162/App_Marketing_Checklist.php Maximize your apps visibility by running through our Pre-launch App Checklist http://www.gamasutra.com/blogs/KyleWaring/20140826/224162/App_Marketing_Checklist.php Tue, 26 Aug 2014 12:30:00 EDT Productivity Tips For Indies - by Rick Hoppmann http://www.gamasutra.com/blogs/RickHoppmann/20140826/224146/Productivity_Tips_For_Indies.php 4 tips for Indie Developers to prevent exhaustion and increase productivity. http://www.gamasutra.com/blogs/RickHoppmann/20140826/224146/Productivity_Tips_For_Indies.php Tue, 26 Aug 2014 09:25:00 EDT Can the Table Top Turn System be improved with Action Points? - by Atticus Evil http://www.gamasutra.com/blogs/AtticusEvil/20140826/224124/Can_the_Table_Top_Turn_System_be_improved_with_Action_Points.php Action Point systems in PC games are becoming more frequent in turn based combat. The advantage of implementing Actions Points for a turn based system is its simplicity and flexibility. http://www.gamasutra.com/blogs/AtticusEvil/20140826/224124/Can_the_Table_Top_Turn_System_be_improved_with_Action_Points.php Tue, 26 Aug 2014 04:50:00 EDT The animation in entertainment industry - by Cristina Ranchal http://www.gamasutra.com/blogs/CristinaRanchal/20140826/224119/The_animation_in_entertainment_industry.php In this second post Michael Alcover, our lead animator, will discuss about the challenges animation faces in video games industry. http://www.gamasutra.com/blogs/CristinaRanchal/20140826/224119/The_animation_in_entertainment_industry.php Tue, 26 Aug 2014 04:15:00 EDT The best multiplayer no one played - by Iulian Mocanu http://www.gamasutra.com/blogs/IulianMocanu/20140826/224120/The_best_multiplayer_no_one_played.php An attempt to underline the qualities of the now abandoned competitive multiplayer mode of the Assassin's Creed series, and why no one played it. Well, not no one, there still are people playing it, but not 40 million. http://www.gamasutra.com/blogs/IulianMocanu/20140826/224120/The_best_multiplayer_no_one_played.php Tue, 26 Aug 2014 03:33:00 EDT PRETEND IT MATTERS: LUDUM DARE 30 - by nicholas ralabate http://www.gamasutra.com/blogs/NicholasRalabate/20140826/224118/PRETEND_IT_MATTERS_LUDUM_DARE_30.php making LUDOPHAGIC TIMEWAVE SOUND HYPERWHISTLE made me think of different things http://www.gamasutra.com/blogs/NicholasRalabate/20140826/224118/PRETEND_IT_MATTERS_LUDUM_DARE_30.php Tue, 26 Aug 2014 01:51:00 EDT Making Kingdom Caligula For Under $1000 - by Johnathan Lackovic http://www.gamasutra.com/blogs/JohnathanLackovic/20140826/221036/Making_Kingdom_Caligula_For_Under_1000.php The process of making my most successful game. http://www.gamasutra.com/blogs/JohnathanLackovic/20140826/221036/Making_Kingdom_Caligula_For_Under_1000.php Tue, 26 Aug 2014 01:25:00 EDT Understanding Games as Art - by Stefan Kowal http://www.gamasutra.com/blogs/StefanKowal/20140825/224046/Understanding_Games_as_Art.php What is a 'game'? In essence, a game is a challenge in which one wins or loses (or ties). A game is a sport, and for this reason is said to not be 'art'. I argue that games have transcended this primary function, and in disembarking from such, are art. http://www.gamasutra.com/blogs/StefanKowal/20140825/224046/Understanding_Games_as_Art.php Mon, 25 Aug 2014 07:34:00 EDT On the brink of a nervous breakdown - by Nikolas De Noel http://www.gamasutra.com/blogs/NikolasDeNoel/20140825/224103/On_the_brink_of_a_nervous_breakdown.php I think I postponed writing this article long enough. It’s not easy talking about the bottom low moments of developing your game while still down there, wallowing in self pity and trying to climb out. In a way it’s therapeutic, I guess. http://www.gamasutra.com/blogs/NikolasDeNoel/20140825/224103/On_the_brink_of_a_nervous_breakdown.php Mon, 25 Aug 2014 05:09:00 EDT Where can a game developer get sued in the U.S.? - by Zachary Strebeck http://www.gamasutra.com/blogs/ZacharyStrebeck/20140825/224035/Where_can_a_game_developer_get_sued_in_the_US.php California game lawyer gives a short overview of personal jurisdiction, as it might relate to game development. Knowing where a developer can get sued in the U.S. may help to explain why Terms of Service agreements exist. http://www.gamasutra.com/blogs/ZacharyStrebeck/20140825/224035/Where_can_a_game_developer_get_sued_in_the_US.php Mon, 25 Aug 2014 03:02:00 EDT Why Interns Can Be Of Great Value - by Koen Deetman http://www.gamasutra.com/blogs/KoenDeetman/20140825/224089/Why_Interns_Can_Be_Of_Great_Value.php Doing work as an intern could be the beginning of a great future and when you start a game studio, you could consider taking interns into your company. In this article I would like to share my views why interns are of great value. http://www.gamasutra.com/blogs/KoenDeetman/20140825/224089/Why_Interns_Can_Be_Of_Great_Value.php Mon, 25 Aug 2014 02:22:00 EDT Getting/Making Game Music that Fits - World Tour Series - Medieval Music - by Harry Mack http://www.gamasutra.com/blogs/HarryMack/20140825/224087/GettingMaking_Game_Music_that_Fits__World_Tour_Series__Medieval_Music.php Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers. This entry focuses on Medieval music. http://www.gamasutra.com/blogs/HarryMack/20140825/224087/GettingMaking_Game_Music_that_Fits__World_Tour_Series__Medieval_Music.php Mon, 25 Aug 2014 02:02:00 EDT Indie game devs & YouTubers ... same challenge - by Dave Toulouse http://www.gamasutra.com/blogs/DaveToulouse/20140825/224068/Indie_game_devs__YouTubers__same_challenge.php YouTubers struggle just like indie devs to find an audience. Here's why I think there's an opportunity there. http://www.gamasutra.com/blogs/DaveToulouse/20140825/224068/Indie_game_devs__YouTubers__same_challenge.php Mon, 25 Aug 2014 09:25:00 EDT A Grand competition every 10,000 years. Game story matters! - by Vahe Kocharyan http://www.gamasutra.com/blogs/VaheKocharyan/20140825/224062/A_Grand_competition_every_10000_years_Game_story_matters.php As we are about to launch our pioneer game, Wizzard Race, we thought it was the right time to give you an idea what the story behind the game is. The article also talks about our motivation to build a story behind for the game. http://www.gamasutra.com/blogs/VaheKocharyan/20140825/224062/A_Grand_competition_every_10000_years_Game_story_matters.php Mon, 25 Aug 2014 07:33:00 EDT 3D Bowling Simulator, FREE, for Android - by Thierry Brochart http://www.gamasutra.com/blogs/ThierryBrochart/20140825/224060/3D_Bowling_Simulator_FREE_for_Android.php Today I'd like to share with you a link on my 3D Bowling Simulator, FREE for Android smartphones and Tablets. http://www.gamasutra.com/blogs/ThierryBrochart/20140825/224060/3D_Bowling_Simulator_FREE_for_Android.php Mon, 25 Aug 2014 07:01:00 EDT [Post Mortem]: Copulus - Limitations breed creativity - by Constantin Bacioiu http://www.gamasutra.com/blogs/ConstantinBacioiu/20140825/224058/Post_Mortem_Copulus__Limitations_breed_creativity.php A post mortem on my latest Ludumdare submission. Covers the usage of imposed limitations in order to achieve goals in a short amount of time. http://www.gamasutra.com/blogs/ConstantinBacioiu/20140825/224058/Post_Mortem_Copulus__Limitations_breed_creativity.php Mon, 25 Aug 2014 06:39:00 EDT GDC Europe and Gamescom on a budget - by David Jimenez http://www.gamasutra.com/blogs/DavidJimenez/20140824/224052/GDC_Europe_and_Gamescom_on_a_budget.php Our experience on how to make the most out of GDC Europe and Gamescom with almost no budget from and indie studio perspective. http://www.gamasutra.com/blogs/DavidJimenez/20140824/224052/GDC_Europe_and_Gamescom_on_a_budget.php Sun, 24 Aug 2014 05:24:00 EDT Moneyless Modding™ or the story of IceIYIaN - by Curtis Turner - IceIYIaN http://www.gamasutra.com/blogs/CurtisTurnerIceIYIaN/20140824/224048/Moneyless_Modding_or_the_story_of_IceIYIaN.php The story you don't often hear in gaming, the one about Moneyless Modders™ http://www.gamasutra.com/blogs/CurtisTurnerIceIYIaN/20140824/224048/Moneyless_Modding_or_the_story_of_IceIYIaN.php Sun, 24 Aug 2014 12:25:00 EDT Gods Will Be Watching and the Question of Fun - by Nikhil Murthy http://www.gamasutra.com/blogs/NikhilMurthy/20140824/224039/Gods_Will_Be_Watching_and_the_Question_of_Fun.php Gods Will Be Watching doesn't try to be fun, and that allows them to do interesting things with their game. Here, I analyze the decisions the game makes that normally would be unthinkable. http://www.gamasutra.com/blogs/NikhilMurthy/20140824/224039/Gods_Will_Be_Watching_and_the_Question_of_Fun.php Sun, 24 Aug 2014 05:25:00 EDT Platformers and Game Balance or: How I Learned to Stop Worrying and Love the Sprint - by Michael Estes http://www.gamasutra.com/blogs/MichaelEstes/20140823/224033/Platformers_and_Game_Balance_or_How_I_Learned_to_Stop_Worrying_and_Love_the_Sprint.php A look at platformers and imposing limits on gameplay mechanics http://www.gamasutra.com/blogs/MichaelEstes/20140823/224033/Platformers_and_Game_Balance_or_How_I_Learned_to_Stop_Worrying_and_Love_the_Sprint.php Sat, 23 Aug 2014 04:12:00 EDT A declaration of personal game design views and ideals - by Rodney Emerson http://www.gamasutra.com/blogs/RodneyEmerson/20140823/224029/A_declaration_of_personal_game_design_views_and_ideals.php I'm starting off my journey in game design, and bringing certain views and opinions along for the ride. I would like to share them with those who are interested. http://www.gamasutra.com/blogs/RodneyEmerson/20140823/224029/A_declaration_of_personal_game_design_views_and_ideals.php Sat, 23 Aug 2014 11:40:00 EDT Observations on e-sport game design and business - by Duong Pham http://www.gamasutra.com/blogs/DuongPham/20140823/224022/Observations_on_esport_game_design_and_business.php Many hard-core gamers in Asia have known of and liked e-sport titles such as World of Tanks, League of Legends, DotA 2... But is there any traits in common of those games, from the design and business perspectives? http://www.gamasutra.com/blogs/DuongPham/20140823/224022/Observations_on_esport_game_design_and_business.php Sat, 23 Aug 2014 04:24:00 EDT Dragons Fly over China. Vikings land in Rural Michigan. They’re Forging New Mobile Location-Based Games Territory - by Pete Mauro http://www.gamasutra.com/blogs/PeteMauro/20140822/223998/Dragons_Fly_over_China_Vikings_land_in_Rural_Michigan_Theyre_Forging_New_Mobile_LocationBased_Games_Territory.php Microsoft just released a new evolution of mobile location-based games with DreamWorks Animation and HitPoint Games. Here we describe the challenges we encountered, and how we overcame them. A tool kit for 3rd party developers is also in the works. http://www.gamasutra.com/blogs/PeteMauro/20140822/223998/Dragons_Fly_over_China_Vikings_land_in_Rural_Michigan_Theyre_Forging_New_Mobile_LocationBased_Games_Territory.php Fri, 22 Aug 2014 03:02:00 EDT Animation, Sound and Scoring: How Plarium Brought Sparta to Life - by Oren Todoros http://www.gamasutra.com/blogs/OrenTodoros/20140822/224001/Animation_Sound_and_Scoring_How_Plarium_Brought_Sparta_to_Life.php A behind-the-scenes look of how Plarium produces cinematic trailers for game launches. http://www.gamasutra.com/blogs/OrenTodoros/20140822/224001/Animation_Sound_and_Scoring_How_Plarium_Brought_Sparta_to_Life.php Fri, 22 Aug 2014 02:13:00 EDT I don’t enjoy playing in a no-win scenario: Enjoyment and self-determination in winning videogames - by Wai Yen Tang http://www.gamasutra.com/blogs/WaiYenTang/20140822/224002/I_dont_enjoy_playing_in_a_nowin_scenario_Enjoyment_and_selfdetermination_in_winning_videogames.php A review of two studies examining the enjoyment of winning in videogames. http://www.gamasutra.com/blogs/WaiYenTang/20140822/224002/I_dont_enjoy_playing_in_a_nowin_scenario_Enjoyment_and_selfdetermination_in_winning_videogames.php Fri, 22 Aug 2014 02:10:00 EDT 2 Royalty Free Video Game Music Libraries - by Kevin Knapp http://www.gamasutra.com/blogs/KevinKnapp/20140822/223946/2_Royalty_Free_Video_Game_Music_Libraries.php These products feature a combined total of 38 tracks featuring over an hour of royalty free professional video game music that can be used for your student, indie, professional, and enthusiast game design projects. http://www.gamasutra.com/blogs/KevinKnapp/20140822/223946/2_Royalty_Free_Video_Game_Music_Libraries.php Fri, 22 Aug 2014 01:54:00 EDT Tutorial Design for Multi-System Games - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20140821/223942/Tutorial_Design_for_MultiSystem_Games.php Creating a good tutorial can mean the difference of getting new fans and scaring them off. Today's post examines the difficulty of making a good tutorial and some suggestions for complex titles. http://www.gamasutra.com/blogs/JoshBycer/20140821/223942/Tutorial_Design_for_MultiSystem_Games.php Thu, 21 Aug 2014 10:04:00 EDT Clash of Clans vs. Boom Beach: Part 1 - The Hook - by Dimitar Draganov http://www.gamasutra.com/blogs/DimitarDraganov/20140821/223927/Clash_of_Clans_vs_Boom_Beach_Part_1__The_Hook.php This is the first post from a series comparing two of the top grossing strategy tycoon titles - Clash of Clans and Boom Beach. The series will examine in detail the changes Supercell implemented in Boom Beach and discuss the rationales behind them. http://www.gamasutra.com/blogs/DimitarDraganov/20140821/223927/Clash_of_Clans_vs_Boom_Beach_Part_1__The_Hook.php Thu, 21 Aug 2014 06:42:00 EDT What ‘90s SSI Goldbox RPGs Can Teach Us about the Modern RPG (Part 2 of 2) - by Thomas Henshell http://www.gamasutra.com/blogs/ThomasHenshell/20140821/223923/What_90s_SSI_Goldbox_RPGs_Can_Teach_Us_about_the_Modern_RPG_Part_2_of_2.php A daring indie developer embarks on a quest to rescue True Choice from the jaws of Avoidable Cost http://www.gamasutra.com/blogs/ThomasHenshell/20140821/223923/What_90s_SSI_Goldbox_RPGs_Can_Teach_Us_about_the_Modern_RPG_Part_2_of_2.php Thu, 21 Aug 2014 03:37:00 EDT Setting out on our own; the inevitable! - by Marciano Viereck http://www.gamasutra.com/blogs/MarcianoViereck/20140821/223909/Setting_out_on_our_own_the_inevitable.php It’s super exciting and scary at the same time; in a week we (Duckbridge) will be starting our own game company! Starting our own game 'company' was more or less a joke at first. but became more serious when we found that we couldn’t really get around it. http://www.gamasutra.com/blogs/MarcianoViereck/20140821/223909/Setting_out_on_our_own_the_inevitable.php Thu, 21 Aug 2014 02:14:00 EDT Customize A Game Kickstarter Campaign - by Rich Melcombe http://www.gamasutra.com/blogs/RichMelcombe/20140821/223905/Customize_A_Game_Kickstarter_Campaign.php Just Launched Customize-A-Game Kickstarter Campaign http://www.gamasutra.com/blogs/RichMelcombe/20140821/223905/Customize_A_Game_Kickstarter_Campaign.php Thu, 21 Aug 2014 01:48:00 EDT Game Feel Tips II: Speed, Gravity, Friction - by Mark Venturelli http://www.gamasutra.com/blogs/MarkVenturelli/20140821/223866/Game_Feel_Tips_II_Speed_Gravity_Friction.php Stiff movement in your game is a deadly sin, so I provide a few tips to smooth that sucker out and save your soul. http://www.gamasutra.com/blogs/MarkVenturelli/20140821/223866/Game_Feel_Tips_II_Speed_Gravity_Friction.php Thu, 21 Aug 2014 10:26:00 EDT The Perfect Game Character - by Alice Rendell http://www.gamasutra.com/blogs/AliceRendell/20140821/223862/The_Perfect_Game_Character.php An exploration of what players want in regards to game characters and how we can create more diversity. http://www.gamasutra.com/blogs/AliceRendell/20140821/223862/The_Perfect_Game_Character.php Thu, 21 Aug 2014 09:03:00 EDT Evolution of MMO Maps: Moving Bases - by Nicolas Weber-Krebs http://www.gamasutra.com/blogs/NicolasWeberKrebs/20140821/223850/Evolution_of_MMO_Maps_Moving_Bases.php Astro Lords: Oort Cloud is the first MMO to feature moving bases. Nicolas Weber-Krebs examines the opportunities and challenges this creates for game design, and the consequences it has on processing power and hardware needs. http://www.gamasutra.com/blogs/NicolasWeberKrebs/20140821/223850/Evolution_of_MMO_Maps_Moving_Bases.php Thu, 21 Aug 2014 06:20:00 EDT Making the perfect Ludum Dare submission – game jam tips - by Adam Thompson http://www.gamasutra.com/blogs/AdamThompson/20140821/223843/Making_the_perfect_Ludum_Dare_submission__game_jam_tips.php In preparation for the upcoming Ludum Dare game jam I wanted to write up what I've learned from my previous experiences. http://www.gamasutra.com/blogs/AdamThompson/20140821/223843/Making_the_perfect_Ludum_Dare_submission__game_jam_tips.php Thu, 21 Aug 2014 04:04:00 EDT Calling All Writers - Games Are The New Frontier - by Mary Lee Sauder http://www.gamasutra.com/blogs/MaryLeeSauder/20140820/223837/Calling_All_Writers__Games_Are_The_New_Frontier.php Why we need writers in the gaming industry. http://www.gamasutra.com/blogs/MaryLeeSauder/20140820/223837/Calling_All_Writers__Games_Are_The_New_Frontier.php Wed, 20 Aug 2014 07:30:00 EDT Should you or I enter the IGF? - by Andrew Haining http://www.gamasutra.com/blogs/AndrewHaining/20140820/223833/Should_you_or_I_enter_the_IGF.php What I learned about entering the IGF last year, advice for devs and advice for the IGF! http://www.gamasutra.com/blogs/AndrewHaining/20140820/223833/Should_you_or_I_enter_the_IGF.php Wed, 20 Aug 2014 06:01:00 EDT Make your trailer drop a jaw. - by Dylan Jones http://www.gamasutra.com/blogs/DylanJones/20140820/223816/Make_your_trailer_drop_a_jaw.php Your trailer is key, let's review why and how to make your trailer drop player's jaws. http://www.gamasutra.com/blogs/DylanJones/20140820/223816/Make_your_trailer_drop_a_jaw.php Wed, 20 Aug 2014 03:30:00 EDT What Are Artistic Games? - by Rick Hoppmann http://www.gamasutra.com/blogs/RickHoppmann/20140820/223796/What_Are_Artistic_Games.php Games get more widely accepted as forms of art recently, but what makes a game artistic? In my short blogpost I cover what characteristics a game needs to have for me to be artistic. http://www.gamasutra.com/blogs/RickHoppmann/20140820/223796/What_Are_Artistic_Games.php Wed, 20 Aug 2014 02:36:00 EDT 5 Video Games That Prove Rogert Ebert Wrong - by Jim Fowler http://www.gamasutra.com/blogs/JimFowler/20140820/223798/5_Video_Games_That_Prove_Rogert_Ebert_Wrong.php Rogert Ebert once said that video games can be art. These five video games would hint at the opposite being true. Are these games artistic enough to prove him wrong? http://www.gamasutra.com/blogs/JimFowler/20140820/223798/5_Video_Games_That_Prove_Rogert_Ebert_Wrong.php Wed, 20 Aug 2014 01:31:00 EDT LAST LIFE Kickstarter Postmortem - by Sam Farmer http://www.gamasutra.com/blogs/SamFarmer/20140820/223751/LAST_LIFE_Kickstarter_Postmortem.php LAST LIFE creator Sam Farmer investigates the six months of prototyping and concept development that lead to his successful Kickstarter backed by Double Fine. http://www.gamasutra.com/blogs/SamFarmer/20140820/223751/LAST_LIFE_Kickstarter_Postmortem.php Wed, 20 Aug 2014 11:30:00 EDT Ukrainian Game Devs in Cologne, or How BidOn Games Went to Gamescom 2014 - by Vladimir Dybenko http://www.gamasutra.com/blogs/VladimirDybenko/20140820/223778/Ukrainian_Game_Devs_in_Cologne_or_How_BidOn_Games_Went_to_Gamescom_2014.php 5 days of impressions and emotions at Gamescom 2014 were nearly too much for us to focus on the actual goal of our trip - exhibiting at the event. Nevertheless, we did it, and the BidOn Games brand had its very first booth at a conference of that scope. http://www.gamasutra.com/blogs/VladimirDybenko/20140820/223778/Ukrainian_Game_Devs_in_Cologne_or_How_BidOn_Games_Went_to_Gamescom_2014.php Wed, 20 Aug 2014 10:12:00 EDT Inspiration over Manipulation; Why Loyalty Matters - by Kee-Won Hong http://www.gamasutra.com/blogs/KeeWonHong/20140819/223737/Inspiration_over_Manipulation_Why_Loyalty_Matters.php A response to Puppy Games Blog Post 'Because You're Worthless: The Dark Side of Indie PR'. The reasons why in a crowded and competitive indie market that building loyal fans is more important than ever. http://www.gamasutra.com/blogs/KeeWonHong/20140819/223737/Inspiration_over_Manipulation_Why_Loyalty_Matters.php Tue, 19 Aug 2014 06:53:00 EDT A Great Game Isn’t Enough - by Brent Fox http://www.gamasutra.com/blogs/BrentFox/20140819/223734/A_Great_Game_Isnt_Enough.php Just making a great game isn't enough to guarantee success. Even more frightening is that adding PR and marketing to a great game still might not be enough to garner widespread public appeal. What do we do now? http://www.gamasutra.com/blogs/BrentFox/20140819/223734/A_Great_Game_Isnt_Enough.php Tue, 19 Aug 2014 06:35:00 EDT Can I share my ideas here? - by Pio Ho http://www.gamasutra.com/blogs/PioHo/20140819/223723/Can_I_share_my_ideas_here.php share, game ideas. http://www.gamasutra.com/blogs/PioHo/20140819/223723/Can_I_share_my_ideas_here.php Tue, 19 Aug 2014 03:27:00 EDT Game Design is the Meta-Medium - by Kevin Maxon http://www.gamasutra.com/blogs/KevinMaxon/20140819/223718/Game_Design_is_the_MetaMedium.php What does philosophy say about art? What does it say about games? How do games fit into the world of art? I want to ask and answer these questions for their own sake. I think that the truth is broader and more profound than most people assume. http://www.gamasutra.com/blogs/KevinMaxon/20140819/223718/Game_Design_is_the_MetaMedium.php Tue, 19 Aug 2014 02:48:00 EDT Gaming Localization Part II: How to Ensure Gaming Localization Success - by Caitlin Nicholson http://www.gamasutra.com/blogs/CaitlinNicholson/20140819/223689/Gaming_Localization_Part_II_How_to_Ensure_Gaming_Localization_Success.php We've already covered some things you need to be aware of for gaming localization. How can you ensure this process will be successful? http://www.gamasutra.com/blogs/CaitlinNicholson/20140819/223689/Gaming_Localization_Part_II_How_to_Ensure_Gaming_Localization_Success.php Tue, 19 Aug 2014 11:12:00 EDT Virtual rape in Grand Theft Auto 5: learning the limits of the game - by Michael Kasumovic http://www.gamasutra.com/blogs/MichaelKasumovic/20140818/223662/Virtual_rape_in_Grand_Theft_Auto_5_learning_the_limits_of_the_game.php Mods can be a powerful tool to make a societal statement, yet often they are used to gain more control over a game. The new GTA5 rape mod sits somewhere in between. Is it a statement about the removal of power? Or to make female gamers uncomfortable. http://www.gamasutra.com/blogs/MichaelKasumovic/20140818/223662/Virtual_rape_in_Grand_Theft_Auto_5_learning_the_limits_of_the_game.php Mon, 18 Aug 2014 11:26:00 EDT Indie Game Dev Advice and Inspiration - by Adam Thompson http://www.gamasutra.com/blogs/AdamThompson/20140818/223659/Indie_Game_Dev_Advice_and_Inspiration.php I recount my personal story going indie and collect pieces from the internet that serve as game dev advice and inspiration for others on the same path. http://www.gamasutra.com/blogs/AdamThompson/20140818/223659/Indie_Game_Dev_Advice_and_Inspiration.php Mon, 18 Aug 2014 10:23:00 EDT Shadowgate Blog #2 - Bringing back Shadowgate - by Karl Roelofs http://www.gamasutra.com/blogs/KarlRoelofs/20140818/223561/Shadowgate_Blog_2__Bringing_back_Shadowgate.php This blog details the steps that led toward resurrecting the graphic point-and-click adventure Shadowgate. It further narrates the design decisions that led to the User Interface and game controls developed for the title. http://www.gamasutra.com/blogs/KarlRoelofs/20140818/223561/Shadowgate_Blog_2__Bringing_back_Shadowgate.php Mon, 18 Aug 2014 09:55:00 EDT The Nokia 3210 - by Zoya Street http://www.gamasutra.com/blogs/ZoyaStreet/20140818/223654/The_Nokia_3210.php Understanding the mobile phone user as a snake in a box http://www.gamasutra.com/blogs/ZoyaStreet/20140818/223654/The_Nokia_3210.php Mon, 18 Aug 2014 09:50:00 EDT Finances of a Bare Bones Developer - by Kevin Maxon http://www.gamasutra.com/blogs/KevinMaxon/20140818/223653/Finances_of_a_Bare_Bones_Developer.php How we funded and shipped a game with limited commercial reach and almost no budget, to understandably few sales, and how the company will be able to continue regardless. http://www.gamasutra.com/blogs/KevinMaxon/20140818/223653/Finances_of_a_Bare_Bones_Developer.php Mon, 18 Aug 2014 09:24:00 EDT