Gamasutra.com - Member Blogs http://www.gamasutra.com/blogs/member/ Gamasutra Blogs Sun, 29 May 2016 11:00:26 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[How To Reduce Reworks During Video Game Development - by Davi Vasc]]> http://www.gamasutra.com/blogs/DaviVasc/20160527/273560/How_To_Reduce_Reworks_During_Video_Game_Development.php http://www.gamasutra.com/blogs/author/DaviVasc/1008830/ http://www.gamasutra.com/blogs/DaviVasc/20160527/273560/How_To_Reduce_Reworks_During_Video_Game_Development.php Fri, 27 May 2016 01:08:00 EDT <![CDATA[Growing Esports: Inspiration From Other Industries - by Jake Parmley]]> http://www.gamasutra.com/blogs/JakeParmley/20160527/273726/Growing_Esports_Inspiration_From_Other_Industries.php http://www.gamasutra.com/blogs/author/JakeParmley/1006627/ http://www.gamasutra.com/blogs/JakeParmley/20160527/273726/Growing_Esports_Inspiration_From_Other_Industries.php Fri, 27 May 2016 10:55:00 EDT <![CDATA[6 Trailer tips: Don’t offend your audience—like Mighty No. 9 - by M. Joshua Cauller]]> http://www.gamasutra.com/blogs/MJoshuaCauller/20160527/273630/6_Trailer_tips_Dont_offend_your_audiencelike_Mighty_No_9.php http://www.gamasutra.com/blogs/author/MJoshuaCauller/925028/ http://www.gamasutra.com/blogs/MJoshuaCauller/20160527/273630/6_Trailer_tips_Dont_offend_your_audiencelike_Mighty_No_9.php Fri, 27 May 2016 09:59:00 EDT <![CDATA[YouTuber / Streamer Outreach and the Importance of Starting Small - by Richard Atlas]]> http://www.gamasutra.com/blogs/RichardAtlas/20160527/273641/YouTuber__Streamer_Outreach_and_the_Importance_of_Starting_Small.php http://www.gamasutra.com/blogs/author/RichardAtlas/995937/ http://www.gamasutra.com/blogs/RichardAtlas/20160527/273641/YouTuber__Streamer_Outreach_and_the_Importance_of_Starting_Small.php Fri, 27 May 2016 09:59:00 EDT <![CDATA[On the subject of being asked, and asking for help with a game. - by Brittany Jackson]]> http://www.gamasutra.com/blogs/BrittanyJackson/20160527/273678/On_the_subject_of_being_asked_and_asking_for_help_with_a_game.php http://www.gamasutra.com/blogs/author/BrittanyJackson/904721/ http://www.gamasutra.com/blogs/BrittanyJackson/20160527/273678/On_the_subject_of_being_asked_and_asking_for_help_with_a_game.php Fri, 27 May 2016 09:58:00 EDT <![CDATA[Don Calaca - by Jose Alejandro Silva Ruiz]]> http://www.gamasutra.com/blogs/JoseAlejandroSilvaRuiz/20160527/273706/Don_Calaca.php http://www.gamasutra.com/blogs/author/JoseAlejandroSilvaRuiz/1009672/ http://www.gamasutra.com/blogs/JoseAlejandroSilvaRuiz/20160527/273706/Don_Calaca.php Fri, 27 May 2016 09:56:00 EDT <![CDATA[Unity: SpriteRenderer vs UIImage (CanvasRenderer) - by Ruben Torres]]> http://www.gamasutra.com/blogs/RubenTorres/20160527/273653/Unity_SpriteRenderer_vs_UIImage_CanvasRenderer.php http://www.gamasutra.com/blogs/author/RubenTorres/1009721/ http://www.gamasutra.com/blogs/RubenTorres/20160527/273653/Unity_SpriteRenderer_vs_UIImage_CanvasRenderer.php Fri, 27 May 2016 09:55:00 EDT <![CDATA[Designing Levels for Crashing - by Antti Kananen]]> http://www.gamasutra.com/blogs/AnttiKananen/20160526/273584/Designing_Levels_for_Crashing.php http://www.gamasutra.com/blogs/author/AnttiKananen/1007124/ http://www.gamasutra.com/blogs/AnttiKananen/20160526/273584/Designing_Levels_for_Crashing.php Thu, 26 May 2016 11:11:00 EDT <![CDATA[Steamgifts for marketing? - by Charles Cordingley]]> http://www.gamasutra.com/blogs/CharlesCordingley/20160526/273592/Steamgifts_for_marketing.php http://www.gamasutra.com/blogs/author/CharlesCordingley/992571/ http://www.gamasutra.com/blogs/CharlesCordingley/20160526/273592/Steamgifts_for_marketing.php Thu, 26 May 2016 11:11:00 EDT <![CDATA[Robot Tales: A Brief History of 60 Seconds! - by Dominik Gotojuch]]> http://www.gamasutra.com/blogs/DominikGotojuch/20160526/273575/Robot_Tales_A_Brief_History_of_60_Seconds.php http://www.gamasutra.com/blogs/author/DominikGotojuch/788333/ http://www.gamasutra.com/blogs/DominikGotojuch/20160526/273575/Robot_Tales_A_Brief_History_of_60_Seconds.php Thu, 26 May 2016 11:09:00 EDT <![CDATA[The Devil's in the Details: analyzing Doom's design elements and nuances - by Michel Sabbagh]]> http://www.gamasutra.com/blogs/MichelSabbagh/20160526/273573/The_Devils_in_the_Details_analyzing_Dooms_design_elements_and_nuances.php http://www.gamasutra.com/blogs/author/MichelSabbagh/893768/ http://www.gamasutra.com/blogs/MichelSabbagh/20160526/273573/The_Devils_in_the_Details_analyzing_Dooms_design_elements_and_nuances.php Thu, 26 May 2016 11:08:00 EDT <![CDATA[New Unity IAP system. Pros, Cons, Rocks - by Pavlo Alieinikov]]> http://www.gamasutra.com/blogs/PavloAlieinikov/20160526/273627/New_Unity_IAP_system_Pros_Cons_Rocks.php http://www.gamasutra.com/blogs/author/PavloAlieinikov/994415/ http://www.gamasutra.com/blogs/PavloAlieinikov/20160526/273627/New_Unity_IAP_system_Pros_Cons_Rocks.php Thu, 26 May 2016 11:06:00 EDT <![CDATA[[Development] Try. Die. Repeat. - by Rodolfo Valezin]]> http://www.gamasutra.com/blogs/RodolfoValezin/20160526/273586/Development_Try_Die_Repeat.php http://www.gamasutra.com/blogs/author/RodolfoValezin/1009551/ http://www.gamasutra.com/blogs/RodolfoValezin/20160526/273586/Development_Try_Die_Repeat.php Thu, 26 May 2016 10:49:00 EDT <![CDATA[The art of balancing traditional gameplay with powerful immersion in VR - by Dan Hurd]]> http://www.gamasutra.com/blogs/DanHurd/20160526/273538/The_art_of_balancing_traditional_gameplay_with_powerful_immersion_in_VR.php http://www.gamasutra.com/blogs/author/DanHurd/996944/ http://www.gamasutra.com/blogs/DanHurd/20160526/273538/The_art_of_balancing_traditional_gameplay_with_powerful_immersion_in_VR.php Thu, 26 May 2016 10:48:00 EDT <![CDATA[3 ways to measure Product Market Fit on your game - by Daniel Garcia]]> http://www.gamasutra.com/blogs/DanielGarcia/20160525/273430/3_ways_to_measure_Product_Market_Fit_on_your_game.php http://www.gamasutra.com/blogs/author/DanielGarcia/996613/ http://www.gamasutra.com/blogs/DanielGarcia/20160525/273430/3_ways_to_measure_Product_Market_Fit_on_your_game.php Wed, 25 May 2016 11:58:00 EDT <![CDATA[5 Lessons the Gaming World Can Take from Hungry Shark World - by Charlotte Walker]]> http://www.gamasutra.com/blogs/CharlotteWalker/20160525/273444/5_Lessons_the_Gaming_World_Can_Take_from_Hungry_Shark_World.php http://www.gamasutra.com/blogs/author/CharlotteWalker/952844/ http://www.gamasutra.com/blogs/CharlotteWalker/20160525/273444/5_Lessons_the_Gaming_World_Can_Take_from_Hungry_Shark_World.php Wed, 25 May 2016 11:58:00 EDT <![CDATA[Level Design: Introduction - by Kade Dunn]]> http://www.gamasutra.com/blogs/KadeDunn/20160525/273464/Level_Design_Introduction.php http://www.gamasutra.com/blogs/author/KadeDunn/878692/ http://www.gamasutra.com/blogs/KadeDunn/20160525/273464/Level_Design_Introduction.php Wed, 25 May 2016 11:57:00 EDT <![CDATA[Which Metrics Should You Measure According To The Pirate Analytics (Mobile/F2P Games) - by Marvin Oltmans]]> http://www.gamasutra.com/blogs/MarvinOltmans/20160525/273487/Which_Metrics_Should_You_Measure_According_To_The_Pirate_Analytics_MobileF2P_Games.php http://www.gamasutra.com/blogs/author/MarvinOltmans/1008214/ http://www.gamasutra.com/blogs/MarvinOltmans/20160525/273487/Which_Metrics_Should_You_Measure_According_To_The_Pirate_Analytics_MobileF2P_Games.php Wed, 25 May 2016 11:56:00 EDT <![CDATA[Why Devs Are Backing Away From Free-to-Play - by Jake Parmley]]> http://www.gamasutra.com/blogs/JakeParmley/20160525/273506/Why_Devs_Are_Backing_Away_From_FreetoPlay.php http://www.gamasutra.com/blogs/author/JakeParmley/1006627/ http://www.gamasutra.com/blogs/JakeParmley/20160525/273506/Why_Devs_Are_Backing_Away_From_FreetoPlay.php Wed, 25 May 2016 11:53:00 EDT <![CDATA[Self-evolving game content using player feedback - by Daniël van der Meulen]]> http://www.gamasutra.com/blogs/DanilVanderMeulen/20160525/273423/Selfevolving_game_content_using_player_feedback.php http://www.gamasutra.com/blogs/author/DanilVanderMeulen/1007403/ http://www.gamasutra.com/blogs/DanilVanderMeulen/20160525/273423/Selfevolving_game_content_using_player_feedback.php Wed, 25 May 2016 10:00:00 EDT <![CDATA[Canada's new Start-up Visa Program - by Brenda Enegren]]> http://www.gamasutra.com/blogs/BrendaEnegren/20160525/273432/Canadas_new_Startup_Visa_Program.php http://www.gamasutra.com/blogs/author/BrendaEnegren/1009677/ http://www.gamasutra.com/blogs/BrendaEnegren/20160525/273432/Canadas_new_Startup_Visa_Program.php Wed, 25 May 2016 10:00:00 EDT <![CDATA[Gameplay Flow – Designing for Player Immersion - by Hazel Bradshaw]]> http://www.gamasutra.com/blogs/HazelBradshaw/20160525/273468/Gameplay_Flow__Designing_for_Player_Immersion.php http://www.gamasutra.com/blogs/author/HazelBradshaw/1009304/ http://www.gamasutra.com/blogs/HazelBradshaw/20160525/273468/Gameplay_Flow__Designing_for_Player_Immersion.php Wed, 25 May 2016 10:00:00 EDT <![CDATA[Am I doing this Right?! - by Chris Zampese]]> http://www.gamasutra.com/blogs/ChrisZampese/20160525/273495/Am_I_doing_this_Right.php http://www.gamasutra.com/blogs/author/ChrisZampese/1008808/ http://www.gamasutra.com/blogs/ChrisZampese/20160525/273495/Am_I_doing_this_Right.php Wed, 25 May 2016 10:00:00 EDT <![CDATA[The anatomy of missions in The Man From U.N.C.L.E. - by Joey Fladderak]]> http://www.gamasutra.com/blogs/JoeyFladderak/20160524/272710/The_anatomy_of_missions_in_The_Man_From_UNCLE.php http://www.gamasutra.com/blogs/author/JoeyFladderak/859435/ http://www.gamasutra.com/blogs/JoeyFladderak/20160524/272710/The_anatomy_of_missions_in_The_Man_From_UNCLE.php Tue, 24 May 2016 02:02:00 EDT <![CDATA[Shields Up! - by Jake Zimmerman]]> http://www.gamasutra.com/blogs/JakeZimmerman/20160524/273119/Shields_Up.php http://www.gamasutra.com/blogs/author/JakeZimmerman/1009565/ http://www.gamasutra.com/blogs/JakeZimmerman/20160524/273119/Shields_Up.php Tue, 24 May 2016 02:02:00 EDT <![CDATA[Why I want more Politics (and Economy) in RPGs - by Felipe Pepe]]> http://www.gamasutra.com/blogs/FelipePepe/20160524/273179/Why_I_want_more_Politics_and_Economy_in_RPGs.php http://www.gamasutra.com/blogs/author/FelipePepe/982590/ http://www.gamasutra.com/blogs/FelipePepe/20160524/273179/Why_I_want_more_Politics_and_Economy_in_RPGs.php Tue, 24 May 2016 02:02:00 EDT <![CDATA[Why I lost interest in Clash Royale in just a few weeks - by Ivan Fortunov]]> http://www.gamasutra.com/blogs/IvanFortunov/20160524/273268/Why_I_lost_interest_in_Clash_Royale_in_just_a_few_weeks.php http://www.gamasutra.com/blogs/author/IvanFortunov/1006349/ http://www.gamasutra.com/blogs/IvanFortunov/20160524/273268/Why_I_lost_interest_in_Clash_Royale_in_just_a_few_weeks.php Tue, 24 May 2016 02:02:00 EDT <![CDATA[Mistakes Game Developers Make: Chasing the King - by Josh Bycer]]> http://www.gamasutra.com/blogs/JoshBycer/20160524/273299/Mistakes_Game_Developers_Make_Chasing_the_King.php http://www.gamasutra.com/blogs/author/JoshBycer/823287/ http://www.gamasutra.com/blogs/JoshBycer/20160524/273299/Mistakes_Game_Developers_Make_Chasing_the_King.php Tue, 24 May 2016 02:02:00 EDT <![CDATA[A Global Phenomenon: The Impact of Streamers - by Jake Parmley]]> http://www.gamasutra.com/blogs/JakeParmley/20160524/273301/A_Global_Phenomenon_The_Impact_of_Streamers.php http://www.gamasutra.com/blogs/author/JakeParmley/1006627/ http://www.gamasutra.com/blogs/JakeParmley/20160524/273301/A_Global_Phenomenon_The_Impact_of_Streamers.php Tue, 24 May 2016 02:02:00 EDT <![CDATA[Uncover your hit game idea faster - on the importance of moving on - by Tyler S. Brown]]> http://www.gamasutra.com/blogs/TylerSBrown/20160524/273326/Uncover_your_hit_game_idea_faster__on_the_importance_of_moving_on.php http://www.gamasutra.com/blogs/author/TylerSBrown/1008547/ http://www.gamasutra.com/blogs/TylerSBrown/20160524/273326/Uncover_your_hit_game_idea_faster__on_the_importance_of_moving_on.php Tue, 24 May 2016 02:02:00 EDT <![CDATA[Integrating Unity game with Steamworks - by Piotr Sobolewski]]> http://www.gamasutra.com/blogs/PiotrSobolewski/20160524/273329/Integrating_Unity_game_with_Steamworks.php http://www.gamasutra.com/blogs/author/PiotrSobolewski/1009410/ http://www.gamasutra.com/blogs/PiotrSobolewski/20160524/273329/Integrating_Unity_game_with_Steamworks.php Tue, 24 May 2016 02:02:00 EDT <![CDATA[How to identify the scope of your game - by Pontus Lindgren]]> http://www.gamasutra.com/blogs/PontusLindgren/20160524/273375/How_to_identify_the_scope_of_your_game.php http://www.gamasutra.com/blogs/author/PontusLindgren/1009262/ http://www.gamasutra.com/blogs/PontusLindgren/20160524/273375/How_to_identify_the_scope_of_your_game.php Tue, 24 May 2016 02:02:00 EDT <![CDATA[Survivor Error - by Abhishek Singh]]> http://www.gamasutra.com/blogs/AbhishekSingh/20160524/273345/Survivor_Error.php http://www.gamasutra.com/blogs/author/AbhishekSingh/1009598/ http://www.gamasutra.com/blogs/AbhishekSingh/20160524/273345/Survivor_Error.php Tue, 24 May 2016 01:52:00 EDT <![CDATA[(Almost) Made in Brazil: Going Mobile & Embracing Fully-Localized Code for Each New Territory - by Matt Ariss]]> http://www.gamasutra.com/blogs/MattAriss/20160524/273363/Almost_Made_in_Brazil_Going_Mobile__Embracing_FullyLocalized_Code_for_Each_New_Territory.php http://www.gamasutra.com/blogs/author/MattAriss/1009516/ http://www.gamasutra.com/blogs/MattAriss/20160524/273363/Almost_Made_in_Brazil_Going_Mobile__Embracing_FullyLocalized_Code_for_Each_New_Territory.php Tue, 24 May 2016 01:52:00 EDT <![CDATA[Budgeting for Audio in Your Game's Crowdfunding Campaign - by Kole Hicks]]> http://www.gamasutra.com/blogs/KoleHicks/20160523/273019/Budgeting_for_Audio_in_Your_Games_Crowdfunding_Campaign.php http://www.gamasutra.com/blogs/author/KoleHicks/863210/ http://www.gamasutra.com/blogs/KoleHicks/20160523/273019/Budgeting_for_Audio_in_Your_Games_Crowdfunding_Campaign.php Mon, 23 May 2016 02:05:00 EDT <![CDATA[Procedural Generation - Panacea or Poison? - by Attila Branyiczky]]> http://www.gamasutra.com/blogs/AttilaBranyiczky/20160523/273232/Procedural_Generation__Panacea_or_Poison.php http://www.gamasutra.com/blogs/author/AttilaBranyiczky/1009437/ http://www.gamasutra.com/blogs/AttilaBranyiczky/20160523/273232/Procedural_Generation__Panacea_or_Poison.php Mon, 23 May 2016 02:05:00 EDT <![CDATA[Achievements are Permission - by Christopher Gile]]> http://www.gamasutra.com/blogs/ChristopherGile/20160523/273237/Achievements_are_Permission.php http://www.gamasutra.com/blogs/author/ChristopherGile/925520/ http://www.gamasutra.com/blogs/ChristopherGile/20160523/273237/Achievements_are_Permission.php Mon, 23 May 2016 02:05:00 EDT <![CDATA[Game Writing: Designing Non-Linear Game Narratives - by Kade Dunn]]> http://www.gamasutra.com/blogs/KadeDunn/20160523/273238/Game_Writing_Designing_NonLinear_Game_Narratives.php http://www.gamasutra.com/blogs/author/KadeDunn/878692/ http://www.gamasutra.com/blogs/KadeDunn/20160523/273238/Game_Writing_Designing_NonLinear_Game_Narratives.php Mon, 23 May 2016 02:05:00 EDT <![CDATA[New insights into the spending patterns of whales - by Mark Robinson]]> http://www.gamasutra.com/blogs/MarkRobinson/20160523/273258/New_insights_into_the_spending_patterns_of_whales.php http://www.gamasutra.com/blogs/author/MarkRobinson/953977/ http://www.gamasutra.com/blogs/MarkRobinson/20160523/273258/New_insights_into_the_spending_patterns_of_whales.php Mon, 23 May 2016 02:05:00 EDT <![CDATA[How to choose the best publisher for your mobile game - part 1 - by Jukka Hilvonen]]> http://www.gamasutra.com/blogs/JukkaHilvonen/20160523/273267/How_to_choose_the_best_publisher_for_your_mobile_game__part_1.php http://www.gamasutra.com/blogs/author/JukkaHilvonen/1006126/ http://www.gamasutra.com/blogs/JukkaHilvonen/20160523/273267/How_to_choose_the_best_publisher_for_your_mobile_game__part_1.php Mon, 23 May 2016 02:05:00 EDT <![CDATA[Why haven’t you applied for the UK Video Games Tax Relief? - by Martin Macmillan]]> http://www.gamasutra.com/blogs/MartinMacmillan/20160523/273260/Why_havent_you_applied_for_the_UK_Video_Games_Tax_Relief.php http://www.gamasutra.com/blogs/author/MartinMacmillan/1009628/ http://www.gamasutra.com/blogs/MartinMacmillan/20160523/273260/Why_havent_you_applied_for_the_UK_Video_Games_Tax_Relief.php Mon, 23 May 2016 02:02:00 EDT <![CDATA[Rewarded Surveys: The Answer To An App Publisher’s Revenue Prayers? - by Andreas Vourkos]]> http://www.gamasutra.com/blogs/AndreasVourkos/20160523/273276/Rewarded_Surveys_The_Answer_To_An_App_Publishers_Revenue_Prayers.php http://www.gamasutra.com/blogs/author/AndreasVourkos/1009554/ http://www.gamasutra.com/blogs/AndreasVourkos/20160523/273276/Rewarded_Surveys_The_Answer_To_An_App_Publishers_Revenue_Prayers.php Mon, 23 May 2016 02:02:00 EDT <![CDATA[Tiny Little Branches: IKNFL98e - by Marc Michalik]]> http://www.gamasutra.com/blogs/MarcMichalik/20160520/271825/Tiny_Little_Branches_IKNFL98e.php http://www.gamasutra.com/blogs/author/MarcMichalik/787769/ http://www.gamasutra.com/blogs/MarcMichalik/20160520/271825/Tiny_Little_Branches_IKNFL98e.php Fri, 20 May 2016 06:50:00 EDT <![CDATA[The Terminal Reality Years: A Crash Course In Game Development - by Ryan Darcey]]> http://www.gamasutra.com/blogs/RyanDarcey/20160520/273113/The_Terminal_Reality_Years_A_Crash_Course_In_Game_Development.php http://www.gamasutra.com/blogs/author/RyanDarcey/769237/ http://www.gamasutra.com/blogs/RyanDarcey/20160520/273113/The_Terminal_Reality_Years_A_Crash_Course_In_Game_Development.php Fri, 20 May 2016 06:50:00 EDT <![CDATA[The 5 Best Free Places to Publish Your Game - by Jonah Sanville]]> http://www.gamasutra.com/blogs/JonahSanville/20160520/273124/The_5_Best_Free_Places_to_Publish_Your_Game.php http://www.gamasutra.com/blogs/author/JonahSanville/1002781/ http://www.gamasutra.com/blogs/JonahSanville/20160520/273124/The_5_Best_Free_Places_to_Publish_Your_Game.php Fri, 20 May 2016 06:50:00 EDT <![CDATA[Global Accessibility Awareness Day - by Ian Hamilton]]> http://www.gamasutra.com/blogs/IanHamilton/20160520/273173/Global_Accessibility_Awareness_Day.php http://www.gamasutra.com/blogs/author/IanHamilton/926872/ http://www.gamasutra.com/blogs/IanHamilton/20160520/273173/Global_Accessibility_Awareness_Day.php Fri, 20 May 2016 06:50:00 EDT <![CDATA[Global Accessibility Awareness Day quotes - by Ian Hamilton]]> http://www.gamasutra.com/blogs/IanHamilton/20160520/273206/Global_Accessibility_Awareness_Day_quotes.php http://www.gamasutra.com/blogs/author/IanHamilton/926872/ http://www.gamasutra.com/blogs/IanHamilton/20160520/273206/Global_Accessibility_Awareness_Day_quotes.php Fri, 20 May 2016 06:50:00 EDT <![CDATA[Rethinking the Passage of Time in RPGs - by Thomas Henshell]]> http://www.gamasutra.com/blogs/ThomasHenshell/20160520/273220/Rethinking_the_Passage_of_Time_in_RPGs.php http://www.gamasutra.com/blogs/author/ThomasHenshell/990465/ http://www.gamasutra.com/blogs/ThomasHenshell/20160520/273220/Rethinking_the_Passage_of_Time_in_RPGs.php Fri, 20 May 2016 06:50:00 EDT <![CDATA[James D’Amato: Bringing New Faces to Gaming - by Zac Gross]]> http://www.gamasutra.com/blogs/ZacGross/20160520/273153/James_DAmato_Bringing_New_Faces_to_Gaming.php http://www.gamasutra.com/blogs/author/ZacGross/1009572/ http://www.gamasutra.com/blogs/ZacGross/20160520/273153/James_DAmato_Bringing_New_Faces_to_Gaming.php Fri, 20 May 2016 06:47:00 EDT <![CDATA[Short Cues - by Eugene Vasile]]> http://www.gamasutra.com/blogs/EugeneVasile/20160520/273195/Short_Cues.php http://www.gamasutra.com/blogs/author/EugeneVasile/1009582/ http://www.gamasutra.com/blogs/EugeneVasile/20160520/273195/Short_Cues.php Fri, 20 May 2016 06:47:00 EDT <![CDATA[Cogmind Year 1 Sales and Dev Time Data (EA) - by Josh Ge]]> http://www.gamasutra.com/blogs/JoshGe/20160519/272832/Cogmind_Year_1_Sales_and_Dev_Time_Data_EA.php http://www.gamasutra.com/blogs/author/JoshGe/1000750/ http://www.gamasutra.com/blogs/JoshGe/20160519/272832/Cogmind_Year_1_Sales_and_Dev_Time_Data_EA.php Thu, 19 May 2016 01:51:00 EDT <![CDATA[Unexpected Narrative: Part 2 - by Nathan Savant]]> http://www.gamasutra.com/blogs/NathanSavant/20160519/273007/Unexpected_Narrative_Part_2.php http://www.gamasutra.com/blogs/author/NathanSavant/1002032/ http://www.gamasutra.com/blogs/NathanSavant/20160519/273007/Unexpected_Narrative_Part_2.php Thu, 19 May 2016 01:51:00 EDT <![CDATA[A Musical Twine Post(bug)mortem - by Meghann O'Neill]]> http://www.gamasutra.com/blogs/MeghannONeill/20160519/273013/A_Musical_Twine_Postbugmortem.php http://www.gamasutra.com/blogs/author/MeghannONeill/1006664/ http://www.gamasutra.com/blogs/MeghannONeill/20160519/273013/A_Musical_Twine_Postbugmortem.php Thu, 19 May 2016 01:51:00 EDT <![CDATA[Ellipsis - Sales Numbers for a Premium Game on iOS in 2016 - by Yacine Salmi]]> http://www.gamasutra.com/blogs/YacineSalmi/20160519/273030/Ellipsis__Sales_Numbers_for_a_Premium_Game_on_iOS_in_2016.php http://www.gamasutra.com/blogs/author/YacineSalmi/911787/ http://www.gamasutra.com/blogs/YacineSalmi/20160519/273030/Ellipsis__Sales_Numbers_for_a_Premium_Game_on_iOS_in_2016.php Thu, 19 May 2016 01:51:00 EDT <![CDATA[Lessons learned from of The Last of Us and Undertale - by Frank Lee]]> http://www.gamasutra.com/blogs/FrankLee/20160519/273026/Lessons_learned_from_of_The_Last_of_Us_and_Undertale.php http://www.gamasutra.com/blogs/author/FrankLee/1009519/ http://www.gamasutra.com/blogs/FrankLee/20160519/273026/Lessons_learned_from_of_The_Last_of_Us_and_Undertale.php Thu, 19 May 2016 01:42:00 EDT <![CDATA[When Game Design Becomes a Grind - by Josh Bycer]]> http://www.gamasutra.com/blogs/JoshBycer/20160518/272885/When_Game_Design_Becomes_a_Grind.php http://www.gamasutra.com/blogs/author/JoshBycer/823287/ http://www.gamasutra.com/blogs/JoshBycer/20160518/272885/When_Game_Design_Becomes_a_Grind.php Wed, 18 May 2016 01:13:00 EDT <![CDATA[Banding and Dithering - by Josh Klint]]> http://www.gamasutra.com/blogs/JoshKlint/20160518/272888/Banding_and_Dithering.php http://www.gamasutra.com/blogs/author/JoshKlint/935915/ http://www.gamasutra.com/blogs/JoshKlint/20160518/272888/Banding_and_Dithering.php Wed, 18 May 2016 01:13:00 EDT <![CDATA[Top 5 Secrets of Mobile Ad Network Payout - by Yaniv Nizan]]> http://www.gamasutra.com/blogs/YanivNizan/20160518/272912/Top_5_Secrets_of_Mobile_Ad_Network_Payout.php http://www.gamasutra.com/blogs/author/YanivNizan/929098/ http://www.gamasutra.com/blogs/YanivNizan/20160518/272912/Top_5_Secrets_of_Mobile_Ad_Network_Payout.php Wed, 18 May 2016 01:13:00 EDT <![CDATA[MythBuster: Demystifying Illusions of App Security in the Cloud - by Anastasiia Bobeshko]]> http://www.gamasutra.com/blogs/AnastasiiaBobeshko/20160518/272914/MythBuster_Demystifying_Illusions_of_App_Security_in_the_Cloud.php http://www.gamasutra.com/blogs/author/AnastasiiaBobeshko/1005326/ http://www.gamasutra.com/blogs/AnastasiiaBobeshko/20160518/272914/MythBuster_Demystifying_Illusions_of_App_Security_in_the_Cloud.php Wed, 18 May 2016 01:13:00 EDT <![CDATA[Chrome to deprecate Flash - by Ruben Gerlach]]> http://www.gamasutra.com/blogs/RubenGerlach/20160518/272921/Chrome_to_deprecate_Flash.php http://www.gamasutra.com/blogs/author/RubenGerlach/837745/ http://www.gamasutra.com/blogs/RubenGerlach/20160518/272921/Chrome_to_deprecate_Flash.php Wed, 18 May 2016 01:13:00 EDT