Gamasutra.com - Member Blogs https://www.gamasutra.com/blogs/member/ Gamasutra Blogs Fri, 19 Apr 2019 06:17:34 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[What Happens When Game Artists Design a Mural - by Tudor Morris]]> https://www.gamasutra.com/blogs/TudorMorris/20190418/340991/What_Happens_When_Game_Artists_Design_a_Mural.php https://www.gamasutra.com/blogs/author/TudorMorris/1029306/ https://www.gamasutra.com/blogs/TudorMorris/20190418/340991/What_Happens_When_Game_Artists_Design_a_Mural.php Thu, 18 Apr 2019 11:33:00 EDT <![CDATA[5 Basic Steps in Creating Balanced In-Game Economy - by Darina Emelyantseva]]> https://www.gamasutra.com/blogs/DarinaEmelyantseva/20190418/340987/5_Basic_Steps_in_Creating_Balanced_InGame_Economy.php https://www.gamasutra.com/blogs/author/DarinaEmelyantseva/1029266/ https://www.gamasutra.com/blogs/DarinaEmelyantseva/20190418/340987/5_Basic_Steps_in_Creating_Balanced_InGame_Economy.php Thu, 18 Apr 2019 10:33:00 EDT <![CDATA[Good intro vs. Great intro. What makes a game prologue gripping? - by Anton Slashcev]]> https://www.gamasutra.com/blogs/AntonSlashcev/20190418/340951/Good_intro_vs_Great_intro_What_makes_a_game_prologue_gripping.php https://www.gamasutra.com/blogs/author/AntonSlashcev/1029247/ https://www.gamasutra.com/blogs/AntonSlashcev/20190418/340951/Good_intro_vs_Great_intro_What_makes_a_game_prologue_gripping.php Thu, 18 Apr 2019 10:32:00 EDT <![CDATA[The Importance of Being Refreshed: Why game jams can be a necessary distraction - by Patric Fallon]]> https://www.gamasutra.com/blogs/PatricFallon/20190416/340660/The_Importance_of_Being_Refreshed_Why_game_jams_can_be_a_necessary_distraction.php https://www.gamasutra.com/blogs/author/PatricFallon/1021570/ https://www.gamasutra.com/blogs/PatricFallon/20190416/340660/The_Importance_of_Being_Refreshed_Why_game_jams_can_be_a_necessary_distraction.php Tue, 16 Apr 2019 10:40:00 EDT <![CDATA[Don’t Browse ArtStation Too Much - by Vasburg E']]> https://www.gamasutra.com/blogs/VasburgE/20190416/340814/Dont_Browse_ArtStation_Too_Much.php https://www.gamasutra.com/blogs/author/VasburgE/1029250/ https://www.gamasutra.com/blogs/VasburgE/20190416/340814/Dont_Browse_ArtStation_Too_Much.php Tue, 16 Apr 2019 10:33:00 EDT <![CDATA[Turning Your Community Into An Extension Of Your Team - by Justin French]]> https://www.gamasutra.com/blogs/JustinFrench/20190415/340540/Turning_Your_Community_Into_An_Extension_Of_Your_Team.php https://www.gamasutra.com/blogs/author/JustinFrench/998321/ https://www.gamasutra.com/blogs/JustinFrench/20190415/340540/Turning_Your_Community_Into_An_Extension_Of_Your_Team.php Mon, 15 Apr 2019 10:34:00 EDT <![CDATA[Bittersweet Game Design -- The 'What' - by Thais Weiller]]> https://www.gamasutra.com/blogs/ThaisWeiller/20190415/340753/Bittersweet_Game_Design__The_What.php https://www.gamasutra.com/blogs/author/ThaisWeiller/888755/ https://www.gamasutra.com/blogs/ThaisWeiller/20190415/340753/Bittersweet_Game_Design__The_What.php Mon, 15 Apr 2019 10:25:00 EDT <![CDATA[Designing for Humans - by Caleb Compton]]> https://www.gamasutra.com/blogs/CalebCompton/20190415/340787/Designing_for_Humans.php https://www.gamasutra.com/blogs/author/CalebCompton/1022690/ https://www.gamasutra.com/blogs/CalebCompton/20190415/340787/Designing_for_Humans.php Mon, 15 Apr 2019 10:22:00 EDT <![CDATA[Motivate player for better engagement and retention - by Daniel Berube]]> https://www.gamasutra.com/blogs/DanielBerube/20190412/339855/Motivate_player_for_better_engagement_and_retention.php https://www.gamasutra.com/blogs/author/DanielBerube/1028337/ https://www.gamasutra.com/blogs/DanielBerube/20190412/339855/Motivate_player_for_better_engagement_and_retention.php Fri, 12 Apr 2019 10:43:00 EDT <![CDATA[Das Geisterschiff Postmortem - by Romanus Surt]]> https://www.gamasutra.com/blogs/RomanusSurt/20190412/340291/Das_Geisterschiff_Postmortem.php https://www.gamasutra.com/blogs/author/RomanusSurt/1027357/ https://www.gamasutra.com/blogs/RomanusSurt/20190412/340291/Das_Geisterschiff_Postmortem.php Fri, 12 Apr 2019 10:40:00 EDT <![CDATA[Resource Manager and Object Pooling in Unity - by Anton Semchenko]]> https://www.gamasutra.com/blogs/AntonSemchenko/20190412/340545/Resource_Manager_and_Object_Pooling_in_Unity.php https://www.gamasutra.com/blogs/author/AntonSemchenko/1016319/ https://www.gamasutra.com/blogs/AntonSemchenko/20190412/340545/Resource_Manager_and_Object_Pooling_in_Unity.php Fri, 12 Apr 2019 10:39:00 EDT <![CDATA[Dive into the depths of the fog - by Jussi-Petteri Kemppainen]]> https://www.gamasutra.com/blogs/JussiPetteriKemppainen/20190412/340687/Dive_into_the_depths_of_the_fog.php https://www.gamasutra.com/blogs/author/JussiPetteriKemppainen/1029216/ https://www.gamasutra.com/blogs/JussiPetteriKemppainen/20190412/340687/Dive_into_the_depths_of_the_fog.php Fri, 12 Apr 2019 10:33:00 EDT <![CDATA[Top animation tools for digital artists you should know - by Anastasiya Rashevskaya]]> https://www.gamasutra.com/blogs/AnastasiyaRashevskaya/20190411/340563/Top_animation_tools_for_digital_artists_you_should_know.php https://www.gamasutra.com/blogs/author/AnastasiyaRashevskaya/1028266/ https://www.gamasutra.com/blogs/AnastasiyaRashevskaya/20190411/340563/Top_animation_tools_for_digital_artists_you_should_know.php Thu, 11 Apr 2019 10:58:00 EDT <![CDATA[Game Dev Roles that Define the Success of Any Title - by Veronika Chebotareva]]> https://www.gamasutra.com/blogs/VeronikaChebotareva/20190411/340564/Game_Dev_Roles_that_Define_the_Success_of_Any_Title.php https://www.gamasutra.com/blogs/author/VeronikaChebotareva/1027313/ https://www.gamasutra.com/blogs/VeronikaChebotareva/20190411/340564/Game_Dev_Roles_that_Define_the_Success_of_Any_Title.php Thu, 11 Apr 2019 10:57:00 EDT <![CDATA[Why NarraScope? Motivations for Organizing a Game Narrative Conference - by Justin Bortnick]]> https://www.gamasutra.com/blogs/JustinBortnick/20190411/340535/Why_NarraScope_Motivations_for_Organizing_a_Game_Narrative_Conference.php https://www.gamasutra.com/blogs/author/JustinBortnick/953124/ https://www.gamasutra.com/blogs/JustinBortnick/20190411/340535/Why_NarraScope_Motivations_for_Organizing_a_Game_Narrative_Conference.php Thu, 11 Apr 2019 10:44:00 EDT <![CDATA[How Punishment Systems Hurt Gameplay - by Josh Bycer]]> https://www.gamasutra.com/blogs/JoshBycer/20190411/340557/How_Punishment_Systems_Hurt_Gameplay.php https://www.gamasutra.com/blogs/author/JoshBycer/823287/ https://www.gamasutra.com/blogs/JoshBycer/20190411/340557/How_Punishment_Systems_Hurt_Gameplay.php Thu, 11 Apr 2019 10:40:00 EDT <![CDATA[Game Jam Survival Kit - by Nielisson Mendonca]]> https://www.gamasutra.com/blogs/NielissonMendonca/20190410/340456/Game_Jam_Survival_Kit.php https://www.gamasutra.com/blogs/author/NielissonMendonca/1029112/ https://www.gamasutra.com/blogs/NielissonMendonca/20190410/340456/Game_Jam_Survival_Kit.php Wed, 10 Apr 2019 10:25:00 EDT <![CDATA[Defusing Flutter Bombs - by Hadar Silverman]]> https://www.gamasutra.com/blogs/HadarSilverman/20190410/340477/Defusing_Flutter_Bombs.php https://www.gamasutra.com/blogs/author/HadarSilverman/916845/ https://www.gamasutra.com/blogs/HadarSilverman/20190410/340477/Defusing_Flutter_Bombs.php Wed, 10 Apr 2019 10:22:00 EDT <![CDATA[Game Design Book Reviews: Game Programming Patterns - by Caleb Compton]]> https://www.gamasutra.com/blogs/CalebCompton/20190409/340357/Game_Design_Book_Reviews_Game_Programming_Patterns.php https://www.gamasutra.com/blogs/author/CalebCompton/1022690/ https://www.gamasutra.com/blogs/CalebCompton/20190409/340357/Game_Design_Book_Reviews_Game_Programming_Patterns.php Tue, 09 Apr 2019 10:17:00 EDT <![CDATA[Tips on writing code for Data-Oriented Design - by Marc Costa]]> https://www.gamasutra.com/blogs/MarcCosta/20190409/340374/Tips_on_writing_code_for_DataOriented_Design.php https://www.gamasutra.com/blogs/author/MarcCosta/993976/ https://www.gamasutra.com/blogs/MarcCosta/20190409/340374/Tips_on_writing_code_for_DataOriented_Design.php Tue, 09 Apr 2019 10:15:00 EDT