Gamasutra.com - Member Blogs http://www.gamasutra.com/blogs/member/ Gamasutra Blogs Wed, 27 Jul 2016 07:38:34 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[ Design Tips: In-Game Proportions and Scale - by Yuriy Sivers]]> http://www.gamasutra.com/blogs/YuriySivers/20160726/277626/Design_Tips_InGame_Proportions_and_Scale.php http://www.gamasutra.com/blogs/author/YuriySivers/1010884/ http://www.gamasutra.com/blogs/YuriySivers/20160726/277626/Design_Tips_InGame_Proportions_and_Scale.php Tue, 26 Jul 2016 06:30:00 EDT <![CDATA[Unprecedented raw footage of the Japanese games industry - by John Szczepaniak]]> http://www.gamasutra.com/blogs/JohnSzczepaniak/20160726/277925/Unprecedented_raw_footage_of_the_Japanese_games_industry.php http://www.gamasutra.com/blogs/author/JohnSzczepaniak/937274/ http://www.gamasutra.com/blogs/JohnSzczepaniak/20160726/277925/Unprecedented_raw_footage_of_the_Japanese_games_industry.php Tue, 26 Jul 2016 06:27:00 EDT <![CDATA[How to Write a Game Design Document - by Leandro Gonzalez]]> http://www.gamasutra.com/blogs/LeandroGonzalez/20160726/277928/How_to_Write_a_Game_Design_Document.php http://www.gamasutra.com/blogs/author/LeandroGonzalez/1010814/ http://www.gamasutra.com/blogs/LeandroGonzalez/20160726/277928/How_to_Write_a_Game_Design_Document.php Tue, 26 Jul 2016 06:26:00 EDT <![CDATA[Some thoughts on Pokémon GO - by Theo Marchal]]> http://www.gamasutra.com/blogs/TheoMarchal/20160726/277896/Some_thoughts_on_Pokmon_GO.php http://www.gamasutra.com/blogs/author/TheoMarchal/1008787/ http://www.gamasutra.com/blogs/TheoMarchal/20160726/277896/Some_thoughts_on_Pokmon_GO.php Tue, 26 Jul 2016 06:25:00 EDT <![CDATA[The Most Fun Way To Play (And The Most Strategic) - by Caleb Friesen]]> http://www.gamasutra.com/blogs/CalebFriesen/20160726/277899/The_Most_Fun_Way_To_Play_And_The_Most_Strategic.php http://www.gamasutra.com/blogs/author/CalebFriesen/1008896/ http://www.gamasutra.com/blogs/CalebFriesen/20160726/277899/The_Most_Fun_Way_To_Play_And_The_Most_Strategic.php Tue, 26 Jul 2016 06:25:00 EDT <![CDATA[My experience with Unity in creating an arcade style game - by Martino Wullems]]> http://www.gamasutra.com/blogs/MartinoWullems/20160726/277926/My_experience_with_Unity_in_creating_an_arcade_style_game.php http://www.gamasutra.com/blogs/author/MartinoWullems/1011001/ http://www.gamasutra.com/blogs/MartinoWullems/20160726/277926/My_experience_with_Unity_in_creating_an_arcade_style_game.php Tue, 26 Jul 2016 06:25:00 EDT <![CDATA[When Randomized Game Design goes too Far - by Josh Bycer]]> http://www.gamasutra.com/blogs/JoshBycer/20160726/277931/When_Randomized_Game_Design_goes_too_Far.php http://www.gamasutra.com/blogs/author/JoshBycer/823287/ http://www.gamasutra.com/blogs/JoshBycer/20160726/277931/When_Randomized_Game_Design_goes_too_Far.php Tue, 26 Jul 2016 06:25:00 EDT <![CDATA[Transparency In The Game Industry - by Douglas Bogart]]> http://www.gamasutra.com/blogs/DouglasBogart/20160726/277932/Transparency_In_The_Game_Industry.php http://www.gamasutra.com/blogs/author/DouglasBogart/1010974/ http://www.gamasutra.com/blogs/DouglasBogart/20160726/277932/Transparency_In_The_Game_Industry.php Tue, 26 Jul 2016 06:25:00 EDT <![CDATA[Testing for Game Development - by Ash Davis]]> http://www.gamasutra.com/blogs/AshDavis/20160726/277825/Testing_for_Game_Development.php http://www.gamasutra.com/blogs/author/AshDavis/704297/ http://www.gamasutra.com/blogs/AshDavis/20160726/277825/Testing_for_Game_Development.php Tue, 26 Jul 2016 10:18:00 EDT <![CDATA[Doing Difficulty Right: Fractal Curves - by Attila Branyiczky]]> http://www.gamasutra.com/blogs/AttilaBranyiczky/20160726/277832/Doing_Difficulty_Right_Fractal_Curves.php http://www.gamasutra.com/blogs/author/AttilaBranyiczky/1009437/ http://www.gamasutra.com/blogs/AttilaBranyiczky/20160726/277832/Doing_Difficulty_Right_Fractal_Curves.php Tue, 26 Jul 2016 10:17:00 EDT <![CDATA[Pokemon-Go founder gives hints to the future of the game - by Dylan Moran]]> http://www.gamasutra.com/blogs/DylanMoran/20160726/277839/PokemonGo_founder_gives_hints_to_the_future_of_the_game.php http://www.gamasutra.com/blogs/author/DylanMoran/1010162/ http://www.gamasutra.com/blogs/DylanMoran/20160726/277839/PokemonGo_founder_gives_hints_to_the_future_of_the_game.php Tue, 26 Jul 2016 10:17:00 EDT <![CDATA[Before The Wheel - by Brendan Vance]]> http://www.gamasutra.com/blogs/BrendanVance/20160726/277846/Before_The_Wheel.php http://www.gamasutra.com/blogs/author/BrendanVance/938215/ http://www.gamasutra.com/blogs/BrendanVance/20160726/277846/Before_The_Wheel.php Tue, 26 Jul 2016 10:13:00 EDT <![CDATA[Unity Plugins that I found really useful! - by Shobhit Samaria]]> http://www.gamasutra.com/blogs/ShobhitSamaria/20160725/277755/Unity_Plugins_that_I_found_really_useful.php http://www.gamasutra.com/blogs/author/ShobhitSamaria/1010533/ http://www.gamasutra.com/blogs/ShobhitSamaria/20160725/277755/Unity_Plugins_that_I_found_really_useful.php Mon, 25 Jul 2016 04:37:00 EDT <![CDATA[Glasswinged Ascension. My first attempt to make a video game alone. - by Sergey Kalmanovich]]> http://www.gamasutra.com/blogs/SergeyKalmanovich/20160725/277629/Glasswinged_Ascension_My_first_attempt_to_make_a_video_game_alone.php http://www.gamasutra.com/blogs/author/SergeyKalmanovich/1010777/ http://www.gamasutra.com/blogs/SergeyKalmanovich/20160725/277629/Glasswinged_Ascension_My_first_attempt_to_make_a_video_game_alone.php Mon, 25 Jul 2016 03:46:00 EDT <![CDATA[Unexpected anxiety following a moderate success - by Dave Toulouse]]> http://www.gamasutra.com/blogs/DaveToulouse/20160725/277799/Unexpected_anxiety_following_a_moderate_success.php http://www.gamasutra.com/blogs/author/DaveToulouse/884853/ http://www.gamasutra.com/blogs/DaveToulouse/20160725/277799/Unexpected_anxiety_following_a_moderate_success.php Mon, 25 Jul 2016 12:15:00 EDT <![CDATA[2nd Vlog Creating an animated title - by Randell Trulson]]> http://www.gamasutra.com/blogs/RandellTrulson/20160725/277717/2nd_Vlog_Creating_an_animated_title.php http://www.gamasutra.com/blogs/author/RandellTrulson/16540/ http://www.gamasutra.com/blogs/RandellTrulson/20160725/277717/2nd_Vlog_Creating_an_animated_title.php Mon, 25 Jul 2016 11:29:00 EDT <![CDATA[Simple statistics for randomly positioning gameplay elements - by Ruben Torres]]> http://www.gamasutra.com/blogs/RubenTorres/20160725/277721/Simple_statistics_for_randomly_positioning_gameplay_elements.php http://www.gamasutra.com/blogs/author/RubenTorres/1009721/ http://www.gamasutra.com/blogs/RubenTorres/20160725/277721/Simple_statistics_for_randomly_positioning_gameplay_elements.php Mon, 25 Jul 2016 11:17:00 EDT <![CDATA[Inside - Teaching through Level Design - by Joey Simas]]> http://www.gamasutra.com/blogs/JoeySimas/20160725/277727/Inside__Teaching_through_Level_Design.php http://www.gamasutra.com/blogs/author/JoeySimas/1010861/ http://www.gamasutra.com/blogs/JoeySimas/20160725/277727/Inside__Teaching_through_Level_Design.php Mon, 25 Jul 2016 11:17:00 EDT <![CDATA[Clementine - A Truly Great Video Game Character - by Michael Heron]]> http://www.gamasutra.com/blogs/MichaelHeron/20160725/277746/Clementine__A_Truly_Great_Video_Game_Character.php http://www.gamasutra.com/blogs/author/MichaelHeron/1010478/ http://www.gamasutra.com/blogs/MichaelHeron/20160725/277746/Clementine__A_Truly_Great_Video_Game_Character.php Mon, 25 Jul 2016 11:14:00 EDT <![CDATA[Disney Magic Kingdoms - Game Design Analysis - by Scott Fine]]> http://www.gamasutra.com/blogs/ScottFine/20160725/277761/Disney_Magic_Kingdoms__Game_Design_Analysis.php http://www.gamasutra.com/blogs/author/ScottFine/1004237/ http://www.gamasutra.com/blogs/ScottFine/20160725/277761/Disney_Magic_Kingdoms__Game_Design_Analysis.php Mon, 25 Jul 2016 11:13:00 EDT <![CDATA[How to Conduct Market Research For Your Indie Game - by Logan Williams]]> http://www.gamasutra.com/blogs/LoganWilliams/20160725/277781/How_to_Conduct_Market_Research_For_Your_Indie_Game.php http://www.gamasutra.com/blogs/author/LoganWilliams/1003351/ http://www.gamasutra.com/blogs/LoganWilliams/20160725/277781/How_to_Conduct_Market_Research_For_Your_Indie_Game.php Mon, 25 Jul 2016 10:34:00 EDT <![CDATA[Banya, kid’s laptop and a duck or “How we created indie-game”. Part 1 – The Artist. - by Vladimir Malyshev]]> http://www.gamasutra.com/blogs/VladimirMalyshev/20160725/277733/Banya_kids_laptop_and_a_duck_or_How_we_created_indiegame_Part_1__The_Artist.php http://www.gamasutra.com/blogs/author/VladimirMalyshev/1010923/ http://www.gamasutra.com/blogs/VladimirMalyshev/20160725/277733/Banya_kids_laptop_and_a_duck_or_How_we_created_indiegame_Part_1__The_Artist.php Mon, 25 Jul 2016 10:30:00 EDT <![CDATA[Is Pokémon GO’s UX Intentionally Obtuse? - by Steffie Garcia]]> http://www.gamasutra.com/blogs/SteffieGarcia/20160725/277741/Is_Pokmon_GOs_UX_Intentionally_Obtuse.php http://www.gamasutra.com/blogs/author/SteffieGarcia/1010938/ http://www.gamasutra.com/blogs/SteffieGarcia/20160725/277741/Is_Pokmon_GOs_UX_Intentionally_Obtuse.php Mon, 25 Jul 2016 10:30:00 EDT <![CDATA[A Pre-Release View on my Mistakes - by Christian Hodges]]> http://www.gamasutra.com/blogs/ChristianHodges/20160725/277743/A_PreRelease_View_on_my_Mistakes.php http://www.gamasutra.com/blogs/author/ChristianHodges/1002226/ http://www.gamasutra.com/blogs/ChristianHodges/20160725/277743/A_PreRelease_View_on_my_Mistakes.php Mon, 25 Jul 2016 10:30:00 EDT <![CDATA[Use Paper Prototyping to design your games - by Marco Mignano]]> http://www.gamasutra.com/blogs/MarcoMignano/20160725/277766/Use_Paper_Prototyping_to_design_your_games.php http://www.gamasutra.com/blogs/author/MarcoMignano/1010959/ http://www.gamasutra.com/blogs/MarcoMignano/20160725/277766/Use_Paper_Prototyping_to_design_your_games.php Mon, 25 Jul 2016 10:30:00 EDT <![CDATA[5 reasons why your game will not succeed - by Natalia Dolzycka]]> http://www.gamasutra.com/blogs/NataliaDolzycka/20160722/277620/5_reasons_why_your_game_will_not_succeed.php http://www.gamasutra.com/blogs/author/NataliaDolzycka/1010730/ http://www.gamasutra.com/blogs/NataliaDolzycka/20160722/277620/5_reasons_why_your_game_will_not_succeed.php Fri, 22 Jul 2016 03:33:00 EDT <![CDATA[The Tomb Raider Franchise - by Michael Heron]]> http://www.gamasutra.com/blogs/MichaelHeron/20160722/277709/The_Tomb_Raider_Franchise.php http://www.gamasutra.com/blogs/author/MichaelHeron/1010478/ http://www.gamasutra.com/blogs/MichaelHeron/20160722/277709/The_Tomb_Raider_Franchise.php Fri, 22 Jul 2016 03:33:00 EDT <![CDATA[Nvidia's New VR Funhouse is Pushing Virtual Reality Effects to The Next-Level - by Dylan Moran]]> http://www.gamasutra.com/blogs/DylanMoran/20160722/277568/Nvidias_New_VR_Funhouse_is_Pushing_Virtual_Reality_Effects_to_The_NextLevel.php http://www.gamasutra.com/blogs/author/DylanMoran/1010162/ http://www.gamasutra.com/blogs/DylanMoran/20160722/277568/Nvidias_New_VR_Funhouse_is_Pushing_Virtual_Reality_Effects_to_The_NextLevel.php Fri, 22 Jul 2016 03:32:00 EDT <![CDATA[When Unity's Frame Debugger is not enough: RenderDoc - by Ruben Torres]]> http://www.gamasutra.com/blogs/RubenTorres/20160722/277707/When_Unitys_Frame_Debugger_is_not_enough_RenderDoc.php http://www.gamasutra.com/blogs/author/RubenTorres/1009721/ http://www.gamasutra.com/blogs/RubenTorres/20160722/277707/When_Unitys_Frame_Debugger_is_not_enough_RenderDoc.php Fri, 22 Jul 2016 03:32:00 EDT <![CDATA[A More Personal Steam - by Gregory Love]]> http://www.gamasutra.com/blogs/GregoryLove/20160722/277636/A_More_Personal_Steam.php http://www.gamasutra.com/blogs/author/GregoryLove/946647/ http://www.gamasutra.com/blogs/GregoryLove/20160722/277636/A_More_Personal_Steam.php Fri, 22 Jul 2016 02:44:00 EDT <![CDATA[First ever Role Playing Game developed for Apple Watch - by Ajeet Singh]]> http://www.gamasutra.com/blogs/AjeetSingh/20160722/277693/First_ever_Role_Playing_Game_developed_for_Apple_Watch.php http://www.gamasutra.com/blogs/author/AjeetSingh/1010899/ http://www.gamasutra.com/blogs/AjeetSingh/20160722/277693/First_ever_Role_Playing_Game_developed_for_Apple_Watch.php Fri, 22 Jul 2016 01:35:00 EDT <![CDATA[Bound Against Time Update: Developing Across The Space-Time Continuum - by Andrew-David Jahchan]]> http://www.gamasutra.com/blogs/AndrewDavidJahchan/20160721/277338/Bound_Against_Time_Update_Developing_Across_The_SpaceTime_Continuum.php http://www.gamasutra.com/blogs/author/AndrewDavidJahchan/948974/ http://www.gamasutra.com/blogs/AndrewDavidJahchan/20160721/277338/Bound_Against_Time_Update_Developing_Across_The_SpaceTime_Continuum.php Thu, 21 Jul 2016 12:57:00 EDT <![CDATA[How Android piracy is affecting a free game - by Davide Coppola]]> http://www.gamasutra.com/blogs/DavideCoppola/20160721/277563/How_Android_piracy_is_affecting_a_free_game.php http://www.gamasutra.com/blogs/author/DavideCoppola/598953/ http://www.gamasutra.com/blogs/DavideCoppola/20160721/277563/How_Android_piracy_is_affecting_a_free_game.php Thu, 21 Jul 2016 12:57:00 EDT <![CDATA[Finding proper marketing channels and measuring video campaigns - by Maciej Krupowies]]> http://www.gamasutra.com/blogs/MaciejKrupowies/20160721/277498/Finding_proper_marketing_channels_and_measuring_video_campaigns.php http://www.gamasutra.com/blogs/author/MaciejKrupowies/1010853/ http://www.gamasutra.com/blogs/MaciejKrupowies/20160721/277498/Finding_proper_marketing_channels_and_measuring_video_campaigns.php Thu, 21 Jul 2016 12:52:00 EDT <![CDATA[Kentucky Route Zero and Play as Theatrical Performance - by James Morrow]]> http://www.gamasutra.com/blogs/JamesMorrow/20160721/277530/Kentucky_Route_Zero_and_Play_as_Theatrical_Performance.php http://www.gamasutra.com/blogs/author/JamesMorrow/1010328/ http://www.gamasutra.com/blogs/JamesMorrow/20160721/277530/Kentucky_Route_Zero_and_Play_as_Theatrical_Performance.php Thu, 21 Jul 2016 12:52:00 EDT <![CDATA[Time Manipulation in Unity - Level Creation - by Stas Korotaev]]> http://www.gamasutra.com/blogs/StasKorotaev/20160720/277508/Time_Manipulation_in_Unity__Level_Creation.php http://www.gamasutra.com/blogs/author/StasKorotaev/1004157/ http://www.gamasutra.com/blogs/StasKorotaev/20160720/277508/Time_Manipulation_in_Unity__Level_Creation.php Wed, 20 Jul 2016 04:57:00 EDT <![CDATA[Tips for Playtesting. - by Roque Rey]]> http://www.gamasutra.com/blogs/RoqueRey/20160720/277499/Tips_for_Playtesting.php http://www.gamasutra.com/blogs/author/RoqueRey/989526/ http://www.gamasutra.com/blogs/RoqueRey/20160720/277499/Tips_for_Playtesting.php Wed, 20 Jul 2016 04:56:00 EDT <![CDATA[Things to be done at the Right Time - by Evgheni Caraion]]> http://www.gamasutra.com/blogs/EvgheniCaraion/20160720/277348/Things_to_be_done_at_the_Right_Time.php http://www.gamasutra.com/blogs/author/EvgheniCaraion/1009736/ http://www.gamasutra.com/blogs/EvgheniCaraion/20160720/277348/Things_to_be_done_at_the_Right_Time.php Wed, 20 Jul 2016 01:06:00 EDT <![CDATA[7 Reasons Why Educators Should Embrace Pokemon GO - by Jake Parmley]]> http://www.gamasutra.com/blogs/JakeParmley/20160720/277437/7_Reasons_Why_Educators_Should_Embrace_Pokemon_GO.php http://www.gamasutra.com/blogs/author/JakeParmley/1006627/ http://www.gamasutra.com/blogs/JakeParmley/20160720/277437/7_Reasons_Why_Educators_Should_Embrace_Pokemon_GO.php Wed, 20 Jul 2016 01:05:00 EDT <![CDATA[VooFoo Studios - by Sean Walsh]]> http://www.gamasutra.com/blogs/SeanWalsh/20160720/277462/VooFoo_Studios.php http://www.gamasutra.com/blogs/author/SeanWalsh/1010574/ http://www.gamasutra.com/blogs/SeanWalsh/20160720/277462/VooFoo_Studios.php Wed, 20 Jul 2016 12:20:00 EDT <![CDATA[4 Reasons Influencer Marketing is So Hot Right Now for Mobile Games - by Scott Reyburn]]> http://www.gamasutra.com/blogs/ScottReyburn/20160719/277401/4_Reasons_Influencer_Marketing_is_So_Hot_Right_Now_for_Mobile_Games.php http://www.gamasutra.com/blogs/author/ScottReyburn/1001967/ http://www.gamasutra.com/blogs/ScottReyburn/20160719/277401/4_Reasons_Influencer_Marketing_is_So_Hot_Right_Now_for_Mobile_Games.php Tue, 19 Jul 2016 07:19:00 EDT <![CDATA[How I Learned to Stop Worrying and Love Video Game Sequels - by Josh Bycer]]> http://www.gamasutra.com/blogs/JoshBycer/20160719/277418/How_I_Learned_to_Stop_Worrying_and_Love_Video_Game_Sequels.php http://www.gamasutra.com/blogs/author/JoshBycer/823287/ http://www.gamasutra.com/blogs/JoshBycer/20160719/277418/How_I_Learned_to_Stop_Worrying_and_Love_Video_Game_Sequels.php Tue, 19 Jul 2016 07:18:00 EDT <![CDATA[Doing Difficulty Right: Modes and Multipliers - by Attila Branyiczky]]> http://www.gamasutra.com/blogs/AttilaBranyiczky/20160719/277420/Doing_Difficulty_Right_Modes_and_Multipliers.php http://www.gamasutra.com/blogs/author/AttilaBranyiczky/1009437/ http://www.gamasutra.com/blogs/AttilaBranyiczky/20160719/277420/Doing_Difficulty_Right_Modes_and_Multipliers.php Tue, 19 Jul 2016 07:18:00 EDT <![CDATA[How Transparent Game Design is Changing the World of Video Gaming - by Vivek Chakraverty]]> http://www.gamasutra.com/blogs/VivekChakraverty/20160719/277361/How_Transparent_Game_Design_is_Changing_the_World_of_Video_Gaming.php http://www.gamasutra.com/blogs/author/VivekChakraverty/1008671/ http://www.gamasutra.com/blogs/VivekChakraverty/20160719/277361/How_Transparent_Game_Design_is_Changing_the_World_of_Video_Gaming.php Tue, 19 Jul 2016 01:55:00 EDT <![CDATA[Indies: Focus on the End from the Beginning - by Gregory Love]]> http://www.gamasutra.com/blogs/GregoryLove/20160719/277398/Indies_Focus_on_the_End_from_the_Beginning.php http://www.gamasutra.com/blogs/author/GregoryLove/946647/ http://www.gamasutra.com/blogs/GregoryLove/20160719/277398/Indies_Focus_on_the_End_from_the_Beginning.php Tue, 19 Jul 2016 01:55:00 EDT <![CDATA[Rococo VR: how your whole design process can be fuelled by art - by Thais Weiller]]> http://www.gamasutra.com/blogs/ThaisWeiller/20160719/277362/Rococo_VR_how_your_whole_design_process_can_be_fuelled_by_art.php http://www.gamasutra.com/blogs/author/ThaisWeiller/888755/ http://www.gamasutra.com/blogs/ThaisWeiller/20160719/277362/Rococo_VR_how_your_whole_design_process_can_be_fuelled_by_art.php Tue, 19 Jul 2016 01:54:00 EDT <![CDATA[Unity 5 and WebGL porting guide - by Leandro Gonzalez]]> http://www.gamasutra.com/blogs/LeandroGonzalez/20160719/277368/Unity_5_and_WebGL_porting_guide.php http://www.gamasutra.com/blogs/author/LeandroGonzalez/1010814/ http://www.gamasutra.com/blogs/LeandroGonzalez/20160719/277368/Unity_5_and_WebGL_porting_guide.php Tue, 19 Jul 2016 01:52:00 EDT <![CDATA[This Year’s Hottest New MOBA is… Overwatch? - by William Collis]]> http://www.gamasutra.com/blogs/WilliamCollis/20160719/277399/This_Years_Hottest_New_MOBA_is_Overwatch.php http://www.gamasutra.com/blogs/author/WilliamCollis/1010831/ http://www.gamasutra.com/blogs/WilliamCollis/20160719/277399/This_Years_Hottest_New_MOBA_is_Overwatch.php Tue, 19 Jul 2016 01:52:00 EDT <![CDATA[Being Indie in South America - by Adrian Novell]]> http://www.gamasutra.com/blogs/AdrianNovell/20160718/272813/Being_Indie_in_South_America.php http://www.gamasutra.com/blogs/author/AdrianNovell/925026/ http://www.gamasutra.com/blogs/AdrianNovell/20160718/272813/Being_Indie_in_South_America.php Mon, 18 Jul 2016 08:16:00 EDT <![CDATA[Procedural meaning: Pragmatic procgen in Voyageur - by Bruno Dias]]> http://www.gamasutra.com/blogs/BrunoDias/20160718/277314/Procedural_meaning_Pragmatic_procgen_in_Voyageur.php http://www.gamasutra.com/blogs/author/BrunoDias/896854/ http://www.gamasutra.com/blogs/BrunoDias/20160718/277314/Procedural_meaning_Pragmatic_procgen_in_Voyageur.php Mon, 18 Jul 2016 06:58:00 EDT <![CDATA[What Programming Language Should You Learn to Get a Job in the Game Industry? - by Josh Klint]]> http://www.gamasutra.com/blogs/JoshKlint/20160718/277319/What_Programming_Language_Should_You_Learn_to_Get_a_Job_in_the_Game_Industry.php http://www.gamasutra.com/blogs/author/JoshKlint/935915/ http://www.gamasutra.com/blogs/JoshKlint/20160718/277319/What_Programming_Language_Should_You_Learn_to_Get_a_Job_in_the_Game_Industry.php Mon, 18 Jul 2016 06:57:00 EDT <![CDATA[Starting a Video Blog - by Randell Trulson]]> http://www.gamasutra.com/blogs/RandellTrulson/20160718/277323/Starting_a_Video_Blog.php http://www.gamasutra.com/blogs/author/RandellTrulson/16540/ http://www.gamasutra.com/blogs/RandellTrulson/20160718/277323/Starting_a_Video_Blog.php Mon, 18 Jul 2016 06:57:00 EDT <![CDATA[Gladiabots Inception - by Sebastien Dubois]]> http://www.gamasutra.com/blogs/SebastienDubois/20160718/277325/Gladiabots_Inception.php http://www.gamasutra.com/blogs/author/SebastienDubois/994113/ http://www.gamasutra.com/blogs/SebastienDubois/20160718/277325/Gladiabots_Inception.php Mon, 18 Jul 2016 06:50:00 EDT <![CDATA[Game Development Writing, Part 1 - by Michael Kelley]]> http://www.gamasutra.com/blogs/MichaelKelley/20160718/277326/Game_Development_Writing_Part_1.php http://www.gamasutra.com/blogs/author/MichaelKelley/892964/ http://www.gamasutra.com/blogs/MichaelKelley/20160718/277326/Game_Development_Writing_Part_1.php Mon, 18 Jul 2016 06:48:00 EDT <![CDATA[Choosing Fonts for Your Game - 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