Gamasutra.com - Member Blogs http://www.gamasutra.com/blogs/member/ Gamasutra Blogs Sun, 04 Dec 2016 07:33:01 EST en-us scarless@think-services.com (Simon Carless) <![CDATA[CRO PART 1: What is conversion rate optimization? - by Joris Van Goidsenhoven]]> http://www.gamasutra.com/blogs/JorisVanGoidsenhoven/20161202/286630/CRO_PART_1_What_is_conversion_rate_optimization.php http://www.gamasutra.com/blogs/author/JorisVanGoidsenhoven/1007354/ http://www.gamasutra.com/blogs/JorisVanGoidsenhoven/20161202/286630/CRO_PART_1_What_is_conversion_rate_optimization.php Fri, 02 Dec 2016 11:26:00 EST <![CDATA[Voice Acting in Indie Games: Finding Awesomeness in Yourself and in the Casting Calls - by Jaimie Lynn Hensley]]> http://www.gamasutra.com/blogs/JaimieLynnHensley/20161202/286764/Voice_Acting_in_Indie_Games_Finding_Awesomeness_in_Yourself_and_in_the_Casting_Calls.php http://www.gamasutra.com/blogs/author/JaimieLynnHensley/1004198/ http://www.gamasutra.com/blogs/JaimieLynnHensley/20161202/286764/Voice_Acting_in_Indie_Games_Finding_Awesomeness_in_Yourself_and_in_the_Casting_Calls.php Fri, 02 Dec 2016 11:26:00 EST <![CDATA[Making a in-world language for a RPG - by James Fuller]]> http://www.gamasutra.com/blogs/JamesFuller/20161202/286779/Making_a_inworld_language_for_a_RPG.php http://www.gamasutra.com/blogs/author/JamesFuller/1013253/ http://www.gamasutra.com/blogs/JamesFuller/20161202/286779/Making_a_inworld_language_for_a_RPG.php Fri, 02 Dec 2016 11:25:00 EST <![CDATA[Implementing WiFi multiplayer on Cordova-based games - Part 3 - by Franco Bugnano]]> http://www.gamasutra.com/blogs/FrancoBugnano/20161202/286798/Implementing_WiFi_multiplayer_on_Cordovabased_games__Part_3.php http://www.gamasutra.com/blogs/author/FrancoBugnano/991989/ http://www.gamasutra.com/blogs/FrancoBugnano/20161202/286798/Implementing_WiFi_multiplayer_on_Cordovabased_games__Part_3.php Fri, 02 Dec 2016 11:24:00 EST <![CDATA[Postmortem Podcast - Learn From Others - by Peter Kjaer]]> http://www.gamasutra.com/blogs/PeterKjaer/20161202/286810/Postmortem_Podcast__Learn_From_Others.php http://www.gamasutra.com/blogs/author/PeterKjaer/881312/ http://www.gamasutra.com/blogs/PeterKjaer/20161202/286810/Postmortem_Podcast__Learn_From_Others.php Fri, 02 Dec 2016 11:24:00 EST <![CDATA[Showcasing Our Indie Game At Events: A Strategy - by Andreea Vaduva]]> http://www.gamasutra.com/blogs/AndreeaVaduva/20161201/286675/Showcasing_Our_Indie_Game_At_Events_A_Strategy.php http://www.gamasutra.com/blogs/author/AndreeaVaduva/1008889/ http://www.gamasutra.com/blogs/AndreeaVaduva/20161201/286675/Showcasing_Our_Indie_Game_At_Events_A_Strategy.php Thu, 01 Dec 2016 11:50:00 EST <![CDATA[Why indie developers should approach new game concepts like product managers - by Lauren Presser]]> http://www.gamasutra.com/blogs/LaurenPresser/20161201/286686/Why_indie_developers_should_approach_new_game_concepts_like_product_managers.php http://www.gamasutra.com/blogs/author/LaurenPresser/1013755/ http://www.gamasutra.com/blogs/LaurenPresser/20161201/286686/Why_indie_developers_should_approach_new_game_concepts_like_product_managers.php Thu, 01 Dec 2016 11:49:00 EST <![CDATA[GameDev Protips: How To Be A More Effective Game Designer - by Daniel Doan]]> http://www.gamasutra.com/blogs/DanielDoan/20161201/286304/GameDev_Protips_How_To_Be_A_More_Effective_Game_Designer.php http://www.gamasutra.com/blogs/author/DanielDoan/997545/ http://www.gamasutra.com/blogs/DanielDoan/20161201/286304/GameDev_Protips_How_To_Be_A_More_Effective_Game_Designer.php Thu, 01 Dec 2016 10:10:00 EST <![CDATA[&quot;Death in a Deathless System&quot;: Finding Solace through Empathic Interactivity within the Pokemon Series - by Timothi Ellim]]> http://www.gamasutra.com/blogs/TimothiEllim/20161201/286533/quotDeath_in_a_Deathless_Systemquot_Finding_Solace_through_Empathic_Interactivity_within_the_Pokemon_Series.php http://www.gamasutra.com/blogs/author/TimothiEllim/1013710/ http://www.gamasutra.com/blogs/TimothiEllim/20161201/286533/quotDeath_in_a_Deathless_Systemquot_Finding_Solace_through_Empathic_Interactivity_within_the_Pokemon_Series.php Thu, 01 Dec 2016 10:10:00 EST <![CDATA[How Zach Bertok's first game turned him into a Full-time indie dev - by Rocky Kev]]> http://www.gamasutra.com/blogs/RockyKev/20161201/286534/How_Zach_Bertoks_first_game_turned_him_into_a_Fulltime_indie_dev.php http://www.gamasutra.com/blogs/author/RockyKev/1005445/ http://www.gamasutra.com/blogs/RockyKev/20161201/286534/How_Zach_Bertoks_first_game_turned_him_into_a_Fulltime_indie_dev.php Thu, 01 Dec 2016 10:09:00 EST <![CDATA[Meeple Like Us, November 2016 - by Michael Heron]]> http://www.gamasutra.com/blogs/MichaelHeron/20161201/286635/Meeple_Like_Us_November_2016.php http://www.gamasutra.com/blogs/author/MichaelHeron/1010478/ http://www.gamasutra.com/blogs/MichaelHeron/20161201/286635/Meeple_Like_Us_November_2016.php Thu, 01 Dec 2016 10:07:00 EST <![CDATA[5 words that every indie dev needs in their vocabulary - by Lee Witney]]> http://www.gamasutra.com/blogs/LeeWitney/20161201/286648/5_words_that_every_indie_dev_needs_in_their_vocabulary.php http://www.gamasutra.com/blogs/author/LeeWitney/1012744/ http://www.gamasutra.com/blogs/LeeWitney/20161201/286648/5_words_that_every_indie_dev_needs_in_their_vocabulary.php Thu, 01 Dec 2016 10:04:00 EST <![CDATA[ Are Choices in Games Overrated? - by Kraig Fujii]]> http://www.gamasutra.com/blogs/KraigFujii/20161201/286651/Are_Choices_in_Games_Overrated.php http://www.gamasutra.com/blogs/author/KraigFujii/1013730/ http://www.gamasutra.com/blogs/KraigFujii/20161201/286651/Are_Choices_in_Games_Overrated.php Thu, 01 Dec 2016 09:40:00 EST <![CDATA[Diving Into Multiple Projects with Different Priorities - by Richard Atlas]]> http://www.gamasutra.com/blogs/RichardAtlas/20161130/286487/Diving_Into_Multiple_Projects_with_Different_Priorities.php http://www.gamasutra.com/blogs/author/RichardAtlas/995937/ http://www.gamasutra.com/blogs/RichardAtlas/20161130/286487/Diving_Into_Multiple_Projects_with_Different_Priorities.php Wed, 30 Nov 2016 10:00:00 EST <![CDATA[Gen Jam 2016 - procedurally generating sprites - by David York]]> http://www.gamasutra.com/blogs/DavidYork/20161130/286500/Gen_Jam_2016__procedurally_generating_sprites.php http://www.gamasutra.com/blogs/author/DavidYork/1013700/ http://www.gamasutra.com/blogs/DavidYork/20161130/286500/Gen_Jam_2016__procedurally_generating_sprites.php Wed, 30 Nov 2016 10:00:00 EST <![CDATA[The Steam Greenlight Enigma for Indie Games - by Jeremy Davis]]> http://www.gamasutra.com/blogs/JeremyDavis/20161130/286544/The_Steam_Greenlight_Enigma_for_Indie_Games.php http://www.gamasutra.com/blogs/author/JeremyDavis/998862/ http://www.gamasutra.com/blogs/JeremyDavis/20161130/286544/The_Steam_Greenlight_Enigma_for_Indie_Games.php Wed, 30 Nov 2016 09:59:00 EST <![CDATA[Why every esports player needs a contract - by Pete Lewin]]> http://www.gamasutra.com/blogs/PeteLewin/20161130/286581/Why_every_esports_player_needs_a_contract.php http://www.gamasutra.com/blogs/author/PeteLewin/1005709/ http://www.gamasutra.com/blogs/PeteLewin/20161130/286581/Why_every_esports_player_needs_a_contract.php Wed, 30 Nov 2016 09:58:00 EST <![CDATA[Virtually Horrified: A Comparison of the Effects of Horror in Games Versus Film - by Eva Wierzbicki]]> http://www.gamasutra.com/blogs/EvaWierzbicki/20161130/286509/Virtually_Horrified_A_Comparison_of_the_Effects_of_Horror_in_Games_Versus_Film.php http://www.gamasutra.com/blogs/author/EvaWierzbicki/1013701/ http://www.gamasutra.com/blogs/EvaWierzbicki/20161130/286509/Virtually_Horrified_A_Comparison_of_the_Effects_of_Horror_in_Games_Versus_Film.php Wed, 30 Nov 2016 09:55:00 EST <![CDATA[Can games really be Satanic? - by Purusharth Tomar]]> http://www.gamasutra.com/blogs/PurusharthTomar/20161130/286527/Can_games_really_be_Satanic.php http://www.gamasutra.com/blogs/author/PurusharthTomar/1013600/ http://www.gamasutra.com/blogs/PurusharthTomar/20161130/286527/Can_games_really_be_Satanic.php Wed, 30 Nov 2016 09:55:00 EST <![CDATA[Story Behind the Story - by Christie Xu]]> http://www.gamasutra.com/blogs/ChristieXu/20161130/286537/Story_Behind_the_Story.php http://www.gamasutra.com/blogs/author/ChristieXu/1013711/ http://www.gamasutra.com/blogs/ChristieXu/20161130/286537/Story_Behind_the_Story.php Wed, 30 Nov 2016 09:55:00 EST <![CDATA[Escaping Escapism: The Impact of Digital World Scale on Realism in Games - by Noah Koecher]]> http://www.gamasutra.com/blogs/NoahKoecher/20161130/286539/Escaping_Escapism_The_Impact_of_Digital_World_Scale_on_Realism_in_Games.php http://www.gamasutra.com/blogs/author/NoahKoecher/1013712/ http://www.gamasutra.com/blogs/NoahKoecher/20161130/286539/Escaping_Escapism_The_Impact_of_Digital_World_Scale_on_Realism_in_Games.php Wed, 30 Nov 2016 09:55:00 EST <![CDATA[The Beginners Guide to the Watchful Public Eye - by Jonathan Luner]]> http://www.gamasutra.com/blogs/JonathanLuner/20161130/286545/The_Beginners_Guide_to_the_Watchful_Public_Eye.php http://www.gamasutra.com/blogs/author/JonathanLuner/1013714/ http://www.gamasutra.com/blogs/JonathanLuner/20161130/286545/The_Beginners_Guide_to_the_Watchful_Public_Eye.php Wed, 30 Nov 2016 09:55:00 EST <![CDATA[Combating Rampant Sexism in eSports and the Game Space - by Aimee Zhang]]> http://www.gamasutra.com/blogs/AimeeZhang/20161130/286546/Combating_Rampant_Sexism_in_eSports_and_the_Game_Space.php http://www.gamasutra.com/blogs/author/AimeeZhang/1013715/ http://www.gamasutra.com/blogs/AimeeZhang/20161130/286546/Combating_Rampant_Sexism_in_eSports_and_the_Game_Space.php Wed, 30 Nov 2016 09:55:00 EST <![CDATA[There and Back Again: The Circular Journey of Sound and Music in Video Games - by Alex Lyon]]> http://www.gamasutra.com/blogs/AlexLyon/20161130/286548/There_and_Back_Again_The_Circular_Journey_of_Sound_and_Music_in_Video_Games.php http://www.gamasutra.com/blogs/author/AlexLyon/1013699/ http://www.gamasutra.com/blogs/AlexLyon/20161130/286548/There_and_Back_Again_The_Circular_Journey_of_Sound_and_Music_in_Video_Games.php Wed, 30 Nov 2016 09:55:00 EST <![CDATA[Mechanics, Depth, and Portal 2 - by Jesse Werner]]> http://www.gamasutra.com/blogs/JesseWerner/20161130/286549/Mechanics_Depth_and_Portal_2.php http://www.gamasutra.com/blogs/author/JesseWerner/1013716/ http://www.gamasutra.com/blogs/JesseWerner/20161130/286549/Mechanics_Depth_and_Portal_2.php Wed, 30 Nov 2016 09:55:00 EST <![CDATA[Representation and Design Trends in Games - by Claire Bolton]]> http://www.gamasutra.com/blogs/ClaireBolton/20161130/286551/Representation_and_Design_Trends_in_Games.php http://www.gamasutra.com/blogs/author/ClaireBolton/1013719/ http://www.gamasutra.com/blogs/ClaireBolton/20161130/286551/Representation_and_Design_Trends_in_Games.php Wed, 30 Nov 2016 09:55:00 EST <![CDATA[Humanity in Warfare Games - by zhe zhang]]> http://www.gamasutra.com/blogs/ZheZhang/20161130/286562/Humanity_in_Warfare_Games.php http://www.gamasutra.com/blogs/author/ZheZhang/1013723/ http://www.gamasutra.com/blogs/ZheZhang/20161130/286562/Humanity_in_Warfare_Games.php Wed, 30 Nov 2016 09:55:00 EST <![CDATA[Maximizing Gameplay by Satisficing - by Mark Gauderman]]> http://www.gamasutra.com/blogs/MarkGauderman/20161130/286564/Maximizing_Gameplay_by_Satisficing.php http://www.gamasutra.com/blogs/author/MarkGauderman/1013725/ http://www.gamasutra.com/blogs/MarkGauderman/20161130/286564/Maximizing_Gameplay_by_Satisficing.php Wed, 30 Nov 2016 09:55:00 EST <![CDATA[The NFL as Transmedia-- the Merits (and Faults) of Fantasy Football - by Gabriel Munoz Espino]]> http://www.gamasutra.com/blogs/GabrielMunozEspino/20161130/286566/The_NFL_as_Transmedia_the_Merits_and_Faults_of_Fantasy_Football.php http://www.gamasutra.com/blogs/author/GabrielMunozEspino/1013728/ http://www.gamasutra.com/blogs/GabrielMunozEspino/20161130/286566/The_NFL_as_Transmedia_the_Merits_and_Faults_of_Fantasy_Football.php Wed, 30 Nov 2016 09:55:00 EST <![CDATA[GameDev Protips: Two Core Principles Of Success For Game Designers - by Daniel Doan]]> http://www.gamasutra.com/blogs/DanielDoan/20161129/286302/GameDev_Protips_Two_Core_Principles_Of_Success_For_Game_Designers.php http://www.gamasutra.com/blogs/author/DanielDoan/997545/ http://www.gamasutra.com/blogs/DanielDoan/20161129/286302/GameDev_Protips_Two_Core_Principles_Of_Success_For_Game_Designers.php Tue, 29 Nov 2016 01:22:00 EST <![CDATA[Adaptive music in competitive games - by Denis Zlobin]]> http://www.gamasutra.com/blogs/DenisZlobin/20161129/286308/Adaptive_music_in_competitive_games.php http://www.gamasutra.com/blogs/author/DenisZlobin/919974/ http://www.gamasutra.com/blogs/DenisZlobin/20161129/286308/Adaptive_music_in_competitive_games.php Tue, 29 Nov 2016 09:45:00 EST <![CDATA[Feeling the Frustration of &quot;Fun Pain&quot; Game Design - by Josh Bycer]]> http://www.gamasutra.com/blogs/JoshBycer/20161129/286410/Feeling_the_Frustration_of_quotFun_Painquot_Game_Design.php http://www.gamasutra.com/blogs/author/JoshBycer/823287/ http://www.gamasutra.com/blogs/JoshBycer/20161129/286410/Feeling_the_Frustration_of_quotFun_Painquot_Game_Design.php Tue, 29 Nov 2016 09:44:00 EST <![CDATA[Uncharted: the Curse of Archetypes in Video Game Storytelling - by Yuvan Wickramasinghe]]> http://www.gamasutra.com/blogs/YuvanWickramasinghe/20161129/286411/Uncharted_the_Curse_of_Archetypes_in_Video_Game_Storytelling.php http://www.gamasutra.com/blogs/author/YuvanWickramasinghe/1013680/ http://www.gamasutra.com/blogs/YuvanWickramasinghe/20161129/286411/Uncharted_the_Curse_of_Archetypes_in_Video_Game_Storytelling.php Tue, 29 Nov 2016 09:39:00 EST <![CDATA[Are Linear Games Still &quot;Good&quot; Games? - by Corvyn Kusuma]]> http://www.gamasutra.com/blogs/CorvynKusuma/20161129/286418/Are_Linear_Games_Still_quotGoodquot_Games.php http://www.gamasutra.com/blogs/author/CorvynKusuma/1013689/ http://www.gamasutra.com/blogs/CorvynKusuma/20161129/286418/Are_Linear_Games_Still_quotGoodquot_Games.php Tue, 29 Nov 2016 09:39:00 EST <![CDATA[Honey Rose post-mortem, and the rules of engagement - by Pierre Sylvain Coq]]> http://www.gamasutra.com/blogs/PierreSylvainCoq/20161128/286325/Honey_Rose_postmortem_and_the_rules_of_engagement.php http://www.gamasutra.com/blogs/author/PierreSylvainCoq/1013620/ http://www.gamasutra.com/blogs/PierreSylvainCoq/20161128/286325/Honey_Rose_postmortem_and_the_rules_of_engagement.php Mon, 28 Nov 2016 11:00:00 EST <![CDATA[GameDev Protips: How To Assemble The Perfect Game Development Team - by Daniel Doan]]> http://www.gamasutra.com/blogs/DanielDoan/20161128/285889/GameDev_Protips_How_To_Assemble_The_Perfect_Game_Development_Team.php http://www.gamasutra.com/blogs/author/DanielDoan/997545/ http://www.gamasutra.com/blogs/DanielDoan/20161128/285889/GameDev_Protips_How_To_Assemble_The_Perfect_Game_Development_Team.php Mon, 28 Nov 2016 09:54:00 EST <![CDATA[Disastr_Blastr Post-Postmortem - by Joel Christiansen]]> http://www.gamasutra.com/blogs/JoelChristiansen/20161128/286310/DisastrBlastr_PostPostmortem.php http://www.gamasutra.com/blogs/author/JoelChristiansen/868725/ http://www.gamasutra.com/blogs/JoelChristiansen/20161128/286310/DisastrBlastr_PostPostmortem.php Mon, 28 Nov 2016 09:51:00 EST <![CDATA[It's what's inside that matters: on the generation of procedural organs - by Yanko Oliveira]]> http://www.gamasutra.com/blogs/YankoOliveira/20161128/286309/Its_whats_inside_that_matters_on_the_generation_of_procedural_organs.php http://www.gamasutra.com/blogs/author/YankoOliveira/877331/ http://www.gamasutra.com/blogs/YankoOliveira/20161128/286309/Its_whats_inside_that_matters_on_the_generation_of_procedural_organs.php Mon, 28 Nov 2016 09:49:00 EST <![CDATA[How and why we designed a game for sexually abused children - by Menno Deen]]> http://www.gamasutra.com/blogs/MennoDeen/20161128/286323/How_and_why_we_designed_a_game_for_sexually_abused_children.php http://www.gamasutra.com/blogs/author/MennoDeen/642579/ http://www.gamasutra.com/blogs/MennoDeen/20161128/286323/How_and_why_we_designed_a_game_for_sexually_abused_children.php Mon, 28 Nov 2016 09:48:00 EST <![CDATA[Why &quot;Achievement Unlocked&quot; Works - by Ben Sim]]> http://www.gamasutra.com/blogs/BenSim/20161128/286338/Why_quotAchievement_Unlockedquot_Works.php http://www.gamasutra.com/blogs/author/BenSim/1013374/ http://www.gamasutra.com/blogs/BenSim/20161128/286338/Why_quotAchievement_Unlockedquot_Works.php Mon, 28 Nov 2016 09:44:00 EST <![CDATA[Death of Repetition, Repetition - by Keanu Concepcion]]> http://www.gamasutra.com/blogs/KeanuConcepcion/20161128/286313/Death_of_Repetition_Repetition.php http://www.gamasutra.com/blogs/author/KeanuConcepcion/1012244/ http://www.gamasutra.com/blogs/KeanuConcepcion/20161128/286313/Death_of_Repetition_Repetition.php Mon, 28 Nov 2016 09:37:00 EST <![CDATA[Animal Crossing and its Nonviolent Incentives - by Dalton Chancellor]]> http://www.gamasutra.com/blogs/DaltonChancellor/20161128/286324/Animal_Crossing_and_its_Nonviolent_Incentives.php http://www.gamasutra.com/blogs/author/DaltonChancellor/1013655/ http://www.gamasutra.com/blogs/DaltonChancellor/20161128/286324/Animal_Crossing_and_its_Nonviolent_Incentives.php Mon, 28 Nov 2016 09:37:00 EST <![CDATA[Best Free Game Making Tools - by Jessica Gust]]> http://www.gamasutra.com/blogs/JessicaGust/20161128/286339/Best_Free_Game_Making_Tools.php http://www.gamasutra.com/blogs/author/JessicaGust/1013622/ http://www.gamasutra.com/blogs/JessicaGust/20161128/286339/Best_Free_Game_Making_Tools.php Mon, 28 Nov 2016 09:37:00 EST <![CDATA[9 Steps to Cheaper Game Development with Localization - by Damien Yoccoz]]> http://www.gamasutra.com/blogs/DamienYoccoz/20161125/286254/9_Steps_to_Cheaper_Game_Development_with_Localization.php http://www.gamasutra.com/blogs/author/DamienYoccoz/1013176/ http://www.gamasutra.com/blogs/DamienYoccoz/20161125/286254/9_Steps_to_Cheaper_Game_Development_with_Localization.php Fri, 25 Nov 2016 11:50:00 EST <![CDATA[Live Game streaming in China, its big, but can it also be big for mobile games? - by Jason Kong]]> http://www.gamasutra.com/blogs/JasonKong/20161125/286262/Live_Game_streaming_in_China_its_big_but_can_it_also_be_big_for_mobile_games.php http://www.gamasutra.com/blogs/author/JasonKong/1012118/ http://www.gamasutra.com/blogs/JasonKong/20161125/286262/Live_Game_streaming_in_China_its_big_but_can_it_also_be_big_for_mobile_games.php Fri, 25 Nov 2016 11:50:00 EST <![CDATA[Implementing WiFi multiplayer on Cordova-based games - Part 2 - by Franco Bugnano]]> http://www.gamasutra.com/blogs/FrancoBugnano/20161125/286263/Implementing_WiFi_multiplayer_on_Cordovabased_games__Part_2.php http://www.gamasutra.com/blogs/author/FrancoBugnano/991989/ http://www.gamasutra.com/blogs/FrancoBugnano/20161125/286263/Implementing_WiFi_multiplayer_on_Cordovabased_games__Part_2.php Fri, 25 Nov 2016 11:49:00 EST <![CDATA[Getting a retro look without pixel art - by David Ferriz]]> http://www.gamasutra.com/blogs/DavidFerriz/20161125/286279/Getting_a_retro_look_without_pixel_art.php http://www.gamasutra.com/blogs/author/DavidFerriz/1012903/ http://www.gamasutra.com/blogs/DavidFerriz/20161125/286279/Getting_a_retro_look_without_pixel_art.php Fri, 25 Nov 2016 11:48:00 EST <![CDATA[Game Development and Marketing Tips Every Game Developer Should Follow - by Darshan Patel]]> http://www.gamasutra.com/blogs/DarshanPatel/20161125/286273/Game_Development_and_Marketing_Tips_Every_Game_Developer_Should_Follow.php http://www.gamasutra.com/blogs/author/DarshanPatel/1013296/ http://www.gamasutra.com/blogs/DarshanPatel/20161125/286273/Game_Development_and_Marketing_Tips_Every_Game_Developer_Should_Follow.php Fri, 25 Nov 2016 11:47:00 EST <![CDATA[GameDev Protips: How To Reach The Finish Line And Ship Your Indie Game - by Daniel Doan]]> http://www.gamasutra.com/blogs/DanielDoan/20161124/285890/GameDev_Protips_How_To_Reach_The_Finish_Line_And_Ship_Your_Indie_Game.php http://www.gamasutra.com/blogs/author/DanielDoan/997545/ http://www.gamasutra.com/blogs/DanielDoan/20161124/285890/GameDev_Protips_How_To_Reach_The_Finish_Line_And_Ship_Your_Indie_Game.php Thu, 24 Nov 2016 10:05:00 EST <![CDATA[Generating the world of Sunless Skies - by Liam Welton]]> http://www.gamasutra.com/blogs/LiamWelton/20161124/286212/Generating_the_world_of_Sunless_Skies.php http://www.gamasutra.com/blogs/author/LiamWelton/1005498/ http://www.gamasutra.com/blogs/LiamWelton/20161124/286212/Generating_the_world_of_Sunless_Skies.php Thu, 24 Nov 2016 10:02:00 EST <![CDATA[6 PR lessons learned from launching the episodic indie game The Lion’s Song - by Thomas Reisenegger]]> http://www.gamasutra.com/blogs/ThomasReisenegger/20161124/286220/6_PR_lessons_learned_from_launching_the_episodic_indie_game_The_Lions_Song .php http://www.gamasutra.com/blogs/author/ThomasReisenegger/994989/ http://www.gamasutra.com/blogs/ThomasReisenegger/20161124/286220/6_PR_lessons_learned_from_launching_the_episodic_indie_game_The_Lions_Song .php Thu, 24 Nov 2016 10:02:00 EST <![CDATA[“This is just HTML5/JS, are you kidding me?” - by Wolfgang Lueger]]> http://www.gamasutra.com/blogs/WolfgangLueger/20161124/286213/This_is_just_HTML5JS_are_you_kidding_me.php http://www.gamasutra.com/blogs/author/WolfgangLueger/929831/ http://www.gamasutra.com/blogs/WolfgangLueger/20161124/286213/This_is_just_HTML5JS_are_you_kidding_me.php Thu, 24 Nov 2016 10:00:00 EST <![CDATA[Studying gameplay progression on runners - by Marcelo Raimbault]]> http://www.gamasutra.com/blogs/MarceloRaimbault/20161123/286073/Studying_gameplay_progression_on_runners.php http://www.gamasutra.com/blogs/author/MarceloRaimbault/955254/ http://www.gamasutra.com/blogs/MarceloRaimbault/20161123/286073/Studying_gameplay_progression_on_runners.php Wed, 23 Nov 2016 10:26:00 EST <![CDATA[Challenges and Approaches Towards Building a Successful StarcraftII AI System - by Hongze Yu]]> http://www.gamasutra.com/blogs/HongzeYu/20161123/286059/Challenges_and_Approaches_Towards_Building_a_Successful_StarcraftII_AI_System.php http://www.gamasutra.com/blogs/author/HongzeYu/1013587/ http://www.gamasutra.com/blogs/HongzeYu/20161123/286059/Challenges_and_Approaches_Towards_Building_a_Successful_StarcraftII_AI_System.php Wed, 23 Nov 2016 10:23:00 EST <![CDATA[The first video game I've ever programmed. - by Joshua Williams]]> http://www.gamasutra.com/blogs/JoshuaWilliams/20161123/286095/The_first_video_game_Ive_ever_programmed.php http://www.gamasutra.com/blogs/author/JoshuaWilliams/1013597/ http://www.gamasutra.com/blogs/JoshuaWilliams/20161123/286095/The_first_video_game_Ive_ever_programmed.php Wed, 23 Nov 2016 10:23:00 EST <![CDATA[Representation of Gender Through Video Game Characters Needs To Change, and it Needs To Change Now - by Marlena Skall]]> http://www.gamasutra.com/blogs/MarlenaSkall/20161123/286100/Representation_of_Gender_Through_Video_Game_Characters_Needs_ToChange_and_it_Needs_To_Change_Now.php http://www.gamasutra.com/blogs/author/MarlenaSkall/1013321/ http://www.gamasutra.com/blogs/MarlenaSkall/20161123/286100/Representation_of_Gender_Through_Video_Game_Characters_Needs_ToChange_and_it_Needs_To_Change_Now.php Wed, 23 Nov 2016 10:23:00 EST <![CDATA[The Hallmark of Perfect Video Game Progression - by Josh Bycer]]> http://www.gamasutra.com/blogs/JoshBycer/20161122/285995/The_Hallmark_of_Perfect_Video_Game_Progression.php http://www.gamasutra.com/blogs/author/JoshBycer/823287/ http://www.gamasutra.com/blogs/JoshBycer/20161122/285995/The_Hallmark_of_Perfect_Video_Game_Progression.php Tue, 22 Nov 2016 09:54:00 EST <![CDATA[Do Voice Actors Matter…Well Duh - by Drew Fletcher]]> http://www.gamasutra.com/blogs/DrewFletcher/20161122/286002/Do_Voice_Actors_MatterWell_Duh.php http://www.gamasutra.com/blogs/author/DrewFletcher/928107/ http://www.gamasutra.com/blogs/DrewFletcher/20161122/286002/Do_Voice_Actors_MatterWell_Duh.php Tue, 22 Nov 2016 09:53:00 EST <![CDATA[COGNITION: An Iterative Process - by Wen Shi]]> http://www.gamasutra.com/blogs/WenShi/20161122/285980/COGNITION_An_Iterative_Process.php http://www.gamasutra.com/blogs/author/WenShi/1013569/ http://www.gamasutra.com/blogs/WenShi/20161122/285980/COGNITION_An_Iterative_Process.php Tue, 22 Nov 2016 09:52:00 EST <![CDATA[&quot;BOS&quot; at the end of the development - by Joris Van Goidsenhoven]]> http://www.gamasutra.com/blogs/JorisVanGoidsenhoven/20161122/285981/quotBOSquot_at_the_end_of_the_development.php http://www.gamasutra.com/blogs/author/JorisVanGoidsenhoven/1007354/ http://www.gamasutra.com/blogs/JorisVanGoidsenhoven/20161122/285981/quotBOSquot_at_the_end_of_the_development.php Tue, 22 Nov 2016 09:52:00 EST