Gamasutra - Blogs http://www.gamasutra.com/blogs/ JB Vorderkunz's Blogs Fri, 10 Feb 2012 09:50:20 EST en-us scarless@think-services.com (Simon Carless) The Center of the Earth! - by JB Vorderkunz http://www.gamasutra.com/blogs/JBVorderkunz/20100807/5243/The_Center_of_the_Earth.php The Geomorphology of Narrative - with Kenneth Burke as our guide...YAY! http://www.gamasutra.com/blogs/JBVorderkunz/20100807/5243/The_Center_of_the_Earth.php Sat, 07 Aug 2010 04:15:00 EDT Into the murky depths! - by JB Vorderkunz http://www.gamasutra.com/blogs/JBVorderkunz/20100618/5196/Into_the_murky_depths.php Are you ready, Kids? Grab yer divin' helmets and let's get salty! We're exploring the Deeps - the narrative depth of videogames, that is...so all hands on deck! http://www.gamasutra.com/blogs/JBVorderkunz/20100618/5196/Into_the_murky_depths.php Fri, 18 Jun 2010 09:55:00 EDT In the 2nd Person - by JB Vorderkunz http://www.gamasutra.com/blogs/JBVorderkunz/20100520/5107/In_the_2nd_Person.php English Literature contains few works in the 2nd person: what does that mean for videogames? It's time for some Burke, baby! http://www.gamasutra.com/blogs/JBVorderkunz/20100520/5107/In_the_2nd_Person.php Thu, 20 May 2010 05:35:00 EDT Avatar customization and the Online FPS - by JB Vorderkunz http://www.gamasutra.com/blogs/JBVorderkunz/20100505/5086/Avatar_customization_and_the_Online_FPS.php So, this is less of a blog entry than a vague, potentially unanswerable technical question... http://www.gamasutra.com/blogs/JBVorderkunz/20100505/5086/Avatar_customization_and_the_Online_FPS.php Wed, 05 May 2010 12:42:00 EDT Design and Criticism: the future of Game Studies - by JB Vorderkunz http://www.gamasutra.com/blogs/JBVorderkunz/20090908/2866/Design_and_Criticism_the_future_of_Game_Studies.php Wherein I outline my own personal view of the uncharted territory which Game Studies should seek to claim... http://www.gamasutra.com/blogs/JBVorderkunz/20090908/2866/Design_and_Criticism_the_future_of_Game_Studies.php Tue, 08 Sep 2009 02:27:00 EDT Linearity and Medium - by JB Vorderkunz http://www.gamasutra.com/blogs/JBVorderkunz/20090826/2839/Linearity_and_Medium.php Videogames are often contrasted with older media (such as films, books, and TV shows) in the context of linearity. The supposition is that VGs are nonlinear, whereas the older media are linear. Let's examine this and see what we find... http://www.gamasutra.com/blogs/JBVorderkunz/20090826/2839/Linearity_and_Medium.php Wed, 26 Aug 2009 02:43:00 EDT