Gamasutra - Blogs http://www.gamasutra.com/blogs/ Dan Goodman's Blogs Fri, 10 Feb 2012 07:31:32 EST en-us scarless@think-services.com (Simon Carless) When to Throw in the Towel - by Dan Goodman http://www.gamasutra.com/blogs/DanGoodman/20090903/2329/When_to_Throw_in_the_Towel.php Programming When should tools be rebuilt from the ground up instead of simply patched together with some scotch tape and rubber cement? http://www.gamasutra.com/blogs/DanGoodman/20090903/2329/When_to_Throw_in_the_Towel.php Thu, 03 Sep 2009 04:50:00 EDT Usability Usability Usability - by Dan Goodman http://www.gamasutra.com/blogs/DanGoodman/20090820/2328/Usability_Usability_Usability.php Programming The importance of usability for game development tools cannot be stressed enough. http://www.gamasutra.com/blogs/DanGoodman/20090820/2328/Usability_Usability_Usability.php Thu, 20 Aug 2009 04:45:00 EDT Startups Unite! - by Dan Goodman http://www.gamasutra.com/blogs/DanGoodman/20090806/2632/Startups_Unite.php Production How can startups compete on the same playing field with major developers? Form a more perfect union. http://www.gamasutra.com/blogs/DanGoodman/20090806/2632/Startups_Unite.php Thu, 06 Aug 2009 04:00:00 EDT The Power of Compositing - by Dan Goodman http://www.gamasutra.com/blogs/DanGoodman/20090723/2327/The_Power_of_Compositing.php Programming Compositing allow the combination of simple elements into something new and more interesting than the elements themselves. It is extremely useful in game development. http://www.gamasutra.com/blogs/DanGoodman/20090723/2327/The_Power_of_Compositing.php Thu, 23 Jul 2009 04:44:00 EDT Why Is My Middleware in Perpetual Beta? - by Dan Goodman http://www.gamasutra.com/blogs/DanGoodman/20090709/2326/Why_Is_My_Middleware_in_Perpetual_Beta.php Production Why do we allow ouraselves to be used as beta testers for middleware companies. Shouldn't we be making games instead? http://www.gamasutra.com/blogs/DanGoodman/20090709/2326/Why_Is_My_Middleware_in_Perpetual_Beta.php Thu, 09 Jul 2009 04:39:00 EDT Scheduling Tools - by Dan Goodman http://www.gamasutra.com/blogs/DanGoodman/20090414/1154/Scheduling_Tools.php Scheduling tools is tricky business. Most tools aren't even started until they're needed, unless you've got some very forward thinking management (an unlikely scenario at many game companies). http://www.gamasutra.com/blogs/DanGoodman/20090414/1154/Scheduling_Tools.php Tue, 14 Apr 2009 11:04:00 EDT