Gamasutra - Blogs http://www.gamasutra.com/blogs/ Tynan Sylvester's Blogs Fri, 10 Feb 2012 08:43:25 EST en-us scarless@think-services.com (Simon Carless) Skill Ceiling - by Tynan Sylvester http://www.gamasutra.com/blogs/TynanSylvester/20091206/3751/Skill_Ceiling.php Game Design A way to measure the depth of games: Answer this question: How much can a player theoretically improve their skill at this game before there is no way to get better? http://www.gamasutra.com/blogs/TynanSylvester/20091206/3751/Skill_Ceiling.php Sun, 06 Dec 2009 10:53:00 EST A New Word for Game - by Tynan Sylvester http://www.gamasutra.com/blogs/TynanSylvester/20090421/1207/A_New_Word_for_Game.php Game Design I don’t like lugging around the cultural legacy of Space Invaders whenever I try to explain to laypeople exactly what I’ve chosen to spend my life creating. http://www.gamasutra.com/blogs/TynanSylvester/20090421/1207/A_New_Word_for_Game.php Tue, 21 Apr 2009 12:38:00 EDT Mutual Storytellers - by Tynan Sylvester http://www.gamasutra.com/blogs/TynanSylvester/20090223/557/Mutual_Storytellers.php Game Design The best thing about the old tabletop role-playing games is the Game Master concept. wonder if we can make this work in games? http://www.gamasutra.com/blogs/TynanSylvester/20090223/557/Mutual_Storytellers.php Mon, 23 Feb 2009 08:09:00 EST