Gamasutra - Blogs http://www.gamasutra.com/blogs/ Brian 'Psychochild' Green's Blogs Fri, 10 Feb 2012 09:53:14 EST en-us scarless@think-services.com (Simon Carless) How To Replace Levels In MMOs, Part 3 - by Brian 'Psychochild' Green http://www.gamasutra.com/blogs/BrianPsychochildGreen/20090422/1229/How_To_Replace_Levels_In_MMOs_Part_3.php Game Design Previously, I detailed some of the pros and cons of levels. Let's define what the goals of a replacement system are, and take a look at why we want to replace levels. http://www.gamasutra.com/blogs/BrianPsychochildGreen/20090422/1229/How_To_Replace_Levels_In_MMOs_Part_3.php Wed, 22 Apr 2009 02:38:00 EDT How To Replace Levels In MMOs, Part 2 - by Brian 'Psychochild' Green http://www.gamasutra.com/blogs/BrianPsychochildGreen/20090312/861/How_To_Replace_Levels_In_MMOs_Part_2.php Game Design In my previous post, I discussed the history and design goals of levels. This time around, I'll take a look at the pros and cons of using levels in an online RPG, as well as some systems that work to eliminate some of the problems with levels. http://www.gamasutra.com/blogs/BrianPsychochildGreen/20090312/861/How_To_Replace_Levels_In_MMOs_Part_2.php Thu, 12 Mar 2009 04:22:00 EDT How to replace levels in MMOs - by Brian 'Psychochild' Green http://www.gamasutra.com/blogs/BrianPsychochildGreen/20090306/565/How_to_replace_levels_in_MMOs.php Game Design One of the common topics on how to "fix" online games is to get rid of levels. It's easy to say, but hard to do; especially if all you know is levels. Let's take a look at levels, their history, and the design goals they accomplish. http://www.gamasutra.com/blogs/BrianPsychochildGreen/20090306/565/How_to_replace_levels_in_MMOs.php Fri, 06 Mar 2009 02:04:00 EST