Gamasutra - Blogs http://www.gamasutra.com/blogs/ Alexander Brandon's Blogs Fri, 10 Feb 2012 09:11:56 EST en-us scarless@think-services.com (Simon Carless) Audio Passes: Success Through Layering - by Alexander Brandon http://www.gamasutra.com/blogs/AlexanderBrandon/20120209/9404/Audio_Passes_Success_Through_Layering.php Audio Audio requires numerous iterations, both with technology and the creative process. Learn about these layers and how they can help your audio be more effective and integrated with the rest of the game. http://www.gamasutra.com/blogs/AlexanderBrandon/20120209/9404/Audio_Passes_Success_Through_Layering.php Thu, 09 Feb 2012 10:38:00 EST Timely payment. Why not? - by Alexander Brandon http://www.gamasutra.com/blogs/AlexanderBrandon/20110804/8126/Timely_payment_Why_not.php Production When you buy something at retail, you pay for it before you leave the store, or you can be arrested. Rather funny that contractors can provide assets months before they are paid, or not even get paid at all. Let's analyze. http://www.gamasutra.com/blogs/AlexanderBrandon/20110804/8126/Timely_payment_Why_not.php Thu, 04 Aug 2011 10:30:00 EDT Voice Over For Producers: Just The Facts, Ma'am (Part 1) - by Alexander Brandon http://www.gamasutra.com/blogs/AlexanderBrandon/20110718/8021/Voice_Over_For_Producers_Just_The_Facts_Maam_Part_1.php Audio If you are a producer, designer, creative director or studio head, this knowledge about voice over in games could save your life. Well, not really, but it could definitely save you a lot of money and time. Most importantly, your game's VO will improve. http://www.gamasutra.com/blogs/AlexanderBrandon/20110718/8021/Voice_Over_For_Producers_Just_The_Facts_Maam_Part_1.php Mon, 18 Jul 2011 11:18:00 EDT Audio And Graphics: Role Switch - by Alexander Brandon http://www.gamasutra.com/blogs/AlexanderBrandon/20110425/7502/Audio_And_Graphics_Role_Switch.php Audio,Indie While design is the most important element of a game, graphics typically run a close second, with audio trailing behind somewhere. What if the roles were reversed? A text adventure with a full score and realistic sound effects? Even VO? http://www.gamasutra.com/blogs/AlexanderBrandon/20110425/7502/Audio_And_Graphics_Role_Switch.php Mon, 25 Apr 2011 03:24:00 EDT Quick Tips on International Game Development - by Alexander Brandon http://www.gamasutra.com/blogs/AlexanderBrandon/20101117/6454/Quick_Tips_on_International_Game_Development.php Production Working internationally has pitfalls that some of us have learned about the hard way. Read on for a few less surprises if you're working with someone in another country. http://www.gamasutra.com/blogs/AlexanderBrandon/20101117/6454/Quick_Tips_on_International_Game_Development.php Wed, 17 Nov 2010 01:33:00 EST Budget For Decision Making - by Alexander Brandon http://www.gamasutra.com/blogs/AlexanderBrandon/20100905/5902/Budget_For_Decision_Making.php Production Intelligent budgeting for a project is often shrouded in what even the most experienced team leads and producers can't quite put a finger on. One of those things is the process of decision making. http://www.gamasutra.com/blogs/AlexanderBrandon/20100905/5902/Budget_For_Decision_Making.php Sun, 05 Sep 2010 10:12:00 EDT