Gamasutra - Blogs http://www.gamasutra.com/blogs/ Frank Forrestall's Blogs Fri, 10 Feb 2012 08:01:03 EST en-us scarless@think-services.com (Simon Carless) The World of the 'Sprinks' - by Frank Forrestall http://www.gamasutra.com/blogs/FrankForrestall/20091015/3321/The_World_of_the_Sprinks.php Visual Art Here are some notes and concept sketches for a project in development with Silverback Productions where I had nearly carte-blanch opportunity to develop characters for a quaint little fantasy world. http://www.gamasutra.com/blogs/FrankForrestall/20091015/3321/The_World_of_the_Sprinks.php Thu, 15 Oct 2009 01:35:00 EDT The 'Elixir' of Braid - by Frank Forrestall http://www.gamasutra.com/blogs/FrankForrestall/20090901/2724/The_Elixir_of_Braid.php Game Design 'Braid' contains a bit of the magic elixir which imbues its game-play with a brave new quality: meaning. http://www.gamasutra.com/blogs/FrankForrestall/20090901/2724/The_Elixir_of_Braid.php Tue, 01 Sep 2009 08:39:00 EDT The Invisible Narrative of Games - OR - The Story of Chess - by Frank Forrestall http://www.gamasutra.com/blogs/FrankForrestall/20090812/2722/The_Invisible_Narrative_of_Games__OR__The_Story_of_Chess.php Game Design By accident or design, MOST games possess a narrative structure. They can either be well conceived narratives and help improve the quality of the game or be accidental and loose the opportunity. CASE STUDY: the timeless narrative of Chess! http://www.gamasutra.com/blogs/FrankForrestall/20090812/2722/The_Invisible_Narrative_of_Games__OR__The_Story_of_Chess.php Wed, 12 Aug 2009 10:20:00 EDT Gods, Heroes and their Immortal Games - by Frank Forrestall http://www.gamasutra.com/blogs/FrankForrestall/20090808/2699/Gods_Heroes_and_their_Immortal_Games.php Game Design I discuss the "Magic Elixir" that I feel is missing from many narrative-based Games. http://www.gamasutra.com/blogs/FrankForrestall/20090808/2699/Gods_Heroes_and_their_Immortal_Games.php Sat, 08 Aug 2009 03:46:00 EDT