Gamasutra - Blogs http://www.gamasutra.com/blogs/ Chris Howe's Blogs Fri, 10 Feb 2012 07:31:21 EST en-us scarless@think-services.com (Simon Carless) Opinion: The State of XNA - by Chris Howe http://www.gamasutra.com/blogs/ChrisHowe/20101103/6342/Opinion_The_State_of_XNA.php Discussion of XNA, XBLIG and WinPhone7, and what I believe MS can do to fix them. http://www.gamasutra.com/blogs/ChrisHowe/20101103/6342/Opinion_The_State_of_XNA.php Wed, 03 Nov 2010 07:09:00 EDT Code Reviews in Practice - by Chris Howe http://www.gamasutra.com/blogs/ChrisHowe/20091003/3246/Code_Reviews_in_Practice.php Programming Code reviews are one of the best things you can do to improve code quality, but the process isn't a silver bullet. These are my observations on what works and what doesn't work when it comes to implementing code reviews. http://www.gamasutra.com/blogs/ChrisHowe/20091003/3246/Code_Reviews_in_Practice.php Sat, 03 Oct 2009 10:16:00 EDT An Argument For Mono In Games - by Chris Howe http://www.gamasutra.com/blogs/ChrisHowe/20090808/2701/An_Argument_For_Mono_In_Games.php Programming,Production A discussion of scripting and the productivity benefits that could come from JIT'd languages, and in particular from embedded Mono. http://www.gamasutra.com/blogs/ChrisHowe/20090808/2701/An_Argument_For_Mono_In_Games.php Sat, 08 Aug 2009 01:55:00 EDT