Gamasutra - Blogs http://www.gamasutra.com/blogs/ Clinton Keith's Blogs Fri, 10 Feb 2012 06:28:11 EST en-us scarless@think-services.com (Simon Carless) Why We Should Stop Saying 'Vertical Slices' - by Clinton Keith http://www.gamasutra.com/blogs/ClintonKeith/20111201/9012/Why_We_Should_Stop_Saying_Vertical_Slices.php Game Design It seems this common, controversial phrase has widely different meanings out there. http://www.gamasutra.com/blogs/ClintonKeith/20111201/9012/Why_We_Should_Stop_Saying_Vertical_Slices.php Thu, 01 Dec 2011 10:59:00 EST Accountability vs. Responsibility - by Clinton Keith http://www.gamasutra.com/blogs/ClintonKeith/20110830/8319/Accountability_vs_Responsibility.php Production The words accountability and responsibility are used interchangeably, but they don’t mean the same thing and the difference is important for game development teams. http://www.gamasutra.com/blogs/ClintonKeith/20110830/8319/Accountability_vs_Responsibility.php Tue, 30 Aug 2011 01:02:00 EDT Can There be a “Studio Personality” Indicator? - by Clinton Keith http://www.gamasutra.com/blogs/ClintonKeith/20110818/8224/Can_There_be_a_Studio_Personality_Indicator.php Business Can a studio’s culture, or personality, be measured? Having some simple metrics of a studio’s culture might be a useful starting place to discuss its strengths and weaknesses internally. This article poses the question of whether this is possible. http://www.gamasutra.com/blogs/ClintonKeith/20110818/8224/Can_There_be_a_Studio_Personality_Indicator.php Thu, 18 Aug 2011 04:44:00 EDT What makes a good “visionary”? - by Clinton Keith http://www.gamasutra.com/blogs/ClintonKeith/20110811/8179/What_makes_a_good_visionary.php Production There is a lot of talk about the visionary for a game, the person who creates and guide the vision through development. Who is the visionary and what do they need to do to make their vision come to life? I’ve been a project manager…not a product visiona http://www.gamasutra.com/blogs/ClintonKeith/20110811/8179/What_makes_a_good_visionary.php Thu, 11 Aug 2011 02:45:00 EDT E3 and agility - by Clinton Keith http://www.gamasutra.com/blogs/ClintonKeith/20110606/7736/E3_and_agility.php Production Why agile iterations (or Scrum sprints) should look a bit more like getting a build of your game ready for E3....without all the crunch, crowds and crazy parties (well...maybe just not the crunch and crowds). http://www.gamasutra.com/blogs/ClintonKeith/20110606/7736/E3_and_agility.php Mon, 06 Jun 2011 06:32:00 EDT Design As Questions, Development As Answers - by Clinton Keith http://www.gamasutra.com/blogs/ClintonKeith/20110201/6933/Design_As_Questions_Development_As_Answers.php Game Design Up front design has a purpose in development, but perhaps instead of speculating on the answers, it should pose more questions. http://www.gamasutra.com/blogs/ClintonKeith/20110201/6933/Design_As_Questions_Development_As_Answers.php Tue, 01 Feb 2011 03:06:00 EST