Gamasutra - Blogs http://www.gamasutra.com/blogs/ James Portnow's Blogs Fri, 10 Feb 2012 06:53:31 EST en-us scarless@think-services.com (Simon Carless) This Developer's Life: PAX! - by James Portnow http://www.gamasutra.com/blogs/JamesPortnow/20090922/3141/This_Developers_Life_PAX.php Game Design Finally I catch up enough to burble out my ramblings on PAX. Mostly I cover the three panels I was on: Game Design 101, Game Culture and How to Educate a Game Designer. Read the two Game Culture quotes, I thought they were worth thinking about... http://www.gamasutra.com/blogs/JamesPortnow/20090922/3141/This_Developers_Life_PAX.php Tue, 22 Sep 2009 03:13:00 EDT This Developer’s Life: Young Developers in Seattle, Give Me a Call - by James Portnow http://www.gamasutra.com/blogs/JamesPortnow/20090830/2888/This_Developers_Life_Young_Developers_in_Seattle_Give_Me_a_Call.php We're moving to a new office and I have an experiment I want to try. If you are a young dev here in Seattle, contact me! For the rest of you, expect the results of my experiment to be posted right here in a few months. http://www.gamasutra.com/blogs/JamesPortnow/20090830/2888/This_Developers_Life_Young_Developers_in_Seattle_Give_Me_a_Call.php Sun, 30 Aug 2009 04:23:00 EDT This Developer’s Life: Guns Germs and Steel (and some Civilization) - by James Portnow http://www.gamasutra.com/blogs/JamesPortnow/20090825/2828/This_Developers_Life_Guns_Germs_and_Steel_and_some_Civilization.php Game Design I'm going to take a departure this week and talk about a game, specifically Civ 4, and what it taught me about design by playing it while reading Guns, Germs and Steel... http://www.gamasutra.com/blogs/JamesPortnow/20090825/2828/This_Developers_Life_Guns_Germs_and_Steel_and_some_Civilization.php Tue, 25 Aug 2009 01:32:00 EDT This Developer's Life: Intrade - by James Portnow http://www.gamasutra.com/blogs/JamesPortnow/20090818/2780/This_Developers_Life_Intrade.php Game Design Sorry for having been gone so long, you'll find my excuse in this article... You'll also find a great deal about games as prediction markets and what that could mean for the future. How do we develop such a thing without it being turned to great evil? http://www.gamasutra.com/blogs/JamesPortnow/20090818/2780/This_Developers_Life_Intrade.php Tue, 18 Aug 2009 02:50:00 EDT This Developer's Life: The Universal Game, Part 2 - by James Portnow http://www.gamasutra.com/blogs/JamesPortnow/20090728/2598/This_Developers_Life_The_Universal_Game_Part_2.php Game Design Last week I asked you how we create a "Universal Game". After a week of listening to your responses and hashing it over with other designers I've come to realize that I need to start by asking, "How do we make games that work on many different levels?" http://www.gamasutra.com/blogs/JamesPortnow/20090728/2598/This_Developers_Life_The_Universal_Game_Part_2.php Tue, 28 Jul 2009 01:36:00 EDT This Developer's Life: The Universal Game - by James Portnow http://www.gamasutra.com/blogs/JamesPortnow/20090720/2379/This_Developers_Life_The_Universal_Game.php Game Design This week I have a question for you: what makes a game universal? As our audience expands and what a "gamer" is loses meaning we must begin exploring what universal ideas are best expressed through games. I don't have the answer, but I'm hoping you do. http://www.gamasutra.com/blogs/JamesPortnow/20090720/2379/This_Developers_Life_The_Universal_Game.php Mon, 20 Jul 2009 06:10:00 EDT