Gamasutra - Blogs http://www.gamasutra.com/blogs/ Finn Haverkamp's Blogs Fri, 10 Feb 2012 08:42:50 EST en-us scarless@think-services.com (Simon Carless) Air Traffic Controller: The Game - by Finn Haverkamp http://www.gamasutra.com/blogs/FinnHaverkamp/20110428/7513/Air_Traffic_Controller_The_Game.php Game Design,Serious There have been many reports lately that late-shift Air Traffic Controllers are falling asleep on the job. What can game design do to keep Traffic Controllers more engaged, and more alert? http://www.gamasutra.com/blogs/FinnHaverkamp/20110428/7513/Air_Traffic_Controller_The_Game.php Thu, 28 Apr 2011 02:04:00 EDT Left 4 Dead 2's Marvelous Mutations - by Finn Haverkamp http://www.gamasutra.com/blogs/FinnHaverkamp/20100929/6094/Left_4_Dead_2s_Marvelous_Mutations.php Game Design Discusses Valve's official Left 4 Dead 2 Mutations, particularly Follow the Liter and Healthpackalypse. http://www.gamasutra.com/blogs/FinnHaverkamp/20100929/6094/Left_4_Dead_2s_Marvelous_Mutations.php Wed, 29 Sep 2010 03:36:00 EDT Enacting Experience - by Finn Haverkamp http://www.gamasutra.com/blogs/FinnHaverkamp/20090825/2834/Enacting_Experience.php Game Design Discusses the technique of enacting experience, or matching content to meaning. Looks at how three Flash games use the technique to make for a more powerful experience. http://www.gamasutra.com/blogs/FinnHaverkamp/20090825/2834/Enacting_Experience.php Tue, 25 Aug 2009 01:40:00 EDT