Gamasutra - Blogs http://www.gamasutra.com/blogs/ Brenda Brathwaite's Blogs Fri, 10 Feb 2012 09:00:17 EST en-us scarless@think-services.com (Simon Carless) We Love Games - by Brenda Brathwaite http://www.gamasutra.com/blogs/BrendaBrathwaite/20110426/7506/We_Love_Games.php Game Design,Social/Online Approaching her 30th year as a game developer, Brenda Brathwaite of Loot Drop resists the concept of the rant and instead looks back upon the industry's many challenging spots in her GDC 2011 talk, "No Freakin' Respect: Social Game Developers Rant Back!" http://www.gamasutra.com/blogs/BrendaBrathwaite/20110426/7506/We_Love_Games.php Tue, 26 Apr 2011 06:48:00 EDT Mike Acton's "It Doesn't Have To Suck. #gamedev" - by Brenda Brathwaite http://www.gamasutra.com/blogs/BrendaBrathwaite/20110117/6815/Mike_Actons_quotIt_Doesnt_Have_To_Suck_gamedevquot.php What kind of thinking makes Insomniac Games one of the "Top Small Companies to Work for?" Find out in this inspiring article. Reposted with Mike Acton's permission. http://www.gamasutra.com/blogs/BrendaBrathwaite/20110117/6815/Mike_Actons_quotIt_Doesnt_Have_To_Suck_gamedevquot.php Mon, 17 Jan 2011 03:55:00 EST 'How Do You Stay Motivated?' - by Brenda Brathwaite http://www.gamasutra.com/blogs/BrendaBrathwaite/20091009/3281/How_Do_You_Stay_Motivated.php After working in games for nearly 30 years, I still love games - making them, playing them and designing them. Someone asked me, "How do you stay motivated?" and this is my answer. http://www.gamasutra.com/blogs/BrendaBrathwaite/20091009/3281/How_Do_You_Stay_Motivated.php Fri, 09 Oct 2009 12:45:00 EDT Why Game Developers Should Get on Twitter - by Brenda Brathwaite http://www.gamasutra.com/blogs/BrendaBrathwaite/20090721/2537/Why_Game_Developers_Should_Get_on_Twitter.php @bbrathwaite discusses why Twitter's worth your time and offers suggestions to build your community. http://www.gamasutra.com/blogs/BrendaBrathwaite/20090721/2537/Why_Game_Developers_Should_Get_on_Twitter.php Tue, 21 Jul 2009 12:49:00 EDT The +1 Road to Happiness - by Brenda Brathwaite http://www.gamasutra.com/blogs/BrendaBrathwaite/20090720/2526/The_1_Road_to_Happiness.php Game Design Why delaying gratification can often lead to much larger gratification, and fun is often in the small, small things. http://www.gamasutra.com/blogs/BrendaBrathwaite/20090720/2526/The_1_Road_to_Happiness.php Mon, 20 Jul 2009 09:12:00 EDT Irish History Week (and Games) - by Brenda Brathwaite http://www.gamasutra.com/blogs/BrendaBrathwaite/20090314/901/Irish_History_Week_and_Games.php Game Design In a region so full with myths, legends and battles as Ireland, why does the Emerald Isle show up so little in games? http://www.gamasutra.com/blogs/BrendaBrathwaite/20090314/901/Irish_History_Week_and_Games.php Sat, 14 Mar 2009 10:12:00 EDT