Gamasutra - Blogs http://www.gamasutra.com/blogs/ Nick Halme's Blogs Fri, 10 Feb 2012 07:30:39 EST en-us scarless@think-services.com (Simon Carless) Dead Rising 2 Has Lessons to Learn from Case Zero - by Nick Halme http://www.gamasutra.com/blogs/NickHalme/20100930/6105/Dead_Rising_2_Has_Lessons_to_Learn_from_Case_Zero.php Game Design Dead Rising 2 and Dead Rising 1 are nearly interchangeable products. Case Zero is a bite sized chunk of simple zombie fantasy that seems dismissed as promotional by its creators. But is Case Zero a more promising way to roll out zombie fun? http://www.gamasutra.com/blogs/NickHalme/20100930/6105/Dead_Rising_2_Has_Lessons_to_Learn_from_Case_Zero.php Thu, 30 Sep 2010 11:37:00 EDT Where Shank's Boss Battles Went Wrong - by Nick Halme http://www.gamasutra.com/blogs/NickHalme/20100831/5859/Where_Shanks_Boss_Battles_Went_Wrong.php Game Design Shank is an amusing brawler, but unfortunately the cries of "visuals over gameplay" end up ringing true -- most damagingly in the boss fights. http://www.gamasutra.com/blogs/NickHalme/20100831/5859/Where_Shanks_Boss_Battles_Went_Wrong.php Tue, 31 Aug 2010 08:40:00 EDT Nick Halme and Kyle Stallock Argue About Games On Purpose - by Nick Halme http://www.gamasutra.com/blogs/NickHalme/20100725/5632/Nick_Halme_and_Kyle_Stallock_Argue_About_Games_On_Purpose.php Game Design Kyle Stallock and I go over Dragon Age's quirkiness, the "state" of Rockstar, being immersed in games, and whether or not there is some objective measure of a game's success (then implying that you can make marked "improvements"). http://www.gamasutra.com/blogs/NickHalme/20100725/5632/Nick_Halme_and_Kyle_Stallock_Argue_About_Games_On_Purpose.php Sun, 25 Jul 2010 09:10:00 EDT Do We Have A Moral Obligation To Make War Games With An Anti-War Agenda? - by Nick Halme http://www.gamasutra.com/blogs/NickHalme/20100711/5537/Do_We_Have_A_Moral_Obligation_To_Make_War_Games_With_An_AntiWar_Agenda.php SOCOM is supported by the Navy Seals. America's Army is funded by the U.S. Army. Modern Warfare 2 has one scene involving civilians, and stands alone in having civilians at all in a war game. Should we be making war games with actual Mature content? http://www.gamasutra.com/blogs/NickHalme/20100711/5537/Do_We_Have_A_Moral_Obligation_To_Make_War_Games_With_An_AntiWar_Agenda.php Sun, 11 Jul 2010 03:20:00 EDT What We Can Glean From Lost Planet's Chaotic Multiplayer - by Nick Halme http://www.gamasutra.com/blogs/NickHalme/20100518/5183/What_We_Can_Glean_From_Lost_Planets_Chaotic_Multiplayer.php Game Design Lost Planet is a very pretty, very chaotic and unbalanced multiplayer-centric third person shooter. These are some things this strange game from the East has taught me. http://www.gamasutra.com/blogs/NickHalme/20100518/5183/What_We_Can_Glean_From_Lost_Planets_Chaotic_Multiplayer.php Tue, 18 May 2010 01:39:00 EDT A Critical Retort to Roger Ebert on Games as Art - by Nick Halme http://www.gamasutra.com/blogs/NickHalme/20100417/4947/A_Critical_Retort_to_Roger_Ebert_on_Games_as_Art.php Game Design The discussion surrounding videogames as art is a tired one we would all like to forget. But Roger Ebert is insistent, and perhaps rightly so, to continue the debate. I'm just not sure he understands the field he is criticizing. http://www.gamasutra.com/blogs/NickHalme/20100417/4947/A_Critical_Retort_to_Roger_Ebert_on_Games_as_Art.php Sat, 17 Apr 2010 03:53:00 EDT