Gamasutra - Blogs http://www.gamasutra.com/blogs/ David Wesley's Blogs Fri, 10 Feb 2012 06:52:29 EST en-us scarless@think-services.com (Simon Carless) Dance Central: Why Music Games Are Still Compelling - by David Wesley http://www.gamasutra.com/blogs/DavidWesley/20101024/6277/Dance_Central_Why_Music_Games_Are_Still_Compelling.php Game Design Dance Central offers the types of features that make casual games compelling. http://www.gamasutra.com/blogs/DavidWesley/20101024/6277/Dance_Central_Why_Music_Games_Are_Still_Compelling.php Sun, 24 Oct 2010 09:28:00 EDT Complexity Will Not Save the Music Genre - by David Wesley http://www.gamasutra.com/blogs/DavidWesley/20100821/5799/Complexity_Will_Not_Save_the_Music_Genre.php Game Design Upcoming music genre games introduce new levels of complexity. This article explains what is wrong with that strategy. http://www.gamasutra.com/blogs/DavidWesley/20100821/5799/Complexity_Will_Not_Save_the_Music_Genre.php Sat, 21 Aug 2010 08:11:00 EDT Message to MTV Games: Don't Blame The Economy - by David Wesley http://www.gamasutra.com/blogs/DavidWesley/20100604/5305/Message_to_MTV_Games_Dont_Blame_The_Economy.php Production MTV Games blames disappointing Beatles: Rock Band sales on economic factors and competition. In reality, MTV has succumbed to an unconscious psychological bias to be overly optimistic even when faced with overwhelming evidence. http://www.gamasutra.com/blogs/DavidWesley/20100604/5305/Message_to_MTV_Games_Dont_Blame_The_Economy.php Fri, 04 Jun 2010 07:43:00 EDT Chapter 10: Game Development and the Rise of Casual Games - by David Wesley http://www.gamasutra.com/blogs/DavidWesley/20100602/5287/Chapter_10_Game_Development_and_the_Rise_of_Casual_Games.php Game Design,Production It has been almost a year since I submitted the manuscript for "Innovation and Marketing in the Video Game Industry." I am pleased to announce that the book is finally available, along with a free downloadable chapter on game development. http://www.gamasutra.com/blogs/DavidWesley/20100602/5287/Chapter_10_Game_Development_and_the_Rise_of_Casual_Games.php Wed, 02 Jun 2010 05:56:00 EDT The Economic Challenges (and opportunities) of Developing Games for the iPhone and iPad - by David Wesley http://www.gamasutra.com/blogs/DavidWesley/20100207/4345/The_Economic_Challenges_and_opportunities_of_Developing_Games_for_the_iPhone_and_iPad.php On the surface, the iPhone and iPad seem to be ideal platforms to develop games for, but only if you ignore fundamental economics. http://www.gamasutra.com/blogs/DavidWesley/20100207/4345/The_Economic_Challenges_and_opportunities_of_Developing_Games_for_the_iPhone_and_iPad.php Sun, 07 Feb 2010 10:31:00 EST The Delicate Balance between the Art and Business of Making Games - by David Wesley http://www.gamasutra.com/blogs/DavidWesley/20100203/4312/The_Delicate_Balance_between_the_Art_and_Business_of_Making_Games.php Game Design,Production David Brevik, Studio Director at Gazillion Entertainment, explains that the discipline imposed by the business side of making games “helps both the artist and the business.” http://www.gamasutra.com/blogs/DavidWesley/20100203/4312/The_Delicate_Balance_between_the_Art_and_Business_of_Making_Games.php Wed, 03 Feb 2010 01:41:00 EST