Gamasutra - Blogs http://www.gamasutra.com/blogs/ Nels Anderson's Blogs Fri, 10 Feb 2012 06:55:30 EST en-us scarless@think-services.com (Simon Carless) Say No to "Fun" - by Nels Anderson http://www.gamasutra.com/blogs/NelsAnderson/20090827/2845/Say_No_to_quotFunquot.php Game Design Using the word "fun" to discuss the core value of games is deeply problematic. Conversing with new players and non-gamers is going to require a new term. I propose "engagement" (even though it's still the "fun" most of us are used to). http://www.gamasutra.com/blogs/NelsAnderson/20090827/2845/Say_No_to_quotFunquot.php Thu, 27 Aug 2009 07:00:00 EDT Kohlberg's Moral Development Comes to the Mushroom Kingdom - by Nels Anderson http://www.gamasutra.com/blogs/NelsAnderson/20090713/2390/Kohlbergs_Moral_Development_Comes_to_the_Mushroom_Kingdom.php Game Design This post looks at moral reasoning in games through the lens of Dr. Lawrence Kohlberg's six stages of moral development, providing further evidence that games are neglecting a powerful opportunity to engage players. http://www.gamasutra.com/blogs/NelsAnderson/20090713/2390/Kohlbergs_Moral_Development_Comes_to_the_Mushroom_Kingdom.php Mon, 13 Jul 2009 07:25:00 EDT Fallout and The Procedural Skald - by Nels Anderson http://www.gamasutra.com/blogs/NelsAnderson/20090608/1757/Fallout_and_The_Procedural_Skald.php Game Design A discussion of how the extended epilogues in Fallout 1 & 2 compare to Fallout 3's procedural skald of Three Dog in add gravitas to player decisions. http://www.gamasutra.com/blogs/NelsAnderson/20090608/1757/Fallout_and_The_Procedural_Skald.php Mon, 08 Jun 2009 05:30:00 EDT Toward Better Readability in Adventure Games - by Nels Anderson http://www.gamasutra.com/blogs/NelsAnderson/20090507/1308/Toward_Better_Readability_in_Adventure_Games.php Game Design More readable systems could contribute to creating games that offer the same satisfaction as classic adventure games. This article looks at some places to start. http://www.gamasutra.com/blogs/NelsAnderson/20090507/1308/Toward_Better_Readability_in_Adventure_Games.php Thu, 07 May 2009 08:00:00 EDT Without Readability - The Decline of Adventure Games - by Nels Anderson http://www.gamasutra.com/blogs/NelsAnderson/20090505/1307/Without_Readability__The_Decline_of_Adventure_Games.php Game Design A discussion of how poor readability contributed to the decline of adventure games. http://www.gamasutra.com/blogs/NelsAnderson/20090505/1307/Without_Readability__The_Decline_of_Adventure_Games.php Tue, 05 May 2009 08:00:00 EDT Improving Readability: Data - by Nels Anderson http://www.gamasutra.com/blogs/NelsAnderson/20090429/1271/Improving_Readability_Data.php Game Design Thoughts on the importance of scientific rigor when evaluating game design. http://www.gamasutra.com/blogs/NelsAnderson/20090429/1271/Improving_Readability_Data.php Wed, 29 Apr 2009 08:00:00 EDT