Gamasutra - Blogs http://www.gamasutra.com/blogs/ Anthony Hart-Jones's Blogs Fri, 10 Feb 2012 08:12:40 EST en-us scarless@think-services.com (Simon Carless) What is a game worth? - by Anthony Hart-Jones http://www.gamasutra.com/blogs/AnthonyHartJones/20110819/8228/What_is_a_game_worth.php Business,Indie So how much is the game worth? The answer may seem controversial, but I think it is simpleÂ… Any game is worth only what the buyer / player is willing to pay for it, even if they happen to be a pirate. http://www.gamasutra.com/blogs/AnthonyHartJones/20110819/8228/What_is_a_game_worth.php Fri, 19 Aug 2011 05:05:00 EDT Piracy and Prevention - by Anthony Hart-Jones http://www.gamasutra.com/blogs/AnthonyHartJones/20110707/7928/Piracy_and_Prevention.php Business,Console/PC,Indie Piracy is about as old as copyright; it's possible that the first time some caveman poet said 'no copying my work', someone would have gone home and tried to write a particularly pleasant poem in pictures. Denying it exists is just naive. http://www.gamasutra.com/blogs/AnthonyHartJones/20110707/7928/Piracy_and_Prevention.php Thu, 07 Jul 2011 07:08:00 EDT My little side-projectÂ… - by Anthony Hart-Jones http://www.gamasutra.com/blogs/AnthonyHartJones/20100726/5637/My_little_sideproject.php Business Cut loose from big-business, I suppose I am free to consider myself a freelancer or an indie, but the last thing I want to be is a bum. Unemployment does not suit me, but working on my own projects while I find gainful employment is enough for now. http://www.gamasutra.com/blogs/AnthonyHartJones/20100726/5637/My_little_sideproject.php Mon, 26 Jul 2010 01:04:00 EDT Giving Your Player True Authorial Control... - by Anthony Hart-Jones http://www.gamasutra.com/blogs/AnthonyHartJones/20091217/3852/Giving_Your_Player_True_Authorial_Control.php Game Design True authorial control... Now there is a scary phrase to use in front of your producer... True authorial control is like taking your player and asking them what they want to do today, rather than telling them what they are allowed to do. Is that wise? http://www.gamasutra.com/blogs/AnthonyHartJones/20091217/3852/Giving_Your_Player_True_Authorial_Control.php Thu, 17 Dec 2009 05:35:00 EST Game Designer As A Dream Job? - by Anthony Hart-Jones http://www.gamasutra.com/blogs/AnthonyHartJones/20091127/3664/Game_Designer_As_A_Dream_Job.php Game Design I make games, I live that dream. I have had the chance to pass on my knowledge of games and writing to students and even to other industry professionals as an expert in my field apparently. What have I to complain about? http://www.gamasutra.com/blogs/AnthonyHartJones/20091127/3664/Game_Designer_As_A_Dream_Job.php Fri, 27 Nov 2009 11:59:00 EST Narrative Design And The Impending Tragedy Of Getting What You Ask For - by Anthony Hart-Jones http://www.gamasutra.com/blogs/AnthonyHartJones/20091102/3461/Narrative_Design_And_The_Impending_Tragedy_Of_Getting_What_You_Ask_For.php Game Design Last week, my manager approached the design team about a game on a very short time-scale. I said that we needed a narrative designer and then I put myself forward for it. I didn't expect to be given the job... http://www.gamasutra.com/blogs/AnthonyHartJones/20091102/3461/Narrative_Design_And_The_Impending_Tragedy_Of_Getting_What_You_Ask_For.php Mon, 02 Nov 2009 06:14:00 EST